17 Commits
write ... debug

Author SHA1 Message Date
c7999d08af debug header offsets 2024-07-27 10:31:51 -07:00
e0725cba8a debug 2024-07-27 10:31:51 -07:00
5ec99a75dc no external resources 2024-07-27 10:31:51 -07:00
943d78a9fb debug 2024-07-27 10:31:51 -07:00
b6fede20bf work around broken binrw enums 2024-07-27 10:31:47 -07:00
020eae4781 work around broken binrw option 2024-07-27 10:31:47 -07:00
5d25400942 there's no way that a max heap is better than just sorting 2024-07-27 10:31:44 -07:00
a00b6a63c9 wow it's wrong again 2024-07-26 17:26:57 -07:00
931cef52b1 serial file access 2024-07-26 16:13:51 -07:00
3e8c5167dc do not include unused features 2024-07-26 15:42:38 -07:00
2262c6feac fixes 2024-07-26 15:24:20 -07:00
fa7e7d58bf load textures and meshes in ascending order 2024-07-26 15:10:49 -07:00
0705e879db fix block_location 2024-07-26 12:19:09 -07:00
d3e114c7b6 implement error traits 2024-07-25 17:47:00 -07:00
e1cdddc892 write map 2024-07-25 16:09:03 -07:00
4abeefa7e8 todo: header machinery in file (file.add_block) 2024-07-25 16:09:03 -07:00
47aef14ff3 newtypes from engine types (boilerplate) 2024-07-25 15:35:51 -07:00
9 changed files with 433 additions and 100 deletions

View File

@@ -1,5 +1,6 @@
use binrw::{BinReaderExt, binrw}; use binrw::{BinReaderExt, binrw};
#[derive(Debug)]
pub enum Error{ pub enum Error{
InvalidHeader, InvalidHeader,
InvalidSegment(binrw::Error), InvalidSegment(binrw::Error),
@@ -64,7 +65,7 @@ mod simulation{
#[binrw] #[binrw]
#[brw(little)] #[brw(little)]
#[derive(Clone,Copy,id::Id)] #[derive(Clone,Copy,Debug,id::Id)]
pub struct SegmentId(u32); pub struct SegmentId(u32);
#[binrw] #[binrw]

View File

@@ -1,5 +1,6 @@
use binrw::BinReaderExt; use binrw::BinReaderExt;
#[derive(Debug)]
pub enum Error{ pub enum Error{
InvalidHeader, InvalidHeader,
} }
@@ -27,4 +28,4 @@ impl<R:BinReaderExt> StreamableDemo<R>{
pub(crate) fn new(file:crate::file::File<R>)->Result<Self,Error>{ pub(crate) fn new(file:crate::file::File<R>)->Result<Self,Error>{
Err(Error::InvalidHeader) Err(Error::InvalidHeader)
} }
} }

View File

@@ -2,12 +2,19 @@
use binrw::{binrw, BinReaderExt, io::TakeSeekExt}; use binrw::{binrw, BinReaderExt, io::TakeSeekExt};
#[derive(Debug)]
pub enum Error{ pub enum Error{
InvalidHeader(binrw::Error), InvalidHeader(binrw::Error),
UnexpectedEOF, UnexpectedEOF,
InvalidBlockId(BlockId), InvalidBlockId(BlockId),
Seek(std::io::Error), Seek(std::io::Error),
} }
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for Error{}
/* spec /* spec
@@ -40,7 +47,7 @@ for block_id in 1..num_blocks{
*/ */
#[binrw] #[binrw]
#[brw(little)] #[brw(little)]
#[derive(Clone,Copy)] #[derive(Clone,Copy,Debug)]
pub(crate) enum FourCC{ pub(crate) enum FourCC{
#[brw(magic=b"SNFM")] #[brw(magic=b"SNFM")]
Map, Map,
@@ -51,6 +58,7 @@ pub(crate) enum FourCC{
} }
#[binrw] #[binrw]
#[brw(little)] #[brw(little)]
#[derive(Debug)]
pub struct Header{ pub struct Header{
/// Type of file /// Type of file
pub fourcc:FourCC, pub fourcc:FourCC,
@@ -68,7 +76,7 @@ pub struct Header{
#[binrw] #[binrw]
#[brw(little)] #[brw(little)]
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)] #[derive(Clone,Copy,Debug,Hash,id::Id,Eq,Ord,PartialEq,PartialOrd)]
pub struct BlockId(u32); pub struct BlockId(u32);
pub(crate) struct File<R:BinReaderExt>{ pub(crate) struct File<R:BinReaderExt>{
@@ -93,6 +101,7 @@ impl<R:BinReaderExt> File<R>{
} }
let block_start=self.header.block_location[block_id.get() as usize]; let block_start=self.header.block_location[block_id.get() as usize];
let block_end=self.header.block_location[block_id.get() as usize+1]; let block_end=self.header.block_location[block_id.get() as usize+1];
//println!("reading from {} to {}",block_start,block_end);
self.data.seek(std::io::SeekFrom::Start(block_start)).map_err(Error::Seek)?; self.data.seek(std::io::SeekFrom::Start(block_start)).map_err(Error::Seek)?;
Ok(self.as_mut().take_seek(block_end-block_start)) Ok(self.as_mut().take_seek(block_end-block_start))
} }

View File

@@ -7,6 +7,7 @@ pub mod map;
pub mod bot; pub mod bot;
pub mod demo; pub mod demo;
#[derive(Debug)]
pub enum Error{ pub enum Error{
UnexpectedFourCC, UnexpectedFourCC,
Header(file::Error), Header(file::Error),
@@ -14,6 +15,12 @@ pub enum Error{
Bot(bot::Error), Bot(bot::Error),
Demo(demo::Error), Demo(demo::Error),
} }
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for Error{}
pub enum SNF<R:BinReaderExt>{ pub enum SNF<R:BinReaderExt>{
Map(map::StreamableMap<R>), Map(map::StreamableMap<R>),

View File

@@ -9,15 +9,23 @@ use strafesnet_common::aabb::Aabb;
use strafesnet_common::bvh::BvhNode; use strafesnet_common::bvh::BvhNode;
use strafesnet_common::gameplay_modes; use strafesnet_common::gameplay_modes;
#[derive(Debug)]
pub enum Error{ pub enum Error{
InvalidHeader(binrw::Error), InvalidHeader(binrw::Error),
InvalidBlockId(BlockId), InvalidBlockId(BlockId),
InvalidMeshId(model::MeshId), InvalidMeshId(model::MeshId),
InvalidModelId(model::ModelId),
InvalidTextureId(model::TextureId), InvalidTextureId(model::TextureId),
InvalidData(binrw::Error), InvalidData(binrw::Error),
IO(std::io::Error), IO(std::io::Error),
File(crate::file::Error), File(crate::file::Error),
} }
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for Error{}
/* block types /* block types
@@ -137,7 +145,7 @@ struct ResourceExternalHeader{
struct MapHeader{ struct MapHeader{
num_spacial_blocks:u32, num_spacial_blocks:u32,
num_resource_blocks:u32, num_resource_blocks:u32,
num_resources_external:u32, //num_resources_external:u32,
num_modes:u32, num_modes:u32,
num_attributes:u32, num_attributes:u32,
num_render_configs:u32, num_render_configs:u32,
@@ -145,8 +153,8 @@ struct MapHeader{
spacial_blocks:Vec<SpacialBlockHeader>, spacial_blocks:Vec<SpacialBlockHeader>,
#[br(count=num_resource_blocks)] #[br(count=num_resource_blocks)]
resource_blocks:Vec<ResourceBlockHeader>, resource_blocks:Vec<ResourceBlockHeader>,
#[br(count=num_resources_external)] //#[br(count=num_resources_external)]
external_resources:Vec<ResourceExternalHeader>, //external_resources:Vec<ResourceExternalHeader>,
#[br(count=num_modes)] #[br(count=num_modes)]
modes:Vec<newtypes::gameplay_modes::Mode>, modes:Vec<newtypes::gameplay_modes::Mode>,
#[br(count=num_attributes)] #[br(count=num_attributes)]
@@ -155,24 +163,134 @@ struct MapHeader{
render_configs:Vec<newtypes::model::RenderConfig>, render_configs:Vec<newtypes::model::RenderConfig>,
} }
fn read_vec<'a,R:BinReaderExt,T:binrw::BinRead>(len:usize,input:&mut R)->Result<Vec<T>,binrw::Error>
where
<T as binrw::BinRead>::Args<'a>: Default
{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(input.read_le()?);
}
Ok(vec)
}
fn read_stage<R:BinReaderExt>(input:&mut R)->Result<newtypes::gameplay_modes::Stage,binrw::Error>{
let spawn=input.read_le()?;
let ordered_checkpoints_count=input.read_le()?;
let unordered_checkpoints_count=input.read_le()?;
//println!("ordered_checkpoints_count={ordered_checkpoints_count}");
//println!("unordered_checkpoints_count={unordered_checkpoints_count}");
let ordered_checkpoints=read_vec(ordered_checkpoints_count as usize,input)?;
let unordered_checkpoints=read_vec(unordered_checkpoints_count as usize,input)?;
Ok(newtypes::gameplay_modes::Stage{
spawn,
ordered_checkpoints_count,
unordered_checkpoints_count,
ordered_checkpoints,
unordered_checkpoints,
})
}
fn read_stages<R:BinReaderExt>(len:usize,input:&mut R)->Result<Vec<newtypes::gameplay_modes::Stage>,binrw::Error>{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(read_stage(input)?);
}
Ok(vec)
}
fn read_mode<R:BinReaderExt>(input:&mut R)->Result<newtypes::gameplay_modes::Mode,binrw::Error>{
//println!("read_mode pos={}",input.stream_position().unwrap());
let header:newtypes::gameplay_modes::ModeHeader=input.read_le()?;
//println!("mode.header pos={}",input.stream_position().unwrap());
let style=input.read_le()?;
//println!("mode.style pos={}",input.stream_position().unwrap());
let start=input.read_le()?;
//println!("mode.start pos={}",input.stream_position().unwrap());
let zones=read_vec(header.zones as usize,input)?;
//println!("mode.zones pos={}",input.stream_position().unwrap());
let stages=read_stages(header.stages as usize,input)?;
//println!("mode.stages pos={}",input.stream_position().unwrap());
let elements=read_vec(header.elements as usize,input)?;
Ok(newtypes::gameplay_modes::Mode{
header,
style,
start,
zones,
stages,
elements,
})
}
fn read_modes<R:BinReaderExt>(len:usize,input:&mut R)->Result<Vec<newtypes::gameplay_modes::Mode>,binrw::Error>{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(read_mode(input)?);
}
Ok(vec)
}
fn read_map_header<R:BinReaderExt>(input:&mut R)->Result<MapHeader,binrw::Error>{
let p=input.stream_position().unwrap();
println!("read_map_header pos={}",p);
let num_spacial_blocks:u32=input.read_le()?;
println!("map_header.num_spacial_blocks pos={}",input.stream_position().unwrap()-p);
let num_resource_blocks:u32=input.read_le()?;
println!("map_header.num_resource_blocks pos={}",input.stream_position().unwrap()-p);
//let num_resources_external:u32=input.read_le()?;
let num_modes:u32=input.read_le()?;
println!("map_header.num_modes pos={}",input.stream_position().unwrap()-p);
let num_attributes:u32=input.read_le()?;
println!("map_header.num_attributes pos={}",input.stream_position().unwrap()-p);
let num_render_configs:u32=input.read_le()?;
println!("map_header.num_render_configs pos={}",input.stream_position().unwrap()-p);
let spacial_blocks:Vec<SpacialBlockHeader>=read_vec(num_spacial_blocks as usize,input)?;
println!("map_header.spacial_blocks pos={}",input.stream_position().unwrap()-p);
let resource_blocks:Vec<ResourceBlockHeader>=read_vec(num_resource_blocks as usize,input)?;
println!("map_header.resource_blocks pos={}",input.stream_position().unwrap()-p);
//let external_resources:Vec<ResourceExternalHeader>=read_vec(num_resources_external as usize,input)?;
let modes:Vec<newtypes::gameplay_modes::Mode>=read_modes(num_modes as usize,input)?;
println!("map_header.modes pos={}",input.stream_position().unwrap()-p);
let attributes:Vec<newtypes::gameplay_attributes::CollisionAttributes>=read_vec(num_attributes as usize,input)?;
println!("map_header.attributes pos={} len={}",input.stream_position().unwrap()-p,num_attributes);
let render_configs:Vec<newtypes::model::RenderConfig>=read_vec(num_render_configs as usize,input)?;
println!("map_header.render_configs pos={} len={}",input.stream_position().unwrap()-p,num_render_configs);
Ok(MapHeader{
num_spacial_blocks,
num_resource_blocks,
//num_resources_external,
num_modes,
num_attributes,
num_render_configs,
spacial_blocks,
resource_blocks,
//external_resources,
modes,
attributes,
render_configs,
})
}
#[binrw] #[binrw]
#[brw(little)] #[brw(little)]
struct Region{ struct Region{
//consider including a bvh in the region instead of needing to rebalance the physics bvh on the fly //consider including a bvh in the region instead of needing to rebalance the physics bvh on the fly
model_count:u32, model_count:u32,
#[br(count=model_count)] #[br(count=model_count)]
models:Vec<newtypes::model::Model>, models:Vec<(u32,newtypes::model::Model)>,
} }
//code deduplication reused in into_complete_map //code deduplication reused in into_complete_map
fn read_region<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<Vec<model::Model>,Error>{ fn read_region<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<Vec<(model::ModelId,model::Model)>,Error>{
//load region from disk //load region from disk
//parse the models and determine what resources need to be loaded //parse the models and determine what resources need to be loaded
//load resources into self.resources //load resources into self.resources
//return Region //return Region
let mut block=file.block_reader(block_id).map_err(Error::File)?; let mut block=file.block_reader(block_id).map_err(Error::File)?;
let region:Region=block.read_le().map_err(Error::InvalidData)?; let region:Region=block.read_le().map_err(Error::InvalidData)?;
Ok(region.models.into_iter().map(Into::into).collect()) Ok(region.models.into_iter().map(|(model_id,model)|
(model::ModelId::new(model_id),model.into())
).collect())
} }
fn read_mesh<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<model::Mesh,Error>{ fn read_mesh<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<model::Mesh,Error>{
let mut block=file.block_reader(block_id).map_err(Error::File)?; let mut block=file.block_reader(block_id).map_err(Error::File)?;
@@ -203,7 +321,12 @@ pub struct StreamableMap<R:BinReaderExt>{
impl<R:BinReaderExt> StreamableMap<R>{ impl<R:BinReaderExt> StreamableMap<R>{
pub(crate) fn new(mut file:crate::file::File<R>)->Result<Self,Error>{ pub(crate) fn new(mut file:crate::file::File<R>)->Result<Self,Error>{
//assume the file seek is in the right place to start reading a map header //assume the file seek is in the right place to start reading a map header
let header:MapHeader=file.as_mut().read_le().map_err(Error::InvalidHeader)?; let mut f=file.as_mut();
//let mut f=file.block_reader(BlockId::new(0)).map_err(Error::File)?;
println!("file header end position={}",f.stream_position().unwrap());
//let header:MapHeader=f.read_le().map_err(Error::InvalidHeader)?;
let header=read_map_header(&mut f).map_err(Error::InvalidHeader)?;
println!("map header end position={}",f.stream_position().unwrap());
let modes=header.modes.into_iter().map(Into::into).collect(); let modes=header.modes.into_iter().map(Into::into).collect();
let attributes=header.attributes.into_iter().map(Into::into).collect(); let attributes=header.attributes.into_iter().map(Into::into).collect();
let render_configs=header.render_configs.into_iter().map(Into::into).collect(); let render_configs=header.render_configs.into_iter().map(Into::into).collect();
@@ -244,7 +367,7 @@ impl<R:BinReaderExt> StreamableMap<R>{
self.bvh.the_tester(aabb,&mut |&block_id|block_ids.push(block_id)); self.bvh.the_tester(aabb,&mut |&block_id|block_ids.push(block_id));
block_ids block_ids
} }
pub fn load_region(&mut self,block_id:BlockId)->Result<Vec<model::Model>,Error>{ pub fn load_region(&mut self,block_id:BlockId)->Result<Vec<(model::ModelId,model::Model)>,Error>{
read_region(&mut self.file,block_id) read_region(&mut self.file,block_id)
} }
pub fn load_mesh(&mut self,mesh_id:model::MeshId)->Result<model::Mesh,Error>{ pub fn load_mesh(&mut self,mesh_id:model::MeshId)->Result<model::Mesh,Error>{
@@ -256,20 +379,33 @@ impl<R:BinReaderExt> StreamableMap<R>{
read_texture(&mut self.file,block_id) read_texture(&mut self.file,block_id)
} }
pub fn into_complete_map(mut self)->Result<strafesnet_common::map::CompleteMap,Error>{ pub fn into_complete_map(mut self)->Result<strafesnet_common::map::CompleteMap,Error>{
//load all meshes
let meshes=self.resource_blocks.meshes.into_values().map(|block_id|
read_mesh(&mut self.file,block_id)
).collect::<Result<Vec<_>,_>>()?;
//load all textures
let textures=self.resource_blocks.textures.into_values().map(|block_id|
read_texture(&mut self.file,block_id)
).collect::<Result<Vec<_>,_>>()?;
let mut block_ids=Vec::new(); let mut block_ids=Vec::new();
self.bvh.into_visitor(&mut |block_id|block_ids.push(block_id)); self.bvh.into_visitor(&mut |block_id|block_ids.push(block_id));
//count on reading the file in sequential order being fastest
block_ids.sort_unstable();
//load all regions //load all regions
let mut models=Vec::new(); let mut model_pairs=HashMap::new();
for block_id in block_ids{ for block_id in block_ids{
models.append(&mut read_region(&mut self.file,block_id)?); model_pairs.extend(read_region(&mut self.file,block_id)?);
}
let mut models=Vec::with_capacity(model_pairs.len());
for model_id in 0..model_pairs.len() as u32{
let model_id=model::ModelId::new(model_id);
models.push(model_pairs.remove(&model_id).ok_or(Error::InvalidModelId(model_id))?);
}
//load all meshes
let mut meshes=Vec::with_capacity(self.resource_blocks.meshes.len());
for mesh_id in 0..self.resource_blocks.meshes.len() as u32{
let mesh_id=model::MeshId::new(mesh_id);
let block_id=self.resource_blocks.meshes[&mesh_id];
meshes.push(read_mesh(&mut self.file,block_id)?);
};
//load all textures
let mut textures=Vec::with_capacity(self.resource_blocks.textures.len());
for texture_id in 0..self.resource_blocks.textures.len() as u32{
let texture_id=model::TextureId::new(texture_id);
let block_id=self.resource_blocks.textures[&texture_id];
textures.push(read_texture(&mut self.file,block_id)?);
} }
Ok(strafesnet_common::map::CompleteMap{ Ok(strafesnet_common::map::CompleteMap{
modes:self.modes, modes:self.modes,
@@ -282,12 +418,64 @@ impl<R:BinReaderExt> StreamableMap<R>{
} }
} }
use binrw::BinWrite;
fn write_mode<W:std::io::Seek+std::io::Write>(mode:&newtypes::gameplay_modes::Mode,output:&mut W)->Result<(),binrw::Error>{
//println!("write_mode pos={}",output.stream_position().unwrap());
mode.header.write_le(output)?;
//println!("mode.header pos={}",output.stream_position().unwrap());
mode.style.write_le(output)?;
//println!("mode.style pos={}",output.stream_position().unwrap());
mode.start.write_le(output)?;
//println!("mode.start pos={}",output.stream_position().unwrap());
mode.zones.write_le(output)?;
//println!("mode.zones pos={}",output.stream_position().unwrap());
mode.stages.write_le(output)?;
//println!("mode.stages pos={}",output.stream_position().unwrap());
mode.elements.write_le(output)?;
Ok(())
}
fn write_modes<W:std::io::Seek+std::io::Write>(modes:&Vec<newtypes::gameplay_modes::Mode>,output:&mut W)->Result<(),binrw::Error>{
for mode in modes{
write_mode(mode,output)?;
}
Ok(())
}
fn write_map_header<W:std::io::Seek+std::io::Write>(map_header:&MapHeader,output:&mut W)->Result<(),binrw::Error>{
println!("write_map_header pos={}",output.stream_position().unwrap());
map_header.num_spacial_blocks.write_le(output)?;
println!("map_header.num_spacial_blocks pos={}",output.stream_position().unwrap());
map_header.num_resource_blocks.write_le(output)?;
println!("map_header.num_resource_blocks pos={}",output.stream_position().unwrap());
//map_header.num_resources_external.write_le(output)?;
map_header.num_modes.write_le(output)?;
println!("map_header.num_modes pos={}",output.stream_position().unwrap());
map_header.num_attributes.write_le(output)?;
println!("map_header.num_attributes pos={}",output.stream_position().unwrap());
map_header.num_render_configs.write_le(output)?;
println!("map_header.num_render_configs pos={}",output.stream_position().unwrap());
map_header.spacial_blocks.write_le(output)?;
println!("map_header.spacial_blocks pos={}",output.stream_position().unwrap());
map_header.resource_blocks.write_le(output)?;
println!("map_header.resource_blocks pos={}",output.stream_position().unwrap());
//map_header.external_resources.write_le(output)?;
write_modes(&map_header.modes,output)?;
println!("map_header.modes pos={}",output.stream_position().unwrap());
map_header.attributes.write_le(output)?;
println!("map_header.attributes pos={}",output.stream_position().unwrap());
map_header.render_configs.write_le(output)?;
println!("map_header.render_configs pos={}",output.stream_position().unwrap());
Ok(())
}
const BVH_NODE_MAX_WEIGHT:usize=64*1024;//64 kB const BVH_NODE_MAX_WEIGHT:usize=64*1024;//64 kB
fn collect_spacial_blocks( fn collect_spacial_blocks(
block_location:&mut Vec<u64>, block_location:&mut Vec<u64>,
block_headers:&mut Vec<SpacialBlockHeader>, block_headers:&mut Vec<SpacialBlockHeader>,
sequential_block_data:&mut std::io::Cursor<&mut Vec<u8>>, sequential_block_data:&mut std::io::Cursor<&mut Vec<u8>>,
bvh_node:strafesnet_common::bvh::BvhWeightNode<usize,newtypes::model::Model> bvh_node:strafesnet_common::bvh::BvhWeightNode<usize,(model::ModelId,newtypes::model::Model)>
)->Result<(),Error>{ )->Result<(),Error>{
//inspect the node weights top-down. //inspect the node weights top-down.
//When a node weighs less than the limit, //When a node weighs less than the limit,
@@ -296,11 +484,11 @@ fn collect_spacial_blocks(
let mut models=Vec::new(); let mut models=Vec::new();
let mut model_count=0; let mut model_count=0;
let extents=bvh_node.aabb().clone().into(); let extents=bvh_node.aabb().clone().into();
bvh_node.into_visitor(&mut |model|{ bvh_node.into_visitor(&mut |(model_id,model)|{
model_count+=1; model_count+=1;
models.push(model); models.push((model_id.get(),model));
}); });
let id=BlockId::new(block_headers.len() as u32); let id=BlockId::new(block_headers.len() as u32+1);
block_headers.push(SpacialBlockHeader{ block_headers.push(SpacialBlockHeader{
id, id,
extents, extents,
@@ -328,23 +516,29 @@ fn collect_spacial_blocks(
/// otherwise sort by distance to start zone /// otherwise sort by distance to start zone
pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::CompleteMap)->Result<(),Error>{ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::CompleteMap)->Result<(),Error>{
//serialize models and make a bvh that knows the file size of the branch //serialize models and make a bvh that knows the file size of the branch
let boxen=map.models.into_iter().map(|model|{ let boxen=map.models.into_iter().enumerate().map(|(model_id,model)|{
//grow your own aabb //grow your own aabb
let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?; let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?;
let mut aabb=strafesnet_common::aabb::Aabb::default(); let mut aabb=strafesnet_common::aabb::Aabb::default();
for &pos in &mesh.unique_pos{ for &pos in &mesh.unique_pos{
aabb.grow(model.transform.transform_point3(pos)); aabb.grow(model.transform.transform_point3(pos));
} }
Ok((model.into(),aabb)) Ok(((model::ModelId::new(model_id as u32),model.into()),aabb))
}).collect::<Result<Vec<_>,_>>()?; }).collect::<Result<Vec<_>,_>>()?;
let bvh=strafesnet_common::bvh::generate_bvh(boxen).weigh_contents(&|_|std::mem::size_of::<newtypes::model::Model>()); let bvh=strafesnet_common::bvh::generate_bvh(boxen).weigh_contents(&|_|std::mem::size_of::<newtypes::model::Model>());
//build blocks //build blocks
let mut block_location=vec![0];//for file header //block location is initialized with two values
//the first value represents the location of the first byte after the file header
//the second value represents the first byte of the second data block
//the first data block is always the map header, so the difference is the map header size.
//this information is filled in later after the sizes are known.
let mut block_location=vec![0,0];//for file header
let mut spacial_blocks=Vec::new();//for map header let mut spacial_blocks=Vec::new();//for map header
let mut sequential_block_data=Vec::new(); let mut sequential_block_data=Vec::new();
let mut cursor_to_data=std::io::Cursor::new(&mut sequential_block_data); let mut cursor_to_data=std::io::Cursor::new(&mut sequential_block_data);
collect_spacial_blocks(&mut block_location,&mut spacial_blocks,&mut cursor_to_data,bvh)?; collect_spacial_blocks(&mut block_location,&mut spacial_blocks,&mut cursor_to_data,bvh)?;
let mut block_count=spacial_blocks.len() as u32;//continue block id let mut block_count=spacial_blocks.len() as u32+1;//continue block id
println!("spacial_blocks={}",block_count);
let mut resource_blocks=Vec::new();//for map header let mut resource_blocks=Vec::new();//for map header
//meshes //meshes
for mesh in map.meshes.into_iter(){ for mesh in map.meshes.into_iter(){
@@ -357,6 +551,8 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
binrw::BinWrite::write_le(&serializable_mesh,&mut cursor_to_data).map_err(Error::InvalidData)?; binrw::BinWrite::write_le(&serializable_mesh,&mut cursor_to_data).map_err(Error::InvalidData)?;
block_location.push(cursor_to_data.position()); block_location.push(cursor_to_data.position());
} }
let aaa=block_count;
println!("mesh_blocks={}",block_count-(spacial_blocks.len() as u32));
//textures //textures
for mut texture in map.textures.into_iter(){ for mut texture in map.textures.into_iter(){
resource_blocks.push(ResourceBlockHeader{ resource_blocks.push(ResourceBlockHeader{
@@ -367,17 +563,18 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
sequential_block_data.append(&mut texture); sequential_block_data.append(&mut texture);
block_location.push(sequential_block_data.len() as u64); block_location.push(sequential_block_data.len() as u64);
} }
println!("texture_blocks={}",block_count-aaa);
//build header //build header
let map_header=MapHeader{ let map_header=MapHeader{
num_spacial_blocks:spacial_blocks.len() as u32, num_spacial_blocks:spacial_blocks.len() as u32,
num_resource_blocks:resource_blocks.len() as u32, num_resource_blocks:resource_blocks.len() as u32,
num_resources_external:0, //num_resources_external:0,
num_modes:map.modes.modes.len() as u32, num_modes:map.modes.modes.len() as u32,
num_attributes:map.attributes.len() as u32, num_attributes:map.attributes.len() as u32,
num_render_configs:map.render_configs.len() as u32, num_render_configs:map.render_configs.len() as u32,
spacial_blocks, spacial_blocks,
resource_blocks, resource_blocks,
external_resources:Vec::new(), //external_resources:Vec::new(),
modes:map.modes.modes.into_iter().map(Into::into).collect(), modes:map.modes.modes.into_iter().map(Into::into).collect(),
attributes:map.attributes.into_iter().map(Into::into).collect(), attributes:map.attributes.into_iter().map(Into::into).collect(),
render_configs:map.render_configs.into_iter().map(Into::into).collect(), render_configs:map.render_configs.into_iter().map(Into::into).collect(),
@@ -385,25 +582,39 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let mut file_header=crate::file::Header{ let mut file_header=crate::file::Header{
fourcc:crate::file::FourCC::Map, fourcc:crate::file::FourCC::Map,
version:0, version:0,
priming:0,//TODO priming:0,
resource:0, resource:0,
block_count, block_count,
block_location, block_location,
}; };
//probe header lengths //probe header length
let mut file_header_data=Vec::new(); let mut file_header_data=Vec::new();
binrw::BinWrite::write_le(&file_header,&mut std::io::Cursor::new(&mut file_header_data)).map_err(Error::InvalidData)?; binrw::BinWrite::write_le(&file_header,&mut std::io::Cursor::new(&mut file_header_data)).map_err(Error::InvalidData)?;
let mut map_header_data=Vec::new(); let mut map_header_data=Vec::new();
binrw::BinWrite::write_le(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?; write_map_header(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
//update file header according to probe data //update file header according to probe data
let offset=file_header_data.len() as u64+map_header_data.len() as u64; let mut offset=file_header_data.len() as u64;
file_header.priming=offset; file_header.priming=offset;
for position in &mut file_header.block_location{ file_header.block_location[0]=offset;
offset+=map_header_data.len() as u64;
for position in &mut file_header.block_location[1..]{
*position+=offset; *position+=offset;
} }
//write file header //debug
println!("block_count={}",file_header.block_count);
println!("block_locations[0..10]={:?}",&file_header.block_location[0..10]);
println!("file header len={}",file_header_data.len());
println!("map header len={}",map_header_data.len());
println!("num_spacial_blocks={}",map_header.num_spacial_blocks);
println!("num_resource_blocks={}",map_header.num_resource_blocks);
//println!("num_resources_external={}",map_header.num_resources_external);
println!("num_modes={}",map_header.num_modes);
println!("num_attributes={}",map_header.num_attributes);
println!("num_render_configs={}",map_header.num_render_configs);
//write (updated) file header
writer.write_le(&file_header).map_err(Error::InvalidData)?; writer.write_le(&file_header).map_err(Error::InvalidData)?;
//write map header //write map header
writer.write(&map_header_data).map_err(Error::IO)?; writer.write(&map_header_data).map_err(Error::IO)?;

View File

@@ -1,24 +1,44 @@
use super::integer::{Time,Planar64,Planar64Vec3}; use super::integer::{Time,Planar64,Planar64Vec3};
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum Boolio{
True,
False
}
impl Into<bool> for Boolio{
fn into(self)->bool{
match self{
Boolio::True=>true,
Boolio::False=>false,
}
}
}
impl From<bool> for Boolio{
fn from(value:bool)->Self{
match value{
true=>Boolio::True,
false=>Boolio::False,
}
}
}
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct ContactingLadder{ pub struct ContactingLadder{
pub sticky:Option<()>, pub sticky:Boolio,
} }
impl Into<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{ impl Into<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingLadder{ fn into(self)->strafesnet_common::gameplay_attributes::ContactingLadder{
strafesnet_common::gameplay_attributes::ContactingLadder{ strafesnet_common::gameplay_attributes::ContactingLadder{
sticky:self.sticky.is_some(), sticky:self.sticky.into(),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{ impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
fn from(value:strafesnet_common::gameplay_attributes::ContactingLadder)->Self{ fn from(value:strafesnet_common::gameplay_attributes::ContactingLadder)->Self{
Self{ Self{
sticky:match value.sticky{ sticky:value.sticky.into(),
true=>Some(()),
false=>None,
}
} }
} }
} }
@@ -26,10 +46,15 @@ impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for Contacti
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub enum ContactingBehaviour{ pub enum ContactingBehaviour{
#[brw(magic=0u8)]
Surf, Surf,
#[brw(magic=1u8)]
Ladder(ContactingLadder), Ladder(ContactingLadder),
#[brw(magic=2u8)]
NoJump, NoJump,
#[brw(magic=3u8)]
Cling, Cling,
#[brw(magic=4u8)]
Elastic(u32), Elastic(u32),
} }
impl Into<strafesnet_common::gameplay_attributes::ContactingBehaviour> for ContactingBehaviour{ impl Into<strafesnet_common::gameplay_attributes::ContactingBehaviour> for ContactingBehaviour{
@@ -118,7 +143,9 @@ impl From<strafesnet_common::gameplay_attributes::Accelerator> for Accelerator{
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub enum Booster{ pub enum Booster{
#[brw(magic=0u8)]
Velocity(Planar64Vec3), Velocity(Planar64Vec3),
#[brw(magic=1u8)]
Energy{direction:Planar64Vec3,energy:Planar64}, Energy{direction:Planar64Vec3,energy:Planar64},
} }
impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{ impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{
@@ -180,18 +207,24 @@ impl From<strafesnet_common::gameplay_attributes::TrajectoryChoice> for Trajecto
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub enum SetTrajectory{ pub enum SetTrajectory{
#[brw(magic=0u8)]
AirTime(Time), AirTime(Time),
#[brw(magic=1u8)]
Height(Planar64), Height(Planar64),
#[brw(magic=2u8)]
DotVelocity{direction:Planar64Vec3,dot:Planar64}, DotVelocity{direction:Planar64Vec3,dot:Planar64},
#[brw(magic=3u8)]
TargetPointTime{ TargetPointTime{
target_point:Planar64Vec3, target_point:Planar64Vec3,
time:Time, time:Time,
}, },
#[brw(magic=4u8)]
TargetPointSpeed{ TargetPointSpeed{
target_point:Planar64Vec3, target_point:Planar64Vec3,
speed:Planar64, speed:Planar64,
trajectory_choice:TrajectoryChoice, trajectory_choice:TrajectoryChoice,
}, },
#[brw(magic=5u8)]
Velocity(Planar64Vec3), Velocity(Planar64Vec3),
} }
impl Into<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajectory{ impl Into<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajectory{
@@ -283,31 +316,50 @@ impl From<strafesnet_common::gameplay_attributes::Wormhole> for Wormhole{
} }
} }
#[binrw::binrw]
#[brw(little)]
pub struct GeneralAttributesHeader{
pub booster:u8,
pub trajectory:u8,
pub wormhole:u8,
pub accelerator:u8,
}
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct GeneralAttributes{ pub struct GeneralAttributes{
pub booster:Option<Booster>, pub header:GeneralAttributesHeader,
pub trajectory:Option<SetTrajectory>, #[br(count=header.booster)]
pub wormhole:Option<Wormhole>, pub booster:Vec<Booster>,
pub accelerator:Option<Accelerator>, #[br(count=header.trajectory)]
pub trajectory:Vec<SetTrajectory>,
#[br(count=header.wormhole)]
pub wormhole:Vec<Wormhole>,
#[br(count=header.accelerator)]
pub accelerator:Vec<Accelerator>,
} }
impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{ impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::GeneralAttributes{ fn into(mut self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
strafesnet_common::gameplay_attributes::GeneralAttributes{ strafesnet_common::gameplay_attributes::GeneralAttributes{
booster:self.booster.map(Into::into), booster:self.booster.pop().map(Into::into),
trajectory:self.trajectory.map(Into::into), trajectory:self.trajectory.pop().map(Into::into),
wormhole:self.wormhole.map(Into::into), wormhole:self.wormhole.pop().map(Into::into),
accelerator:self.accelerator.map(Into::into), accelerator:self.accelerator.pop().map(Into::into),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{
Self{ Self{
booster:value.booster.map(Into::into), header:GeneralAttributesHeader{
trajectory:value.trajectory.map(Into::into), booster:value.booster.is_some() as u8,
wormhole:value.wormhole.map(Into::into), trajectory:value.trajectory.is_some() as u8,
accelerator:value.accelerator.map(Into::into), wormhole:value.wormhole.is_some() as u8,
accelerator:value.accelerator.is_some() as u8,
},
booster:super::gameplay_style::stupid(value.booster.map(Into::into)),
trajectory:super::gameplay_style::stupid(value.trajectory.map(Into::into)),
wormhole:super::gameplay_style::stupid(value.wormhole.map(Into::into)),
accelerator:super::gameplay_style::stupid(value.accelerator.map(Into::into)),
} }
} }
} }
@@ -315,19 +367,22 @@ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for General
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct ContactingAttributes{ pub struct ContactingAttributes{
pub contact_behaviour:Option<ContactingBehaviour>, pub contact_behaviour_enabled:u8,
#[br(count=contact_behaviour_enabled)]
pub contact_behaviour:Vec<ContactingBehaviour>,
} }
impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{ impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingAttributes{ fn into(mut self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
strafesnet_common::gameplay_attributes::ContactingAttributes{ strafesnet_common::gameplay_attributes::ContactingAttributes{
contact_behaviour:self.contact_behaviour.map(Into::into), contact_behaviour:self.contact_behaviour.pop().map(Into::into),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{
Self{ Self{
contact_behaviour:value.contact_behaviour.map(Into::into), contact_behaviour_enabled:value.contact_behaviour.is_some() as u8,
contact_behaviour:super::gameplay_style::stupid(value.contact_behaviour.map(Into::into)),
} }
} }
} }
@@ -335,19 +390,22 @@ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for Cont
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct IntersectingAttributes{ pub struct IntersectingAttributes{
pub water:Option<IntersectingWater>, pub water_enabled:u8,
#[br(count=water_enabled)]
pub water:Vec<IntersectingWater>,
} }
impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{ impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{ fn into(mut self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
strafesnet_common::gameplay_attributes::IntersectingAttributes{ strafesnet_common::gameplay_attributes::IntersectingAttributes{
water:self.water.map(Into::into), water:self.water.pop().map(Into::into),
} }
} }
} }
impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{ impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{ fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{
Self{ Self{
water:value.water.map(Into::into), water_enabled:value.water.is_some() as u8,
water:super::gameplay_style::stupid(value.water.map(Into::into)),
} }
} }
} }
@@ -355,11 +413,14 @@ impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for In
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub enum CollisionAttributes{ pub enum CollisionAttributes{
#[brw(magic=0u8)]
Decoration, Decoration,
#[brw(magic=1u8)]
Contact{ Contact{
contacting:ContactingAttributes, contacting:ContactingAttributes,
general:GeneralAttributes, general:GeneralAttributes,
}, },
#[brw(magic=2u8)]
Intersect{ Intersect{
intersecting:IntersectingAttributes, intersecting:IntersectingAttributes,
general:GeneralAttributes, general:GeneralAttributes,

View File

@@ -40,16 +40,18 @@ impl From<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageEle
pub struct StageElement{ pub struct StageElement{
pub stage_id:u32,//which stage spawn to send to pub stage_id:u32,//which stage spawn to send to
pub behaviour:StageElementBehaviour, pub behaviour:StageElementBehaviour,
pub jump_limit:Option<u8>, pub jump_limit_enabled:u8,
pub force:Option<()>,//allow setting to lower spawn id i.e. 7->3 #[br(count=jump_limit_enabled)]
pub jump_limit:Vec<u8>,
pub force:super::gameplay_attributes::Boolio,//allow setting to lower spawn id i.e. 7->3
} }
impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{ impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{
fn into(self)->strafesnet_common::gameplay_modes::StageElement{ fn into(mut self)->strafesnet_common::gameplay_modes::StageElement{
strafesnet_common::gameplay_modes::StageElement::new( strafesnet_common::gameplay_modes::StageElement::new(
strafesnet_common::gameplay_modes::StageId::new(self.stage_id), strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
self.force.is_some(), self.force.into(),
self.behaviour.into(), self.behaviour.into(),
self.jump_limit, self.jump_limit.pop(),
) )
} }
} }
@@ -58,8 +60,9 @@ impl From<strafesnet_common::gameplay_modes::StageElement> for StageElement{
Self{ Self{
stage_id:value.stage_id().get(), stage_id:value.stage_id().get(),
behaviour:value.behaviour().into(), behaviour:value.behaviour().into(),
jump_limit:value.jump_limit(), jump_limit_enabled:value.jump_limit().is_some() as u8,
force:match value.force(){true=>Some(()),false=>None}, jump_limit:super::gameplay_style::stupid(value.jump_limit()),
force:value.force().into(),
} }
} }
} }
@@ -114,7 +117,8 @@ impl From<strafesnet_common::gameplay_modes::Stage> for Stage{
} }
#[binrw::binrw] #[binrw::binrw]
#[brw(little,repr=u8)] #[brw(little,repr=u32)]
#[repr(u32)]
pub enum Zone{ pub enum Zone{
Start, Start,
Finish, Finish,
@@ -141,6 +145,7 @@ impl From<strafesnet_common::gameplay_modes::Zone> for Zone{
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
#[derive(Debug)]
pub struct ModeHeader{ pub struct ModeHeader{
pub zones:u32, pub zones:u32,
pub stages:u32, pub stages:u32,

View File

@@ -2,34 +2,52 @@ use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
pub type Controls=u32; pub type Controls=u32;
#[binrw::binrw]
#[brw(little)]
pub struct StyleModifiersHeader{
pub strafe:u8,
pub rocket:u8,
pub jump:u8,
pub walk:u8,
pub ladder:u8,
pub swim:u8,
}
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct StyleModifiers{ pub struct StyleModifiers{
pub header:StyleModifiersHeader,
pub controls_mask:Controls, pub controls_mask:Controls,
pub controls_mask_state:Controls, pub controls_mask_state:Controls,
pub strafe:Option<StrafeSettings>, #[br(count=header.strafe)]
pub rocket:Option<PropulsionSettings>, pub strafe:Vec<StrafeSettings>,
pub jump:Option<JumpSettings>, #[br(count=header.rocket)]
pub walk:Option<WalkSettings>, pub rocket:Vec<PropulsionSettings>,
pub ladder:Option<LadderSettings>, #[br(count=header.jump)]
pub swim:Option<PropulsionSettings>, pub jump:Vec<JumpSettings>,
#[br(count=header.walk)]
pub walk:Vec<WalkSettings>,
#[br(count=header.ladder)]
pub ladder:Vec<LadderSettings>,
#[br(count=header.swim)]
pub swim:Vec<PropulsionSettings>,
pub gravity:Planar64Vec3, pub gravity:Planar64Vec3,
pub hitbox:Hitbox, pub hitbox:Hitbox,
pub camera_offset:Planar64Vec3, pub camera_offset:Planar64Vec3,
pub mass:Planar64, pub mass:Planar64,
} }
impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{ impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn into(self)->strafesnet_common::gameplay_style::StyleModifiers{ fn into(mut self)->strafesnet_common::gameplay_style::StyleModifiers{
strafesnet_common::gameplay_style::StyleModifiers{ strafesnet_common::gameplay_style::StyleModifiers{
//TODO: fail gracefully in binrw instead of panicing here //TODO: fail gracefully in binrw instead of panicing here
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(), controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).unwrap(), controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).unwrap(),
strafe:self.strafe.map(Into::into), strafe:self.strafe.pop().map(Into::into),
rocket:self.rocket.map(Into::into), rocket:self.rocket.pop().map(Into::into),
jump:self.jump.map(Into::into), jump:self.jump.pop().map(Into::into),
walk:self.walk.map(Into::into), walk:self.walk.pop().map(Into::into),
ladder:self.ladder.map(Into::into), ladder:self.ladder.pop().map(Into::into),
swim:self.swim.map(Into::into), swim:self.swim.pop().map(Into::into),
gravity:strafesnet_common::integer::Planar64Vec3::raw_array(self.gravity), gravity:strafesnet_common::integer::Planar64Vec3::raw_array(self.gravity),
hitbox:self.hitbox.into(), hitbox:self.hitbox.into(),
camera_offset:strafesnet_common::integer::Planar64Vec3::raw_array(self.camera_offset), camera_offset:strafesnet_common::integer::Planar64Vec3::raw_array(self.camera_offset),
@@ -37,17 +55,31 @@ impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
} }
} }
} }
pub(crate) fn stupid<T>(o:Option<T>)->Vec<T>{
match o{
Some(v)=>vec![v],
None=>Vec::new(),
}
}
impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{ impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{ fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{
Self{ Self{
header:StyleModifiersHeader{
strafe:value.strafe.is_some() as u8,
rocket:value.rocket.is_some() as u8,
jump:value.jump.is_some() as u8,
walk:value.walk.is_some() as u8,
ladder:value.ladder.is_some() as u8,
swim:value.swim.is_some() as u8,
},
controls_mask:value.controls_mask.bits(), controls_mask:value.controls_mask.bits(),
controls_mask_state:value.controls_mask_state.bits(), controls_mask_state:value.controls_mask_state.bits(),
strafe:value.strafe.map(Into::into), strafe:stupid(value.strafe.map(Into::into)),
rocket:value.rocket.map(Into::into), rocket:stupid(value.rocket.map(Into::into)),
jump:value.jump.map(Into::into), jump:stupid(value.jump.map(Into::into)),
walk:value.walk.map(Into::into), walk:stupid(value.walk.map(Into::into)),
ladder:value.ladder.map(Into::into), ladder:stupid(value.ladder.map(Into::into)),
swim:value.swim.map(Into::into), swim:stupid(value.swim.map(Into::into)),
gravity:value.gravity.get().to_array(), gravity:value.gravity.get().to_array(),
hitbox:value.hitbox.into(), hitbox:value.hitbox.into(),
camera_offset:value.camera_offset.get().to_array(), camera_offset:value.camera_offset.get().to_array(),
@@ -142,15 +174,17 @@ impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsAct
pub struct StrafeSettings{ pub struct StrafeSettings{
enable:ControlsActivation, enable:ControlsActivation,
mv:Planar64, mv:Planar64,
air_accel_limit:Option<Planar64>, air_accel_limit_enabled:u8,
#[br(count=air_accel_limit_enabled)]
air_accel_limit:Vec<Planar64>,
tick_rate:Ratio64, tick_rate:Ratio64,
} }
impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{ impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
fn into(self)->strafesnet_common::gameplay_style::StrafeSettings{ fn into(mut self)->strafesnet_common::gameplay_style::StrafeSettings{
strafesnet_common::gameplay_style::StrafeSettings::new( strafesnet_common::gameplay_style::StrafeSettings::new(
self.enable.into(), self.enable.into(),
strafesnet_common::integer::Planar64::raw(self.mv), strafesnet_common::integer::Planar64::raw(self.mv),
self.air_accel_limit.map(strafesnet_common::integer::Planar64::raw), self.air_accel_limit.pop().map(strafesnet_common::integer::Planar64::raw),
self.tick_rate.into(), self.tick_rate.into(),
) )
} }
@@ -161,7 +195,8 @@ impl From<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
Self{ Self{
enable:enable.into(), enable:enable.into(),
mv:mv.get(), mv:mv.get(),
air_accel_limit:air_accel_limit.map(|a|a.get()), air_accel_limit_enabled:air_accel_limit.is_some() as u8,
air_accel_limit:stupid(air_accel_limit.map(|a|a.get())),
tick_rate:tick_rate.into(), tick_rate:tick_rate.into(),
} }
} }

View File

@@ -60,19 +60,22 @@ impl From<strafesnet_common::model::PolygonGroup> for PolygonGroup{
#[binrw::binrw] #[binrw::binrw]
#[brw(little)] #[brw(little)]
pub struct RenderConfig{ pub struct RenderConfig{
pub texture:Option<u32>, pub texture_enabled:u8,
#[br(count=texture_enabled)]
pub texture:Vec<u32>,
} }
impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{ impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
fn into(self)->strafesnet_common::model::RenderConfig{ fn into(mut self)->strafesnet_common::model::RenderConfig{
strafesnet_common::model::RenderConfig{ strafesnet_common::model::RenderConfig{
texture:self.texture.map(strafesnet_common::model::TextureId::new), texture:self.texture.pop().map(strafesnet_common::model::TextureId::new),
} }
} }
} }
impl From<strafesnet_common::model::RenderConfig> for RenderConfig{ impl From<strafesnet_common::model::RenderConfig> for RenderConfig{
fn from(value:strafesnet_common::model::RenderConfig)->Self{ fn from(value:strafesnet_common::model::RenderConfig)->Self{
Self{ Self{
texture:value.texture.map(|texture_id|texture_id.get()), texture_enabled:value.texture.is_some() as u8,
texture:super::gameplay_style::stupid(value.texture.map(|texture_id|texture_id.get())),
} }
} }
} }