move setup into strafesnet_graphics
This commit is contained in:
4
Cargo.lock
generated
4
Cargo.lock
generated
@@ -1647,9 +1647,9 @@ dependencies = [
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[[package]]
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name = "strafesnet_graphics"
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version = "0.0.1"
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version = "0.0.2"
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source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
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checksum = "2514be1d07402210ba2f5f75f008f6daaed134cc7ea6340dabf96418d5e23ba0"
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checksum = "a0f063bd3579397908d411cef8ee3a755760f567ff354247c21d503c2a406669"
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dependencies = [
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"bytemuck",
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"ddsfile",
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@@ -13,6 +13,6 @@ codegen-units = 1
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[workspace.dependencies]
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strafesnet_common = { version = "0.8.0", registry = "strafesnet" }
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strafesnet_graphics = { version = "0.0.1", registry = "strafesnet" }
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strafesnet_graphics = { version = "0.0.2", registry = "strafesnet" }
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strafesnet_roblox_bot_file = { version = "0.8.1", registry = "strafesnet" }
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strafesnet_snf = { version = "0.3.2", registry = "strafesnet" }
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@@ -1,7 +1,6 @@
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pub mod bot;
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pub mod graphics;
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pub mod head;
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pub mod setup;
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pub mod surface;
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// Create Surface
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112
lib/src/setup.rs
112
lib/src/setup.rs
@@ -1,112 +0,0 @@
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fn optional_features()->wgpu::Features{
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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|wgpu::Features::TEXTURE_COMPRESSION_ETC2
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}
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fn required_features()->wgpu::Features{
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wgpu::Features::TEXTURE_COMPRESSION_BC
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}
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fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
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wgpu::DownlevelCapabilities{
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flags:wgpu::DownlevelFlags::empty(),
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shader_model:wgpu::ShaderModel::Sm5,
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..wgpu::DownlevelCapabilities::default()
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}
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}
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pub mod step1{
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pub fn create_instance()->wgpu::Instance{
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Default::default()
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}
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}
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pub mod step2{
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pub fn create_surface<'window>(instance:&wgpu::Instance,target:impl Into<wgpu::SurfaceTarget<'window>>)->Result<wgpu::Surface<'window>,wgpu::CreateSurfaceError>{
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instance.create_surface(target)
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}
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}
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pub mod step3{
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pub async fn pick_adapter(instance:&wgpu::Instance,surface:&wgpu::Surface<'_>)->Option<wgpu::Adapter>{
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let backends=wgpu::Backends::from_env().unwrap_or_default();
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//TODO: prefer adapter that implements optional features
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//let optional_features=optional_features();
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let required_features=super::required_features();
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let required_downlevel_capabilities=super::required_downlevel_capabilities();
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//no helper function smh gotta write it myself
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let adapters=instance.enumerate_adapters(backends).await;
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let adapter=adapters.into_iter()
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// reverse because we want to select adapters that appear first in ties,
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// and max_by_key selects the last equal element in the iterator.
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.rev()
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.filter(|adapter|
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adapter.is_surface_supported(surface)
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&&adapter.features().contains(required_features)
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&&{
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let downlevel_capabilities=adapter.get_downlevel_capabilities();
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downlevel_capabilities.shader_model>=required_downlevel_capabilities.shader_model
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&&downlevel_capabilities.flags.contains(required_downlevel_capabilities.flags)
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}
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)
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.max_by_key(|adapter|match adapter.get_info().device_type{
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wgpu::DeviceType::IntegratedGpu=>3,
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wgpu::DeviceType::DiscreteGpu=>4,
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wgpu::DeviceType::VirtualGpu=>2,
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wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
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})?;
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let adapter_info=adapter.get_info();
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println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
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Some(adapter)
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}
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}
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pub mod step4{
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pub async fn request_device(adapter:&wgpu::Adapter)->(wgpu::Device,wgpu::Queue){
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let optional_features=super::optional_features();
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let required_features=super::required_features();
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// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
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let needed_limits=strafesnet_graphics::graphics::required_limits().using_resolution(adapter.limits());
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let (device, queue)=adapter
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.request_device(
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&wgpu::DeviceDescriptor{
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label:None,
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required_features:(optional_features&adapter.features())|required_features,
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required_limits:needed_limits,
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memory_hints:wgpu::MemoryHints::Performance,
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trace:wgpu::Trace::Off,
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experimental_features:wgpu::ExperimentalFeatures::disabled(),
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},
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).await
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.expect("Unable to find a suitable GPU adapter!");
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(
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device,
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queue,
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)
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}
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}
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pub mod step5{
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pub fn configure_surface(
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adapter:&wgpu::Adapter,
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device:&wgpu::Device,
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surface:&wgpu::Surface<'_>,
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(width,height):(u32,u32),
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)->wgpu::SurfaceConfiguration{
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let mut config=surface
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.get_default_config(adapter, width, height)
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.expect("Surface isn't supported by the adapter.");
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let surface_view_format=config.format.add_srgb_suffix();
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config.view_formats.push(surface_view_format);
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config.present_mode=wgpu::PresentMode::AutoNoVsync;
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surface.configure(device,&config);
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config
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}
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}
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@@ -1,4 +1,4 @@
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use strafesnet_roblox_bot_player::setup;
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use strafesnet_graphics::setup;
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fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
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let mut attr=winit::window::WindowAttributes::default();
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@@ -1,6 +1,7 @@
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use wasm_bindgen::prelude::wasm_bindgen;
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use wasm_bindgen::JsValue;
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use strafesnet_roblox_bot_player::{bot,graphics,head,setup};
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use strafesnet_roblox_bot_player::{bot,graphics,head};
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use strafesnet_graphics::setup;
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use strafesnet_common::session::Time as SessionTime;
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struct ToSurfaceTarget{
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