6 Commits
bot2 ... debug

Author SHA1 Message Date
c7999d08af debug header offsets 2024-07-27 10:31:51 -07:00
e0725cba8a debug 2024-07-27 10:31:51 -07:00
5ec99a75dc no external resources 2024-07-27 10:31:51 -07:00
943d78a9fb debug 2024-07-27 10:31:51 -07:00
b6fede20bf work around broken binrw enums 2024-07-27 10:31:47 -07:00
020eae4781 work around broken binrw option 2024-07-27 10:31:47 -07:00
15 changed files with 480 additions and 654 deletions

17
Cargo.lock generated
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@@ -8,12 +8,6 @@ version = "2.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3d62b7694a562cdf5a74227903507c56ab2cc8bdd1f781ed5cb4cf9c9f810bfc" checksum = "3d62b7694a562cdf5a74227903507c56ab2cc8bdd1f781ed5cb4cf9c9f810bfc"
[[package]]
name = "arrayvec"
version = "0.7.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "96d30a06541fbafbc7f82ed10c06164cfbd2c401138f6addd8404629c4b16711"
[[package]] [[package]]
name = "binrw" name = "binrw"
version = "0.14.0" version = "0.14.0"
@@ -46,9 +40,9 @@ checksum = "b048fb63fd8b5923fc5aa7b340d8e156aec7ec02f0c78fa8a6ddc2613f6f71de"
[[package]] [[package]]
name = "bytemuck" name = "bytemuck"
version = "1.16.3" version = "1.16.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "102087e286b4677862ea56cf8fc58bb2cdfa8725c40ffb80fe3a008eb7f2fc83" checksum = "b236fc92302c97ed75b38da1f4917b5cdda4984745740f153a5d3059e48d725e"
[[package]] [[package]]
name = "either" name = "either"
@@ -99,11 +93,10 @@ dependencies = [
[[package]] [[package]]
name = "strafesnet_common" name = "strafesnet_common"
version = "0.3.0" version = "0.1.3"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/" source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "1077d45a0b064964906a57de765a5a2bfe47b41f2f807d13b18c70765e76d3dd" checksum = "10a7e3b69506893bbdde90ce8a9d75cd56d280c0424d2dfdf98f8520179d0c1b"
dependencies = [ dependencies = [
"arrayvec",
"bitflags", "bitflags",
"glam", "glam",
"id", "id",
@@ -111,7 +104,7 @@ dependencies = [
[[package]] [[package]]
name = "strafesnet_snf" name = "strafesnet_snf"
version = "0.1.3-bot" version = "0.1.0"
dependencies = [ dependencies = [
"binrw", "binrw",
"id", "id",

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@@ -1,6 +1,6 @@
[package] [package]
name = "strafesnet_snf" name = "strafesnet_snf"
version = "0.1.3-bot" version = "0.1.0"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@@ -8,4 +8,4 @@ edition = "2021"
[dependencies] [dependencies]
binrw = "0.14.0" binrw = "0.14.0"
id = { version = "0.1.0", registry = "strafesnet" } id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { version = "0.3.0", registry = "strafesnet" } strafesnet_common = { version = "0.1.3", registry = "strafesnet" }

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@@ -1,7 +1,4 @@
use std::io::Seek; use binrw::{BinReaderExt, binrw};
use binrw::{binrw,BinReaderExt,BinWriterExt};
use crate::newtypes::instruction::TimedPhysicsInstruction;
#[derive(Debug)] #[derive(Debug)]
pub enum Error{ pub enum Error{
@@ -11,38 +8,6 @@ pub enum Error{
File(crate::file::Error), File(crate::file::Error),
} }
pub struct BotDebug{
file:std::fs::File,
}
impl BotDebug{
pub fn new(name:impl AsRef<std::path::Path>)->std::io::Result<Self>{
Ok(Self{
file:std::fs::File::create(name)?,
})
}
pub fn push(&mut self,ins:strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>)->Result<(),binrw::Error>{
let ret=match TryInto::<TimedPhysicsInstruction>::try_into(ins){
Ok(ins)=>self.file.write_le(&ins),
Err(crate::newtypes::physics::PhysicsInputInstructionError::DropInstruction)=>Ok(()),
};
//check if too much data has written to be reasonable
//avoid filling my hard drive on an infinite loop basically
if self.file.stream_position().is_ok_and(|pos|50*1024*1024<pos){
panic!();
}
ret
}
}
pub fn read_bot_debug(mut reader:impl BinReaderExt)->Result<Vec<strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>>,binrw::Error>{
let mut instructions=Vec::new();
while let Ok(ins)=reader.read_le::<TimedPhysicsInstruction>(){
instructions.push(ins.try_into().unwrap());
}
Ok(instructions)
}
/* block types /* block types
BLOCK_BOT_HEADER: BLOCK_BOT_HEADER:

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@@ -101,6 +101,7 @@ impl<R:BinReaderExt> File<R>{
} }
let block_start=self.header.block_location[block_id.get() as usize]; let block_start=self.header.block_location[block_id.get() as usize];
let block_end=self.header.block_location[block_id.get() as usize+1]; let block_end=self.header.block_location[block_id.get() as usize+1];
//println!("reading from {} to {}",block_start,block_end);
self.data.seek(std::io::SeekFrom::Start(block_start)).map_err(Error::Seek)?; self.data.seek(std::io::SeekFrom::Start(block_start)).map_err(Error::Seek)?;
Ok(self.as_mut().take_seek(block_end-block_start)) Ok(self.as_mut().take_seek(block_end-block_start))
} }

View File

@@ -12,7 +12,6 @@ use strafesnet_common::gameplay_modes;
#[derive(Debug)] #[derive(Debug)]
pub enum Error{ pub enum Error{
InvalidHeader(binrw::Error), InvalidHeader(binrw::Error),
InvalidMode(newtypes::gameplay_modes::ModeError),
InvalidBlockId(BlockId), InvalidBlockId(BlockId),
InvalidMeshId(model::MeshId), InvalidMeshId(model::MeshId),
InvalidModelId(model::ModelId), InvalidModelId(model::ModelId),
@@ -164,6 +163,114 @@ struct MapHeader{
render_configs:Vec<newtypes::model::RenderConfig>, render_configs:Vec<newtypes::model::RenderConfig>,
} }
fn read_vec<'a,R:BinReaderExt,T:binrw::BinRead>(len:usize,input:&mut R)->Result<Vec<T>,binrw::Error>
where
<T as binrw::BinRead>::Args<'a>: Default
{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(input.read_le()?);
}
Ok(vec)
}
fn read_stage<R:BinReaderExt>(input:&mut R)->Result<newtypes::gameplay_modes::Stage,binrw::Error>{
let spawn=input.read_le()?;
let ordered_checkpoints_count=input.read_le()?;
let unordered_checkpoints_count=input.read_le()?;
//println!("ordered_checkpoints_count={ordered_checkpoints_count}");
//println!("unordered_checkpoints_count={unordered_checkpoints_count}");
let ordered_checkpoints=read_vec(ordered_checkpoints_count as usize,input)?;
let unordered_checkpoints=read_vec(unordered_checkpoints_count as usize,input)?;
Ok(newtypes::gameplay_modes::Stage{
spawn,
ordered_checkpoints_count,
unordered_checkpoints_count,
ordered_checkpoints,
unordered_checkpoints,
})
}
fn read_stages<R:BinReaderExt>(len:usize,input:&mut R)->Result<Vec<newtypes::gameplay_modes::Stage>,binrw::Error>{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(read_stage(input)?);
}
Ok(vec)
}
fn read_mode<R:BinReaderExt>(input:&mut R)->Result<newtypes::gameplay_modes::Mode,binrw::Error>{
//println!("read_mode pos={}",input.stream_position().unwrap());
let header:newtypes::gameplay_modes::ModeHeader=input.read_le()?;
//println!("mode.header pos={}",input.stream_position().unwrap());
let style=input.read_le()?;
//println!("mode.style pos={}",input.stream_position().unwrap());
let start=input.read_le()?;
//println!("mode.start pos={}",input.stream_position().unwrap());
let zones=read_vec(header.zones as usize,input)?;
//println!("mode.zones pos={}",input.stream_position().unwrap());
let stages=read_stages(header.stages as usize,input)?;
//println!("mode.stages pos={}",input.stream_position().unwrap());
let elements=read_vec(header.elements as usize,input)?;
Ok(newtypes::gameplay_modes::Mode{
header,
style,
start,
zones,
stages,
elements,
})
}
fn read_modes<R:BinReaderExt>(len:usize,input:&mut R)->Result<Vec<newtypes::gameplay_modes::Mode>,binrw::Error>{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(read_mode(input)?);
}
Ok(vec)
}
fn read_map_header<R:BinReaderExt>(input:&mut R)->Result<MapHeader,binrw::Error>{
let p=input.stream_position().unwrap();
println!("read_map_header pos={}",p);
let num_spacial_blocks:u32=input.read_le()?;
println!("map_header.num_spacial_blocks pos={}",input.stream_position().unwrap()-p);
let num_resource_blocks:u32=input.read_le()?;
println!("map_header.num_resource_blocks pos={}",input.stream_position().unwrap()-p);
//let num_resources_external:u32=input.read_le()?;
let num_modes:u32=input.read_le()?;
println!("map_header.num_modes pos={}",input.stream_position().unwrap()-p);
let num_attributes:u32=input.read_le()?;
println!("map_header.num_attributes pos={}",input.stream_position().unwrap()-p);
let num_render_configs:u32=input.read_le()?;
println!("map_header.num_render_configs pos={}",input.stream_position().unwrap()-p);
let spacial_blocks:Vec<SpacialBlockHeader>=read_vec(num_spacial_blocks as usize,input)?;
println!("map_header.spacial_blocks pos={}",input.stream_position().unwrap()-p);
let resource_blocks:Vec<ResourceBlockHeader>=read_vec(num_resource_blocks as usize,input)?;
println!("map_header.resource_blocks pos={}",input.stream_position().unwrap()-p);
//let external_resources:Vec<ResourceExternalHeader>=read_vec(num_resources_external as usize,input)?;
let modes:Vec<newtypes::gameplay_modes::Mode>=read_modes(num_modes as usize,input)?;
println!("map_header.modes pos={}",input.stream_position().unwrap()-p);
let attributes:Vec<newtypes::gameplay_attributes::CollisionAttributes>=read_vec(num_attributes as usize,input)?;
println!("map_header.attributes pos={} len={}",input.stream_position().unwrap()-p,num_attributes);
let render_configs:Vec<newtypes::model::RenderConfig>=read_vec(num_render_configs as usize,input)?;
println!("map_header.render_configs pos={} len={}",input.stream_position().unwrap()-p,num_render_configs);
Ok(MapHeader{
num_spacial_blocks,
num_resource_blocks,
//num_resources_external,
num_modes,
num_attributes,
num_render_configs,
spacial_blocks,
resource_blocks,
//external_resources,
modes,
attributes,
render_configs,
})
}
#[binrw] #[binrw]
#[brw(little)] #[brw(little)]
struct Region{ struct Region{
@@ -214,8 +321,13 @@ pub struct StreamableMap<R:BinReaderExt>{
impl<R:BinReaderExt> StreamableMap<R>{ impl<R:BinReaderExt> StreamableMap<R>{
pub(crate) fn new(mut file:crate::file::File<R>)->Result<Self,Error>{ pub(crate) fn new(mut file:crate::file::File<R>)->Result<Self,Error>{
//assume the file seek is in the right place to start reading a map header //assume the file seek is in the right place to start reading a map header
let header:MapHeader=file.as_mut().read_le().map_err(Error::InvalidHeader)?; let mut f=file.as_mut();
let modes=header.modes.into_iter().map(TryInto::try_into).collect::<Result<_,_>>().map_err(Error::InvalidMode)?; //let mut f=file.block_reader(BlockId::new(0)).map_err(Error::File)?;
println!("file header end position={}",f.stream_position().unwrap());
//let header:MapHeader=f.read_le().map_err(Error::InvalidHeader)?;
let header=read_map_header(&mut f).map_err(Error::InvalidHeader)?;
println!("map header end position={}",f.stream_position().unwrap());
let modes=header.modes.into_iter().map(Into::into).collect();
let attributes=header.attributes.into_iter().map(Into::into).collect(); let attributes=header.attributes.into_iter().map(Into::into).collect();
let render_configs=header.render_configs.into_iter().map(Into::into).collect(); let render_configs=header.render_configs.into_iter().map(Into::into).collect();
let bvh=header.spacial_blocks.into_iter().map(|spacial_block| let bvh=header.spacial_blocks.into_iter().map(|spacial_block|
@@ -306,6 +418,58 @@ impl<R:BinReaderExt> StreamableMap<R>{
} }
} }
use binrw::BinWrite;
fn write_mode<W:std::io::Seek+std::io::Write>(mode:&newtypes::gameplay_modes::Mode,output:&mut W)->Result<(),binrw::Error>{
//println!("write_mode pos={}",output.stream_position().unwrap());
mode.header.write_le(output)?;
//println!("mode.header pos={}",output.stream_position().unwrap());
mode.style.write_le(output)?;
//println!("mode.style pos={}",output.stream_position().unwrap());
mode.start.write_le(output)?;
//println!("mode.start pos={}",output.stream_position().unwrap());
mode.zones.write_le(output)?;
//println!("mode.zones pos={}",output.stream_position().unwrap());
mode.stages.write_le(output)?;
//println!("mode.stages pos={}",output.stream_position().unwrap());
mode.elements.write_le(output)?;
Ok(())
}
fn write_modes<W:std::io::Seek+std::io::Write>(modes:&Vec<newtypes::gameplay_modes::Mode>,output:&mut W)->Result<(),binrw::Error>{
for mode in modes{
write_mode(mode,output)?;
}
Ok(())
}
fn write_map_header<W:std::io::Seek+std::io::Write>(map_header:&MapHeader,output:&mut W)->Result<(),binrw::Error>{
println!("write_map_header pos={}",output.stream_position().unwrap());
map_header.num_spacial_blocks.write_le(output)?;
println!("map_header.num_spacial_blocks pos={}",output.stream_position().unwrap());
map_header.num_resource_blocks.write_le(output)?;
println!("map_header.num_resource_blocks pos={}",output.stream_position().unwrap());
//map_header.num_resources_external.write_le(output)?;
map_header.num_modes.write_le(output)?;
println!("map_header.num_modes pos={}",output.stream_position().unwrap());
map_header.num_attributes.write_le(output)?;
println!("map_header.num_attributes pos={}",output.stream_position().unwrap());
map_header.num_render_configs.write_le(output)?;
println!("map_header.num_render_configs pos={}",output.stream_position().unwrap());
map_header.spacial_blocks.write_le(output)?;
println!("map_header.spacial_blocks pos={}",output.stream_position().unwrap());
map_header.resource_blocks.write_le(output)?;
println!("map_header.resource_blocks pos={}",output.stream_position().unwrap());
//map_header.external_resources.write_le(output)?;
write_modes(&map_header.modes,output)?;
println!("map_header.modes pos={}",output.stream_position().unwrap());
map_header.attributes.write_le(output)?;
println!("map_header.attributes pos={}",output.stream_position().unwrap());
map_header.render_configs.write_le(output)?;
println!("map_header.render_configs pos={}",output.stream_position().unwrap());
Ok(())
}
const BVH_NODE_MAX_WEIGHT:usize=64*1024;//64 kB const BVH_NODE_MAX_WEIGHT:usize=64*1024;//64 kB
fn collect_spacial_blocks( fn collect_spacial_blocks(
block_location:&mut Vec<u64>, block_location:&mut Vec<u64>,
@@ -374,6 +538,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let mut cursor_to_data=std::io::Cursor::new(&mut sequential_block_data); let mut cursor_to_data=std::io::Cursor::new(&mut sequential_block_data);
collect_spacial_blocks(&mut block_location,&mut spacial_blocks,&mut cursor_to_data,bvh)?; collect_spacial_blocks(&mut block_location,&mut spacial_blocks,&mut cursor_to_data,bvh)?;
let mut block_count=spacial_blocks.len() as u32+1;//continue block id let mut block_count=spacial_blocks.len() as u32+1;//continue block id
println!("spacial_blocks={}",block_count);
let mut resource_blocks=Vec::new();//for map header let mut resource_blocks=Vec::new();//for map header
//meshes //meshes
for mesh in map.meshes.into_iter(){ for mesh in map.meshes.into_iter(){
@@ -386,6 +551,8 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
binrw::BinWrite::write_le(&serializable_mesh,&mut cursor_to_data).map_err(Error::InvalidData)?; binrw::BinWrite::write_le(&serializable_mesh,&mut cursor_to_data).map_err(Error::InvalidData)?;
block_location.push(cursor_to_data.position()); block_location.push(cursor_to_data.position());
} }
let aaa=block_count;
println!("mesh_blocks={}",block_count-(spacial_blocks.len() as u32));
//textures //textures
for mut texture in map.textures.into_iter(){ for mut texture in map.textures.into_iter(){
resource_blocks.push(ResourceBlockHeader{ resource_blocks.push(ResourceBlockHeader{
@@ -396,6 +563,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
sequential_block_data.append(&mut texture); sequential_block_data.append(&mut texture);
block_location.push(sequential_block_data.len() as u64); block_location.push(sequential_block_data.len() as u64);
} }
println!("texture_blocks={}",block_count-aaa);
//build header //build header
let map_header=MapHeader{ let map_header=MapHeader{
num_spacial_blocks:spacial_blocks.len() as u32, num_spacial_blocks:spacial_blocks.len() as u32,
@@ -423,7 +591,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let mut file_header_data=Vec::new(); let mut file_header_data=Vec::new();
binrw::BinWrite::write_le(&file_header,&mut std::io::Cursor::new(&mut file_header_data)).map_err(Error::InvalidData)?; binrw::BinWrite::write_le(&file_header,&mut std::io::Cursor::new(&mut file_header_data)).map_err(Error::InvalidData)?;
let mut map_header_data=Vec::new(); let mut map_header_data=Vec::new();
binrw::BinWrite::write_le(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?; write_map_header(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
//update file header according to probe data //update file header according to probe data
let mut offset=file_header_data.len() as u64; let mut offset=file_header_data.len() as u64;
@@ -434,6 +602,18 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
*position+=offset; *position+=offset;
} }
//debug
println!("block_count={}",file_header.block_count);
println!("block_locations[0..10]={:?}",&file_header.block_location[0..10]);
println!("file header len={}",file_header_data.len());
println!("map header len={}",map_header_data.len());
println!("num_spacial_blocks={}",map_header.num_spacial_blocks);
println!("num_resource_blocks={}",map_header.num_resource_blocks);
//println!("num_resources_external={}",map_header.num_resources_external);
println!("num_modes={}",map_header.num_modes);
println!("num_attributes={}",map_header.num_attributes);
println!("num_render_configs={}",map_header.num_render_configs);
//write (updated) file header //write (updated) file header
writer.write_le(&file_header).map_err(Error::InvalidData)?; writer.write_le(&file_header).map_err(Error::InvalidData)?;
//write map header //write map header

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@@ -1,10 +1,6 @@
mod common;
pub mod aabb; pub mod aabb;
pub mod model; pub mod model;
pub mod mouse;
pub mod integer; pub mod integer;
pub mod physics;
pub mod instruction;
pub mod gameplay_modes; pub mod gameplay_modes;
pub mod gameplay_style; pub mod gameplay_style;
pub mod gameplay_attributes; pub mod gameplay_attributes;

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@@ -1,26 +0,0 @@
pub const fn flag(b:bool,mask:u8)->u8{
(-(b as i8) as u8)&mask
}
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum Boolio{
True,
False
}
impl Into<bool> for Boolio{
fn into(self)->bool{
match self{
Boolio::True=>true,
Boolio::False=>false,
}
}
}
impl From<bool> for Boolio{
fn from(value:bool)->Self{
match value{
true=>Boolio::True,
false=>Boolio::False,
}
}
}

View File

@@ -1,6 +1,28 @@
use super::common::{flag,Boolio};
use super::integer::{Time,Planar64,Planar64Vec3}; use super::integer::{Time,Planar64,Planar64Vec3};
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum Boolio{
True,
False
}
impl Into<bool> for Boolio{
fn into(self)->bool{
match self{
Boolio::True=>true,
Boolio::False=>false,
}
}
}
impl From<bool> for Boolio{
fn from(value:bool)->Self{
match value{
true=>Boolio::True,
false=>Boolio::False,
}
}
}
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct ContactingLadder{ pub struct ContactingLadder{
@@ -125,11 +147,6 @@ pub enum Booster{
Velocity(Planar64Vec3), Velocity(Planar64Vec3),
#[brw(magic=1u8)] #[brw(magic=1u8)]
Energy{direction:Planar64Vec3,energy:Planar64}, Energy{direction:Planar64Vec3,energy:Planar64},
#[brw(magic=2u8)]
AirTime(Time),
#[brw(magic=3u8)]
Height(Planar64),
} }
impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{ impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{
fn into(self)->strafesnet_common::gameplay_attributes::Booster{ fn into(self)->strafesnet_common::gameplay_attributes::Booster{
@@ -143,14 +160,6 @@ impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{
direction:strafesnet_common::integer::Planar64Vec3::raw_array(direction), direction:strafesnet_common::integer::Planar64Vec3::raw_array(direction),
energy:strafesnet_common::integer::Planar64::raw(energy) energy:strafesnet_common::integer::Planar64::raw(energy)
}, },
Booster::AirTime(time)=>
strafesnet_common::gameplay_attributes::Booster::AirTime(
strafesnet_common::integer::Time::raw(time)
),
Booster::Height(height)=>
strafesnet_common::gameplay_attributes::Booster::Height(
strafesnet_common::integer::Planar64::raw(height)
),
} }
} }
} }
@@ -164,10 +173,6 @@ impl From<strafesnet_common::gameplay_attributes::Booster> for Booster{
direction:direction.get().to_array(), direction:direction.get().to_array(),
energy:energy.get(), energy:energy.get(),
}, },
strafesnet_common::gameplay_attributes::Booster::AirTime(time)=>
Booster::AirTime(time.get()),
strafesnet_common::gameplay_attributes::Booster::Height(height)=>
Booster::Height(height.get()),
} }
} }
} }
@@ -313,46 +318,48 @@ impl From<strafesnet_common::gameplay_attributes::Wormhole> for Wormhole{
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct GeneralAttributes{ pub struct GeneralAttributesHeader{
pub header:u8, pub booster:u8,
#[br(if(header&Self::BOOSTER!=0))] pub trajectory:u8,
pub booster:Option<Booster>, pub wormhole:u8,
#[br(if(header&Self::TRAJECTORY!=0))] pub accelerator:u8,
pub trajectory:Option<SetTrajectory>,
#[br(if(header&Self::WORMHOLE!=0))]
pub wormhole:Option<Wormhole>,
#[br(if(header&Self::ACCELERATOR!=0))]
pub accelerator:Option<Accelerator>,
} }
impl GeneralAttributes{ #[binrw::binrw]
const BOOSTER:u8=1<<0; #[brw(little)]
const TRAJECTORY:u8=1<<1; pub struct GeneralAttributes{
const WORMHOLE:u8=1<<2; pub header:GeneralAttributesHeader,
const ACCELERATOR:u8=1<<3; #[br(count=header.booster)]
pub booster:Vec<Booster>,
#[br(count=header.trajectory)]
pub trajectory:Vec<SetTrajectory>,
#[br(count=header.wormhole)]
pub wormhole:Vec<Wormhole>,
#[br(count=header.accelerator)]
pub accelerator:Vec<Accelerator>,
} }
impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{ impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::GeneralAttributes{ fn into(mut self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
strafesnet_common::gameplay_attributes::GeneralAttributes{ strafesnet_common::gameplay_attributes::GeneralAttributes{
booster:self.booster.map(Into::into), booster:self.booster.pop().map(Into::into),
trajectory:self.trajectory.map(Into::into), trajectory:self.trajectory.pop().map(Into::into),
wormhole:self.wormhole.map(Into::into), wormhole:self.wormhole.pop().map(Into::into),
accelerator:self.accelerator.map(Into::into), accelerator:self.accelerator.pop().map(Into::into),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{
let header=
flag(value.booster.is_some(),GeneralAttributes::BOOSTER)
|flag(value.trajectory.is_some(),GeneralAttributes::TRAJECTORY)
|flag(value.wormhole.is_some(),GeneralAttributes::WORMHOLE)
|flag(value.accelerator.is_some(),GeneralAttributes::ACCELERATOR);
Self{ Self{
header, header:GeneralAttributesHeader{
booster:value.booster.map(Into::into), booster:value.booster.is_some() as u8,
trajectory:value.trajectory.map(Into::into), trajectory:value.trajectory.is_some() as u8,
wormhole:value.wormhole.map(Into::into), wormhole:value.wormhole.is_some() as u8,
accelerator:value.accelerator.map(Into::into), accelerator:value.accelerator.is_some() as u8,
},
booster:super::gameplay_style::stupid(value.booster.map(Into::into)),
trajectory:super::gameplay_style::stupid(value.trajectory.map(Into::into)),
wormhole:super::gameplay_style::stupid(value.wormhole.map(Into::into)),
accelerator:super::gameplay_style::stupid(value.accelerator.map(Into::into)),
} }
} }
} }
@@ -360,25 +367,22 @@ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for General
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct ContactingAttributes{ pub struct ContactingAttributes{
pub header:u8, pub contact_behaviour_enabled:u8,
#[br(if(header&Self::CONTACTING_BEHAVIOUR!=0))] #[br(count=contact_behaviour_enabled)]
pub contact_behaviour:Option<ContactingBehaviour>, pub contact_behaviour:Vec<ContactingBehaviour>,
}
impl ContactingAttributes{
const CONTACTING_BEHAVIOUR:u8=1<<0;
} }
impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{ impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingAttributes{ fn into(mut self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
strafesnet_common::gameplay_attributes::ContactingAttributes{ strafesnet_common::gameplay_attributes::ContactingAttributes{
contact_behaviour:self.contact_behaviour.map(Into::into), contact_behaviour:self.contact_behaviour.pop().map(Into::into),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{
Self{ Self{
header:flag(value.contact_behaviour.is_some(),ContactingAttributes::CONTACTING_BEHAVIOUR), contact_behaviour_enabled:value.contact_behaviour.is_some() as u8,
contact_behaviour:value.contact_behaviour.map(Into::into), contact_behaviour:super::gameplay_style::stupid(value.contact_behaviour.map(Into::into)),
} }
} }
} }
@@ -386,25 +390,22 @@ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for Cont
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct IntersectingAttributes{ pub struct IntersectingAttributes{
pub header:u8, pub water_enabled:u8,
#[br(if(header&Self::INTERSECTING_WATER!=0))] #[br(count=water_enabled)]
pub water:Option<IntersectingWater>, pub water:Vec<IntersectingWater>,
}
impl IntersectingAttributes{
const INTERSECTING_WATER:u8=1<<0;
} }
impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{ impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{ fn into(mut self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
strafesnet_common::gameplay_attributes::IntersectingAttributes{ strafesnet_common::gameplay_attributes::IntersectingAttributes{
water:self.water.map(Into::into), water:self.water.pop().map(Into::into),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{ impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{
Self{ Self{
header:flag(value.water.is_some(),IntersectingAttributes::INTERSECTING_WATER), water_enabled:value.water.is_some() as u8,
water:value.water.map(Into::into), water:super::gameplay_style::stupid(value.water.map(Into::into)),
} }
} }
} }

View File

@@ -1,74 +1,68 @@
use super::common::flag; #[binrw::binrw]
#[brw(little,repr=u8)]
pub type ModeId=u32; pub enum StageElementBehaviour{
pub type StageId=u32; SpawnAt,//must be standing on top to get effect. except cancollide false
Trigger,
Teleport,
Platform,
//Check(point) acts like a trigger if you haven't hit all the checkpoints on previous stages yet.
//Note that all stage elements act like this, this is just the isolated behaviour.
Check,
Checkpoint,//this is a combined behaviour for Ordered & Unordered in case a model is used multiple times or for both.
}
impl Into<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageElementBehaviour{
fn into(self)->strafesnet_common::gameplay_modes::StageElementBehaviour{
match self{
StageElementBehaviour::SpawnAt=>strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt,
StageElementBehaviour::Trigger=>strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger,
StageElementBehaviour::Teleport=>strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport,
StageElementBehaviour::Platform=>strafesnet_common::gameplay_modes::StageElementBehaviour::Platform,
StageElementBehaviour::Check=>strafesnet_common::gameplay_modes::StageElementBehaviour::Check,
StageElementBehaviour::Checkpoint=>strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint,
}
}
}
impl From<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageElementBehaviour{
fn from(value:strafesnet_common::gameplay_modes::StageElementBehaviour)->Self{
match value{
strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt=>StageElementBehaviour::SpawnAt,
strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger=>StageElementBehaviour::Trigger,
strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport=>StageElementBehaviour::Teleport,
strafesnet_common::gameplay_modes::StageElementBehaviour::Platform=>StageElementBehaviour::Platform,
strafesnet_common::gameplay_modes::StageElementBehaviour::Check=>StageElementBehaviour::Check,
strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint=>StageElementBehaviour::Checkpoint,
}
}
}
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct StageElement{ pub struct StageElement{
pub header:u8, pub stage_id:u32,//which stage spawn to send to
pub stage_id:StageId, pub behaviour:StageElementBehaviour,
#[br(if(header&Self::JUMP_LIMIT!=0))] pub jump_limit_enabled:u8,
pub jump_limit:Option<u8>, #[br(count=jump_limit_enabled)]
pub jump_limit:Vec<u8>,
pub force:super::gameplay_attributes::Boolio,//allow setting to lower spawn id i.e. 7->3
} }
impl StageElement{ impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{
const BEHAVIOUR:u8=0b00111; fn into(mut self)->strafesnet_common::gameplay_modes::StageElement{
const JUMP_LIMIT:u8=1<<3; strafesnet_common::gameplay_modes::StageElement::new(
const FORCE:u8=1<<4;
const fn behaviour(&self)->Option<strafesnet_common::gameplay_modes::StageElementBehaviour>{
match self.header&Self::BEHAVIOUR{
0=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt),
1=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger),
2=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport),
3=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Platform),
4=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Check),
5=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint),
_=>None,
}
}
const fn force(&self)->bool{
self.header&Self::FORCE!=0
}
}
#[derive(Debug)]
pub enum StageElementError{
InvalidBehaviour,
}
impl std::fmt::Display for StageElementError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for StageElementError{}
impl TryInto<strafesnet_common::gameplay_modes::StageElement> for StageElement{
type Error=StageElementError;
fn try_into(self)->Result<strafesnet_common::gameplay_modes::StageElement,Self::Error>{
Ok(strafesnet_common::gameplay_modes::StageElement::new(
strafesnet_common::gameplay_modes::StageId::new(self.stage_id), strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
self.force(), self.force.into(),
self.behaviour().ok_or(StageElementError::InvalidBehaviour)?, self.behaviour.into(),
self.jump_limit, self.jump_limit.pop(),
)) )
} }
} }
impl From<strafesnet_common::gameplay_modes::StageElement> for StageElement{ impl From<strafesnet_common::gameplay_modes::StageElement> for StageElement{
fn from(value:strafesnet_common::gameplay_modes::StageElement)->Self{ fn from(value:strafesnet_common::gameplay_modes::StageElement)->Self{
let behaviour=match value.behaviour(){
strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt=>0,
strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger=>1,
strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport=>2,
strafesnet_common::gameplay_modes::StageElementBehaviour::Platform=>3,
strafesnet_common::gameplay_modes::StageElementBehaviour::Check=>4,
strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint=>5,
};
let header=
behaviour
|flag(value.jump_limit().is_some(),StageElement::JUMP_LIMIT)
|flag(value.force(),StageElement::FORCE);
Self{ Self{
header,
stage_id:value.stage_id().get(), stage_id:value.stage_id().get(),
jump_limit:value.jump_limit(), behaviour:value.behaviour().into(),
jump_limit_enabled:value.jump_limit().is_some() as u8,
jump_limit:super::gameplay_style::stupid(value.jump_limit()),
force:value.force().into(),
} }
} }
} }
@@ -123,7 +117,8 @@ impl From<strafesnet_common::gameplay_modes::Stage> for Stage{
} }
#[binrw::binrw] #[binrw::binrw]
#[brw(little,repr=u8)] #[brw(little,repr=u32)]
#[repr(u32)]
pub enum Zone{ pub enum Zone{
Start, Start,
Finish, Finish,
@@ -150,6 +145,7 @@ impl From<strafesnet_common::gameplay_modes::Zone> for Zone{
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
#[derive(Debug)]
pub struct ModeHeader{ pub struct ModeHeader{
pub zones:u32, pub zones:u32,
pub stages:u32, pub stages:u32,
@@ -168,31 +164,19 @@ pub struct Mode{
#[br(count=header.elements)] #[br(count=header.elements)]
pub elements:Vec<(u32,StageElement)>, pub elements:Vec<(u32,StageElement)>,
} }
#[derive(Debug)] impl Into<strafesnet_common::gameplay_modes::Mode> for Mode{
pub enum ModeError{ fn into(self)->strafesnet_common::gameplay_modes::Mode{
StyleModifier(super::gameplay_style::StyleModifierError), strafesnet_common::gameplay_modes::Mode::new(
StageElement(StageElementError), self.style.into(),
}
impl std::fmt::Display for ModeError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ModeError{}
impl TryInto<strafesnet_common::gameplay_modes::Mode> for Mode{
type Error=ModeError;
fn try_into(self)->Result<strafesnet_common::gameplay_modes::Mode,Self::Error>{
Ok(strafesnet_common::gameplay_modes::Mode::new(
self.style.try_into().map_err(ModeError::StyleModifier)?,
strafesnet_common::model::ModelId::new(self.start), strafesnet_common::model::ModelId::new(self.start),
self.zones.into_iter().map(|(model_id,zone)| self.zones.into_iter().map(|(model_id,zone)|
(strafesnet_common::model::ModelId::new(model_id),zone.into()) (strafesnet_common::model::ModelId::new(model_id),zone.into())
).collect(), ).collect(),
self.stages.into_iter().map(Into::into).collect(), self.stages.into_iter().map(Into::into).collect(),
self.elements.into_iter().map(|(model_id,stage_element)| self.elements.into_iter().map(|(model_id,stage_element)|
Ok((strafesnet_common::model::ModelId::new(model_id),stage_element.try_into()?)) (strafesnet_common::model::ModelId::new(model_id),stage_element.into())
).collect::<Result<_,_>>().map_err(ModeError::StageElement)?, ).collect(),
)) )
} }
} }
impl From<strafesnet_common::gameplay_modes::Mode> for Mode{ impl From<strafesnet_common::gameplay_modes::Mode> for Mode{

View File

@@ -1,99 +1,85 @@
use super::common::flag;
use super::integer::{Time,Ratio64,Planar64,Planar64Vec3}; use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
pub type Controls=u32; pub type Controls=u32;
#[derive(Debug)]
pub enum ControlsError{ #[binrw::binrw]
UnknownBits, #[brw(little)]
pub struct StyleModifiersHeader{
pub strafe:u8,
pub rocket:u8,
pub jump:u8,
pub walk:u8,
pub ladder:u8,
pub swim:u8,
} }
impl std::fmt::Display for ControlsError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ControlsError{}
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct StyleModifiers{ pub struct StyleModifiers{
pub header:u8, pub header:StyleModifiersHeader,
pub controls_mask:Controls, pub controls_mask:Controls,
pub controls_mask_state:Controls, pub controls_mask_state:Controls,
#[br(if(header&Self::STRAFE!=0))] #[br(count=header.strafe)]
pub strafe:Option<StrafeSettings>, pub strafe:Vec<StrafeSettings>,
#[br(if(header&Self::ROCKET!=0))] #[br(count=header.rocket)]
pub rocket:Option<PropulsionSettings>, pub rocket:Vec<PropulsionSettings>,
#[br(if(header&Self::JUMP!=0))] #[br(count=header.jump)]
pub jump:Option<JumpSettings>, pub jump:Vec<JumpSettings>,
#[br(if(header&Self::WALK!=0))] #[br(count=header.walk)]
pub walk:Option<WalkSettings>, pub walk:Vec<WalkSettings>,
#[br(if(header&Self::LADDER!=0))] #[br(count=header.ladder)]
pub ladder:Option<LadderSettings>, pub ladder:Vec<LadderSettings>,
#[br(if(header&Self::SWIM!=0))] #[br(count=header.swim)]
pub swim:Option<PropulsionSettings>, pub swim:Vec<PropulsionSettings>,
pub gravity:Planar64Vec3, pub gravity:Planar64Vec3,
pub hitbox:Hitbox, pub hitbox:Hitbox,
pub camera_offset:Planar64Vec3, pub camera_offset:Planar64Vec3,
pub mass:Planar64, pub mass:Planar64,
} }
impl StyleModifiers{ impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
const STRAFE:u8=1<<0; fn into(mut self)->strafesnet_common::gameplay_style::StyleModifiers{
const ROCKET:u8=1<<1; strafesnet_common::gameplay_style::StyleModifiers{
const JUMP:u8=1<<2; //TODO: fail gracefully in binrw instead of panicing here
const WALK:u8=1<<3; controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
const LADDER:u8=1<<4; controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).unwrap(),
const SWIM:u8=1<<5; strafe:self.strafe.pop().map(Into::into),
} rocket:self.rocket.pop().map(Into::into),
#[derive(Debug)] jump:self.jump.pop().map(Into::into),
pub enum StyleModifierError{ walk:self.walk.pop().map(Into::into),
Controls(ControlsError), ladder:self.ladder.pop().map(Into::into),
JumpSettings(JumpSettingsError), swim:self.swim.pop().map(Into::into),
StrafeSettings(StrafeSettingsError),
}
impl std::fmt::Display for StyleModifierError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for StyleModifierError{}
impl TryInto<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
type Error=StyleModifierError;
fn try_into(self)->Result<strafesnet_common::gameplay_style::StyleModifiers,Self::Error>{
Ok(strafesnet_common::gameplay_style::StyleModifiers{
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).ok_or(StyleModifierError::Controls(ControlsError::UnknownBits))?,
controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).ok_or(StyleModifierError::Controls(ControlsError::UnknownBits))?,
strafe:self.strafe.map(TryInto::try_into).transpose().map_err(StyleModifierError::StrafeSettings)?,
rocket:self.rocket.map(Into::into),
jump:self.jump.map(TryInto::try_into).transpose().map_err(StyleModifierError::JumpSettings)?,
walk:self.walk.map(Into::into),
ladder:self.ladder.map(Into::into),
swim:self.swim.map(Into::into),
gravity:strafesnet_common::integer::Planar64Vec3::raw_array(self.gravity), gravity:strafesnet_common::integer::Planar64Vec3::raw_array(self.gravity),
hitbox:self.hitbox.into(), hitbox:self.hitbox.into(),
camera_offset:strafesnet_common::integer::Planar64Vec3::raw_array(self.camera_offset), camera_offset:strafesnet_common::integer::Planar64Vec3::raw_array(self.camera_offset),
mass:strafesnet_common::integer::Planar64::raw(self.mass), mass:strafesnet_common::integer::Planar64::raw(self.mass),
}) }
}
}
pub(crate) fn stupid<T>(o:Option<T>)->Vec<T>{
match o{
Some(v)=>vec![v],
None=>Vec::new(),
} }
} }
impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{ impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{ fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{
let header=
flag(value.strafe.is_some(),StyleModifiers::STRAFE)
|flag(value.rocket.is_some(),StyleModifiers::ROCKET)
|flag(value.jump.is_some(),StyleModifiers::JUMP)
|flag(value.walk.is_some(),StyleModifiers::WALK)
|flag(value.ladder.is_some(),StyleModifiers::LADDER)
|flag(value.swim.is_some(),StyleModifiers::SWIM);
Self{ Self{
header, header:StyleModifiersHeader{
strafe:value.strafe.is_some() as u8,
rocket:value.rocket.is_some() as u8,
jump:value.jump.is_some() as u8,
walk:value.walk.is_some() as u8,
ladder:value.ladder.is_some() as u8,
swim:value.swim.is_some() as u8,
},
controls_mask:value.controls_mask.bits(), controls_mask:value.controls_mask.bits(),
controls_mask_state:value.controls_mask_state.bits(), controls_mask_state:value.controls_mask_state.bits(),
strafe:value.strafe.map(Into::into), strafe:stupid(value.strafe.map(Into::into)),
rocket:value.rocket.map(Into::into), rocket:stupid(value.rocket.map(Into::into)),
jump:value.jump.map(Into::into), jump:stupid(value.jump.map(Into::into)),
walk:value.walk.map(Into::into), walk:stupid(value.walk.map(Into::into)),
ladder:value.ladder.map(Into::into), ladder:stupid(value.ladder.map(Into::into)),
swim:value.swim.map(Into::into), swim:stupid(value.swim.map(Into::into)),
gravity:value.gravity.get().to_array(), gravity:value.gravity.get().to_array(),
hitbox:value.hitbox.into(), hitbox:value.hitbox.into(),
camera_offset:value.camera_offset.get().to_array(), camera_offset:value.camera_offset.get().to_array(),
@@ -105,52 +91,54 @@ impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
#[binrw::binrw] #[binrw::binrw]
#[brw(little,repr=u8)] #[brw(little,repr=u8)]
pub enum JumpCalculation{ pub enum JumpCalculation{
Max, Capped,
BoostThenJump, Energy,
JumpThenBoost, Linear,
} }
impl Into<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculation{ impl Into<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculation{
fn into(self)->strafesnet_common::gameplay_style::JumpCalculation{ fn into(self)->strafesnet_common::gameplay_style::JumpCalculation{
match self{ match self{
JumpCalculation::Max=>strafesnet_common::gameplay_style::JumpCalculation::Max, JumpCalculation::Capped=>strafesnet_common::gameplay_style::JumpCalculation::Capped,
JumpCalculation::BoostThenJump=>strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump, JumpCalculation::Energy=>strafesnet_common::gameplay_style::JumpCalculation::Energy,
JumpCalculation::JumpThenBoost=>strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost, JumpCalculation::Linear=>strafesnet_common::gameplay_style::JumpCalculation::Linear,
} }
} }
} }
impl From<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculation{ impl From<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculation{
fn from(value:strafesnet_common::gameplay_style::JumpCalculation)->Self{ fn from(value:strafesnet_common::gameplay_style::JumpCalculation)->Self{
match value{ match value{
strafesnet_common::gameplay_style::JumpCalculation::Max=>JumpCalculation::Max, strafesnet_common::gameplay_style::JumpCalculation::Capped=>JumpCalculation::Capped,
strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump=>JumpCalculation::BoostThenJump, strafesnet_common::gameplay_style::JumpCalculation::Energy=>JumpCalculation::Energy,
strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost=>JumpCalculation::JumpThenBoost, strafesnet_common::gameplay_style::JumpCalculation::Linear=>JumpCalculation::Linear,
} }
} }
} }
#[binrw::binrw]
#[brw(little)]
pub enum JumpImpulse{ pub enum JumpImpulse{
Time(Time), FromTime(Time),
Height(Planar64), FromHeight(Planar64),
Linear(Planar64), FromDeltaV(Planar64),
Energy(Planar64), FromEnergy(Planar64),
} }
impl Into<strafesnet_common::gameplay_style::JumpImpulse> for JumpImpulse{ impl Into<strafesnet_common::gameplay_style::JumpImpulse> for JumpImpulse{
fn into(self)->strafesnet_common::gameplay_style::JumpImpulse{ fn into(self)->strafesnet_common::gameplay_style::JumpImpulse{
match self{ match self{
JumpImpulse::Time(time)=>strafesnet_common::gameplay_style::JumpImpulse::Time(strafesnet_common::integer::Time::raw(time)), JumpImpulse::FromTime(time)=>strafesnet_common::gameplay_style::JumpImpulse::FromTime(strafesnet_common::integer::Time::raw(time)),
JumpImpulse::Height(height)=>strafesnet_common::gameplay_style::JumpImpulse::Height(strafesnet_common::integer::Planar64::raw(height)), JumpImpulse::FromHeight(height)=>strafesnet_common::gameplay_style::JumpImpulse::FromHeight(strafesnet_common::integer::Planar64::raw(height)),
JumpImpulse::Linear(deltav)=>strafesnet_common::gameplay_style::JumpImpulse::Linear(strafesnet_common::integer::Planar64::raw(deltav)), JumpImpulse::FromDeltaV(deltav)=>strafesnet_common::gameplay_style::JumpImpulse::FromDeltaV(strafesnet_common::integer::Planar64::raw(deltav)),
JumpImpulse::Energy(energy)=>strafesnet_common::gameplay_style::JumpImpulse::Energy(strafesnet_common::integer::Planar64::raw(energy)), JumpImpulse::FromEnergy(energy)=>strafesnet_common::gameplay_style::JumpImpulse::FromEnergy(strafesnet_common::integer::Planar64::raw(energy)),
} }
} }
} }
impl From<strafesnet_common::gameplay_style::JumpImpulse> for JumpImpulse{ impl From<strafesnet_common::gameplay_style::JumpImpulse> for JumpImpulse{
fn from(value:strafesnet_common::gameplay_style::JumpImpulse)->Self{ fn from(value:strafesnet_common::gameplay_style::JumpImpulse)->Self{
match value{ match value{
strafesnet_common::gameplay_style::JumpImpulse::Time(time)=>JumpImpulse::Time(time.get()), strafesnet_common::gameplay_style::JumpImpulse::FromTime(time)=>JumpImpulse::FromTime(time.get()),
strafesnet_common::gameplay_style::JumpImpulse::Height(height)=>JumpImpulse::Height(height.get()), strafesnet_common::gameplay_style::JumpImpulse::FromHeight(height)=>JumpImpulse::FromHeight(height.get()),
strafesnet_common::gameplay_style::JumpImpulse::Linear(deltav)=>JumpImpulse::Linear(deltav.get()), strafesnet_common::gameplay_style::JumpImpulse::FromDeltaV(deltav)=>JumpImpulse::FromDeltaV(deltav.get()),
strafesnet_common::gameplay_style::JumpImpulse::Energy(energy)=>JumpImpulse::Energy(energy.get()), strafesnet_common::gameplay_style::JumpImpulse::FromEnergy(energy)=>JumpImpulse::FromEnergy(energy.get()),
} }
} }
} }
@@ -162,22 +150,21 @@ pub struct ControlsActivation{
controls_intersects:Controls, controls_intersects:Controls,
controls_contains:Controls, controls_contains:Controls,
} }
impl TryInto<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{ impl Into<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{
type Error=ControlsError; fn into(self)->strafesnet_common::gameplay_style::ControlsActivation{
fn try_into(self)->Result<strafesnet_common::gameplay_style::ControlsActivation,Self::Error>{ strafesnet_common::gameplay_style::ControlsActivation::new(
Ok(strafesnet_common::gameplay_style::ControlsActivation{ strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).ok_or(ControlsError::UnknownBits)?, strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_intersects).unwrap(),
controls_intersects:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_intersects).ok_or(ControlsError::UnknownBits)?, strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_contains).unwrap(),
controls_contains:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_contains).ok_or(ControlsError::UnknownBits)?, )
})
} }
} }
impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{ impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{
fn from(value:strafesnet_common::gameplay_style::ControlsActivation)->Self{ fn from(value:strafesnet_common::gameplay_style::ControlsActivation)->Self{
Self{ Self{
controls_mask:value.controls_mask.bits(), controls_mask:value.controls_mask().bits(),
controls_intersects:value.controls_intersects.bits(), controls_intersects:value.controls_intersects().bits(),
controls_contains:value.controls_contains.bits(), controls_contains:value.controls_contains().bits(),
} }
} }
} }
@@ -185,47 +172,32 @@ impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsAct
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct StrafeSettings{ pub struct StrafeSettings{
header:u8,
enable:ControlsActivation, enable:ControlsActivation,
mv:Planar64, mv:Planar64,
#[br(if(header&Self::AIR_ACCEL_LIMIT!=0))] air_accel_limit_enabled:u8,
air_accel_limit:Option<Planar64>, #[br(count=air_accel_limit_enabled)]
air_accel_limit:Vec<Planar64>,
tick_rate:Ratio64, tick_rate:Ratio64,
} }
impl StrafeSettings{ impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
const AIR_ACCEL_LIMIT:u8=1<<0; fn into(mut self)->strafesnet_common::gameplay_style::StrafeSettings{
} strafesnet_common::gameplay_style::StrafeSettings::new(
#[derive(Debug)] self.enable.into(),
pub enum StrafeSettingsError{ strafesnet_common::integer::Planar64::raw(self.mv),
Ratio(super::integer::RatioError), self.air_accel_limit.pop().map(strafesnet_common::integer::Planar64::raw),
Controls(ControlsError), self.tick_rate.into(),
} )
impl std::fmt::Display for StrafeSettingsError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for StrafeSettingsError{}
impl TryInto<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
type Error=StrafeSettingsError;
fn try_into(self)->Result<strafesnet_common::gameplay_style::StrafeSettings,Self::Error>{
Ok(strafesnet_common::gameplay_style::StrafeSettings{
enable:self.enable.try_into().map_err(StrafeSettingsError::Controls)?,
mv:strafesnet_common::integer::Planar64::raw(self.mv),
air_accel_limit:self.air_accel_limit.map(strafesnet_common::integer::Planar64::raw),
tick_rate:self.tick_rate.try_into().map_err(StrafeSettingsError::Ratio)?,
})
} }
} }
impl From<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{ impl From<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
fn from(value:strafesnet_common::gameplay_style::StrafeSettings)->Self{ fn from(value:strafesnet_common::gameplay_style::StrafeSettings)->Self{
let header=flag(value.air_accel_limit.is_some(),StrafeSettings::AIR_ACCEL_LIMIT); let (enable,mv,air_accel_limit,tick_rate)=value.into_inner();
Self{ Self{
header, enable:enable.into(),
enable:value.enable.into(), mv:mv.get(),
mv:value.mv.get(), air_accel_limit_enabled:air_accel_limit.is_some() as u8,
air_accel_limit:value.air_accel_limit.map(|a|a.get()), air_accel_limit:stupid(air_accel_limit.map(|a|a.get())),
tick_rate:value.tick_rate.into(), tick_rate:tick_rate.into(),
} }
} }
} }
@@ -237,15 +209,15 @@ pub struct PropulsionSettings{
} }
impl Into<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionSettings{ impl Into<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionSettings{
fn into(self)->strafesnet_common::gameplay_style::PropulsionSettings{ fn into(self)->strafesnet_common::gameplay_style::PropulsionSettings{
strafesnet_common::gameplay_style::PropulsionSettings{ strafesnet_common::gameplay_style::PropulsionSettings::new(
magnitude:strafesnet_common::integer::Planar64::raw(self.magnitude) strafesnet_common::integer::Planar64::raw(self.magnitude)
} )
} }
} }
impl From<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionSettings{ impl From<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionSettings{
fn from(value:strafesnet_common::gameplay_style::PropulsionSettings)->Self{ fn from(value:strafesnet_common::gameplay_style::PropulsionSettings)->Self{
Self{ Self{
magnitude:value.magnitude.get(), magnitude:value.magnitude().get(),
} }
} }
} }
@@ -253,69 +225,23 @@ impl From<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionS
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct JumpSettings{ pub struct JumpSettings{
header:u8, impulse:JumpImpulse,
impulse:i64, calculation:JumpCalculation,
} }
impl JumpSettings{ impl Into<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
const IMPULSE:u8=0b00011; fn into(self)->strafesnet_common::gameplay_style::JumpSettings{
const CALCULATION:u8=0b01100; strafesnet_common::gameplay_style::JumpSettings::new(
const LIMIT_MINIMUM:u8=0b10000; self.impulse.into(),
const fn impulse(&self)->Option<strafesnet_common::gameplay_style::JumpImpulse>{ self.calculation.into(),
match self.header&Self::IMPULSE{ )
0=>Some(strafesnet_common::gameplay_style::JumpImpulse::Time(strafesnet_common::integer::Time::raw(self.impulse))),
1=>Some(strafesnet_common::gameplay_style::JumpImpulse::Height(strafesnet_common::integer::Planar64::raw(self.impulse))),
2=>Some(strafesnet_common::gameplay_style::JumpImpulse::Linear(strafesnet_common::integer::Planar64::raw(self.impulse))),
3=>Some(strafesnet_common::gameplay_style::JumpImpulse::Energy(strafesnet_common::integer::Planar64::raw(self.impulse))),
_=>None,
}
}
const fn calculation(&self)->Option<strafesnet_common::gameplay_style::JumpCalculation>{
match (self.header&Self::CALCULATION)>>2{
0=>Some(strafesnet_common::gameplay_style::JumpCalculation::Max),
1=>Some(strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost),
2=>Some(strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump),
_=>None,
}
}
const fn limit_minimum(&self)->bool{
self.header&Self::LIMIT_MINIMUM!=0
}
}
#[derive(Debug)]
pub enum JumpSettingsError{
InvalidImpulseDiscriminant,
InvalidCalculationDiscriminant,
}
impl TryInto<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
type Error=JumpSettingsError;
fn try_into(self)->Result<strafesnet_common::gameplay_style::JumpSettings,Self::Error>{
Ok(strafesnet_common::gameplay_style::JumpSettings{
impulse:self.impulse().ok_or(JumpSettingsError::InvalidImpulseDiscriminant)?,
calculation:self.calculation().ok_or(JumpSettingsError::InvalidCalculationDiscriminant)?,
limit_minimum:self.limit_minimum(),
})
} }
} }
impl From<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{ impl From<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
fn from(value:strafesnet_common::gameplay_style::JumpSettings)->Self{ fn from(value:strafesnet_common::gameplay_style::JumpSettings)->Self{
let (impulse,impulse_header)=match value.impulse{ let (impulse,calculation)=value.into_inner();
strafesnet_common::gameplay_style::JumpImpulse::Time(impulse)=>(impulse.get(),0),
strafesnet_common::gameplay_style::JumpImpulse::Height(impulse)=>(impulse.get(),1),
strafesnet_common::gameplay_style::JumpImpulse::Linear(impulse)=>(impulse.get(),2),
strafesnet_common::gameplay_style::JumpImpulse::Energy(impulse)=>(impulse.get(),3),
};
let calculation_header=match value.calculation{
strafesnet_common::gameplay_style::JumpCalculation::Max=>0,
strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost=>1,
strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump=>2,
};
let header=
impulse_header
|(calculation_header<<2)
|((value.limit_minimum as u8)<<4);
Self{ Self{
header, impulse:impulse.into(),
impulse, calculation:calculation.into(),
} }
} }
} }
@@ -328,17 +254,17 @@ pub struct AccelerateSettings{
} }
impl Into<strafesnet_common::gameplay_style::AccelerateSettings> for AccelerateSettings{ impl Into<strafesnet_common::gameplay_style::AccelerateSettings> for AccelerateSettings{
fn into(self)->strafesnet_common::gameplay_style::AccelerateSettings{ fn into(self)->strafesnet_common::gameplay_style::AccelerateSettings{
strafesnet_common::gameplay_style::AccelerateSettings{ strafesnet_common::gameplay_style::AccelerateSettings::new(
accel:strafesnet_common::integer::Planar64::raw(self.accel), strafesnet_common::integer::Planar64::raw(self.accel),
topspeed:strafesnet_common::integer::Planar64::raw(self.topspeed), strafesnet_common::integer::Planar64::raw(self.topspeed),
} )
} }
} }
impl From<strafesnet_common::gameplay_style::AccelerateSettings> for AccelerateSettings{ impl From<strafesnet_common::gameplay_style::AccelerateSettings> for AccelerateSettings{
fn from(value:strafesnet_common::gameplay_style::AccelerateSettings)->Self{ fn from(value:strafesnet_common::gameplay_style::AccelerateSettings)->Self{
Self{ Self{
accel:value.accel.get(), accel:value.accel().get(),
topspeed:value.topspeed.get(), topspeed:value.topspeed().get(),
} }
} }
} }
@@ -353,21 +279,22 @@ pub struct WalkSettings{
} }
impl Into<strafesnet_common::gameplay_style::WalkSettings> for WalkSettings{ impl Into<strafesnet_common::gameplay_style::WalkSettings> for WalkSettings{
fn into(self)->strafesnet_common::gameplay_style::WalkSettings{ fn into(self)->strafesnet_common::gameplay_style::WalkSettings{
strafesnet_common::gameplay_style::WalkSettings{ strafesnet_common::gameplay_style::WalkSettings::new(
accelerate:self.accelerate.into(), self.accelerate.into(),
static_friction:strafesnet_common::integer::Planar64::raw(self.static_friction), strafesnet_common::integer::Planar64::raw(self.static_friction),
kinetic_friction:strafesnet_common::integer::Planar64::raw(self.kinetic_friction), strafesnet_common::integer::Planar64::raw(self.kinetic_friction),
surf_dot:strafesnet_common::integer::Planar64::raw(self.surf_dot), strafesnet_common::integer::Planar64::raw(self.surf_dot),
} )
} }
} }
impl From<strafesnet_common::gameplay_style::WalkSettings> for WalkSettings{ impl From<strafesnet_common::gameplay_style::WalkSettings> for WalkSettings{
fn from(value:strafesnet_common::gameplay_style::WalkSettings)->Self{ fn from(value:strafesnet_common::gameplay_style::WalkSettings)->Self{
let (accelerate,static_friction,kinetic_friction,surf_dot)=value.into_inner();
Self{ Self{
accelerate:value.accelerate.into(), accelerate:accelerate.into(),
static_friction:value.static_friction.get(), static_friction:static_friction.get(),
kinetic_friction:value.kinetic_friction.get(), kinetic_friction:kinetic_friction.get(),
surf_dot:value.surf_dot.get(), surf_dot:surf_dot.get(),
} }
} }
} }
@@ -380,17 +307,18 @@ pub struct LadderSettings{
} }
impl Into<strafesnet_common::gameplay_style::LadderSettings> for LadderSettings{ impl Into<strafesnet_common::gameplay_style::LadderSettings> for LadderSettings{
fn into(self)->strafesnet_common::gameplay_style::LadderSettings{ fn into(self)->strafesnet_common::gameplay_style::LadderSettings{
strafesnet_common::gameplay_style::LadderSettings{ strafesnet_common::gameplay_style::LadderSettings::new(
accelerate:self.accelerate.into(), self.accelerate.into(),
dot:strafesnet_common::integer::Planar64::raw(self.dot), strafesnet_common::integer::Planar64::raw(self.dot),
} )
} }
} }
impl From<strafesnet_common::gameplay_style::LadderSettings> for LadderSettings{ impl From<strafesnet_common::gameplay_style::LadderSettings> for LadderSettings{
fn from(value:strafesnet_common::gameplay_style::LadderSettings)->Self{ fn from(value:strafesnet_common::gameplay_style::LadderSettings)->Self{
let (accelerate,dot)=value.into_inner();
Self{ Self{
accelerate:value.accelerate.into(), accelerate:accelerate.into(),
dot:value.dot.get(), dot:dot.get(),
} }
} }
} }

View File

@@ -1,27 +0,0 @@
use super::integer::Time;
#[binrw::binrw]
#[brw(little)]
pub struct TimedPhysicsInstruction{
pub time:Time,
pub instruction:super::physics::PhysicsInputInstruction,
}
impl TryInto<strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>> for TimedPhysicsInstruction{
type Error=super::integer::RatioError;
fn try_into(self)->Result<strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>,Self::Error>{
Ok(strafesnet_common::instruction::TimedInstruction{
time:strafesnet_common::integer::Time::raw(self.time),
instruction:self.instruction.try_into()?,
})
}
}
impl TryFrom<strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>> for TimedPhysicsInstruction{
type Error=super::physics::PhysicsInputInstructionError;
fn try_from(value:strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>)->Result<Self,Self::Error>{
Ok(Self{
time:value.time.get(),
instruction:value.instruction.try_into()?,
})
}
}

View File

@@ -6,21 +6,9 @@ pub struct Ratio64{
num:i64, num:i64,
den:u64, den:u64,
} }
#[derive(Debug)] impl Into<strafesnet_common::integer::Ratio64> for Ratio64{
pub enum RatioError{ fn into(self)->strafesnet_common::integer::Ratio64{
ZeroDenominator, strafesnet_common::integer::Ratio64::new(self.num,self.den).unwrap()
}
impl std::fmt::Display for RatioError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for RatioError{}
impl TryInto<strafesnet_common::integer::Ratio64> for Ratio64{
type Error=RatioError;
fn try_into(self)->Result<strafesnet_common::integer::Ratio64,Self::Error>{
strafesnet_common::integer::Ratio64::new(self.num,self.den)
.ok_or(RatioError::ZeroDenominator)
} }
} }
impl From<strafesnet_common::integer::Ratio64> for Ratio64{ impl From<strafesnet_common::integer::Ratio64> for Ratio64{
@@ -38,23 +26,6 @@ pub struct Ratio64Vec2{
pub x:Ratio64, pub x:Ratio64,
pub y:Ratio64, pub y:Ratio64,
} }
impl TryInto<strafesnet_common::integer::Ratio64Vec2> for Ratio64Vec2{
type Error=RatioError;
fn try_into(self)->Result<strafesnet_common::integer::Ratio64Vec2,Self::Error>{
Ok(strafesnet_common::integer::Ratio64Vec2{
x:self.x.try_into()?,
y:self.y.try_into()?,
})
}
}
impl From<strafesnet_common::integer::Ratio64Vec2> for Ratio64Vec2{
fn from(value:strafesnet_common::integer::Ratio64Vec2)->Self{
Self{
x:value.x.into(),
y:value.y.into(),
}
}
}
pub type Angle32=i32; pub type Angle32=i32;
pub type Planar64=i64; pub type Planar64=i64;

View File

@@ -1,4 +1,3 @@
use super::common::flag;
use strafesnet_common::model::PolygonIter; use strafesnet_common::model::PolygonIter;
use super::integer::{Planar64Vec3,Planar64Affine3}; use super::integer::{Planar64Vec3,Planar64Affine3};
@@ -61,26 +60,22 @@ impl From<strafesnet_common::model::PolygonGroup> for PolygonGroup{
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct RenderConfig{ pub struct RenderConfig{
pub header:u8, pub texture_enabled:u8,
#[br(if(header&Self::TEXTURE!=0))] #[br(count=texture_enabled)]
pub texture:Option<u32>, pub texture:Vec<u32>,
}
impl RenderConfig{
const TEXTURE:u8=1<<0;
} }
impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{ impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
fn into(self)->strafesnet_common::model::RenderConfig{ fn into(mut self)->strafesnet_common::model::RenderConfig{
strafesnet_common::model::RenderConfig{ strafesnet_common::model::RenderConfig{
texture:self.texture.map(strafesnet_common::model::TextureId::new), texture:self.texture.pop().map(strafesnet_common::model::TextureId::new),
} }
} }
} }
impl From<strafesnet_common::model::RenderConfig> for RenderConfig{ impl From<strafesnet_common::model::RenderConfig> for RenderConfig{
fn from(value:strafesnet_common::model::RenderConfig)->Self{ fn from(value:strafesnet_common::model::RenderConfig)->Self{
let header=flag(value.texture.is_some(),RenderConfig::TEXTURE);
Self{ Self{
header, texture_enabled:value.texture.is_some() as u8,
texture:value.texture.map(|texture_id|texture_id.get()), texture:super::gameplay_style::stupid(value.texture.map(|texture_id|texture_id.get())),
} }
} }
} }

View File

@@ -1,37 +0,0 @@
use super::integer::Time;
#[binrw::binrw]
#[brw(little)]
pub enum EncodedMouseDelta{
//X did not move Y has 1 byte, time has 2 bytes
X0Y1T2{
y:i8,
t:u16,
},
X1Y1T2
}
///TODO: delta delta encoding lol
#[binrw::binrw]
#[brw(little)]
pub struct MouseState{
pub pos:[i32;2],
pub time:Time,
}
impl Into<strafesnet_common::mouse::MouseState> for MouseState{
fn into(self)->strafesnet_common::mouse::MouseState{
strafesnet_common::mouse::MouseState{
pos:self.pos.into(),
time:strafesnet_common::integer::Time::raw(self.time),
}
}
}
impl From<strafesnet_common::mouse::MouseState> for MouseState{
fn from(value:strafesnet_common::mouse::MouseState)->Self{
Self{
pos:value.pos.to_array(),
time:value.time.get(),
}
}
}

View File

@@ -1,98 +0,0 @@
use super::common::Boolio;
#[binrw::binrw]
#[brw(little)]
pub enum PhysicsInputInstruction{
#[brw(magic=0u8)]
ReplaceMouse(super::mouse::MouseState,super::mouse::MouseState),
#[brw(magic=1u8)]
SetNextMouse(super::mouse::MouseState),
#[brw(magic=2u8)]
SetMoveRight(Boolio),
#[brw(magic=3u8)]
SetMoveUp(Boolio),
#[brw(magic=4u8)]
SetMoveBack(Boolio),
#[brw(magic=5u8)]
SetMoveLeft(Boolio),
#[brw(magic=6u8)]
SetMoveDown(Boolio),
#[brw(magic=7u8)]
SetMoveForward(Boolio),
#[brw(magic=8u8)]
SetJump(Boolio),
#[brw(magic=9u8)]
SetZoom(Boolio),
#[brw(magic=10u8)]
Reset,
#[brw(magic=11u8)]
Restart,
#[brw(magic=12u8)]
Spawn(super::gameplay_modes::ModeId,super::gameplay_modes::StageId),
#[brw(magic=13u8)]
PracticeFly,
#[brw(magic=14u8)]
SetSensitivity(super::integer::Ratio64Vec2),
}
#[derive(Debug)]
pub enum PhysicsInputInstructionError{
/// This is an instruction that can be dropped when serializing
DropInstruction,
}
impl std::fmt::Display for PhysicsInputInstructionError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for PhysicsInputInstructionError{}
impl TryInto<strafesnet_common::physics::Instruction> for PhysicsInputInstruction{
type Error=super::integer::RatioError;
fn try_into(self)->Result<strafesnet_common::physics::Instruction,Self::Error>{
Ok(match self{
PhysicsInputInstruction::ReplaceMouse(m0,m1)=>strafesnet_common::physics::Instruction::ReplaceMouse(m0.into(),m1.into()),
PhysicsInputInstruction::SetNextMouse(m)=>strafesnet_common::physics::Instruction::SetNextMouse(m.into()),
PhysicsInputInstruction::SetMoveRight(state)=>strafesnet_common::physics::Instruction::SetMoveRight(state.into()),
PhysicsInputInstruction::SetMoveUp(state)=>strafesnet_common::physics::Instruction::SetMoveUp(state.into()),
PhysicsInputInstruction::SetMoveBack(state)=>strafesnet_common::physics::Instruction::SetMoveBack(state.into()),
PhysicsInputInstruction::SetMoveLeft(state)=>strafesnet_common::physics::Instruction::SetMoveLeft(state.into()),
PhysicsInputInstruction::SetMoveDown(state)=>strafesnet_common::physics::Instruction::SetMoveDown(state.into()),
PhysicsInputInstruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetMoveForward(state.into()),
PhysicsInputInstruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetJump(state.into()),
PhysicsInputInstruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetZoom(state.into()),
PhysicsInputInstruction::Reset=>strafesnet_common::physics::Instruction::Reset,
PhysicsInputInstruction::Restart=>strafesnet_common::physics::Instruction::Restart,
PhysicsInputInstruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Spawn(
strafesnet_common::gameplay_modes::ModeId::new(mode_id),
strafesnet_common::gameplay_modes::StageId::new(stage_id),
),
PhysicsInputInstruction::PracticeFly=>strafesnet_common::physics::Instruction::PracticeFly,
PhysicsInputInstruction::SetSensitivity(sensitivity)=>strafesnet_common::physics::Instruction::SetSensitivity(sensitivity.try_into()?),
})
}
}
impl TryFrom<strafesnet_common::physics::Instruction> for PhysicsInputInstruction{
type Error=PhysicsInputInstructionError;
fn try_from(value:strafesnet_common::physics::Instruction)->Result<Self,Self::Error>{
match value{
strafesnet_common::physics::Instruction::ReplaceMouse(m0,m1)=>Ok(PhysicsInputInstruction::ReplaceMouse(m0.into(),m1.into())),
strafesnet_common::physics::Instruction::SetNextMouse(m)=>Ok(PhysicsInputInstruction::SetNextMouse(m.into())),
strafesnet_common::physics::Instruction::SetMoveRight(state)=>Ok(PhysicsInputInstruction::SetMoveRight(state.into())),
strafesnet_common::physics::Instruction::SetMoveUp(state)=>Ok(PhysicsInputInstruction::SetMoveUp(state.into())),
strafesnet_common::physics::Instruction::SetMoveBack(state)=>Ok(PhysicsInputInstruction::SetMoveBack(state.into())),
strafesnet_common::physics::Instruction::SetMoveLeft(state)=>Ok(PhysicsInputInstruction::SetMoveLeft(state.into())),
strafesnet_common::physics::Instruction::SetMoveDown(state)=>Ok(PhysicsInputInstruction::SetMoveDown(state.into())),
strafesnet_common::physics::Instruction::SetMoveForward(state)=>Ok(PhysicsInputInstruction::SetMoveForward(state.into())),
strafesnet_common::physics::Instruction::SetJump(state)=>Ok(PhysicsInputInstruction::SetJump(state.into())),
strafesnet_common::physics::Instruction::SetZoom(state)=>Ok(PhysicsInputInstruction::SetZoom(state.into())),
strafesnet_common::physics::Instruction::Reset=>Ok(PhysicsInputInstruction::Reset),
strafesnet_common::physics::Instruction::Restart=>Ok(PhysicsInputInstruction::Restart),
strafesnet_common::physics::Instruction::Spawn(mode_id,stage_id)=>Ok(PhysicsInputInstruction::Spawn(
mode_id.get(),
stage_id.get(),
)),
strafesnet_common::physics::Instruction::PracticeFly=>Ok(PhysicsInputInstruction::PracticeFly),
strafesnet_common::physics::Instruction::SetSensitivity(sensitivity)=>Ok(PhysicsInputInstruction::SetSensitivity(sensitivity.into())),
strafesnet_common::physics::Instruction::Idle=>Err(PhysicsInputInstructionError::DropInstruction),
}
}
}