graphics: depth_texture_view
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@@ -155,6 +155,9 @@ impl GraphicsState{
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depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
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}
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pub const fn depth_texture_view(&self)->&wgpu::TextureView{
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&self.depth_view
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}
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pub fn clear(&mut self){
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self.models.clear();
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}
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