8665ce07f1
debug-26
2026-01-26 07:53:43 -08:00
abed044dfd
print mesh
2026-01-23 08:25:26 -08:00
aeb3583d7f
print body
2026-01-23 08:11:16 -08:00
0745447386
clip depth
2026-01-22 10:21:21 -08:00
bf1fb8e7fb
make it green
2026-01-22 10:10:12 -08:00
b7e01b13d1
animate hitbox
2026-01-22 10:10:12 -08:00
2803a7308f
fix hitbox size
2026-01-22 10:10:12 -08:00
a4362e04e3
render debug hitbox
2026-01-22 10:10:12 -08:00
242fac8959
the debug pipeline
2026-01-22 10:10:12 -08:00
8328f1897d
rename mesh shader pipeline variable
2026-01-22 10:10:12 -08:00
97e22e0b9c
2s
2026-01-22 10:10:12 -08:00
adf13053f7
doin it wrong
2026-01-22 10:10:12 -08:00
6766b2d8e9
display animated crawl
2026-01-22 10:10:12 -08:00
2daab36253
fev mesh0
2026-01-22 10:10:12 -08:00
b7ecc5ff16
press H to debug simulation
2026-01-22 10:10:11 -08:00
a1b5d12da7
edge shader
2026-01-22 10:10:11 -08:00
f70cb8a2e7
plumb vert pos
2026-01-22 10:10:11 -08:00
71ca1f9dfc
disable culling
2026-01-22 10:10:11 -08:00
ffc74ee52e
draw_mesh_tasks
2026-01-22 10:10:11 -08:00
696c084e03
raise limits
2026-01-22 10:10:11 -08:00
dfc18c9d08
raise limits
2026-01-22 10:10:11 -08:00
9d8999f0c7
raise limits
2026-01-22 10:10:11 -08:00
345c89dc1a
stage visibility
2026-01-22 10:10:11 -08:00
f5b1a71bd7
disable edge pipeline
2026-01-22 10:10:11 -08:00
82f98b5caf
raise limits
2026-01-22 10:10:11 -08:00
4cb7bd7e8b
wgpu bleeding edge
2026-01-22 10:10:11 -08:00
7ca4cddb90
wip mesh shader circle
2026-01-22 10:10:11 -08:00
5c1c050b10
the bug
2026-01-22 10:10:11 -08:00
8250e8e0d0
type safe enough
2026-01-22 10:10:11 -08:00
261ac43d26
ya
2026-01-22 10:10:11 -08:00
c62fe77649
done
2026-01-22 10:10:11 -08:00
c61cf70a48
the
2026-01-22 10:10:11 -08:00
2dc91dd4f9
generate topological indices
2026-01-22 10:10:11 -08:00
ac11b80eef
create fev pipelines
2026-01-22 10:10:11 -08:00
1c0a28e3ff
fix lints
2026-01-22 10:10:11 -08:00
4628cb1c15
fix rebase
2026-01-22 10:10:11 -08:00
5d0d474a91
debug physics models visually
2026-01-22 10:10:11 -08:00
f52a59ddba
Session::debug_raycast_print_model_id_if_changed
2026-01-22 10:10:10 -08:00
11d8b55865
skip faces early
2026-01-22 10:10:10 -08:00
d78de7ba90
physics: PhysicsData::trace_ray
2026-01-22 10:10:10 -08:00
f591981f53
physics: derive Eq for Minkowski FEV
2026-01-22 10:10:10 -08:00
2331bef281
pretty print time
2026-01-22 09:43:35 -08:00
31b52f7c34
Conditionally Advance Body in atomic_internal_instruction StrafeTick ( #14 )
...
Closes #13 , but exposes the underlying issue at all times.
Reviewed-on: #14
Co-authored-by: Quaternions <krakow20@gmail.com >
Co-committed-by: Quaternions <krakow20@gmail.com >
2026-01-22 17:00:52 +00:00
8329eadb18
use unbounded range in physics tests
2026-01-22 08:47:54 -08:00
4b2f93be66
fix algorithm setup start position
2026-01-22 08:41:54 -08:00
469ab48156
allow unbounded range
2026-01-22 08:41:35 -08:00
c2650adf54
md: simplify reduce
2026-01-21 10:32:19 -08:00
cdafbb4077
Implement MinimumDifference Algorithm ( #25 )
...
Completely replace the janky closest fev crawl from infinity algorithm with a dedicated purpose-built algorithm. Finding the closest point on a MinkowskiMesh is equivalent to finding the closest point between two meshes.
Reviewed-on: #25
Co-authored-by: Rhys Lloyd <krakow20@gmail.com >
Co-committed-by: Rhys Lloyd <krakow20@gmail.com >
2026-01-21 17:31:52 +00:00
087e95b1f7
delete TogglePaused
2025-12-22 13:54:35 -08:00
4059cfa527
update wgpu
2025-12-18 10:57:19 -08:00