delete things
This commit is contained in:
@@ -1,68 +0,0 @@
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use crate::window::Instruction;
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use strafesnet_common::integer;
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use strafesnet_common::instruction::TimedInstruction;
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use crate::window::WindowContext;
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pub struct App<'a>{
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root_time:std::time::Instant,
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window_thread:WindowContext<'a>,
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}
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impl<'a> App<'a>{
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pub fn new(
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root_time:std::time::Instant,
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window_thread:WindowContext<'a>,
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)->App<'a>{
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Self{
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root_time,
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window_thread,
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}
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}
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fn send_timed_instruction(&mut self,instruction:Instruction){
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let time=integer::Time::from_nanos(self.root_time.elapsed().as_nanos() as i64);
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self.window_thread.send(TimedInstruction{time,instruction});
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}
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}
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impl winit::application::ApplicationHandler for App<'_>{
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fn resumed(&mut self,_event_loop:&winit::event_loop::ActiveEventLoop){
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//
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}
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fn window_event(
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&mut self,
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event_loop:&winit::event_loop::ActiveEventLoop,
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_window_id:winit::window::WindowId,
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event:winit::event::WindowEvent,
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){
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match event{
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winit::event::WindowEvent::KeyboardInput{
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event:winit::event::KeyEvent{
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logical_key:winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
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state:winit::event::ElementState::Pressed,
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..
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},
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..
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}
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|winit::event::WindowEvent::CloseRequested=>{
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event_loop.exit();
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},
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_=>(),
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}
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self.send_timed_instruction(Instruction::WindowEvent(event));
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}
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fn device_event(
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&mut self,
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_event_loop:&winit::event_loop::ActiveEventLoop,
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_device_id:winit::event::DeviceId,
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event:winit::event::DeviceEvent,
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){
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self.send_timed_instruction(Instruction::DeviceEvent(event));
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}
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fn about_to_wait(
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&mut self,
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_event_loop:&winit::event_loop::ActiveEventLoop
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){
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self.send_timed_instruction(Instruction::WindowEvent(winit::event::WindowEvent::RedrawRequested));
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}
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}
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@@ -1,12 +1,7 @@
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mod app;
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mod file;
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mod player;
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mod setup;
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mod window;
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const TITLE:&'static str=concat!("Roblox Bot Player v",env!("CARGO_PKG_VERSION"));
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fn main(){
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pollster::block_on(setup::setup_and_start(TITLE));
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pollster::block_on(setup::setup_and_start());
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}
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@@ -15,7 +15,7 @@ pub enum SessionControlInstruction{
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pub enum Instruction{
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SessionControl(SessionControlInstruction),
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Render,
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Resize(winit::dpi::PhysicalSize<u32>),
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Resize(glam::UVec2),
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ChangeMap(strafesnet_common::map::CompleteMap),
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LoadReplay(strafesnet_roblox_bot_file::v0::Block),
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}
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@@ -81,8 +81,8 @@ impl<'a> PlayerWorker<'a>{
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},
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Instruction::Resize(physical_size)=>if let Some(playback)=&self.playback{
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let fov_y=playback.playback_head.state().get_fov_y();
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let fov_x=fov_y*physical_size.width as f64/physical_size.height as f64;
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self.graphics_thread.resize(&self.surface,glam::uvec2(physical_size.width,physical_size.height),glam::vec2(fov_x as f32,fov_y as f32));
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let fov_x=fov_y*physical_size.x as f64/physical_size.y as f64;
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self.graphics_thread.resize(&self.surface,physical_size,glam::vec2(fov_x as f32,fov_y as f32));
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},
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Instruction::ChangeMap(complete_map)=>{
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self.graphics_thread.change_map(&complete_map);
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@@ -1,16 +1,6 @@
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use strafesnet_graphics::setup;
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fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
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let mut attr=winit::window::WindowAttributes::default();
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attr=attr.with_title(title);
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event_loop.create_window(attr)
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}
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pub async fn setup_and_start(title:&str){
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let event_loop=winit::event_loop::EventLoop::new().unwrap();
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let window=create_window(title,&event_loop).unwrap();
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pub async fn setup_and_start(){
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println!("Initializing the surface...");
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let instance=setup::step1::create_instance();
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@@ -24,28 +14,8 @@ pub async fn setup_and_start(title:&str){
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let size=window.inner_size();
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let config=setup::step5::configure_surface(&adapter,&device,&surface,(size.width,size.height)).unwrap();
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//dedicated thread to ping request redraw back and resize the window doesn't seem logical
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//the thread that spawns the physics thread
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let mut window_thread=crate::window::WindowContext::new(
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&window,
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device,
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queue,
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surface,
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config,
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);
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for arg in std::env::args().skip(1){
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window_thread.send(strafesnet_common::instruction::TimedInstruction{
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time:strafesnet_common::integer::Time::ZERO,
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instruction:crate::window::Instruction::WindowEvent(winit::event::WindowEvent::DroppedFile(arg.into())),
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});
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};
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// load files
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println!("Entering event loop...");
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let mut app=crate::app::App::new(
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std::time::Instant::now(),
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window_thread
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);
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event_loop.run_app(&mut app).unwrap();
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// render frames here...
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}
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@@ -1,137 +0,0 @@
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use strafesnet_common::instruction::TimedInstruction;
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use strafesnet_common::session::Time as SessionTime;
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use crate::file::LoadFormat;
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use crate::player::{PlayerWorker,Instruction as PhysicsWorkerInstruction,SessionControlInstruction};
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pub enum Instruction{
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WindowEvent(winit::event::WindowEvent),
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DeviceEvent(winit::event::DeviceEvent),
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}
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//holds thread handles to dispatch to
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pub struct WindowContext<'a>{
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simulation_paused:bool,
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window:&'a winit::window::Window,
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physics_thread:PlayerWorker<'a>,
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}
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impl WindowContext<'_>{
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fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
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match event{
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winit::event::WindowEvent::DroppedFile(path)=>{
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match crate::file::load(path.as_path()){
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Ok(LoadFormat::Map(map))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::ChangeMap(map)}),
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Ok(LoadFormat::Bot(bot))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::LoadReplay(bot)}),
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Err(e)=>println!("Failed to load file: {e}"),
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}
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},
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winit::event::WindowEvent::Focused(state)=>{
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// don't unpause if manually paused
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if self.simulation_paused{
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return;
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}
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//pause unpause
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:PhysicsWorkerInstruction::SessionControl(SessionControlInstruction::SetPaused(!state)),
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});
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//recalculate pressed keys on focus
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},
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winit::event::WindowEvent::KeyboardInput{
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event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
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..
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}=>{
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match (logical_key,state){
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(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
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if self.window.fullscreen().is_some(){
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self.window.set_fullscreen(None);
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}else{
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self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
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}
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},
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(keycode,state)=>{
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let s=state.is_pressed();
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macro_rules! session_ctrl{
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($variant:ident,$state:expr)=>{
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s.then_some(PhysicsWorkerInstruction::SessionControl(SessionControlInstruction::$variant))
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};
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}
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if let Some(instruction)=match keycode{
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>if s{
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let paused=!self.simulation_paused;
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self.simulation_paused=paused;
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Some(PhysicsWorkerInstruction::SessionControl(SessionControlInstruction::SetPaused(paused)))
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}else{None},
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_ctrl!(IncreaseTimescale,s),
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_ctrl!(DecreaseTimescale,s),
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_ctrl!(SkipBack,s),
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowRight)=>session_ctrl!(SkipForward,s),
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winit::keyboard::Key::Character(key)=>match key.as_str(){
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"R"|"r"=>session_ctrl!(Restart,s),
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_=>None,
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},
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_=>None,
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}{
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self.physics_thread.send(TimedInstruction{
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time,
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instruction,
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});
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}
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},
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}
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},
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winit::event::WindowEvent::Resized(size)=>{
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self.physics_thread.send(
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TimedInstruction{
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time,
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instruction:PhysicsWorkerInstruction::Resize(size)
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}
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);
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},
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winit::event::WindowEvent::RedrawRequested=>{
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self.window.request_redraw();
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self.physics_thread.send(
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TimedInstruction{
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time,
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instruction:PhysicsWorkerInstruction::Render
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}
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);
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},
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_=>(),
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}
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}
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fn device_event(&mut self,_time:SessionTime,_event:winit::event::DeviceEvent){
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}
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pub fn send(&mut self,ins:TimedInstruction<Instruction,SessionTime>){
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match ins.instruction{
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Instruction::WindowEvent(window_event)=>{
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self.window_event(ins.time,window_event);
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},
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Instruction::DeviceEvent(device_event)=>{
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self.device_event(ins.time,device_event);
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},
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}
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}
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pub fn new<'a>(
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window:&'a winit::window::Window,
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device:wgpu::Device,
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queue:wgpu::Queue,
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surface:wgpu::Surface<'a>,
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config:wgpu::SurfaceConfiguration,
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)->WindowContext<'a>{
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let graphics=strafesnet_roblox_bot_player::graphics::Graphics::new(device,queue,config);
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WindowContext{
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simulation_paused:false,
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window,
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physics_thread:crate::player::PlayerWorker::new(
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surface,
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graphics,
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),
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}
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}
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}
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