common: integer: generic zero
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@@ -77,7 +77,7 @@ fn simultaneous_collision(){
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Time::ZERO,
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);
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let mut physics=PhysicsState::new_with_body(body);
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physics.style_mut().gravity=vec3::ZERO;
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physics.style_mut().gravity=vec3::zero();
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let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
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.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
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// the order that they hit does matter, but we aren't currently worrying about that.
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@@ -101,7 +101,7 @@ fn bug_3(){
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Time::ZERO,
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);
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let mut physics=PhysicsState::new_with_body(body);
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physics.style_mut().gravity=vec3::ZERO;
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physics.style_mut().gravity=vec3::zero();
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let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
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.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
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// touch side of part at 0,0,0
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