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63 Commits

Author SHA1 Message Date
14f3b4fb0d runtime map loading! 2023-10-25 15:29:18 -07:00
6377885d6d rename run to window 2023-10-25 14:07:52 -07:00
f81a1c82bf run_event_loop function 2023-10-24 23:27:35 -07:00
2ee70138d1 true gamer 2023-10-24 23:21:32 -07:00
f14b30138b fix spawn 2023-10-24 21:05:07 -07:00
2116621672 no print in event loop!!!!!! 2023-10-24 21:05:02 -07:00
e2fdf9442c fix requested gpu features 2023-10-24 20:50:48 -07:00
75f958348c LIFETIMES 2023-10-24 20:46:07 -07:00
b5a0cf7045 work 2023-10-24 20:22:30 -07:00
657e5dff7f fix compat worker 2023-10-24 20:20:13 -07:00
5d9308eccc fix physics worker output 2023-10-24 19:09:55 -07:00
b7844bb308 use compat_worker 2023-10-24 19:09:47 -07:00
8113ede3e0 beautiful compat worker implementation 2023-10-24 19:09:39 -07:00
4cf10dad78 what I got done before giving up on thread chaining 2023-10-24 18:51:01 -07:00
de063f4d74 work 2023-10-24 17:02:06 -07:00
83cdb0413c work 2023-10-24 16:53:40 -07:00
4655f43f5f work 2023-10-23 20:28:36 -07:00
9c9d8f8f8f rename setup_context to setup 2023-10-23 20:28:36 -07:00
cbc7b56f28 idea context is the thread setup and owns the state instance defined by other file 2023-10-23 20:28:36 -07:00
44831bd14b don't forget config is transient 2023-10-23 19:31:02 -07:00
099915c980 rename 2023-10-23 19:31:02 -07:00
62e8953ba9 rename graphics_context to setup_context 2023-10-23 18:47:30 -07:00
03a4a60db2 red underlines 2023-10-23 18:46:59 -07:00
c4ad4fbdf9 move run stuff into run module 2023-10-23 17:27:18 -07:00
b445277346 delete window.rs, create run.rs 2023-10-23 17:21:00 -07:00
f6f2995ae0 update code for winit 0.29.2 2023-10-23 16:49:05 -07:00
4cad20da09 wip: move stuff out of event_loop 2023-10-23 16:49:05 -07:00
7805c4db6d update winit dep to 0.29.2 2023-10-23 16:34:25 -07:00
3775fd0b14 rename 2023-10-23 14:15:27 -07:00
2356286dc2 move some stuff 2023-10-20 18:08:50 -07:00
8cc86d88fc note about adapter 2023-10-20 17:54:01 -07:00
c1bc67fd3a write some guesses 2023-10-20 17:51:52 -07:00
d2c896031c graphics resize 2023-10-20 17:51:52 -07:00
d27187aa53 fix many red underline 2023-10-20 17:51:52 -07:00
2e13d9b74e idk about this 2023-10-20 16:51:09 -07:00
431611b62a move window stuff to window 2023-10-20 16:01:17 -07:00
b55a35c488 pull apart framework completely 2023-10-20 16:01:17 -07:00
cb6102b9dc move out of main fixings 2023-10-20 15:56:03 -07:00
6eaec7d6a6 Input::Mailbox 2023-10-19 22:56:28 -07:00
407b322664 note about using functions for input and output 2023-10-19 22:56:28 -07:00
d4c4d9e7d6 Input::Query 2023-10-19 22:56:28 -07:00
ff8c61ee32 comment on issue 2023-10-19 22:56:20 -07:00
00eb1ce19c drop dead code 2023-10-19 22:56:20 -07:00
168091408e shrink pollster onto the only future in the code 2023-10-19 22:56:20 -07:00
ad0130db74 drop async_executor dep 2023-10-19 22:56:20 -07:00
ee8f9ba9e4 drop env_logger & log deps 2023-10-19 22:56:20 -07:00
1af8468e5b drop wasm32 code 2023-10-19 22:56:20 -07:00
f8320c9df5 why did they do it like that 2023-10-19 22:56:20 -07:00
eb376c1e68 put window stuff in here 2023-10-19 22:56:20 -07:00
0bf253aa11 remove graphics stuff from main 2023-10-19 22:32:01 -07:00
85b70331fd thread load file 2023-10-19 22:32:01 -07:00
7fd592329e split load file 2023-10-19 22:32:01 -07:00
5260c2b40d try unpub 2023-10-19 22:32:01 -07:00
b5febfad14 introduce render_thread to manage physics and graphics 2023-10-19 22:32:01 -07:00
d1b491b6e7 wip: implement INWorker 2023-10-19 22:32:01 -07:00
8043862c99 delete compat worker 2023-10-19 22:32:01 -07:00
b760a4bc65 idle does not advance body 2023-10-19 22:32:01 -07:00
124139274f real threads + GraphicsInstruction + thread accessible mouse 2023-10-19 22:32:01 -07:00
7130eafc06 implement QNWorker 2023-10-19 22:24:20 -07:00
ab276b517b rename workers 2023-10-19 22:24:20 -07:00
3721995791 WorkerDescription brainstorming (make invalid states unrepresentable) 2023-10-19 22:24:20 -07:00
72258d3549 self.graphics->self 2023-10-18 18:30:44 -07:00
02170bd91a move graphics code 2023-10-18 18:30:40 -07:00
27 changed files with 639 additions and 867 deletions

657
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -18,7 +18,7 @@ rbx_binary = "0.7.1"
rbx_dom_weak = "2.5.0" rbx_dom_weak = "2.5.0"
rbx_reflection_database = "0.2.7" rbx_reflection_database = "0.2.7"
rbx_xml = "0.13.1" rbx_xml = "0.13.1"
wgpu = "0.18.0" wgpu = "0.17.0"
winit = { version = "0.29.2", features = ["rwh_05"] } winit = { version = "0.29.2", features = ["rwh_05"] }
#[profile.release] #[profile.release]

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@@ -9,34 +9,22 @@ use crate::aabb::Aabb;
//start with bisection into octrees because a bad bvh is still 1000x better than no bvh //start with bisection into octrees because a bad bvh is still 1000x better than no bvh
//sort the centerpoints on each axis (3 lists) //sort the centerpoints on each axis (3 lists)
//bv is put into octant based on whether it is upper or lower in each list //bv is put into octant based on whether it is upper or lower in each list
enum BvhNodeContent{
Branch(Vec<BvhNode>),
Leaf(usize),
}
impl Default for BvhNodeContent{
fn default()->Self{
Self::Branch(Vec::new())
}
}
#[derive(Default)] #[derive(Default)]
pub struct BvhNode{ pub struct BvhNode{
content:BvhNodeContent, children:Vec<Self>,
models:Vec<usize>,
aabb:Aabb, aabb:Aabb,
} }
impl BvhNode{ impl BvhNode{
pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){ pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
match &self.content{ for &model in &self.models{
&BvhNodeContent::Leaf(model)=>f(model), f(model);
BvhNodeContent::Branch(children)=>for child in children{ }
//this test could be moved outside the match statement for child in &self.children{
//but that would test the root node aabb if aabb.intersects(&child.aabb){
//you're probably not going to spend a lot of time outside the map, child.the_tester(aabb,f);
//so the test is extra work for nothing }
if aabb.intersects(&child.aabb){
child.the_tester(aabb,f);
}
},
} }
} }
} }
@@ -49,15 +37,10 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
let n=boxen.len(); let n=boxen.len();
if n<20{ if n<20{
let mut aabb=Aabb::default(); let mut aabb=Aabb::default();
let nodes=boxen.into_iter().map(|b|{ let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0}).collect();
aabb.join(&b.1);
BvhNode{
content:BvhNodeContent::Leaf(b.0),
aabb:b.1,
}
}).collect();
BvhNode{ BvhNode{
content:BvhNodeContent::Branch(nodes), children:Vec::new(),
models,
aabb, aabb,
} }
}else{ }else{
@@ -116,7 +99,8 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
node node
}).collect(); }).collect();
BvhNode{ BvhNode{
content:BvhNodeContent::Branch(children), children,
models:Vec::new(),
aabb, aabb,
} }
} }

View File

@@ -3,11 +3,11 @@ pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
pub struct CompatNWorker<'a,Task>{ pub struct CompatNWorker<'a,Task>{
data:std::marker::PhantomData<Task>, data:std::marker::PhantomData<Task>,
f:Box<dyn FnMut(Task)+Send+'a>, f:Box<dyn FnMut(Task)+'a>,
} }
impl<'a,Task> CompatNWorker<'a,Task>{ impl<'a,Task> CompatNWorker<'a,Task>{
pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{ pub fn new(f:impl FnMut(Task)+'a)->CompatNWorker<'a,Task>{
Self{ Self{
data:std::marker::PhantomData, data:std::marker::PhantomData,
f:Box::new(f), f:Box::new(f),

View File

@@ -1,38 +1,24 @@
use std::borrow::Cow; use std::borrow::Cow;
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel}; use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{GraphicsVertex,GraphicsModelColor4,GraphicsModelInstance,GraphicsModelSingleTexture,IndexedGraphicsModelSingleTexture,IndexedGroupFixedTexture}; use crate::model_graphics::{GraphicsVertex,ModelGraphicsColor4,ModelGraphicsInstance,ModelGraphicsSingleTexture,IndexedModelGraphicsSingleTexture,IndexedGroupFixedTexture};
#[derive(Clone)] #[derive(Clone)]
pub struct GraphicsModelUpdate{ pub struct ModelUpdate{
transform:Option<glam::Mat4>, transform:Option<glam::Mat4>,
color:Option<glam::Vec4>, color:Option<glam::Vec4>,
} }
struct Entity{ struct Entity {
index_count:u32, index_count: u32,
index_buf:wgpu::Buffer, index_buf: wgpu::Buffer,
}
fn create_entities<T:bytemuck::Pod>(device:&wgpu::Device,entities:&Vec<Vec<T>>)->Vec<Entity>{
entities.iter().map(|indices|{
let index_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Index"),
contents:bytemuck::cast_slice(indices),
usage:wgpu::BufferUsages::INDEX,
});
Entity{
index_buf,
index_count:indices.len() as u32,
}
}).collect()
} }
struct GraphicsModel{ struct ModelGraphics {
entities:Vec<Entity>, instances: Vec<ModelGraphicsInstance>,
model_buf:wgpu::Buffer, vertex_buf: wgpu::Buffer,
vertex_buf:wgpu::Buffer, entities: Vec<Entity>,
bind_group:wgpu::BindGroup, bind_group: wgpu::BindGroup,
index_format:wgpu::IndexFormat, model_buf: wgpu::Buffer,
instances:Vec<GraphicsModelInstance>,
} }
pub struct GraphicsSamplers{ pub struct GraphicsSamplers{
@@ -71,6 +57,12 @@ fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -
) )
} }
impl GraphicsCamera{ impl GraphicsCamera{
pub fn new(screen_size:glam::UVec2,fov:glam::Vec2)->Self{
Self{
screen_size,
fov,
}
}
pub fn proj(&self)->glam::Mat4{ pub fn proj(&self)->glam::Mat4{
perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0) perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
} }
@@ -110,7 +102,7 @@ pub struct GraphicsState{
camera:GraphicsCamera, camera:GraphicsCamera,
camera_buf: wgpu::Buffer, camera_buf: wgpu::Buffer,
temp_squid_texture_view: wgpu::TextureView, temp_squid_texture_view: wgpu::TextureView,
models: Vec<GraphicsModel>, models: Vec<ModelGraphics>,
depth_view: wgpu::TextureView, depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt, staging_belt: wgpu::util::StagingBelt,
} }
@@ -214,15 +206,15 @@ impl GraphicsState{
let indexed_models_len=indexed_models.models.len(); let indexed_models_len=indexed_models.models.len();
let mut unique_texture_models=Vec::with_capacity(indexed_models_len); let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
for model in indexed_models.models.into_iter(){ for model in indexed_models.models.into_iter(){
//convert ModelInstance into GraphicsModelInstance //convert ModelInstance into ModelGraphicsInstance
let instances:Vec<GraphicsModelInstance>=model.instances.into_iter().filter_map(|instance|{ let instances:Vec<ModelGraphicsInstance>=model.instances.into_iter().filter_map(|instance|{
if instance.color.w==0.0{ if instance.color.w==0.0{
None None
}else{ }else{
Some(GraphicsModelInstance{ Some(ModelGraphicsInstance{
transform: instance.transform.into(), transform: instance.transform.into(),
normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(), normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(),
color:GraphicsModelColor4::from(instance.color), color:ModelGraphicsColor4::from(instance.color),
}) })
} }
}).collect(); }).collect();
@@ -241,7 +233,7 @@ impl GraphicsState{
//create new texture_index //create new texture_index
let texture_index=unique_textures.len(); let texture_index=unique_textures.len();
unique_textures.push(group.texture); unique_textures.push(group.texture);
unique_texture_models.push(IndexedGraphicsModelSingleTexture{ unique_texture_models.push(IndexedModelGraphicsSingleTexture{
unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(), unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(), unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(),
unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(), unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
@@ -375,10 +367,10 @@ impl GraphicsState{
//creating the vertex map is slightly different because the vertices are directly hashable //creating the vertex map is slightly different because the vertices are directly hashable
let map_vertex_id:Vec<u32>=model.unique_vertices.iter().map(|unmapped_vertex|{ let map_vertex_id:Vec<u32>=model.unique_vertices.iter().map(|unmapped_vertex|{
let vertex=crate::model::IndexedVertex{ let vertex=crate::model::IndexedVertex{
pos:map_pos_id[unmapped_vertex.pos as usize], pos:map_pos_id[unmapped_vertex.pos as usize] as u32,
tex:map_tex_id[unmapped_vertex.tex as usize], tex:map_tex_id[unmapped_vertex.tex as usize] as u32,
normal:map_normal_id[unmapped_vertex.normal as usize], normal:map_normal_id[unmapped_vertex.normal as usize] as u32,
color:map_color_id[unmapped_vertex.color as usize], color:map_color_id[unmapped_vertex.color as usize] as u32,
}; };
(if let Some(&vertex_id)=vertex_id_from.get(&vertex){ (if let Some(&vertex_id)=vertex_id_from.get(&vertex){
vertex_id vertex_id
@@ -396,7 +388,7 @@ impl GraphicsState{
} }
} }
//push model into dedup //push model into dedup
deduplicated_models.push(IndexedGraphicsModelSingleTexture{ deduplicated_models.push(IndexedModelGraphicsSingleTexture{
unique_pos, unique_pos,
unique_tex, unique_tex,
unique_normal, unique_normal,
@@ -406,7 +398,7 @@ impl GraphicsState{
groups:vec![IndexedGroupFixedTexture{ groups:vec![IndexedGroupFixedTexture{
polys polys
}], }],
instances:vec![GraphicsModelInstance{ instances:vec![ModelGraphicsInstance{
transform:glam::Mat4::IDENTITY, transform:glam::Mat4::IDENTITY,
normal_transform:glam::Mat3::IDENTITY, normal_transform:glam::Mat3::IDENTITY,
color color
@@ -424,9 +416,10 @@ impl GraphicsState{
//de-index models //de-index models
let deduplicated_models_len=deduplicated_models.len(); let deduplicated_models_len=deduplicated_models.len();
let models:Vec<GraphicsModelSingleTexture>=deduplicated_models.into_iter().map(|model|{ let models:Vec<ModelGraphicsSingleTexture>=deduplicated_models.into_iter().map(|model|{
let mut vertices = Vec::new(); let mut vertices = Vec::new();
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize> let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
let mut entities = Vec::new();
//this mut be combined in a more complex way if the models use different render patterns per group //this mut be combined in a more complex way if the models use different render patterns per group
let mut indices = Vec::new(); let mut indices = Vec::new();
for group in model.groups { for group in model.groups {
@@ -437,7 +430,7 @@ impl GraphicsState{
if let Some(&i)=index_from_vertex.get(&vertex_index){ if let Some(&i)=index_from_vertex.get(&vertex_index){
indices.push(i); indices.push(i);
}else{ }else{
let i=vertices.len(); let i=vertices.len() as u16;
let vertex=&model.unique_vertices[vertex_index as usize]; let vertex=&model.unique_vertices[vertex_index as usize];
vertices.push(GraphicsVertex{ vertices.push(GraphicsVertex{
pos: model.unique_pos[vertex.pos as usize], pos: model.unique_pos[vertex.pos as usize],
@@ -452,16 +445,11 @@ impl GraphicsState{
} }
} }
} }
GraphicsModelSingleTexture{ entities.push(indices);
ModelGraphicsSingleTexture{
instances:model.instances, instances:model.instances,
entities:if (u32::MAX as usize)<vertices.len(){
panic!("Model has too many vertices!")
}else if (u16::MAX as usize)<vertices.len(){
crate::model_graphics::Entities::U32(vec![indices.into_iter().map(|vertex_id|vertex_id as u32).collect()])
}else{
crate::model_graphics::Entities::U16(vec![indices.into_iter().map(|vertex_id|vertex_id as u16).collect()])
},
vertices, vertices,
entities,
texture:model.texture, texture:model.texture,
} }
}).collect(); }).collect();
@@ -514,17 +502,20 @@ impl GraphicsState{
usage: wgpu::BufferUsages::VERTEX, usage: wgpu::BufferUsages::VERTEX,
}); });
//all of these are being moved here //all of these are being moved here
self.models.push(GraphicsModel{ self.models.push(ModelGraphics{
instances:instances_chunk.to_vec(), instances:instances_chunk.to_vec(),
vertex_buf, vertex_buf,
index_format:match &model.entities{ entities: model.entities.iter().map(|indices|{
crate::model_graphics::Entities::U32(_)=>wgpu::IndexFormat::Uint32, let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
crate::model_graphics::Entities::U16(_)=>wgpu::IndexFormat::Uint16, label: Some("Index"),
}, contents: bytemuck::cast_slice(&indices),
entities:match &model.entities{ usage: wgpu::BufferUsages::INDEX,
crate::model_graphics::Entities::U32(entities)=>create_entities(device,entities), });
crate::model_graphics::Entities::U16(entities)=>create_entities(device,entities), Entity {
}, index_buf,
index_count: indices.len() as u32,
}
}).collect(),
bind_group: model_bind_group, bind_group: model_bind_group,
model_buf, model_buf,
}); });
@@ -629,7 +620,6 @@ impl GraphicsState{
mag_filter: wgpu::FilterMode::Linear, mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear, min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear, mipmap_filter: wgpu::FilterMode::Linear,
anisotropy_clamp:16,
..Default::default() ..Default::default()
}); });
@@ -812,7 +802,6 @@ impl GraphicsState{
}), }),
primitive: wgpu::PrimitiveState { primitive: wgpu::PrimitiveState {
front_face: wgpu::FrontFace::Cw, front_face: wgpu::FrontFace::Cw,
cull_mode:Some(wgpu::Face::Front),
..Default::default() ..Default::default()
}, },
depth_stencil: Some(wgpu::DepthStencilState { depth_stencil: Some(wgpu::DepthStencilState {
@@ -886,8 +875,8 @@ impl GraphicsState{
config:&wgpu::SurfaceConfiguration, config:&wgpu::SurfaceConfiguration,
user_settings:&crate::settings::UserSettings, user_settings:&crate::settings::UserSettings,
) { ) {
self.depth_view=Self::create_depth_texture(config,device); self.depth_view = Self::create_depth_texture(config,device);
self.camera.screen_size=glam::uvec2(config.width,config.height); self.camera.screen_size=glam::uvec2(config.width, config.height);
self.load_user_settings(user_settings); self.load_user_settings(user_settings);
} }
pub fn render( pub fn render(
@@ -945,19 +934,17 @@ impl GraphicsState{
b: 0.3, b: 0.3,
a: 1.0, a: 1.0,
}), }),
store:wgpu::StoreOp::Store, store: true,
}, },
})], })],
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment { depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
view: &self.depth_view, view: &self.depth_view,
depth_ops: Some(wgpu::Operations { depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.0), load: wgpu::LoadOp::Clear(1.0),
store:wgpu::StoreOp::Discard, store: false,
}), }),
stencil_ops: None, stencil_ops: None,
}), }),
timestamp_writes:Default::default(),
occlusion_query_set:Default::default(),
}); });
rpass.set_bind_group(0, &self.bind_groups.camera, &[]); rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
@@ -968,9 +955,9 @@ impl GraphicsState{
rpass.set_bind_group(2, &model.bind_group, &[]); rpass.set_bind_group(2, &model.bind_group, &[]);
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..)); rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
for entity in model.entities.iter(){ for entity in model.entities.iter() {
rpass.set_index_buffer(entity.index_buf.slice(..),model.index_format); rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
rpass.draw_indexed(0..entity.index_count,0,0..model.instances.len() as u32); rpass.draw_indexed(0..entity.index_count, 0, 0..model.instances.len() as u32);
} }
} }
@@ -985,22 +972,22 @@ impl GraphicsState{
} }
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>(); const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4; const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
fn get_instances_buffer_data(instances:&[GraphicsModelInstance]) -> Vec<f32> { fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len()); let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
for (i,mi) in instances.iter().enumerate(){ for (i,mi) in instances.iter().enumerate(){
let mut v = raw.split_off(MODEL_BUFFER_SIZE*i); let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);
//model transform //model transform
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]); raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
//normal transform //normal transform
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis)); raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
raw.extend_from_slice(&[0.0]); raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis)); raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
raw.extend_from_slice(&[0.0]); raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis)); raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
raw.extend_from_slice(&[0.0]); raw.extend_from_slice(&[0.0]);
//color //color
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get())); raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
raw.append(&mut v); raw.append(&mut v);
} }
raw raw
} }

View File

@@ -1,6 +1,6 @@
pub enum Instruction{ pub enum Instruction{
Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2), Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2),
//UpdateModel(crate::graphics::GraphicsModelUpdate), //UpdateModel(crate::graphics::ModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings), Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(crate::model::IndexedModelInstances), GenerateModels(crate::model::IndexedModelInstances),
ClearModels, ClearModels,
@@ -22,7 +22,6 @@ pub fn new<'a>(
device:wgpu::Device, device:wgpu::Device,
queue:wgpu::Queue, queue:wgpu::Queue,
)->crate::compat_worker::INWorker<'a,Instruction>{ )->crate::compat_worker::INWorker<'a,Instruction>{
let mut resize=None;
crate::compat_worker::INWorker::new(move |ins:Instruction|{ crate::compat_worker::INWorker::new(move |ins:Instruction|{
match ins{ match ins{
Instruction::GenerateModels(indexed_model_instances)=>{ Instruction::GenerateModels(indexed_model_instances)=>{
@@ -32,20 +31,13 @@ pub fn new<'a>(
graphics.clear(); graphics.clear();
}, },
Instruction::Resize(size,user_settings)=>{ Instruction::Resize(size,user_settings)=>{
resize=Some((size,user_settings)); println!("Resizing to {:?}",size);
config.width=size.width.max(1);
config.height=size.height.max(1);
surface.configure(&device,&config);
graphics.resize(&device,&config,&user_settings);
} }
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{ Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
if let Some((size,user_settings))=&resize{
println!("Resizing to {:?}",size);
let t0=std::time::Instant::now();
config.width=size.width.max(1);
config.height=size.height.max(1);
surface.configure(&device,&config);
graphics.resize(&device,&config,user_settings);
println!("Resize took {:?}",t0.elapsed());
}
//clear every time w/e
resize=None;
//this has to go deeper somehow //this has to go deeper somehow
let frame=match surface.get_current_texture(){ let frame=match surface.get_current_texture(){
Ok(frame)=>frame, Ok(frame)=>frame,

View File

@@ -315,8 +315,8 @@ impl Angle32{
pub fn clamp(&self,theta_min:Self,theta_max:Self)->Self{ pub fn clamp(&self,theta_min:Self,theta_max:Self)->Self{
//((max-min as u32)/2 as i32)+min //((max-min as u32)/2 as i32)+min
let midpoint=(( let midpoint=((
(theta_max.0 as u32) u32::from_ne_bytes(theta_max.0.to_ne_bytes())
.wrapping_sub(theta_min.0 as u32) .wrapping_sub(u32::from_ne_bytes(theta_min.0.to_ne_bytes()))
/2 /2
) as i32)//(u32::MAX/2) as i32 ALWAYS works ) as i32)//(u32::MAX/2) as i32 ALWAYS works
.wrapping_add(theta_min.0); .wrapping_add(theta_min.0);

View File

@@ -23,6 +23,14 @@ fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types:
} }
} }
} }
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
let mut objects = std::vec::Vec::new();
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
//get ids
//clear vec
//next class
objects
}
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{ fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
Planar64Affine3::new( Planar64Affine3::new(
Planar64Mat3::from_cols( Planar64Mat3::from_cols(
@@ -52,7 +60,6 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
force_can_collide=false; force_can_collide=false;
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity}); general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
}, },
"UnorderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Unordered{mode_id:0}),
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)), "SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})}, "MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})}, "MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
@@ -111,12 +118,6 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})), "WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
_=>panic!("regex3[1] messed up bad"), _=>panic!("regex3[1] messed up bad"),
} }
}else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
.captures(other){
match &captures[1]{
"OrderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
_=>panic!("regex3[1] messed up bad"),
}
} }
} }
} }
@@ -217,9 +218,9 @@ type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5]; type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
#[derive(Clone,Eq,Hash,PartialEq)] #[derive(Clone,Eq,Hash,PartialEq)]
enum RobloxBasePartDescription{ enum RobloxBasePartDescription{
Sphere(RobloxPartDescription), Sphere,
Part(RobloxPartDescription), Part(RobloxPartDescription),
Cylinder(RobloxPartDescription), Cylinder,
Wedge(RobloxWedgeDescription), Wedge(RobloxWedgeDescription),
CornerWedge(RobloxCornerWedgeDescription), CornerWedge(RobloxCornerWedgeDescription),
} }
@@ -264,12 +265,14 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2; spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0})) Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
}, },
"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint(crate::model::TempAttrUnorderedCheckpoint{mode_id:0})),
other=>{ other=>{
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$"); let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint|WormholeOut)(\d+)$");
if let Some(captures) = regman.captures(other) { if let Some(captures) = regman.captures(other) {
match &captures[1]{ match &captures[1]{
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})), "BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})), "Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint(crate::model::TempAttrOrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()})),
"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})), "WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
_=>None, _=>None,
} }
@@ -298,7 +301,6 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
panic!("Part has no Shape!"); panic!("Part has no Shape!");
} }
}, },
"TrussPart"=>primitives::Primitives::Cube,
"WedgePart"=>primitives::Primitives::Wedge, "WedgePart"=>primitives::Primitives::Wedge,
"CornerWedgePart"=>primitives::Primitives::CornerWedge, "CornerWedgePart"=>primitives::Primitives::CornerWedge,
_=>{ _=>{
@@ -393,9 +395,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
f5,//Cube::Front f5,//Cube::Front
]=part_texture_description; ]=part_texture_description;
let basepart_texture_description=match shape{ let basepart_texture_description=match shape{
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere([f0,f1,f2,f3,f4,f5]), primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]), primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder([f0,f1,f2,f3,f4,f5]), primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
//use front face texture first and use top face texture as a fallback //use front face texture first and use top face texture as a fallback
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([ primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
f0,//Cube::Right->Wedge::Right f0,//Cube::Right->Wedge::Right
@@ -421,10 +423,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
let model_id=indexed_models.len(); let model_id=indexed_models.len();
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
indexed_models.push(match basepart_texture_description{ indexed_models.push(match basepart_texture_description{
RobloxBasePartDescription::Sphere(part_texture_description) RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
|RobloxBasePartDescription::Cylinder(part_texture_description) RobloxBasePartDescription::Part(part_texture_description)=>{
|RobloxBasePartDescription::Part(part_texture_description)=>{ let mut cube_face_description=primitives::CubeFaceDescription::new();
let mut cube_face_description=primitives::CubeFaceDescription::default();
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){ for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
cube_face_description.insert( cube_face_description.insert(
match face_id{ match face_id{
@@ -443,8 +444,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
} }
primitives::generate_partial_unit_cube(cube_face_description) primitives::generate_partial_unit_cube(cube_face_description)
}, },
RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{ RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
let mut wedge_face_description=primitives::WedgeFaceDescription::default(); let mut wedge_face_description=primitives::WedgeFaceDescription::new();
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){ for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
wedge_face_description.insert( wedge_face_description.insert(
match face_id{ match face_id{
@@ -463,7 +465,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
primitives::generate_partial_unit_wedge(wedge_face_description) primitives::generate_partial_unit_wedge(wedge_face_description)
}, },
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{ RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::default(); let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){ for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
cornerwedge_face_description.insert( cornerwedge_face_description.insert(
match face_id{ match face_id{

View File

@@ -2,7 +2,6 @@ mod bvh;
mod aabb; mod aabb;
mod model; mod model;
mod setup; mod setup;
mod world;
mod window; mod window;
mod worker; mod worker;
mod zeroes; mod zeroes;
@@ -65,44 +64,49 @@ fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
pub fn default_models()->model::IndexedModelInstances{ pub fn default_models()->model::IndexedModelInstances{
let mut indexed_models = Vec::new(); let mut indexed_models = Vec::new();
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),glam::Vec4::ONE));
indexed_models.push(primitives::unit_sphere()); indexed_models.push(primitives::unit_sphere());
indexed_models.push(primitives::unit_cylinder()); indexed_models.push(primitives::unit_cylinder());
indexed_models.push(primitives::unit_cube()); indexed_models.push(primitives::unit_cube());
println!("models.len = {:?}", indexed_models.len()); println!("models.len = {:?}", indexed_models.len());
//quad monkeys
indexed_models[0].instances.push(model::ModelInstance{ indexed_models[0].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.))).unwrap(),
..Default::default()
});
//quad monkeys
indexed_models[1].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,10.))).unwrap(), transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,10.))).unwrap(),
..Default::default() ..Default::default()
}); });
indexed_models[0].instances.push(model::ModelInstance{ indexed_models[1].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,10.))).unwrap(), transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,10.))).unwrap(),
color:glam::vec4(1.0,0.0,0.0,1.0), color:glam::vec4(1.0,0.0,0.0,1.0),
..Default::default() ..Default::default()
}); });
indexed_models[0].instances.push(model::ModelInstance{ indexed_models[1].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,20.))).unwrap(), transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,20.))).unwrap(),
color:glam::vec4(0.0,1.0,0.0,1.0), color:glam::vec4(0.0,1.0,0.0,1.0),
..Default::default() ..Default::default()
}); });
indexed_models[0].instances.push(model::ModelInstance{ indexed_models[1].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,20.))).unwrap(), transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,20.))).unwrap(),
color:glam::vec4(0.0,0.0,1.0,1.0), color:glam::vec4(0.0,0.0,1.0,1.0),
..Default::default() ..Default::default()
}); });
//decorative monkey //decorative monkey
indexed_models[0].instances.push(model::ModelInstance{ indexed_models[1].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(15.,10.,15.))).unwrap(), transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(15.,10.,15.))).unwrap(),
color:glam::vec4(0.5,0.5,0.5,0.5), color:glam::vec4(0.5,0.5,0.5,0.5),
attributes:model::CollisionAttributes::Decoration, attributes:model::CollisionAttributes::Decoration,
..Default::default() ..Default::default()
}); });
//teapot //teapot
indexed_models[1].instances.push(model::ModelInstance{ indexed_models[2].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.))).unwrap(), transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.))).unwrap(),
..Default::default() ..Default::default()
}); });
//ground //ground
indexed_models[2].instances.push(model::ModelInstance{ indexed_models[3].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0))).unwrap(), transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0))).unwrap(),
..Default::default() ..Default::default()
}); });

View File

@@ -50,10 +50,10 @@ pub struct IndexedModelInstances{
} }
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic. //stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
pub struct ModeDescription{ pub struct ModeDescription{
//TODO: put "default" style modifiers in mode
//pub style:StyleModifiers,
pub start:usize,//start=model_id pub start:usize,//start=model_id
pub spawns:Vec<usize>,//spawns[spawn_id]=model_id pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
pub ordered_checkpoints:Vec<usize>,//ordered_checkpoints[checkpoint_id]=model_id
pub unordered_checkpoints:Vec<usize>,//unordered_checkpoints[checkpoint_id]=model_id
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>, pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>, pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
} }
@@ -61,6 +61,9 @@ impl ModeDescription{
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{ pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?) self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
} }
pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&usize>{
self.ordered_checkpoints.get(*self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id)?)
}
} }
//I don't want this code to exist! //I don't want this code to exist!
#[derive(Clone)] #[derive(Clone)]
@@ -73,12 +76,23 @@ pub struct TempAttrSpawn{
pub stage_id:u32, pub stage_id:u32,
} }
#[derive(Clone)] #[derive(Clone)]
pub struct TempAttrOrderedCheckpoint{
pub mode_id:u32,
pub checkpoint_id:u32,
}
#[derive(Clone)]
pub struct TempAttrUnorderedCheckpoint{
pub mode_id:u32,
}
#[derive(Clone)]
pub struct TempAttrWormhole{ pub struct TempAttrWormhole{
pub wormhole_id:u32, pub wormhole_id:u32,
} }
pub enum TempIndexedAttributes{ pub enum TempIndexedAttributes{
Start(TempAttrStart), Start(TempAttrStart),
Spawn(TempAttrSpawn), Spawn(TempAttrSpawn),
OrderedCheckpoint(TempAttrOrderedCheckpoint),
UnorderedCheckpoint(TempAttrUnorderedCheckpoint),
Wormhole(TempAttrWormhole), Wormhole(TempAttrWormhole),
} }
@@ -112,16 +126,6 @@ pub enum GameMechanicBooster{
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
} }
#[derive(Clone)] #[derive(Clone)]
pub enum GameMechanicCheckpoint{
Ordered{
mode_id:u32,
checkpoint_id:u32,
},
Unordered{
mode_id:u32,
},
}
#[derive(Clone)]
pub enum TrajectoryChoice{ pub enum TrajectoryChoice{
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
@@ -167,13 +171,6 @@ pub enum StageElementBehaviour{
Trigger, Trigger,
Teleport, Teleport,
Platform, Platform,
//Acts like a trigger if you haven't hit all the checkpoints.
Checkpoint{
//if this is 2 you must have hit OrderedCheckpoint(0) OrderedCheckpoint(1) OrderedCheckpoint(2) to pass
ordered_checkpoint_id:Option<u32>,
//if this is 2 you must have hit at least 2 UnorderedCheckpoints to pass
unordered_checkpoint_count:u32,
},
JumpLimit(u32), JumpLimit(u32),
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition //Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
} }
@@ -202,17 +199,15 @@ pub enum TeleportBehaviour{
pub struct GameMechanicAttributes{ pub struct GameMechanicAttributes{
pub zone:Option<GameMechanicZone>, pub zone:Option<GameMechanicZone>,
pub booster:Option<GameMechanicBooster>, pub booster:Option<GameMechanicBooster>,
pub checkpoint:Option<GameMechanicCheckpoint>,
pub trajectory:Option<GameMechanicSetTrajectory>, pub trajectory:Option<GameMechanicSetTrajectory>,
pub teleport_behaviour:Option<TeleportBehaviour>, pub teleport_behaviour:Option<TeleportBehaviour>,
pub accelerator:Option<GameMechanicAccelerator>, pub accelerator:Option<GameMechanicAccelerator>,
} }
impl GameMechanicAttributes{ impl GameMechanicAttributes{
pub fn any(&self)->bool{ pub fn any(&self)->bool{
self.zone.is_some() self.booster.is_some()
||self.booster.is_some()
||self.checkpoint.is_some()
||self.trajectory.is_some() ||self.trajectory.is_some()
||self.zone.is_some()
||self.teleport_behaviour.is_some() ||self.teleport_behaviour.is_some()
||self.accelerator.is_some() ||self.accelerator.is_some()
} }

View File

@@ -11,7 +11,7 @@ pub struct GraphicsVertex {
pub struct IndexedGroupFixedTexture{ pub struct IndexedGroupFixedTexture{
pub polys:Vec<IndexedPolygon>, pub polys:Vec<IndexedPolygon>,
} }
pub struct IndexedGraphicsModelSingleTexture{ pub struct IndexedModelGraphicsSingleTexture{
pub unique_pos:Vec<[f32; 3]>, pub unique_pos:Vec<[f32; 3]>,
pub unique_tex:Vec<[f32; 2]>, pub unique_tex:Vec<[f32; 2]>,
pub unique_normal:Vec<[f32; 3]>, pub unique_normal:Vec<[f32; 3]>,
@@ -19,41 +19,37 @@ pub struct IndexedGraphicsModelSingleTexture{
pub unique_vertices:Vec<IndexedVertex>, pub unique_vertices:Vec<IndexedVertex>,
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
pub groups: Vec<IndexedGroupFixedTexture>, pub groups: Vec<IndexedGroupFixedTexture>,
pub instances:Vec<GraphicsModelInstance>, pub instances:Vec<ModelGraphicsInstance>,
} }
pub enum Entities{ pub struct ModelGraphicsSingleTexture{
U32(Vec<Vec<u32>>), pub instances: Vec<ModelGraphicsInstance>,
U16(Vec<Vec<u16>>), pub vertices: Vec<GraphicsVertex>,
} pub entities: Vec<Vec<u16>>,
pub struct GraphicsModelSingleTexture{ pub texture: Option<u32>,
pub instances:Vec<GraphicsModelInstance>,
pub vertices:Vec<GraphicsVertex>,
pub entities:Entities,
pub texture:Option<u32>,
} }
#[derive(Clone,PartialEq)] #[derive(Clone,PartialEq)]
pub struct GraphicsModelColor4(glam::Vec4); pub struct ModelGraphicsColor4(glam::Vec4);
impl GraphicsModelColor4{ impl ModelGraphicsColor4{
pub const fn get(&self)->glam::Vec4{ pub const fn get(&self)->glam::Vec4{
self.0 self.0
} }
} }
impl From<glam::Vec4> for GraphicsModelColor4{ impl From<glam::Vec4> for ModelGraphicsColor4{
fn from(value:glam::Vec4)->Self{ fn from(value:glam::Vec4)->Self{
Self(value) Self(value)
} }
} }
impl std::hash::Hash for GraphicsModelColor4{ impl std::hash::Hash for ModelGraphicsColor4{
fn hash<H: std::hash::Hasher>(&self,state:&mut H) { fn hash<H: std::hash::Hasher>(&self,state:&mut H) {
for &f in self.0.as_ref(){ for &f in self.0.as_ref(){
bytemuck::cast::<f32,u32>(f).hash(state); bytemuck::cast::<f32,u32>(f).hash(state);
} }
} }
} }
impl Eq for GraphicsModelColor4{} impl Eq for ModelGraphicsColor4{}
#[derive(Clone)] #[derive(Clone)]
pub struct GraphicsModelInstance{ pub struct ModelGraphicsInstance{
pub transform:glam::Mat4, pub transform:glam::Mat4,
pub normal_transform:glam::Mat3, pub normal_transform:glam::Mat3,
pub color:GraphicsModelColor4, pub color:ModelGraphicsColor4,
} }

View File

@@ -155,7 +155,7 @@ impl Default for Modes{
} }
struct PhysicsModels{ struct PhysicsModels{
models:Vec<PhysicsModel>, models:Vec<ModelPhysics>,
model_id_from_wormhole_id:std::collections::HashMap::<u32,usize>, model_id_from_wormhole_id:std::collections::HashMap::<u32,usize>,
} }
impl PhysicsModels{ impl PhysicsModels{
@@ -163,13 +163,13 @@ impl PhysicsModels{
self.models.clear(); self.models.clear();
self.model_id_from_wormhole_id.clear(); self.model_id_from_wormhole_id.clear();
} }
fn get(&self,i:usize)->Option<&PhysicsModel>{ fn get(&self,i:usize)->Option<&ModelPhysics>{
self.models.get(i) self.models.get(i)
} }
fn get_wormhole_model(&self,wormhole_id:u32)->Option<&PhysicsModel>{ fn get_wormhole_model(&self,wormhole_id:u32)->Option<&ModelPhysics>{
self.models.get(*self.model_id_from_wormhole_id.get(&wormhole_id)?) self.models.get(*self.model_id_from_wormhole_id.get(&wormhole_id)?)
} }
fn push(&mut self,model:PhysicsModel)->usize{ fn push(&mut self,model:ModelPhysics)->usize{
let model_id=self.models.len(); let model_id=self.models.len();
self.models.push(model); self.models.push(model);
model_id model_id
@@ -185,7 +185,8 @@ impl Default for PhysicsModels{
} }
#[derive(Clone)] #[derive(Clone)]
pub struct PhysicsCamera{ pub struct PhysicsCamera {
offset: Planar64Vec3,
//punch: Planar64Vec3, //punch: Planar64Vec3,
//punch_velocity: Planar64Vec3, //punch_velocity: Planar64Vec3,
sensitivity:Ratio64Vec2,//dots to Angle32 ratios sensitivity:Ratio64Vec2,//dots to Angle32 ratios
@@ -203,6 +204,16 @@ pub struct PhysicsCamera{
} }
impl PhysicsCamera { impl PhysicsCamera {
pub fn from_offset(offset:Planar64Vec3) -> Self {
Self{
offset,
sensitivity:Ratio64Vec2::ONE*200_000,
mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
clamped_mouse_pos:glam::IVec2::ZERO,
angle_pitch_lower_limit:-Angle32::FRAC_PI_2,
angle_pitch_upper_limit:Angle32::FRAC_PI_2,
}
}
pub fn move_mouse(&mut self,mouse_pos:glam::IVec2){ pub fn move_mouse(&mut self,mouse_pos:glam::IVec2){
let mut unclamped_mouse_pos=self.clamped_mouse_pos+mouse_pos-self.mouse.pos; let mut unclamped_mouse_pos=self.clamped_mouse_pos+mouse_pos-self.mouse.pos;
unclamped_mouse_pos.y=unclamped_mouse_pos.y.clamp( unclamped_mouse_pos.y=unclamped_mouse_pos.y.clamp(
@@ -236,6 +247,7 @@ impl PhysicsCamera {
impl std::default::Default for PhysicsCamera{ impl std::default::Default for PhysicsCamera{
fn default()->Self{ fn default()->Self{
Self{ Self{
offset:Planar64Vec3::ZERO,//TODO: delete this from PhysicsCamera, it should be GraphicsCamera only
sensitivity:Ratio64Vec2::ONE*200_000, sensitivity:Ratio64Vec2::ONE*200_000,
mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
clamped_mouse_pos:glam::IVec2::ZERO, clamped_mouse_pos:glam::IVec2::ZERO,
@@ -246,18 +258,13 @@ impl std::default::Default for PhysicsCamera{
} }
pub struct GameMechanicsState{ pub struct GameMechanicsState{
stage_id:u32, pub stage_id:u32,
jump_counts:std::collections::HashMap<usize,u32>,//model_id -> jump count //jump_counts:HashMap<u32,u32>,
next_ordered_checkpoint_id:u32,//which OrderedCheckpoint model_id you must pass next (if 0 you haven't passed OrderedCheckpoint0)
unordered_checkpoints:std::collections::HashSet<usize>,//hashset of UnorderedCheckpoint model ids
} }
impl std::default::Default for GameMechanicsState{ impl std::default::Default for GameMechanicsState{
fn default()->Self{ fn default() -> Self {
Self{ Self{
stage_id:0, stage_id:0,
next_ordered_checkpoint_id:0,
unordered_checkpoints:std::collections::HashSet::new(),
jump_counts:std::collections::HashMap::new(),
} }
} }
} }
@@ -281,23 +288,10 @@ enum JumpImpulse{
//Energy means it adds energy //Energy means it adds energy
//Linear means it linearly adds on //Linear means it linearly adds on
enum EnableStrafe{
Always,
MaskAny(u32),//hsw, shsw
MaskAll(u32),
//Function(Box<dyn Fn(u32)->bool>),
}
struct StrafeSettings{
enable:EnableStrafe,
air_accel_limit:Option<Planar64>,
tick_rate:Ratio64,
}
struct StyleModifiers{ struct StyleModifiers{
controls_used:u32,//controls which are allowed to pass into gameplay controls_mask:u32,//controls which are unable to be activated
controls_mask:u32,//controls which are masked from control state (e.g. jump in scroll style) controls_held:u32,//controls which must be active to be able to strafe
strafe:Option<StrafeSettings>, strafe_tick_rate:Ratio64,
jump_impulse:JumpImpulse, jump_impulse:JumpImpulse,
jump_calculation:JumpCalculation, jump_calculation:JumpCalculation,
static_friction:Planar64, static_friction:Planar64,
@@ -310,13 +304,12 @@ struct StyleModifiers{
swim_speed:Planar64, swim_speed:Planar64,
mass:Planar64, mass:Planar64,
mv:Planar64, mv:Planar64,
rocket_force:Option<Planar64>, air_accel_limit:Option<Planar64>,
gravity:Planar64Vec3, gravity:Planar64Vec3,
hitbox_halfsize:Planar64Vec3, hitbox_halfsize:Planar64Vec3,
camera_offset:Planar64Vec3,
} }
impl std::default::Default for StyleModifiers{ impl std::default::Default for StyleModifiers{
fn default()->Self{ fn default() -> Self {
Self::roblox_bhop() Self::roblox_bhop()
} }
} }
@@ -336,13 +329,9 @@ impl StyleModifiers{
fn new()->Self{ fn new()->Self{
Self{ Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN), controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{ controls_held:0,
enable:EnableStrafe::Always, strafe_tick_rate:Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap(),
air_accel_limit:None,
tick_rate:Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)), jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
jump_calculation:JumpCalculation::Energy, jump_calculation:JumpCalculation::Energy,
gravity:Planar64Vec3::int(0,-80,0), gravity:Planar64Vec3::int(0,-80,0),
@@ -350,7 +339,7 @@ impl StyleModifiers{
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1), mass:Planar64::int(1),
mv:Planar64::int(2), mv:Planar64::int(2),
rocket_force:None, air_accel_limit:None,
walk_speed:Planar64::int(16), walk_speed:Planar64::int(16),
walk_accel:Planar64::int(80), walk_accel:Planar64::int(80),
ladder_speed:Planar64::int(16), ladder_speed:Planar64::int(16),
@@ -358,19 +347,14 @@ impl StyleModifiers{
ladder_dot:(Planar64::int(1)/2).sqrt(), ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12), swim_speed:Planar64::int(12),
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2, hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
} }
} }
fn roblox_bhop()->Self{ fn roblox_bhop()->Self{
Self{ Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN), controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{ controls_held:0,
enable:EnableStrafe::Always, strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
air_accel_limit:None,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)), jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped, jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0), gravity:Planar64Vec3::int(0,-100,0),
@@ -378,7 +362,7 @@ impl StyleModifiers{
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1), mass:Planar64::int(1),
mv:Planar64::int(27)/10, mv:Planar64::int(27)/10,
rocket_force:None, air_accel_limit:None,
walk_speed:Planar64::int(18), walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90), walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18), ladder_speed:Planar64::int(18),
@@ -386,18 +370,13 @@ impl StyleModifiers{
ladder_dot:(Planar64::int(1)/2).sqrt(), ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12), swim_speed:Planar64::int(12),
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2, hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
} }
} }
fn roblox_surf()->Self{ fn roblox_surf()->Self{
Self{ Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN), controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{ controls_held:0,
enable:EnableStrafe::Always, strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
air_accel_limit:None,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)), jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped, jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-50,0), gravity:Planar64Vec3::int(0,-50,0),
@@ -405,7 +384,7 @@ impl StyleModifiers{
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1), mass:Planar64::int(1),
mv:Planar64::int(27)/10, mv:Planar64::int(27)/10,
rocket_force:None, air_accel_limit:None,
walk_speed:Planar64::int(18), walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90), walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18), ladder_speed:Planar64::int(18),
@@ -413,19 +392,15 @@ impl StyleModifiers{
ladder_dot:(Planar64::int(1)/2).sqrt(), ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12), swim_speed:Planar64::int(12),
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2, hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
} }
} }
fn source_bhop()->Self{ fn source_bhop()->Self{
//camera_offset=vec3(0,64/16-73/16/2,0),
Self{ Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN), controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{ controls_held:0,
enable:EnableStrafe::Always, strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
air_accel_limit:Some(Planar64::raw(150<<28)*66),
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)), jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
jump_calculation:JumpCalculation::Linear, jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::raw(0,-800<<28,0), gravity:Planar64Vec3::raw(0,-800<<28,0),
@@ -433,7 +408,7 @@ impl StyleModifiers{
kinetic_friction:Planar64::int(3),//? kinetic_friction:Planar64::int(3),//?
mass:Planar64::int(1), mass:Planar64::int(1),
mv:Planar64::raw(30<<28), mv:Planar64::raw(30<<28),
rocket_force:None, air_accel_limit:Some(Planar64::raw(150<<28)*66),
walk_speed:Planar64::int(18),//? walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//? walk_accel:Planar64::int(90),//?
ladder_speed:Planar64::int(18),//? ladder_speed:Planar64::int(18),//?
@@ -441,18 +416,14 @@ impl StyleModifiers{
ladder_dot:(Planar64::int(1)/2).sqrt(),//? ladder_dot:(Planar64::int(1)/2).sqrt(),//?
swim_speed:Planar64::int(12),//? swim_speed:Planar64::int(12),//?
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2, hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
} }
} }
fn source_surf()->Self{ fn source_surf()->Self{
//camera_offset=vec3(0,64/16-73/16/2,0),
Self{ Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN), controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{ controls_held:0,
enable:EnableStrafe::Always, strafe_tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
air_accel_limit:Some(Planar64::raw(150<<28)*66),
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)), jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
jump_calculation:JumpCalculation::Linear, jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::raw(0,-800<<28,0), gravity:Planar64Vec3::raw(0,-800<<28,0),
@@ -460,7 +431,7 @@ impl StyleModifiers{
kinetic_friction:Planar64::int(3),//? kinetic_friction:Planar64::int(3),//?
mass:Planar64::int(1), mass:Planar64::int(1),
mv:Planar64::raw(30<<28), mv:Planar64::raw(30<<28),
rocket_force:None, air_accel_limit:Some(Planar64::raw(150<<28)*66),
walk_speed:Planar64::int(18),//? walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//? walk_accel:Planar64::int(90),//?
ladder_speed:Planar64::int(18),//? ladder_speed:Planar64::int(18),//?
@@ -468,30 +439,6 @@ impl StyleModifiers{
ladder_dot:(Planar64::int(1)/2).sqrt(),//? ladder_dot:(Planar64::int(1)/2).sqrt(),//?
swim_speed:Planar64::int(12),//? swim_speed:Planar64::int(12),//?
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2, hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
}
}
fn roblox_rocket()->Self{
Self{
controls_used:!0,
controls_mask:!0,
strafe:None,
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0),
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
rocket_force:Some(Planar64::int(200)),
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
ladder_accel:Planar64::int(180),
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
} }
} }
@@ -499,19 +446,13 @@ impl StyleModifiers{
controls&self.controls_mask&control==control controls&self.controls_mask&control==control
} }
fn allow_strafe(&self,controls:u32)->bool{
//disable strafing according to strafe settings
match &self.strafe{
Some(StrafeSettings{enable:EnableStrafe::Always,air_accel_limit:_,tick_rate:_})=>true,
&Some(StrafeSettings{enable:EnableStrafe::MaskAny(mask),air_accel_limit:_,tick_rate:_})=>mask&controls!=0,
&Some(StrafeSettings{enable:EnableStrafe::MaskAll(mask),air_accel_limit:_,tick_rate:_})=>mask&controls==mask,
None=>false,
}
}
fn get_control_dir(&self,controls:u32)->Planar64Vec3{ fn get_control_dir(&self,controls:u32)->Planar64Vec3{
//don't get fancy just do it //don't get fancy just do it
let mut control_dir:Planar64Vec3 = Planar64Vec3::ZERO; let mut control_dir:Planar64Vec3 = Planar64Vec3::ZERO;
//Disallow strafing if held controls are not held
if controls&self.controls_held!=self.controls_held{
return control_dir;
}
//Apply mask after held check so you can require non-allowed keys to be held for some reason //Apply mask after held check so you can require non-allowed keys to be held for some reason
let controls=controls&self.controls_mask; let controls=controls&self.controls_mask;
if controls & Self::CONTROL_MOVEFORWARD == Self::CONTROL_MOVEFORWARD { if controls & Self::CONTROL_MOVEFORWARD == Self::CONTROL_MOVEFORWARD {
@@ -567,9 +508,10 @@ impl StyleModifiers{
// return cross(cross(Normal,ControlDir),Normal)/sqrt(1-d*d) // return cross(cross(Normal,ControlDir),Normal)/sqrt(1-d*d)
control_dir*self.walk_speed control_dir*self.walk_speed
} }
fn get_propulsion_control_dir(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{ fn get_propulsion_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time)); let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time));
camera_mat*self.get_control_dir(controls) let control_dir=camera_mat*self.get_control_dir(controls);
control_dir*self.walk_speed
} }
} }
@@ -603,13 +545,12 @@ pub struct PhysicsState{
} }
#[derive(Clone,Default)] #[derive(Clone,Default)]
pub struct PhysicsOutputState{ pub struct PhysicsOutputState{
body:Body,
camera:PhysicsCamera, camera:PhysicsCamera,
camera_offset:Planar64Vec3, body:Body,
} }
impl PhysicsOutputState{ impl PhysicsOutputState{
pub fn extrapolate(&self,mouse_pos:glam::IVec2,time:Time)->(glam::Vec3,glam::Vec2){ pub fn extrapolate(&self,mouse_pos:glam::IVec2,time:Time)->(glam::Vec3,glam::Vec2){
((self.body.extrapolated_position(time)+self.camera_offset).into(),self.camera.simulate_move_angles(mouse_pos)) ((self.body.extrapolated_position(time)+self.camera.offset).into(),self.camera.simulate_move_angles(mouse_pos))
} }
} }
@@ -628,7 +569,7 @@ enum PhysicsCollisionAttributes{
}, },
} }
pub struct PhysicsModel { pub struct ModelPhysics {
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es //A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
//in this iteration, all it needs is extents. //in this iteration, all it needs is extents.
mesh: TreyMesh, mesh: TreyMesh,
@@ -636,7 +577,7 @@ pub struct PhysicsModel {
attributes:PhysicsCollisionAttributes, attributes:PhysicsCollisionAttributes,
} }
impl PhysicsModel { impl ModelPhysics {
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&crate::integer::Planar64Affine3,attributes:PhysicsCollisionAttributes)->Self{ fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&crate::integer::Planar64Affine3,attributes:PhysicsCollisionAttributes)->Self{
let mut aabb=TreyMesh::default(); let mut aabb=TreyMesh::default();
for indexed_vertex in &model.unique_vertices { for indexed_vertex in &model.unique_vertices {
@@ -650,8 +591,8 @@ impl PhysicsModel {
} }
pub fn from_model(model:&crate::model::IndexedModel,instance:&crate::model::ModelInstance) -> Option<Self> { pub fn from_model(model:&crate::model::IndexedModel,instance:&crate::model::ModelInstance) -> Option<Self> {
match &instance.attributes{ match &instance.attributes{
crate::model::CollisionAttributes::Contact{contacting,general}=>Some(PhysicsModel::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})), crate::model::CollisionAttributes::Contact{contacting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})),
crate::model::CollisionAttributes::Intersect{intersecting,general}=>Some(PhysicsModel::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersect{intersecting:intersecting.clone(),general:general.clone()})), crate::model::CollisionAttributes::Intersect{intersecting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersect{intersecting:intersecting.clone(),general:general.clone()})),
crate::model::CollisionAttributes::Decoration=>None, crate::model::CollisionAttributes::Decoration=>None,
} }
} }
@@ -678,10 +619,10 @@ pub struct RelativeCollision {
} }
impl RelativeCollision { impl RelativeCollision {
fn model<'a>(&self,models:&'a PhysicsModels)->Option<&'a PhysicsModel>{ fn model<'a>(&self,models:&'a PhysicsModels)->Option<&'a ModelPhysics>{
models.get(self.model) models.get(self.model)
} }
// pub fn mesh(&self,models:&Vec<PhysicsModel>) -> TreyMesh { // pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
// return self.model(models).unwrap().face_mesh(self.face).clone() // return self.model(models).unwrap().face_mesh(self.face).clone()
// } // }
fn normal(&self,models:&PhysicsModels) -> Planar64Vec3 { fn normal(&self,models:&PhysicsModels) -> Planar64Vec3 {
@@ -768,19 +709,19 @@ impl std::fmt::Display for Body{
} }
impl Default for PhysicsState{ impl Default for PhysicsState{
fn default()->Self{ fn default() -> Self {
Self{ Self{
spawn_point:Planar64Vec3::int(0,50,0), spawn_point:Planar64Vec3::int(0,50,0),
body:Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)), body: Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
time:Time::ZERO, time: Time::ZERO,
style:StyleModifiers::default(), style:StyleModifiers::default(),
touching:TouchingState::default(), touching:TouchingState::default(),
models:PhysicsModels::default(), models:PhysicsModels::default(),
bvh:crate::bvh::BvhNode::default(), bvh:crate::bvh::BvhNode::default(),
move_state: MoveState::Air, move_state: MoveState::Air,
camera:PhysicsCamera::default(), camera: PhysicsCamera::from_offset(Planar64Vec3::int(0,2,0)),//4.5-2.5=2
next_mouse:MouseState::default(), next_mouse: MouseState::default(),
controls:0, controls: 0,
world:WorldState{}, world:WorldState{},
game:GameMechanicsState::default(), game:GameMechanicsState::default(),
modes:Modes::default(), modes:Modes::default(),
@@ -800,7 +741,6 @@ impl PhysicsState {
PhysicsOutputState{ PhysicsOutputState{
body:self.body.clone(), body:self.body.clone(),
camera:self.camera.clone(), camera:self.camera.clone(),
camera_offset:self.style.camera_offset.clone(),
} }
} }
@@ -816,15 +756,19 @@ impl PhysicsState {
pub fn generate_models(&mut self,indexed_models:&crate::model::IndexedModelInstances){ pub fn generate_models(&mut self,indexed_models:&crate::model::IndexedModelInstances){
let mut starts=Vec::new(); let mut starts=Vec::new();
let mut spawns=Vec::new(); let mut spawns=Vec::new();
let mut ordered_checkpoints=Vec::new();
let mut unordered_checkpoints=Vec::new();
for model in &indexed_models.models{ for model in &indexed_models.models{
//make aabb and run vertices to get realistic bounds //make aabb and run vertices to get realistic bounds
for model_instance in &model.instances{ for model_instance in &model.instances{
if let Some(model_physics)=PhysicsModel::from_model(model,model_instance){ if let Some(model_physics)=ModelPhysics::from_model(model,model_instance){
let model_id=self.models.push(model_physics); let model_id=self.models.push(model_physics);
for attr in &model_instance.temp_indexing{ for attr in &model_instance.temp_indexing{
match attr{ match attr{
crate::model::TempIndexedAttributes::Start(s)=>starts.push((model_id,s.clone())), crate::model::TempIndexedAttributes::Start(s)=>starts.push((model_id,s.clone())),
crate::model::TempIndexedAttributes::Spawn(s)=>spawns.push((model_id,s.clone())), crate::model::TempIndexedAttributes::Spawn(s)=>spawns.push((model_id,s.clone())),
crate::model::TempIndexedAttributes::OrderedCheckpoint(s)=>ordered_checkpoints.push((model_id,s.clone())),
crate::model::TempIndexedAttributes::UnorderedCheckpoint(s)=>unordered_checkpoints.push((model_id,s.clone())),
crate::model::TempIndexedAttributes::Wormhole(s)=>{self.models.model_id_from_wormhole_id.insert(s.wormhole_id,model_id);}, crate::model::TempIndexedAttributes::Wormhole(s)=>{self.models.model_id_from_wormhole_id.insert(s.wormhole_id,model_id);},
} }
} }
@@ -836,9 +780,9 @@ impl PhysicsState {
//this code builds ModeDescriptions from the unsorted lists at the top of the function //this code builds ModeDescriptions from the unsorted lists at the top of the function
starts.sort_by_key(|tup|tup.1.mode_id); starts.sort_by_key(|tup|tup.1.mode_id);
let mut mode_id_from_map_mode_id=std::collections::HashMap::new(); let mut mode_id_from_map_mode_id=std::collections::HashMap::new();
let mut modedatas:Vec<(usize,Vec<(u32,usize)>,u32)>=starts.into_iter().enumerate().map(|(i,(model_id,s))|{ let mut modedatas:Vec<(usize,Vec<(u32,usize)>,Vec<(u32,usize)>,Vec<usize>,u32)>=starts.into_iter().enumerate().map(|(i,(model_id,s))|{
mode_id_from_map_mode_id.insert(s.mode_id,i); mode_id_from_map_mode_id.insert(s.mode_id,i);
(model_id,Vec::new(),s.mode_id) (model_id,Vec::new(),Vec::new(),Vec::new(),s.mode_id)
}).collect(); }).collect();
for (model_id,s) in spawns{ for (model_id,s) in spawns{
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){ if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
@@ -847,13 +791,30 @@ impl PhysicsState {
} }
} }
} }
for (model_id,s) in ordered_checkpoints{
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
if let Some(modedata)=modedatas.get_mut(*mode_id){
modedata.2.push((s.checkpoint_id,model_id));
}
}
}
for (model_id,s) in unordered_checkpoints{
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
if let Some(modedata)=modedatas.get_mut(*mode_id){
modedata.3.push(model_id);
}
}
}
for mut tup in modedatas.into_iter(){ for mut tup in modedatas.into_iter(){
tup.1.sort_by_key(|tup|tup.0); tup.1.sort_by_key(|tup|tup.0);
tup.2.sort_by_key(|tup|tup.0);
let mut eshmep1=std::collections::HashMap::new(); let mut eshmep1=std::collections::HashMap::new();
let mut eshmep2=std::collections::HashMap::new(); let mut eshmep2=std::collections::HashMap::new();
self.modes.insert(tup.2,crate::model::ModeDescription{ self.modes.insert(tup.4,crate::model::ModeDescription{
start:tup.0, start:tup.0,
spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(), spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(),
ordered_checkpoints:tup.2.into_iter().enumerate().map(|(i,tup)|{eshmep2.insert(tup.0,i);tup.1}).collect(),
unordered_checkpoints:tup.3,
spawn_from_stage_id:eshmep1, spawn_from_stage_id:eshmep1,
ordered_checkpoint_from_checkpoint_id:eshmep2, ordered_checkpoint_from_checkpoint_id:eshmep2,
}); });
@@ -894,14 +855,12 @@ impl PhysicsState {
} }
} }
fn next_strafe_instruction(&self)->Option<TimedInstruction<PhysicsInstruction>>{ fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
self.style.strafe.as_ref().map(|strafe|{ return Some(TimedInstruction{
TimedInstruction{ time:Time::from_nanos(self.style.strafe_tick_rate.rhs_div_int(self.style.strafe_tick_rate.mul_int(self.time.nanos())+1)),
time:Time::from_nanos(strafe.tick_rate.rhs_div_int(strafe.tick_rate.mul_int(self.time.nanos())+1)), //only poll the physics if there is a before and after mouse event
//only poll the physics if there is a before and after mouse event instruction:PhysicsInstruction::StrafeTick
instruction:PhysicsInstruction::StrafeTick });
}
})
} }
//state mutated on collision: //state mutated on collision:
@@ -935,20 +894,16 @@ impl PhysicsState {
// }); // });
// } // }
fn refresh_walk_target(&mut self)->Option<Planar64Vec3>{ fn refresh_walk_target(&mut self){
match &mut self.move_state{ match &mut self.move_state{
MoveState::Air|MoveState::Water=>None, MoveState::Air|MoveState::Water=>(),
MoveState::Walk(WalkState{normal,state})=>{ MoveState::Walk(WalkState{normal,state})=>{
let n=normal; let n=normal;
let a; (*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
Some(a)
}, },
MoveState::Ladder(WalkState{normal,state})=>{ MoveState::Ladder(WalkState{normal,state})=>{
let n=normal; let n=normal;
let a; (*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
Some(a)
}, },
} }
} }
@@ -1119,7 +1074,7 @@ impl PhysicsState {
}, },
} }
//generate instruction //generate instruction
if let Some(_face) = exit_face{ if let Some(face) = exit_face{
return Some(TimedInstruction { return Some(TimedInstruction {
time: best_time, time: best_time,
instruction: PhysicsInstruction::CollisionEnd(collision_data.clone()) instruction: PhysicsInstruction::CollisionEnd(collision_data.clone())
@@ -1284,13 +1239,8 @@ fn teleport(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,poi
//TODO: calculate contacts and determine the actual state //TODO: calculate contacts and determine the actual state
//touching.recalculate(body); //touching.recalculate(body);
} }
fn teleport_to_spawn(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,mode:&crate::model::ModeDescription,models:&PhysicsModels,stage_id:u32)->Option<MoveState>{
let model=models.get(*mode.get_spawn_model_id(stage_id)? as usize)?;
let point=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox_halfsize.y()+Planar64::ONE/16);
Some(teleport(body,touching,style,point))
}
fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body,model:&PhysicsModel)->Option<MoveState>{ fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body,model:&ModelPhysics)->Option<MoveState>{
match teleport_behaviour{ match teleport_behaviour{
Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{ Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
if stage_element.force||game.stage_id<stage_element.stage_id{ if stage_element.force||game.stage_id<stage_element.stage_id{
@@ -1301,24 +1251,12 @@ fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehav
crate::model::StageElementBehaviour::Trigger crate::model::StageElementBehaviour::Trigger
|crate::model::StageElementBehaviour::Teleport=>{ |crate::model::StageElementBehaviour::Teleport=>{
//I guess this is correct behaviour when trying to teleport to a non-existent spawn but it's still weird //I guess this is correct behaviour when trying to teleport to a non-existent spawn but it's still weird
teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id) let model=models.get(*modes.get_mode(stage_element.mode_id)?.get_spawn_model_id(game.stage_id)? as usize)?;
let point=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox_halfsize.y()+Planar64::ONE/16);
Some(teleport(body,touching,style,point))
}, },
crate::model::StageElementBehaviour::Platform=>None, crate::model::StageElementBehaviour::Platform=>None,
&crate::model::StageElementBehaviour::JumpLimit(jump_limit)=>{ crate::model::StageElementBehaviour::JumpLimit(_)=>None,//TODO
//let count=game.jump_counts.get(&model.id);
//TODO
None
},
&crate::model::StageElementBehaviour::Checkpoint{ordered_checkpoint_id,unordered_checkpoint_count}=>{
if (ordered_checkpoint_id.is_none()||ordered_checkpoint_id.is_some_and(|id|id<game.next_ordered_checkpoint_id))
&&unordered_checkpoint_count<=game.unordered_checkpoints.len() as u32{
//pass
None
}else{
//fail
teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
}
},
} }
}, },
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{ Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
@@ -1393,7 +1331,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
match booster{ match booster{
&crate::model::GameMechanicBooster::Affine(transform)=>v=transform.transform_point3(v), &crate::model::GameMechanicBooster::Affine(transform)=>v=transform.transform_point3(v),
&crate::model::GameMechanicBooster::Velocity(velocity)=>v+=velocity, &crate::model::GameMechanicBooster::Velocity(velocity)=>v+=velocity,
&crate::model::GameMechanicBooster::Energy{direction: _,energy: _}=>todo!(), &crate::model::GameMechanicBooster::Energy{direction,energy}=>todo!(),
} }
self.touching.constrain_velocity(&self.models,&mut v); self.touching.constrain_velocity(&self.models,&mut v);
}, },
@@ -1404,10 +1342,10 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
match trajectory{ match trajectory{
crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(), crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
crate::model::GameMechanicSetTrajectory::Height(_) => todo!(), crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point: _, time: _ } => todo!(), crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point, time } => todo!(),
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point: _, speed: _, trajectory_choice: _ } => todo!(), crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point, speed, trajectory_choice } => todo!(),
&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity, &crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
crate::model::GameMechanicSetTrajectory::DotVelocity { direction: _, dot: _ } => todo!(), crate::model::GameMechanicSetTrajectory::DotVelocity { direction, dot } => todo!(),
} }
self.touching.constrain_velocity(&self.models,&mut v); self.touching.constrain_velocity(&self.models,&mut v);
}, },
@@ -1417,11 +1355,9 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){ if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
self.jump(); self.jump();
} }
if let Some(a)=self.refresh_walk_target(){ self.refresh_walk_target();
self.body.acceleration=a;
}
}, },
PhysicsCollisionAttributes::Intersect{intersecting: _,general}=>{ PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop //I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
self.touching.insert_intersect(c.model,c); self.touching.insert_intersect(c.model,c);
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model); run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model);
@@ -1431,12 +1367,9 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
PhysicsInstruction::CollisionEnd(c) => { PhysicsInstruction::CollisionEnd(c) => {
let model=c.model(&self.models).unwrap(); let model=c.model(&self.models).unwrap();
match &model.attributes{ match &model.attributes{
PhysicsCollisionAttributes::Contact{contacting: _,general: _}=>{ PhysicsCollisionAttributes::Contact{contacting,general}=>{
self.touching.remove_contact(c.model);//remove contact before calling contact_constrain_acceleration self.touching.remove_contact(c.model);//remove contact before calling contact_constrain_acceleration
let mut a=self.style.gravity; let mut a=self.style.gravity;
if let Some(rocket_force)=self.style.rocket_force{
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
}
self.touching.constrain_acceleration(&self.models,&mut a); self.touching.constrain_acceleration(&self.models,&mut a);
self.body.acceleration=a; self.body.acceleration=a;
//check ground //check ground
@@ -1446,12 +1379,10 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
//TODO: make this more advanced checking contacts //TODO: make this more advanced checking contacts
self.move_state=MoveState::Air; self.move_state=MoveState::Air;
}, },
_=>if let Some(a)=self.refresh_walk_target(){ _=>self.refresh_walk_target(),
self.body.acceleration=a;
},
} }
}, },
PhysicsCollisionAttributes::Intersect{intersecting: _,general: _}=>{ PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
self.touching.remove_intersect(c.model); self.touching.remove_intersect(c.model);
}, },
} }
@@ -1525,14 +1456,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle! PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
} }
if refresh_walk_target{ if refresh_walk_target{
if let Some(a)=self.refresh_walk_target(){ self.refresh_walk_target();
self.body.acceleration=a;
}else if let Some(rocket_force)=self.style.rocket_force{
let mut a=self.style.gravity;
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
self.touching.constrain_acceleration(&self.models,&mut a);
self.body.acceleration=a;
}
} }
}, },
} }

View File

@@ -126,21 +126,17 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
]; ];
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
pub fn unit_sphere()->crate::model::IndexedModel{ pub fn unit_sphere()->crate::model::IndexedModel{
unit_cube() let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),Color4::ONE).remove(0);
} for pos in indexed_model.unique_pos.iter_mut(){
#[derive(Default)] *pos=*pos/2;
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
impl CubeFaceDescription{
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
} }
indexed_model
} }
pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
pub fn unit_cube()->crate::model::IndexedModel{ pub fn unit_cube()->crate::model::IndexedModel{
let mut t=CubeFaceDescription::default(); let mut t=CubeFaceDescription::new();
t.insert(CubeFace::Right,FaceDescription::default()); t.insert(CubeFace::Right,FaceDescription::default());
t.insert(CubeFace::Top,FaceDescription::default()); t.insert(CubeFace::Top,FaceDescription::default());
t.insert(CubeFace::Back,FaceDescription::default()); t.insert(CubeFace::Back,FaceDescription::default());
@@ -149,21 +145,17 @@ pub fn unit_cube()->crate::model::IndexedModel{
t.insert(CubeFace::Front,FaceDescription::default()); t.insert(CubeFace::Front,FaceDescription::default());
generate_partial_unit_cube(t) generate_partial_unit_cube(t)
} }
const TEAPOT_TRANSFORM:crate::integer::Planar64Mat3=crate::integer::Planar64Mat3::int_from_cols_array([0,1,0, -1,0,0, 0,0,1]);
pub fn unit_cylinder()->crate::model::IndexedModel{ pub fn unit_cylinder()->crate::model::IndexedModel{
unit_cube() let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),Color4::ONE).remove(0);
} for pos in indexed_model.unique_pos.iter_mut(){
#[derive(Default)] *pos=TEAPOT_TRANSFORM*(*pos)/10;
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
impl WedgeFaceDescription{
pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
} }
indexed_model
} }
pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
pub fn unit_wedge()->crate::model::IndexedModel{ pub fn unit_wedge()->crate::model::IndexedModel{
let mut t=WedgeFaceDescription::default(); let mut t=WedgeFaceDescription::new();
t.insert(WedgeFace::Right,FaceDescription::default()); t.insert(WedgeFace::Right,FaceDescription::default());
t.insert(WedgeFace::TopFront,FaceDescription::default()); t.insert(WedgeFace::TopFront,FaceDescription::default());
t.insert(WedgeFace::Back,FaceDescription::default()); t.insert(WedgeFace::Back,FaceDescription::default());
@@ -171,18 +163,9 @@ pub fn unit_wedge()->crate::model::IndexedModel{
t.insert(WedgeFace::Bottom,FaceDescription::default()); t.insert(WedgeFace::Bottom,FaceDescription::default());
generate_partial_unit_wedge(t) generate_partial_unit_wedge(t)
} }
#[derive(Default)] pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
impl CornerWedgeFaceDescription{
pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cornerwedge()->crate::model::IndexedModel{ pub fn unit_cornerwedge()->crate::model::IndexedModel{
let mut t=CornerWedgeFaceDescription::default(); let mut t=CornerWedgeFaceDescription::new();
t.insert(CornerWedgeFace::Right,FaceDescription::default()); t.insert(CornerWedgeFace::Right,FaceDescription::default());
t.insert(CornerWedgeFace::TopBack,FaceDescription::default()); t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default()); t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
@@ -206,6 +189,18 @@ impl std::default::Default for FaceDescription{
} }
} }
} }
impl FaceDescription{
pub fn new(texture:u32,transform:glam::Affine2,color:Color4)->Self{
Self{texture:Some(texture),transform,color}
}
pub fn from_texture(texture:u32)->Self{
Self{
texture:Some(texture),
transform:glam::Affine2::IDENTITY,
color:Color4::ONE,
}
}
}
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive. //TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why //implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
@@ -217,7 +212,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
let mut groups=Vec::new(); let mut groups=Vec::new();
let mut transforms=Vec::new(); let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices. //note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.pairs(){ for (face,face_description) in face_descriptions.into_iter(){
//assume that scanning short lists is faster than hashing. //assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){ let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index transform_index
@@ -238,6 +233,14 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
generated_color.push(face_description.color); generated_color.push(face_description.color);
color_index color_index
} as u32; } as u32;
let face_id=match face{
CubeFace::Right => 0,
CubeFace::Top => 1,
CubeFace::Back => 2,
CubeFace::Left => 3,
CubeFace::Bottom => 4,
CubeFace::Front => 5,
};
//always push normal //always push normal
let normal_index=generated_normal.len() as u32; let normal_index=generated_normal.len() as u32;
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]); generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
@@ -324,7 +327,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
let mut groups=Vec::new(); let mut groups=Vec::new();
let mut transforms=Vec::new(); let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices. //note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.pairs(){ for (face,face_description) in face_descriptions.into_iter(){
//assume that scanning short lists is faster than hashing. //assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){ let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index transform_index
@@ -345,6 +348,13 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
generated_color.push(face_description.color); generated_color.push(face_description.color);
color_index color_index
} as u32; } as u32;
let face_id=match face{
WedgeFace::Right => 0,
WedgeFace::TopFront => 1,
WedgeFace::Back => 2,
WedgeFace::Left => 3,
WedgeFace::Bottom => 4,
};
//always push normal //always push normal
let normal_index=generated_normal.len() as u32; let normal_index=generated_normal.len() as u32;
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]); generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
@@ -429,7 +439,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
let mut groups=Vec::new(); let mut groups=Vec::new();
let mut transforms=Vec::new(); let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices. //note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.pairs(){ for (face,face_description) in face_descriptions.into_iter(){
//assume that scanning short lists is faster than hashing. //assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){ let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index transform_index
@@ -450,6 +460,13 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
generated_color.push(face_description.color); generated_color.push(face_description.color);
color_index color_index
} as u32; } as u32;
let face_id=match face{
CornerWedgeFace::Right => 0,
CornerWedgeFace::TopBack => 1,
CornerWedgeFace::TopLeft => 2,
CornerWedgeFace::Bottom => 3,
CornerWedgeFace::Front => 4,
};
//always push normal //always push normal
let normal_index=generated_normal.len() as u32; let normal_index=generated_normal.len() as u32;
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]); generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);

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@@ -41,7 +41,6 @@ fn create_instance()->SetupContextPartial1{
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{ instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
backends, backends,
dx12_shader_compiler, dx12_shader_compiler,
..Default::default()
}), }),
} }
} }
@@ -63,8 +62,7 @@ impl SetupContextPartial2{
fn pick_adapter(self)->SetupContextPartial3{ fn pick_adapter(self)->SetupContextPartial3{
let adapter; let adapter;
//TODO: prefer adapter that implements optional features let optional_features=optional_features();
//let optional_features=optional_features();
let required_features=required_features(); let required_features=required_features();
//no helper function smh gotta write it myself //no helper function smh gotta write it myself
@@ -170,7 +168,6 @@ impl SetupContextPartial4{
.expect("Surface isn't supported by the adapter."); .expect("Surface isn't supported by the adapter.");
let surface_view_format=config.format.add_srgb_suffix(); let surface_view_format=config.format.add_srgb_suffix();
config.view_formats.push(surface_view_format); config.view_formats.push(surface_view_format);
config.present_mode=wgpu::PresentMode::AutoNoVsync;
self.surface.configure(&self.device, &config); self.surface.configure(&self.device, &config);
SetupContext{ SetupContext{

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@@ -21,7 +21,7 @@ struct WindowContext<'a>{
impl WindowContext<'_>{ impl WindowContext<'_>{
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{ fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0) winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0, self.screen_size.y as f32/2.0)
} }
fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) { fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) {
match event { match event {
@@ -32,7 +32,7 @@ impl WindowContext<'_>{
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap(); self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
} }
}, },
winit::event::WindowEvent::Focused(_state)=>{ winit::event::WindowEvent::Focused(state)=>{
//pause unpause //pause unpause
//recalculate pressed keys on focus //recalculate pressed keys on focus
}, },

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@@ -1,6 +1,6 @@
use std::thread; use std::thread;
use std::sync::{mpsc,Arc}; use std::sync::{mpsc,Arc};
use parking_lot::Mutex; use parking_lot::{Mutex,Condvar};
//WorkerPool //WorkerPool
struct Pool(u32); struct Pool(u32);

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@@ -1,69 +0,0 @@
use crate::integer::{Time,Planar64Vec3};
use crate::instruction::TimedInstruction;
/// A C0 continuous trajectory change.
enum TrajectoryC0{
TargetPointFuture(Planar64Vec3,Time),
TargetVelocityFuture(Planar64Vec3,Time),
UseAcceleration(Planar64Vec3),
}
/// A C1 continuous trajectory change.
enum TrajectoryC1{
TargetPointVelocityFuture(Planar64Vec3,Planar64Vec3,Time),
UseVelocityAcceleration(Planar64Vec3,Planar64Vec3),
TargetPointAcceleration(Planar64Vec3,Planar64Vec3),
}
struct Trajectory{
position:Planar64Vec3,
velocity:Planar64Vec3,
acceleration:Planar64Vec3,
}
impl Trajectory{
pub fn into_body(self,time:Time)->crate::physics::Body{
crate::physics::Body::new(self.position,self.velocity,self.acceleration,time)
}
}
//literally option... Option<Option<T>> doesn't seem ergonomic but is effectively what's needed
enum Edit<T>{
Change(T),
Unchanged,
}
/// Each property is specified as either changed or staying the same
struct EditAttributes{}
struct EditStyleModifiers{}
enum Instruction{
/// Keep Position, edit Velocity and Acceleration
ContinueTrajectoryC0(TrajectoryC0),
/// Keep Position and Velocity, edit acceleration
ContinueTrajectoryC1(TrajectoryC1),
/// Teleport to a new Position, Velocity, and Acceleration
NewTrajectory(Trajectory),
/// Change the object transform (teleport) This is also how the object must rotate!
EditTransform(crate::integer::Planar64Affine3),
/// Change specific attributes
EditAttributes(EditAttributes),
/// Change specific style modifiers
EditStyleModifiers(EditStyleModifiers),
}
// The moving platform script init function returns this object's initial state
struct Dynamic{
/// somehow allow a mutable state function to control the whole thing
pub next_instruction:Option<TimedInstruction<Instruction>>,
pub update:Box<dyn FnMut(TimedInstruction<Instruction>)->Option<TimedInstruction<Instruction>>>,
}
impl crate::instruction::InstructionEmitter<Instruction> for Dynamic{
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<Instruction>>{
self.next_instruction
}
}
impl crate::instruction::InstructionConsumer<Instruction> for Dynamic{
fn process_instruction(&mut self,instruction:TimedInstruction<Instruction>){
self.next_instruction=(self.update)(instruction);
}
}

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@@ -1 +0,0 @@
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm

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@@ -1 +0,0 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/

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@@ -1 +0,0 @@
cargo build --release --target x86_64-pc-windows-gnu

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@@ -1,4 +0,0 @@
mkdir -p ../target/demo
mv ../target/x86_64-pc-windows-gnu/release/strafe-client.exe ../target/demo/strafe-client.exe
rm ../target/demo.7z
7z a -t7z -mx=9 -mfb=273 -ms -md=31 -myx=9 -mtm=- -mmt -mmtf -md=1536m -mmf=bt3 -mmc=10000 -mpb=0 -mlc=0 ../target/demo.7z ../target/demo

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@@ -1 +0,0 @@
mangohud ../target/release/strafe-client "$1"

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@@ -1,4 +0,0 @@
[camera]
sensitivity_x=98384
fov_y=1.0
#fov_x_from_y_ratio=1.33333333333333333333333333333333

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@@ -1 +0,0 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_all/

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@@ -1 +0,0 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/

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@@ -1 +0,0 @@
mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm

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@@ -1 +0,0 @@
mangohud ../target/release/strafe-client surf_maps/5692145408.rbxm