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37 Commits

Author SHA1 Message Date
9ae740fb49 InstructionCache 2025-01-15 01:01:34 -08:00
13cae4c7c5 rewrite mouse_interpolator, introduce session 2025-01-15 01:01:24 -08:00
0dc462a3b1 comment infinite loop avoidance 2025-01-09 20:38:32 -08:00
ca003edbc3 reintroduce generics to Instruction traits 2025-01-09 20:11:00 -08:00
16abe23e97 push solve tweaks 2025-01-09 06:27:50 -08:00
67f8569178 push_solve infallible type signature 2025-01-09 05:56:11 -08:00
121c9c5258 resize immediately 2025-01-09 05:36:55 -08:00
411b997b87 use mold linker because it's faster 2025-01-09 05:36:55 -08:00
4d587b6c0b fixed_wide: clippy angry about derivable traits 2025-01-08 23:33:39 -08:00
6ff74f08ab roblox_emulator: deref returns correct type 2025-01-08 23:31:56 -08:00
08f419f931 rename crawl_fev to crawl 2025-01-08 21:09:52 -08:00
6066e82fd2 MeshQuery trait FEV associated types 2025-01-08 21:09:52 -08:00
ca8035cdfc fixed wide 2025-01-08 21:09:52 -08:00
ff5d954cfb push solve! 2025-01-08 18:17:40 -08:00
a967f31004 rename RawTime to AbsoluteTime 2025-01-08 01:15:52 -08:00
8ad5d28e51 impl AsRef<str> for FlagReason 2025-01-07 23:57:22 -08:00
ab05893813 A BUG HAS BEEN FOUND!!!! 2025-01-07 23:43:54 -08:00
2f7597146e fixup strafe client for strongly typed time 2025-01-07 23:43:54 -08:00
004e0d3776 common: session Time 2025-01-07 23:43:54 -08:00
120d8197b7 common 2025-01-07 23:43:54 -08:00
36ba73a892 timers 2025-01-07 23:43:54 -08:00
86cf7e74b1 typed Time 2025-01-07 22:36:58 -08:00
24787fede5 improve get_model_transform readability 2025-01-07 20:19:44 -08:00
3797408bc8 pull out named variables in checkpoint_check 2025-01-07 06:03:29 -08:00
47c9b77b00 style 2025-01-07 06:03:29 -08:00
479e657251 notes 2025-01-07 06:03:29 -08:00
63fbc94287 snf: demo file brainstorming 2025-01-06 23:14:08 -08:00
1318ae20ca snf: session file brainstorming 2025-01-06 23:14:08 -08:00
851d9c935d clear mode state in teleport_to_spawn 2025-01-06 21:50:43 -08:00
d0a190861c implement NoJump and jump_limit 2025-01-06 21:45:48 -08:00
4dca7fc369 try_increment_jump_count monolithic function 2025-01-06 21:45:48 -08:00
62dfe23539 prevent hitting side of spawn from updating current stage 2025-01-06 21:05:37 -08:00
3991cb5064 document unclear function 2025-01-06 21:05:37 -08:00
1dc2556d85 factor out immutable checkpoint_check logic 2025-01-06 21:05:37 -08:00
4f21985290 fix print grammar 2025-01-06 00:36:14 -08:00
ccce54c1a3 calculate title at compile time 2025-01-05 21:39:48 -08:00
02bb2d797c functions not needed 2025-01-05 03:46:15 -08:00
33 changed files with 1845 additions and 1141 deletions

View File

@@ -1,2 +1,6 @@
[registries.strafesnet]
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold"]

19
Cargo.lock generated
View File

@@ -2019,6 +2019,12 @@ version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "19b30a45b0cd0bcca8037f3d0dc3421eaf95327a17cad11964fb8179b4fc4832"
[[package]]
name = "replace_with"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e3a8614ee435691de62bcffcf4a66d91b3594bf1428a5722e79103249a095690"
[[package]]
name = "rmp"
version = "0.8.14"
@@ -2228,6 +2234,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
name = "strafe-client"
version = "0.10.5"
dependencies = [
"arrayvec",
"bytemuck",
"configparser",
"ddsfile",
@@ -2235,11 +2242,11 @@ dependencies = [
"id",
"parking_lot",
"pollster",
"replace_with",
"strafesnet_bsp_loader",
"strafesnet_common",
"strafesnet_deferred_loader",
"strafesnet_rbx_loader",
"strafesnet_roblox_bot_file",
"strafesnet_snf",
"wgpu",
"winit",
@@ -2293,16 +2300,6 @@ dependencies = [
"strafesnet_common",
]
[[package]]
name = "strafesnet_roblox_bot_file"
version = "0.2.0"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "e9c0c75ba772a5c430083c73d352049b84dd218947473189552d2e10785087b6"
dependencies = [
"binrw",
"bitflags 2.6.0",
]
[[package]]
name = "strafesnet_snf"
version = "0.2.0"

View File

@@ -18,13 +18,8 @@ bitflags::bitflags!{
const Use=1<<14;//Interact with object
const PrimaryAction=1<<15;//LBM/Shoot/Melee
const SecondaryAction=1<<16;//RMB/ADS/Block
const WASD=Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight).bits();
const WASDQE=Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight).union(Self::MoveUp).union(Self::MoveDown).bits();
}
}
impl Controls{
pub const fn wasd()->Self{
Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight)
}
pub const fn wasdqe()->Self{
Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight).union(Self::MoveUp).union(Self::MoveDown)
}
}

View File

@@ -1,5 +1,5 @@
use crate::model;
use crate::integer::{Time,Planar64,Planar64Vec3};
use crate::integer::{AbsoluteTime,Planar64,Planar64Vec3};
//you have this effect while in contact
#[derive(Clone,Hash,Eq,PartialEq)]
@@ -31,7 +31,7 @@ pub enum Booster{
//Affine(crate::integer::Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
AirTime(Time),//increase airtime, invariant across mass and gravity changes
AirTime(AbsoluteTime),//increase airtime, invariant across mass and gravity changes
Height(Planar64),//increase height, invariant across mass and gravity changes
}
impl Booster{
@@ -57,13 +57,13 @@ pub enum TrajectoryChoice{
#[derive(Clone,Hash,Eq,PartialEq)]
pub enum SetTrajectory{
//Speed-type SetTrajectory
AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
AirTime(AbsoluteTime),//air time (relative to gravity direction) is invariant across mass and gravity changes
Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
//Velocity-type SetTrajectory
TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
target_point:Planar64Vec3,
time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
time:AbsoluteTime,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
},
TargetPointSpeed{//launch at a fixed speed and land at a target point
target_point:Planar64Vec3,

View File

@@ -110,6 +110,7 @@ impl Stage{
pub fn into_inner(self)->(HashMap<CheckpointId,ModelId>,HashSet<ModelId>){
(self.ordered_checkpoints,self.unordered_checkpoints)
}
/// Returns true if the stage has no checkpoints.
#[inline]
pub const fn is_empty(&self)->bool{
self.is_complete(0,0)

View File

@@ -1,7 +1,8 @@
const VALVE_SCALE:Planar64=Planar64::raw(1<<28);// 1/16
use crate::integer::{int,vec3::int as int3,Time,Ratio64,Planar64,Planar64Vec3};
use crate::integer::{int,vec3::int as int3,AbsoluteTime,Ratio64,Planar64,Planar64Vec3};
use crate::controls_bitflag::Controls;
use crate::physics::Time as PhysicsTime;
#[derive(Clone,Debug)]
pub struct StyleModifiers{
@@ -48,7 +49,7 @@ pub enum JumpCalculation{
#[derive(Clone,Debug)]
pub enum JumpImpulse{
Time(Time),//jump time is invariant across mass and gravity changes
Time(AbsoluteTime),//jump time is invariant across mass and gravity changes
Height(Planar64),//jump height is invariant across mass and gravity changes
Linear(Planar64),//jump velocity is invariant across mass and gravity changes
Energy(Planar64),// :)
@@ -199,8 +200,8 @@ impl ControlsActivation{
}
pub const fn full_3d()->Self{
Self{
controls_mask:Controls::wasdqe(),
controls_intersects:Controls::wasdqe(),
controls_mask:Controls::WASDQE,
controls_intersects:Controls::WASDQE,
controls_contains:Controls::empty(),
}
}
@@ -208,8 +209,8 @@ impl ControlsActivation{
//Normal
pub const fn full_2d()->Self{
Self{
controls_mask:Controls::wasd(),
controls_intersects:Controls::wasd(),
controls_mask:Controls::WASD,
controls_intersects:Controls::WASD,
controls_contains:Controls::empty(),
}
}
@@ -272,8 +273,8 @@ impl StrafeSettings{
false=>None,
}
}
pub fn next_tick(&self,time:Time)->Time{
Time::from_nanos(self.tick_rate.rhs_div_int(self.tick_rate.mul_int(time.nanos())+1))
pub fn next_tick(&self,time:PhysicsTime)->PhysicsTime{
PhysicsTime::from_nanos(self.tick_rate.rhs_div_int(self.tick_rate.mul_int(time.nanos())+1))
}
pub const fn activates(&self,controls:Controls)->bool{
self.enable.activates(controls)
@@ -435,7 +436,7 @@ impl StyleModifiers{
enable:ControlsActivation::full_2d(),
air_accel_limit:None,
mv:int(3),
tick_rate:Ratio64::new(64,Time::ONE_SECOND.nanos() as u64).unwrap(),
tick_rate:Ratio64::new(64,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::Energy(int(512)),
@@ -477,10 +478,10 @@ impl StyleModifiers{
enable:ControlsActivation::full_2d(),
air_accel_limit:None,
mv:int(27)/10,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
tick_rate:Ratio64::new(100,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::Time(Time::from_micros(715_588)),
impulse:JumpImpulse::Time(AbsoluteTime::from_micros(715_588)),
calculation:JumpCalculation::Max,
limit_minimum:true,
}),
@@ -534,7 +535,7 @@ impl StyleModifiers{
enable:ControlsActivation::full_2d(),
air_accel_limit:Some(Planar64::raw(150<<28)*100),
mv:(Planar64::raw(30)*VALVE_SCALE).fix_1(),
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
tick_rate:Ratio64::new(100,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).fix_1()),
@@ -575,7 +576,7 @@ impl StyleModifiers{
enable:ControlsActivation::full_2d(),
air_accel_limit:Some((int(150)*66*VALVE_SCALE).fix_1()),
mv:(int(30)*VALVE_SCALE).fix_1(),
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
tick_rate:Ratio64::new(66,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).fix_1()),

View File

@@ -1,35 +1,93 @@
use crate::integer::Time;
#[derive(Debug)]
pub struct TimedInstruction<I>{
pub time:Time,
pub struct TimedInstruction<I,T>{
pub time:Time<T>,
pub instruction:I,
}
/// Ensure all emitted instructions are processed before consuming external instructions
pub trait InstructionEmitter<I>{
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<I>>;
type TimeInner;
fn next_instruction(&self,time_limit:Time<Self::TimeInner>)->Option<TimedInstruction<I,Self::TimeInner>>;
}
/// Apply an atomic state update
pub trait InstructionConsumer<I>{
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
type TimeInner;
fn process_instruction(&mut self,instruction:TimedInstruction<I,Self::TimeInner>);
}
/// If the object produces its own instructions, allow exhaustively feeding them back in
pub trait InstructionFeedback<I,T>:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>
where
Time<T>:Copy,
{
fn process_exhaustive(&mut self,time_limit:Time<T>){
while let Some(instruction)=self.next_instruction(time_limit){
self.process_instruction(instruction);
}
}
}
impl<I,T,X> InstructionFeedback<I,T> for X
where
Time<T>:Copy,
X:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>,
{}
pub struct InstructionCache<S,I,T>{
instruction_machine:S,
cached_instruction:Option<TimedInstruction<I,T>>,
time_limit:Time<T>,
}
impl<S,I,T> InstructionCache<S,I,T>
where
Time<T>:Copy+Ord,
Option<TimedInstruction<I,T>>:Clone,
S:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>
{
pub fn new(
instruction_machine:S,
)->Self{
Self{
instruction_machine,
cached_instruction:None,
time_limit:Time::MIN,
}
}
pub fn next_instruction_cached(&mut self,time_limit:Time<T>)->Option<TimedInstruction<I,T>>{
if time_limit<self.time_limit{
return self.cached_instruction.clone();
}
let next_instruction=self.instruction_machine.next_instruction(time_limit);
self.cached_instruction=next_instruction.clone();
self.time_limit=time_limit;
next_instruction
}
pub fn process_instruction(&mut self,instruction:TimedInstruction<I,T>){
// invalidate cache
self.time_limit=Time::MIN;
self.instruction_machine.process_instruction(instruction);
}
}
//PROPER PRIVATE FIELDS!!!
pub struct InstructionCollector<I>{
time:Time,
pub struct InstructionCollector<I,T>{
time:Time<T>,
instruction:Option<I>,
}
impl<I> InstructionCollector<I>{
pub const fn new(time:Time)->Self{
impl<I,T> InstructionCollector<I,T>
where Time<T>:Copy+PartialOrd,
{
pub const fn new(time:Time<T>)->Self{
Self{
time,
instruction:None
}
}
#[inline]
pub const fn time(&self)->Time{
pub const fn time(&self)->Time<T>{
self.time
}
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
pub fn collect(&mut self,instruction:Option<TimedInstruction<I,T>>){
match instruction{
Some(unwrap_instruction)=>{
if unwrap_instruction.time<self.time {
@@ -40,7 +98,7 @@ impl<I> InstructionCollector<I>{
None=>(),
}
}
pub fn instruction(self)->Option<TimedInstruction<I>>{
pub fn instruction(self)->Option<TimedInstruction<I,T>>{
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
match self.instruction{
Some(instruction)=>Some(TimedInstruction{

View File

@@ -2,19 +2,25 @@ pub use fixed_wide::fixed::{Fixed,Fix};
pub use ratio_ops::ratio::{Ratio,Divide};
//integer units
/// specific example of a "default" time type
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub struct Time(i64);
impl Time{
pub const MIN:Self=Self(i64::MIN);
pub const MAX:Self=Self(i64::MAX);
pub const ZERO:Self=Self(0);
pub const ONE_SECOND:Self=Self(1_000_000_000);
pub const ONE_MILLISECOND:Self=Self(1_000_000);
pub const ONE_MICROSECOND:Self=Self(1_000);
pub const ONE_NANOSECOND:Self=Self(1);
pub enum TimeInner{}
pub type AbsoluteTime=Time<TimeInner>;
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub struct Time<T>(i64,core::marker::PhantomData<T>);
impl<T> Time<T>{
pub const MIN:Self=Self::raw(i64::MIN);
pub const MAX:Self=Self::raw(i64::MAX);
pub const ZERO:Self=Self::raw(0);
pub const ONE_SECOND:Self=Self::raw(1_000_000_000);
pub const ONE_MILLISECOND:Self=Self::raw(1_000_000);
pub const ONE_MICROSECOND:Self=Self::raw(1_000);
pub const ONE_NANOSECOND:Self=Self::raw(1);
#[inline]
pub const fn raw(num:i64)->Self{
Self(num)
Self(num,core::marker::PhantomData)
}
#[inline]
pub const fn get(self)->i64{
@@ -22,19 +28,19 @@ impl Time{
}
#[inline]
pub const fn from_secs(num:i64)->Self{
Self(Self::ONE_SECOND.0*num)
Self::raw(Self::ONE_SECOND.0*num)
}
#[inline]
pub const fn from_millis(num:i64)->Self{
Self(Self::ONE_MILLISECOND.0*num)
Self::raw(Self::ONE_MILLISECOND.0*num)
}
#[inline]
pub const fn from_micros(num:i64)->Self{
Self(Self::ONE_MICROSECOND.0*num)
Self::raw(Self::ONE_MICROSECOND.0*num)
}
#[inline]
pub const fn from_nanos(num:i64)->Self{
Self(Self::ONE_NANOSECOND.0*num)
Self::raw(Self::ONE_NANOSECOND.0*num)
}
//should I have checked subtraction? force all time variables to be positive?
#[inline]
@@ -45,14 +51,18 @@ impl Time{
pub const fn to_ratio(self)->Ratio<Planar64,Planar64>{
Ratio::new(Planar64::raw(self.0),Planar64::raw(1_000_000_000))
}
}
impl From<Planar64> for Time{
#[inline]
fn from(value:Planar64)->Self{
Time((value*Planar64::raw(1_000_000_000)).fix_1().to_raw())
pub const fn coerce<U>(self)->Time<U>{
Time::raw(self.0)
}
}
impl<Num,Den,N1,T1> From<Ratio<Num,Den>> for Time
impl<T> From<Planar64> for Time<T>{
#[inline]
fn from(value:Planar64)->Self{
Self::raw((value*Planar64::raw(1_000_000_000)).fix_1().to_raw())
}
}
impl<T,Num,Den,N1,T1> From<Ratio<Num,Den>> for Time<T>
where
Num:core::ops::Mul<Planar64,Output=N1>,
N1:Divide<Den,Output=T1>,
@@ -60,34 +70,34 @@ impl<Num,Den,N1,T1> From<Ratio<Num,Den>> for Time
{
#[inline]
fn from(value:Ratio<Num,Den>)->Self{
Time((value*Planar64::raw(1_000_000_000)).divide().fix().to_raw())
Self::raw((value*Planar64::raw(1_000_000_000)).divide().fix().to_raw())
}
}
impl std::fmt::Display for Time{
impl<T> std::fmt::Display for Time<T>{
#[inline]
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
}
}
impl std::default::Default for Time{
impl<T> std::default::Default for Time<T>{
fn default()->Self{
Self(0)
Self::raw(0)
}
}
impl std::ops::Neg for Time{
type Output=Time;
impl<T> std::ops::Neg for Time<T>{
type Output=Self;
#[inline]
fn neg(self)->Self::Output {
Time(-self.0)
Self::raw(-self.0)
}
}
macro_rules! impl_time_additive_operator {
($trait:ty, $method:ident) => {
impl $trait for Time{
type Output=Time;
impl<T> $trait for Time<T>{
type Output=Self;
#[inline]
fn $method(self,rhs:Self)->Self::Output {
Time(self.0.$method(rhs.0))
Self::raw(self.0.$method(rhs.0))
}
}
};
@@ -97,7 +107,7 @@ impl_time_additive_operator!(core::ops::Sub,sub);
impl_time_additive_operator!(core::ops::Rem,rem);
macro_rules! impl_time_additive_assign_operator {
($trait:ty, $method:ident) => {
impl $trait for Time{
impl<T> $trait for Time<T>{
#[inline]
fn $method(&mut self,rhs:Self){
self.0.$method(rhs.0)
@@ -108,53 +118,58 @@ macro_rules! impl_time_additive_assign_operator {
impl_time_additive_assign_operator!(core::ops::AddAssign,add_assign);
impl_time_additive_assign_operator!(core::ops::SubAssign,sub_assign);
impl_time_additive_assign_operator!(core::ops::RemAssign,rem_assign);
impl std::ops::Mul for Time{
impl<T> std::ops::Mul for Time<T>{
type Output=Ratio<fixed_wide::fixed::Fixed<2,64>,fixed_wide::fixed::Fixed<2,64>>;
#[inline]
fn mul(self,rhs:Self)->Self::Output{
Ratio::new(Fixed::raw(self.0)*Fixed::raw(rhs.0),Fixed::raw_digit(1_000_000_000i64.pow(2)))
}
}
impl std::ops::Div<i64> for Time{
type Output=Time;
impl<T> std::ops::Div<i64> for Time<T>{
type Output=Self;
#[inline]
fn div(self,rhs:i64)->Self::Output{
Time(self.0/rhs)
Self::raw(self.0/rhs)
}
}
impl std::ops::Mul<i64> for Time{
type Output=Time;
impl<T> std::ops::Mul<i64> for Time<T>{
type Output=Self;
#[inline]
fn mul(self,rhs:i64)->Self::Output{
Time(self.0*rhs)
Self::raw(self.0*rhs)
}
}
impl core::ops::Mul<Time> for Planar64{
impl<T> core::ops::Mul<Time<T>> for Planar64{
type Output=Ratio<Fixed<2,64>,Planar64>;
fn mul(self,rhs:Time)->Self::Output{
fn mul(self,rhs:Time<T>)->Self::Output{
Ratio::new(self*Fixed::raw(rhs.0),Planar64::raw(1_000_000_000))
}
}
#[test]
fn time_from_planar64(){
let a:Time=Planar64::from(1).into();
assert_eq!(a,Time::ONE_SECOND);
}
#[test]
fn time_from_ratio(){
let a:Time=Ratio::new(Planar64::from(1),Planar64::from(1)).into();
assert_eq!(a,Time::ONE_SECOND);
}
#[test]
fn time_squared(){
let a=Time::from_secs(2);
assert_eq!(a*a,Ratio::new(Fixed::<2,64>::raw_digit(1_000_000_000i64.pow(2))*4,Fixed::<2,64>::raw_digit(1_000_000_000i64.pow(2))));
}
#[test]
fn time_times_planar64(){
let a=Time::from_secs(2);
let b=Planar64::from(2);
assert_eq!(b*a,Ratio::new(Fixed::<2,64>::raw_digit(1_000_000_000*(1<<32))<<2,Fixed::<1,32>::raw_digit(1_000_000_000)));
#[cfg(test)]
mod test_time{
use super::*;
type Time=super::AbsoluteTime;
#[test]
fn time_from_planar64(){
let a:Time=Planar64::from(1).into();
assert_eq!(a,Time::ONE_SECOND);
}
#[test]
fn time_from_ratio(){
let a:Time=Ratio::new(Planar64::from(1),Planar64::from(1)).into();
assert_eq!(a,Time::ONE_SECOND);
}
#[test]
fn time_squared(){
let a=Time::from_secs(2);
assert_eq!(a*a,Ratio::new(Fixed::<2,64>::raw_digit(1_000_000_000i64.pow(2))*4,Fixed::<2,64>::raw_digit(1_000_000_000i64.pow(2))));
}
#[test]
fn time_times_planar64(){
let a=Time::from_secs(2);
let b=Planar64::from(2);
assert_eq!(b*a,Ratio::new(Fixed::<2,64>::raw_digit(1_000_000_000*(1<<32))<<2,Fixed::<1,32>::raw_digit(1_000_000_000)));
}
}
#[inline]

View File

@@ -7,6 +7,7 @@ pub mod mouse;
pub mod timer;
pub mod integer;
pub mod physics;
pub mod session;
pub mod updatable;
pub mod instruction;
pub mod gameplay_attributes;

View File

@@ -1,11 +1,11 @@
use crate::integer::Time;
#[derive(Clone,Debug)]
pub struct MouseState{
pub struct MouseState<T>{
pub pos:glam::IVec2,
pub time:Time,
pub time:Time<T>,
}
impl Default for MouseState{
impl<T> Default for MouseState<T>{
fn default()->Self{
Self{
time:Time::ZERO,
@@ -13,8 +13,10 @@ impl Default for MouseState{
}
}
}
impl MouseState{
pub fn lerp(&self,target:&MouseState,time:Time)->glam::IVec2{
impl<T> MouseState<T>
where Time<T>:Copy,
{
pub fn lerp(&self,target:&MouseState<T>,time:Time<T>)->glam::IVec2{
let m0=self.pos.as_i64vec2();
let m1=target.pos.as_i64vec2();
//these are deltas

View File

@@ -1,7 +1,34 @@
use crate::mouse::MouseState;
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub enum TimeInner{}
pub type Time=crate::integer::Time<TimeInner>;
#[derive(Clone,Debug)]
pub enum Instruction{
ReplaceMouse(crate::mouse::MouseState,crate::mouse::MouseState),
SetNextMouse(crate::mouse::MouseState),
Mouse(MouseInstruction),
Other(OtherInstruction),
}
impl Instruction{
pub const IDLE:Self=Self::Other(OtherInstruction::Other(OtherOtherInstruction::Idle));
}
#[derive(Clone,Debug)]
pub enum OtherInstruction{
SetControl(SetControlInstruction),
Mode(ModeInstruction),
Other(OtherOtherInstruction),
}
#[derive(Clone,Debug)]
pub enum MouseInstruction{
/// Replace the entire interpolation state to avoid dividing by zero when replacing twice
ReplaceMouse{
m0:MouseState<TimeInner>,
m1:MouseState<TimeInner>,
},
SetNextMouse(MouseState<TimeInner>),
}
#[derive(Clone,Debug)]
pub enum SetControlInstruction{
SetMoveRight(bool),
SetMoveUp(bool),
SetMoveBack(bool),
@@ -10,6 +37,9 @@ pub enum Instruction{
SetMoveForward(bool),
SetJump(bool),
SetZoom(bool),
}
#[derive(Clone,Debug)]
pub enum ModeInstruction{
/// Reset: fully replace the physics state.
/// This forgets all inputs and settings which need to be reapplied.
Reset,
@@ -18,10 +48,11 @@ pub enum Instruction{
/// Spawn: Teleport to a specific mode's spawn
/// Sets current mode & spawn
Spawn(crate::gameplay_modes::ModeId,crate::gameplay_modes::StageId),
}
#[derive(Clone,Debug)]
pub enum OtherOtherInstruction{
/// Idle: there were no input events, but the simulation is safe to advance to this timestep
Idle,
//Idle: there were no input events, but the simulation is safe to advance to this timestep
//for interpolation / networking / playback reasons, most playback heads will always want
//to be 1 instruction ahead to generate the next state for interpolation.
PracticeFly,
SetSensitivity(crate::integer::Ratio64Vec2),
}

View File

@@ -1,5 +1,10 @@
use crate::timer::{TimerFixed,Realtime,Paused,Unpaused};
use crate::integer::Time;
use crate::physics::{TimeInner as PhysicsTimeInner,Time as PhysicsTime};
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub enum TimeInner{}
pub type Time=crate::integer::Time<TimeInner>;
#[derive(Clone,Copy,Debug)]
pub enum FlagReason{
@@ -15,6 +20,11 @@ pub enum FlagReason{
}
impl ToString for FlagReason{
fn to_string(&self)->String{
self.as_ref().to_owned()
}
}
impl AsRef<str> for FlagReason{
fn as_ref(&self)->&str{
match self{
FlagReason::Anticheat=>"Passed through anticheat zone.",
FlagReason::StyleChange=>"Changed style.",
@@ -25,7 +35,7 @@ impl ToString for FlagReason{
FlagReason::Timescale=>"Timescale is not allowed in this style.",
FlagReason::TimeTravel=>"Time travel is not allowed in this style.",
FlagReason::Teleport=>"Illegal teleport.",
}.to_owned()
}
}
}
@@ -45,8 +55,8 @@ impl std::error::Error for Error{}
#[derive(Clone,Copy,Debug)]
enum RunState{
Created,
Started{timer:TimerFixed<Realtime,Unpaused>},
Finished{timer:TimerFixed<Realtime,Paused>},
Started{timer:TimerFixed<Realtime<PhysicsTimeInner,TimeInner>,Unpaused>},
Finished{timer:TimerFixed<Realtime<PhysicsTimeInner,TimeInner>,Paused>},
}
#[derive(Clone,Copy,Debug)]
@@ -62,14 +72,14 @@ impl Run{
flagged:None,
}
}
pub fn time(&self,time:Time)->Time{
pub fn time(&self,time:PhysicsTime)->Time{
match &self.state{
RunState::Created=>Time::ZERO,
RunState::Started{timer}=>timer.time(time),
RunState::Finished{timer}=>timer.time(time),
}
}
pub fn start(&mut self,time:Time)->Result<(),Error>{
pub fn start(&mut self,time:PhysicsTime)->Result<(),Error>{
match &self.state{
RunState::Created=>{
self.state=RunState::Started{
@@ -81,7 +91,7 @@ impl Run{
RunState::Finished{..}=>Err(Error::AlreadyFinished),
}
}
pub fn finish(&mut self,time:Time)->Result<(),Error>{
pub fn finish(&mut self,time:PhysicsTime)->Result<(),Error>{
//this uses Copy
match &self.state{
RunState::Created=>Err(Error::NotStarted),

View File

@@ -0,0 +1,3 @@
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub enum TimeInner{}
pub type Time=crate::integer::Time<TimeInner>;

View File

@@ -22,79 +22,106 @@ impl PauseState for Unpaused{
}
}
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
enum Inner{}
type InnerTime=Time<Inner>;
#[derive(Clone,Copy,Debug)]
pub struct Realtime{
offset:Time,
pub struct Realtime<In,Out>{
offset:InnerTime,
_in:core::marker::PhantomData<In>,
_out:core::marker::PhantomData<Out>,
}
impl Realtime{
pub const fn new(offset:Time)->Self{
Self{offset}
impl<In,Out> Realtime<In,Out>{
pub const fn new(offset:InnerTime)->Self{
Self{
offset,
_in:core::marker::PhantomData,
_out:core::marker::PhantomData,
}
}
}
#[derive(Clone,Copy,Debug)]
pub struct Scaled{
pub struct Scaled<In,Out>{
scale:Ratio64,
offset:Time,
offset:InnerTime,
_in:core::marker::PhantomData<In>,
_out:core::marker::PhantomData<Out>,
}
impl Scaled{
pub const fn new(scale:Ratio64,offset:Time)->Self{
Self{scale,offset}
impl<In,Out> Scaled<In,Out>
where Time<In>:Copy,
{
pub const fn new(scale:Ratio64,offset:InnerTime)->Self{
Self{
scale,
offset,
_in:core::marker::PhantomData,
_out:core::marker::PhantomData,
}
}
const fn with_scale(scale:Ratio64)->Self{
Self{scale,offset:Time::ZERO}
Self::new(scale,InnerTime::ZERO)
}
const fn scale(&self,time:Time)->Time{
Time::raw(self.scale.mul_int(time.get()))
const fn scale(&self,time:Time<In>)->InnerTime{
InnerTime::raw(self.scale.mul_int(time.get()))
}
const fn get_scale(&self)->Ratio64{
self.scale
}
fn set_scale(&mut self,time:Time,new_scale:Ratio64){
fn set_scale(&mut self,time:Time<In>,new_scale:Ratio64){
let new_time=self.get_time(time);
self.scale=new_scale;
self.set_time(time,new_time);
}
}
pub trait TimerState:Copy+std::fmt::Debug{
pub trait TimerState{
type In;
type Out;
fn identity()->Self;
fn get_time(&self,time:Time)->Time;
fn set_time(&mut self,time:Time,new_time:Time);
fn get_offset(&self)->Time;
fn set_offset(&mut self,offset:Time);
fn get_time(&self,time:Time<Self::In>)->Time<Self::Out>;
fn set_time(&mut self,time:Time<Self::In>,new_time:Time<Self::Out>);
fn get_offset(&self)->InnerTime;
fn set_offset(&mut self,offset:InnerTime);
}
impl TimerState for Realtime{
impl<In,Out> TimerState for Realtime<In,Out>{
type In=In;
type Out=Out;
fn identity()->Self{
Self{offset:Time::ZERO}
Self::new(InnerTime::ZERO)
}
fn get_time(&self,time:Time)->Time{
time+self.offset
fn get_time(&self,time:Time<In>)->Time<Out>{
time.coerce()+self.offset.coerce()
}
fn set_time(&mut self,time:Time,new_time:Time){
self.offset=new_time-time;
fn set_time(&mut self,time:Time<In>,new_time:Time<Out>){
self.offset=new_time.coerce()-time.coerce();
}
fn get_offset(&self)->Time{
fn get_offset(&self)->InnerTime{
self.offset
}
fn set_offset(&mut self,offset:Time){
fn set_offset(&mut self,offset:InnerTime){
self.offset=offset;
}
}
impl TimerState for Scaled{
impl<In,Out> TimerState for Scaled<In,Out>
where Time<In>:Copy,
{
type In=In;
type Out=Out;
fn identity()->Self{
Self{scale:Ratio64::ONE,offset:Time::ZERO}
Self::new(Ratio64::ONE,InnerTime::ZERO)
}
fn get_time(&self,time:Time)->Time{
self.scale(time)+self.offset
fn get_time(&self,time:Time<In>)->Time<Out>{
(self.scale(time)+self.offset).coerce()
}
fn set_time(&mut self,time:Time,new_time:Time){
self.offset=new_time-self.scale(time);
fn set_time(&mut self,time:Time<In>,new_time:Time<Out>){
self.offset=new_time.coerce()-self.scale(time);
}
fn get_offset(&self)->Time{
fn get_offset(&self)->InnerTime{
self.offset
}
fn set_offset(&mut self,offset:Time){
fn set_offset(&mut self,offset:InnerTime){
self.offset=offset;
}
}
@@ -106,8 +133,10 @@ pub struct TimerFixed<T:TimerState,P:PauseState>{
}
//scaled timer methods are generic across PauseState
impl<P:PauseState> TimerFixed<Scaled,P>{
pub fn scaled(time:Time,new_time:Time,scale:Ratio64)->Self{
impl<P:PauseState,In,Out> TimerFixed<Scaled<In,Out>,P>
where Time<In>:Copy,
{
pub fn scaled(time:Time<In>,new_time:Time<Out>,scale:Ratio64)->Self{
let mut timer=Self{
state:Scaled::with_scale(scale),
_paused:P::new(),
@@ -118,14 +147,16 @@ impl<P:PauseState> TimerFixed<Scaled,P>{
pub const fn get_scale(&self)->Ratio64{
self.state.get_scale()
}
pub fn set_scale(&mut self,time:Time,new_scale:Ratio64){
pub fn set_scale(&mut self,time:Time<In>,new_scale:Ratio64){
self.state.set_scale(time,new_scale)
}
}
//pause and unpause is generic across TimerState
impl<T:TimerState> TimerFixed<T,Paused>{
pub fn into_unpaused(self,time:Time)->TimerFixed<T,Unpaused>{
impl<T:TimerState> TimerFixed<T,Paused>
where Time<T::In>:Copy,
{
pub fn into_unpaused(self,time:Time<T::In>)->TimerFixed<T,Unpaused>{
let new_time=self.time(time);
let mut timer=TimerFixed{
state:self.state,
@@ -135,8 +166,10 @@ impl<T:TimerState> TimerFixed<T,Paused>{
timer
}
}
impl<T:TimerState> TimerFixed<T,Unpaused>{
pub fn into_paused(self,time:Time)->TimerFixed<T,Paused>{
impl<T:TimerState> TimerFixed<T,Unpaused>
where Time<T::In>:Copy,
{
pub fn into_paused(self,time:Time<T::In>)->TimerFixed<T,Paused>{
let new_time=self.time(time);
let mut timer=TimerFixed{
state:self.state,
@@ -149,7 +182,7 @@ impl<T:TimerState> TimerFixed<T,Unpaused>{
//the new constructor and time queries are generic across both
impl<T:TimerState,P:PauseState> TimerFixed<T,P>{
pub fn new(time:Time,new_time:Time)->Self{
pub fn new(time:Time<T::In>,new_time:Time<T::Out>)->Self{
let mut timer=Self{
state:T::identity(),
_paused:P::new(),
@@ -166,15 +199,15 @@ impl<T:TimerState,P:PauseState> TimerFixed<T,P>{
pub fn into_state(self)->T{
self.state
}
pub fn time(&self,time:Time)->Time{
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
match P::IS_PAUSED{
true=>self.state.get_offset(),
true=>self.state.get_offset().coerce(),
false=>self.state.get_time(time),
}
}
pub fn set_time(&mut self,time:Time,new_time:Time){
pub fn set_time(&mut self,time:Time<T::In>,new_time:Time<T::Out>){
match P::IS_PAUSED{
true=>self.state.set_offset(new_time),
true=>self.state.set_offset(new_time.coerce()),
false=>self.state.set_time(time,new_time),
}
}
@@ -198,7 +231,11 @@ pub enum Timer<T:TimerState>{
Paused(TimerFixed<T,Paused>),
Unpaused(TimerFixed<T,Unpaused>),
}
impl<T:TimerState> Timer<T>{
impl<T:TimerState> Timer<T>
where
T:Copy,
Time<T::In>:Copy,
{
pub fn from_state(state:T,paused:bool)->Self{
match paused{
true=>Self::Paused(TimerFixed::from_state(state)),
@@ -211,32 +248,32 @@ impl<T:TimerState> Timer<T>{
Self::Unpaused(timer)=>(timer.into_state(),false),
}
}
pub fn paused(time:Time,new_time:Time)->Self{
pub fn paused(time:Time<T::In>,new_time:Time<T::Out>)->Self{
Self::Paused(TimerFixed::new(time,new_time))
}
pub fn unpaused(time:Time,new_time:Time)->Self{
pub fn unpaused(time:Time<T::In>,new_time:Time<T::Out>)->Self{
Self::Unpaused(TimerFixed::new(time,new_time))
}
pub fn time(&self,time:Time)->Time{
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
match self{
Self::Paused(timer)=>timer.time(time),
Self::Unpaused(timer)=>timer.time(time),
}
}
pub fn set_time(&mut self,time:Time,new_time:Time){
pub fn set_time(&mut self,time:Time<T::In>,new_time:Time<T::Out>){
match self{
Self::Paused(timer)=>timer.set_time(time,new_time),
Self::Unpaused(timer)=>timer.set_time(time,new_time),
}
}
pub fn pause(&mut self,time:Time)->Result<(),Error>{
pub fn pause(&mut self,time:Time<T::In>)->Result<(),Error>{
*self=match *self{
Self::Paused(_)=>return Err(Error::AlreadyPaused),
Self::Unpaused(timer)=>Self::Paused(timer.into_paused(time)),
};
Ok(())
}
pub fn unpause(&mut self,time:Time)->Result<(),Error>{
pub fn unpause(&mut self,time:Time<T::In>)->Result<(),Error>{
*self=match *self{
Self::Paused(timer)=>Self::Unpaused(timer.into_unpaused(time)),
Self::Unpaused(_)=>return Err(Error::AlreadyUnpaused),
@@ -249,7 +286,7 @@ impl<T:TimerState> Timer<T>{
Self::Unpaused(_)=>false,
}
}
pub fn set_paused(&mut self,time:Time,paused:bool)->Result<(),Error>{
pub fn set_paused(&mut self,time:Time<T::In>,paused:bool)->Result<(),Error>{
match paused{
true=>self.pause(time),
false=>self.unpause(time),
@@ -257,14 +294,16 @@ impl<T:TimerState> Timer<T>{
}
}
//scaled timer methods are generic across PauseState
impl Timer<Scaled>{
impl<In,Out> Timer<Scaled<In,Out>>
where Time<In>:Copy,
{
pub const fn get_scale(&self)->Ratio64{
match self{
Self::Paused(timer)=>timer.get_scale(),
Self::Unpaused(timer)=>timer.get_scale(),
}
}
pub fn set_scale(&mut self,time:Time,new_scale:Ratio64){
pub fn set_scale(&mut self,time:Time<In>,new_scale:Ratio64){
match self{
Self::Paused(timer)=>timer.set_scale(time,new_scale),
Self::Unpaused(timer)=>timer.set_scale(time,new_scale),
@@ -280,10 +319,15 @@ mod test{
Time::from_secs($s)
};
}
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
enum Parent{}
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
enum Calculated{}
#[test]
fn test_timerfixed_scaled(){
//create a paused timer that reads 0s
let timer=TimerFixed::<Scaled,Paused>::from_state(Scaled{scale:0.5f32.try_into().unwrap(),offset:sec!(0)});
let timer=TimerFixed::<Scaled<Parent,Calculated>,Paused>::from_state(Scaled::new(0.5f32.try_into().unwrap(),sec!(0)));
//the paused timer at 1 second should read 0s
assert_eq!(timer.time(sec!(1)),sec!(0));
@@ -300,7 +344,7 @@ mod test{
#[test]
fn test_timer()->Result<(),Error>{
//create a paused timer that reads 0s
let mut timer=Timer::<Realtime>::paused(sec!(0),sec!(0));
let mut timer=Timer::<Realtime<Parent,Calculated>>::paused(sec!(0),sec!(0));
//the paused timer at 1 second should read 0s
assert_eq!(timer.time(sec!(1)),sec!(0));

View File

@@ -1,6 +1,6 @@
use bnum::{BInt,cast::As};
#[derive(Clone,Copy,Debug,Default,Hash)]
#[derive(Clone,Copy,Debug,Default,Hash,PartialEq,PartialOrd,Ord)]
/// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled)
/// N is the number of u64s to use
/// F is the number of fractional bits (always N*32 lol)
@@ -87,12 +87,6 @@ impl_from!(
i8,i16,i32,i64,i128,isize
);
impl<const N:usize,const F:usize> PartialEq for Fixed<N,F>{
#[inline]
fn eq(&self,other:&Self)->bool{
self.bits.eq(&other.bits)
}
}
impl<const N:usize,const F:usize,T> PartialEq<T> for Fixed<N,F>
where
T:Copy,
@@ -105,12 +99,6 @@ where
}
impl<const N:usize,const F:usize> Eq for Fixed<N,F>{}
impl<const N:usize,const F:usize> PartialOrd for Fixed<N,F>{
#[inline]
fn partial_cmp(&self,other:&Self)->Option<std::cmp::Ordering>{
self.bits.partial_cmp(&other.bits)
}
}
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
where
T:Copy,
@@ -121,12 +109,6 @@ impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
self.bits.partial_cmp(&other.into())
}
}
impl<const N:usize,const F:usize> Ord for Fixed<N,F>{
#[inline]
fn cmp(&self,other:&Self)->std::cmp::Ordering{
self.bits.cmp(&other.bits)
}
}
impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{
type Output=Self;

View File

@@ -33,7 +33,7 @@ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
// LMAO look at this function!
pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>)->mlua::Result<T>{
let mut dom=lua.app_data_mut::<&'static mut WeakDom>().ok_or_else(||mlua::Error::runtime("DataModel missing"))?;
f(&mut *dom)
f(*dom)
}
fn coerce_float32(value:&mlua::Value)->Option<f32>{

View File

@@ -7,21 +7,29 @@ pub enum Error{
/*
BLOCK_DEMO_HEADER:
u128 map_resource_id
u64 map_header_block_id
u32 num_maps
for map_id in 0..num_maps{
i64 simulation_time
u128 map_resource_id
u64 map_header_block_id
}
u32 num_bots
for bot_id in 0..num_bots{
i64 simulation_time
u128 bot_resource_id
u64 bot_header_block_id
}
//map loading timeline
//bot loading timeline
how to do worldstate for deathrun!?
- this is done in the client, there is no worldstate in the demo file
*/
pub struct StreamableDemo<R:BinReaderExt>{
map:Box<crate::map::StreamableMap<R>>,
map:Vec<crate::map::StreamableMap<R>>,
bots:Vec<crate::bot::StreamableBot<R>>,
}
impl<R:BinReaderExt> StreamableDemo<R>{

2
lib/snf/src/session.rs Normal file
View File

@@ -0,0 +1,2 @@
// a session is a recording of the client's inputs
// which should deterministically recreate a bot or whatever the client did

View File

@@ -15,6 +15,7 @@ source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
[dependencies]
arrayvec = "0.7.6"
bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2"
ddsfile = "0.5.1"
@@ -22,11 +23,11 @@ glam = "0.29.0"
id = { version = "0.1.0", registry = "strafesnet" }
parking_lot = "0.12.1"
pollster = "0.4.0"
replace_with = "0.1.7"
strafesnet_bsp_loader = { path = "../lib/bsp_loader", registry = "strafesnet", optional = true }
strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
strafesnet_deferred_loader = { path = "../lib/deferred_loader", features = ["legacy"], registry = "strafesnet", optional = true }
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", optional = true }
strafesnet_roblox_bot_file = { version = "0.2.0", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
wgpu = "23.0.1"
winit = "0.30.7"

160
strafe-client/src/body.rs Normal file
View File

@@ -0,0 +1,160 @@
use strafesnet_common::aabb;
use strafesnet_common::integer::{self,vec3,Time,Planar64,Planar64Vec3};
#[derive(Clone,Copy,Debug,Hash)]
pub struct Body<T>{
pub position:Planar64Vec3,//I64 where 2^32 = 1 u
pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
pub acceleration:Planar64Vec3,//I64 where 2^32 = 1 u/s/s
pub time:Time<T>,//nanoseconds x xxxxD!
}
impl<T> std::ops::Neg for Body<T>{
type Output=Self;
fn neg(self)->Self::Output{
Self{
position:self.position,
velocity:-self.velocity,
acceleration:self.acceleration,
time:-self.time,
}
}
}
impl<T> Body<T>
where Time<T>:Copy,
{
pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
Self{
position,
velocity,
acceleration,
time,
}
}
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
let dt=time-self.time;
self.position
+(self.velocity*dt).map(|elem|elem.divide().fix_1())
+self.acceleration.map(|elem|(dt*dt*elem/2).divide().fix_1())
}
pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
let dt=time-self.time;
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().fix_1())
}
pub fn advance_time(&mut self,time:Time<T>){
self.position=self.extrapolated_position(time);
self.velocity=self.extrapolated_velocity(time);
self.time=time;
}
pub fn extrapolated_position_ratio_dt<Num,Den,N1,D1,N2,N3,D2,N4,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
where
// Why?
// All of this can be removed with const generics because the type can be specified as
// Ratio<Fixed<N,NF>,Fixed<D,DF>>
// which is known to implement all the necessary traits
Num:Copy,
Den:Copy+core::ops::Mul<i64,Output=D1>,
D1:Copy,
Num:core::ops::Mul<Planar64,Output=N1>,
Planar64:core::ops::Mul<D1,Output=N2>,
N1:core::ops::Add<N2,Output=N3>,
Num:core::ops::Mul<N3,Output=N4>,
Den:core::ops::Mul<D1,Output=D2>,
D2:Copy,
Planar64:core::ops::Mul<D2,Output=N4>,
N4:integer::Divide<D2,Output=T1>,
T1:integer::Fix<Planar64>,
{
// a*dt^2/2 + v*dt + p
// (a*dt/2+v)*dt+p
(self.acceleration.map(|elem|dt*elem/2)+self.velocity).map(|elem|dt.mul_ratio(elem))
.map(|elem|elem.divide().fix())+self.position
}
pub fn extrapolated_velocity_ratio_dt<Num,Den,N1,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
where
Num:Copy,
Den:Copy,
Num:core::ops::Mul<Planar64,Output=N1>,
Planar64:core::ops::Mul<Den,Output=N1>,
N1:integer::Divide<Den,Output=T1>,
T1:integer::Fix<Planar64>,
{
// a*dt + v
self.acceleration.map(|elem|(dt*elem).divide().fix())+self.velocity
}
pub fn advance_time_ratio_dt(&mut self,dt:crate::model_physics::GigaTime){
self.position=self.extrapolated_position_ratio_dt(dt);
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
self.time+=dt.into();
}
pub fn infinity_dir(&self)->Option<Planar64Vec3>{
if self.velocity==vec3::ZERO{
if self.acceleration==vec3::ZERO{
None
}else{
Some(self.acceleration)
}
}else{
Some(self.velocity)
}
}
pub fn grow_aabb(&self,aabb:&mut aabb::Aabb,t0:Time<T>,t1:Time<T>){
aabb.grow(self.extrapolated_position(t0));
aabb.grow(self.extrapolated_position(t1));
//v+a*t==0
//goober code
if !self.acceleration.x.is_zero(){
let t=-self.velocity.x/self.acceleration.x;
if t0.to_ratio().lt_ratio(t)&&t.lt_ratio(t1.to_ratio()){
aabb.grow(self.extrapolated_position_ratio_dt(t));
}
}
if !self.acceleration.y.is_zero(){
let t=-self.velocity.y/self.acceleration.y;
if t0.to_ratio().lt_ratio(t)&&t.lt_ratio(t1.to_ratio()){
aabb.grow(self.extrapolated_position_ratio_dt(t));
}
}
if !self.acceleration.z.is_zero(){
let t=-self.velocity.z/self.acceleration.z;
if t0.to_ratio().lt_ratio(t)&&t.lt_ratio(t1.to_ratio()){
aabb.grow(self.extrapolated_position_ratio_dt(t));
}
}
}
}
impl<T> std::fmt::Display for Body<T>{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"p({}) v({}) a({}) t({})",self.position,self.velocity,self.acceleration,self.time)
}
}
pub struct VirtualBody<'a,T>{
body0:&'a Body<T>,
body1:&'a Body<T>,
}
impl<T> VirtualBody<'_,T>
where Time<T>:Copy,
{
pub const fn relative<'a>(body0:&'a Body<T>,body1:&'a Body<T>)->VirtualBody<'a,T>{
//(p0,v0,a0,t0)
//(p1,v1,a1,t1)
VirtualBody{
body0,
body1,
}
}
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
}
pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
self.body1.extrapolated_velocity(time)-self.body0.extrapolated_velocity(time)
}
pub fn acceleration(&self)->Planar64Vec3{
self.body1.acceleration-self.body0.acceleration
}
pub fn body(&self,time:Time<T>)->Body<T>{
Body::new(self.extrapolated_position(time),self.extrapolated_velocity(time),self.acceleration(),time)
}
}

View File

@@ -1,23 +1,34 @@
use crate::physics::Body;
use crate::model_physics::{GigaTime,FEV,MeshQuery,DirectedEdge,MinkowskiMesh,MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert};
use strafesnet_common::integer::{Time,Fixed,Ratio};
use crate::model_physics::{GigaTime,FEV,MeshQuery,DirectedEdge};
use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3};
use crate::physics::{Time,Body};
#[derive(Debug)]
enum Transition<F,E:DirectedEdge,V>{
enum Transition<M:MeshQuery>{
Miss,
Next(FEV<F,E,V>,GigaTime),
Hit(F,GigaTime),
Next(FEV<M>,GigaTime),
Hit(M::Face,GigaTime),
}
type MinkowskiFEV=FEV<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
pub enum CrawlResult<M:MeshQuery>{
Miss(FEV<M>),
Hit(M::Face,GigaTime),
}
fn next_transition(fev:&MinkowskiFEV,body_time:GigaTime,mesh:&MinkowskiMesh,body:&Body,mut best_time:GigaTime)->MinkowskiTransition{
impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
where
// This is hardcoded for MinkowskiMesh lol
M::Face:Copy,
M::Edge:Copy,
M::Vert:Copy,
F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>,
<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
<M as MeshQuery>::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
{
fn next_transition(&self,body_time:GigaTime,mesh:&M,body:&Body,mut best_time:GigaTime)->Transition<M>{
//conflicting derivative means it crosses in the wrong direction.
//if the transition time is equal to an already tested transition, do not replace the current best.
let mut best_transition=MinkowskiTransition::Miss;
match fev{
&MinkowskiFEV::Face(face_id)=>{
let mut best_transition=Transition::Miss;
match self{
&FEV::Face(face_id)=>{
//test own face collision time, ignoring roots with zero or conflicting derivative
//n=face.normal d=face.dot
//n.a t^2+n.v t+n.p-d==0
@@ -27,7 +38,7 @@ type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,Minkowsk
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_transition=MinkowskiTransition::Hit(face_id,dt);
best_transition=Transition::Hit(face_id,dt);
break;
}
}
@@ -41,14 +52,14 @@ type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,Minkowsk
for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt);
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
break;
}
}
}
//if none:
},
&MinkowskiFEV::Edge(edge_id)=>{
&FEV::Edge(edge_id)=>{
//test each face collision time, ignoring roots with zero or conflicting derivative
let edge_n=mesh.edge_n(edge_id);
let edge_verts=mesh.edge_verts(edge_id);
@@ -61,7 +72,7 @@ type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,Minkowsk
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Face(edge_face_id),dt);
best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
break;
}
}
@@ -74,14 +85,14 @@ type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,Minkowsk
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
best_time=dt;
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Vert(vert_id),dt);
best_transition=Transition::Next(FEV::Vert(vert_id),dt);
break;
}
}
}
//if none:
},
&MinkowskiFEV::Vert(vert_id)=>{
&FEV::Vert(vert_id)=>{
//test each edge collision time, ignoring roots with zero or conflicting derivative
for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
//edge is directed away from vertex, but we want the dot product to turn out negative
@@ -90,7 +101,7 @@ type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,Minkowsk
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
best_time=dt;
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt);
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
break;
}
}
@@ -100,28 +111,24 @@ type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,Minkowsk
}
best_transition
}
pub enum CrawlResult<F,E:DirectedEdge,V>{
Miss(FEV<F,E,V>),
Hit(F,GigaTime),
}
type MinkowskiCrawlResult=CrawlResult<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
pub fn crawl_fev(mut fev:MinkowskiFEV,mesh:&MinkowskiMesh,relative_body:&Body,start_time:Time,time_limit:Time)->MinkowskiCrawlResult{
let mut body_time={
let r=(start_time-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
};
let time_limit={
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
};
for _ in 0..20{
match next_transition(&fev,body_time,mesh,relative_body,time_limit){
Transition::Miss=>return CrawlResult::Miss(fev),
Transition::Next(next_fev,next_time)=>(fev,body_time)=(next_fev,next_time),
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
pub fn crawl(mut self,mesh:&M,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<M>{
let mut body_time={
let r=(start_time-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
};
let time_limit={
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
};
for _ in 0..20{
match self.next_transition(body_time,mesh,relative_body,time_limit){
Transition::Miss=>return CrawlResult::Miss(self),
Transition::Next(next_fev,next_time)=>(self,body_time)=(next_fev,next_time),
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
}
}
//TODO: fix all bugs
//println!("Too many iterations! Using default behaviour instead of crashing...");
CrawlResult::Miss(self)
}
//TODO: fix all bugs
//println!("Too many iterations! Using default behaviour instead of crashing...");
CrawlResult::Miss(fev)
}

View File

@@ -1,7 +1,6 @@
use std::borrow::Cow;
use std::collections::{HashSet,HashMap};
use strafesnet_common::map;
use strafesnet_common::integer;
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
@@ -98,12 +97,6 @@ impl std::default::Default for GraphicsCamera{
}
}
pub struct FrameState{
pub body:crate::physics::Body,
pub camera:crate::physics::PhysicsCamera,
pub time:integer::Time,
}
pub struct GraphicsState{
pipelines:GraphicsPipelines,
bind_groups:GraphicsBindGroups,
@@ -882,7 +875,7 @@ impl GraphicsState{
view:&wgpu::TextureView,
device:&wgpu::Device,
queue:&wgpu::Queue,
frame_state:FrameState,
frame_state:crate::session::FrameState,
){
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input

View File

@@ -1,5 +1,5 @@
pub enum Instruction{
Render(crate::graphics::FrameState),
Render(crate::session::FrameState),
//UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
ChangeMap(strafesnet_common::map::CompleteMap),
@@ -14,14 +14,13 @@ WorkerDescription{
*/
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
pub fn new<'a>(
pub fn new(
mut graphics:crate::graphics::GraphicsState,
mut config:wgpu::SurfaceConfiguration,
surface:wgpu::Surface<'a>,
surface:wgpu::Surface,
device:wgpu::Device,
queue:wgpu::Queue,
)->crate::compat_worker::INWorker<'a,Instruction>{
let mut resize=None;
)->crate::compat_worker::INWorker<'_,Instruction>{
crate::compat_worker::INWorker::new(move |ins:Instruction|{
match ins{
Instruction::ChangeMap(map)=>{
@@ -29,18 +28,15 @@ pub fn new<'a>(
graphics.generate_models(&device,&queue,&map);
},
Instruction::Resize(size,user_settings)=>{
resize=Some((size,user_settings));
println!("Resizing to {:?}",size);
let t0=std::time::Instant::now();
config.width=size.width.max(1);
config.height=size.height.max(1);
surface.configure(&device,&config);
graphics.resize(&device,&config,&user_settings);
println!("Resize took {:?}",t0.elapsed());
}
Instruction::Render(frame_state)=>{
if let Some((size,user_settings))=resize.take(){
println!("Resizing to {:?}",size);
let t0=std::time::Instant::now();
config.width=size.width.max(1);
config.height=size.height.max(1);
surface.configure(&device,&config);
graphics.resize(&device,&config,&user_settings);
println!("Resize took {:?}",t0.elapsed());
}
//this has to go deeper somehow
let frame=match surface.get_current_texture(){
Ok(frame)=>frame,

View File

@@ -1,17 +1,23 @@
mod body;
mod file;
mod setup;
mod window;
mod worker;
mod physics;
mod session;
mod graphics;
mod settings;
mod push_solve;
mod face_crawler;
mod compat_worker;
mod model_physics;
mod model_graphics;
mod physics_worker;
mod graphics_worker;
mod mouse_interpolator;
const TITLE:&'static str=concat!("Strafe Client v",env!("CARGO_PKG_VERSION"));
fn main(){
setup::setup_and_start(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")));
setup::setup_and_start(TITLE);
}

View File

@@ -3,6 +3,9 @@ use std::collections::{HashSet,HashMap};
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::model::{self,MeshId,PolygonIter};
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
use strafesnet_common::physics::Time;
type Body=crate::body::Body<strafesnet_common::physics::TimeInner>;
pub trait UndirectedEdge{
type DirectedEdge:Copy+DirectedEdge;
@@ -51,10 +54,10 @@ impl DirectedEdge for SubmeshDirectedEdgeId{
//Vertex <-> Edge <-> Face -> Collide
#[derive(Debug)]
pub enum FEV<F,E:DirectedEdge,V>{
Face(F),
Edge(E::UndirectedEdge),
Vert(V),
pub enum FEV<M:MeshQuery>{
Face(M::Face),
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
Vert(M::Vert),
}
//use Unit32 #[repr(C)] for map files
@@ -64,25 +67,28 @@ struct Face{
dot:Planar64,
}
struct Vert(Planar64Vec3);
pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
pub trait MeshQuery{
type Face:Clone;
type Edge:Clone+DirectedEdge;
type Vert:Clone;
// Vertex must be Planar64Vec3 because it represents an actual position
type Normal;
type Offset;
fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{
fn edge_n(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Planar64Vec3{
let verts=self.edge_verts(edge_id);
self.vert(verts[1].clone())-self.vert(verts[0].clone())
}
fn directed_edge_n(&self,directed_edge_id:EDGE)->Planar64Vec3{
fn directed_edge_n(&self,directed_edge_id:Self::Edge)->Planar64Vec3{
let verts=self.edge_verts(directed_edge_id.as_undirected());
(self.vert(verts[1].clone())-self.vert(verts[0].clone()))*((directed_edge_id.parity() as i64)*2-1)
}
fn vert(&self,vert_id:VERT)->Planar64Vec3;
fn face_nd(&self,face_id:FACE)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:FACE)->Cow<Vec<EDGE>>;
fn edge_faces(&self,edge_id:EDGE::UndirectedEdge)->Cow<[FACE;2]>;
fn edge_verts(&self,edge_id:EDGE::UndirectedEdge)->Cow<[VERT;2]>;
fn vert_edges(&self,vert_id:VERT)->Cow<Vec<EDGE>>;
fn vert_faces(&self,vert_id:VERT)->Cow<Vec<FACE>>;
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:Self::Face)->Cow<Vec<Self::Edge>>;
fn edge_faces(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Cow<[Self::Face;2]>;
fn edge_verts(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Cow<[Self::Vert;2]>;
fn vert_edges(&self,vert_id:Self::Vert)->Cow<Vec<Self::Edge>>;
fn vert_faces(&self,vert_id:Self::Vert)->Cow<Vec<Self::Face>>;
}
struct FaceRefs{
edges:Vec<SubmeshDirectedEdgeId>,
@@ -421,7 +427,10 @@ pub struct PhysicsMeshView<'a>{
data:&'a PhysicsMeshData,
topology:&'a PhysicsMeshTopology,
}
impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for PhysicsMeshView<'_>{
impl MeshQuery for PhysicsMeshView<'_>{
type Face=SubmeshFaceId;
type Edge=SubmeshDirectedEdgeId;
type Vert=SubmeshVertId;
type Normal=Planar64Vec3;
type Offset=Planar64;
fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
@@ -495,7 +504,10 @@ impl TransformedMesh<'_>{
)
}
}
impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for TransformedMesh<'_>{
impl MeshQuery for TransformedMesh<'_>{
type Face=SubmeshFaceId;
type Edge=SubmeshDirectedEdgeId;
type Vert=SubmeshVertId;
type Normal=Vector3<Fixed<3,96>>;
type Offset=Fixed<4,128>;
fn face_nd(&self,face_id:SubmeshFaceId)->(Self::Normal,Self::Offset){
@@ -669,13 +681,13 @@ impl MinkowskiMesh<'_>{
}
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>{
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiMesh>{
//start on any vertex
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
//cross edge-face boundary if it's uncrossable
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
//if a vert is returned, it is the closest point to the infinity point
EV::Vert(vert_id)=>FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Vert(vert_id),
EV::Vert(vert_id)=>FEV::Vert(vert_id),
EV::Edge(edge_id)=>{
//cross to face if the boundary is not crossable and we are on the wrong side
let edge_n=self.edge_n(edge_id);
@@ -693,14 +705,14 @@ impl MinkowskiMesh<'_>{
//infinity_dir can always be treated as a velocity
if !boundary_d.is_positive()&&boundary_n.dot(infinity_dir).is_zero(){
//both faces cannot pass this condition, return early if one does.
return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id);
return FEV::Face(face_id);
}
}
FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Edge(edge_id)
FEV::Edge(edge_id)
},
}
}
fn closest_fev_not_inside(&self,mut infinity_body:crate::physics::Body)->Option<FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>>{
fn closest_fev_not_inside(&self,mut infinity_body:Body)->Option<FEV<MinkowskiMesh>>{
infinity_body.infinity_dir().map_or(None,|dir|{
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
//a line is simpler to solve than a parabola
@@ -708,24 +720,24 @@ impl MinkowskiMesh<'_>{
infinity_body.acceleration=vec3::ZERO;
//crawl in from negative infinity along a tangent line to get the closest fev
// TODO: change crawl_fev args to delta time? Optional values?
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN/4,infinity_body.time){
match infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
crate::face_crawler::CrawlResult::Hit(_,_)=>None,
}
})
}
pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,GigaTime)>{
pub fn predict_collision_in(&self,relative_body:&Body,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
//continue forwards along the body parabola
match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){
match fev.crawl(self,relative_body,relative_body.time,time_limit){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
}
})
}
pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,GigaTime)>{
pub fn predict_collision_out(&self,relative_body:&Body,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
//create an extrapolated body at time_limit
let infinity_body=crate::physics::Body::new(
let infinity_body=Body::new(
relative_body.extrapolated_position(time_limit),
-relative_body.extrapolated_velocity(time_limit),
relative_body.acceleration,
@@ -733,13 +745,13 @@ impl MinkowskiMesh<'_>{
);
self.closest_fev_not_inside(infinity_body).map_or(None,|fev|{
//continue backwards along the body parabola
match crate::face_crawler::crawl_fev(fev,self,&-relative_body.clone(),-time_limit,-relative_body.time){
match fev.crawl(self,&-relative_body.clone(),-time_limit,-relative_body.time){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,-time)),//no need to test -time<time_limit because of the first step
}
})
}
pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
pub fn predict_collision_face_out(&self,relative_body:&Body,time_limit:Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
//no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case)
let mut best_time={
@@ -766,15 +778,15 @@ impl MinkowskiMesh<'_>{
}
best_edge.map(|e|(e.as_undirected(),best_time))
}
fn infinity_in(&self,infinity_body:crate::physics::Body)->Option<(MinkowskiFace,GigaTime)>{
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN/4,infinity_body.time){
match infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
}
}
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=crate::physics::Body::new(point,vec3::Y,vec3::ZERO,integer::Time::ZERO);
let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
//movement must escape the mesh forwards and backwards in time,
//otherwise the point is not inside the mesh
self.infinity_in(infinity_body)
@@ -784,9 +796,13 @@ impl MinkowskiMesh<'_>{
)
}
}
impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{
impl MeshQuery for MinkowskiMesh<'_>{
type Face=MinkowskiFace;
type Edge=MinkowskiDirectedEdge;
type Vert=MinkowskiVert;
type Normal=Vector3<Fixed<3,96>>;
type Offset=Fixed<4,128>;
// TODO: relative d
fn face_nd(&self,face_id:MinkowskiFace)->(Self::Normal,Self::Offset){
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{

View File

@@ -0,0 +1,245 @@
use strafesnet_common::mouse::MouseState;
use strafesnet_common::physics::{
Instruction as PhysicsInputInstruction,
TimeInner as PhysicsTimeInner,
Time as PhysicsTime,
MouseInstruction,
OtherInstruction,
};
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,TimedInstruction};
type TimedPhysicsInstruction=TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>;
type TimedUnbufferedInstruction=TimedInstruction<Instruction,PhysicsTimeInner>;
type DoubleTimedUnbufferedInstruction=TimedInstruction<TimedUnbufferedInstruction,SessionTimeInner>;
const MOUSE_TIMEOUT:SessionTime=SessionTime::from_millis(10);
/// To be fed into MouseInterpolator
#[derive(Clone,Debug)]
pub enum Instruction{
MoveMouse(glam::IVec2),
Other(OtherInstruction),
}
pub enum StepInstruction{
Pop,
Timeout,
}
#[derive(Clone,Debug)]
enum BufferState{
Unbuffered,
Initializing(SessionTime,MouseState<PhysicsTimeInner>),
Buffered(SessionTime,MouseState<PhysicsTimeInner>),
}
pub struct MouseInterpolator{
buffer_state:BufferState,
// double timestamped timeline?
buffer:std::collections::VecDeque<TimedPhysicsInstruction>,
output:std::collections::VecDeque<TimedPhysicsInstruction>,
}
// Maybe MouseInterpolator manipulation is better expressed using impls
// and called from Instruction trait impls in session
impl InstructionConsumer<TimedUnbufferedInstruction> for MouseInterpolator{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:DoubleTimedUnbufferedInstruction){
self.push_unbuffered_input(ins)
}
}
impl InstructionEmitter<StepInstruction> for MouseInterpolator{
type TimeInner=SessionTimeInner;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
self.buffered_instruction_with_timeout(time_limit)
}
}
impl MouseInterpolator{
pub fn new()->MouseInterpolator{
MouseInterpolator{
buffer_state:BufferState::Unbuffered,
buffer:std::collections::VecDeque::new(),
output:std::collections::VecDeque::new(),
}
}
fn push_mouse_and_flush_buffer(&mut self,ins:TimedInstruction<MouseInstruction,PhysicsTimeInner>){
self.buffer.push_front(TimedInstruction{
time:ins.time,
instruction:PhysicsInputInstruction::Mouse(ins.instruction),
});
// flush buffer to output
if self.output.len()==0{
// swap buffers
core::mem::swap(&mut self.buffer,&mut self.output);
}else{
// append buffer contents to output
self.output.append(&mut self.buffer);
}
}
fn get_mouse_timedout_at(&self,time_limit:SessionTime)->Option<SessionTime>{
match &self.buffer_state{
BufferState::Unbuffered=>None,
BufferState::Initializing(time,_mouse_state)
|BufferState::Buffered(time,_mouse_state)=>{
let timeout=*time+MOUSE_TIMEOUT;
(timeout<time_limit).then_some(timeout)
}
}
}
fn timeout_mouse(&mut self,time:PhysicsTime){
let buffer_state=core::mem::replace(&mut self.buffer_state,BufferState::Unbuffered);
match buffer_state{
BufferState::Unbuffered=>(),
BufferState::Initializing(_time,mouse_state)=>{
// only a single mouse move was sent in 10ms, this is very much an edge case!
self.push_mouse_and_flush_buffer(TimedInstruction{
time:mouse_state.time,
instruction:MouseInstruction::ReplaceMouse{
m1:MouseState{pos:mouse_state.pos,time},
m0:mouse_state,
},
});
}
BufferState::Buffered(_time,mouse_state)=>{
// convert to BufferState::Unbuffered
// use the first instruction which should be a mouse instruction
// to push a ReplaceMouse instruction
// duplicate the current mouse
self.push_mouse_and_flush_buffer(TimedInstruction{
// This should be simulation_timer.time(timeout)
// but the timer is not accessible from this scope
// and it's just here to say that the mouse isn't moving anyways.
// I think this is a divide by zero bug, two identical mouse_states will occupy the interpolation state
time:mouse_state.time,
instruction:MouseInstruction::SetNextMouse(MouseState{pos:mouse_state.pos,time}),
});
},
}
}
pub fn push_unbuffered_input(&mut self,ins:DoubleTimedUnbufferedInstruction){
// new input
// if there is zero instruction buffered, it means the mouse is not moving
// case 1: unbuffered
// no mouse event is buffered
// - ins is mouse event? change to buffered
// - ins other -> write to timeline
// case 2: buffered
// a mouse event is buffered, and exists within the last 10ms
// case 3: stop
// a mouse event is buffered, but no mouse events have transpired within 10ms
// push buffered mouse instruction and flush buffer to output
if self.get_mouse_timedout_at(ins.time).is_some(){
self.timeout_mouse(ins.instruction.time);
}
// replace_with allows the enum variant to safely be replaced from behind a mutable reference
let (ins_mouse,ins_other)=replace_with::replace_with_or_abort_and_return(&mut self.buffer_state,|buffer_state|{
match ins.instruction.instruction{
Instruction::MoveMouse(pos)=>{
let next_mouse_state=MouseState{pos,time:ins.instruction.time};
match buffer_state{
BufferState::Unbuffered=>{
((None,None),BufferState::Initializing(ins.time,next_mouse_state))
},
BufferState::Initializing(_time,mouse_state)=>{
let ins_mouse=TimedInstruction{
time:mouse_state.time,
instruction:MouseInstruction::ReplaceMouse{
m0:mouse_state,
m1:next_mouse_state.clone(),
},
};
((Some(ins_mouse),None),BufferState::Buffered(ins.time,next_mouse_state))
},
BufferState::Buffered(_time,mouse_state)=>{
let ins_mouse=TimedInstruction{
time:mouse_state.time,
instruction:MouseInstruction::SetNextMouse(next_mouse_state.clone()),
};
((Some(ins_mouse),None),BufferState::Buffered(ins.time,next_mouse_state))
},
}
},
Instruction::Other(other_instruction)=>((None,Some(TimedInstruction{
time:ins.instruction.time,
instruction:other_instruction,
})),buffer_state),
}
});
if let Some(ins)=ins_mouse{
self.push_mouse_and_flush_buffer(ins);
}
if let Some(ins)=ins_other{
let instruction=TimedInstruction{
time:ins.time,
instruction:PhysicsInputInstruction::Other(ins.instruction),
};
if matches!(self.buffer_state,BufferState::Unbuffered){
self.output.push_back(instruction);
}else{
self.buffer.push_back(instruction);
}
}
}
pub fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTimeInner>>{
match self.get_mouse_timedout_at(time_limit){
Some(timeout)=>Some(TimedInstruction{
time:timeout,
instruction:StepInstruction::Timeout,
}),
None=>(self.output.len()!=0).then_some(TimedInstruction{
// this timestamp should not matter
time:time_limit,
instruction:StepInstruction::Pop,
}),
}
}
pub fn pop_buffered_instruction(&mut self,ins:TimedInstruction<StepInstruction,PhysicsTimeInner>)->Option<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>{
match ins.instruction{
StepInstruction::Pop=>(),
StepInstruction::Timeout=>self.timeout_mouse(ins.time),
}
self.output.pop_front()
}
}
#[cfg(test)]
mod test{
use super::*;
#[test]
fn test(){
let mut interpolator=MouseInterpolator::new();
let timer=strafesnet_common::timer::Timer::<strafesnet_common::timer::Scaled<SessionTimeInner,PhysicsTimeInner>>::unpaused(SessionTime::ZERO,PhysicsTime::from_secs(1000));
macro_rules! push{
($time:expr,$ins:expr)=>{
println!("in={:?}",$ins);
interpolator.push_unbuffered_input(TimedInstruction{
time:$time,
instruction:TimedInstruction{
time:timer.time($time),
instruction:$ins,
}
});
while let Some(ins)=interpolator.buffered_instruction_with_timeout($time){
let ins_retimed=TimedInstruction{
time:timer.time(ins.time),
instruction:ins.instruction,
};
let out=interpolator.pop_buffered_instruction(ins_retimed);
println!("out={out:?}");
}
};
}
// test each buffer_state transition
let mut t=SessionTime::ZERO;
push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
t+=SessionTime::from_millis(5);
push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
t+=SessionTime::from_millis(5);
push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
t+=SessionTime::from_millis(1);
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,363 +1,67 @@
use strafesnet_common::mouse::MouseState;
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
use strafesnet_common::integer::Time;
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::timer::{Scaled,Timer,TimerState};
use mouse_interpolator::MouseInterpolator;
use crate::graphics_worker::Instruction as GraphicsInstruction;
use crate::session::{SessionInputInstruction,Instruction as SessionInstruction,Session,Simulation};
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
use strafesnet_common::physics::Time as PhysicsTime;
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::timer::Timer;
#[derive(Debug)]
pub enum InputInstruction{
MoveMouse(glam::IVec2),
MoveRight(bool),
MoveUp(bool),
MoveBack(bool),
MoveLeft(bool),
MoveDown(bool),
MoveForward(bool),
Jump(bool),
Zoom(bool),
ResetAndRestart,
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
PracticeFly,
}
pub enum Instruction{
Input(InputInstruction),
Input(SessionInputInstruction),
SetPaused(bool),
Render,
Resize(winit::dpi::PhysicalSize<u32>),
ChangeMap(strafesnet_common::map::CompleteMap),
//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
SetPaused(bool),
//Graphics(crate::graphics_worker::Instruction),
}
mod mouse_interpolator{
use super::*;
//TODO: move this or tab
pub struct MouseInterpolator{
//"PlayerController"
user_settings:crate::settings::UserSettings,
//"MouseInterpolator"
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
last_mouse_time:Time,//this value is pre-transformed to simulation time
mouse_blocking:bool,
//"Simulation"
timer:Timer<Scaled>,
physics:crate::physics::PhysicsContext,
}
impl MouseInterpolator{
pub fn new(
physics:crate::physics::PhysicsContext,
user_settings:crate::settings::UserSettings,
)->MouseInterpolator{
MouseInterpolator{
mouse_blocking:true,
last_mouse_time:physics.get_next_mouse().time,
timeline:std::collections::VecDeque::new(),
timer:Timer::from_state(Scaled::identity(),false),
physics,
user_settings,
}
}
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
if self.mouse_blocking{
//tell the game state which is living in the past about its future
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}),
});
}else{
//mouse has just started moving again after being still for longer than 10ms.
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::ReplaceMouse(
MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
MouseState{time:self.timer.time(ins.time),pos:m}
),
});
//delay physics execution until we have an interpolation target
self.mouse_blocking=true;
}
self.last_mouse_time=self.timer.time(ins.time);
}
fn push(&mut self,time:Time,phys_input:PhysicsInputInstruction){
//This is always a non-mouse event
self.timeline.push_back(TimedInstruction{
time:self.timer.time(time),
instruction:phys_input,
});
}
/// returns should_empty_queue
/// may or may not mutate internal state XD!
fn map_instruction(&mut self,ins:&TimedInstruction<Instruction>)->bool{
let mut update_mouse_blocking=true;
match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{
&InputInstruction::MoveMouse(m)=>{
if !self.timer.is_paused(){
self.push_mouse_instruction(ins,m);
}
update_mouse_blocking=false;
},
&InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
&InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
&InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
&InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
&InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
&InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
&InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
&InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
&InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
self.push(ins.time,PhysicsInputInstruction::Reset);
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
},
InputInstruction::ResetAndRestart=>{
self.push(ins.time,PhysicsInputInstruction::Reset);
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Restart);
},
InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
},
//do these really need to idle the physics?
//sending None dumps the instruction queue
Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
&Instruction::SetPaused(paused)=>{
if let Err(e)=self.timer.set_paused(ins.time,paused){
println!("Cannot pause: {e}");
}
self.push(ins.time,PhysicsInputInstruction::Idle);
},
}
if update_mouse_blocking{
//this returns the bool for us
self.update_mouse_blocking(ins.time)
}else{
//do flush that queue
true
}
}
/// must check if self.mouse_blocking==true before calling!
fn unblock_mouse(&mut self,time:Time){
//push an event to extrapolate no movement from
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
});
self.last_mouse_time=self.timer.time(time);
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
self.mouse_blocking=false;
}
fn update_mouse_blocking(&mut self,time:Time)->bool{
if self.mouse_blocking{
//assume the mouse has stopped moving after 10ms.
//shitty mice are 125Hz which is 8ms so this should cover that.
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
//so mouse events are probably not handled separately from drawing and fire right before it :(
if Time::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
self.unblock_mouse(time);
true
}else{
false
}
}else{
//keep this up to date so that it can be used as a known-timestamp
//that the mouse was not moving when the mouse starts moving again
self.last_mouse_time=self.timer.time(time);
true
}
}
fn empty_queue(&mut self){
while let Some(instruction)=self.timeline.pop_front(){
self.physics.run_input_instruction(instruction);
}
}
pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction>){
let should_empty_queue=self.map_instruction(ins);
if should_empty_queue{
self.empty_queue();
}
}
pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
crate::graphics::FrameState{
body:self.physics.camera_body(),
camera:self.physics.camera(),
time:self.timer.time(time),
}
}
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
//dump any pending interpolation state
if self.mouse_blocking{
self.unblock_mouse(time);
}
self.empty_queue();
//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
self.physics.generate_models(&map);
//use the standard input interface so the instructions are written out to bots
self.handle_instruction(&TimedInstruction{
time:self.timer.time(time),
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
strafesnet_common::gameplay_modes::ModeId::MAIN,
strafesnet_common::gameplay_modes::StageId::FIRST,
)),
});
}
pub const fn user_settings(&self)->&crate::settings::UserSettings{
&self.user_settings
}
}
}
fn vector3_to_glam(v:&strafesnet_roblox_bot_file::v0::Vector3)->glam::Vec3{
glam::vec3(v.x,v.y,v.z)
}
fn f32_to_p64(f:f32)->strafesnet_common::integer::Planar64{
f.try_into().unwrap_or(strafesnet_common::integer::Planar64::ZERO)
}
struct PlayBacker{
//Instructions
timelines:strafesnet_roblox_bot_file::v0::Block,
//"Simulation"
event_id:usize,
offset:f64,
duration:f64,
timer:Timer<Scaled>,
physics:crate::physics::PhysicsContext,
}
impl PlayBacker{
pub fn new(
physics:crate::physics::PhysicsContext,
timelines:strafesnet_roblox_bot_file::v0::Block,
)->Self{
let first=timelines.output_events.first().unwrap();
let last=timelines.output_events.last().unwrap();
Self{
offset:first.time,
duration:last.time-first.time,
timelines,
event_id:0,
timer:Timer::from_state(Scaled::identity(),false),
physics,
}
}
pub fn handle_instruction(&mut self,TimedInstruction{time,instruction}:&TimedInstruction<Instruction>){
//match the instruction so the playback is pausable :D
match instruction{
&Instruction::SetPaused(paused)=>{
let _=self.timer.set_paused(*time,paused);
},
_=>(),
}
let simulation_time=self.timer.time(*time);
let mut time_float=simulation_time.get() as f64/Time::ONE_SECOND.get() as f64+self.offset;
loop{
match self.timelines.output_events.get(self.event_id+1){
Some(next_event)=>{
if next_event.time<time_float{
self.event_id+=1;
}else{
break;
}
},
None=>{
//reset playback
self.event_id=0;
self.offset-=self.duration;
time_float-=self.duration;
},
}
}
}
pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
let time=self.timer.time(time);
let event0=&self.timelines.output_events[self.event_id];
let event1=&self.timelines.output_events[self.event_id+1];
let p0=vector3_to_glam(&event0.event.position);
let p1=vector3_to_glam(&event1.event.position);
let v0=vector3_to_glam(&event0.event.velocity);
let v1=vector3_to_glam(&event1.event.velocity);
let a0=vector3_to_glam(&event0.event.acceleration);
let a1=vector3_to_glam(&event1.event.acceleration);
let t0=event0.time;
let t1=event1.time;
let time_float=time.get() as f64/Time::ONE_SECOND.get() as f64;
let t=((time_float+self.offset-t0)/(t1-t0)) as f32;
let p=p0.lerp(p1,t).to_array().map(f32_to_p64);
let v=v0.lerp(v1,t).to_array().map(f32_to_p64);
let a=a0.lerp(a1,t).to_array().map(f32_to_p64);
//println!("position={:?}",p);
let angles0=vector3_to_glam(&event0.event.angles);
let angles1=vector3_to_glam(&event1.event.angles);
let angles=angles0.lerp(angles1,t);
// mask mantissa out and set it to minimum value
// let ax_epsilon=f32::from_bits(angles.x.to_bits()&!((1<<23)-1)|1);
// let ay_epsilon=f32::from_bits(angles.y.to_bits()&!((1<<23)-1)|1);
let body=crate::physics::Body{
time,
position:strafesnet_common::integer::Planar64Vec3::new(p),
velocity:strafesnet_common::integer::Planar64Vec3::new(v),
acceleration:strafesnet_common::integer::Planar64Vec3::new(a),
};
const FLOAT64_TO_ANGLE32_RADIANS:f64=((1i64<<31) as f64)/std::f64::consts::PI;
// xy is reversed in strafe client for some reason
let (ax,ay)=(
-angles.y as f64*FLOAT64_TO_ANGLE32_RADIANS,
-angles.x as f64*FLOAT64_TO_ANGLE32_RADIANS,
);
let camera=crate::physics::PhysicsCamera::new(
strafesnet_common::integer::Ratio64Vec2::new(1.0f32.try_into().unwrap(),1.0f32.try_into().unwrap()),
glam::ivec2(ax as i64 as i32,ay as i64 as i32)
);
crate::graphics::FrameState{
body,
camera,
time,
}
}
pub fn user_settings(&self)->crate::settings::UserSettings{
//oof, settings ignored
crate::settings::UserSettings::default()
}
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
self.physics.generate_models(&map);
}
}
const SESSION_INSTRUCTION_IDLE:SessionInstruction=SessionInstruction::Input(SessionInputInstruction::Other(strafesnet_common::physics::OtherOtherInstruction::Idle));
pub fn new<'a>(
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
user_settings:crate::settings::UserSettings,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction>>{
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
let physics=crate::physics::PhysicsContext::default();
//load bot
let file=std::fs::File::open("/home/quat/strafesnet/roblox_bot_file/files/bhop_marble_7cf33a64-7120-4514-b9fa-4fe29d9523d").unwrap();
let mut bot_file=strafesnet_roblox_bot_file::v0::File::new(std::io::BufReader::new(file)).unwrap();
let mut interpolator=PlayBacker::new(
physics,
bot_file.read_all().unwrap(),
let timer=Timer::unpaused(SessionTime::ZERO,PhysicsTime::ZERO);
let simulation=Simulation::new(timer,physics);
let mut session=Session::new(
user_settings,
simulation,
);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
interpolator.handle_instruction(&ins);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
// excruciating pain
macro_rules! run_session_instruction{
($time:expr,$instruction:expr)=>{
session.process_instruction(TimedInstruction{
time:$time,
instruction:$instruction,
});
};
}
macro_rules! run_graphics_worker_instruction{
($instruction:expr)=>{
graphics_worker.send($instruction).unwrap();
};
}
match ins.instruction{
Instruction::Input(unbuffered_instruction)=>{
run_session_instruction!(ins.time,SessionInstruction::Input(unbuffered_instruction));
},
Instruction::SetPaused(paused)=>{
run_session_instruction!(ins.time,SessionInstruction::SetPaused(paused));
},
Instruction::Render=>{
let frame_state=interpolator.get_frame_state(ins.time);
graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
run_session_instruction!(ins.time,SESSION_INSTRUCTION_IDLE);
let frame_state=session.get_frame_state(ins.time);
run_graphics_worker_instruction!(GraphicsInstruction::Render(frame_state));
},
Instruction::Resize(size)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings())).unwrap();
Instruction::Resize(physical_size)=>{
run_session_instruction!(ins.time,SESSION_INSTRUCTION_IDLE);
let user_settings=session.user_settings().clone();
run_graphics_worker_instruction!(GraphicsInstruction::Resize(physical_size,user_settings));
},
Instruction::ChangeMap(map)=>{
interpolator.change_map(ins.time,&map);
graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
Instruction::ChangeMap(complete_map)=>{
run_session_instruction!(ins.time,SessionInstruction::ChangeMap(&complete_map));
run_graphics_worker_instruction!(GraphicsInstruction::ChangeMap(complete_map));
},
Instruction::Input(_)=>(),
Instruction::SetPaused(_)=>(),
}
})
}

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@@ -0,0 +1,349 @@
use strafesnet_common::integer::{self,vec3::{self,Vector3},Fixed,Planar64,Planar64Vec3,Ratio};
// This algorithm is based on Lua code
// written by Trey Reynolds in 2021
// EPSILON=1/2^10
// A stack-allocated variable-size list that holds up to 4 elements
// Direct references are used instead of indices i0, i1, i2, i3
type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
// hack to allow comparing ratios to zero
const RATIO_ZERO:Ratio<Fixed<1,32>,Fixed<1,32>>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
struct Ray{
origin:Planar64Vec3,
direction:Planar64Vec3,
}
impl Ray{
fn extrapolate<Num,Den,N1,T1>(&self,t:Ratio<Num,Den>)->Planar64Vec3
where
Num:Copy,
Den:Copy,
Num:core::ops::Mul<Planar64,Output=N1>,
Planar64:core::ops::Mul<Den,Output=N1>,
N1:integer::Divide<Den,Output=T1>,
T1:integer::Fix<Planar64>,
{
self.origin+self.direction.map(|elem|(t*elem).divide().fix())
}
}
/// Information about a contact restriction
pub struct Contact{
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
pub normal:Planar64Vec3,
}
impl Contact{
fn relative_to(&self,point:Planar64Vec3)->Self{
Self{
position:self.position-point,
velocity:self.velocity,
normal:self.normal,
}
}
fn relative_dot(&self,direction:Planar64Vec3)->Fixed<2,64>{
(direction-self.velocity).dot(self.normal)
}
/// Calculate the time of intersection. (previously get_touch_time)
fn solve(&self,ray:&Ray)->Ratio<Fixed<2,64>,Fixed<2,64>>{
(self.position-ray.origin).dot(self.normal)/(ray.direction-self.velocity).dot(self.normal)
}
}
//note that this is horrible with fixed point arithmetic
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
let det=c0.normal.dot(c0.velocity);
if det.abs()<EPSILON{
return None;
}
let d0=c0.normal.dot(c0.position);
Some(c0.normal*d0/det)
}
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
let u0_u1=c0.velocity.cross(c1.velocity);
let n0_n1=c0.normal.cross(c1.normal);
let det=u0_u1.dot(n0_n1);
if det.abs()<EPSILON{
return None;
}
let d0=c0.normal.dot(c0.position);
let d1=c1.normal.dot(c1.position);
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
}
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
let n0_n1=c0.normal.cross(c1.normal);
let det=c2.normal.dot(n0_n1);
if det.abs()<EPSILON{
return None;
}
let d0=c0.normal.dot(c0.position);
let d1=c1.normal.dot(c1.position);
let d2=c2.normal.dot(c2.position);
Some((c1.normal.cross(c2.normal)*d0+c2.normal.cross(c0.normal)*d1+c0.normal.cross(c1.normal)*d2)/det)
}
fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<[Ratio<Fixed<2,64>,Fixed<2,64>>;1]>{
let det=u0.dot(u0);
if det==Fixed::ZERO{
return None;
}
let s0=u0.dot(point)/det;
Some([s0])
}
fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<[Ratio<Fixed<4,128>,Fixed<4,128>>;2]>{
let u0_u1=u0.cross(u1);
let det=u0_u1.dot(u0_u1);
if det==Fixed::ZERO{
return None;
}
let s0=u0_u1.dot(point.cross(u1))/det;
let s1=u0_u1.dot(u0.cross(point))/det;
Some([s0,s1])
}
fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->Option<[Ratio<Fixed<3,96>,Fixed<3,96>>;3]>{
let det=u0.cross(u1).dot(u2);
if det==Fixed::ZERO{
return None;
}
let s0=point.cross(u1).dot(u2)/det;
let s1=u0.cross(point).dot(u2)/det;
let s2=u0.cross(u1).dot(point)/det;
Some([s0,s1,s2])
}
fn is_space_enclosed_2(
a:Planar64Vec3,
b:Planar64Vec3,
)->bool{
a.cross(b)==Vector3::new([Fixed::ZERO;3])
&&a.dot(b).is_negative()
}
fn is_space_enclosed_3(
a:Planar64Vec3,
b:Planar64Vec3,
c:Planar64Vec3
)->bool{
a.cross(b).dot(c)==Fixed::ZERO
&&{
let det_abac=a.cross(b).dot(a.cross(c));
let det_abbc=a.cross(b).dot(b.cross(c));
let det_acbc=a.cross(c).dot(b.cross(c));
return!( det_abac*det_abbc).is_positive()
&&!( det_abbc*det_acbc).is_positive()
&&!(-det_acbc*det_abac).is_positive()
||is_space_enclosed_2(a,b)
||is_space_enclosed_2(a,c)
||is_space_enclosed_2(b,c)
}
}
fn is_space_enclosed_4(
a:Planar64Vec3,
b:Planar64Vec3,
c:Planar64Vec3,
d:Planar64Vec3,
)->bool{
let det_abc=a.cross(b).dot(c);
let det_abd=a.cross(b).dot(d);
let det_acd=a.cross(c).dot(d);
let det_bcd=b.cross(c).dot(d);
return( det_abc*det_abd).is_negative()
&&(-det_abc*det_acd).is_negative()
&&( det_abd*det_acd).is_negative()
&&( det_abc*det_bcd).is_negative()
&&(-det_abd*det_bcd).is_negative()
&&( det_acd*det_bcd).is_negative()
||is_space_enclosed_3(a,b,c)
||is_space_enclosed_3(a,b,d)
||is_space_enclosed_3(a,c,d)
||is_space_enclosed_3(b,c,d)
}
const fn get_push_ray_0(point:Planar64Vec3)->Ray{
Ray{origin:point,direction:vec3::ZERO}
}
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
let direction=solve1(c0)?.divide().fix_1();
let [s0]=decompose1(direction,c0.velocity)?;
if s0.lt_ratio(RATIO_ZERO){
return None;
}
let origin=point+solve1(
&c0.relative_to(point),
)?.divide().fix_1();
Some(Ray{origin,direction})
}
fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
let direction=solve2(c0,c1)?.divide().fix_1();
let [s0,s1]=decompose2(direction,c0.velocity,c1.velocity)?;
if s0.lt_ratio(RATIO_ZERO)||s1.lt_ratio(RATIO_ZERO){
return None;
}
let origin=point+solve2(
&c0.relative_to(point),
&c1.relative_to(point),
)?.divide().fix_1();
Some(Ray{origin,direction})
}
fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
let direction=solve3(c0,c1,c2)?.divide().fix_1();
let [s0,s1,s2]=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
if s0.lt_ratio(RATIO_ZERO)||s1.lt_ratio(RATIO_ZERO)||s2.lt_ratio(RATIO_ZERO){
return None;
}
let origin=point+solve3(
&c0.relative_to(point),
&c1.relative_to(point),
&c2.relative_to(point),
)?.divide().fix_1();
Some(Ray{origin,direction})
}
const fn get_best_push_ray_and_conts_0<'a>(point:Planar64Vec3)->(Ray,Conts<'a>){
(get_push_ray_0(point),Conts::new_const())
}
fn get_best_push_ray_and_conts_1(point:Planar64Vec3,c0:&Contact)->Option<(Ray,Conts)>{
get_push_ray_1(point,c0)
.map(|ray|(ray,Conts::from_iter([c0])))
}
fn get_best_push_ray_and_conts_2<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact)->Option<(Ray,Conts<'a>)>{
if is_space_enclosed_2(c0.normal,c1.normal){
return None;
}
if let Some(ray)=get_push_ray_2(point,c0,c1){
return Some((ray,Conts::from_iter([c0,c1])));
}
if let Some(ray)=get_push_ray_1(point,c0){
if !c1.relative_dot(ray.direction).is_negative(){
return Some((ray,Conts::from_iter([c0])));
}
}
return None;
}
fn get_best_push_ray_and_conts_3<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact)->Option<(Ray,Conts<'a>)>{
if is_space_enclosed_3(c0.normal,c1.normal,c2.normal){
return None;
}
if let Some(ray)=get_push_ray_3(point,c0,c1,c2){
return Some((ray,Conts::from_iter([c0,c1,c2])));
}
if let Some(ray)=get_push_ray_2(point,c0,c1){
if !c2.relative_dot(ray.direction).is_negative(){
return Some((ray,Conts::from_iter([c0,c1])));
}
}
if let Some(ray)=get_push_ray_2(point,c0,c2){
if !c1.relative_dot(ray.direction).is_negative(){
return Some((ray,Conts::from_iter([c0,c2])));
}
}
if let Some(ray)=get_push_ray_1(point,c0){
if !c1.relative_dot(ray.direction).is_negative()
&&!c2.relative_dot(ray.direction).is_negative(){
return Some((ray,Conts::from_iter([c0])));
}
}
return None;
}
fn get_best_push_ray_and_conts_4<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact,c3:&'a Contact)->Option<(Ray,Conts<'a>)>{
if is_space_enclosed_4(c0.normal,c1.normal,c2.normal,c3.normal){
return None;
}
let (ray012,conts012)=get_best_push_ray_and_conts_3(point,c0,c1,c2)?;
let (ray013,conts013)=get_best_push_ray_and_conts_3(point,c0,c1,c3)?;
let (ray023,conts023)=get_best_push_ray_and_conts_3(point,c0,c2,c3)?;
let err012=c3.relative_dot(ray012.direction);
let err013=c2.relative_dot(ray013.direction);
let err023=c1.relative_dot(ray023.direction);
let best_err=err012.max(err013).max(err023);
if best_err==err012{
return Some((ray012,conts012))
}else if best_err==err013{
return Some((ray013,conts013))
}else if best_err==err023{
return Some((ray023,conts023))
}
unreachable!()
}
fn get_best_push_ray_and_conts<'a>(
point:Planar64Vec3,
conts:&[&'a Contact],
)->Option<(Ray,Conts<'a>)>{
match conts{
&[c0,c1,c2,c3]=>get_best_push_ray_and_conts_4(point,c0,c1,c2,c3),
&[c0,c1,c2]=>get_best_push_ray_and_conts_3(point,c0,c1,c2),
&[c0,c1]=>get_best_push_ray_and_conts_2(point,c0,c1),
&[c0]=>get_best_push_ray_and_conts_1(point,c0),
&[]=>Some(get_best_push_ray_and_conts_0(point)),
_=>unreachable!(),
}
}
fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<(Ratio<Fixed<2,64>,Fixed<2,64>>,&'a Contact)>{
contacts.iter()
.filter(|&contact|
!conts.iter().any(|&c|std::ptr::eq(c,contact))
&&contact.relative_dot(ray.direction).is_negative()
)
.map(|contact|(contact.solve(ray),contact))
.min_by_key(|&(t,_)|t)
}
pub fn push_solve(contacts:&Vec<Contact>,point:Planar64Vec3)->Planar64Vec3{
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
loop{
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
Some((t,cont))=>(t,cont),
None=>return ray.origin,
};
if RATIO_ZERO.le_ratio(next_t){
return ray.origin;
}
//push_front
if conts.len()==conts.capacity(){
//this is a dead case, new_conts never has more than 3 elements
conts.rotate_right(1);
conts[0]=next_cont;
}else{
conts.push(next_cont);
conts.rotate_right(1);
}
let meet_point=ray.extrapolate(next_t);
match get_best_push_ray_and_conts(meet_point,conts.as_slice()){
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
None=>return meet_point,
}
}
}
#[cfg(test)]
mod tests{
use super::*;
#[test]
fn test_push_solve(){
let contacts=vec![
Contact{
position:vec3::ZERO,
velocity:vec3::Y,
normal:vec3::Y,
}
];
assert_eq!(
vec3::ZERO,
push_solve(&contacts,vec3::NEG_Y)
);
}
}

View File

@@ -0,0 +1,193 @@
use strafesnet_common::gameplay_modes::{ModeId,StageId};
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,InstructionFeedback,TimedInstruction};
// session represents the non-hardware state of the client.
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
use strafesnet_common::physics::{
ModeInstruction,OtherInstruction,OtherOtherInstruction,
Instruction as PhysicsInputInstruction,
TimeInner as PhysicsTimeInner,
Time as PhysicsTime
};
use strafesnet_common::timer::{Scaled,Timer};
use strafesnet_common::session::{TimeInner as SessionTimeInner,Time as SessionTime};
use crate::mouse_interpolator::{MouseInterpolator,StepInstruction,Instruction as MouseInterpolatorInstruction};
use crate::settings::UserSettings;
pub enum Instruction<'a>{
Input(SessionInputInstruction),
SetPaused(bool),
ChangeMap(&'a strafesnet_common::map::CompleteMap),
//Graphics(crate::graphics_worker::Instruction),
}
pub enum SessionInputInstruction{
Mouse(glam::IVec2),
SetControl(strafesnet_common::physics::SetControlInstruction),
Mode(ImplicitModeInstruction),
Other(strafesnet_common::physics::OtherOtherInstruction),
}
/// Implicit mode instruction are fed separately to session.
/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
#[derive(Clone,Debug)]
pub enum ImplicitModeInstruction{
ResetAndRestart,
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
}
pub struct FrameState{
pub body:crate::physics::Body,
pub camera:crate::physics::PhysicsCamera,
pub time:PhysicsTime,
}
pub struct Simulation{
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
physics:crate::physics::PhysicsContext,
}
impl Simulation{
pub const fn new(
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
physics:crate::physics::PhysicsContext,
)->Self{
Self{
timer,
physics,
}
}
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
FrameState{
body:self.physics.camera_body(),
camera:self.physics.camera(),
time:self.timer.time(time),
}
}
}
pub struct Replay{
last_instruction_id:usize,
instructions:Vec<PhysicsInputInstruction>,
simulation:Simulation,
}
impl Replay{
pub const fn new(
instructions:Vec<PhysicsInputInstruction>,
simulation:Simulation,
)->Self{
Self{
last_instruction_id:0,
instructions,
simulation,
}
}
}
pub struct Session{
user_settings:UserSettings,
mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
//gui:GuiState
simulation:Simulation,
replays:Vec<Replay>,
}
impl Session{
pub fn new(
user_settings:UserSettings,
simulation:Simulation,
)->Self{
Self{
user_settings,
mouse_interpolator:MouseInterpolator::new(),
simulation,
replays:Vec::new(),
}
}
fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){
self.simulation.physics.generate_models(map);
}
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
self.simulation.get_frame_state(time)
}
pub fn user_settings(&self)->&UserSettings{
&self.user_settings
}
}
// mouseinterpolator consumes RawInputInstruction
// mouseinterpolator emits PhysicsInputInstruction
// mouseinterpolator consumes DoStep to move on to the next emitted instruction
// Session comsumes SessionInstruction -> forwards RawInputInstruction to mouseinterpolator
// Session consumes DoStep -> forwards DoStep to mouseinterpolator
// Session emits DoStep
impl InstructionConsumer<Instruction<'_>> for Session{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Self::TimeInner>){
macro_rules! run_mouse_interpolator_instruction{
($instruction:expr)=>{
self.mouse_interpolator.process_instruction(TimedInstruction{
time:ins.time,
instruction:TimedInstruction{
time:self.simulation.timer.time(ins.time),
instruction:$instruction,
},
});
};
}
match ins.instruction{
// send it down to MouseInterpolator with two timestamps, SessionTime and PhysicsTime
Instruction::Input(SessionInputInstruction::Mouse(pos))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::MoveMouse(pos));
},
Instruction::Input(SessionInputInstruction::SetControl(set_control_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::SetControl(set_control_instruction)));
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndRestart))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Restart)));
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id))));
},
Instruction::Input(SessionInputInstruction::Other(other_other_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(other_other_instruction)));
},
Instruction::SetPaused(paused)=>{
// don't flush the buffered instructions in the mouse interpolator
// until the mouse is confirmed to be not moving at a later time
// what if they pause for 5ms lmao
_=self.simulation.timer.set_paused(ins.time,paused);
}
Instruction::ChangeMap(complete_map)=>{
self.change_map(complete_map);
// ResetAndSpawn
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Spawn(ModeId::MAIN,StageId::FIRST))));
},
};
// run all buffered instruction produced
self.process_exhaustive(ins.time);
}
}
impl InstructionConsumer<StepInstruction> for Session{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<StepInstruction,Self::TimeInner>){
// ins.time ignored???
let ins_retimed=TimedInstruction{
time:self.simulation.timer.time(ins.time),
instruction:ins.instruction,
};
if let Some(instruction)=self.mouse_interpolator.pop_buffered_instruction(ins_retimed){
self.simulation.physics.run_input_instruction(instruction);
}
}
}
impl InstructionEmitter<StepInstruction> for Session{
type TimeInner=SessionTimeInner;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
self.mouse_interpolator.next_instruction(time_limit)
}
}

View File

@@ -1,6 +1,7 @@
use crate::window::WindowInstruction;
use crate::window::Instruction;
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::integer;
use strafesnet_common::session::TimeInner as SessionTimeInner;
fn optional_features()->wgpu::Features{
wgpu::Features::TEXTURE_COMPRESSION_ASTC
@@ -192,14 +193,14 @@ pub struct SetupContext<'a>{
pub config:wgpu::SurfaceConfiguration,
}
pub fn setup_and_start(title:String){
pub fn setup_and_start(title:&str){
let event_loop=winit::event_loop::EventLoop::new().unwrap();
println!("Initializing the surface...");
let partial_1=create_instance();
let window=create_window(title.as_str(),&event_loop).unwrap();
let window=create_window(title,&event_loop).unwrap();
let partial_2=partial_1.create_surface(&window).unwrap();
@@ -223,7 +224,7 @@ pub fn setup_and_start(title:String){
let path=std::path::PathBuf::from(arg);
window_thread.send(TimedInstruction{
time:integer::Time::ZERO,
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
instruction:Instruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
}).unwrap();
};
@@ -234,7 +235,7 @@ pub fn setup_and_start(title:String){
fn run_event_loop(
event_loop:winit::event_loop::EventLoop<()>,
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction>>,
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<Instruction,SessionTimeInner>>,
root_time:std::time::Instant
)->Result<(),winit::error::EventLoopError>{
event_loop.run(move |event,elwt|{
@@ -246,7 +247,7 @@ fn run_event_loop(
// };
match event{
winit::event::Event::AboutToWait=>{
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
window_thread.send(TimedInstruction{time,instruction:Instruction::RequestRedraw}).unwrap();
}
winit::event::Event::WindowEvent {
event:
@@ -258,7 +259,7 @@ fn run_event_loop(
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
window_id:_,
} => {
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Resize(size)}).unwrap();
window_thread.send(TimedInstruction{time,instruction:Instruction::Resize(size)}).unwrap();
}
winit::event::Event::WindowEvent{event,..}=>match event{
winit::event::WindowEvent::KeyboardInput{
@@ -274,17 +275,17 @@ fn run_event_loop(
elwt.exit();
}
winit::event::WindowEvent::RedrawRequested=>{
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Render}).unwrap();
window_thread.send(TimedInstruction{time,instruction:Instruction::Render}).unwrap();
}
_=>{
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::WindowEvent(event)}).unwrap();
window_thread.send(TimedInstruction{time,instruction:Instruction::WindowEvent(event)}).unwrap();
}
},
winit::event::Event::DeviceEvent{
event,
..
} => {
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::DeviceEvent(event)}).unwrap();
window_thread.send(TimedInstruction{time,instruction:Instruction::DeviceEvent(event)}).unwrap();
},
_=>{}
}

View File

@@ -1,8 +1,10 @@
use crate::physics_worker::InputInstruction;
use strafesnet_common::integer;
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::physics::{OtherInstruction,OtherOtherInstruction,SetControlInstruction};
use crate::physics_worker::Instruction as PhysicsWorkerInstruction;
use crate::session::SessionInputInstruction;
pub enum WindowInstruction{
pub enum Instruction{
Resize(winit::dpi::PhysicalSize<u32>),
WindowEvent(winit::event::WindowEvent),
DeviceEvent(winit::event::DeviceEvent),
@@ -13,21 +15,21 @@ pub enum WindowInstruction{
//holds thread handles to dispatch to
struct WindowContext<'a>{
manual_mouse_lock:bool,
mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>>
mouse_pos:glam::DVec2,
screen_size:glam::UVec2,
window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<crate::physics_worker::Instruction>>,
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTimeInner>>,
}
impl WindowContext<'_>{
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
}
fn window_event(&mut self,time:integer::Time,event:winit::event::WindowEvent){
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
match event{
winit::event::WindowEvent::DroppedFile(path)=>{
match crate::file::load(path.as_path()){
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(),
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::ChangeMap(map)}).unwrap(),
Err(e)=>println!("Failed to load map: {e}"),
}
},
@@ -35,7 +37,7 @@ impl WindowContext<'_>{
//pause unpause
self.physics_thread.send(TimedInstruction{
time,
instruction:crate::physics_worker::Instruction::SetPaused(!state),
instruction:PhysicsWorkerInstruction::SetPaused(!state),
}).unwrap();
//recalculate pressed keys on focus
},
@@ -90,29 +92,29 @@ impl WindowContext<'_>{
},
(keycode,state)=>{
let s=state.is_pressed();
if let Some(input_instruction)=match keycode{
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
if let Some(session_input_instruction)=match keycode{
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetJump(s))),
winit::keyboard::Key::Character(key)=>match key.as_str(){
"W"|"w"=>Some(InputInstruction::MoveForward(s)),
"A"|"a"=>Some(InputInstruction::MoveLeft(s)),
"S"|"s"=>Some(InputInstruction::MoveBack(s)),
"D"|"d"=>Some(InputInstruction::MoveRight(s)),
"E"|"e"=>Some(InputInstruction::MoveUp(s)),
"Q"|"q"=>Some(InputInstruction::MoveDown(s)),
"Z"|"z"=>Some(InputInstruction::Zoom(s)),
"R"|"r"=>if s{
"W"|"w"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveForward(s))),
"A"|"a"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveLeft(s))),
"S"|"s"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveBack(s))),
"D"|"d"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveRight(s))),
"E"|"e"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveUp(s))),
"Q"|"q"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveDown(s))),
"Z"|"z"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetZoom(s))),
"R"|"r"=>s.then(||{
//mouse needs to be reset since the position is absolute
self.mouse=strafesnet_common::mouse::MouseState::default();
Some(InputInstruction::ResetAndRestart)
}else{None},
"F"|"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
self.mouse_pos=glam::DVec2::ZERO;
SessionInputInstruction::Mode(crate::session::ImplicitModeInstruction::ResetAndRestart)
}),
"F"|"f"=>s.then_some(SessionInputInstruction::Other(OtherOtherInstruction::PracticeFly)),
_=>None,
},
_=>None,
}{
self.physics_thread.send(TimedInstruction{
time,
instruction:crate::physics_worker::Instruction::Input(input_instruction),
instruction:PhysicsWorkerInstruction::Input(session_input_instruction),
}).unwrap();
}
},
@@ -122,10 +124,10 @@ impl WindowContext<'_>{
}
}
fn device_event(&mut self,time:integer::Time,event: winit::event::DeviceEvent){
fn device_event(&mut self,time:SessionTime,event: winit::event::DeviceEvent){
match event{
winit::event::DeviceEvent::MouseMotion{
delta,//these (f64,f64) are integers on my machine
delta,
}=>{
if self.manual_mouse_lock{
match self.window.set_cursor_position(self.get_middle_of_screen()){
@@ -133,14 +135,10 @@ impl WindowContext<'_>{
Err(e)=>println!("Could not set cursor position: {:?}",e),
}
}
//do not step the physics because the mouse polling rate is higher than the physics can run.
//essentially the previous input will be overwritten until a true step runs
//which is fine because they run all the time.
let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
self.mouse.pos+=delta;
self.mouse_pos+=glam::dvec2(delta.0,delta.1);
self.physics_thread.send(TimedInstruction{
time,
instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
instruction:PhysicsWorkerInstruction::Input(SessionInputInstruction::Mouse(self.mouse_pos.as_ivec2())),
}).unwrap();
},
winit::event::DeviceEvent::MouseWheel {
@@ -150,7 +148,7 @@ impl WindowContext<'_>{
if false{//self.physics.style.use_scroll{
self.physics_thread.send(TimedInstruction{
time,
instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
instruction:PhysicsWorkerInstruction::Input(SessionInputInstruction::SetControl(SetControlInstruction::SetJump(true))),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
}).unwrap();
}
},
@@ -161,7 +159,7 @@ impl WindowContext<'_>{
pub fn worker<'a>(
window:&'a winit::window::Window,
setup_context:crate::setup::SetupContext<'a>,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
// WindowContextSetup::new
let user_settings=crate::settings::read_user_settings();
@@ -173,7 +171,7 @@ pub fn worker<'a>(
let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
let mut window_context=WindowContext{
manual_mouse_lock:false,
mouse:strafesnet_common::mouse::MouseState::default(),
mouse_pos:glam::DVec2::ZERO,
//make sure to update this!!!!!
screen_size,
window,
@@ -184,30 +182,30 @@ pub fn worker<'a>(
};
//WindowContextSetup::into_worker
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
match ins.instruction{
WindowInstruction::RequestRedraw=>{
Instruction::RequestRedraw=>{
window_context.window.request_redraw();
}
WindowInstruction::WindowEvent(window_event)=>{
Instruction::WindowEvent(window_event)=>{
window_context.window_event(ins.time,window_event);
},
WindowInstruction::DeviceEvent(device_event)=>{
Instruction::DeviceEvent(device_event)=>{
window_context.device_event(ins.time,device_event);
},
WindowInstruction::Resize(size)=>{
Instruction::Resize(size)=>{
window_context.physics_thread.send(
TimedInstruction{
time:ins.time,
instruction:crate::physics_worker::Instruction::Resize(size)
instruction:PhysicsWorkerInstruction::Resize(size)
}
).unwrap();
}
WindowInstruction::Render=>{
Instruction::Render=>{
window_context.physics_thread.send(
TimedInstruction{
time:ins.time,
instruction:crate::physics_worker::Instruction::Render
instruction:PhysicsWorkerInstruction::Render
}
).unwrap();
}

View File

@@ -176,21 +176,21 @@ impl<'a,Task:Send+'a> INWorker<'a,Task>{
#[cfg(test)]
mod test{
use super::{thread,QRWorker};
use crate::physics;
type Body=crate::physics::Body;
use strafesnet_common::{integer,instruction};
#[test]//How to run this test with printing: cargo test --release -- --nocapture
fn test_worker() {
// Create the worker thread
let test_body=physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO);
let worker=QRWorker::new(physics::Body::ZERO,
|_|physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO)
let test_body=Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO);
let worker=QRWorker::new(Body::ZERO,
|_|Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO)
);
// Send tasks to the worker
for _ in 0..5 {
let task = instruction::TimedInstruction{
time:integer::Time::ZERO,
instruction:strafesnet_common::physics::Instruction::Idle,
time:strafesnet_common::physics::Time::ZERO,
instruction:strafesnet_common::physics::Instruction::IDLE,
};
worker.send(task).unwrap();
}
@@ -204,7 +204,7 @@ mod test{
// Send a new task
let task = instruction::TimedInstruction{
time:integer::Time::ZERO,
instruction:strafesnet_common::physics::Instruction::Idle,
instruction:strafesnet_common::physics::Instruction::IDLE,
};
worker.send(task).unwrap();