native player

This commit is contained in:
2026-02-16 09:58:22 -08:00
parent 6e94a706be
commit ccc6f0f812
19 changed files with 2276 additions and 25 deletions

1363
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -4,7 +4,9 @@ version = "0.1.0"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
glam = "0.31.0"
strafesnet_common.workspace = true strafesnet_common.workspace = true
strafesnet_graphics.workspace = true strafesnet_graphics.workspace = true
strafesnet_roblox_bot_file.workspace = true strafesnet_roblox_bot_file.workspace = true
strafesnet_snf.workspace = true strafesnet_snf.workspace = true
wgpu = "28.0.0"

31
lib/src/bot.rs Normal file
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@@ -0,0 +1,31 @@
/// A loaded bot file.
pub struct Bot{
//Instructions
timelines:strafesnet_roblox_bot_file::v0::Block,
offset:f64,
duration:f64,
}
impl Bot{
pub(crate) const CAMERA_OFFSET:glam::Vec3=glam::vec3(0.0,2.0,0.0);
pub fn new(
data:&[u8],
)->Result<Self,strafesnet_roblox_bot_file::v0::Error>{
let timelines=strafesnet_roblox_bot_file::v0::read_all_to_block(std::io::Cursor::new(data))?;
let first=timelines.output_events.first().unwrap();
let last=timelines.output_events.last().unwrap();
Ok(Self{
offset:first.time,
duration:last.time-first.time,
timelines,
})
}
pub const fn offset(&self)->f64{
self.offset
}
pub const fn duration(&self)->f64{
self.duration
}
pub const fn timelines(&self)->&strafesnet_roblox_bot_file::v0::Block{
&self.timelines
}
}

75
lib/src/graphics.rs Normal file
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@@ -0,0 +1,75 @@
use strafesnet_graphics::graphics::GraphicsState;
#[derive(Debug)]
pub enum Error{
File(strafesnet_snf::Error),
Map(strafesnet_snf::map::Error),
}
pub enum Instruction{
Render{pos:glam::Vec3,angles:glam::Vec2},
Resize(glam::UVec2),
ChangeMap(strafesnet_common::map::CompleteMap),
}
/// The graphics state, essentially a handle to all the information on the GPU.
pub struct Graphics<'a>{
graphics:GraphicsState,
config:wgpu::SurfaceConfiguration,
surface:wgpu::Surface<'a>,
device:wgpu::Device,
queue:wgpu::Queue,
}
impl<'a> Graphics<'a>{
pub fn new(mut graphics:GraphicsState,data:&[u8],device:wgpu::Device,queue:wgpu::Queue,surface:wgpu::Surface<'a>,config:wgpu::SurfaceConfiguration,)->Result<Self,Error>{
let map=strafesnet_snf::read_map(std::io::Cursor::new(data))
.map_err(Error::File)?
.into_complete_map()
.map_err(Error::Map)?;
graphics.generate_models(&device,&queue,&map);
Ok(Self{
graphics,
device,
queue,
surface,
config,
})
}
pub fn send(&mut self,ins:Instruction){
match ins{
Instruction::ChangeMap(map)=>{
self.graphics.clear();
self.graphics.generate_models(&self.device,&self.queue,&map);
},
Instruction::Resize(size)=>{
println!("Resizing to {:?}",size);
let t0=std::time::Instant::now();
self.config.width=size.x.max(1);
self.config.height=size.y.max(1);
self.surface.configure(&self.device,&self.config);
self.graphics.resize(&self.device,&self.config,glam::Vec2::ONE);
println!("Resize took {:?}",t0.elapsed());
}
Instruction::Render{pos,angles}=>{
//this has to go deeper somehow
let frame=match self.surface.get_current_texture(){
Ok(frame)=>frame,
Err(_)=>{
self.surface.configure(&self.device,&self.config);
self.surface
.get_current_texture()
.expect("Failed to acquire next surface texture!")
}
};
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
format:Some(self.config.view_formats[0]),
..wgpu::TextureViewDescriptor::default()
});
self.graphics.render(&view,&self.device,&self.queue,strafesnet_graphics::graphics::view_inv(pos,angles));
frame.present();
}
}
}
}

81
lib/src/head.rs Normal file
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@@ -0,0 +1,81 @@
use glam::Vec3Swizzles;
use strafesnet_common::timer::{Timer,Scaled};
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::physics::{Time as PhysicsTime,TimeInner as PhysicsTimeInner};
pub enum PlaybackInstructionInternal{
Sound
}
pub enum PlaybackInstructionExternal{
SetPaused(bool),
Idle,
}
fn vector3_to_glam(v:&strafesnet_roblox_bot_file::v0::Vector3)->glam::Vec3{
glam::vec3(v.x,v.y,v.z)
}
/// A playback context. Advance time and then generate a camera position to pass to the renderer.
pub struct PlaybackHead{
//"Simulation"
event_id:usize,
offset:f64,
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
}
impl PlaybackHead{
pub fn new(time:SessionTime)->Self{
let timer=Timer::unpaused(time,PhysicsTime::ZERO);
Self{
event_id:0,
offset:0.0,
timer,
}
}
pub fn advance_time(&mut self,bot:&crate::bot::Bot,time:SessionTime){
let simulation_time=self.timer.time(time);
let mut time_float=simulation_time.get() as f64/PhysicsTime::ONE_SECOND.get() as f64+bot.offset()+self.offset;
loop{
match bot.timelines().output_events.get(self.event_id+1){
Some(next_event)=>{
if next_event.time<time_float{
self.event_id+=1;
}else{
break;
}
},
None=>{
//reset playback
self.event_id=0;
self.offset-=bot.duration();
time_float-=bot.duration();
},
}
}
}
pub fn get_position_angles(&self,bot:&crate::bot::Bot,time:SessionTime)->(glam::Vec3,glam::Vec2){
let time=self.timer.time(time);
let event0=&bot.timelines().output_events[self.event_id];
let event1=&bot.timelines().output_events[self.event_id+1];
let p0=vector3_to_glam(&event0.event.position);
let p1=vector3_to_glam(&event1.event.position);
// let v0=vector3_to_glam(&event0.event.velocity);
// let v1=vector3_to_glam(&event1.event.velocity);
// let a0=vector3_to_glam(&event0.event.acceleration);
// let a1=vector3_to_glam(&event1.event.acceleration);
let t0=event0.time;
let t1=event1.time;
let time_float=time.get() as f64/PhysicsTime::ONE_SECOND.get() as f64;
let t=((time_float+bot.offset()+self.offset-t0)/(t1-t0)) as f32;
let p=p0.lerp(p1,t);
// let v=v0.lerp(v1,t);
// let a=a0.lerp(a1,t);
//println!("position={:?}",p);
let angles0=vector3_to_glam(&event0.event.angles);
let angles1=vector3_to_glam(&event1.event.angles);
let angles=angles0.lerp(angles1,t);
(p+crate::bot::Bot::CAMERA_OFFSET,angles.yx())
}
}

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@@ -0,0 +1,13 @@
pub mod bot;
pub mod graphics;
pub mod head;
pub mod surface;
// Create Surface
// Create Graphics from map file and with surface as sample
// Create bot from bot file
// Create playback head
// loop{
// advance head
// render frame
// }

2
lib/src/surface.rs Normal file
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@@ -0,0 +1,2 @@
/// A render surface configuration, containing information such as resolution and pixel format
pub struct Surface{}

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@@ -4,4 +4,12 @@ version = "0.1.0"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
pollster = "0.4.0"
strafesnet_roblox_bot_player = { version = "0.1.0", path = "../lib" } strafesnet_roblox_bot_player = { version = "0.1.0", path = "../lib" }
wgpu = "28.0.0"
winit = "0.30.12"
strafesnet_common.workspace = true
strafesnet_graphics.workspace = true
strafesnet_roblox_bot_file.workspace = true
strafesnet_snf.workspace = true
glam = "0.31.0"

68
native-player/src/app.rs Normal file
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@@ -0,0 +1,68 @@
use crate::window::Instruction;
use strafesnet_common::integer;
use strafesnet_common::instruction::TimedInstruction;
use crate::window::WindowContext;
pub struct App<'a>{
root_time:std::time::Instant,
window_thread:WindowContext<'a>,
}
impl<'a> App<'a>{
pub fn new(
root_time:std::time::Instant,
window_thread:WindowContext<'a>,
)->App<'a>{
Self{
root_time,
window_thread,
}
}
fn send_timed_instruction(&mut self,instruction:Instruction){
let time=integer::Time::from_nanos(self.root_time.elapsed().as_nanos() as i64);
self.window_thread.send(TimedInstruction{time,instruction});
}
}
impl winit::application::ApplicationHandler for App<'_>{
fn resumed(&mut self,_event_loop:&winit::event_loop::ActiveEventLoop){
//
}
fn window_event(
&mut self,
event_loop:&winit::event_loop::ActiveEventLoop,
_window_id:winit::window::WindowId,
event:winit::event::WindowEvent,
){
match event{
winit::event::WindowEvent::KeyboardInput{
event:winit::event::KeyEvent{
logical_key:winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
state:winit::event::ElementState::Pressed,
..
},
..
}
|winit::event::WindowEvent::CloseRequested=>{
event_loop.exit();
},
_=>(),
}
self.send_timed_instruction(Instruction::WindowEvent(event));
}
fn device_event(
&mut self,
_event_loop:&winit::event_loop::ActiveEventLoop,
_device_id:winit::event::DeviceId,
event:winit::event::DeviceEvent,
){
self.send_timed_instruction(Instruction::DeviceEvent(event));
}
fn about_to_wait(
&mut self,
_event_loop:&winit::event_loop::ActiveEventLoop
){
self.send_timed_instruction(Instruction::WindowEvent(winit::event::WindowEvent::RedrawRequested));
}
}

116
native-player/src/file.rs Normal file
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@@ -0,0 +1,116 @@
use std::io::Read;
#[cfg(any(feature="roblox",feature="source"))]
use strafesnet_deferred_loader::deferred_loader::LoadFailureMode;
#[expect(dead_code)]
#[derive(Debug)]
pub enum ReadError{
#[cfg(feature="roblox")]
Roblox(strafesnet_rbx_loader::ReadError),
#[cfg(feature="source")]
Source(strafesnet_bsp_loader::ReadError),
#[cfg(feature="snf")]
StrafesNET(strafesnet_snf::Error),
#[cfg(feature="snf")]
StrafesNETMap(strafesnet_snf::map::Error),
#[cfg(feature="snf")]
StrafesNETBot(strafesnet_snf::bot::Error),
Io(std::io::Error),
UnknownFileFormat,
}
impl std::fmt::Display for ReadError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ReadError{}
pub enum ReadFormat{
#[cfg(feature="roblox")]
Roblox(strafesnet_rbx_loader::Model),
#[cfg(feature="source")]
Source(strafesnet_bsp_loader::Bsp),
#[cfg(feature="snf")]
SNFM(strafesnet_common::map::CompleteMap),
#[cfg(feature="snf")]
SNFB(strafesnet_snf::bot::Segment),
}
pub fn read<R:Read+std::io::Seek>(input:R)->Result<ReadFormat,ReadError>{
let mut buf=std::io::BufReader::new(input);
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?[0..4].to_owned();
// reading the entire file is way faster than round tripping the disk constantly
let mut entire_file=Vec::new();
buf.read_to_end(&mut entire_file).map_err(ReadError::Io)?;
let cursor=std::io::Cursor::new(entire_file);
match peek.as_slice(){
#[cfg(feature="roblox")]
b"<rob"=>Ok(ReadFormat::Roblox(strafesnet_rbx_loader::read(cursor).map_err(ReadError::Roblox)?)),
#[cfg(feature="source")]
b"VBSP"=>Ok(ReadFormat::Source(strafesnet_bsp_loader::read(cursor).map_err(ReadError::Source)?)),
#[cfg(feature="snf")]
b"SNFM"=>Ok(ReadFormat::SNFM(
strafesnet_snf::read_map(cursor).map_err(ReadError::StrafesNET)?
.into_complete_map().map_err(ReadError::StrafesNETMap)?
)),
#[cfg(feature="snf")]
b"SNFB"=>Ok(ReadFormat::SNFB(
strafesnet_snf::read_bot(cursor).map_err(ReadError::StrafesNET)?
.read_all().map_err(ReadError::StrafesNETBot)?
)),
_=>Err(ReadError::UnknownFileFormat),
}
}
#[expect(dead_code)]
#[derive(Debug)]
pub enum LoadError{
ReadError(ReadError),
File(std::io::Error),
#[cfg(feature="roblox")]
LoadRoblox(strafesnet_rbx_loader::LoadError),
#[cfg(feature="source")]
LoadSource(strafesnet_bsp_loader::LoadError),
}
impl std::fmt::Display for LoadError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for LoadError{}
pub enum LoadFormat{
#[cfg(any(feature="snf",feature="roblox",feature="source"))]
Map(strafesnet_common::map::CompleteMap),
#[cfg(feature="snf")]
Bot(strafesnet_snf::bot::Segment),
}
pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<LoadFormat,LoadError>{
//blocking because it's simpler...
let file=std::fs::File::open(path).map_err(LoadError::File)?;
match read(file).map_err(LoadError::ReadError)?{
#[cfg(feature="snf")]
ReadFormat::SNFB(bot)=>Ok(LoadFormat::Bot(bot)),
#[cfg(feature="snf")]
ReadFormat::SNFM(map)=>Ok(LoadFormat::Map(map)),
#[cfg(feature="roblox")]
ReadFormat::Roblox(model)=>{
let mut place=strafesnet_rbx_loader::Place::from(model);
let script_errors=place.run_scripts().unwrap();
for error in script_errors{
println!("Script error: {error}");
}
let (map,errors)=place.to_snf(LoadFailureMode::DefaultToNone).map_err(LoadError::LoadRoblox)?;
if errors.count()!=0{
print!("Errors encountered while loading the map:\n{}",errors);
}
Ok(LoadFormat::Map(map))
},
#[cfg(feature="source")]
ReadFormat::Source(bsp)=>Ok(LoadFormat::Map(
bsp.to_snf(LoadFailureMode::DefaultToNone,&[]).map_err(LoadError::LoadSource)?
)),
}
}

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@@ -1 +1,12 @@
fn main() {} mod app;
mod file;
mod player;
mod setup;
mod window;
const TITLE:&'static str=concat!("Roblox Bot Player v",env!("CARGO_PKG_VERSION"));
fn main(){
setup::setup_and_start(TITLE);
}

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@@ -0,0 +1,53 @@
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::Time as SessionTime;
use strafesnet_roblox_bot_player::{bot::Bot,graphics::Graphics,head::PlaybackHead};
pub enum SessionControlInstruction{
SetPaused(bool),
}
pub enum SessionPlaybackInstruction{
SkipForward,
SkipBack,
DecreaseTimescale,
IncreaseTimescale,
}
pub enum Instruction{
SessionControl(SessionControlInstruction),
SessionPlayback(SessionPlaybackInstruction),
Render,
Resize(winit::dpi::PhysicalSize<u32>),
}
pub struct PlayerWorker<'a>{
graphics_thread:Graphics<'a>,
bot:Bot,
playback_head:PlaybackHead,
}
impl<'a> PlayerWorker<'a>{
pub fn new(
bot:Bot,
graphics_thread:Graphics<'a>,
)->Self{
let playback_head=PlaybackHead::new(SessionTime::ZERO);
Self{
bot,
graphics_thread,
playback_head,
}
}
pub fn send(&mut self,ins:TimedInstruction<Instruction,SessionTime>){
match ins.instruction{
Instruction::SessionControl(session_control_instruction)=>{},
Instruction::SessionPlayback(session_playback_instruction)=>{},
Instruction::Render=>{
self.playback_head.advance_time(&self.bot,ins.time);
let (pos,angles)=self.playback_head.get_position_angles(&self.bot,ins.time);
self.graphics_thread.send(strafesnet_roblox_bot_player::graphics::Instruction::Render{pos,angles});
},
Instruction::Resize(physical_size)=>{
self.graphics_thread.send(strafesnet_roblox_bot_player::graphics::Instruction::Resize(glam::uvec2(physical_size.width,physical_size.height)));
},
}
}
}

199
native-player/src/setup.rs Normal file
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@@ -0,0 +1,199 @@
fn optional_features()->wgpu::Features{
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
}
fn required_features()->wgpu::Features{
wgpu::Features::TEXTURE_COMPRESSION_BC
}
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
wgpu::DownlevelCapabilities{
flags:wgpu::DownlevelFlags::empty(),
shader_model:wgpu::ShaderModel::Sm5,
..wgpu::DownlevelCapabilities::default()
}
}
struct SetupContextPartial1{
backends:wgpu::Backends,
instance:wgpu::Instance,
}
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
let mut attr=winit::window::WindowAttributes::default();
attr=attr.with_title(title);
event_loop.create_window(attr)
}
fn create_instance()->SetupContextPartial1{
let backends=wgpu::Backends::from_env().unwrap_or_default();
SetupContextPartial1{
backends,
instance:Default::default(),
}
}
impl SetupContextPartial1{
fn create_surface<'a>(self,window:&'a winit::window::Window)->Result<SetupContextPartial2<'a>,wgpu::CreateSurfaceError>{
Ok(SetupContextPartial2{
backends:self.backends,
surface:self.instance.create_surface(window)?,
instance:self.instance,
})
}
}
struct SetupContextPartial2<'a>{
backends:wgpu::Backends,
instance:wgpu::Instance,
surface:wgpu::Surface<'a>,
}
impl<'a> SetupContextPartial2<'a>{
fn pick_adapter(self)->SetupContextPartial3<'a>{
//TODO: prefer adapter that implements optional features
//let optional_features=optional_features();
let required_features=required_features();
//no helper function smh gotta write it myself
let adapters=pollster::block_on(self.instance.enumerate_adapters(self.backends));
let chosen_adapter=adapters.into_iter()
// reverse because we want to select adapters that appear first in ties,
// and max_by_key selects the last equal element in the iterator.
.rev()
.filter(|adapter|
adapter.is_surface_supported(&self.surface)
&&adapter.features().contains(required_features)
)
.max_by_key(|adapter|match adapter.get_info().device_type{
wgpu::DeviceType::IntegratedGpu=>3,
wgpu::DeviceType::DiscreteGpu=>4,
wgpu::DeviceType::VirtualGpu=>2,
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
});
let adapter=chosen_adapter.expect("No suitable GPU adapters found on the system!");
let adapter_info=adapter.get_info();
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
let required_downlevel_capabilities=required_downlevel_capabilities();
let downlevel_capabilities=adapter.get_downlevel_capabilities();
assert!(
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
"Adapter does not support the minimum shader model required to run this example: {:?}",
required_downlevel_capabilities.shader_model
);
assert!(
downlevel_capabilities
.flags
.contains(required_downlevel_capabilities.flags),
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
required_downlevel_capabilities.flags - downlevel_capabilities.flags
);
SetupContextPartial3{
surface:self.surface,
adapter,
}
}
}
struct SetupContextPartial3<'a>{
surface:wgpu::Surface<'a>,
adapter:wgpu::Adapter,
}
impl<'a> SetupContextPartial3<'a>{
fn request_device(self)->SetupContextPartial4<'a>{
let optional_features=optional_features();
let required_features=required_features();
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
let needed_limits=strafesnet_graphics::graphics::required_limits().using_resolution(self.adapter.limits());
let (device, queue)=pollster::block_on(self.adapter
.request_device(
&wgpu::DeviceDescriptor{
label:None,
required_features:(optional_features&self.adapter.features())|required_features,
required_limits:needed_limits,
memory_hints:wgpu::MemoryHints::Performance,
trace:wgpu::Trace::Off,
experimental_features:wgpu::ExperimentalFeatures::disabled(),
},
))
.expect("Unable to find a suitable GPU adapter!");
SetupContextPartial4{
surface:self.surface,
adapter:self.adapter,
device,
queue,
}
}
}
struct SetupContextPartial4<'a>{
surface:wgpu::Surface<'a>,
adapter:wgpu::Adapter,
device:wgpu::Device,
queue:wgpu::Queue,
}
impl<'a> SetupContextPartial4<'a>{
fn configure_surface(self,size:&'a winit::dpi::PhysicalSize<u32>)->SetupContext<'a>{
let mut config=self.surface
.get_default_config(&self.adapter, size.width, size.height)
.expect("Surface isn't supported by the adapter.");
let surface_view_format=config.format.add_srgb_suffix();
config.view_formats.push(surface_view_format);
config.present_mode=wgpu::PresentMode::AutoNoVsync;
self.surface.configure(&self.device, &config);
SetupContext{
surface:self.surface,
device:self.device,
queue:self.queue,
config,
}
}
}
pub struct SetupContext<'a>{
pub surface:wgpu::Surface<'a>,
pub device:wgpu::Device,
pub queue:wgpu::Queue,
pub config:wgpu::SurfaceConfiguration,
}
pub fn setup_and_start(title:&str){
let event_loop=winit::event_loop::EventLoop::new().unwrap();
println!("Initializing the surface...");
let partial_1=create_instance();
let window=create_window(title,&event_loop).unwrap();
let partial_2=partial_1.create_surface(&window).unwrap();
let partial_3=partial_2.pick_adapter();
let partial_4=partial_3.request_device();
let size=window.inner_size();
let setup_context=partial_4.configure_surface(&size);
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
//the thread that spawns the physics thread
let mut window_thread=crate::window::WindowContext::new(
&window,
setup_context,
);
for arg in std::env::args().skip(1){
window_thread.send(strafesnet_common::instruction::TimedInstruction{
time:strafesnet_common::integer::Time::ZERO,
instruction:crate::window::Instruction::WindowEvent(winit::event::WindowEvent::DroppedFile(arg.into())),
});
};
println!("Entering event loop...");
let mut app=crate::app::App::new(
std::time::Instant::now(),
window_thread
);
event_loop.run_app(&mut app).unwrap();
}

222
native-player/src/window.rs Normal file
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use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::Time as SessionTime;
use strafesnet_common::physics::{MiscInstruction,SetControlInstruction};
use crate::file::LoadFormat;
use crate::player::{PlayerWorker,Instruction as PhysicsWorkerInstruction,SessionControlInstruction,SessionPlaybackInstruction};
pub enum Instruction{
WindowEvent(winit::event::WindowEvent),
DeviceEvent(winit::event::DeviceEvent),
}
//holds thread handles to dispatch to
pub struct WindowContext<'a>{
manual_mouse_lock:bool,
mouse_pos:glam::DVec2,
simulation_paused:bool,
screen_size:glam::UVec2,
window:&'a winit::window::Window,
physics_thread:PlayerWorker<'a>,
}
impl WindowContext<'_>{
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
}
fn free_mouse(&mut self){
self.manual_mouse_lock=false;
match self.window.set_cursor_position(self.get_middle_of_screen()){
Ok(())=>(),
Err(e)=>println!("Could not set cursor position: {:?}",e),
}
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
Ok(())=>(),
Err(e)=>println!("Could not release cursor: {:?}",e),
}
self.window.set_cursor_visible(true);
}
fn lock_mouse(&mut self){
//if cursor is outside window don't lock but apparently there's no get pos function
//let pos=window.get_cursor_pos();
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
Ok(())=>(),
Err(_)=>{
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
Ok(())=>(),
Err(e)=>{
self.manual_mouse_lock=true;
println!("Could not confine cursor: {:?}",e)
},
}
}
}
self.window.set_cursor_visible(false);
}
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
match event{
winit::event::WindowEvent::DroppedFile(path)=>{
match crate::file::load(path.as_path()){
// Ok(LoadFormat::Map(map))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::ChangeMap(map)}),
// Ok(LoadFormat::Bot(bot))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::LoadReplay(bot)}),
Err(e)=>println!("Failed to load file: {e}"),
}
},
winit::event::WindowEvent::Focused(state)=>{
// don't unpause if manually paused
if self.simulation_paused{
return;
}
//pause unpause
self.physics_thread.send(TimedInstruction{
time,
instruction:PhysicsWorkerInstruction::SessionControl(SessionControlInstruction::SetPaused(!state)),
});
//recalculate pressed keys on focus
},
winit::event::WindowEvent::KeyboardInput{
event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
..
}=>{
match (logical_key,state){
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>self.free_mouse(),
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>self.lock_mouse(),
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
if self.window.fullscreen().is_some(){
self.window.set_fullscreen(None);
}else{
self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
}
},
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),winit::event::ElementState::Pressed)=>{
self.manual_mouse_lock=false;
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
Ok(())=>(),
Err(e)=>println!("Could not release cursor: {:?}",e),
}
self.window.set_cursor_visible(true);
},
(keycode,state)=>{
let s=state.is_pressed();
// internal variants for this scope
enum SessionInstructionSubset{
Control(SessionControlInstruction),
Playback(SessionPlaybackInstruction),
}
macro_rules! session_ctrl{
($variant:ident,$state:expr)=>{
s.then_some(SessionInstructionSubset::Control(SessionControlInstruction::$variant))
};
}
macro_rules! session_playback{
($variant:ident,$state:expr)=>{
s.then_some(SessionInstructionSubset::Playback(SessionPlaybackInstruction::$variant))
};
}
impl From<SessionInstructionSubset> for PhysicsWorkerInstruction{
fn from(value:SessionInstructionSubset)->Self{
match value{
SessionInstructionSubset::Control(session_control_instruction)=>PhysicsWorkerInstruction::SessionControl(session_control_instruction),
SessionInstructionSubset::Playback(session_playback_instruction)=>PhysicsWorkerInstruction::SessionPlayback(session_playback_instruction),
}
}
}
if let Some(session_instruction)=match keycode{
// TODO: bind system so playback pausing can use spacebar
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>if s{
let paused=!self.simulation_paused;
self.simulation_paused=paused;
if paused{
self.free_mouse();
}else{
self.lock_mouse();
}
Some(SessionInstructionSubset::Control(SessionControlInstruction::SetPaused(paused)))
}else{None},
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowRight)=>session_playback!(SkipForward,s),
winit::keyboard::Key::Character(key)=>match key.as_str(){
// "R"|"r"=>s.then(||{
// //mouse needs to be reset since the position is absolute
// self.mouse_pos=glam::DVec2::ZERO;
// SessionInstructionSubset::Input(SessionInputInstruction::Mode(session::ImplicitModeInstruction::ResetAndRestart))
// }),
_=>None,
},
_=>None,
}{
self.physics_thread.send(TimedInstruction{
time,
instruction:session_instruction.into(),
});
}
},
}
},
winit::event::WindowEvent::Resized(size)=>{
self.physics_thread.send(
TimedInstruction{
time,
instruction:PhysicsWorkerInstruction::Resize(size)
}
);
},
winit::event::WindowEvent::RedrawRequested=>{
self.window.request_redraw();
self.physics_thread.send(
TimedInstruction{
time,
instruction:PhysicsWorkerInstruction::Render
}
);
},
_=>(),
}
}
fn device_event(&mut self,time:SessionTime,event:winit::event::DeviceEvent){
}
pub fn send(&mut self,ins:TimedInstruction<Instruction,SessionTime>){
match ins.instruction{
Instruction::WindowEvent(window_event)=>{
self.window_event(ins.time,window_event);
},
Instruction::DeviceEvent(device_event)=>{
self.device_event(ins.time,device_event);
},
}
}
pub fn new<'a>(
window:&'a winit::window::Window,
setup_context:crate::setup::SetupContext<'a>,
)->WindowContext<'a>{
// WindowContextSetup::new
let mut graphics=strafesnet_graphics::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
//WindowContextSetup::into_context
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
graphics.resize(&setup_context.device,&setup_context.config,glam::Vec2::ONE);
let bot=include_bytes!("../../web-demo/bhop_marble_7cf33a64-7120-4514-b9fa-4fe29d9523d.qbot");
let map=include_bytes!("../../web-demo/bhop_marble_5692093612.snfm");
let graphics=strafesnet_roblox_bot_player::graphics::Graphics::new(graphics,map,setup_context.device,setup_context.queue,setup_context.surface,setup_context.config).unwrap();
let bot=strafesnet_roblox_bot_player::bot::Bot::new(bot).unwrap();
WindowContext{
manual_mouse_lock:false,
mouse_pos:glam::DVec2::ZERO,
simulation_paused:false,
//make sure to update this!!!!!
screen_size,
window,
physics_thread:crate::player::PlayerWorker::new(
bot,
graphics,
),
}
}
}

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bhop_marble_7cf33a64-7120-4514-b9fa-4fe29d9523d.qbot filter=lfs diff=lfs merge=lfs -text
bhop_marble_5692093612.snfm filter=lfs diff=lfs merge=lfs -text

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, height=device-height, initial-scale=1"
/>
<title>Strafe Client</title>
<base data-trunk-public-url />
<style type="text/css">
:focus {
outline: none;
}
body {
margin: 0px;
background: #fff;
width: 100%;
height: 100%;
}
#content {
/* This allows the flexbox to grow to max size, this is needed for WebGPU */
flex: 1 1 100%;
/* This forces CSS to ignore the width/height of the canvas, this is needed for WebGL */
contain: size;
}
.main-canvas {
margin: 0;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas class="main-canvas" id="canvas"></canvas>
<link
data-trunk
rel="rust"
href="../strafe-client/Cargo.toml"
data-wasm-opt-params="--enable-bulk-memory --enable-nontrapping-float-to-int"
/>
</body>
</html>

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web-demo/player.ts Normal file
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