common: model: remove empty vertex lists in MeshBuilder::build

This commit is contained in:
2026-02-27 09:36:22 -08:00
parent 3371f3359b
commit cd1a3d8b15

View File

@@ -144,10 +144,38 @@ impl MeshBuilder{
}
pub fn build(
self,
polygon_groups:Vec<PolygonGroup>,
graphics_groups:Vec<IndexedGraphicsGroup>,
physics_groups:Vec<IndexedPhysicsGroup>,
mut polygon_groups:Vec<PolygonGroup>,
mut graphics_groups:Vec<IndexedGraphicsGroup>,
mut physics_groups:Vec<IndexedPhysicsGroup>,
)->Mesh{
let mut id=0;
let mut map=Vec::new();
polygon_groups.retain(|group|{
let keep=match group{
PolygonGroup::PolygonList(polygon_list)=>!polygon_list.0.is_empty(),
};
if keep{
map.push(Some(PolygonGroupId::new(id)));
id+=1;
}else{
map.push(None);
}
!keep
});
for group in &mut graphics_groups{
// drop empty groups
group.groups.retain(|polygon_group_id|map[polygon_group_id.get() as usize].is_some());
for polygon_group_id in &mut group.groups{
*polygon_group_id=map[polygon_group_id.get() as usize].unwrap();
}
}
for group in &mut physics_groups{
// drop empty groups
group.groups.retain(|polygon_group_id|map[polygon_group_id.get() as usize].is_some());
for polygon_group_id in &mut group.groups{
*polygon_group_id=map[polygon_group_id.get() as usize].unwrap();
}
}
let MeshBuilder{
unique_pos,
unique_normal,