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@@ -638,6 +638,7 @@ fn minimum_difference<const ENABLE_FAST_FAIL:bool,T>(
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// direction, a0, a1, b0, b1, c0, c1, d0, d1 = reduceSimplex(new_point_p, new_point_q, a0, a1, b0, b1, c0, c1)
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match simplex_big.reduce(mesh,point){
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// if a and b and c and d then
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Reduce::Escape(simplex)=>{
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// Enough information to conclude that the meshes are intersecting.
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// Topology information is computed if needed.
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