remove /submit command #28
2
bot.js
2
bot.js
@@ -63,7 +63,7 @@ client.on("error", async error => {
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client.once("ready", () => {
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console.log("Ready");
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client.user.setActivity({
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name: "use /take and /submit",
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name: "use /take and submit on https://maps.strafes.net/",
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type: ActivityType.Custom
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});
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});
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@@ -1,134 +0,0 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const { parse } = require("csv-parse/sync");
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const fs = require('node:fs');
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const noblox = require("noblox.js");
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const axios = require("axios").default;
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const { submissions, commands, cookies } = require("../config/config.js");
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const { getAssetInfo, SubmissionColumnsString, createSubmissionLine, getSubmissionLine, validateMapAsset, getValidationMessage } = require("../common.js");
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async function robloxUserFromDiscord(id) {
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if (isNaN(id)) return undefined;
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try {
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const res = await axios.get(`https://api.fiveman1.net/v1/users/${id}`);
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return res.data.result.robloxId;
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} catch {
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return undefined;
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}
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}
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async function robloxUsernameFromId(id) {
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if (isNaN(id)) return undefined;
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try {
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const res = await axios.get(`https://users.roblox.com/v1/users/${id}`);
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return res.data.name;
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} catch {
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return undefined;
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}
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}
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/**
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* @param {import('discord.js').ChatInputCommandInteraction} interaction
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*/
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async function execute(interaction) {
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const userId = await robloxUserFromDiscord(interaction.user.id);
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if (!userId) {
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await interaction.editReply("🚫 You don't have a Roblox account linked with your Discord account. Use !link with the rbhop dog bot to link your account.");
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return;
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}
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const game = interaction.options.getString("game", true);
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const fname = submissions[game];
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if (fname === undefined) {
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await interaction.editReply("🚫 Invalid game specified!");
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return;
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}
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if (!fs.existsSync(fname)) {
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fs.writeFileSync(fname, SubmissionColumnsString);
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}
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const id = interaction.options.getInteger("asset_id", true);
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noblox.setCookie(cookies[game], false);
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try {
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// Check that the bot owns this model
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const robloxUser = await noblox.getAuthenticatedUser();
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if (!(await noblox.getOwnership(robloxUser.id, id, "Asset"))) {
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const msg = `🚫 The ${game} maptest bot's inventory does not contain this asset (id: \`${id}\`). You must use the /take command first.`;
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await interaction.editReply(msg);
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return;
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}
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} catch (error) {
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if (error.message !== "400 The specified Asset does not exist!") {
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throw error;
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}
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await interaction.editReply(`🚫 This asset does not exist (id: \`${id}\`).`);
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return;
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}
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const assetInfo = await getAssetInfo(id);
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if (!assetInfo.isModel) {
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await interaction.editReply(`🚫 This asset (id: \`${id}\`) is not a model. Your map must be a model.`);
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return;
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}
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if (assetInfo.creatorId !== userId) {
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const assetUsernamePromise = robloxUsernameFromId(assetInfo.creatorId);
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const interactionUsernamePromise = robloxUsernameFromId(userId);
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const assetUsername = await assetUsernamePromise;
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const interactionUsername = await interactionUsernamePromise;
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const msg = `🚫 The account linked to your Discord (${interactionUsername}) is not the owner of this model (${assetUsername}), so you cannot submit it.`;
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await interaction.editReply(msg);
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return;
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}
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const csvFile = fs.readFileSync(fname);
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const lines = parse(csvFile, {delimiter: ',', fromLine: 2});
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for (let lineStr of lines) {
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const line = getSubmissionLine(lineStr);
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if (id === line.modelId) {
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await interaction.editReply(`🚫 This map (id: \`${id}\`) was already submitted on <t:${line.timestamp}:d>.`);
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return;
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}
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}
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// Validate and send the validation result
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const validation = await validateMapAsset(id, game);
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const msg = getValidationMessage(validation, game, true);
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await interaction.editReply(msg);
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if (!validation.valid) {
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await interaction.followUp("Due to having problems, your map was **NOT submitted**.");
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return;
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}
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let csvString = SubmissionColumnsString;
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for (let lineStr of lines) {
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const line = getSubmissionLine(lineStr);
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csvString += createSubmissionLine(line.modelId, line.timestamp, line.userId, line.username, line.displayName, line.creator);
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}
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const unixTimestamp = Math.round(+new Date()/1000);
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csvString += createSubmissionLine(id, unixTimestamp, userId, await robloxUsernameFromId(userId), validation.displayName, validation.creator);
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fs.writeFileSync(fname, csvString);
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await interaction.followUp(`Map (id: \`${id}\`) successfully submitted.`);
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}
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('submit')
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.setDescription('Submit your map')
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.addStringOption(option =>
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices(...commands))
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.addIntegerOption(option =>
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option.setName("asset_id")
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.setDescription("The asset ID of the model")
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.setRequired(true))
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,
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execute
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};
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