graphics: use cool macro

This commit is contained in:
2026-03-09 08:49:46 -07:00
parent 05534a4863
commit 4ebd251273

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@@ -1,4 +1,3 @@
use std::borrow::Cow;
use std::collections::{HashSet,HashMap}; use std::collections::{HashSet,HashMap};
use strafesnet_common::map; use strafesnet_common::map;
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId}; use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
@@ -636,10 +635,7 @@ impl GraphicsState{
}); });
// Create the render pipeline // Create the render pipeline
let shader=device.create_shader_module(wgpu::ShaderModuleDescriptor{ let shader=device.create_shader_module(wgpu::include_wgsl!("../shaders/shader.wgsl"));
label:None,
source:wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("../shaders/shader.wgsl"))),
});
//load textures //load textures
let device_features=device.features(); let device_features=device.features();