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graphics-t
...
dynamic-ob
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665
Cargo.lock
generated
665
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -18,7 +18,7 @@ rbx_binary = "0.7.1"
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rbx_dom_weak = "2.5.0"
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rbx_dom_weak = "2.5.0"
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rbx_reflection_database = "0.2.7"
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rbx_reflection_database = "0.2.7"
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rbx_xml = "0.13.1"
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rbx_xml = "0.13.1"
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wgpu = "0.17.0"
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wgpu = "0.18.0"
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winit = { version = "0.29.2", features = ["rwh_05"] }
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winit = { version = "0.29.2", features = ["rwh_05"] }
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#[profile.release]
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#[profile.release]
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44
src/bvh.rs
44
src/bvh.rs
@@ -9,22 +9,34 @@ use crate::aabb::Aabb;
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//start with bisection into octrees because a bad bvh is still 1000x better than no bvh
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//start with bisection into octrees because a bad bvh is still 1000x better than no bvh
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//sort the centerpoints on each axis (3 lists)
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//sort the centerpoints on each axis (3 lists)
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//bv is put into octant based on whether it is upper or lower in each list
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//bv is put into octant based on whether it is upper or lower in each list
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enum BvhNodeContent{
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Branch(Vec<BvhNode>),
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Leaf(usize),
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}
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impl Default for BvhNodeContent{
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fn default()->Self{
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Self::Branch(Vec::new())
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}
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}
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#[derive(Default)]
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#[derive(Default)]
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pub struct BvhNode{
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pub struct BvhNode{
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children:Vec<Self>,
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content:BvhNodeContent,
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models:Vec<usize>,
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aabb:Aabb,
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aabb:Aabb,
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}
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}
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impl BvhNode{
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impl BvhNode{
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pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
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pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
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for &model in &self.models{
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match &self.content{
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f(model);
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&BvhNodeContent::Leaf(model)=>f(model),
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}
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BvhNodeContent::Branch(children)=>for child in children{
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for child in &self.children{
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//this test could be moved outside the match statement
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if aabb.intersects(&child.aabb){
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//but that would test the root node aabb
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child.the_tester(aabb,f);
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//you're probably not going to spend a lot of time outside the map,
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}
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//so the test is extra work for nothing
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if aabb.intersects(&child.aabb){
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child.the_tester(aabb,f);
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}
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},
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}
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}
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}
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}
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}
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}
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@@ -37,10 +49,15 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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let n=boxen.len();
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let n=boxen.len();
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if n<20{
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if n<20{
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let mut aabb=Aabb::default();
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let mut aabb=Aabb::default();
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let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0}).collect();
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let nodes=boxen.into_iter().map(|b|{
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aabb.join(&b.1);
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BvhNode{
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content:BvhNodeContent::Leaf(b.0),
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aabb:b.1,
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}
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}).collect();
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BvhNode{
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BvhNode{
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children:Vec::new(),
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content:BvhNodeContent::Branch(nodes),
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models,
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aabb,
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aabb,
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}
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}
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}else{
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}else{
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@@ -99,8 +116,7 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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node
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node
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}).collect();
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}).collect();
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BvhNode{
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BvhNode{
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children,
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content:BvhNodeContent::Branch(children),
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models:Vec::new(),
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aabb,
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aabb,
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}
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}
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}
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}
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@@ -3,11 +3,11 @@ pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
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pub struct CompatNWorker<'a,Task>{
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pub struct CompatNWorker<'a,Task>{
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data:std::marker::PhantomData<Task>,
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data:std::marker::PhantomData<Task>,
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f:Box<dyn FnMut(Task)+'a>,
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f:Box<dyn FnMut(Task)+Send+'a>,
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}
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}
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impl<'a,Task> CompatNWorker<'a,Task>{
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impl<'a,Task> CompatNWorker<'a,Task>{
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pub fn new(f:impl FnMut(Task)+'a)->CompatNWorker<'a,Task>{
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pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
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Self{
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Self{
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data:std::marker::PhantomData,
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data:std::marker::PhantomData,
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f:Box::new(f),
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f:Box::new(f),
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151
src/graphics.rs
151
src/graphics.rs
@@ -1,24 +1,38 @@
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use std::borrow::Cow;
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use std::borrow::Cow;
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use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
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use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
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use crate::model_graphics::{GraphicsVertex,ModelGraphicsColor4,ModelGraphicsInstance,ModelGraphicsSingleTexture,IndexedModelGraphicsSingleTexture,IndexedGroupFixedTexture};
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use crate::model_graphics::{GraphicsVertex,GraphicsModelColor4,GraphicsModelInstance,GraphicsModelSingleTexture,IndexedGraphicsModelSingleTexture,IndexedGroupFixedTexture};
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#[derive(Clone)]
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#[derive(Clone)]
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pub struct ModelUpdate{
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pub struct GraphicsModelUpdate{
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transform:Option<glam::Mat4>,
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transform:Option<glam::Mat4>,
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color:Option<glam::Vec4>,
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color:Option<glam::Vec4>,
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}
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}
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struct Entity {
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struct Entity{
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index_count: u32,
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index_count:u32,
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index_buf: wgpu::Buffer,
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index_buf:wgpu::Buffer,
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}
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fn create_entities<T:bytemuck::Pod>(device:&wgpu::Device,entities:&Vec<Vec<T>>)->Vec<Entity>{
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entities.iter().map(|indices|{
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let index_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some("Index"),
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contents:bytemuck::cast_slice(indices),
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usage:wgpu::BufferUsages::INDEX,
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});
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Entity{
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index_buf,
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index_count:indices.len() as u32,
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}
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}).collect()
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}
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}
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struct ModelGraphics {
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struct GraphicsModel{
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instances: Vec<ModelGraphicsInstance>,
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entities:Vec<Entity>,
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vertex_buf: wgpu::Buffer,
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model_buf:wgpu::Buffer,
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entities: Vec<Entity>,
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vertex_buf:wgpu::Buffer,
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bind_group: wgpu::BindGroup,
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bind_group:wgpu::BindGroup,
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model_buf: wgpu::Buffer,
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index_format:wgpu::IndexFormat,
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instances:Vec<GraphicsModelInstance>,
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}
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}
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pub struct GraphicsSamplers{
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pub struct GraphicsSamplers{
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@@ -57,12 +71,6 @@ fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -
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)
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)
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}
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}
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impl GraphicsCamera{
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impl GraphicsCamera{
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pub fn new(screen_size:glam::UVec2,fov:glam::Vec2)->Self{
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Self{
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screen_size,
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fov,
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}
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}
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pub fn proj(&self)->glam::Mat4{
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pub fn proj(&self)->glam::Mat4{
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perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
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perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
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}
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}
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@@ -102,7 +110,7 @@ pub struct GraphicsState{
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camera:GraphicsCamera,
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camera:GraphicsCamera,
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camera_buf: wgpu::Buffer,
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camera_buf: wgpu::Buffer,
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temp_squid_texture_view: wgpu::TextureView,
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temp_squid_texture_view: wgpu::TextureView,
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models: Vec<ModelGraphics>,
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models: Vec<GraphicsModel>,
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depth_view: wgpu::TextureView,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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staging_belt: wgpu::util::StagingBelt,
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}
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}
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@@ -206,15 +214,15 @@ impl GraphicsState{
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let indexed_models_len=indexed_models.models.len();
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let indexed_models_len=indexed_models.models.len();
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let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
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let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
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for model in indexed_models.models.into_iter(){
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for model in indexed_models.models.into_iter(){
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//convert ModelInstance into ModelGraphicsInstance
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//convert ModelInstance into GraphicsModelInstance
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let instances:Vec<ModelGraphicsInstance>=model.instances.into_iter().filter_map(|instance|{
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let instances:Vec<GraphicsModelInstance>=model.instances.into_iter().filter_map(|instance|{
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if instance.color.w==0.0{
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if instance.color.w==0.0{
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None
|
None
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}else{
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}else{
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Some(ModelGraphicsInstance{
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Some(GraphicsModelInstance{
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transform: instance.transform.into(),
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transform: instance.transform.into(),
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normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(),
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normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(),
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color:ModelGraphicsColor4::from(instance.color),
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color:GraphicsModelColor4::from(instance.color),
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})
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})
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}
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}
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}).collect();
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}).collect();
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@@ -233,7 +241,7 @@ impl GraphicsState{
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//create new texture_index
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//create new texture_index
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let texture_index=unique_textures.len();
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let texture_index=unique_textures.len();
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unique_textures.push(group.texture);
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unique_textures.push(group.texture);
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unique_texture_models.push(IndexedModelGraphicsSingleTexture{
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unique_texture_models.push(IndexedGraphicsModelSingleTexture{
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unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
|
unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
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unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(),
|
unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(),
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unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
|
unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
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@@ -367,10 +375,10 @@ impl GraphicsState{
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//creating the vertex map is slightly different because the vertices are directly hashable
|
//creating the vertex map is slightly different because the vertices are directly hashable
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let map_vertex_id:Vec<u32>=model.unique_vertices.iter().map(|unmapped_vertex|{
|
let map_vertex_id:Vec<u32>=model.unique_vertices.iter().map(|unmapped_vertex|{
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let vertex=crate::model::IndexedVertex{
|
let vertex=crate::model::IndexedVertex{
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pos:map_pos_id[unmapped_vertex.pos as usize] as u32,
|
pos:map_pos_id[unmapped_vertex.pos as usize],
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tex:map_tex_id[unmapped_vertex.tex as usize] as u32,
|
tex:map_tex_id[unmapped_vertex.tex as usize],
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normal:map_normal_id[unmapped_vertex.normal as usize] as u32,
|
normal:map_normal_id[unmapped_vertex.normal as usize],
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color:map_color_id[unmapped_vertex.color as usize] as u32,
|
color:map_color_id[unmapped_vertex.color as usize],
|
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};
|
};
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(if let Some(&vertex_id)=vertex_id_from.get(&vertex){
|
(if let Some(&vertex_id)=vertex_id_from.get(&vertex){
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vertex_id
|
vertex_id
|
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@@ -388,7 +396,7 @@ impl GraphicsState{
|
|||||||
}
|
}
|
||||||
}
|
}
|
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//push model into dedup
|
//push model into dedup
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deduplicated_models.push(IndexedModelGraphicsSingleTexture{
|
deduplicated_models.push(IndexedGraphicsModelSingleTexture{
|
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unique_pos,
|
unique_pos,
|
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unique_tex,
|
unique_tex,
|
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unique_normal,
|
unique_normal,
|
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@@ -398,7 +406,7 @@ impl GraphicsState{
|
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groups:vec![IndexedGroupFixedTexture{
|
groups:vec![IndexedGroupFixedTexture{
|
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polys
|
polys
|
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}],
|
}],
|
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instances:vec![ModelGraphicsInstance{
|
instances:vec![GraphicsModelInstance{
|
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transform:glam::Mat4::IDENTITY,
|
transform:glam::Mat4::IDENTITY,
|
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normal_transform:glam::Mat3::IDENTITY,
|
normal_transform:glam::Mat3::IDENTITY,
|
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color
|
color
|
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@@ -416,10 +424,9 @@ impl GraphicsState{
|
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|
|
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//de-index models
|
//de-index models
|
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let deduplicated_models_len=deduplicated_models.len();
|
let deduplicated_models_len=deduplicated_models.len();
|
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let models:Vec<ModelGraphicsSingleTexture>=deduplicated_models.into_iter().map(|model|{
|
let models:Vec<GraphicsModelSingleTexture>=deduplicated_models.into_iter().map(|model|{
|
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let mut vertices = Vec::new();
|
let mut vertices = Vec::new();
|
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let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
|
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
|
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let mut entities = Vec::new();
|
|
||||||
//this mut be combined in a more complex way if the models use different render patterns per group
|
//this mut be combined in a more complex way if the models use different render patterns per group
|
||||||
let mut indices = Vec::new();
|
let mut indices = Vec::new();
|
||||||
for group in model.groups {
|
for group in model.groups {
|
||||||
@@ -430,7 +437,7 @@ impl GraphicsState{
|
|||||||
if let Some(&i)=index_from_vertex.get(&vertex_index){
|
if let Some(&i)=index_from_vertex.get(&vertex_index){
|
||||||
indices.push(i);
|
indices.push(i);
|
||||||
}else{
|
}else{
|
||||||
let i=vertices.len() as u16;
|
let i=vertices.len();
|
||||||
let vertex=&model.unique_vertices[vertex_index as usize];
|
let vertex=&model.unique_vertices[vertex_index as usize];
|
||||||
vertices.push(GraphicsVertex{
|
vertices.push(GraphicsVertex{
|
||||||
pos: model.unique_pos[vertex.pos as usize],
|
pos: model.unique_pos[vertex.pos as usize],
|
||||||
@@ -445,11 +452,16 @@ impl GraphicsState{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
entities.push(indices);
|
GraphicsModelSingleTexture{
|
||||||
ModelGraphicsSingleTexture{
|
|
||||||
instances:model.instances,
|
instances:model.instances,
|
||||||
|
entities:if (u32::MAX as usize)<vertices.len(){
|
||||||
|
panic!("Model has too many vertices!")
|
||||||
|
}else if (u16::MAX as usize)<vertices.len(){
|
||||||
|
crate::model_graphics::Entities::U32(vec![indices.into_iter().map(|vertex_id|vertex_id as u32).collect()])
|
||||||
|
}else{
|
||||||
|
crate::model_graphics::Entities::U16(vec![indices.into_iter().map(|vertex_id|vertex_id as u16).collect()])
|
||||||
|
},
|
||||||
vertices,
|
vertices,
|
||||||
entities,
|
|
||||||
texture:model.texture,
|
texture:model.texture,
|
||||||
}
|
}
|
||||||
}).collect();
|
}).collect();
|
||||||
@@ -502,20 +514,17 @@ impl GraphicsState{
|
|||||||
usage: wgpu::BufferUsages::VERTEX,
|
usage: wgpu::BufferUsages::VERTEX,
|
||||||
});
|
});
|
||||||
//all of these are being moved here
|
//all of these are being moved here
|
||||||
self.models.push(ModelGraphics{
|
self.models.push(GraphicsModel{
|
||||||
instances:instances_chunk.to_vec(),
|
instances:instances_chunk.to_vec(),
|
||||||
vertex_buf,
|
vertex_buf,
|
||||||
entities: model.entities.iter().map(|indices|{
|
index_format:match &model.entities{
|
||||||
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
crate::model_graphics::Entities::U32(_)=>wgpu::IndexFormat::Uint32,
|
||||||
label: Some("Index"),
|
crate::model_graphics::Entities::U16(_)=>wgpu::IndexFormat::Uint16,
|
||||||
contents: bytemuck::cast_slice(&indices),
|
},
|
||||||
usage: wgpu::BufferUsages::INDEX,
|
entities:match &model.entities{
|
||||||
});
|
crate::model_graphics::Entities::U32(entities)=>create_entities(device,entities),
|
||||||
Entity {
|
crate::model_graphics::Entities::U16(entities)=>create_entities(device,entities),
|
||||||
index_buf,
|
},
|
||||||
index_count: indices.len() as u32,
|
|
||||||
}
|
|
||||||
}).collect(),
|
|
||||||
bind_group: model_bind_group,
|
bind_group: model_bind_group,
|
||||||
model_buf,
|
model_buf,
|
||||||
});
|
});
|
||||||
@@ -620,6 +629,7 @@ impl GraphicsState{
|
|||||||
mag_filter: wgpu::FilterMode::Linear,
|
mag_filter: wgpu::FilterMode::Linear,
|
||||||
min_filter: wgpu::FilterMode::Linear,
|
min_filter: wgpu::FilterMode::Linear,
|
||||||
mipmap_filter: wgpu::FilterMode::Linear,
|
mipmap_filter: wgpu::FilterMode::Linear,
|
||||||
|
anisotropy_clamp:16,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -802,6 +812,7 @@ impl GraphicsState{
|
|||||||
}),
|
}),
|
||||||
primitive: wgpu::PrimitiveState {
|
primitive: wgpu::PrimitiveState {
|
||||||
front_face: wgpu::FrontFace::Cw,
|
front_face: wgpu::FrontFace::Cw,
|
||||||
|
cull_mode:Some(wgpu::Face::Front),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
},
|
},
|
||||||
depth_stencil: Some(wgpu::DepthStencilState {
|
depth_stencil: Some(wgpu::DepthStencilState {
|
||||||
@@ -875,8 +886,8 @@ impl GraphicsState{
|
|||||||
config:&wgpu::SurfaceConfiguration,
|
config:&wgpu::SurfaceConfiguration,
|
||||||
user_settings:&crate::settings::UserSettings,
|
user_settings:&crate::settings::UserSettings,
|
||||||
) {
|
) {
|
||||||
self.depth_view = Self::create_depth_texture(config,device);
|
self.depth_view=Self::create_depth_texture(config,device);
|
||||||
self.camera.screen_size=glam::uvec2(config.width, config.height);
|
self.camera.screen_size=glam::uvec2(config.width,config.height);
|
||||||
self.load_user_settings(user_settings);
|
self.load_user_settings(user_settings);
|
||||||
}
|
}
|
||||||
pub fn render(
|
pub fn render(
|
||||||
@@ -934,17 +945,19 @@ impl GraphicsState{
|
|||||||
b: 0.3,
|
b: 0.3,
|
||||||
a: 1.0,
|
a: 1.0,
|
||||||
}),
|
}),
|
||||||
store: true,
|
store:wgpu::StoreOp::Store,
|
||||||
},
|
},
|
||||||
})],
|
})],
|
||||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||||
view: &self.depth_view,
|
view: &self.depth_view,
|
||||||
depth_ops: Some(wgpu::Operations {
|
depth_ops: Some(wgpu::Operations {
|
||||||
load: wgpu::LoadOp::Clear(1.0),
|
load: wgpu::LoadOp::Clear(1.0),
|
||||||
store: false,
|
store:wgpu::StoreOp::Discard,
|
||||||
}),
|
}),
|
||||||
stencil_ops: None,
|
stencil_ops: None,
|
||||||
}),
|
}),
|
||||||
|
timestamp_writes:Default::default(),
|
||||||
|
occlusion_query_set:Default::default(),
|
||||||
});
|
});
|
||||||
|
|
||||||
rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
|
rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
|
||||||
@@ -955,9 +968,9 @@ impl GraphicsState{
|
|||||||
rpass.set_bind_group(2, &model.bind_group, &[]);
|
rpass.set_bind_group(2, &model.bind_group, &[]);
|
||||||
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
|
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
|
||||||
|
|
||||||
for entity in model.entities.iter() {
|
for entity in model.entities.iter(){
|
||||||
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
|
rpass.set_index_buffer(entity.index_buf.slice(..),model.index_format);
|
||||||
rpass.draw_indexed(0..entity.index_count, 0, 0..model.instances.len() as u32);
|
rpass.draw_indexed(0..entity.index_count,0,0..model.instances.len() as u32);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -972,22 +985,22 @@ impl GraphicsState{
|
|||||||
}
|
}
|
||||||
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
|
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
|
||||||
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
|
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
|
||||||
fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
|
fn get_instances_buffer_data(instances:&[GraphicsModelInstance]) -> Vec<f32> {
|
||||||
let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
|
let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
|
||||||
for (i,mi) in instances.iter().enumerate(){
|
for (i,mi) in instances.iter().enumerate(){
|
||||||
let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);
|
let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);
|
||||||
//model transform
|
//model transform
|
||||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
||||||
//normal transform
|
//normal transform
|
||||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
|
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
|
||||||
raw.extend_from_slice(&[0.0]);
|
raw.extend_from_slice(&[0.0]);
|
||||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
|
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
|
||||||
raw.extend_from_slice(&[0.0]);
|
raw.extend_from_slice(&[0.0]);
|
||||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
|
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
|
||||||
raw.extend_from_slice(&[0.0]);
|
raw.extend_from_slice(&[0.0]);
|
||||||
//color
|
//color
|
||||||
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
|
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
|
||||||
raw.append(&mut v);
|
raw.append(&mut v);
|
||||||
}
|
}
|
||||||
raw
|
raw
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
pub enum Instruction{
|
pub enum Instruction{
|
||||||
Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2),
|
Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2),
|
||||||
//UpdateModel(crate::graphics::ModelUpdate),
|
//UpdateModel(crate::graphics::GraphicsModelUpdate),
|
||||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||||
GenerateModels(crate::model::IndexedModelInstances),
|
GenerateModels(crate::model::IndexedModelInstances),
|
||||||
ClearModels,
|
ClearModels,
|
||||||
@@ -22,6 +22,7 @@ pub fn new<'a>(
|
|||||||
device:wgpu::Device,
|
device:wgpu::Device,
|
||||||
queue:wgpu::Queue,
|
queue:wgpu::Queue,
|
||||||
)->crate::compat_worker::INWorker<'a,Instruction>{
|
)->crate::compat_worker::INWorker<'a,Instruction>{
|
||||||
|
let mut resize=None;
|
||||||
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
||||||
match ins{
|
match ins{
|
||||||
Instruction::GenerateModels(indexed_model_instances)=>{
|
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||||
@@ -31,13 +32,20 @@ pub fn new<'a>(
|
|||||||
graphics.clear();
|
graphics.clear();
|
||||||
},
|
},
|
||||||
Instruction::Resize(size,user_settings)=>{
|
Instruction::Resize(size,user_settings)=>{
|
||||||
println!("Resizing to {:?}",size);
|
resize=Some((size,user_settings));
|
||||||
config.width=size.width.max(1);
|
|
||||||
config.height=size.height.max(1);
|
|
||||||
surface.configure(&device,&config);
|
|
||||||
graphics.resize(&device,&config,&user_settings);
|
|
||||||
}
|
}
|
||||||
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
|
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
|
||||||
|
if let Some((size,user_settings))=&resize{
|
||||||
|
println!("Resizing to {:?}",size);
|
||||||
|
let t0=std::time::Instant::now();
|
||||||
|
config.width=size.width.max(1);
|
||||||
|
config.height=size.height.max(1);
|
||||||
|
surface.configure(&device,&config);
|
||||||
|
graphics.resize(&device,&config,user_settings);
|
||||||
|
println!("Resize took {:?}",t0.elapsed());
|
||||||
|
}
|
||||||
|
//clear every time w/e
|
||||||
|
resize=None;
|
||||||
//this has to go deeper somehow
|
//this has to go deeper somehow
|
||||||
let frame=match surface.get_current_texture(){
|
let frame=match surface.get_current_texture(){
|
||||||
Ok(frame)=>frame,
|
Ok(frame)=>frame,
|
||||||
|
|||||||
@@ -315,8 +315,8 @@ impl Angle32{
|
|||||||
pub fn clamp(&self,theta_min:Self,theta_max:Self)->Self{
|
pub fn clamp(&self,theta_min:Self,theta_max:Self)->Self{
|
||||||
//((max-min as u32)/2 as i32)+min
|
//((max-min as u32)/2 as i32)+min
|
||||||
let midpoint=((
|
let midpoint=((
|
||||||
u32::from_ne_bytes(theta_max.0.to_ne_bytes())
|
(theta_max.0 as u32)
|
||||||
.wrapping_sub(u32::from_ne_bytes(theta_min.0.to_ne_bytes()))
|
.wrapping_sub(theta_min.0 as u32)
|
||||||
/2
|
/2
|
||||||
) as i32)//(u32::MAX/2) as i32 ALWAYS works
|
) as i32)//(u32::MAX/2) as i32 ALWAYS works
|
||||||
.wrapping_add(theta_min.0);
|
.wrapping_add(theta_min.0);
|
||||||
|
|||||||
@@ -23,14 +23,6 @@ fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
|
|
||||||
let mut objects = std::vec::Vec::new();
|
|
||||||
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
|
|
||||||
//get ids
|
|
||||||
//clear vec
|
|
||||||
//next class
|
|
||||||
objects
|
|
||||||
}
|
|
||||||
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
|
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
|
||||||
Planar64Affine3::new(
|
Planar64Affine3::new(
|
||||||
Planar64Mat3::from_cols(
|
Planar64Mat3::from_cols(
|
||||||
@@ -60,6 +52,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
|||||||
force_can_collide=false;
|
force_can_collide=false;
|
||||||
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
|
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
|
||||||
},
|
},
|
||||||
|
"UnorderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Unordered{mode_id:0}),
|
||||||
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
|
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
|
||||||
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
|
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
|
||||||
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
|
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
|
||||||
@@ -118,6 +111,12 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
|||||||
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
|
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
|
||||||
_=>panic!("regex3[1] messed up bad"),
|
_=>panic!("regex3[1] messed up bad"),
|
||||||
}
|
}
|
||||||
|
}else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
|
||||||
|
.captures(other){
|
||||||
|
match &captures[1]{
|
||||||
|
"OrderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
|
||||||
|
_=>panic!("regex3[1] messed up bad"),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -218,9 +217,9 @@ type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
|||||||
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||||
#[derive(Clone,Eq,Hash,PartialEq)]
|
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||||
enum RobloxBasePartDescription{
|
enum RobloxBasePartDescription{
|
||||||
Sphere,
|
Sphere(RobloxPartDescription),
|
||||||
Part(RobloxPartDescription),
|
Part(RobloxPartDescription),
|
||||||
Cylinder,
|
Cylinder(RobloxPartDescription),
|
||||||
Wedge(RobloxWedgeDescription),
|
Wedge(RobloxWedgeDescription),
|
||||||
CornerWedge(RobloxCornerWedgeDescription),
|
CornerWedge(RobloxCornerWedgeDescription),
|
||||||
}
|
}
|
||||||
@@ -265,14 +264,12 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
|||||||
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
|
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
|
||||||
Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
|
Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
|
||||||
},
|
},
|
||||||
"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint(crate::model::TempAttrUnorderedCheckpoint{mode_id:0})),
|
|
||||||
other=>{
|
other=>{
|
||||||
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint|WormholeOut)(\d+)$");
|
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$");
|
||||||
if let Some(captures) = regman.captures(other) {
|
if let Some(captures) = regman.captures(other) {
|
||||||
match &captures[1]{
|
match &captures[1]{
|
||||||
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
|
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
|
||||||
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
|
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
|
||||||
"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint(crate::model::TempAttrOrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()})),
|
|
||||||
"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
|
"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
|
||||||
_=>None,
|
_=>None,
|
||||||
}
|
}
|
||||||
@@ -301,6 +298,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
|||||||
panic!("Part has no Shape!");
|
panic!("Part has no Shape!");
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"TrussPart"=>primitives::Primitives::Cube,
|
||||||
"WedgePart"=>primitives::Primitives::Wedge,
|
"WedgePart"=>primitives::Primitives::Wedge,
|
||||||
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||||
_=>{
|
_=>{
|
||||||
@@ -395,9 +393,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
|||||||
f5,//Cube::Front
|
f5,//Cube::Front
|
||||||
]=part_texture_description;
|
]=part_texture_description;
|
||||||
let basepart_texture_description=match shape{
|
let basepart_texture_description=match shape{
|
||||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
|
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere([f0,f1,f2,f3,f4,f5]),
|
||||||
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
|
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder([f0,f1,f2,f3,f4,f5]),
|
||||||
//use front face texture first and use top face texture as a fallback
|
//use front face texture first and use top face texture as a fallback
|
||||||
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
|
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
|
||||||
f0,//Cube::Right->Wedge::Right
|
f0,//Cube::Right->Wedge::Right
|
||||||
@@ -423,9 +421,10 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
|||||||
let model_id=indexed_models.len();
|
let model_id=indexed_models.len();
|
||||||
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||||
indexed_models.push(match basepart_texture_description{
|
indexed_models.push(match basepart_texture_description{
|
||||||
RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
|
RobloxBasePartDescription::Sphere(part_texture_description)
|
||||||
RobloxBasePartDescription::Part(part_texture_description)=>{
|
|RobloxBasePartDescription::Cylinder(part_texture_description)
|
||||||
let mut cube_face_description=primitives::CubeFaceDescription::new();
|
|RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||||
|
let mut cube_face_description=primitives::CubeFaceDescription::default();
|
||||||
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
||||||
cube_face_description.insert(
|
cube_face_description.insert(
|
||||||
match face_id{
|
match face_id{
|
||||||
@@ -444,9 +443,8 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
|||||||
}
|
}
|
||||||
primitives::generate_partial_unit_cube(cube_face_description)
|
primitives::generate_partial_unit_cube(cube_face_description)
|
||||||
},
|
},
|
||||||
RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
|
|
||||||
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
||||||
let mut wedge_face_description=primitives::WedgeFaceDescription::new();
|
let mut wedge_face_description=primitives::WedgeFaceDescription::default();
|
||||||
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
||||||
wedge_face_description.insert(
|
wedge_face_description.insert(
|
||||||
match face_id{
|
match face_id{
|
||||||
@@ -465,7 +463,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
|||||||
primitives::generate_partial_unit_wedge(wedge_face_description)
|
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||||
},
|
},
|
||||||
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
||||||
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
|
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::default();
|
||||||
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||||
cornerwedge_face_description.insert(
|
cornerwedge_face_description.insert(
|
||||||
match face_id{
|
match face_id{
|
||||||
|
|||||||
20
src/main.rs
20
src/main.rs
@@ -2,6 +2,7 @@ mod bvh;
|
|||||||
mod aabb;
|
mod aabb;
|
||||||
mod model;
|
mod model;
|
||||||
mod setup;
|
mod setup;
|
||||||
|
mod world;
|
||||||
mod window;
|
mod window;
|
||||||
mod worker;
|
mod worker;
|
||||||
mod zeroes;
|
mod zeroes;
|
||||||
@@ -64,49 +65,44 @@ fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
|
|||||||
|
|
||||||
pub fn default_models()->model::IndexedModelInstances{
|
pub fn default_models()->model::IndexedModelInstances{
|
||||||
let mut indexed_models = Vec::new();
|
let mut indexed_models = Vec::new();
|
||||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),glam::Vec4::ONE));
|
|
||||||
indexed_models.push(primitives::unit_sphere());
|
indexed_models.push(primitives::unit_sphere());
|
||||||
indexed_models.push(primitives::unit_cylinder());
|
indexed_models.push(primitives::unit_cylinder());
|
||||||
indexed_models.push(primitives::unit_cube());
|
indexed_models.push(primitives::unit_cube());
|
||||||
println!("models.len = {:?}", indexed_models.len());
|
println!("models.len = {:?}", indexed_models.len());
|
||||||
indexed_models[0].instances.push(model::ModelInstance{
|
|
||||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.))).unwrap(),
|
|
||||||
..Default::default()
|
|
||||||
});
|
|
||||||
//quad monkeys
|
//quad monkeys
|
||||||
indexed_models[1].instances.push(model::ModelInstance{
|
indexed_models[0].instances.push(model::ModelInstance{
|
||||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,10.))).unwrap(),
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,10.))).unwrap(),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
indexed_models[1].instances.push(model::ModelInstance{
|
indexed_models[0].instances.push(model::ModelInstance{
|
||||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,10.))).unwrap(),
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,10.))).unwrap(),
|
||||||
color:glam::vec4(1.0,0.0,0.0,1.0),
|
color:glam::vec4(1.0,0.0,0.0,1.0),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
indexed_models[1].instances.push(model::ModelInstance{
|
indexed_models[0].instances.push(model::ModelInstance{
|
||||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,20.))).unwrap(),
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,20.))).unwrap(),
|
||||||
color:glam::vec4(0.0,1.0,0.0,1.0),
|
color:glam::vec4(0.0,1.0,0.0,1.0),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
indexed_models[1].instances.push(model::ModelInstance{
|
indexed_models[0].instances.push(model::ModelInstance{
|
||||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,20.))).unwrap(),
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,20.))).unwrap(),
|
||||||
color:glam::vec4(0.0,0.0,1.0,1.0),
|
color:glam::vec4(0.0,0.0,1.0,1.0),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
//decorative monkey
|
//decorative monkey
|
||||||
indexed_models[1].instances.push(model::ModelInstance{
|
indexed_models[0].instances.push(model::ModelInstance{
|
||||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(15.,10.,15.))).unwrap(),
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(15.,10.,15.))).unwrap(),
|
||||||
color:glam::vec4(0.5,0.5,0.5,0.5),
|
color:glam::vec4(0.5,0.5,0.5,0.5),
|
||||||
attributes:model::CollisionAttributes::Decoration,
|
attributes:model::CollisionAttributes::Decoration,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
//teapot
|
//teapot
|
||||||
indexed_models[2].instances.push(model::ModelInstance{
|
indexed_models[1].instances.push(model::ModelInstance{
|
||||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.))).unwrap(),
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.))).unwrap(),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
//ground
|
//ground
|
||||||
indexed_models[3].instances.push(model::ModelInstance{
|
indexed_models[2].instances.push(model::ModelInstance{
|
||||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0))).unwrap(),
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0))).unwrap(),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
|
|||||||
41
src/model.rs
41
src/model.rs
@@ -50,10 +50,10 @@ pub struct IndexedModelInstances{
|
|||||||
}
|
}
|
||||||
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
||||||
pub struct ModeDescription{
|
pub struct ModeDescription{
|
||||||
|
//TODO: put "default" style modifiers in mode
|
||||||
|
//pub style:StyleModifiers,
|
||||||
pub start:usize,//start=model_id
|
pub start:usize,//start=model_id
|
||||||
pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
|
pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
|
||||||
pub ordered_checkpoints:Vec<usize>,//ordered_checkpoints[checkpoint_id]=model_id
|
|
||||||
pub unordered_checkpoints:Vec<usize>,//unordered_checkpoints[checkpoint_id]=model_id
|
|
||||||
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
|
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
|
||||||
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
|
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
|
||||||
}
|
}
|
||||||
@@ -61,9 +61,6 @@ impl ModeDescription{
|
|||||||
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
|
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
|
||||||
self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
|
self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
|
||||||
}
|
}
|
||||||
pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&usize>{
|
|
||||||
self.ordered_checkpoints.get(*self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id)?)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//I don't want this code to exist!
|
//I don't want this code to exist!
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
@@ -76,23 +73,12 @@ pub struct TempAttrSpawn{
|
|||||||
pub stage_id:u32,
|
pub stage_id:u32,
|
||||||
}
|
}
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct TempAttrOrderedCheckpoint{
|
|
||||||
pub mode_id:u32,
|
|
||||||
pub checkpoint_id:u32,
|
|
||||||
}
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct TempAttrUnorderedCheckpoint{
|
|
||||||
pub mode_id:u32,
|
|
||||||
}
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct TempAttrWormhole{
|
pub struct TempAttrWormhole{
|
||||||
pub wormhole_id:u32,
|
pub wormhole_id:u32,
|
||||||
}
|
}
|
||||||
pub enum TempIndexedAttributes{
|
pub enum TempIndexedAttributes{
|
||||||
Start(TempAttrStart),
|
Start(TempAttrStart),
|
||||||
Spawn(TempAttrSpawn),
|
Spawn(TempAttrSpawn),
|
||||||
OrderedCheckpoint(TempAttrOrderedCheckpoint),
|
|
||||||
UnorderedCheckpoint(TempAttrUnorderedCheckpoint),
|
|
||||||
Wormhole(TempAttrWormhole),
|
Wormhole(TempAttrWormhole),
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -126,6 +112,16 @@ pub enum GameMechanicBooster{
|
|||||||
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
|
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
|
||||||
}
|
}
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
|
pub enum GameMechanicCheckpoint{
|
||||||
|
Ordered{
|
||||||
|
mode_id:u32,
|
||||||
|
checkpoint_id:u32,
|
||||||
|
},
|
||||||
|
Unordered{
|
||||||
|
mode_id:u32,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
pub enum TrajectoryChoice{
|
pub enum TrajectoryChoice{
|
||||||
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
|
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
|
||||||
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
|
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
|
||||||
@@ -171,6 +167,13 @@ pub enum StageElementBehaviour{
|
|||||||
Trigger,
|
Trigger,
|
||||||
Teleport,
|
Teleport,
|
||||||
Platform,
|
Platform,
|
||||||
|
//Acts like a trigger if you haven't hit all the checkpoints.
|
||||||
|
Checkpoint{
|
||||||
|
//if this is 2 you must have hit OrderedCheckpoint(0) OrderedCheckpoint(1) OrderedCheckpoint(2) to pass
|
||||||
|
ordered_checkpoint_id:Option<u32>,
|
||||||
|
//if this is 2 you must have hit at least 2 UnorderedCheckpoints to pass
|
||||||
|
unordered_checkpoint_count:u32,
|
||||||
|
},
|
||||||
JumpLimit(u32),
|
JumpLimit(u32),
|
||||||
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||||
}
|
}
|
||||||
@@ -199,15 +202,17 @@ pub enum TeleportBehaviour{
|
|||||||
pub struct GameMechanicAttributes{
|
pub struct GameMechanicAttributes{
|
||||||
pub zone:Option<GameMechanicZone>,
|
pub zone:Option<GameMechanicZone>,
|
||||||
pub booster:Option<GameMechanicBooster>,
|
pub booster:Option<GameMechanicBooster>,
|
||||||
|
pub checkpoint:Option<GameMechanicCheckpoint>,
|
||||||
pub trajectory:Option<GameMechanicSetTrajectory>,
|
pub trajectory:Option<GameMechanicSetTrajectory>,
|
||||||
pub teleport_behaviour:Option<TeleportBehaviour>,
|
pub teleport_behaviour:Option<TeleportBehaviour>,
|
||||||
pub accelerator:Option<GameMechanicAccelerator>,
|
pub accelerator:Option<GameMechanicAccelerator>,
|
||||||
}
|
}
|
||||||
impl GameMechanicAttributes{
|
impl GameMechanicAttributes{
|
||||||
pub fn any(&self)->bool{
|
pub fn any(&self)->bool{
|
||||||
self.booster.is_some()
|
self.zone.is_some()
|
||||||
|
||self.booster.is_some()
|
||||||
|
||self.checkpoint.is_some()
|
||||||
||self.trajectory.is_some()
|
||self.trajectory.is_some()
|
||||||
||self.zone.is_some()
|
|
||||||
||self.teleport_behaviour.is_some()
|
||self.teleport_behaviour.is_some()
|
||||||
||self.accelerator.is_some()
|
||self.accelerator.is_some()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ pub struct GraphicsVertex {
|
|||||||
pub struct IndexedGroupFixedTexture{
|
pub struct IndexedGroupFixedTexture{
|
||||||
pub polys:Vec<IndexedPolygon>,
|
pub polys:Vec<IndexedPolygon>,
|
||||||
}
|
}
|
||||||
pub struct IndexedModelGraphicsSingleTexture{
|
pub struct IndexedGraphicsModelSingleTexture{
|
||||||
pub unique_pos:Vec<[f32; 3]>,
|
pub unique_pos:Vec<[f32; 3]>,
|
||||||
pub unique_tex:Vec<[f32; 2]>,
|
pub unique_tex:Vec<[f32; 2]>,
|
||||||
pub unique_normal:Vec<[f32; 3]>,
|
pub unique_normal:Vec<[f32; 3]>,
|
||||||
@@ -19,37 +19,41 @@ pub struct IndexedModelGraphicsSingleTexture{
|
|||||||
pub unique_vertices:Vec<IndexedVertex>,
|
pub unique_vertices:Vec<IndexedVertex>,
|
||||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||||
pub groups: Vec<IndexedGroupFixedTexture>,
|
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||||
pub instances:Vec<ModelGraphicsInstance>,
|
pub instances:Vec<GraphicsModelInstance>,
|
||||||
}
|
}
|
||||||
pub struct ModelGraphicsSingleTexture{
|
pub enum Entities{
|
||||||
pub instances: Vec<ModelGraphicsInstance>,
|
U32(Vec<Vec<u32>>),
|
||||||
pub vertices: Vec<GraphicsVertex>,
|
U16(Vec<Vec<u16>>),
|
||||||
pub entities: Vec<Vec<u16>>,
|
}
|
||||||
pub texture: Option<u32>,
|
pub struct GraphicsModelSingleTexture{
|
||||||
|
pub instances:Vec<GraphicsModelInstance>,
|
||||||
|
pub vertices:Vec<GraphicsVertex>,
|
||||||
|
pub entities:Entities,
|
||||||
|
pub texture:Option<u32>,
|
||||||
}
|
}
|
||||||
#[derive(Clone,PartialEq)]
|
#[derive(Clone,PartialEq)]
|
||||||
pub struct ModelGraphicsColor4(glam::Vec4);
|
pub struct GraphicsModelColor4(glam::Vec4);
|
||||||
impl ModelGraphicsColor4{
|
impl GraphicsModelColor4{
|
||||||
pub const fn get(&self)->glam::Vec4{
|
pub const fn get(&self)->glam::Vec4{
|
||||||
self.0
|
self.0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
impl From<glam::Vec4> for ModelGraphicsColor4{
|
impl From<glam::Vec4> for GraphicsModelColor4{
|
||||||
fn from(value:glam::Vec4)->Self{
|
fn from(value:glam::Vec4)->Self{
|
||||||
Self(value)
|
Self(value)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
impl std::hash::Hash for ModelGraphicsColor4{
|
impl std::hash::Hash for GraphicsModelColor4{
|
||||||
fn hash<H: std::hash::Hasher>(&self,state:&mut H) {
|
fn hash<H: std::hash::Hasher>(&self,state:&mut H) {
|
||||||
for &f in self.0.as_ref(){
|
for &f in self.0.as_ref(){
|
||||||
bytemuck::cast::<f32,u32>(f).hash(state);
|
bytemuck::cast::<f32,u32>(f).hash(state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
impl Eq for ModelGraphicsColor4{}
|
impl Eq for GraphicsModelColor4{}
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct ModelGraphicsInstance{
|
pub struct GraphicsModelInstance{
|
||||||
pub transform:glam::Mat4,
|
pub transform:glam::Mat4,
|
||||||
pub normal_transform:glam::Mat3,
|
pub normal_transform:glam::Mat3,
|
||||||
pub color:ModelGraphicsColor4,
|
pub color:GraphicsModelColor4,
|
||||||
}
|
}
|
||||||
|
|||||||
304
src/physics.rs
304
src/physics.rs
@@ -155,7 +155,7 @@ impl Default for Modes{
|
|||||||
}
|
}
|
||||||
|
|
||||||
struct PhysicsModels{
|
struct PhysicsModels{
|
||||||
models:Vec<ModelPhysics>,
|
models:Vec<PhysicsModel>,
|
||||||
model_id_from_wormhole_id:std::collections::HashMap::<u32,usize>,
|
model_id_from_wormhole_id:std::collections::HashMap::<u32,usize>,
|
||||||
}
|
}
|
||||||
impl PhysicsModels{
|
impl PhysicsModels{
|
||||||
@@ -163,13 +163,13 @@ impl PhysicsModels{
|
|||||||
self.models.clear();
|
self.models.clear();
|
||||||
self.model_id_from_wormhole_id.clear();
|
self.model_id_from_wormhole_id.clear();
|
||||||
}
|
}
|
||||||
fn get(&self,i:usize)->Option<&ModelPhysics>{
|
fn get(&self,i:usize)->Option<&PhysicsModel>{
|
||||||
self.models.get(i)
|
self.models.get(i)
|
||||||
}
|
}
|
||||||
fn get_wormhole_model(&self,wormhole_id:u32)->Option<&ModelPhysics>{
|
fn get_wormhole_model(&self,wormhole_id:u32)->Option<&PhysicsModel>{
|
||||||
self.models.get(*self.model_id_from_wormhole_id.get(&wormhole_id)?)
|
self.models.get(*self.model_id_from_wormhole_id.get(&wormhole_id)?)
|
||||||
}
|
}
|
||||||
fn push(&mut self,model:ModelPhysics)->usize{
|
fn push(&mut self,model:PhysicsModel)->usize{
|
||||||
let model_id=self.models.len();
|
let model_id=self.models.len();
|
||||||
self.models.push(model);
|
self.models.push(model);
|
||||||
model_id
|
model_id
|
||||||
@@ -185,8 +185,7 @@ impl Default for PhysicsModels{
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct PhysicsCamera {
|
pub struct PhysicsCamera{
|
||||||
offset: Planar64Vec3,
|
|
||||||
//punch: Planar64Vec3,
|
//punch: Planar64Vec3,
|
||||||
//punch_velocity: Planar64Vec3,
|
//punch_velocity: Planar64Vec3,
|
||||||
sensitivity:Ratio64Vec2,//dots to Angle32 ratios
|
sensitivity:Ratio64Vec2,//dots to Angle32 ratios
|
||||||
@@ -204,16 +203,6 @@ pub struct PhysicsCamera {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl PhysicsCamera {
|
impl PhysicsCamera {
|
||||||
pub fn from_offset(offset:Planar64Vec3) -> Self {
|
|
||||||
Self{
|
|
||||||
offset,
|
|
||||||
sensitivity:Ratio64Vec2::ONE*200_000,
|
|
||||||
mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
|
|
||||||
clamped_mouse_pos:glam::IVec2::ZERO,
|
|
||||||
angle_pitch_lower_limit:-Angle32::FRAC_PI_2,
|
|
||||||
angle_pitch_upper_limit:Angle32::FRAC_PI_2,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn move_mouse(&mut self,mouse_pos:glam::IVec2){
|
pub fn move_mouse(&mut self,mouse_pos:glam::IVec2){
|
||||||
let mut unclamped_mouse_pos=self.clamped_mouse_pos+mouse_pos-self.mouse.pos;
|
let mut unclamped_mouse_pos=self.clamped_mouse_pos+mouse_pos-self.mouse.pos;
|
||||||
unclamped_mouse_pos.y=unclamped_mouse_pos.y.clamp(
|
unclamped_mouse_pos.y=unclamped_mouse_pos.y.clamp(
|
||||||
@@ -247,7 +236,6 @@ impl PhysicsCamera {
|
|||||||
impl std::default::Default for PhysicsCamera{
|
impl std::default::Default for PhysicsCamera{
|
||||||
fn default()->Self{
|
fn default()->Self{
|
||||||
Self{
|
Self{
|
||||||
offset:Planar64Vec3::ZERO,//TODO: delete this from PhysicsCamera, it should be GraphicsCamera only
|
|
||||||
sensitivity:Ratio64Vec2::ONE*200_000,
|
sensitivity:Ratio64Vec2::ONE*200_000,
|
||||||
mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
|
mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
|
||||||
clamped_mouse_pos:glam::IVec2::ZERO,
|
clamped_mouse_pos:glam::IVec2::ZERO,
|
||||||
@@ -258,13 +246,18 @@ impl std::default::Default for PhysicsCamera{
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub struct GameMechanicsState{
|
pub struct GameMechanicsState{
|
||||||
pub stage_id:u32,
|
stage_id:u32,
|
||||||
//jump_counts:HashMap<u32,u32>,
|
jump_counts:std::collections::HashMap<usize,u32>,//model_id -> jump count
|
||||||
|
next_ordered_checkpoint_id:u32,//which OrderedCheckpoint model_id you must pass next (if 0 you haven't passed OrderedCheckpoint0)
|
||||||
|
unordered_checkpoints:std::collections::HashSet<usize>,//hashset of UnorderedCheckpoint model ids
|
||||||
}
|
}
|
||||||
impl std::default::Default for GameMechanicsState{
|
impl std::default::Default for GameMechanicsState{
|
||||||
fn default() -> Self {
|
fn default()->Self{
|
||||||
Self{
|
Self{
|
||||||
stage_id:0,
|
stage_id:0,
|
||||||
|
next_ordered_checkpoint_id:0,
|
||||||
|
unordered_checkpoints:std::collections::HashSet::new(),
|
||||||
|
jump_counts:std::collections::HashMap::new(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -288,10 +281,23 @@ enum JumpImpulse{
|
|||||||
//Energy means it adds energy
|
//Energy means it adds energy
|
||||||
//Linear means it linearly adds on
|
//Linear means it linearly adds on
|
||||||
|
|
||||||
|
enum EnableStrafe{
|
||||||
|
Always,
|
||||||
|
MaskAny(u32),//hsw, shsw
|
||||||
|
MaskAll(u32),
|
||||||
|
//Function(Box<dyn Fn(u32)->bool>),
|
||||||
|
}
|
||||||
|
|
||||||
|
struct StrafeSettings{
|
||||||
|
enable:EnableStrafe,
|
||||||
|
air_accel_limit:Option<Planar64>,
|
||||||
|
tick_rate:Ratio64,
|
||||||
|
}
|
||||||
|
|
||||||
struct StyleModifiers{
|
struct StyleModifiers{
|
||||||
controls_mask:u32,//controls which are unable to be activated
|
controls_used:u32,//controls which are allowed to pass into gameplay
|
||||||
controls_held:u32,//controls which must be active to be able to strafe
|
controls_mask:u32,//controls which are masked from control state (e.g. jump in scroll style)
|
||||||
strafe_tick_rate:Ratio64,
|
strafe:Option<StrafeSettings>,
|
||||||
jump_impulse:JumpImpulse,
|
jump_impulse:JumpImpulse,
|
||||||
jump_calculation:JumpCalculation,
|
jump_calculation:JumpCalculation,
|
||||||
static_friction:Planar64,
|
static_friction:Planar64,
|
||||||
@@ -304,12 +310,13 @@ struct StyleModifiers{
|
|||||||
swim_speed:Planar64,
|
swim_speed:Planar64,
|
||||||
mass:Planar64,
|
mass:Planar64,
|
||||||
mv:Planar64,
|
mv:Planar64,
|
||||||
air_accel_limit:Option<Planar64>,
|
rocket_force:Option<Planar64>,
|
||||||
gravity:Planar64Vec3,
|
gravity:Planar64Vec3,
|
||||||
hitbox_halfsize:Planar64Vec3,
|
hitbox_halfsize:Planar64Vec3,
|
||||||
|
camera_offset:Planar64Vec3,
|
||||||
}
|
}
|
||||||
impl std::default::Default for StyleModifiers{
|
impl std::default::Default for StyleModifiers{
|
||||||
fn default() -> Self {
|
fn default()->Self{
|
||||||
Self::roblox_bhop()
|
Self::roblox_bhop()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -329,9 +336,13 @@ impl StyleModifiers{
|
|||||||
|
|
||||||
fn new()->Self{
|
fn new()->Self{
|
||||||
Self{
|
Self{
|
||||||
|
controls_used:!0,
|
||||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||||
controls_held:0,
|
strafe:Some(StrafeSettings{
|
||||||
strafe_tick_rate:Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
enable:EnableStrafe::Always,
|
||||||
|
air_accel_limit:None,
|
||||||
|
tick_rate:Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||||
|
}),
|
||||||
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
|
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
|
||||||
jump_calculation:JumpCalculation::Energy,
|
jump_calculation:JumpCalculation::Energy,
|
||||||
gravity:Planar64Vec3::int(0,-80,0),
|
gravity:Planar64Vec3::int(0,-80,0),
|
||||||
@@ -339,7 +350,7 @@ impl StyleModifiers{
|
|||||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||||
mass:Planar64::int(1),
|
mass:Planar64::int(1),
|
||||||
mv:Planar64::int(2),
|
mv:Planar64::int(2),
|
||||||
air_accel_limit:None,
|
rocket_force:None,
|
||||||
walk_speed:Planar64::int(16),
|
walk_speed:Planar64::int(16),
|
||||||
walk_accel:Planar64::int(80),
|
walk_accel:Planar64::int(80),
|
||||||
ladder_speed:Planar64::int(16),
|
ladder_speed:Planar64::int(16),
|
||||||
@@ -347,14 +358,19 @@ impl StyleModifiers{
|
|||||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||||
swim_speed:Planar64::int(12),
|
swim_speed:Planar64::int(12),
|
||||||
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||||
|
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn roblox_bhop()->Self{
|
fn roblox_bhop()->Self{
|
||||||
Self{
|
Self{
|
||||||
|
controls_used:!0,
|
||||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||||
controls_held:0,
|
strafe:Some(StrafeSettings{
|
||||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
enable:EnableStrafe::Always,
|
||||||
|
air_accel_limit:None,
|
||||||
|
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||||
|
}),
|
||||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||||
jump_calculation:JumpCalculation::Capped,
|
jump_calculation:JumpCalculation::Capped,
|
||||||
gravity:Planar64Vec3::int(0,-100,0),
|
gravity:Planar64Vec3::int(0,-100,0),
|
||||||
@@ -362,7 +378,7 @@ impl StyleModifiers{
|
|||||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||||
mass:Planar64::int(1),
|
mass:Planar64::int(1),
|
||||||
mv:Planar64::int(27)/10,
|
mv:Planar64::int(27)/10,
|
||||||
air_accel_limit:None,
|
rocket_force:None,
|
||||||
walk_speed:Planar64::int(18),
|
walk_speed:Planar64::int(18),
|
||||||
walk_accel:Planar64::int(90),
|
walk_accel:Planar64::int(90),
|
||||||
ladder_speed:Planar64::int(18),
|
ladder_speed:Planar64::int(18),
|
||||||
@@ -370,13 +386,18 @@ impl StyleModifiers{
|
|||||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||||
swim_speed:Planar64::int(12),
|
swim_speed:Planar64::int(12),
|
||||||
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||||
|
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn roblox_surf()->Self{
|
fn roblox_surf()->Self{
|
||||||
Self{
|
Self{
|
||||||
|
controls_used:!0,
|
||||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||||
controls_held:0,
|
strafe:Some(StrafeSettings{
|
||||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
enable:EnableStrafe::Always,
|
||||||
|
air_accel_limit:None,
|
||||||
|
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||||
|
}),
|
||||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||||
jump_calculation:JumpCalculation::Capped,
|
jump_calculation:JumpCalculation::Capped,
|
||||||
gravity:Planar64Vec3::int(0,-50,0),
|
gravity:Planar64Vec3::int(0,-50,0),
|
||||||
@@ -384,7 +405,7 @@ impl StyleModifiers{
|
|||||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||||
mass:Planar64::int(1),
|
mass:Planar64::int(1),
|
||||||
mv:Planar64::int(27)/10,
|
mv:Planar64::int(27)/10,
|
||||||
air_accel_limit:None,
|
rocket_force:None,
|
||||||
walk_speed:Planar64::int(18),
|
walk_speed:Planar64::int(18),
|
||||||
walk_accel:Planar64::int(90),
|
walk_accel:Planar64::int(90),
|
||||||
ladder_speed:Planar64::int(18),
|
ladder_speed:Planar64::int(18),
|
||||||
@@ -392,15 +413,19 @@ impl StyleModifiers{
|
|||||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||||
swim_speed:Planar64::int(12),
|
swim_speed:Planar64::int(12),
|
||||||
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||||
|
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn source_bhop()->Self{
|
fn source_bhop()->Self{
|
||||||
//camera_offset=vec3(0,64/16-73/16/2,0),
|
|
||||||
Self{
|
Self{
|
||||||
|
controls_used:!0,
|
||||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||||
controls_held:0,
|
strafe:Some(StrafeSettings{
|
||||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
enable:EnableStrafe::Always,
|
||||||
|
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
||||||
|
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||||
|
}),
|
||||||
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
||||||
jump_calculation:JumpCalculation::Linear,
|
jump_calculation:JumpCalculation::Linear,
|
||||||
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
||||||
@@ -408,7 +433,7 @@ impl StyleModifiers{
|
|||||||
kinetic_friction:Planar64::int(3),//?
|
kinetic_friction:Planar64::int(3),//?
|
||||||
mass:Planar64::int(1),
|
mass:Planar64::int(1),
|
||||||
mv:Planar64::raw(30<<28),
|
mv:Planar64::raw(30<<28),
|
||||||
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
rocket_force:None,
|
||||||
walk_speed:Planar64::int(18),//?
|
walk_speed:Planar64::int(18),//?
|
||||||
walk_accel:Planar64::int(90),//?
|
walk_accel:Planar64::int(90),//?
|
||||||
ladder_speed:Planar64::int(18),//?
|
ladder_speed:Planar64::int(18),//?
|
||||||
@@ -416,14 +441,18 @@ impl StyleModifiers{
|
|||||||
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
||||||
swim_speed:Planar64::int(12),//?
|
swim_speed:Planar64::int(12),//?
|
||||||
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
|
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
|
||||||
|
camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn source_surf()->Self{
|
fn source_surf()->Self{
|
||||||
//camera_offset=vec3(0,64/16-73/16/2,0),
|
|
||||||
Self{
|
Self{
|
||||||
|
controls_used:!0,
|
||||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||||
controls_held:0,
|
strafe:Some(StrafeSettings{
|
||||||
strafe_tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
enable:EnableStrafe::Always,
|
||||||
|
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
||||||
|
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||||
|
}),
|
||||||
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
||||||
jump_calculation:JumpCalculation::Linear,
|
jump_calculation:JumpCalculation::Linear,
|
||||||
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
||||||
@@ -431,7 +460,7 @@ impl StyleModifiers{
|
|||||||
kinetic_friction:Planar64::int(3),//?
|
kinetic_friction:Planar64::int(3),//?
|
||||||
mass:Planar64::int(1),
|
mass:Planar64::int(1),
|
||||||
mv:Planar64::raw(30<<28),
|
mv:Planar64::raw(30<<28),
|
||||||
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
rocket_force:None,
|
||||||
walk_speed:Planar64::int(18),//?
|
walk_speed:Planar64::int(18),//?
|
||||||
walk_accel:Planar64::int(90),//?
|
walk_accel:Planar64::int(90),//?
|
||||||
ladder_speed:Planar64::int(18),//?
|
ladder_speed:Planar64::int(18),//?
|
||||||
@@ -439,6 +468,30 @@ impl StyleModifiers{
|
|||||||
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
||||||
swim_speed:Planar64::int(12),//?
|
swim_speed:Planar64::int(12),//?
|
||||||
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
|
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
|
||||||
|
camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn roblox_rocket()->Self{
|
||||||
|
Self{
|
||||||
|
controls_used:!0,
|
||||||
|
controls_mask:!0,
|
||||||
|
strafe:None,
|
||||||
|
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||||
|
jump_calculation:JumpCalculation::Capped,
|
||||||
|
gravity:Planar64Vec3::int(0,-100,0),
|
||||||
|
static_friction:Planar64::int(2),
|
||||||
|
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||||
|
mass:Planar64::int(1),
|
||||||
|
mv:Planar64::int(27)/10,
|
||||||
|
rocket_force:Some(Planar64::int(200)),
|
||||||
|
walk_speed:Planar64::int(18),
|
||||||
|
walk_accel:Planar64::int(90),
|
||||||
|
ladder_speed:Planar64::int(18),
|
||||||
|
ladder_accel:Planar64::int(180),
|
||||||
|
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||||
|
swim_speed:Planar64::int(12),
|
||||||
|
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||||
|
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -446,13 +499,19 @@ impl StyleModifiers{
|
|||||||
controls&self.controls_mask&control==control
|
controls&self.controls_mask&control==control
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn allow_strafe(&self,controls:u32)->bool{
|
||||||
|
//disable strafing according to strafe settings
|
||||||
|
match &self.strafe{
|
||||||
|
Some(StrafeSettings{enable:EnableStrafe::Always,air_accel_limit:_,tick_rate:_})=>true,
|
||||||
|
&Some(StrafeSettings{enable:EnableStrafe::MaskAny(mask),air_accel_limit:_,tick_rate:_})=>mask&controls!=0,
|
||||||
|
&Some(StrafeSettings{enable:EnableStrafe::MaskAll(mask),air_accel_limit:_,tick_rate:_})=>mask&controls==mask,
|
||||||
|
None=>false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn get_control_dir(&self,controls:u32)->Planar64Vec3{
|
fn get_control_dir(&self,controls:u32)->Planar64Vec3{
|
||||||
//don't get fancy just do it
|
//don't get fancy just do it
|
||||||
let mut control_dir:Planar64Vec3 = Planar64Vec3::ZERO;
|
let mut control_dir:Planar64Vec3 = Planar64Vec3::ZERO;
|
||||||
//Disallow strafing if held controls are not held
|
|
||||||
if controls&self.controls_held!=self.controls_held{
|
|
||||||
return control_dir;
|
|
||||||
}
|
|
||||||
//Apply mask after held check so you can require non-allowed keys to be held for some reason
|
//Apply mask after held check so you can require non-allowed keys to be held for some reason
|
||||||
let controls=controls&self.controls_mask;
|
let controls=controls&self.controls_mask;
|
||||||
if controls & Self::CONTROL_MOVEFORWARD == Self::CONTROL_MOVEFORWARD {
|
if controls & Self::CONTROL_MOVEFORWARD == Self::CONTROL_MOVEFORWARD {
|
||||||
@@ -508,10 +567,9 @@ impl StyleModifiers{
|
|||||||
// return cross(cross(Normal,ControlDir),Normal)/sqrt(1-d*d)
|
// return cross(cross(Normal,ControlDir),Normal)/sqrt(1-d*d)
|
||||||
control_dir*self.walk_speed
|
control_dir*self.walk_speed
|
||||||
}
|
}
|
||||||
fn get_propulsion_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
|
fn get_propulsion_control_dir(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
|
||||||
let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time));
|
let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time));
|
||||||
let control_dir=camera_mat*self.get_control_dir(controls);
|
camera_mat*self.get_control_dir(controls)
|
||||||
control_dir*self.walk_speed
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -545,12 +603,13 @@ pub struct PhysicsState{
|
|||||||
}
|
}
|
||||||
#[derive(Clone,Default)]
|
#[derive(Clone,Default)]
|
||||||
pub struct PhysicsOutputState{
|
pub struct PhysicsOutputState{
|
||||||
camera:PhysicsCamera,
|
|
||||||
body:Body,
|
body:Body,
|
||||||
|
camera:PhysicsCamera,
|
||||||
|
camera_offset:Planar64Vec3,
|
||||||
}
|
}
|
||||||
impl PhysicsOutputState{
|
impl PhysicsOutputState{
|
||||||
pub fn extrapolate(&self,mouse_pos:glam::IVec2,time:Time)->(glam::Vec3,glam::Vec2){
|
pub fn extrapolate(&self,mouse_pos:glam::IVec2,time:Time)->(glam::Vec3,glam::Vec2){
|
||||||
((self.body.extrapolated_position(time)+self.camera.offset).into(),self.camera.simulate_move_angles(mouse_pos))
|
((self.body.extrapolated_position(time)+self.camera_offset).into(),self.camera.simulate_move_angles(mouse_pos))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -569,7 +628,7 @@ enum PhysicsCollisionAttributes{
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct ModelPhysics {
|
pub struct PhysicsModel {
|
||||||
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
||||||
//in this iteration, all it needs is extents.
|
//in this iteration, all it needs is extents.
|
||||||
mesh: TreyMesh,
|
mesh: TreyMesh,
|
||||||
@@ -577,7 +636,7 @@ pub struct ModelPhysics {
|
|||||||
attributes:PhysicsCollisionAttributes,
|
attributes:PhysicsCollisionAttributes,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ModelPhysics {
|
impl PhysicsModel {
|
||||||
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&crate::integer::Planar64Affine3,attributes:PhysicsCollisionAttributes)->Self{
|
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&crate::integer::Planar64Affine3,attributes:PhysicsCollisionAttributes)->Self{
|
||||||
let mut aabb=TreyMesh::default();
|
let mut aabb=TreyMesh::default();
|
||||||
for indexed_vertex in &model.unique_vertices {
|
for indexed_vertex in &model.unique_vertices {
|
||||||
@@ -591,8 +650,8 @@ impl ModelPhysics {
|
|||||||
}
|
}
|
||||||
pub fn from_model(model:&crate::model::IndexedModel,instance:&crate::model::ModelInstance) -> Option<Self> {
|
pub fn from_model(model:&crate::model::IndexedModel,instance:&crate::model::ModelInstance) -> Option<Self> {
|
||||||
match &instance.attributes{
|
match &instance.attributes{
|
||||||
crate::model::CollisionAttributes::Contact{contacting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})),
|
crate::model::CollisionAttributes::Contact{contacting,general}=>Some(PhysicsModel::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})),
|
||||||
crate::model::CollisionAttributes::Intersect{intersecting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersect{intersecting:intersecting.clone(),general:general.clone()})),
|
crate::model::CollisionAttributes::Intersect{intersecting,general}=>Some(PhysicsModel::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersect{intersecting:intersecting.clone(),general:general.clone()})),
|
||||||
crate::model::CollisionAttributes::Decoration=>None,
|
crate::model::CollisionAttributes::Decoration=>None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -619,10 +678,10 @@ pub struct RelativeCollision {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl RelativeCollision {
|
impl RelativeCollision {
|
||||||
fn model<'a>(&self,models:&'a PhysicsModels)->Option<&'a ModelPhysics>{
|
fn model<'a>(&self,models:&'a PhysicsModels)->Option<&'a PhysicsModel>{
|
||||||
models.get(self.model)
|
models.get(self.model)
|
||||||
}
|
}
|
||||||
// pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
|
// pub fn mesh(&self,models:&Vec<PhysicsModel>) -> TreyMesh {
|
||||||
// return self.model(models).unwrap().face_mesh(self.face).clone()
|
// return self.model(models).unwrap().face_mesh(self.face).clone()
|
||||||
// }
|
// }
|
||||||
fn normal(&self,models:&PhysicsModels) -> Planar64Vec3 {
|
fn normal(&self,models:&PhysicsModels) -> Planar64Vec3 {
|
||||||
@@ -709,19 +768,19 @@ impl std::fmt::Display for Body{
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Default for PhysicsState{
|
impl Default for PhysicsState{
|
||||||
fn default() -> Self {
|
fn default()->Self{
|
||||||
Self{
|
Self{
|
||||||
spawn_point:Planar64Vec3::int(0,50,0),
|
spawn_point:Planar64Vec3::int(0,50,0),
|
||||||
body: Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
|
body:Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
|
||||||
time: Time::ZERO,
|
time:Time::ZERO,
|
||||||
style:StyleModifiers::default(),
|
style:StyleModifiers::default(),
|
||||||
touching:TouchingState::default(),
|
touching:TouchingState::default(),
|
||||||
models:PhysicsModels::default(),
|
models:PhysicsModels::default(),
|
||||||
bvh:crate::bvh::BvhNode::default(),
|
bvh:crate::bvh::BvhNode::default(),
|
||||||
move_state: MoveState::Air,
|
move_state: MoveState::Air,
|
||||||
camera: PhysicsCamera::from_offset(Planar64Vec3::int(0,2,0)),//4.5-2.5=2
|
camera:PhysicsCamera::default(),
|
||||||
next_mouse: MouseState::default(),
|
next_mouse:MouseState::default(),
|
||||||
controls: 0,
|
controls:0,
|
||||||
world:WorldState{},
|
world:WorldState{},
|
||||||
game:GameMechanicsState::default(),
|
game:GameMechanicsState::default(),
|
||||||
modes:Modes::default(),
|
modes:Modes::default(),
|
||||||
@@ -741,6 +800,7 @@ impl PhysicsState {
|
|||||||
PhysicsOutputState{
|
PhysicsOutputState{
|
||||||
body:self.body.clone(),
|
body:self.body.clone(),
|
||||||
camera:self.camera.clone(),
|
camera:self.camera.clone(),
|
||||||
|
camera_offset:self.style.camera_offset.clone(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -756,19 +816,15 @@ impl PhysicsState {
|
|||||||
pub fn generate_models(&mut self,indexed_models:&crate::model::IndexedModelInstances){
|
pub fn generate_models(&mut self,indexed_models:&crate::model::IndexedModelInstances){
|
||||||
let mut starts=Vec::new();
|
let mut starts=Vec::new();
|
||||||
let mut spawns=Vec::new();
|
let mut spawns=Vec::new();
|
||||||
let mut ordered_checkpoints=Vec::new();
|
|
||||||
let mut unordered_checkpoints=Vec::new();
|
|
||||||
for model in &indexed_models.models{
|
for model in &indexed_models.models{
|
||||||
//make aabb and run vertices to get realistic bounds
|
//make aabb and run vertices to get realistic bounds
|
||||||
for model_instance in &model.instances{
|
for model_instance in &model.instances{
|
||||||
if let Some(model_physics)=ModelPhysics::from_model(model,model_instance){
|
if let Some(model_physics)=PhysicsModel::from_model(model,model_instance){
|
||||||
let model_id=self.models.push(model_physics);
|
let model_id=self.models.push(model_physics);
|
||||||
for attr in &model_instance.temp_indexing{
|
for attr in &model_instance.temp_indexing{
|
||||||
match attr{
|
match attr{
|
||||||
crate::model::TempIndexedAttributes::Start(s)=>starts.push((model_id,s.clone())),
|
crate::model::TempIndexedAttributes::Start(s)=>starts.push((model_id,s.clone())),
|
||||||
crate::model::TempIndexedAttributes::Spawn(s)=>spawns.push((model_id,s.clone())),
|
crate::model::TempIndexedAttributes::Spawn(s)=>spawns.push((model_id,s.clone())),
|
||||||
crate::model::TempIndexedAttributes::OrderedCheckpoint(s)=>ordered_checkpoints.push((model_id,s.clone())),
|
|
||||||
crate::model::TempIndexedAttributes::UnorderedCheckpoint(s)=>unordered_checkpoints.push((model_id,s.clone())),
|
|
||||||
crate::model::TempIndexedAttributes::Wormhole(s)=>{self.models.model_id_from_wormhole_id.insert(s.wormhole_id,model_id);},
|
crate::model::TempIndexedAttributes::Wormhole(s)=>{self.models.model_id_from_wormhole_id.insert(s.wormhole_id,model_id);},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -780,9 +836,9 @@ impl PhysicsState {
|
|||||||
//this code builds ModeDescriptions from the unsorted lists at the top of the function
|
//this code builds ModeDescriptions from the unsorted lists at the top of the function
|
||||||
starts.sort_by_key(|tup|tup.1.mode_id);
|
starts.sort_by_key(|tup|tup.1.mode_id);
|
||||||
let mut mode_id_from_map_mode_id=std::collections::HashMap::new();
|
let mut mode_id_from_map_mode_id=std::collections::HashMap::new();
|
||||||
let mut modedatas:Vec<(usize,Vec<(u32,usize)>,Vec<(u32,usize)>,Vec<usize>,u32)>=starts.into_iter().enumerate().map(|(i,(model_id,s))|{
|
let mut modedatas:Vec<(usize,Vec<(u32,usize)>,u32)>=starts.into_iter().enumerate().map(|(i,(model_id,s))|{
|
||||||
mode_id_from_map_mode_id.insert(s.mode_id,i);
|
mode_id_from_map_mode_id.insert(s.mode_id,i);
|
||||||
(model_id,Vec::new(),Vec::new(),Vec::new(),s.mode_id)
|
(model_id,Vec::new(),s.mode_id)
|
||||||
}).collect();
|
}).collect();
|
||||||
for (model_id,s) in spawns{
|
for (model_id,s) in spawns{
|
||||||
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
|
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
|
||||||
@@ -791,30 +847,13 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (model_id,s) in ordered_checkpoints{
|
|
||||||
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
|
|
||||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
|
||||||
modedata.2.push((s.checkpoint_id,model_id));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (model_id,s) in unordered_checkpoints{
|
|
||||||
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
|
|
||||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
|
||||||
modedata.3.push(model_id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for mut tup in modedatas.into_iter(){
|
for mut tup in modedatas.into_iter(){
|
||||||
tup.1.sort_by_key(|tup|tup.0);
|
tup.1.sort_by_key(|tup|tup.0);
|
||||||
tup.2.sort_by_key(|tup|tup.0);
|
|
||||||
let mut eshmep1=std::collections::HashMap::new();
|
let mut eshmep1=std::collections::HashMap::new();
|
||||||
let mut eshmep2=std::collections::HashMap::new();
|
let mut eshmep2=std::collections::HashMap::new();
|
||||||
self.modes.insert(tup.4,crate::model::ModeDescription{
|
self.modes.insert(tup.2,crate::model::ModeDescription{
|
||||||
start:tup.0,
|
start:tup.0,
|
||||||
spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(),
|
spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(),
|
||||||
ordered_checkpoints:tup.2.into_iter().enumerate().map(|(i,tup)|{eshmep2.insert(tup.0,i);tup.1}).collect(),
|
|
||||||
unordered_checkpoints:tup.3,
|
|
||||||
spawn_from_stage_id:eshmep1,
|
spawn_from_stage_id:eshmep1,
|
||||||
ordered_checkpoint_from_checkpoint_id:eshmep2,
|
ordered_checkpoint_from_checkpoint_id:eshmep2,
|
||||||
});
|
});
|
||||||
@@ -855,12 +894,14 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
fn next_strafe_instruction(&self)->Option<TimedInstruction<PhysicsInstruction>>{
|
||||||
return Some(TimedInstruction{
|
self.style.strafe.as_ref().map(|strafe|{
|
||||||
time:Time::from_nanos(self.style.strafe_tick_rate.rhs_div_int(self.style.strafe_tick_rate.mul_int(self.time.nanos())+1)),
|
TimedInstruction{
|
||||||
//only poll the physics if there is a before and after mouse event
|
time:Time::from_nanos(strafe.tick_rate.rhs_div_int(strafe.tick_rate.mul_int(self.time.nanos())+1)),
|
||||||
instruction:PhysicsInstruction::StrafeTick
|
//only poll the physics if there is a before and after mouse event
|
||||||
});
|
instruction:PhysicsInstruction::StrafeTick
|
||||||
|
}
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
//state mutated on collision:
|
//state mutated on collision:
|
||||||
@@ -894,16 +935,20 @@ impl PhysicsState {
|
|||||||
// });
|
// });
|
||||||
// }
|
// }
|
||||||
|
|
||||||
fn refresh_walk_target(&mut self){
|
fn refresh_walk_target(&mut self)->Option<Planar64Vec3>{
|
||||||
match &mut self.move_state{
|
match &mut self.move_state{
|
||||||
MoveState::Air|MoveState::Water=>(),
|
MoveState::Air|MoveState::Water=>None,
|
||||||
MoveState::Walk(WalkState{normal,state})=>{
|
MoveState::Walk(WalkState{normal,state})=>{
|
||||||
let n=normal;
|
let n=normal;
|
||||||
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
let a;
|
||||||
|
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||||
|
Some(a)
|
||||||
},
|
},
|
||||||
MoveState::Ladder(WalkState{normal,state})=>{
|
MoveState::Ladder(WalkState{normal,state})=>{
|
||||||
let n=normal;
|
let n=normal;
|
||||||
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
let a;
|
||||||
|
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||||
|
Some(a)
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1074,7 +1119,7 @@ impl PhysicsState {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
//generate instruction
|
//generate instruction
|
||||||
if let Some(face) = exit_face{
|
if let Some(_face) = exit_face{
|
||||||
return Some(TimedInstruction {
|
return Some(TimedInstruction {
|
||||||
time: best_time,
|
time: best_time,
|
||||||
instruction: PhysicsInstruction::CollisionEnd(collision_data.clone())
|
instruction: PhysicsInstruction::CollisionEnd(collision_data.clone())
|
||||||
@@ -1239,8 +1284,13 @@ fn teleport(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,poi
|
|||||||
//TODO: calculate contacts and determine the actual state
|
//TODO: calculate contacts and determine the actual state
|
||||||
//touching.recalculate(body);
|
//touching.recalculate(body);
|
||||||
}
|
}
|
||||||
|
fn teleport_to_spawn(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,mode:&crate::model::ModeDescription,models:&PhysicsModels,stage_id:u32)->Option<MoveState>{
|
||||||
|
let model=models.get(*mode.get_spawn_model_id(stage_id)? as usize)?;
|
||||||
|
let point=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox_halfsize.y()+Planar64::ONE/16);
|
||||||
|
Some(teleport(body,touching,style,point))
|
||||||
|
}
|
||||||
|
|
||||||
fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body,model:&ModelPhysics)->Option<MoveState>{
|
fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body,model:&PhysicsModel)->Option<MoveState>{
|
||||||
match teleport_behaviour{
|
match teleport_behaviour{
|
||||||
Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
|
Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
|
||||||
if stage_element.force||game.stage_id<stage_element.stage_id{
|
if stage_element.force||game.stage_id<stage_element.stage_id{
|
||||||
@@ -1251,12 +1301,24 @@ fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehav
|
|||||||
crate::model::StageElementBehaviour::Trigger
|
crate::model::StageElementBehaviour::Trigger
|
||||||
|crate::model::StageElementBehaviour::Teleport=>{
|
|crate::model::StageElementBehaviour::Teleport=>{
|
||||||
//I guess this is correct behaviour when trying to teleport to a non-existent spawn but it's still weird
|
//I guess this is correct behaviour when trying to teleport to a non-existent spawn but it's still weird
|
||||||
let model=models.get(*modes.get_mode(stage_element.mode_id)?.get_spawn_model_id(game.stage_id)? as usize)?;
|
teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
|
||||||
let point=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox_halfsize.y()+Planar64::ONE/16);
|
|
||||||
Some(teleport(body,touching,style,point))
|
|
||||||
},
|
},
|
||||||
crate::model::StageElementBehaviour::Platform=>None,
|
crate::model::StageElementBehaviour::Platform=>None,
|
||||||
crate::model::StageElementBehaviour::JumpLimit(_)=>None,//TODO
|
&crate::model::StageElementBehaviour::JumpLimit(jump_limit)=>{
|
||||||
|
//let count=game.jump_counts.get(&model.id);
|
||||||
|
//TODO
|
||||||
|
None
|
||||||
|
},
|
||||||
|
&crate::model::StageElementBehaviour::Checkpoint{ordered_checkpoint_id,unordered_checkpoint_count}=>{
|
||||||
|
if (ordered_checkpoint_id.is_none()||ordered_checkpoint_id.is_some_and(|id|id<game.next_ordered_checkpoint_id))
|
||||||
|
&&unordered_checkpoint_count<=game.unordered_checkpoints.len() as u32{
|
||||||
|
//pass
|
||||||
|
None
|
||||||
|
}else{
|
||||||
|
//fail
|
||||||
|
teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
|
||||||
|
}
|
||||||
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
||||||
@@ -1331,7 +1393,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
match booster{
|
match booster{
|
||||||
&crate::model::GameMechanicBooster::Affine(transform)=>v=transform.transform_point3(v),
|
&crate::model::GameMechanicBooster::Affine(transform)=>v=transform.transform_point3(v),
|
||||||
&crate::model::GameMechanicBooster::Velocity(velocity)=>v+=velocity,
|
&crate::model::GameMechanicBooster::Velocity(velocity)=>v+=velocity,
|
||||||
&crate::model::GameMechanicBooster::Energy{direction,energy}=>todo!(),
|
&crate::model::GameMechanicBooster::Energy{direction: _,energy: _}=>todo!(),
|
||||||
}
|
}
|
||||||
self.touching.constrain_velocity(&self.models,&mut v);
|
self.touching.constrain_velocity(&self.models,&mut v);
|
||||||
},
|
},
|
||||||
@@ -1342,10 +1404,10 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
match trajectory{
|
match trajectory{
|
||||||
crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
|
crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
|
||||||
crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
|
crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
|
||||||
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point, time } => todo!(),
|
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point: _, time: _ } => todo!(),
|
||||||
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point, speed, trajectory_choice } => todo!(),
|
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point: _, speed: _, trajectory_choice: _ } => todo!(),
|
||||||
&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
|
&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
|
||||||
crate::model::GameMechanicSetTrajectory::DotVelocity { direction, dot } => todo!(),
|
crate::model::GameMechanicSetTrajectory::DotVelocity { direction: _, dot: _ } => todo!(),
|
||||||
}
|
}
|
||||||
self.touching.constrain_velocity(&self.models,&mut v);
|
self.touching.constrain_velocity(&self.models,&mut v);
|
||||||
},
|
},
|
||||||
@@ -1355,9 +1417,11 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
|
if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
|
||||||
self.jump();
|
self.jump();
|
||||||
}
|
}
|
||||||
self.refresh_walk_target();
|
if let Some(a)=self.refresh_walk_target(){
|
||||||
|
self.body.acceleration=a;
|
||||||
|
}
|
||||||
},
|
},
|
||||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
PhysicsCollisionAttributes::Intersect{intersecting: _,general}=>{
|
||||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||||
self.touching.insert_intersect(c.model,c);
|
self.touching.insert_intersect(c.model,c);
|
||||||
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model);
|
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model);
|
||||||
@@ -1367,9 +1431,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
PhysicsInstruction::CollisionEnd(c) => {
|
PhysicsInstruction::CollisionEnd(c) => {
|
||||||
let model=c.model(&self.models).unwrap();
|
let model=c.model(&self.models).unwrap();
|
||||||
match &model.attributes{
|
match &model.attributes{
|
||||||
PhysicsCollisionAttributes::Contact{contacting,general}=>{
|
PhysicsCollisionAttributes::Contact{contacting: _,general: _}=>{
|
||||||
self.touching.remove_contact(c.model);//remove contact before calling contact_constrain_acceleration
|
self.touching.remove_contact(c.model);//remove contact before calling contact_constrain_acceleration
|
||||||
let mut a=self.style.gravity;
|
let mut a=self.style.gravity;
|
||||||
|
if let Some(rocket_force)=self.style.rocket_force{
|
||||||
|
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
|
||||||
|
}
|
||||||
self.touching.constrain_acceleration(&self.models,&mut a);
|
self.touching.constrain_acceleration(&self.models,&mut a);
|
||||||
self.body.acceleration=a;
|
self.body.acceleration=a;
|
||||||
//check ground
|
//check ground
|
||||||
@@ -1379,10 +1446,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
//TODO: make this more advanced checking contacts
|
//TODO: make this more advanced checking contacts
|
||||||
self.move_state=MoveState::Air;
|
self.move_state=MoveState::Air;
|
||||||
},
|
},
|
||||||
_=>self.refresh_walk_target(),
|
_=>if let Some(a)=self.refresh_walk_target(){
|
||||||
|
self.body.acceleration=a;
|
||||||
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
PhysicsCollisionAttributes::Intersect{intersecting: _,general: _}=>{
|
||||||
self.touching.remove_intersect(c.model);
|
self.touching.remove_intersect(c.model);
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@@ -1456,7 +1525,14 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
|
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
|
||||||
}
|
}
|
||||||
if refresh_walk_target{
|
if refresh_walk_target{
|
||||||
self.refresh_walk_target();
|
if let Some(a)=self.refresh_walk_target(){
|
||||||
|
self.body.acceleration=a;
|
||||||
|
}else if let Some(rocket_force)=self.style.rocket_force{
|
||||||
|
let mut a=self.style.gravity;
|
||||||
|
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
|
||||||
|
self.touching.constrain_acceleration(&self.models,&mut a);
|
||||||
|
self.body.acceleration=a;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -126,17 +126,21 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
|||||||
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
|
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
|
||||||
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
|
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
|
||||||
];
|
];
|
||||||
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
|
|
||||||
pub fn unit_sphere()->crate::model::IndexedModel{
|
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),Color4::ONE).remove(0);
|
unit_cube()
|
||||||
for pos in indexed_model.unique_pos.iter_mut(){
|
}
|
||||||
*pos=*pos/2;
|
#[derive(Default)]
|
||||||
}
|
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
|
||||||
indexed_model
|
impl CubeFaceDescription{
|
||||||
|
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
|
||||||
|
self.0[index as usize]=Some(value);
|
||||||
|
}
|
||||||
|
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||||
|
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
|
|
||||||
pub fn unit_cube()->crate::model::IndexedModel{
|
pub fn unit_cube()->crate::model::IndexedModel{
|
||||||
let mut t=CubeFaceDescription::new();
|
let mut t=CubeFaceDescription::default();
|
||||||
t.insert(CubeFace::Right,FaceDescription::default());
|
t.insert(CubeFace::Right,FaceDescription::default());
|
||||||
t.insert(CubeFace::Top,FaceDescription::default());
|
t.insert(CubeFace::Top,FaceDescription::default());
|
||||||
t.insert(CubeFace::Back,FaceDescription::default());
|
t.insert(CubeFace::Back,FaceDescription::default());
|
||||||
@@ -145,17 +149,21 @@ pub fn unit_cube()->crate::model::IndexedModel{
|
|||||||
t.insert(CubeFace::Front,FaceDescription::default());
|
t.insert(CubeFace::Front,FaceDescription::default());
|
||||||
generate_partial_unit_cube(t)
|
generate_partial_unit_cube(t)
|
||||||
}
|
}
|
||||||
const TEAPOT_TRANSFORM:crate::integer::Planar64Mat3=crate::integer::Planar64Mat3::int_from_cols_array([0,1,0, -1,0,0, 0,0,1]);
|
|
||||||
pub fn unit_cylinder()->crate::model::IndexedModel{
|
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),Color4::ONE).remove(0);
|
unit_cube()
|
||||||
for pos in indexed_model.unique_pos.iter_mut(){
|
}
|
||||||
*pos=TEAPOT_TRANSFORM*(*pos)/10;
|
#[derive(Default)]
|
||||||
}
|
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
|
||||||
indexed_model
|
impl WedgeFaceDescription{
|
||||||
|
pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
|
||||||
|
self.0[index as usize]=Some(value);
|
||||||
|
}
|
||||||
|
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||||
|
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
|
|
||||||
pub fn unit_wedge()->crate::model::IndexedModel{
|
pub fn unit_wedge()->crate::model::IndexedModel{
|
||||||
let mut t=WedgeFaceDescription::new();
|
let mut t=WedgeFaceDescription::default();
|
||||||
t.insert(WedgeFace::Right,FaceDescription::default());
|
t.insert(WedgeFace::Right,FaceDescription::default());
|
||||||
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
||||||
t.insert(WedgeFace::Back,FaceDescription::default());
|
t.insert(WedgeFace::Back,FaceDescription::default());
|
||||||
@@ -163,9 +171,18 @@ pub fn unit_wedge()->crate::model::IndexedModel{
|
|||||||
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
||||||
generate_partial_unit_wedge(t)
|
generate_partial_unit_wedge(t)
|
||||||
}
|
}
|
||||||
pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
|
#[derive(Default)]
|
||||||
|
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
|
||||||
|
impl CornerWedgeFaceDescription{
|
||||||
|
pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
|
||||||
|
self.0[index as usize]=Some(value);
|
||||||
|
}
|
||||||
|
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||||
|
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||||
|
}
|
||||||
|
}
|
||||||
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||||
let mut t=CornerWedgeFaceDescription::new();
|
let mut t=CornerWedgeFaceDescription::default();
|
||||||
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||||
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
|
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
|
||||||
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
|
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
|
||||||
@@ -189,18 +206,6 @@ impl std::default::Default for FaceDescription{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
impl FaceDescription{
|
|
||||||
pub fn new(texture:u32,transform:glam::Affine2,color:Color4)->Self{
|
|
||||||
Self{texture:Some(texture),transform,color}
|
|
||||||
}
|
|
||||||
pub fn from_texture(texture:u32)->Self{
|
|
||||||
Self{
|
|
||||||
texture:Some(texture),
|
|
||||||
transform:glam::Affine2::IDENTITY,
|
|
||||||
color:Color4::ONE,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||||
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||||
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||||
@@ -212,7 +217,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
|
|||||||
let mut groups=Vec::new();
|
let mut groups=Vec::new();
|
||||||
let mut transforms=Vec::new();
|
let mut transforms=Vec::new();
|
||||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
for (face,face_description) in face_descriptions.into_iter(){
|
for (face_id,face_description) in face_descriptions.pairs(){
|
||||||
//assume that scanning short lists is faster than hashing.
|
//assume that scanning short lists is faster than hashing.
|
||||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
transform_index
|
transform_index
|
||||||
@@ -233,14 +238,6 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
|
|||||||
generated_color.push(face_description.color);
|
generated_color.push(face_description.color);
|
||||||
color_index
|
color_index
|
||||||
} as u32;
|
} as u32;
|
||||||
let face_id=match face{
|
|
||||||
CubeFace::Right => 0,
|
|
||||||
CubeFace::Top => 1,
|
|
||||||
CubeFace::Back => 2,
|
|
||||||
CubeFace::Left => 3,
|
|
||||||
CubeFace::Bottom => 4,
|
|
||||||
CubeFace::Front => 5,
|
|
||||||
};
|
|
||||||
//always push normal
|
//always push normal
|
||||||
let normal_index=generated_normal.len() as u32;
|
let normal_index=generated_normal.len() as u32;
|
||||||
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
||||||
@@ -327,7 +324,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
|
|||||||
let mut groups=Vec::new();
|
let mut groups=Vec::new();
|
||||||
let mut transforms=Vec::new();
|
let mut transforms=Vec::new();
|
||||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
for (face,face_description) in face_descriptions.into_iter(){
|
for (face_id,face_description) in face_descriptions.pairs(){
|
||||||
//assume that scanning short lists is faster than hashing.
|
//assume that scanning short lists is faster than hashing.
|
||||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
transform_index
|
transform_index
|
||||||
@@ -348,13 +345,6 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
|
|||||||
generated_color.push(face_description.color);
|
generated_color.push(face_description.color);
|
||||||
color_index
|
color_index
|
||||||
} as u32;
|
} as u32;
|
||||||
let face_id=match face{
|
|
||||||
WedgeFace::Right => 0,
|
|
||||||
WedgeFace::TopFront => 1,
|
|
||||||
WedgeFace::Back => 2,
|
|
||||||
WedgeFace::Left => 3,
|
|
||||||
WedgeFace::Bottom => 4,
|
|
||||||
};
|
|
||||||
//always push normal
|
//always push normal
|
||||||
let normal_index=generated_normal.len() as u32;
|
let normal_index=generated_normal.len() as u32;
|
||||||
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
||||||
@@ -439,7 +429,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
|
|||||||
let mut groups=Vec::new();
|
let mut groups=Vec::new();
|
||||||
let mut transforms=Vec::new();
|
let mut transforms=Vec::new();
|
||||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
for (face,face_description) in face_descriptions.into_iter(){
|
for (face_id,face_description) in face_descriptions.pairs(){
|
||||||
//assume that scanning short lists is faster than hashing.
|
//assume that scanning short lists is faster than hashing.
|
||||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
transform_index
|
transform_index
|
||||||
@@ -460,13 +450,6 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
|
|||||||
generated_color.push(face_description.color);
|
generated_color.push(face_description.color);
|
||||||
color_index
|
color_index
|
||||||
} as u32;
|
} as u32;
|
||||||
let face_id=match face{
|
|
||||||
CornerWedgeFace::Right => 0,
|
|
||||||
CornerWedgeFace::TopBack => 1,
|
|
||||||
CornerWedgeFace::TopLeft => 2,
|
|
||||||
CornerWedgeFace::Bottom => 3,
|
|
||||||
CornerWedgeFace::Front => 4,
|
|
||||||
};
|
|
||||||
//always push normal
|
//always push normal
|
||||||
let normal_index=generated_normal.len() as u32;
|
let normal_index=generated_normal.len() as u32;
|
||||||
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
||||||
|
|||||||
@@ -41,6 +41,7 @@ fn create_instance()->SetupContextPartial1{
|
|||||||
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
|
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
|
||||||
backends,
|
backends,
|
||||||
dx12_shader_compiler,
|
dx12_shader_compiler,
|
||||||
|
..Default::default()
|
||||||
}),
|
}),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -62,7 +63,8 @@ impl SetupContextPartial2{
|
|||||||
fn pick_adapter(self)->SetupContextPartial3{
|
fn pick_adapter(self)->SetupContextPartial3{
|
||||||
let adapter;
|
let adapter;
|
||||||
|
|
||||||
let optional_features=optional_features();
|
//TODO: prefer adapter that implements optional features
|
||||||
|
//let optional_features=optional_features();
|
||||||
let required_features=required_features();
|
let required_features=required_features();
|
||||||
|
|
||||||
//no helper function smh gotta write it myself
|
//no helper function smh gotta write it myself
|
||||||
@@ -168,6 +170,7 @@ impl SetupContextPartial4{
|
|||||||
.expect("Surface isn't supported by the adapter.");
|
.expect("Surface isn't supported by the adapter.");
|
||||||
let surface_view_format=config.format.add_srgb_suffix();
|
let surface_view_format=config.format.add_srgb_suffix();
|
||||||
config.view_formats.push(surface_view_format);
|
config.view_formats.push(surface_view_format);
|
||||||
|
config.present_mode=wgpu::PresentMode::AutoNoVsync;
|
||||||
self.surface.configure(&self.device, &config);
|
self.surface.configure(&self.device, &config);
|
||||||
|
|
||||||
SetupContext{
|
SetupContext{
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ struct WindowContext<'a>{
|
|||||||
|
|
||||||
impl WindowContext<'_>{
|
impl WindowContext<'_>{
|
||||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
|
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
|
||||||
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0, self.screen_size.y as f32/2.0)
|
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
|
||||||
}
|
}
|
||||||
fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) {
|
fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) {
|
||||||
match event {
|
match event {
|
||||||
@@ -32,7 +32,7 @@ impl WindowContext<'_>{
|
|||||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
|
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
winit::event::WindowEvent::Focused(state)=>{
|
winit::event::WindowEvent::Focused(_state)=>{
|
||||||
//pause unpause
|
//pause unpause
|
||||||
//recalculate pressed keys on focus
|
//recalculate pressed keys on focus
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
use std::thread;
|
use std::thread;
|
||||||
use std::sync::{mpsc,Arc};
|
use std::sync::{mpsc,Arc};
|
||||||
use parking_lot::{Mutex,Condvar};
|
use parking_lot::Mutex;
|
||||||
|
|
||||||
//WorkerPool
|
//WorkerPool
|
||||||
struct Pool(u32);
|
struct Pool(u32);
|
||||||
|
|||||||
69
src/world.rs
Normal file
69
src/world.rs
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
use crate::integer::{Time,Planar64Vec3};
|
||||||
|
use crate::instruction::TimedInstruction;
|
||||||
|
|
||||||
|
/// A C0 continuous trajectory change.
|
||||||
|
enum TrajectoryC0{
|
||||||
|
TargetPointFuture(Planar64Vec3,Time),
|
||||||
|
TargetVelocityFuture(Planar64Vec3,Time),
|
||||||
|
UseAcceleration(Planar64Vec3),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A C1 continuous trajectory change.
|
||||||
|
enum TrajectoryC1{
|
||||||
|
TargetPointVelocityFuture(Planar64Vec3,Planar64Vec3,Time),
|
||||||
|
UseVelocityAcceleration(Planar64Vec3,Planar64Vec3),
|
||||||
|
TargetPointAcceleration(Planar64Vec3,Planar64Vec3),
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Trajectory{
|
||||||
|
position:Planar64Vec3,
|
||||||
|
velocity:Planar64Vec3,
|
||||||
|
acceleration:Planar64Vec3,
|
||||||
|
}
|
||||||
|
impl Trajectory{
|
||||||
|
pub fn into_body(self,time:Time)->crate::physics::Body{
|
||||||
|
crate::physics::Body::new(self.position,self.velocity,self.acceleration,time)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//literally option... Option<Option<T>> doesn't seem ergonomic but is effectively what's needed
|
||||||
|
enum Edit<T>{
|
||||||
|
Change(T),
|
||||||
|
Unchanged,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Each property is specified as either changed or staying the same
|
||||||
|
struct EditAttributes{}
|
||||||
|
struct EditStyleModifiers{}
|
||||||
|
|
||||||
|
enum Instruction{
|
||||||
|
/// Keep Position, edit Velocity and Acceleration
|
||||||
|
ContinueTrajectoryC0(TrajectoryC0),
|
||||||
|
/// Keep Position and Velocity, edit acceleration
|
||||||
|
ContinueTrajectoryC1(TrajectoryC1),
|
||||||
|
/// Teleport to a new Position, Velocity, and Acceleration
|
||||||
|
NewTrajectory(Trajectory),
|
||||||
|
/// Change the object transform (teleport) This is also how the object must rotate!
|
||||||
|
EditTransform(crate::integer::Planar64Affine3),
|
||||||
|
/// Change specific attributes
|
||||||
|
EditAttributes(EditAttributes),
|
||||||
|
/// Change specific style modifiers
|
||||||
|
EditStyleModifiers(EditStyleModifiers),
|
||||||
|
}
|
||||||
|
|
||||||
|
// The moving platform script init function returns this object's initial state
|
||||||
|
struct Dynamic{
|
||||||
|
/// somehow allow a mutable state function to control the whole thing
|
||||||
|
pub next_instruction:Option<TimedInstruction<Instruction>>,
|
||||||
|
pub update:Box<dyn FnMut(TimedInstruction<Instruction>)->Option<TimedInstruction<Instruction>>>,
|
||||||
|
}
|
||||||
|
impl crate::instruction::InstructionEmitter<Instruction> for Dynamic{
|
||||||
|
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<Instruction>>{
|
||||||
|
self.next_instruction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl crate::instruction::InstructionConsumer<Instruction> for Dynamic{
|
||||||
|
fn process_instruction(&mut self,instruction:TimedInstruction<Instruction>){
|
||||||
|
self.next_instruction=(self.update)(instruction);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tools/arcane
Executable file
1
tools/arcane
Executable file
@@ -0,0 +1 @@
|
|||||||
|
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm
|
||||||
1
tools/bhop_maps
Symbolic link
1
tools/bhop_maps
Symbolic link
@@ -0,0 +1 @@
|
|||||||
|
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/
|
||||||
1
tools/cross-compile.sh
Executable file
1
tools/cross-compile.sh
Executable file
@@ -0,0 +1 @@
|
|||||||
|
cargo build --release --target x86_64-pc-windows-gnu
|
||||||
4
tools/make-demo.sh
Executable file
4
tools/make-demo.sh
Executable file
@@ -0,0 +1,4 @@
|
|||||||
|
mkdir -p ../target/demo
|
||||||
|
mv ../target/x86_64-pc-windows-gnu/release/strafe-client.exe ../target/demo/strafe-client.exe
|
||||||
|
rm ../target/demo.7z
|
||||||
|
7z a -t7z -mx=9 -mfb=273 -ms -md=31 -myx=9 -mtm=- -mmt -mmtf -md=1536m -mmf=bt3 -mmc=10000 -mpb=0 -mlc=0 ../target/demo.7z ../target/demo
|
||||||
4
tools/settings.conf
Normal file
4
tools/settings.conf
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
[camera]
|
||||||
|
sensitivity_x=98384
|
||||||
|
fov_y=1.0
|
||||||
|
#fov_x_from_y_ratio=1.33333333333333333333333333333333
|
||||||
1
tools/surf_maps
Symbolic link
1
tools/surf_maps
Symbolic link
@@ -0,0 +1 @@
|
|||||||
|
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_all/
|
||||||
1
tools/textures
Symbolic link
1
tools/textures
Symbolic link
@@ -0,0 +1 @@
|
|||||||
|
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/
|
||||||
1
tools/toc
Executable file
1
tools/toc
Executable file
@@ -0,0 +1 @@
|
|||||||
|
mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm
|
||||||
1
tools/utopia
Executable file
1
tools/utopia
Executable file
@@ -0,0 +1 @@
|
|||||||
|
mangohud ../target/release/strafe-client surf_maps/5692145408.rbxm
|
||||||
Reference in New Issue
Block a user