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...

48 Commits

Author SHA1 Message Date
c504a4678c parse color from freaky rendercolor 2025-02-18 15:04:19 -08:00
861ce57e63 write a bunch of entities 2025-02-18 11:57:00 -08:00
8daff7bde3 print model that failed to load 2025-02-18 11:54:28 -08:00
75e12c612e update vbsp fork 2025-02-18 09:34:58 -08:00
8547bb9849 recognize InfoPlayerTerrorist spawns 2025-02-14 15:20:00 -08:00
6786706e69 parse css entities only 2025-02-14 15:09:08 -08:00
4d17e50883 spawn model intersect attribute 2025-02-14 11:52:08 -08:00
1024d7564f you spawn at the start of the map (using vbsp fork) 2025-02-14 11:52:08 -08:00
ddedb56a3b common: integer: Planar64Affine3::from_translation 2025-02-14 11:41:33 -08:00
10ca30db2e bsp_loader: split brush functions so I can be lazy 2025-02-14 11:41:33 -08:00
eec6a1fa72 infinite loop detect 2025-02-14 11:41:33 -08:00
d384744d2d refactor world_models generation 2025-02-14 11:41:33 -08:00
24c01962bf only create physics for SOLID brushes 2025-02-14 11:41:33 -08:00
dd4f81a73c transform normals 2025-02-14 11:41:33 -08:00
f46a7ba458 test degenerate face 2025-02-14 11:41:33 -08:00
97ddf94df4 remaining faces not needed, it was just wrong (prev commit) 2025-02-14 11:41:33 -08:00
d654f79748 I fix the algorithm 2025-02-14 11:41:33 -08:00
091e8a4453 don't split ratio 2025-02-14 11:41:33 -08:00
b7a86467d8 a bug 2025-02-14 11:41:33 -08:00
c9c6ddbf74 fix stupid 2025-02-14 11:41:33 -08:00
96af3fd1a1 generate it 2025-02-14 11:41:33 -08:00
b6c40c3470 clarify and comment 2025-02-14 11:41:33 -08:00
0418b83eaf no revisit 2025-02-14 11:41:33 -08:00
d138be2acd unused 2025-02-14 11:41:33 -08:00
42caa785ce there could be problem 2025-02-14 11:41:33 -08:00
5b5c347c7a we are doing exact calculations and don't need an epsilon 2025-02-14 11:41:33 -08:00
a8853cb1a7 don't valve transform normals 2025-02-14 11:41:33 -08:00
2c4ec76c96 PlanesToFacesError 2025-02-14 11:41:33 -08:00
af3f9cf1fe deduplicate ahead of time 2025-02-14 11:41:33 -08:00
067b5eee3c THE ALGORITHM 2025-02-14 11:41:33 -08:00
0b63e06ad2 we interutiosn ptow neffinrmenbs 2025-02-14 11:41:33 -08:00
6c40a51cd2 outline 2025-02-14 11:41:33 -08:00
80f28e8bf7 more how 2025-02-14 11:41:33 -08:00
d6d1c5365b this is how to do 2025-02-14 11:41:33 -08:00
0542fad5dd gotta generate mesh from planes 2025-02-14 11:41:33 -08:00
c7901d58d8 vert pos 2025-02-14 11:41:33 -08:00
4506add978 generate physics from brushes 2025-02-14 11:41:33 -08:00
5cf2272849 rename TEMP_TOUCH_ME_ATTRIBUTE 2025-02-14 11:41:33 -08:00
347b1176d2 update quat pc symbolic links 2025-02-13 09:50:42 -08:00
7c0ad5b601 common: integer: Time <-> Ratio 2025-02-06 13:35:43 -08:00
62851bbd60 common: instruction: relax InstructionCollector trait bounds 2025-02-06 12:39:38 -08:00
b3a6d08656 silence millions of lints in unused module 2025-02-06 12:26:56 -08:00
5409548348 common: don't use TimeInner as Instruction generics 2025-02-06 12:26:17 -08:00
57552c1a6a common: bvh: rename generics 2025-02-06 12:12:16 -08:00
aace3bb2a3 common: bvh: use sort_by_key 2025-02-06 11:20:35 -08:00
4899003766 common: bvh: rip the_tester 2025-02-06 10:37:22 -08:00
0c991715ab common: bvh: empty not Default 2025-02-06 10:27:00 -08:00
72e0caa84a common: evict cursed BvhWeightNode 2025-02-06 10:21:24 -08:00
29 changed files with 645 additions and 197 deletions

8
Cargo.lock generated
View File

@@ -1867,7 +1867,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fc2f4eb4bc735547cfed7c0a4922cbd04a4655978c09b54f1f7b228750664c34"
dependencies = [
"cfg-if",
"windows-targets 0.52.6",
"windows-targets 0.48.5",
]
[[package]]
@@ -4370,9 +4370,9 @@ dependencies = [
[[package]]
name = "vbsp"
version = "0.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f14a5685e0bb386aac9b9c6046a05152a46a0bc58d53afb3fbe577f1a1c2bb05"
version = "0.7.0-codegen3"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "f93f45d9ed6e8db2e74eda9048eb7566d2d63c65a3f25e546475746db3273895"
dependencies = [
"ahash",
"arrayvec",

View File

@@ -556,7 +556,7 @@ impl MoveState{
=>None,
}
}
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
//check if you have a valid walk state and create an instruction
match self{
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>match &walk_state.target{
@@ -784,7 +784,7 @@ impl TouchingState{
}).collect();
crate::push_solve::push_solve(&contacts,acceleration)
}
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
// let relative_body=body.relative_to(&Body::ZERO);
let relative_body=body;
for contact in &self.contacts{
@@ -878,7 +878,7 @@ impl PhysicsState{
fn reset_to_default(&mut self){
*self=Self::default();
}
fn next_move_instruction(&self)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
fn next_move_instruction(&self)->Option<TimedInstruction<InternalInstruction,Time>>{
self.move_state.next_move_instruction(&self.style.strafe,self.time)
}
fn cull_velocity(&mut self,data:&PhysicsData,velocity:Planar64Vec3){
@@ -935,7 +935,7 @@ pub struct PhysicsData{
impl Default for PhysicsData{
fn default()->Self{
Self{
bvh:bvh::BvhNode::default(),
bvh:bvh::BvhNode::empty(),
models:Default::default(),
modes:Default::default(),
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
@@ -950,21 +950,21 @@ pub struct PhysicsContext<'a>{
// the physics consumes both Instruction and PhysicsInternalInstruction,
// but can only emit PhysicsInternalInstruction
impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
type TimeInner=TimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,TimeInner>){
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,Time>){
atomic_internal_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
type TimeInner=TimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,TimeInner>){
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Time>){
atomic_input_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
type TimeInner=TimeInner;
type Time=Time;
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
next_instruction_internal(&self.state,&self.data,time_limit)
}
}
@@ -972,7 +972,7 @@ impl PhysicsContext<'_>{
pub fn run_input_instruction(
state:&mut PhysicsState,
data:&PhysicsData,
instruction:TimedInstruction<Instruction,TimeInner>
instruction:TimedInstruction<Instruction,Time>
){
let mut context=PhysicsContext{state,data};
context.process_exhaustive(instruction.time);
@@ -1121,7 +1121,7 @@ impl PhysicsData{
}
//this is the one who asks
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
//JUST POLLING!!! NO MUTATION
let mut collector=instruction::InstructionCollector::new(time_limit);
@@ -1136,7 +1136,7 @@ impl PhysicsData{
//relative to moving platforms
//let relative_body=state.body.relative_to(&Body::ZERO);
let relative_body=&state.body;
data.bvh.the_tester(&aabb,&mut |&convex_mesh_id|{
data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
//no checks are needed because of the time limits.
let model_mesh=data.models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
@@ -1198,7 +1198,7 @@ fn recalculate_touching(
aabb.inflate(hitbox_mesh.halfsize);
//relative to moving platforms
//let relative_body=state.body.relative_to(&Body::ZERO);
bvh.the_tester(&aabb,&mut |&convex_mesh_id|{
bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
//no checks are needed because of the time limits.
let model_mesh=models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
@@ -1651,7 +1651,7 @@ fn collision_end_intersect(
}
}
}
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,TimeInner>){
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
state.time=ins.time;
let (should_advance_body,goober_time)=match ins.instruction{
InternalInstruction::CollisionStart(_,dt)
@@ -1747,7 +1747,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
}
}
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,TimeInner>){
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,Time>){
state.time=ins.time;
let should_advance_body=match ins.instruction{
//the body may as well be a quantum wave function

View File

@@ -5,13 +5,13 @@ use strafesnet_common::physics::{
TimeInner as PhysicsTimeInner,
Time as PhysicsTime,
};
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::session::Time as SessionTime;
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,TimedInstruction};
type TimedSelfInstruction=TimedInstruction<Instruction,PhysicsTimeInner>;
type DoubleTimedSelfInstruction=TimedInstruction<TimedSelfInstruction,SessionTimeInner>;
type TimedSelfInstruction=TimedInstruction<Instruction,PhysicsTime>;
type DoubleTimedSelfInstruction=TimedInstruction<TimedSelfInstruction,SessionTime>;
type TimedPhysicsInstruction=TimedInstruction<PhysicsInstruction,PhysicsTimeInner>;
type TimedPhysicsInstruction=TimedInstruction<PhysicsInstruction,PhysicsTime>;
const MOUSE_TIMEOUT:SessionTime=SessionTime::from_millis(10);
@@ -89,14 +89,14 @@ pub struct MouseInterpolator{
// Maybe MouseInterpolator manipulation is better expressed using impls
// and called from Instruction trait impls in session
impl InstructionConsumer<TimedSelfInstruction> for MouseInterpolator{
type TimeInner=SessionTimeInner;
type Time=SessionTime;
fn process_instruction(&mut self,ins:DoubleTimedSelfInstruction){
self.push_unbuffered_input(ins.time,ins.instruction.time,ins.instruction.instruction.into())
}
}
impl InstructionEmitter<StepInstruction> for MouseInterpolator{
type TimeInner=SessionTimeInner;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
type Time=SessionTime;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::Time>>{
self.buffered_instruction_with_timeout(time_limit)
}
}
@@ -108,7 +108,7 @@ impl MouseInterpolator{
output:std::collections::VecDeque::new(),
}
}
fn push_mouse_and_flush_buffer(&mut self,ins:TimedInstruction<MouseInstruction,PhysicsTimeInner>){
fn push_mouse_and_flush_buffer(&mut self,ins:TimedInstruction<MouseInstruction,PhysicsTime>){
self.buffer.push_front(TimedInstruction{
time:ins.time,
instruction:BufferedInstruction::Mouse(ins.instruction).into(),
@@ -219,7 +219,7 @@ impl MouseInterpolator{
}
}
}
fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTimeInner>>{
fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTime>>{
match self.get_mouse_timedout_at(time_limit){
Some(timeout)=>Some(TimedInstruction{
time:timeout,
@@ -232,7 +232,7 @@ impl MouseInterpolator{
}),
}
}
pub fn pop_buffered_instruction(&mut self,ins:TimedInstruction<StepInstruction,PhysicsTimeInner>)->Option<TimedPhysicsInstruction>{
pub fn pop_buffered_instruction(&mut self,ins:TimedInstruction<StepInstruction,PhysicsTime>)->Option<TimedPhysicsInstruction>{
match ins.instruction{
StepInstruction::Pop=>(),
StepInstruction::Timeout=>self.timeout_mouse(ins.time),
@@ -244,6 +244,7 @@ impl MouseInterpolator{
#[cfg(test)]
mod test{
use super::*;
use strafesnet_common::session::TimeInner as SessionTimeInner;
#[test]
fn test(){
let mut interpolator=MouseInterpolator::new();

View File

@@ -88,11 +88,11 @@ impl Simulation{
#[derive(Default)]
pub struct Recording{
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTime>>,
}
impl Recording{
pub fn new(
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTime>>,
)->Self{
Self{instructions}
}
@@ -207,8 +207,8 @@ impl Session{
// Session emits DoStep
impl InstructionConsumer<Instruction<'_>> for Session{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Self::TimeInner>){
type Time=SessionTime;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Self::Time>){
// repetitive procedure macro
macro_rules! run_mouse_interpolator_instruction{
($instruction:expr)=>{
@@ -425,8 +425,8 @@ impl InstructionConsumer<Instruction<'_>> for Session{
}
}
impl InstructionConsumer<StepInstruction> for Session{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<StepInstruction,Self::TimeInner>){
type Time=SessionTime;
fn process_instruction(&mut self,ins:TimedInstruction<StepInstruction,Self::Time>){
let time=self.simulation.timer.time(ins.time);
if let Some(instruction)=self.mouse_interpolator.pop_buffered_instruction(ins.set_time(time)){
//record
@@ -436,8 +436,8 @@ impl InstructionConsumer<StepInstruction> for Session{
}
}
impl InstructionEmitter<StepInstruction> for Session{
type TimeInner=SessionTimeInner;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
type Time=SessionTime;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::Time>>{
self.mouse_interpolator.next_instruction(time_limit)
}
}

View File

@@ -13,6 +13,6 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
glam = "0.29.0"
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.0", path = "../deferred_loader", registry = "strafesnet" }
vbsp = "0.6.0"
vbsp = { version = "0.7.0-codegen3", registry = "strafesnet" }
vmdl = "0.2.0"
vpk = "0.2.0"

311
lib/bsp_loader/src/brush.rs Normal file
View File

@@ -0,0 +1,311 @@
use strafesnet_common::integer::Planar64;
use strafesnet_common::{model,integer};
use strafesnet_common::integer::{vec3::Vector3,Fixed,Ratio};
use crate::{valve_transform_normal,valve_transform_dist};
#[derive(Hash,Eq,PartialEq)]
struct Face{
normal:integer::Planar64Vec3,
dot:integer::Planar64,
}
#[derive(Debug)]
struct Faces{
faces:Vec<Vec<integer::Planar64Vec3>>,
}
fn solve3(c0:&Face,c1:&Face,c2:&Face)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<3,96>>>{
let n0_n1=c0.normal.cross(c1.normal);
let det=c2.normal.dot(n0_n1);
if det.abs().is_zero(){
return None;
}
Some((
c1.normal.cross(c2.normal)*c0.dot
+c2.normal.cross(c0.normal)*c1.dot
+c0.normal.cross(c1.normal)*c2.dot
)/det)
}
#[derive(Debug)]
pub enum PlanesToFacesError{
InitFace1,
InitFace2,
InitIntersection,
FindNewIntersection,
EmptyFaces,
InfiniteLoop1,
InfiniteLoop2,
}
impl std::fmt::Display for PlanesToFacesError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl core::error::Error for PlanesToFacesError{}
fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,PlanesToFacesError>{
let mut faces=Vec::new();
// for each face, determine one edge at a time until you complete the face
'face: for face0 in &face_list{
// 1. find first edge
// 2. follow edges around face
// === finding first edge ===
// 1. pick the most perpendicular set of 3 faces
// 2. check if any faces occlude the intersection
// 3. use this test to replace left and right alternating until they are not occluded
// find the most perpendicular face to face0
let mut face1=face_list.iter().min_by_key(|&p|{
face0.normal.dot(p.normal).abs()
}).ok_or(PlanesToFacesError::InitFace1)?;
// direction of edge formed by face0 x face1
let edge_dir=face0.normal.cross(face1.normal);
// find the most perpendicular face to both face0 and face1
let mut face2=face_list.iter().max_by_key(|&p|{
// find the best *oriented* face (no .abs())
edge_dir.dot(p.normal)
}).ok_or(PlanesToFacesError::InitFace2)?;
let mut detect_loop=200u8;
let mut intersection=solve3(face0,face1,face2).ok_or(PlanesToFacesError::InitIntersection)?;
// repeatedly update face0, face1 until all faces form part of the convex solid
'find: loop{
if let Some(a)=detect_loop.checked_sub(1){
detect_loop=a;
}else{
return Err(PlanesToFacesError::InfiniteLoop1);
}
// test if any *other* faces occlude the intersection
for new_face in &face_list{
// new face occludes intersection point
if (new_face.dot.fix_2()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
// replace one of the faces with the new face
// dont' try to replace face0 because we are exploring that face in particular
if let Some(new_intersection)=solve3(face0,new_face,face2){
// face1 does not occlude (or intersect) the new intersection
if (face1.dot.fix_2()/Planar64::ONE).gt_ratio(face1.normal.dot(new_intersection.num)/new_intersection.den){
face1=new_face;
intersection=new_intersection;
continue 'find;
}
}
if let Some(new_intersection)=solve3(face0,face1,new_face){
// face2 does not occlude (or intersect) the new intersection
if (face2.dot.fix_2()/Planar64::ONE).gt_ratio(face2.normal.dot(new_intersection.num)/new_intersection.den){
face2=new_face;
intersection=new_intersection;
continue 'find;
}
}
}
}
// we have found a set of faces for which the intersection is on the convex solid
break 'find;
}
// check if face0 must go, meaning it is a degenerate face and does not contribute anything to the convex solid
for new_face in &face_list{
if core::ptr::eq(face0,new_face){
continue;
}
if core::ptr::eq(face1,new_face){
continue;
}
if core::ptr::eq(face2,new_face){
continue;
}
if let Some(new_intersection)=solve3(new_face,face1,face2){
// face0 does not occlude (or intersect) the new intersection
if (face0.dot.fix_2()/Planar64::ONE).lt_ratio(face0.normal.dot(new_intersection.num)/new_intersection.den){
// abort! reject face0 entirely
continue 'face;
}
}
}
// === follow edges around face ===
// Note that we chose face2 such that the 3 faces create a particular winding order.
// If we choose a consistent face to follow (face1, face2) it will always wind with a consistent chirality
let mut detect_loop=200u8;
// keep looping until we meet this face again
let face1=face1;
let mut face=Vec::new();
loop{
// push point onto vertices
// problem: this may push a vertex that does not fit in the fixed point range and is thus meaningless
face.push(intersection.divide().fix_1());
// we looped back around to face1, we're done!
if core::ptr::eq(face1,face2){
break;
}
// the measure
let edge_dir=face0.normal.cross(face2.normal);
// the dot product to beat
let d_intersection=edge_dir.dot(intersection.num)/intersection.den;
// find the next face moving clockwise around face0
let (new_face,new_intersection,_)=face_list.iter().filter_map(|new_face|{
// ignore faces that are part of the current edge
if core::ptr::eq(face0,new_face)
|core::ptr::eq(face2,new_face){
return None;
}
let new_intersection=solve3(face0,face2,new_face)?;
// the d value must be larger
let d_new_intersection=edge_dir.dot(new_intersection.num)/new_intersection.den;
if d_new_intersection.le_ratio(d_intersection){
return None;
}
Some((new_face,new_intersection,d_new_intersection))
}).min_by_key(|&(_,_,d)|d).ok_or(PlanesToFacesError::FindNewIntersection)?;
face2=new_face;
intersection=new_intersection;
if let Some(a)=detect_loop.checked_sub(1){
detect_loop=a;
}else{
return Err(PlanesToFacesError::InfiniteLoop2);
}
}
faces.push(face);
}
if faces.is_empty(){
Err(PlanesToFacesError::EmptyFaces)
}else{
Ok(Faces{
faces,
})
}
}
#[derive(Debug)]
pub enum BrushToMeshError{
SliceBrushSides,
MissingPlane,
InvalidFaceCount{
count:usize,
},
InvalidPlanes(PlanesToFacesError),
}
impl std::fmt::Display for BrushToMeshError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl core::error::Error for BrushToMeshError{}
pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
// generate the mesh
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// normals are ignored by physics
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
let polygon_list=faces.into_iter().map(|face|{
face.into_iter().map(|pos|{
let pos=mb.acquire_pos_id(pos);
mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
}).collect()
}).collect();
let polygon_groups=vec![model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))];
let physics_groups=vec![model::IndexedPhysicsGroup{
groups:vec![model::PolygonGroupId::new(0)],
}];
let graphics_groups=vec![];
mb.build(polygon_groups,graphics_groups,physics_groups)
}
pub fn brush_to_mesh(bsp:&vbsp::Bsp,brush:&vbsp::Brush)->Result<model::Mesh,BrushToMeshError>{
let brush_start_idx=brush.brush_side as usize;
let sides_range=brush_start_idx..brush_start_idx+brush.num_brush_sides as usize;
let sides=bsp.brush_sides.get(sides_range).ok_or(BrushToMeshError::SliceBrushSides)?;
let face_list=sides.iter().map(|side|{
let plane=bsp.plane(side.plane as usize)?;
Some(Face{
normal:valve_transform_normal(plane.normal.into()),
dot:valve_transform_dist(plane.dist.into()),
})
}).collect::<Option<std::collections::HashSet<_>>>().ok_or(BrushToMeshError::MissingPlane)?;
if face_list.len()<4{
return Err(BrushToMeshError::InvalidFaceCount{count:face_list.len()});
}
let faces=planes_to_faces(face_list).map_err(BrushToMeshError::InvalidPlanes)?;
let mesh=faces_to_mesh(faces.faces);
Ok(mesh)
}
pub fn unit_cube()->model::Mesh{
let face_list=[
Face{normal:integer::vec3::X,dot:Planar64::ONE},
Face{normal:integer::vec3::Y,dot:Planar64::ONE},
Face{normal:integer::vec3::Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Y,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
let mesh=faces_to_mesh(faces.faces);
mesh
}
#[cfg(test)]
mod test{
use super::*;
#[test]
fn test_cube(){
let face_list=[
Face{normal:integer::vec3::X,dot:Planar64::ONE},
Face{normal:integer::vec3::Y,dot:Planar64::ONE},
Face{normal:integer::vec3::Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Y,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
dbg!(faces);
}
#[test]
fn test_cube_with_degernate_face(){
let face_list=[
Face{normal:integer::vec3::X,dot:Planar64::ONE},
Face{normal:integer::vec3::Y,dot:Planar64::ONE},
Face{normal:integer::vec3::Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Y,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::EPSILON},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
dbg!(faces);
}
}

View File

@@ -32,6 +32,32 @@ fn ingest_vertex(
})
}
fn add_brush<'a>(mesh_deferred_loader:&mut MeshDeferredLoader<&'a str>,world_models:&mut Vec<model::Model>,model:&'a str,origin:vbsp::Vector,rendercolor:vbsp::Color,attributes:gameplay_attributes::CollisionAttributesId){
//The first character of brush.model is '*'
let mesh=match model.split_at(1){
("*",id_str)=>match id_str.parse(){
Ok(mesh_id)=>model::MeshId::new(mesh_id),
Err(e)=>{
println!("Brush model int parse error: {e} model={model}");
return;
},
},
_=>mesh_deferred_loader.acquire_mesh_id(model),
};
world_models.push(model::Model{
mesh,
attributes,
transform:integer::Planar64Affine3::from_translation(
valve_transform(origin.into())
),
color:(glam::Vec3::from_array([
rendercolor.r as f32,
rendercolor.g as f32,
rendercolor.b as f32
])/255.0).extend(1.0),
});
}
pub fn convert<'a>(
bsp:&'a crate::Bsp,
render_config_deferred_loader:&mut RenderConfigDeferredLoader<Cow<'a,str>>,
@@ -41,7 +67,11 @@ pub fn convert<'a>(
//figure out real attributes later
let mut unique_attributes=Vec::new();
unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
const TEMP_TOUCH_ME_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
unique_attributes.push(gameplay_attributes::CollisionAttributes::contact_default());
unique_attributes.push(gameplay_attributes::CollisionAttributes::intersect_default());
const ATTRIBUTE_DECORATION:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
const ATTRIBUTE_CONTACT_DEFAULT:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(1);
const ATTRIBUTE_INTERSECT_DEFAULT:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(2);
//declare all prop models to Loader
let prop_models=bsp.static_props().map(|prop|{
@@ -50,7 +80,7 @@ pub fn convert<'a>(
let placement=prop.as_prop_placement();
model::Model{
mesh:mesh_id,
attributes:TEMP_TOUCH_ME_ATTRIBUTE,
attributes:ATTRIBUTE_DECORATION,
transform:integer::Planar64Affine3::new(
integer::mat3::try_from_f32_array_2d((
glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
@@ -67,7 +97,7 @@ pub fn convert<'a>(
//the generated MeshIds in here will collide with the Loader Mesh Ids
//but I can't think of a good workaround other than just remapping one later.
let world_meshes:Vec<model::Mesh>=bsp.models().map(|world_model|{
let mut world_meshes:Vec<model::Mesh>=bsp.models().map(|world_model|{
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
@@ -118,49 +148,126 @@ pub fn convert<'a>(
mb.build(polygon_groups,graphics_groups,vec![])
}).collect();
let world_models:Vec<model::Model>=
//one instance of the main world mesh
std::iter::once((
//world_model
model::MeshId::new(0),
//model_origin
vbsp::Vector::from([0.0,0.0,0.0]),
//model_color
vbsp::Color{r:255,g:255,b:255},
)).chain(
//entities sprinkle instances of the other meshes around
bsp.entities.iter()
.flat_map(|ent|ent.parse())//ignore entity parsing errors
.filter_map(|ent|match ent{
vbsp::Entity::Brush(brush)=>Some(brush),
vbsp::Entity::BrushIllusionary(brush)=>Some(brush),
vbsp::Entity::BrushWall(brush)=>Some(brush),
vbsp::Entity::BrushWallToggle(brush)=>Some(brush),
_=>None,
}).flat_map(|brush|
//The first character of brush.model is '*'
brush.model[1..].parse().map(|mesh_id|//ignore parse int errors
(model::MeshId::new(mesh_id),brush.origin,brush.color)
)
)
).map(|(mesh_id,model_origin,vbsp::Color{r,g,b})|{
model::Model{
mesh:mesh_id,
attributes:TEMP_TOUCH_ME_ATTRIBUTE,
transform:integer::Planar64Affine3::new(
integer::mat3::identity(),
valve_transform(model_origin.into())
),
color:(glam::Vec3::from_array([r as f32,g as f32,b as f32])/255.0).extend(1.0),
let mut found_spawn=None;
let mut world_models=Vec::new();
// the one and only world model 0
world_models.push(model::Model{
mesh:model::MeshId::new(0),
attributes:ATTRIBUTE_DECORATION,
transform:integer::Planar64Affine3::IDENTITY,
color:glam::Vec4::W,
});
const WHITE:vbsp::Color=vbsp::Color{r:255,g:255,b:255};
for raw_ent in bsp.entities.iter(){
match raw_ent.parse(){
Ok(vbsp::css::Entity::Cycler(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::EnvSprite(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor.parse().unwrap_or(WHITE),ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncBreakable(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncBrush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncDoor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncIllusionary(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncMonitor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncMovelinear(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncPhysbox(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncPhysboxMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncRotButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncTracktrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncTrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncWall(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncWallToggle(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::FuncWaterAnalog(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor.unwrap_or(WHITE),ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::PropDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::PropDynamic(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::PropDynamicOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::PropPhysics(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::PropPhysicsMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::PropPhysicsOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::PropRagdoll(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::TriggerGravity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::TriggerHurt(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::TriggerLook(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::TriggerMultiple(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::TriggerOnce(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::TriggerProximity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::TriggerPush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::TriggerSoundscape(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::TriggerTeleport(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::TriggerVphysicsMotion(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::TriggerWind(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(vbsp::css::Entity::InfoPlayerCounterterrorist(spawn))=>{
found_spawn=Some(valve_transform(spawn.origin.into()));
},
Ok(vbsp::css::Entity::InfoPlayerTerrorist(spawn))=>{
found_spawn=Some(valve_transform(spawn.origin.into()));
},
Err(e)=>{
println!("Bsp Entity parse error: {e}");
},
_=>(),
}
}).collect();
}
// physics models
for brush in &bsp.brushes{
if !brush.flags.contains(vbsp::BrushFlags::SOLID){
continue;
}
let mesh_result=crate::brush::brush_to_mesh(bsp,brush);
match mesh_result{
Ok(mesh)=>{
let mesh_id=model::MeshId::new(world_meshes.len() as u32);
world_meshes.push(mesh);
world_models.push(model::Model{
mesh:mesh_id,
attributes:ATTRIBUTE_CONTACT_DEFAULT,
transform:integer::Planar64Affine3::new(
integer::mat3::identity(),
integer::vec3::ZERO,
),
color:glam::Vec4::ONE,
});
},
Err(e)=>println!("Brush mesh error: {e}"),
}
}
let mut modes_list=Vec::new();
if let Some(spawn_point)=found_spawn{
// create a new mesh
let mesh_id=model::MeshId::new(world_meshes.len() as u32);
world_meshes.push(crate::brush::unit_cube());
// create a new model
let model_id=model::ModelId::new(world_models.len() as u32);
world_models.push(model::Model{
mesh:mesh_id,
attributes:ATTRIBUTE_INTERSECT_DEFAULT,
transform:integer::Planar64Affine3::from_translation(spawn_point),
color:glam::Vec4::W,
});
let first_stage=strafesnet_common::gameplay_modes::Stage::empty(model_id);
let main_mode=strafesnet_common::gameplay_modes::Mode::new(
strafesnet_common::gameplay_style::StyleModifiers::source_bhop(),
model_id,
std::collections::HashMap::new(),
vec![first_stage],
std::collections::HashMap::new(),
);
modes_list.push(main_mode);
}
PartialMap1{
attributes:unique_attributes,
world_meshes,
prop_models,
world_models,
modes:strafesnet_common::gameplay_modes::Modes::new(Vec::new()),
modes:strafesnet_common::gameplay_modes::Modes::new(modes_list),
}
}

View File

@@ -2,9 +2,16 @@ use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLo
mod bsp;
mod mesh;
mod brush;
pub mod loader;
const VALVE_SCALE:f32=1.0/16.0;
pub(crate) fn valve_transform_dist(d:f32)->strafesnet_common::integer::Planar64{
(d*VALVE_SCALE).try_into().unwrap()
}
pub(crate) fn valve_transform_normal([x,y,z]:[f32;3])->strafesnet_common::integer::Planar64Vec3{
strafesnet_common::integer::vec3::try_from_f32_array([x,z,-y]).unwrap()
}
pub(crate) fn valve_transform([x,y,z]:[f32;3])->strafesnet_common::integer::Planar64Vec3{
strafesnet_common::integer::vec3::try_from_f32_array([x*VALVE_SCALE,z*VALVE_SCALE,-y*VALVE_SCALE]).unwrap()
}

View File

@@ -47,7 +47,7 @@ pub enum MeshError{
Io(std::io::Error),
VMDL(vmdl::ModelError),
VBSP(vbsp::BspError),
MissingMdl,
MissingMdl(String),
MissingVtx,
MissingVvd,
}
@@ -132,7 +132,7 @@ impl<'bsp,'vpk,'a> Loader for ModelLoader<'bsp,'vpk,'a>
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
// TODO: search more packs, possibly using an index of multiple packs
let mdl=self.finder.find(mdl_path_lower.as_str())?.ok_or(MeshError::MissingMdl)?;
let mdl=self.finder.find(mdl_path_lower.as_str())?.ok_or(MeshError::MissingMdl(mdl_path_lower))?;
let vtx=self.finder.find(vtx_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVtx)?;
let vvd=self.finder.find(vvd_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVvd)?;
Ok(vmdl::Model::from_parts(

View File

@@ -10,35 +10,27 @@ use crate::aabb::Aabb;
//sort the centerpoints on each axis (3 lists)
//bv is put into octant based on whether it is upper or lower in each list
pub enum RecursiveContent<R,T>{
Branch(Vec<R>),
Leaf(T),
pub enum RecursiveContent<N,L>{
Branch(Vec<N>),
Leaf(L),
}
impl<R,T> Default for RecursiveContent<R,T>{
fn default()->Self{
impl<N,L> RecursiveContent<N,L>{
pub fn empty()->Self{
Self::Branch(Vec::new())
}
}
pub struct BvhNode<T>{
content:RecursiveContent<BvhNode<T>,T>,
pub struct BvhNode<L>{
content:RecursiveContent<BvhNode<L>,L>,
aabb:Aabb,
}
impl<T> Default for BvhNode<T>{
fn default()->Self{
impl<L> BvhNode<L>{
pub fn empty()->Self{
Self{
content:Default::default(),
content:RecursiveContent::empty(),
aabb:Aabb::default(),
}
}
}
pub struct BvhWeightNode<W,T>{
content:RecursiveContent<BvhWeightNode<W,T>,T>,
weight:W,
aabb:Aabb,
}
impl<T> BvhNode<T>{
pub fn the_tester<F:FnMut(&T)>(&self,aabb:&Aabb,f:&mut F){
pub fn sample_aabb<F:FnMut(&L)>(&self,aabb:&Aabb,f:&mut F){
match &self.content{
RecursiveContent::Leaf(model)=>f(model),
RecursiveContent::Branch(children)=>for child in children{
@@ -47,51 +39,15 @@ impl<T> BvhNode<T>{
//you're probably not going to spend a lot of time outside the map,
//so the test is extra work for nothing
if aabb.intersects(&child.aabb){
child.the_tester(aabb,f);
child.sample_aabb(aabb,f);
}
},
}
}
pub fn into_visitor<F:FnMut(T)>(self,f:&mut F){
match self.content{
RecursiveContent::Leaf(model)=>f(model),
RecursiveContent::Branch(children)=>for child in children{
child.into_visitor(f)
},
}
pub fn into_inner(self)->(RecursiveContent<BvhNode<L>,L>,Aabb){
(self.content,self.aabb)
}
pub fn weigh_contents<W:Copy+std::iter::Sum<W>,F:Fn(&T)->W>(self,f:&F)->BvhWeightNode<W,T>{
match self.content{
RecursiveContent::Leaf(model)=>BvhWeightNode{
weight:f(&model),
content:RecursiveContent::Leaf(model),
aabb:self.aabb,
},
RecursiveContent::Branch(children)=>{
let branch:Vec<BvhWeightNode<W,T>>=children.into_iter().map(|child|
child.weigh_contents(f)
).collect();
BvhWeightNode{
weight:branch.iter().map(|node|node.weight).sum(),
content:RecursiveContent::Branch(branch),
aabb:self.aabb,
}
},
}
}
}
impl <W,T> BvhWeightNode<W,T>{
pub const fn weight(&self)->&W{
&self.weight
}
pub const fn aabb(&self)->&Aabb{
&self.aabb
}
pub fn into_content(self)->RecursiveContent<BvhWeightNode<W,T>,T>{
self.content
}
pub fn into_visitor<F:FnMut(T)>(self,f:&mut F){
pub fn into_visitor<F:FnMut(L)>(self,f:&mut F){
match self.content{
RecursiveContent::Leaf(model)=>f(model),
RecursiveContent::Branch(children)=>for child in children{
@@ -130,9 +86,9 @@ fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
sort_y.push((i,center.y));
sort_z.push((i,center.z));
}
sort_x.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
sort_y.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
sort_z.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
sort_x.sort_by_key(|&(_,c)|c);
sort_y.sort_by_key(|&(_,c)|c);
sort_z.sort_by_key(|&(_,c)|c);
let h=n/2;
let median_x=sort_x[h].1;
let median_y=sort_y[h].1;

View File

@@ -171,4 +171,7 @@ impl CollisionAttributes{
pub fn contact_default()->Self{
Self::Contact(ContactAttributes::default())
}
pub fn intersect_default()->Self{
Self::Intersect(IntersectAttributes::default())
}
}

View File

@@ -1,13 +1,11 @@
use crate::integer::Time;
#[derive(Clone,Debug)]
pub struct TimedInstruction<I,T>{
pub time:Time<T>,
pub time:T,
pub instruction:I,
}
impl<I,T> TimedInstruction<I,T>{
#[inline]
pub fn set_time<TimeInner>(self,new_time:Time<TimeInner>)->TimedInstruction<I,TimeInner>{
pub fn set_time<T2>(self,new_time:T2)->TimedInstruction<I,T2>{
TimedInstruction{
time:new_time,
instruction:self.instruction,
@@ -17,21 +15,21 @@ impl<I,T> TimedInstruction<I,T>{
/// Ensure all emitted instructions are processed before consuming external instructions
pub trait InstructionEmitter<I>{
type TimeInner;
fn next_instruction(&self,time_limit:Time<Self::TimeInner>)->Option<TimedInstruction<I,Self::TimeInner>>;
type Time;
fn next_instruction(&self,time_limit:Self::Time)->Option<TimedInstruction<I,Self::Time>>;
}
/// Apply an atomic state update
pub trait InstructionConsumer<I>{
type TimeInner;
fn process_instruction(&mut self,instruction:TimedInstruction<I,Self::TimeInner>);
type Time;
fn process_instruction(&mut self,instruction:TimedInstruction<I,Self::Time>);
}
/// If the object produces its own instructions, allow exhaustively feeding them back in
pub trait InstructionFeedback<I,T>:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>
pub trait InstructionFeedback<I,T>:InstructionEmitter<I,Time=T>+InstructionConsumer<I,Time=T>
where
Time<T>:Copy,
T:Copy,
{
#[inline]
fn process_exhaustive(&mut self,time_limit:Time<T>){
fn process_exhaustive(&mut self,time_limit:T){
while let Some(instruction)=self.next_instruction(time_limit){
self.process_instruction(instruction);
}
@@ -39,39 +37,24 @@ pub trait InstructionFeedback<I,T>:InstructionEmitter<I,TimeInner=T>+Instruction
}
impl<I,T,X> InstructionFeedback<I,T> for X
where
Time<T>:Copy,
X:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>,
T:Copy,
X:InstructionEmitter<I,Time=T>+InstructionConsumer<I,Time=T>,
{}
//PROPER PRIVATE FIELDS!!!
pub struct InstructionCollector<I,T>{
time:Time<T>,
time:T,
instruction:Option<I>,
}
impl<I,T> InstructionCollector<I,T>
where Time<T>:Copy+PartialOrd,
{
impl<I,T> InstructionCollector<I,T>{
#[inline]
pub const fn new(time:Time<T>)->Self{
pub const fn new(time:T)->Self{
Self{
time,
instruction:None
}
}
#[inline]
pub const fn time(&self)->Time<T>{
self.time
}
#[inline]
pub fn collect(&mut self,instruction:Option<TimedInstruction<I,T>>){
if let Some(ins)=instruction{
if ins.time<self.time{
self.time=ins.time;
self.instruction=Some(ins.instruction);
}
}
}
#[inline]
pub fn take(self)->Option<TimedInstruction<I,T>>{
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
self.instruction.map(|instruction|TimedInstruction{
@@ -80,3 +63,20 @@ impl<I,T> InstructionCollector<I,T>
})
}
}
impl<I,T:Copy> InstructionCollector<I,T>{
#[inline]
pub const fn time(&self)->T{
self.time
}
}
impl<I,T:PartialOrd> InstructionCollector<I,T>{
#[inline]
pub fn collect(&mut self,instruction:Option<TimedInstruction<I,T>>){
if let Some(ins)=instruction{
if ins.time<self.time{
self.time=ins.time;
self.instruction=Some(ins.instruction);
}
}
}
}

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@@ -63,6 +63,12 @@ impl<T> From<Planar64> for Time<T>{
Self::raw((value*Planar64::raw(1_000_000_000)).fix_1().to_raw())
}
}
impl<T> From<Time<T>> for Ratio<Planar64,Planar64>{
#[inline]
fn from(value:Time<T>)->Self{
value.to_ratio()
}
}
impl<T,Num,Den,N1,T1> From<Ratio<Num,Den>> for Time<T>
where
Num:core::ops::Mul<Planar64,Output=N1>,
@@ -648,11 +654,19 @@ pub struct Planar64Affine3{
pub translation:Planar64Vec3,
}
impl Planar64Affine3{
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
#[inline]
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
Self{matrix3,translation}
}
#[inline]
pub const fn from_translation(translation:Planar64Vec3)->Self{
Self{
matrix3:mat3::identity(),
translation,
}
}
#[inline]
pub fn transform_point3(&self,point:Planar64Vec3)->vec3::Vector3<Fixed<2,64>>{
self.translation.fix_2()+self.matrix3*point
}

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@@ -1,5 +1,6 @@
use crate::vector::Vector;
#[repr(transparent)]
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
pub struct Matrix<const X:usize,const Y:usize,T>{
pub(crate) array:[[T;Y];X],

View File

@@ -3,6 +3,7 @@
/// v.x += v.z;
/// println!("v.x={}",v.x);
#[repr(transparent)]
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
pub struct Vector<const N:usize,T>{
pub(crate) array:[T;N],

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@@ -6,7 +6,7 @@ use strafesnet_common::physics::Time;
const VERSION:u32=0;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::TimeInner>;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::Time>;
#[derive(Debug)]
pub enum Error{

View File

@@ -6,7 +6,7 @@ use crate::file::BlockId;
use binrw::{binrw,BinReaderExt,BinWriterExt};
use strafesnet_common::model;
use strafesnet_common::aabb::Aabb;
use strafesnet_common::bvh::BvhNode;
use strafesnet_common::bvh::{BvhNode,RecursiveContent};
use strafesnet_common::gameplay_modes;
#[derive(Debug)]
@@ -233,7 +233,7 @@ impl<R:BinReaderExt> StreamableMap<R>{
}
pub fn get_intersecting_region_block_ids(&self,aabb:&Aabb)->Vec<BlockId>{
let mut block_ids=Vec::new();
self.bvh.the_tester(aabb,&mut |&block_id|block_ids.push(block_id));
self.bvh.sample_aabb(aabb,&mut |&block_id|block_ids.push(block_id));
block_ids
}
pub fn load_region(&mut self,block_id:BlockId)->Result<Vec<(model::ModelId,model::Model)>,Error>{
@@ -287,12 +287,60 @@ impl<R:BinReaderExt> StreamableMap<R>{
}
}
// silly redefinition of Bvh for determining the size of subnodes
// without duplicating work by running weight calculation recursion top down on every node
pub struct BvhWeightNode<W,T>{
content:RecursiveContent<BvhWeightNode<W,T>,T>,
weight:W,
aabb:Aabb,
}
impl <W,T> BvhWeightNode<W,T>{
pub const fn weight(&self)->&W{
&self.weight
}
pub const fn aabb(&self)->&Aabb{
&self.aabb
}
pub fn into_content(self)->RecursiveContent<BvhWeightNode<W,T>,T>{
self.content
}
pub fn into_visitor<F:FnMut(T)>(self,f:&mut F){
match self.content{
RecursiveContent::Leaf(model)=>f(model),
RecursiveContent::Branch(children)=>for child in children{
child.into_visitor(f)
},
}
}
}
pub fn weigh_contents<T,W:Copy+std::iter::Sum<W>,F:Fn(&T)->W>(node:BvhNode<T>,f:&F)->BvhWeightNode<W,T>{
let (content,aabb)=node.into_inner();
match content{
RecursiveContent::Leaf(model)=>BvhWeightNode{
weight:f(&model),
content:RecursiveContent::Leaf(model),
aabb,
},
RecursiveContent::Branch(children)=>{
let branch:Vec<BvhWeightNode<W,T>>=children.into_iter().map(|child|
weigh_contents(child,f)
).collect();
BvhWeightNode{
weight:branch.iter().map(|node|node.weight).sum(),
content:RecursiveContent::Branch(branch),
aabb,
}
},
}
}
const BVH_NODE_MAX_WEIGHT:usize=64*1024;//64 kB
fn collect_spacial_blocks(
block_location:&mut Vec<u64>,
block_headers:&mut Vec<SpacialBlockHeader>,
sequential_block_data:&mut std::io::Cursor<&mut Vec<u8>>,
bvh_node:strafesnet_common::bvh::BvhWeightNode<usize,(model::ModelId,newtypes::model::Model)>
bvh_node:BvhWeightNode<usize,(model::ModelId,newtypes::model::Model)>
)->Result<(),Error>{
//inspect the node weights top-down.
//When a node weighs less than the limit,
@@ -342,7 +390,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
}
Ok(((model::ModelId::new(model_id as u32),model.into()),aabb))
}).collect::<Result<Vec<_>,_>>()?;
let bvh=strafesnet_common::bvh::generate_bvh(boxen).weigh_contents(&|_|std::mem::size_of::<newtypes::model::Model>());
let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|std::mem::size_of::<newtypes::model::Model>());
//build blocks
//block location is initialized with two values
//the first value represents the location of the first byte after the file header

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@@ -1,7 +1,7 @@
use super::integer::Time;
use super::common::{bool_from_u8,bool_into_u8};
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::TimeInner>;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::Time>;
#[binrw::binrw]
#[brw(little)]

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@@ -25,7 +25,7 @@ strafesnet_rbx_loader = { version = "0.6.0", path = "../lib/rbx_loader", registr
strafesnet_snf = { version = "0.3.0", path = "../lib/snf", registry = "strafesnet" }
thiserror = "2.0.11"
tokio = { version = "1.43.0", features = ["macros", "rt-multi-thread", "fs"] }
vbsp = "0.6.0"
vbsp = { version = "0.7.0-codegen3", registry = "strafesnet" }
vmdl = "0.2.0"
vmt-parser = "0.2.0"
vpk = "0.2.0"

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@@ -1,16 +1,16 @@
use crate::window::Instruction;
use strafesnet_common::integer;
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::TimeInner as SessionTimeInner;
use strafesnet_common::session::Time as SessionTime;
pub struct App<'a>{
root_time:std::time::Instant,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>,
}
impl<'a> App<'a>{
pub fn new(
root_time:std::time::Instant,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>,
)->App<'a>{
Self{
root_time,

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@@ -2,7 +2,6 @@ mod app;
mod file;
mod setup;
mod window;
mod worker;
mod compat_worker;
mod physics_worker;
mod graphics_worker;

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@@ -6,7 +6,7 @@ use strafesnet_session::session::{
};
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
use strafesnet_common::physics::Time as PhysicsTime;
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::session::Time as SessionTime;
use strafesnet_common::timer::Timer;
pub enum Instruction{
@@ -23,7 +23,7 @@ pub fn new<'a>(
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
directories:Directories,
user_settings:settings::UserSettings,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>{
let physics=strafesnet_physics::physics::PhysicsState::default();
let timer=Timer::unpaused(SessionTime::ZERO,PhysicsTime::ZERO);
let simulation=Simulation::new(timer,physics);
@@ -32,7 +32,7 @@ pub fn new<'a>(
directories,
simulation,
);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTime>|{
// excruciating pain
macro_rules! run_session_instruction{
($time:expr,$instruction:expr)=>{

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@@ -1,5 +1,5 @@
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::session::Time as SessionTime;
use strafesnet_common::physics::{MiscInstruction,SetControlInstruction};
use crate::file::LoadFormat;
use crate::physics_worker::Instruction as PhysicsWorkerInstruction;
@@ -17,7 +17,7 @@ struct WindowContext<'a>{
mouse_pos:glam::DVec2,
screen_size:glam::UVec2,
window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTimeInner>>,
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>,
}
impl WindowContext<'_>{
@@ -223,7 +223,7 @@ impl WindowContext<'_>{
pub fn worker<'a>(
window:&'a winit::window::Window,
setup_context:crate::setup::SetupContext<'a>,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>{
// WindowContextSetup::new
#[cfg(feature="user-install")]
let directories=Directories::user().unwrap();
@@ -252,7 +252,7 @@ pub fn worker<'a>(
};
//WindowContextSetup::into_worker
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTime>|{
match ins.instruction{
Instruction::WindowEvent(window_event)=>{
window_context.window_event(ins.time,window_event);

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@@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_snfm
/run/media/quat/Files/Documents/map-files/strafesnet/maps/bhop_snfm

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@@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/meshes
/run/media/quat/Files/Documents/map-files/strafesnet/meshes

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@@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/replays
/run/media/quat/Files/Documents/map-files/strafesnet/replays

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@@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_snfm
/run/media/quat/Files/Documents/map-files/strafesnet/maps/surf_snfm

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@@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/textures
/run/media/quat/Files/Documents/map-files/strafesnet/textures

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@@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/unions
/run/media/quat/Files/Documents/map-files/strafesnet/unions