hack camera offset
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@@ -883,7 +883,7 @@ pub struct PhysicsState{
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//input_state
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input_state:InputState,
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//style
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style:StyleModifiers,//mode style with custom style updates applied
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pub style:StyleModifiers,//mode style with custom style updates applied
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//gameplay_state
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mode_state:ModeState,
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move_state:MoveState,
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@@ -37,11 +37,13 @@ struct PlayBacker{
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duration:f64,
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timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
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physics_data:PhysicsData,
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camera_offset:strafesnet_common::integer::Planar64Vec3,
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}
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impl PlayBacker{
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pub fn new(
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physics_data:PhysicsData,
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timelines:strafesnet_roblox_bot_file::v0::Block,
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camera_offset:strafesnet_common::integer::Planar64Vec3,
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)->Self{
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let first=timelines.output_events.first().unwrap();
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let last=timelines.output_events.last().unwrap();
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@@ -52,6 +54,7 @@ impl PlayBacker{
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event_id:0,
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timer:Timer::from_state(Scaled::identity(),false),
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physics_data,
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camera_offset,
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}
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}
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pub fn handle_instruction(&mut self,TimedInstruction{time,instruction}:&TimedInstruction<SessionInstruction,SessionTime>){
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@@ -112,7 +115,7 @@ impl PlayBacker{
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// let ay_epsilon=f32::from_bits(angles.y.to_bits()&!((1<<23)-1)|1);
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let body=Body{
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time,
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position:strafesnet_common::integer::Planar64Vec3::new(p),
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position:strafesnet_common::integer::Planar64Vec3::new(p)+self.camera_offset,
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velocity:strafesnet_common::integer::Planar64Vec3::new(v),
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acceleration:strafesnet_common::integer::Planar64Vec3::new(a),
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};
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@@ -147,6 +150,7 @@ pub fn new<'a>(
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user_settings:settings::UserSettings,
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)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>{
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let physics=strafesnet_physics::physics::PhysicsState::default();
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let camera_offset=physics.style.camera_offset;
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let timer=Timer::unpaused(SessionTime::ZERO,PhysicsTime::ZERO);
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let simulation=Simulation::new(timer,physics);
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let mut session=Session::new(
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@@ -161,6 +165,7 @@ pub fn new<'a>(
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let mut interpolator=PlayBacker::new(
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physics,
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bot_file,
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camera_offset,
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);
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crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTime>|{
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// excruciating pain
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