graphics: remove settings dep

This commit is contained in:
2026-02-10 08:51:19 -08:00
parent b2993995bb
commit e46f54efe0
5 changed files with 6 additions and 10 deletions

1
Cargo.lock generated
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@@ -3900,7 +3900,6 @@ dependencies = [
"glam", "glam",
"id", "id",
"strafesnet_common", "strafesnet_common",
"strafesnet_settings",
"wgpu", "wgpu",
] ]

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@@ -9,7 +9,6 @@ ddsfile = "0.5.1"
glam.workspace = true glam.workspace = true
id = { version = "0.1.0", registry = "strafesnet" } id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common.workspace = true strafesnet_common.workspace = true
strafesnet_settings.workspace = true
wgpu = "28.0.0" wgpu = "28.0.0"
[lints] [lints]

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@@ -1,7 +1,6 @@
use std::borrow::Cow; use std::borrow::Cow;
use std::collections::{HashSet,HashMap}; use std::collections::{HashSet,HashMap};
use strafesnet_common::map; use strafesnet_common::map;
use strafesnet_settings::settings;
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId}; use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel}; use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex}; use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
@@ -160,9 +159,6 @@ impl GraphicsState{
pub fn clear(&mut self){ pub fn clear(&mut self){
self.models.clear(); self.models.clear();
} }
pub fn load_user_settings(&mut self,user_settings:&settings::UserSettings){
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
}
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){ pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
//generate texture view per texture //generate texture view per texture
let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{ let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
@@ -888,11 +884,11 @@ impl GraphicsState{
&mut self, &mut self,
device:&wgpu::Device, device:&wgpu::Device,
config:&wgpu::SurfaceConfiguration, config:&wgpu::SurfaceConfiguration,
user_settings:&settings::UserSettings, fov:glam::Vec2,
){ ){
self.depth_view=Self::create_depth_texture(config,device); self.depth_view=Self::create_depth_texture(config,device);
self.camera.screen_size=glam::uvec2(config.width,config.height); self.camera.screen_size=glam::uvec2(config.width,config.height);
self.load_user_settings(user_settings); self.camera.fov=fov;
} }
pub fn render( pub fn render(
&mut self, &mut self,

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@@ -37,7 +37,8 @@ pub fn new(
config.width=size.width.max(1); config.width=size.width.max(1);
config.height=size.height.max(1); config.height=size.height.max(1);
surface.configure(&device,&config); surface.configure(&device,&config);
graphics.resize(&device,&config,&user_settings); let fov=user_settings.calculate_fov(1.0,&glam::uvec2(config.width,config.height)).as_vec2();
graphics.resize(&device,&config,fov);
println!("Resize took {:?}",t0.elapsed()); println!("Resize took {:?}",t0.elapsed());
} }
Instruction::Render(frame_state)=>{ Instruction::Render(frame_state)=>{

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@@ -250,10 +250,11 @@ pub fn worker<'a>(
let user_settings=directories.settings(); let user_settings=directories.settings();
let mut graphics=strafesnet_graphics::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config); let mut graphics=strafesnet_graphics::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
graphics.load_user_settings(&user_settings);
//WindowContextSetup::into_context //WindowContextSetup::into_context
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height); let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
let fov=user_settings.calculate_fov(1.0,&screen_size).as_vec2();
graphics.resize(&setup_context.device,&setup_context.config,fov);
let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue); let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
let mut window_context=WindowContext{ let mut window_context=WindowContext{
manual_mouse_lock:false, manual_mouse_lock:false,