Revert "graphics: use cool macro"

This reverts commit 4ebd251273.
This commit is contained in:
2026-03-19 07:19:33 -07:00
parent e33a419b99
commit 87853d3de8

View File

@@ -1,3 +1,4 @@
use std::borrow::Cow;
use std::collections::{HashSet,HashMap};
use strafesnet_common::map;
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
@@ -635,7 +636,10 @@ impl GraphicsState{
});
// Create the render pipeline
let shader=device.create_shader_module(wgpu::include_wgsl!("../shaders/shader.wgsl"));
let shader=device.create_shader_module(wgpu::ShaderModuleDescriptor{
label:None,
source:wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("../shaders/shader.wgsl"))),
});
//load textures
let device_features=device.features();