share code with lib setup
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@@ -8,5 +8,5 @@ mod window;
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const TITLE:&'static str=concat!("Roblox Bot Player v",env!("CARGO_PKG_VERSION"));
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fn main(){
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setup::setup_and_start(TITLE);
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pollster::block_on(setup::setup_and_start(TITLE));
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}
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@@ -1,186 +1,38 @@
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fn optional_features()->wgpu::Features{
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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|wgpu::Features::TEXTURE_COMPRESSION_ETC2
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}
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fn required_features()->wgpu::Features{
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wgpu::Features::TEXTURE_COMPRESSION_BC
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}
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fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
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wgpu::DownlevelCapabilities{
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flags:wgpu::DownlevelFlags::empty(),
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shader_model:wgpu::ShaderModel::Sm5,
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..wgpu::DownlevelCapabilities::default()
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}
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}
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use strafesnet_roblox_bot_player::setup;
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struct SetupContextPartial1{
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backends:wgpu::Backends,
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instance:wgpu::Instance,
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}
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fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
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let mut attr=winit::window::WindowAttributes::default();
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attr=attr.with_title(title);
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event_loop.create_window(attr)
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}
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fn create_instance()->SetupContextPartial1{
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let backends=wgpu::Backends::from_env().unwrap_or_default();
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SetupContextPartial1{
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backends,
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instance:Default::default(),
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}
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}
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impl SetupContextPartial1{
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fn create_surface<'a>(self,window:&'a winit::window::Window)->Result<SetupContextPartial2<'a>,wgpu::CreateSurfaceError>{
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Ok(SetupContextPartial2{
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backends:self.backends,
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surface:self.instance.create_surface(window)?,
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instance:self.instance,
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})
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}
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}
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struct SetupContextPartial2<'a>{
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backends:wgpu::Backends,
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instance:wgpu::Instance,
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surface:wgpu::Surface<'a>,
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}
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impl<'a> SetupContextPartial2<'a>{
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fn pick_adapter(self)->SetupContextPartial3<'a>{
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//TODO: prefer adapter that implements optional features
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//let optional_features=optional_features();
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let required_features=required_features();
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//no helper function smh gotta write it myself
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let adapters=pollster::block_on(self.instance.enumerate_adapters(self.backends));
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let chosen_adapter=adapters.into_iter()
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// reverse because we want to select adapters that appear first in ties,
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// and max_by_key selects the last equal element in the iterator.
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.rev()
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.filter(|adapter|
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adapter.is_surface_supported(&self.surface)
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&&adapter.features().contains(required_features)
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)
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.max_by_key(|adapter|match adapter.get_info().device_type{
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wgpu::DeviceType::IntegratedGpu=>3,
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wgpu::DeviceType::DiscreteGpu=>4,
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wgpu::DeviceType::VirtualGpu=>2,
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wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
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});
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let adapter=chosen_adapter.expect("No suitable GPU adapters found on the system!");
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let adapter_info=adapter.get_info();
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println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
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let required_downlevel_capabilities=required_downlevel_capabilities();
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let downlevel_capabilities=adapter.get_downlevel_capabilities();
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assert!(
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downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
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"Adapter does not support the minimum shader model required to run this example: {:?}",
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required_downlevel_capabilities.shader_model
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);
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assert!(
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downlevel_capabilities
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.flags
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.contains(required_downlevel_capabilities.flags),
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"Adapter does not support the downlevel capabilities required to run this example: {:?}",
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required_downlevel_capabilities.flags - downlevel_capabilities.flags
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);
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SetupContextPartial3{
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surface:self.surface,
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adapter,
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}
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}
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}
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struct SetupContextPartial3<'a>{
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surface:wgpu::Surface<'a>,
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adapter:wgpu::Adapter,
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}
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impl<'a> SetupContextPartial3<'a>{
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fn request_device(self)->SetupContextPartial4<'a>{
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let optional_features=optional_features();
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let required_features=required_features();
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// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
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let needed_limits=strafesnet_graphics::graphics::required_limits().using_resolution(self.adapter.limits());
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let (device, queue)=pollster::block_on(self.adapter
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.request_device(
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&wgpu::DeviceDescriptor{
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label:None,
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required_features:(optional_features&self.adapter.features())|required_features,
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required_limits:needed_limits,
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memory_hints:wgpu::MemoryHints::Performance,
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trace:wgpu::Trace::Off,
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experimental_features:wgpu::ExperimentalFeatures::disabled(),
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},
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))
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.expect("Unable to find a suitable GPU adapter!");
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SetupContextPartial4{
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surface:self.surface,
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adapter:self.adapter,
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device,
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queue,
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}
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}
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}
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struct SetupContextPartial4<'a>{
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surface:wgpu::Surface<'a>,
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adapter:wgpu::Adapter,
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device:wgpu::Device,
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queue:wgpu::Queue,
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}
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impl<'a> SetupContextPartial4<'a>{
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fn configure_surface(self,size:&'a winit::dpi::PhysicalSize<u32>)->SetupContext<'a>{
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let mut config=self.surface
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.get_default_config(&self.adapter, size.width, size.height)
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.expect("Surface isn't supported by the adapter.");
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let surface_view_format=config.format.add_srgb_suffix();
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config.view_formats.push(surface_view_format);
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config.present_mode=wgpu::PresentMode::AutoNoVsync;
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self.surface.configure(&self.device, &config);
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SetupContext{
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surface:self.surface,
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device:self.device,
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queue:self.queue,
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config,
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}
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}
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}
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pub struct SetupContext<'a>{
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pub surface:wgpu::Surface<'a>,
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pub device:wgpu::Device,
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pub queue:wgpu::Queue,
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pub config:wgpu::SurfaceConfiguration,
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}
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pub fn setup_and_start(title:&str){
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pub async fn setup_and_start(title:&str){
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let event_loop=winit::event_loop::EventLoop::new().unwrap();
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println!("Initializing the surface...");
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let partial_1=create_instance();
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let window=create_window(title,&event_loop).unwrap();
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let partial_2=partial_1.create_surface(&window).unwrap();
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println!("Initializing the surface...");
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let partial_3=partial_2.pick_adapter();
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let instance=setup::step1::create_instance();
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let partial_4=partial_3.request_device();
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let surface=setup::step2::create_surface(&instance,&window).unwrap();
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let adapter=setup::step3::pick_adapter(&instance,&surface).await.expect("No suitable GPU adapters found on the system!");
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let (device,queue)=setup::step4::request_device(&adapter).await;
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let size=window.inner_size();
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let setup_context=partial_4.configure_surface(&size);
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let config=setup::step5::configure_surface(&adapter,&device,&surface,(size.width,size.height));
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//dedicated thread to ping request redraw back and resize the window doesn't seem logical
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//the thread that spawns the physics thread
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let mut window_thread=crate::window::WindowContext::new(
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&window,
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setup_context,
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device,
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queue,
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surface,
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config,
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);
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for arg in std::env::args().skip(1){
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@@ -193,12 +193,15 @@ impl WindowContext<'_>{
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pub fn new<'a>(
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window:&'a winit::window::Window,
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setup_context:crate::setup::SetupContext<'a>,
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device:wgpu::Device,
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queue:wgpu::Queue,
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surface:wgpu::Surface<'a>,
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config:wgpu::SurfaceConfiguration,
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)->WindowContext<'a>{
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let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
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let screen_size=glam::uvec2(config.width,config.height);
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let bot=include_bytes!("../../web-demo/bhop_marble_7cf33a64-7120-4514-b9fa-4fe29d9523d.qbot");
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let map=include_bytes!("../../web-demo/bhop_marble_5692093612.snfm");
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let graphics=strafesnet_roblox_bot_player::graphics::Graphics::new(map,setup_context.device,setup_context.queue,setup_context.config).unwrap();
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let graphics=strafesnet_roblox_bot_player::graphics::Graphics::new(map,device,queue,config).unwrap();
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let bot=strafesnet_roblox_bot_player::bot::Bot::new(bot).unwrap();
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WindowContext{
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manual_mouse_lock:false,
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@@ -208,7 +211,7 @@ impl WindowContext<'_>{
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screen_size,
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window,
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physics_thread:crate::player::PlayerWorker::new(
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setup_context.surface,
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surface,
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bot,
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graphics,
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),
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