graphics: label depth texture
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@@ -150,7 +150,7 @@ impl GraphicsState{
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dimension:wgpu::TextureDimension::D2,
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format:Self::DEPTH_FORMAT,
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usage:wgpu::TextureUsages::RENDER_ATTACHMENT,
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label:None,
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label:Some("Depth Texture"),
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view_formats:&[],
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})
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}
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