Compare commits
58 Commits
dag
...
fcrawler-v
| Author | SHA1 | Date | |
|---|---|---|---|
|
8665ce07f1
|
|||
|
abed044dfd
|
|||
|
aeb3583d7f
|
|||
|
0745447386
|
|||
|
bf1fb8e7fb
|
|||
|
b7e01b13d1
|
|||
|
2803a7308f
|
|||
|
a4362e04e3
|
|||
|
242fac8959
|
|||
|
8328f1897d
|
|||
|
97e22e0b9c
|
|||
|
adf13053f7
|
|||
|
6766b2d8e9
|
|||
|
2daab36253
|
|||
|
77bd681d5b
|
|||
|
b7ecc5ff16
|
|||
|
90da36d851
|
|||
|
bd4ce78a0c
|
|||
|
e97a2a375d
|
|||
|
a1b5d12da7
|
|||
|
a84db143b0
|
|||
|
f70cb8a2e7
|
|||
|
b78c56a1e4
|
|||
|
b983df1b97
|
|||
|
1e3d9b5c37
|
|||
|
981814ff4f
|
|||
|
c79b24b6b9
|
|||
|
ae0c2138b3
|
|||
|
71ca1f9dfc
|
|||
|
1f3c897dc6
|
|||
|
ffc74ee52e
|
|||
|
696c084e03
|
|||
|
8fe826414b
|
|||
|
dfc18c9d08
|
|||
|
9d8999f0c7
|
|||
|
345c89dc1a
|
|||
|
f5b1a71bd7
|
|||
|
82f98b5caf
|
|||
|
156509b787
|
|||
|
8f627d530d
|
|||
|
96ff7f06af
|
|||
|
4cb7bd7e8b
|
|||
|
7ca4cddb90
|
|||
|
5c1c050b10
|
|||
|
8250e8e0d0
|
|||
|
261ac43d26
|
|||
|
c62fe77649
|
|||
|
c61cf70a48
|
|||
|
2dc91dd4f9
|
|||
|
ac11b80eef
|
|||
|
e1d61b56a0
|
|||
|
1c0a28e3ff
|
|||
|
4628cb1c15
|
|||
|
5d0d474a91
|
|||
|
f52a59ddba
|
|||
|
11d8b55865
|
|||
|
d78de7ba90
|
|||
|
f591981f53
|
6
Cargo.lock
generated
6
Cargo.lock
generated
@@ -813,10 +813,6 @@ version = "1.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f27ae1dd37df86211c42e150270f82743308803d90a6f6e6651cd730d5e1732f"
|
||||
|
||||
[[package]]
|
||||
name = "dag"
|
||||
version = "0.1.0"
|
||||
|
||||
[[package]]
|
||||
name = "ddsfile"
|
||||
version = "0.5.2"
|
||||
@@ -3896,6 +3892,8 @@ dependencies = [
|
||||
"glam",
|
||||
"id",
|
||||
"strafesnet_common",
|
||||
"strafesnet_physics",
|
||||
"strafesnet_rbx_loader",
|
||||
"strafesnet_session",
|
||||
"strafesnet_settings",
|
||||
"wgpu",
|
||||
|
||||
@@ -7,7 +7,6 @@ members = [
|
||||
"integration-testing",
|
||||
"lib/bsp_loader",
|
||||
"lib/common",
|
||||
"lib/dag",
|
||||
"lib/deferred_loader",
|
||||
"lib/fixed_wide",
|
||||
"lib/linear_ops",
|
||||
|
||||
@@ -9,6 +9,8 @@ ddsfile = "0.5.1"
|
||||
glam = "0.30.0"
|
||||
id = { version = "0.1.0", registry = "strafesnet" }
|
||||
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
|
||||
strafesnet_physics = { path = "../physics", registry = "strafesnet" }
|
||||
strafesnet_rbx_loader = { path = "../../lib/rbx_loader", registry = "strafesnet" }
|
||||
strafesnet_session = { path = "../session", registry = "strafesnet" }
|
||||
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
|
||||
wgpu = "28.0.0"
|
||||
|
||||
@@ -5,10 +5,20 @@ use strafesnet_settings::settings;
|
||||
use strafesnet_session::session;
|
||||
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
|
||||
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
|
||||
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
|
||||
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex,DebugGraphicsVertex};
|
||||
|
||||
pub fn required_limits()->wgpu::Limits{
|
||||
wgpu::Limits::default()
|
||||
let mut limits=wgpu::Limits::default();
|
||||
limits.max_task_invocations_per_dimension=1;
|
||||
limits.max_task_invocations_per_workgroup=1;
|
||||
limits.max_mesh_invocations_per_dimension=1;
|
||||
limits.max_mesh_invocations_per_workgroup=1;
|
||||
limits.max_task_mesh_workgroup_total_count=1;
|
||||
limits.max_task_mesh_workgroups_per_dimension=1;
|
||||
limits.max_task_payload_size=4;
|
||||
limits.max_mesh_output_vertices=2*(3+2+4+8);
|
||||
limits.max_mesh_output_primitives=2*(1+2+4+8)+2;
|
||||
limits
|
||||
}
|
||||
|
||||
struct Indices{
|
||||
@@ -36,12 +46,135 @@ struct GraphicsModel{
|
||||
instance_count:u32,
|
||||
}
|
||||
|
||||
struct DebugGraphicsSubmesh{
|
||||
verts:Vec<strafesnet_physics::model::MeshVertId>,
|
||||
edges:Vec<[strafesnet_physics::model::MeshVertId;2]>,
|
||||
faces:Vec<Indices>,
|
||||
}
|
||||
struct DebugGraphicsMesh{
|
||||
vertices:Vec<DebugGraphicsVertex>,
|
||||
indices:Indices,
|
||||
submeshes:Vec<DebugGraphicsSubmesh>,
|
||||
vertex_buf:wgpu::Buffer,
|
||||
}
|
||||
impl DebugGraphicsMesh{
|
||||
fn new(device:&wgpu::Device,mesh:&model::Mesh)->Self{
|
||||
let vertices:Vec<DebugGraphicsVertex>=mesh.unique_pos.iter().copied().map(|pos|{
|
||||
DebugGraphicsVertex{
|
||||
pos:pos.to_array().map(Into::into),
|
||||
}
|
||||
}).collect();
|
||||
let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||
label:Some("Vertex"),
|
||||
contents:bytemuck::cast_slice(&vertices),
|
||||
usage:wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
|
||||
macro_rules! indices{
|
||||
($indices:expr)=>{
|
||||
if (u32::MAX as usize)<vertices.len(){
|
||||
panic!("Model has too many vertices!");
|
||||
}else if (u16::MAX as usize)<vertices.len(){
|
||||
Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u32).collect(),wgpu::IndexFormat::Uint32)
|
||||
}else{
|
||||
Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u16).collect(),wgpu::IndexFormat::Uint16)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
let mut all_indices=Vec::new();
|
||||
|
||||
let submeshes=if let Ok(physics_mesh)=strafesnet_physics::model::PhysicsMesh::try_from(mesh){
|
||||
physics_mesh.submesh_views().into_iter().map(|submesh_view|DebugGraphicsSubmesh{
|
||||
verts:submesh_view.verts().to_owned(),
|
||||
edges:submesh_view.edge_vert_ids_iter().collect(),
|
||||
faces:submesh_view.face_vert_ids_iter().map(|face_verts|{
|
||||
// triangulate
|
||||
let mut indices=Vec::new();
|
||||
let mut poly_vertices=face_verts.into_iter();
|
||||
if let (Some(a),Some(mut b))=(poly_vertices.next(),poly_vertices.next()){
|
||||
for c in poly_vertices{
|
||||
indices.extend([a,b,c]);
|
||||
all_indices.extend([a,b,c]);
|
||||
b=c;
|
||||
}
|
||||
}
|
||||
indices!(indices)
|
||||
}).collect(),
|
||||
}).collect()
|
||||
}else{
|
||||
//idc
|
||||
Vec::new()
|
||||
};
|
||||
|
||||
let indices=indices!(all_indices);
|
||||
|
||||
DebugGraphicsMesh{
|
||||
vertices,
|
||||
indices,
|
||||
submeshes,
|
||||
vertex_buf,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct DebugGraphicsModel{
|
||||
debug_mesh_id:u32,
|
||||
bind_group:wgpu::BindGroup,
|
||||
// 32 bytes used to tell the mesh shader where to draw
|
||||
// Vert: [vec4,_]
|
||||
// Edge: [vec4,vec4]
|
||||
debug_buf:wgpu::Buffer,
|
||||
model_buf:wgpu::Buffer,
|
||||
}
|
||||
impl DebugGraphicsModel{
|
||||
fn new(device:&wgpu::Device,layout:&wgpu::BindGroupLayout,model:&model::Model,model_id:usize,color:glam::Vec4)->Self{
|
||||
let model_uniforms=get_instances_buffer_data(&[GraphicsModelOwned{
|
||||
transform:model.transform.into(),
|
||||
normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
|
||||
color:GraphicsModelColor4::new(color),
|
||||
}]);
|
||||
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||
label:Some(format!("Debug Model{} Buf",model_id).as_str()),
|
||||
contents:bytemuck::cast_slice(&model_uniforms),
|
||||
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let debug_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||
label:Some(format!("Debug Model{} EV Buf",model_id).as_str()),
|
||||
contents:bytemuck::cast_slice(&[0u8;32]),
|
||||
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
|
||||
layout,
|
||||
entries:&[
|
||||
wgpu::BindGroupEntry{
|
||||
binding:0,
|
||||
resource:model_buf.as_entire_binding(),
|
||||
},
|
||||
wgpu::BindGroupEntry{
|
||||
binding:1,
|
||||
resource:debug_buf.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label:Some(format!("Debug Model{} Bind Group",model_id).as_str()),
|
||||
});
|
||||
DebugGraphicsModel{
|
||||
debug_mesh_id:model.mesh.get(),
|
||||
bind_group,
|
||||
debug_buf,
|
||||
model_buf,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct GraphicsSamplers{
|
||||
repeat:wgpu::Sampler,
|
||||
}
|
||||
|
||||
struct GraphicsBindGroupLayouts{
|
||||
model:wgpu::BindGroupLayout,
|
||||
debug_model:wgpu::BindGroupLayout,
|
||||
}
|
||||
|
||||
struct GraphicsBindGroups{
|
||||
@@ -52,6 +185,9 @@ struct GraphicsBindGroups{
|
||||
struct GraphicsPipelines{
|
||||
skybox:wgpu::RenderPipeline,
|
||||
model:wgpu::RenderPipeline,
|
||||
debug:wgpu::RenderPipeline,
|
||||
debug_edge:wgpu::RenderPipeline,
|
||||
debug_vert:wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
struct GraphicsCamera{
|
||||
@@ -132,6 +268,10 @@ pub struct GraphicsState{
|
||||
camera_buf:wgpu::Buffer,
|
||||
temp_squid_texture_view:wgpu::TextureView,
|
||||
models:Vec<GraphicsModel>,
|
||||
debug_meshes:Vec<DebugGraphicsMesh>,
|
||||
debug_models:Vec<DebugGraphicsModel>,
|
||||
hitbox_mesh:DebugGraphicsMesh,
|
||||
hitbox_model:DebugGraphicsModel,
|
||||
depth_view:wgpu::TextureView,
|
||||
staging_belt:wgpu::util::StagingBelt,
|
||||
}
|
||||
@@ -166,6 +306,16 @@ impl GraphicsState{
|
||||
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
|
||||
}
|
||||
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
|
||||
//generate debug meshes, each debug model refers to one
|
||||
self.debug_meshes=map.meshes.iter().map(|mesh|
|
||||
DebugGraphicsMesh::new(device,mesh)
|
||||
).collect();
|
||||
|
||||
//generate debug models, only one will be rendered at a time
|
||||
self.debug_models=map.models.iter().enumerate().map(|(model_id,model)|{
|
||||
DebugGraphicsModel::new(device,&self.bind_group_layouts.debug_model,model,model_id,glam::vec4(1.0,0.0,0.0,0.2))
|
||||
}).collect();
|
||||
|
||||
//generate texture view per texture
|
||||
let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
|
||||
let texture_id=model::TextureId::new(texture_id as u32);
|
||||
@@ -546,7 +696,7 @@ impl GraphicsState{
|
||||
entries:&[
|
||||
wgpu::BindGroupLayoutEntry{
|
||||
binding:0,
|
||||
visibility:wgpu::ShaderStages::VERTEX,
|
||||
visibility:wgpu::ShaderStages::VERTEX|wgpu::ShaderStages::MESH,
|
||||
ty:wgpu::BindingType::Buffer{
|
||||
ty:wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset:false,
|
||||
@@ -608,6 +758,31 @@ impl GraphicsState{
|
||||
},
|
||||
],
|
||||
});
|
||||
let debug_model_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
|
||||
label:Some("Debug Model Bind Group Layout"),
|
||||
entries:&[
|
||||
wgpu::BindGroupLayoutEntry{
|
||||
binding:0,
|
||||
visibility:wgpu::ShaderStages::VERTEX_FRAGMENT|wgpu::ShaderStages::MESH,
|
||||
ty:wgpu::BindingType::Buffer{
|
||||
ty:wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset:false,
|
||||
min_binding_size:None,
|
||||
},
|
||||
count:None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry{
|
||||
binding:1,
|
||||
visibility:wgpu::ShaderStages::MESH,
|
||||
ty:wgpu::BindingType::Buffer{
|
||||
ty:wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset:false,
|
||||
min_binding_size:None,
|
||||
},
|
||||
count:None,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let clamp_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
|
||||
label:Some("Clamp Sampler"),
|
||||
@@ -756,6 +931,14 @@ impl GraphicsState{
|
||||
],
|
||||
immediate_size:0,
|
||||
});
|
||||
let debug_model_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
|
||||
label:None,
|
||||
bind_group_layouts:&[
|
||||
&camera_bind_group_layout,
|
||||
&debug_model_bind_group_layout,
|
||||
],
|
||||
immediate_size:0,
|
||||
});
|
||||
let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
|
||||
label:None,
|
||||
bind_group_layouts:&[
|
||||
@@ -831,6 +1014,92 @@ impl GraphicsState{
|
||||
multiview_mask:None,
|
||||
cache:None,
|
||||
});
|
||||
let debug_model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
|
||||
label:Some("Debug Pipeline"),
|
||||
layout:Some(&debug_model_pipeline_layout),
|
||||
vertex:wgpu::VertexState{
|
||||
module:&shader,
|
||||
entry_point:Some("vs_debug"),
|
||||
buffers:&[wgpu::VertexBufferLayout{
|
||||
array_stride:size_of::<DebugGraphicsVertex>() as wgpu::BufferAddress,
|
||||
step_mode:wgpu::VertexStepMode::Vertex,
|
||||
attributes:&wgpu::vertex_attr_array![0=>Float32x3],
|
||||
}],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment:Some(wgpu::FragmentState{
|
||||
module:&shader,
|
||||
entry_point:Some("fs_debug"),
|
||||
targets:&[Some(wgpu::ColorTargetState{
|
||||
format:config.view_formats[0],
|
||||
blend:Some(wgpu::BlendState::ALPHA_BLENDING),
|
||||
write_mask:wgpu::ColorWrites::default(),
|
||||
})],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive:wgpu::PrimitiveState{
|
||||
topology:wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face:wgpu::FrontFace::Cw,
|
||||
cull_mode:Some(wgpu::Face::Front),
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil:Some(wgpu::DepthStencilState{
|
||||
format:Self::DEPTH_FORMAT,
|
||||
depth_write_enabled:true,
|
||||
depth_compare:wgpu::CompareFunction::LessEqual,
|
||||
stencil:wgpu::StencilState::default(),
|
||||
bias:wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
multisample:wgpu::MultisampleState::default(),
|
||||
multiview_mask:None,
|
||||
cache:None,
|
||||
});
|
||||
let mut debug_model_pipeline_ms=wgpu::MeshPipelineDescriptor{
|
||||
label:None,//filled in below
|
||||
layout:Some(&debug_model_pipeline_layout),
|
||||
task:Some(wgpu::TaskState{
|
||||
module:&shader,
|
||||
entry_point:Some("ts_main"),
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
mesh:wgpu::MeshState{
|
||||
module:&shader,
|
||||
entry_point:None,//filled in below
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment:Some(wgpu::FragmentState{
|
||||
module:&shader,
|
||||
entry_point:Some("fs_debug"),
|
||||
targets:&[Some(wgpu::ColorTargetState{
|
||||
format:config.view_formats[0],
|
||||
blend:Some(wgpu::BlendState::ALPHA_BLENDING),
|
||||
write_mask:wgpu::ColorWrites::default(),
|
||||
})],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive:wgpu::PrimitiveState{
|
||||
topology:wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face:wgpu::FrontFace::Cw,
|
||||
cull_mode:None,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil:Some(wgpu::DepthStencilState{
|
||||
format:Self::DEPTH_FORMAT,
|
||||
depth_write_enabled:true,
|
||||
depth_compare:wgpu::CompareFunction::Always,
|
||||
stencil:wgpu::StencilState::default(),
|
||||
bias:wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
multisample:wgpu::MultisampleState::default(),
|
||||
multiview:None,
|
||||
cache:None,
|
||||
};
|
||||
debug_model_pipeline_ms.label=Some("Debug Vert Pipeline");
|
||||
debug_model_pipeline_ms.mesh.entry_point=Some("ms_debug_vert");
|
||||
let debug_model_pipeline_vert=device.create_mesh_pipeline(&debug_model_pipeline_ms);
|
||||
debug_model_pipeline_ms.label=Some("Debug Edge Pipeline");
|
||||
debug_model_pipeline_ms.mesh.entry_point=Some("ms_debug_edge");
|
||||
let debug_model_pipeline_edge=device.create_mesh_pipeline(&debug_model_pipeline_ms);
|
||||
|
||||
let camera=GraphicsCamera::default();
|
||||
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
|
||||
@@ -867,10 +1136,23 @@ impl GraphicsState{
|
||||
|
||||
let depth_view=Self::create_depth_texture(config,device);
|
||||
|
||||
// WHIP UP A CUBE
|
||||
let cube_face_description=strafesnet_rbx_loader::primitives::CubeFaceDescription::new(Default::default(),RenderConfigId::new(0));
|
||||
let hitbox_mesh=DebugGraphicsMesh::new(device,&strafesnet_rbx_loader::primitives::unit_cube(cube_face_description));
|
||||
let hitbox_model=DebugGraphicsModel::new(device,&debug_model_bind_group_layout,&model::Model{
|
||||
mesh:model::MeshId::new(u32::MAX),
|
||||
attributes:strafesnet_common::gameplay_attributes::CollisionAttributesId::new(0),
|
||||
color:glam::Vec4::new(0.0,0.0,1.0,0.2),
|
||||
transform:strafesnet_common::integer::Planar64Affine3::IDENTITY,
|
||||
},u32::MAX as usize,glam::vec4(0.0,1.0,0.0,0.2));
|
||||
|
||||
Self{
|
||||
pipelines:GraphicsPipelines{
|
||||
skybox:sky_pipeline,
|
||||
model:model_pipeline
|
||||
model:model_pipeline,
|
||||
debug:debug_model_pipeline,
|
||||
debug_edge:debug_model_pipeline_edge,
|
||||
debug_vert:debug_model_pipeline_vert,
|
||||
},
|
||||
bind_groups:GraphicsBindGroups{
|
||||
camera:camera_bind_group,
|
||||
@@ -879,9 +1161,16 @@ impl GraphicsState{
|
||||
camera,
|
||||
camera_buf,
|
||||
models:Vec::new(),
|
||||
debug_meshes:Vec::new(),
|
||||
debug_models:Vec::new(),
|
||||
hitbox_mesh,
|
||||
hitbox_model,
|
||||
depth_view,
|
||||
staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
|
||||
bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
|
||||
bind_group_layouts:GraphicsBindGroupLayouts{
|
||||
model:model_bind_group_layout,
|
||||
debug_model:debug_model_bind_group_layout,
|
||||
},
|
||||
samplers:GraphicsSamplers{repeat:repeat_sampler},
|
||||
temp_squid_texture_view:squid_texture_view,
|
||||
}
|
||||
@@ -909,7 +1198,7 @@ impl GraphicsState{
|
||||
|
||||
// update rotation
|
||||
let camera_uniforms=self.camera.to_uniform_data(
|
||||
frame_state.trajectory.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
|
||||
frame_state.body.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
|
||||
frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
|
||||
);
|
||||
self.staging_belt
|
||||
@@ -935,6 +1224,66 @@ impl GraphicsState{
|
||||
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
|
||||
}
|
||||
*/
|
||||
|
||||
// update hitbox mesh transform
|
||||
if let Some(debug_hitbox_position)=frame_state.debug_hitbox_position{
|
||||
let model_uniforms=get_instances_buffer_data(&[GraphicsModelOwned{
|
||||
transform:debug_hitbox_position.into(),
|
||||
normal_transform:glam::Mat3::IDENTITY,
|
||||
color:GraphicsModelColor4::new(glam::vec4(1.0,0.0,0.0,0.2)),
|
||||
}]);
|
||||
let debug_slice=bytemuck::cast_slice(&model_uniforms);
|
||||
self.staging_belt.write_buffer(
|
||||
&mut encoder,
|
||||
&self.hitbox_model.model_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new(debug_slice.len() as wgpu::BufferAddress).unwrap(),
|
||||
).copy_from_slice(debug_slice);
|
||||
}
|
||||
|
||||
// upload the edge or vertex for the mesh shader to highlight
|
||||
if let Some(hit)=&frame_state.hit{
|
||||
if let Some(closest_fev)=&hit.closest_fev{
|
||||
let model_id:model::ModelId=hit.convex_mesh_id.model_id.into();
|
||||
if let Some(model)=self.debug_models.get(model_id.get() as usize){
|
||||
let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
|
||||
match closest_fev{
|
||||
strafesnet_physics::model::FEV::Face(_face)=>{
|
||||
// face is rendered normally
|
||||
},
|
||||
strafesnet_physics::model::FEV::Edge(edge)=>{
|
||||
let [v0_id,v1_id]=mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].edges[edge.get() as usize];
|
||||
let v0_pos=mesh.vertices[v0_id.get() as usize].pos;
|
||||
let v1_pos=mesh.vertices[v1_id.get() as usize].pos;
|
||||
let debug_data=[glam::Vec3A::from_array(v0_pos).extend(1.0).to_array(),glam::Vec3A::from_array(v1_pos).extend(1.0).to_array()];
|
||||
let debug_slice=bytemuck::cast_slice(&debug_data);
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&model.debug_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new(debug_slice.len() as wgpu::BufferAddress).unwrap(),
|
||||
)
|
||||
.copy_from_slice(debug_slice);
|
||||
},
|
||||
strafesnet_physics::model::FEV::Vert(vert)=>{
|
||||
let vert_id=mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].verts[vert.get() as usize].get();
|
||||
let pos=mesh.vertices[vert_id as usize].pos;
|
||||
let debug_data=[glam::Vec3A::from_array(pos).extend(1.0).to_array()];
|
||||
let debug_slice=bytemuck::cast_slice(&debug_data);
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&model.debug_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new(debug_slice.len() as wgpu::BufferAddress).unwrap(),
|
||||
)
|
||||
.copy_from_slice(debug_slice);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.staging_belt.finish();
|
||||
|
||||
{
|
||||
@@ -970,6 +1319,7 @@ impl GraphicsState{
|
||||
rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
|
||||
rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]);
|
||||
|
||||
// Draw all models.
|
||||
rpass.set_pipeline(&self.pipelines.model);
|
||||
for model in &self.models{
|
||||
rpass.set_bind_group(2,&model.bind_group,&[]);
|
||||
@@ -981,6 +1331,46 @@ impl GraphicsState{
|
||||
|
||||
rpass.set_pipeline(&self.pipelines.skybox);
|
||||
rpass.draw(0..3,0..1);
|
||||
|
||||
// render a single debug_model in red
|
||||
if let Some(hit)=&frame_state.hit{
|
||||
if let Some(closest_fev)=&hit.closest_fev{
|
||||
let model_id:model::ModelId=hit.convex_mesh_id.model_id.into();
|
||||
if let Some(model)=self.debug_models.get(model_id.get() as usize){
|
||||
let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
|
||||
rpass.set_bind_group(1,&model.bind_group,&[]);
|
||||
rpass.set_vertex_buffer(0,mesh.vertex_buf.slice(..));
|
||||
match closest_fev{
|
||||
strafesnet_physics::model::FEV::Face(face)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug);
|
||||
let indices=&mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].faces[face.get() as usize];
|
||||
rpass.set_index_buffer(indices.buf.slice(..),indices.format);
|
||||
//TODO: loop over triangle strips
|
||||
rpass.draw_indexed(0..indices.count,0,0..1);
|
||||
},
|
||||
strafesnet_physics::model::FEV::Edge(_edge)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug_edge);
|
||||
// the data has already been primed by the staging belt
|
||||
rpass.draw_mesh_tasks(1, 1, 1);
|
||||
},
|
||||
strafesnet_physics::model::FEV::Vert(_vert)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug_vert);
|
||||
// the data has already been primed by the staging belt
|
||||
rpass.draw_mesh_tasks(1, 1, 1);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if frame_state.debug_hitbox_position.is_some(){
|
||||
rpass.set_bind_group(1,&self.hitbox_model.bind_group,&[]);
|
||||
rpass.set_vertex_buffer(0,self.hitbox_mesh.vertex_buf.slice(..));
|
||||
rpass.set_pipeline(&self.pipelines.debug);
|
||||
rpass.set_index_buffer(self.hitbox_mesh.indices.buf.slice(..),self.hitbox_mesh.indices.format);
|
||||
//TODO: loop over triangle strips
|
||||
rpass.draw_indexed(0..self.hitbox_mesh.indices.count,0,0..1);
|
||||
}
|
||||
}
|
||||
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
|
||||
@@ -8,6 +8,11 @@ pub struct GraphicsVertex{
|
||||
pub normal:[f32;3],
|
||||
pub color:[f32;4],
|
||||
}
|
||||
#[derive(Clone,Copy,Pod,Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct DebugGraphicsVertex{
|
||||
pub pos:[f32;3],
|
||||
}
|
||||
#[derive(Clone,Copy,id::Id)]
|
||||
pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
|
||||
pub struct IndexedGraphicsMeshOwnedRenderConfig{
|
||||
|
||||
@@ -2,18 +2,12 @@ use strafesnet_common::aabb;
|
||||
use strafesnet_common::integer::{self,vec3,Time,Planar64,Planar64Vec3};
|
||||
#[derive(Clone,Copy,Debug,Hash)]
|
||||
pub struct Body<T>{
|
||||
pub position:Planar64Vec3,
|
||||
pub velocity:Planar64Vec3,
|
||||
pub time:Time<T>,
|
||||
pub position:Planar64Vec3,//I64 where 2^32 = 1 u
|
||||
pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
|
||||
pub acceleration:Planar64Vec3,//I64 where 2^32 = 1 u/s/s
|
||||
pub time:Time<T>,//nanoseconds x xxxxD!
|
||||
}
|
||||
#[derive(Clone,Copy,Debug,Hash)]
|
||||
pub struct Trajectory<T>{
|
||||
pub position:Planar64Vec3,
|
||||
pub velocity:Planar64Vec3,
|
||||
pub acceleration:Planar64Vec3,
|
||||
pub time:Time<T>,
|
||||
}
|
||||
impl<T> std::ops::Neg for Trajectory<T>{
|
||||
impl<T> std::ops::Neg for Body<T>{
|
||||
type Output=Self;
|
||||
fn neg(self)->Self::Output{
|
||||
Self{
|
||||
@@ -24,10 +18,10 @@ impl<T> std::ops::Neg for Trajectory<T>{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<T:Copy> std::ops::Neg for &Trajectory<T>{
|
||||
type Output=Trajectory<T>;
|
||||
impl<T:Copy> std::ops::Neg for &Body<T>{
|
||||
type Output=Body<T>;
|
||||
fn neg(self)->Self::Output{
|
||||
Trajectory{
|
||||
Body{
|
||||
position:self.position,
|
||||
velocity:-self.velocity,
|
||||
acceleration:self.acceleration,
|
||||
@@ -38,32 +32,6 @@ impl<T:Copy> std::ops::Neg for &Trajectory<T>{
|
||||
|
||||
impl<T> Body<T>
|
||||
where Time<T>:Copy,
|
||||
{
|
||||
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),Time::ZERO);
|
||||
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,time:Time<T>)->Self{
|
||||
Self{
|
||||
position,
|
||||
velocity,
|
||||
time,
|
||||
}
|
||||
}
|
||||
pub const fn with_acceleration(self,acceleration:Planar64Vec3)->Trajectory<T>{
|
||||
let Body{
|
||||
position,
|
||||
velocity,
|
||||
time,
|
||||
}=self;
|
||||
Trajectory{
|
||||
position,
|
||||
velocity,
|
||||
acceleration,
|
||||
time,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Trajectory<T>
|
||||
where Time<T>:Copy,
|
||||
{
|
||||
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
|
||||
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
|
||||
@@ -74,14 +42,13 @@ impl<T> Trajectory<T>
|
||||
time,
|
||||
}
|
||||
}
|
||||
pub fn relative_to(&self,trj0:&Self,time:Time<T>)->Self{
|
||||
pub const fn relative_to<'a>(&'a self,body0:&'a Body<T>)->VirtualBody<'a,T>{
|
||||
//(p0,v0,a0,t0)
|
||||
//(p1,v1,a1,t1)
|
||||
Trajectory::new(
|
||||
self.extrapolated_position(time)-trj0.extrapolated_position(time),
|
||||
self.extrapolated_velocity(time)-trj0.extrapolated_velocity(time),
|
||||
self.acceleration-trj0.acceleration,
|
||||
time)
|
||||
VirtualBody{
|
||||
body0,
|
||||
body1:self,
|
||||
}
|
||||
}
|
||||
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
|
||||
let dt=time-self.time;
|
||||
@@ -93,12 +60,10 @@ impl<T> Trajectory<T>
|
||||
let dt=time-self.time;
|
||||
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
|
||||
}
|
||||
pub fn extrapolated_body(&self,time:Time<T>)->Body<T>{
|
||||
Body::new(
|
||||
self.extrapolated_position(time),
|
||||
self.extrapolated_velocity(time),
|
||||
time,
|
||||
)
|
||||
pub fn advance_time(&mut self,time:Time<T>){
|
||||
self.position=self.extrapolated_position(time);
|
||||
self.velocity=self.extrapolated_velocity(time);
|
||||
self.time=time;
|
||||
}
|
||||
pub fn extrapolated_position_ratio_dt<Num,Den,N1,D1,N2,N3,D2,N4,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
|
||||
where
|
||||
@@ -136,12 +101,10 @@ impl<T> Trajectory<T>
|
||||
// a*dt + v
|
||||
self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
|
||||
}
|
||||
pub fn extrapolated_body_ratio_dt(&self,dt:crate::model::GigaTime)->Body<T>{
|
||||
Body::new(
|
||||
self.extrapolated_position_ratio_dt(dt),
|
||||
self.extrapolated_velocity_ratio_dt(dt),
|
||||
self.time+dt.into(),
|
||||
)
|
||||
pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
|
||||
self.position=self.extrapolated_position_ratio_dt(dt);
|
||||
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
|
||||
self.time+=dt.into();
|
||||
}
|
||||
pub fn infinity_dir(&self)->Option<Planar64Vec3>{
|
||||
if self.velocity==vec3::zero(){
|
||||
@@ -181,12 +144,28 @@ impl<T> Trajectory<T>
|
||||
|
||||
}
|
||||
impl<T> std::fmt::Display for Body<T>{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"p({}) v({}) t({})",self.position,self.velocity,self.time)
|
||||
}
|
||||
}
|
||||
impl<T> std::fmt::Display for Trajectory<T>{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"p({}) v({}) a({}) t({})",self.position,self.velocity,self.acceleration,self.time)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct VirtualBody<'a,T>{
|
||||
body0:&'a Body<T>,
|
||||
body1:&'a Body<T>,
|
||||
}
|
||||
impl<T> VirtualBody<'_,T>
|
||||
where Time<T>:Copy,
|
||||
{
|
||||
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
|
||||
self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
|
||||
}
|
||||
pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
|
||||
self.body1.extrapolated_velocity(time)-self.body0.extrapolated_velocity(time)
|
||||
}
|
||||
pub fn acceleration(&self)->Planar64Vec3{
|
||||
self.body1.acceleration-self.body0.acceleration
|
||||
}
|
||||
pub fn body(&self,time:Time<T>)->Body<T>{
|
||||
Body::new(self.extrapolated_position(time),self.extrapolated_velocity(time),self.acceleration(),time)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
use crate::model::{into_giga_time,GigaTime,FEV,MeshQuery,DirectedEdge};
|
||||
use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3};
|
||||
use crate::physics::{Time,Trajectory};
|
||||
use crate::physics::{Time,Body};
|
||||
|
||||
use core::ops::Bound;
|
||||
|
||||
@@ -15,6 +15,12 @@ pub enum CrawlResult<M:MeshQuery>{
|
||||
Hit(M::Face,GigaTime),
|
||||
}
|
||||
impl<M:MeshQuery> CrawlResult<M>{
|
||||
pub fn fev(self)->FEV<M>{
|
||||
match self{
|
||||
CrawlResult::Miss(fev)=>fev,
|
||||
CrawlResult::Hit(face,_)=>FEV::Face(face),
|
||||
}
|
||||
}
|
||||
pub fn hit(self)->Option<(M::Face,GigaTime)>{
|
||||
match self{
|
||||
CrawlResult::Miss(_)=>None,
|
||||
@@ -74,7 +80,7 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
|
||||
M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
|
||||
{
|
||||
fn next_transition(&self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
|
||||
fn next_transition(&self,mesh:&M,body:&Body,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
|
||||
//conflicting derivative means it crosses in the wrong direction.
|
||||
//if the transition time is equal to an already tested transition, do not replace the current best.
|
||||
let mut best_transition=Transition::Miss;
|
||||
@@ -86,8 +92,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
let (n,d)=mesh.face_nd(face_id);
|
||||
//TODO: use higher precision d value?
|
||||
//use the mesh transform translation instead of baking it into the d value.
|
||||
for dt in Fixed::<4,128>::zeroes2((n.dot(trajectory.position)-d)*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Hit(face_id,dt);
|
||||
break;
|
||||
@@ -101,8 +107,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
//WARNING: d is moved out of the *2 block because of adding two vertices!
|
||||
//WARNING: precision is swept under the rug!
|
||||
//wrap for speed
|
||||
for dt in Fixed::<4,128>::zeroes2(n.dot(trajectory.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
|
||||
break;
|
||||
@@ -117,15 +123,15 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
let &[ev0,ev1]=edge_verts.as_ref();
|
||||
let (v0,v1)=(mesh.vert(ev0),mesh.vert(ev1));
|
||||
let edge_n=v1-v0;
|
||||
let delta_pos=trajectory.position*2-(v0+v1);
|
||||
let delta_pos=body.position*2-(v0+v1);
|
||||
for (i,&edge_face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
|
||||
let face_n=mesh.face_nd(edge_face_id).0;
|
||||
//edge_n gets parity from the order of edge_faces
|
||||
let n=face_n.cross(edge_n)*((i as i64)*2-1);
|
||||
//WARNING yada yada d *2
|
||||
//wrap for speed
|
||||
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
|
||||
break;
|
||||
@@ -136,8 +142,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
for (i,&vert_id) in edge_verts.as_ref().iter().enumerate(){
|
||||
//vertex normal gets parity from vert index
|
||||
let n=edge_n*(1-2*(i as i64));
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Next(FEV::Vert(vert_id),dt);
|
||||
@@ -152,8 +158,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
for &directed_edge_id in mesh.vert_edges(vert_id).as_ref(){
|
||||
//edge is directed away from vertex, but we want the dot product to turn out negative
|
||||
let n=-mesh.directed_edge_n(directed_edge_id);
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
|
||||
@@ -166,11 +172,11 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
pub fn crawl(mut self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
|
||||
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,trajectory.time));
|
||||
let upper_bound=upper_bound.map(|&t|into_giga_time(t,trajectory.time));
|
||||
pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
|
||||
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time));
|
||||
let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time));
|
||||
for _ in 0..20{
|
||||
match self.next_transition(mesh,trajectory,lower_bound,upper_bound){
|
||||
match self.next_transition(mesh,relative_body,lower_bound,upper_bound){
|
||||
Transition::Miss=>return CrawlResult::Miss(self),
|
||||
Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
|
||||
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
mod body;
|
||||
mod face_crawler;
|
||||
mod model;
|
||||
pub mod model;
|
||||
mod push_solve;
|
||||
mod minimum_difference;
|
||||
|
||||
|
||||
@@ -658,7 +658,7 @@ impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
|
||||
}
|
||||
}
|
||||
}
|
||||
/// This function hops along parallel vertices until it finds the EV which contains the closest point to `point`.
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
@@ -676,7 +676,7 @@ fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Pla
|
||||
finder.crawl_boundaries(vert_id,point)
|
||||
}
|
||||
|
||||
/// This function hops along connected vertices until it finds the FEV which contains the closest point to `point`.
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
|
||||
@@ -5,7 +5,7 @@ use strafesnet_common::model::{self,MeshId,PolygonIter};
|
||||
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
|
||||
use strafesnet_common::physics::Time;
|
||||
|
||||
type Trajectory=crate::body::Trajectory<strafesnet_common::physics::TimeInner>;
|
||||
type Body=crate::body::Body<strafesnet_common::physics::TimeInner>;
|
||||
|
||||
struct AsRefHelper<T>(T);
|
||||
impl<T> AsRef<T> for AsRefHelper<T>{
|
||||
@@ -16,14 +16,14 @@ impl<T> AsRef<T> for AsRefHelper<T>{
|
||||
|
||||
pub trait UndirectedEdge{
|
||||
type DirectedEdge:Copy+DirectedEdge;
|
||||
fn as_directed(self,parity:bool)->Self::DirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
|
||||
}
|
||||
pub trait DirectedEdge:Copy{
|
||||
pub trait DirectedEdge{
|
||||
type UndirectedEdge:Copy+std::fmt::Debug+UndirectedEdge;
|
||||
fn as_undirected(self)->Self::UndirectedEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge;
|
||||
fn parity(&self)->bool;
|
||||
//this is stupid but may work fine
|
||||
fn reverse(self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
|
||||
fn reverse(&self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
|
||||
self.as_undirected().as_directed(!self.parity())
|
||||
}
|
||||
}
|
||||
@@ -45,13 +45,13 @@ pub struct SubmeshFaceId(u32);
|
||||
|
||||
impl UndirectedEdge for SubmeshEdgeId{
|
||||
type DirectedEdge=SubmeshDirectedEdgeId;
|
||||
fn as_directed(self,parity:bool)->SubmeshDirectedEdgeId{
|
||||
fn as_directed(&self,parity:bool)->SubmeshDirectedEdgeId{
|
||||
SubmeshDirectedEdgeId(self.0|((parity as u32)<<(u32::BITS-1)))
|
||||
}
|
||||
}
|
||||
impl DirectedEdge for SubmeshDirectedEdgeId{
|
||||
type UndirectedEdge=SubmeshEdgeId;
|
||||
fn as_undirected(self)->SubmeshEdgeId{
|
||||
fn as_undirected(&self)->SubmeshEdgeId{
|
||||
SubmeshEdgeId(self.0&!(1<<(u32::BITS-1)))
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
@@ -60,7 +60,7 @@ impl DirectedEdge for SubmeshDirectedEdgeId{
|
||||
}
|
||||
|
||||
//Vertex <-> Edge <-> Face -> Collide
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug,Clone)]
|
||||
pub enum FEV<M:MeshQuery>{
|
||||
Face(M::Face),
|
||||
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
|
||||
@@ -444,6 +444,24 @@ pub struct PhysicsMeshView<'a>{
|
||||
data:&'a PhysicsMeshData,
|
||||
topology:&'a PhysicsMeshTopology,
|
||||
}
|
||||
impl PhysicsMeshView<'_>{
|
||||
pub fn verts(&self)->&[MeshVertId]{
|
||||
&self.topology.verts
|
||||
}
|
||||
pub fn edge_vert_ids_iter(&self)->impl Iterator<Item=[MeshVertId;2]>+'_{
|
||||
self.topology.edge_topology.iter().map(|edge|{
|
||||
edge.verts.map(|vert_id|self.topology.verts[vert_id.get() as usize])
|
||||
})
|
||||
}
|
||||
pub fn face_vert_ids_iter(&self)->impl Iterator<Item=impl Iterator<Item=MeshVertId>>+'_{
|
||||
self.topology.face_topology.iter().map(|face|{
|
||||
face.edges.iter().map(|edge_id|{
|
||||
let vert_id=self.topology.edge_topology[edge_id.as_undirected().get() as usize].verts[edge_id.parity() as usize];
|
||||
self.topology.verts[vert_id.get() as usize]
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
impl MeshQuery for PhysicsMeshView<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
type Edge=SubmeshDirectedEdgeId;
|
||||
@@ -526,6 +544,9 @@ impl TransformedMesh<'_>{
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
||||
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
||||
}
|
||||
pub fn faces(&self)->impl Iterator<Item=SubmeshFaceId>{
|
||||
(0..self.view.topology.faces.len() as u32).map(SubmeshFaceId::new)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for TransformedMesh<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
@@ -605,14 +626,14 @@ pub enum MinkowskiEdge{
|
||||
}
|
||||
impl UndirectedEdge for MinkowskiEdge{
|
||||
type DirectedEdge=MinkowskiDirectedEdge;
|
||||
fn as_directed(self,parity:bool)->Self::DirectedEdge{
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge{
|
||||
match self{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(v0,e1.as_directed(parity)),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),v1),
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(*v0,e1.as_directed(parity)),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),*v1),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
pub enum MinkowskiDirectedEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
||||
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
||||
@@ -620,10 +641,10 @@ pub enum MinkowskiDirectedEdge{
|
||||
}
|
||||
impl DirectedEdge for MinkowskiDirectedEdge{
|
||||
type UndirectedEdge=MinkowskiEdge;
|
||||
fn as_undirected(self)->Self::UndirectedEdge{
|
||||
fn as_undirected(&self)->Self::UndirectedEdge{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(v0,e1.as_undirected()),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),v1),
|
||||
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(*v0,e1.as_undirected()),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),*v1),
|
||||
}
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
@@ -649,6 +670,31 @@ pub struct MinkowskiMesh<'a>{
|
||||
mesh1:TransformedMesh<'a>,
|
||||
}
|
||||
|
||||
impl FEV<MinkowskiMesh<'_>>{
|
||||
pub fn mesh0<'a>(self)->FEV<TransformedMesh<'a>>{
|
||||
match self{
|
||||
FEV::Face(face)=>{
|
||||
match face{
|
||||
MinkowskiFace::VertFace(submesh_vert_id,_)=>FEV::Vert(submesh_vert_id),
|
||||
MinkowskiFace::EdgeEdge(submesh_edge_id,..)=>FEV::Edge(submesh_edge_id),
|
||||
MinkowskiFace::FaceVert(submesh_face_id,_)=>FEV::Face(submesh_face_id),
|
||||
}
|
||||
},
|
||||
FEV::Edge(edge)=>{
|
||||
match edge{
|
||||
MinkowskiEdge::VertEdge(submesh_vert_id,_)=>FEV::Vert(submesh_vert_id),
|
||||
MinkowskiEdge::EdgeVert(submesh_edge_id,_)=>FEV::Edge(submesh_edge_id),
|
||||
}
|
||||
},
|
||||
FEV::Vert(vert)=>{
|
||||
match vert{
|
||||
MinkowskiVert::VertVert(submesh_vert_id,_)=>FEV::Vert(submesh_vert_id),
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
|
||||
pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
|
||||
let r=(time-relative_to).to_ratio();
|
||||
@@ -670,40 +716,40 @@ impl MinkowskiMesh<'_>{
|
||||
mesh1,
|
||||
}
|
||||
}
|
||||
pub fn predict_collision_in(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let start_position=match range.start_bound(){
|
||||
Bound::Included(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Unbounded=>trajectory.position,
|
||||
Bound::Included(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Unbounded=>relative_body.position,
|
||||
};
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
|
||||
//continue forwards along the body parabola
|
||||
fev.crawl(self,trajectory,range.start_bound(),range.end_bound()).hit()
|
||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||
}
|
||||
pub fn predict_collision_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
||||
// TODO: handle unbounded collision using infinity fev
|
||||
let start_position=match upper_bound{
|
||||
Bound::Included(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Unbounded=>trajectory.position,
|
||||
Bound::Included(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Unbounded=>relative_body.position,
|
||||
};
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
|
||||
// swap and negate bounds to do a time inversion
|
||||
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
||||
let time_reversed_trajectory=-trajectory;
|
||||
let infinity_body=-relative_body;
|
||||
//continue backwards along the body parabola
|
||||
fev.crawl(self,&time_reversed_trajectory,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
//no need to test -time<time_limit because of the first step
|
||||
.map(|(face,time)|(face,-time))
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||
// TODO: make better
|
||||
use crate::face_crawler::{low,upp};
|
||||
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||
//determine when it passes an edge ("sliding off" case)
|
||||
let start_time=range.start_bound().map(|&t|(t-trajectory.time).to_ratio());
|
||||
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,trajectory.time));
|
||||
let start_time=range.start_bound().map(|&t|(t-relative_body.time).to_ratio());
|
||||
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time));
|
||||
let mut best_edge=None;
|
||||
let face_n=self.face_nd(contact_face_id).0;
|
||||
for &directed_edge_id in self.face_edges(contact_face_id).as_ref(){
|
||||
@@ -715,8 +761,8 @@ impl MinkowskiMesh<'_>{
|
||||
//WARNING! d outside of *2
|
||||
//WARNING: truncated precision
|
||||
//wrap for speed
|
||||
for dt in Fixed::<4,128>::zeroes2(((n.dot(trajectory.position))*2-d).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
|
||||
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).wrap_4(),n.dot(relative_body.velocity).wrap_4()*2,n.dot(relative_body.acceleration).wrap_4()){
|
||||
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
best_time=Bound::Included(dt);
|
||||
best_edge=Some((directed_edge_id,dt));
|
||||
break;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use std::collections::{HashMap,HashSet};
|
||||
use crate::model::DirectedEdge;
|
||||
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
|
||||
use strafesnet_common::bvh;
|
||||
use strafesnet_common::map;
|
||||
@@ -15,7 +16,6 @@ pub use strafesnet_common::physics::{Time,TimeInner};
|
||||
use gameplay::ModeState;
|
||||
|
||||
pub type Body=crate::body::Body<TimeInner>;
|
||||
pub type Trajectory=crate::body::Trajectory<TimeInner>;
|
||||
type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
|
||||
|
||||
//external influence
|
||||
@@ -288,7 +288,8 @@ impl PhysicsCamera{
|
||||
.clamp(Self::ANGLE_PITCH_LOWER_LIMIT,Self::ANGLE_PITCH_UPPER_LIMIT);
|
||||
mat3::from_rotation_yx(ax,ay)
|
||||
}
|
||||
fn rotation(&self)->Planar64Mat3{
|
||||
#[inline]
|
||||
pub fn rotation(&self)->Planar64Mat3{
|
||||
self.get_rotation(self.clamped_mouse_pos)
|
||||
}
|
||||
#[expect(dead_code)]
|
||||
@@ -500,24 +501,20 @@ enum MoveState{
|
||||
}
|
||||
impl MoveState{
|
||||
//call this after state.move_state is changed
|
||||
fn acceleration(&self,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
|
||||
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
match self{
|
||||
MoveState::Fly=>vec3::zero(),
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
=>{
|
||||
// calculate base acceleration
|
||||
let base_acceleration=touching.base_acceleration(models,style,camera,input_state);
|
||||
// constrain_acceleration clips according to contacts
|
||||
touching.constrain_acceleration(models,hitbox_mesh,base_acceleration)
|
||||
MoveState::Fly=>body.acceleration=vec3::zero(),
|
||||
MoveState::Air=>{
|
||||
//calculate base acceleration
|
||||
let a=touching.base_acceleration(models,style,camera,input_state);
|
||||
//set_acceleration clips according to contacts
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
},
|
||||
MoveState::Walk(walk_state)
|
||||
|MoveState::Ladder(walk_state)
|
||||
=>walk_state.target.acceleration(),
|
||||
_=>(),
|
||||
}
|
||||
}
|
||||
//function to coerce &mut self into &self
|
||||
fn update_fly_velocity(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
fn apply_to_body(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
match self{
|
||||
MoveState::Air=>(),
|
||||
MoveState::Water=>(),
|
||||
@@ -527,13 +524,17 @@ impl MoveState{
|
||||
//set_velocity clips velocity according to current touching state
|
||||
set_velocity(body,touching,models,hitbox_mesh,v);
|
||||
},
|
||||
MoveState::Walk(_walk_state)
|
||||
|MoveState::Ladder(_walk_state)
|
||||
=>(),
|
||||
MoveState::Walk(walk_state)
|
||||
|MoveState::Ladder(walk_state)
|
||||
=>{
|
||||
//accelerate towards walk target or do nothing
|
||||
let a=walk_state.target.acceleration();
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
},
|
||||
}
|
||||
}
|
||||
/// changes the move state
|
||||
fn update_walk_target(&mut self,body:&Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
fn apply_input(&mut self,body:&Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
match self{
|
||||
MoveState::Fly
|
||||
|MoveState::Air
|
||||
@@ -590,11 +591,24 @@ impl MoveState{
|
||||
MoveState::Fly=>None,
|
||||
}
|
||||
}
|
||||
//lmao idk this is convenient
|
||||
fn apply_enum_and_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_input(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn apply_enum_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn apply_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
self.apply_input(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn set_move_state(&mut self,move_state:MoveState,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
*self=move_state;
|
||||
//this function call reads the above state that was just set
|
||||
self.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn cull_velocity(&mut self,velocity:Planar64Vec3,body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
//TODO: be more precise about contacts
|
||||
@@ -607,11 +621,10 @@ impl MoveState{
|
||||
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
self.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
},
|
||||
// not walking, but stopped touching something
|
||||
None=>self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
None=>self.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -658,7 +671,7 @@ impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct ContactModelId(u32);
|
||||
pub struct ContactModelId(u32);
|
||||
impl From<ContactModelId> for ModelId{
|
||||
fn from(value:ContactModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
@@ -670,7 +683,7 @@ impl From<ModelId> for ContactModelId{
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct IntersectModelId(u32);
|
||||
pub struct IntersectModelId(u32);
|
||||
impl From<IntersectModelId> for ModelId{
|
||||
fn from(value:IntersectModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
@@ -682,7 +695,7 @@ impl From<ModelId> for IntersectModelId{
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
enum PhysicsModelId{
|
||||
pub enum PhysicsModelId{
|
||||
Contact(ContactModelId),
|
||||
Intersect(IntersectModelId),
|
||||
}
|
||||
@@ -696,9 +709,9 @@ impl From<PhysicsModelId> for ModelId{
|
||||
}
|
||||
//unique physics meshes indexed by this
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
struct ConvexMeshId<Id>{
|
||||
model_id:Id,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
pub struct ConvexMeshId<Id>{
|
||||
pub model_id:Id,
|
||||
pub submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
impl<Id> ConvexMeshId<Id>{
|
||||
fn map<NewId>(self,model_id:NewId)->ConvexMeshId<NewId>{
|
||||
@@ -805,7 +818,7 @@ impl TouchingState{
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
crate::push_solve::push_solve(&contacts,velocity).0
|
||||
crate::push_solve::push_solve(&contacts,velocity)
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
@@ -816,17 +829,18 @@ impl TouchingState{
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
crate::push_solve::push_solve(&contacts,acceleration).0
|
||||
crate::push_solve::push_solve(&contacts,acceleration)
|
||||
}
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,trajectory:&Trajectory,start_time:Time){
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
|
||||
// let relative_body=body.relative_to(&Body::ZERO);
|
||||
let relative_body=body;
|
||||
for (convex_mesh_id,face_id) in &self.contacts{
|
||||
//detect face slide off
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_face_out(&trajectory,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:trajectory.time+time.into(),
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
@@ -838,9 +852,9 @@ impl TouchingState{
|
||||
//detect model collision in reverse
|
||||
let model_mesh=models.intersect_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_out(&trajectory,start_time..collector.time()).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:trajectory.time+time.into(),
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
@@ -875,7 +889,7 @@ pub struct PhysicsState{
|
||||
impl Default for PhysicsState{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),Time::ZERO),
|
||||
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),vec3::int(0,-100,0),Time::ZERO),
|
||||
time:Time::ZERO,
|
||||
style:StyleModifiers::default(),
|
||||
touching:TouchingState::default(),
|
||||
@@ -899,14 +913,11 @@ impl PhysicsState{
|
||||
pub const fn body(&self)->&Body{
|
||||
&self.body
|
||||
}
|
||||
pub fn camera_trajectory(&self,data:&PhysicsData)->Trajectory{
|
||||
let acceleration=self.acceleration(data);
|
||||
Trajectory::new(
|
||||
self.body.position+self.style.camera_offset,
|
||||
self.body.velocity,
|
||||
acceleration,
|
||||
self.body.time,
|
||||
)
|
||||
pub fn camera_body(&self)->Body{
|
||||
Body{
|
||||
position:self.body.position+self.style.camera_offset,
|
||||
..self.body
|
||||
}
|
||||
}
|
||||
pub const fn camera(&self)->PhysicsCamera{
|
||||
self.camera
|
||||
@@ -935,8 +946,8 @@ impl PhysicsState{
|
||||
fn set_move_state(&mut self,data:&PhysicsData,move_state:MoveState){
|
||||
self.move_state.set_move_state(move_state,&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
|
||||
}
|
||||
fn acceleration(&self,data:&PhysicsData)->Planar64Vec3{
|
||||
self.move_state.acceleration(&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state)
|
||||
fn apply_input_and_body(&mut self,data:&PhysicsData){
|
||||
self.move_state.apply_input_and_body(&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
|
||||
}
|
||||
//state mutated on collision:
|
||||
//Accelerator
|
||||
@@ -989,6 +1000,57 @@ impl PhysicsData{
|
||||
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
|
||||
}
|
||||
}
|
||||
pub fn trace_ray(&self,ray:strafesnet_common::ray::Ray)->Option<ConvexMeshId<PhysicsModelId>>{
|
||||
let (_time,convex_mesh_id)=self.bvh.sample_ray(&ray,Time::ZERO,Time::MAX/4,|&model,ray|{
|
||||
let mesh=self.models.mesh(model);
|
||||
// brute force trace every face
|
||||
let faces=mesh.faces().filter_map(|face_id|{
|
||||
let (n,d)=mesh.face_nd(face_id);
|
||||
// trace ray onto face
|
||||
// n.(o+d*t)==n.p
|
||||
// n.o + n.d * t == n.p
|
||||
// t == (n.p - n.o)/n.d
|
||||
let nd=n.dot(ray.direction);
|
||||
if nd.is_zero(){
|
||||
return None;
|
||||
}
|
||||
let t=(d-n.dot(ray.origin))/nd;
|
||||
Some((face_id,t,n))
|
||||
});
|
||||
let mut min=None;
|
||||
for (face_id,t,n) in faces{
|
||||
if let Some(min)=min&&min<t{
|
||||
continue;
|
||||
}
|
||||
// check if point of intersection is behind face edges
|
||||
// *2 because average of 2 vertices
|
||||
let p=ray.extrapolate(t)*2;
|
||||
let is_inside_face=mesh.face_edges(face_id).as_ref().iter().all(|&directed_edge_id|{
|
||||
let edge_n=mesh.directed_edge_n(directed_edge_id);
|
||||
let cross_n=edge_n.cross(n);
|
||||
let &[vert0,vert1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
cross_n.dot(p)<cross_n.dot(mesh.vert(vert0)+mesh.vert(vert1))
|
||||
});
|
||||
if is_inside_face{
|
||||
min=Some(t);
|
||||
}
|
||||
}
|
||||
min.map(Into::into)
|
||||
})?;
|
||||
Some(*convex_mesh_id)
|
||||
}
|
||||
pub fn closest_fev_not_inside(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>,point:Planar64Vec3)->Option<model_physics::FEV<model_physics::MinkowskiMesh<'_>>>{
|
||||
let model_mesh=self.models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,self.hitbox_mesh.transformed_mesh());
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(&minkowski,point)?;
|
||||
Some(fev)
|
||||
}
|
||||
pub fn trace(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>,body:&Body,time:Time)->Option<model_physics::FEV<model_physics::MinkowskiMesh<'_>>>{
|
||||
let model_mesh=self.models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,self.hitbox_mesh.transformed_mesh());
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(&minkowski,body.extrapolated_position(time))?;
|
||||
Some(fev)
|
||||
}
|
||||
pub fn new(map:&map::CompleteMap)->Self{
|
||||
let modes=map.modes.clone().denormalize();
|
||||
let mut used_contact_attributes=Vec::new();
|
||||
@@ -1137,6 +1199,9 @@ impl PhysicsData{
|
||||
modes,
|
||||
}
|
||||
}
|
||||
pub fn vertex_transform(&self)->&integer::Planar64Affine3{
|
||||
&self.hitbox_mesh.transform.vertex
|
||||
}
|
||||
}
|
||||
// the collection of information required to run physics
|
||||
pub struct PhysicsContext<'a>{
|
||||
@@ -1183,43 +1248,43 @@ impl<'a> PhysicsContext<'a>{
|
||||
}
|
||||
}
|
||||
|
||||
//this is the one who asks
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector=instruction::InstructionCollector::new(time_limit);
|
||||
//this is the one who asks
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector=instruction::InstructionCollector::new(time_limit);
|
||||
|
||||
collector.collect(state.next_move_instruction());
|
||||
collector.collect(state.next_move_instruction());
|
||||
|
||||
let trajectory=state.body.with_acceleration(state.acceleration(data));
|
||||
//check for collision ends
|
||||
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&trajectory,state.time);
|
||||
//check for collision starts
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
trajectory.grow_aabb(&mut aabb,state.time,collector.time());
|
||||
aabb.inflate(data.hitbox_mesh.halfsize);
|
||||
//relative to moving platforms
|
||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
||||
if state.touching.contains(convex_mesh_id){
|
||||
return;
|
||||
}
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(&trajectory,state.time..collector.time())
|
||||
.map(|(face,dt)|
|
||||
TimedInstruction{
|
||||
time:trajectory.time+dt.into(),
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(*convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
}
|
||||
)
|
||||
);
|
||||
});
|
||||
collector.take()
|
||||
}
|
||||
//check for collision ends
|
||||
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
|
||||
//check for collision starts
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
state.body.grow_aabb(&mut aabb,state.time,collector.time());
|
||||
aabb.inflate(data.hitbox_mesh.halfsize);
|
||||
//relative to moving platforms
|
||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||
let relative_body=&state.body;
|
||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
||||
if state.touching.contains(convex_mesh_id){
|
||||
return;
|
||||
}
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
|
||||
.map(|(face,dt)|
|
||||
TimedInstruction{
|
||||
time:relative_body.time+dt.into(),
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(*convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
}
|
||||
)
|
||||
);
|
||||
});
|
||||
collector.take()
|
||||
}
|
||||
|
||||
|
||||
fn contact_normal(
|
||||
@@ -1327,6 +1392,24 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
|
||||
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3){
|
||||
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);
|
||||
}
|
||||
#[expect(dead_code)]
|
||||
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let r=n.dot(a).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
}
|
||||
!r
|
||||
});
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
culled
|
||||
}
|
||||
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3){
|
||||
body.acceleration=touching.constrain_acceleration(models,hitbox_mesh,a);
|
||||
}
|
||||
|
||||
fn teleport(
|
||||
point:Planar64Vec3,
|
||||
@@ -1345,6 +1428,7 @@ fn teleport(
|
||||
time:Time,
|
||||
){
|
||||
set_position(point,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
set_acceleration(body,touching,models,hitbox_mesh,style.gravity);
|
||||
}
|
||||
enum TeleportToSpawnError{
|
||||
NoModel,
|
||||
@@ -1607,8 +1691,7 @@ fn collision_start_contact(
|
||||
}
|
||||
//doing enum to set the acceleration when surfing
|
||||
//doing input_and_body to refresh the walk state if you hit a wall while accelerating
|
||||
move_state.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
|
||||
fn collision_start_intersect(
|
||||
@@ -1664,7 +1747,7 @@ fn collision_start_intersect(
|
||||
None=>(),
|
||||
}
|
||||
}
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
run_teleport_behaviour(intersect.convex_mesh_id.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
}
|
||||
|
||||
@@ -1692,11 +1775,10 @@ fn collision_end_contact(
|
||||
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
move_state.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
},
|
||||
// not walking, but stopped touching something
|
||||
None=>move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
None=>move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
}
|
||||
}
|
||||
fn collision_end_intersect(
|
||||
@@ -1715,7 +1797,7 @@ fn collision_end_intersect(
|
||||
time:Time,
|
||||
){
|
||||
touching.remove_intersect(convex_mesh_id);
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
if let Some(mode)=mode{
|
||||
let zone=mode.get_zone(convex_mesh_id.model_id.into());
|
||||
match zone{
|
||||
@@ -1734,97 +1816,95 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
match ins.instruction{
|
||||
// collisions advance the body precisely
|
||||
InternalInstruction::CollisionStart(_,dt)
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>{
|
||||
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body_ratio_dt(dt);
|
||||
},
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt),
|
||||
// this advances imprecisely
|
||||
InternalInstruction::ReachWalkTargetVelocity=>state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time),
|
||||
InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time),
|
||||
// strafe tick decides for itself whether to advance the body.
|
||||
InternalInstruction::StrafeTick=>(),
|
||||
}
|
||||
match ins.instruction{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
match collision{
|
||||
Collision::Contact(contact)=>collision_start_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
match ins.instruction{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
match collision{
|
||||
Collision::Contact(contact)=>collision_start_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
contact,
|
||||
state.time,
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_start_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
intersect,
|
||||
state.time,
|
||||
),
|
||||
}
|
||||
},
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
contact,
|
||||
state.time,
|
||||
&contact.convex_mesh_id
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_start_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
intersect,
|
||||
state.time,
|
||||
&intersect.convex_mesh_id,
|
||||
state.time
|
||||
),
|
||||
}
|
||||
},
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
&contact.convex_mesh_id
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
&intersect.convex_mesh_id,
|
||||
state.time
|
||||
),
|
||||
},
|
||||
InternalInstruction::StrafeTick=>{
|
||||
//TODO make this less huge
|
||||
if let Some(strafe_settings)=&state.style.strafe{
|
||||
let controls=state.input_state.controls;
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::zero(){
|
||||
// manually advance time
|
||||
let extrapolated_body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(extrapolated_body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
state.body=extrapolated_body;
|
||||
//this is wrong but will work ig
|
||||
//need to note which push planes activate in push solve and keep those
|
||||
state.cull_velocity(data,ticked_velocity);
|
||||
},
|
||||
InternalInstruction::StrafeTick=>{
|
||||
//TODO make this less huge
|
||||
if let Some(strafe_settings)=&state.style.strafe{
|
||||
let controls=state.input_state.controls;
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::zero(){
|
||||
// manually advance time
|
||||
state.body.advance_time(state.time);
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
//this is wrong but will work ig
|
||||
//need to note which push planes activate in push solve and keep those
|
||||
state.cull_velocity(data,ticked_velocity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
InternalInstruction::ReachWalkTargetVelocity=>{
|
||||
match &mut state.move_state{
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
|MoveState::Fly
|
||||
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
|
||||
//velocity is already handled by extrapolated_body
|
||||
//we know that the acceleration is precisely zero because the walk target is known to be reachable
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
|
||||
TransientAcceleration::Reachable{..}=>(),
|
||||
//you are not supposed to reach an unreachable walk target!
|
||||
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
|
||||
InternalInstruction::ReachWalkTargetVelocity=>{
|
||||
match &mut state.move_state{
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
|MoveState::Fly
|
||||
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
|
||||
//velocity is already handled by advance_time
|
||||
//we know that the acceleration is precisely zero because the walk target is known to be reachable
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
|
||||
TransientAcceleration::Reachable{..}=>(),
|
||||
//you are not supposed to reach an unreachable walk target!
|
||||
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,Time>){
|
||||
state.time=ins.time;
|
||||
@@ -1850,7 +1930,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
Instruction::Misc(MiscInstruction::PracticeFly)=>true,
|
||||
};
|
||||
if should_advance_body{
|
||||
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
|
||||
state.body.advance_time(state.time);
|
||||
}
|
||||
|
||||
let mut b_refresh_walk_target=true;
|
||||
@@ -1886,9 +1966,6 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
state.input_state.set_control(Controls::Zoom,s);
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::SetControl(SetControlInstruction::SetSprint(s))=>{
|
||||
state.input_state.set_control(Controls::Sprint,s);
|
||||
},
|
||||
Instruction::Mode(ModeInstruction::Reset)=>{
|
||||
//totally reset physics state
|
||||
state.reset_to_default();
|
||||
@@ -1948,8 +2025,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
},
|
||||
}
|
||||
if b_refresh_walk_target{
|
||||
state.move_state.update_walk_target(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
||||
state.move_state.update_fly_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
||||
state.apply_input_and_body(data);
|
||||
state.cull_velocity(data,state.body.velocity);
|
||||
//also check if accelerating away from surface
|
||||
}
|
||||
@@ -1959,7 +2035,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
mod test{
|
||||
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
||||
use super::*;
|
||||
fn test_collision_axis_aligned(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
@@ -1968,7 +2044,7 @@ mod test{
|
||||
let collision=minkowski.predict_collision_in(&relative_body,..);
|
||||
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
|
||||
}
|
||||
fn test_collision_rotated(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
|
||||
integer::Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols([
|
||||
@@ -1986,13 +2062,13 @@ mod test{
|
||||
let collision=minkowski.predict_collision_in(&relative_body,..);
|
||||
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
|
||||
}
|
||||
fn test_collision(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
fn test_collision(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
test_collision_axis_aligned(relative_body,expected_collision_time);
|
||||
test_collision_rotated(relative_body,expected_collision_time);
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_straight_down(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2001,7 +2077,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_small_mv(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0)+(vec3::X>>32),
|
||||
vec3::zero(),
|
||||
@@ -2010,7 +2086,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_east(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2019,7 +2095,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_south(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,5,3),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2028,7 +2104,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_west(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(-3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2037,7 +2113,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_north(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,5,-3),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2046,115 +2122,115 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_west(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(3,3,0),
|
||||
int3(100,-1,0),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_north(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,3,3),
|
||||
int3(0,-1,100),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_east(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(-3,3,0),
|
||||
int3(-100,-1,0),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_south(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,3,-3),
|
||||
int3(0,-1,-100),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_ne(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,6,-7)>>1,
|
||||
int3(-10,-1,1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_nw(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,6,-7)>>1,
|
||||
int3(10,-1,1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_se(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(7,6,0)>>1,
|
||||
int3(-1,-1,-10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_ne(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(7,6,0)>>1,
|
||||
int3(-1,-1,10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_se(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,6,7)>>1,
|
||||
int3(-10,-1,-1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_sw(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,6,7)>>1,
|
||||
int3(10,-1,-1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_se(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(-7,6,0)>>1,
|
||||
int3(1,-1,-10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_ne(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(-7,6,0)>>1,
|
||||
int3(1,-1,10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_oblique(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(1,-64,2)>>6,// /64
|
||||
vec3::zero(),
|
||||
@@ -2163,7 +2239,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn zoom_hit_nothing(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
int3(0,10,0),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
@@ -2172,7 +2248,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn already_inside_hit_nothing(){
|
||||
test_collision(Trajectory::new(
|
||||
test_collision(Body::new(
|
||||
vec3::zero(),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
@@ -2182,7 +2258,7 @@ mod test{
|
||||
// overlap edges by 1 epsilon
|
||||
#[test]
|
||||
fn almost_miss_north(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2191,7 +2267,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_east(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2200,7 +2276,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_south(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2209,7 +2285,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_west(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2219,7 +2295,7 @@ mod test{
|
||||
// exactly miss edges
|
||||
#[test]
|
||||
fn exact_miss_north(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,-7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2228,7 +2304,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_east(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2237,7 +2313,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_south(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2246,7 +2322,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_west(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(-7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2256,7 +2332,7 @@ mod test{
|
||||
// miss edges by 1 epsilon
|
||||
#[test]
|
||||
fn narrow_miss_north(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2265,7 +2341,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_east(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2274,7 +2350,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_south(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2283,7 +2359,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_west(){
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
|
||||
@@ -15,7 +15,6 @@ type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
|
||||
const RATIO_ZERO:Ratio<Fixed<1,32>,Fixed<1,32>>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
|
||||
|
||||
/// Information about a contact restriction
|
||||
#[derive(Debug,PartialEq)]
|
||||
pub struct Contact{
|
||||
pub position:Planar64Vec3,
|
||||
pub velocity:Planar64Vec3,
|
||||
@@ -282,16 +281,16 @@ fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ra
|
||||
.min_by_key(|&(t,_)|t)
|
||||
}
|
||||
|
||||
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->(Planar64Vec3,Conts<'_>){
|
||||
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
|
||||
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
|
||||
loop{
|
||||
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
|
||||
Some((t,cont))=>(t,cont),
|
||||
None=>return (ray.origin,conts),
|
||||
None=>return ray.origin,
|
||||
};
|
||||
|
||||
if RATIO_ZERO.le_ratio(next_t){
|
||||
return (ray.origin,conts);
|
||||
return ray.origin;
|
||||
}
|
||||
|
||||
//push_front
|
||||
@@ -307,7 +306,7 @@ pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->(Planar64Vec3,Conts<'
|
||||
let meet_point=ray.extrapolate(next_t);
|
||||
match get_best_push_ray_and_conts(meet_point,conts.as_slice()){
|
||||
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
|
||||
None=>return (meet_point,conts),
|
||||
None=>return meet_point,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -324,8 +323,9 @@ mod tests{
|
||||
normal:vec3::Y,
|
||||
}
|
||||
];
|
||||
let (point,conts)=push_solve(&contacts,vec3::NEG_Y);
|
||||
assert_eq!(point,vec3::zero());
|
||||
assert_eq!(conts.as_slice(),[&contacts[0]].as_slice());
|
||||
assert_eq!(
|
||||
vec3::zero(),
|
||||
push_solve(&contacts,vec3::NEG_Y)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,6 +48,7 @@ pub enum SessionControlInstruction{
|
||||
StopSpectate,
|
||||
SaveReplay,
|
||||
LoadIntoReplayState,
|
||||
DebugSimulation,
|
||||
}
|
||||
pub enum SessionPlaybackInstruction{
|
||||
SkipForward,
|
||||
@@ -57,9 +58,11 @@ pub enum SessionPlaybackInstruction{
|
||||
}
|
||||
|
||||
pub struct FrameState{
|
||||
pub trajectory:physics::Trajectory,
|
||||
pub body:physics::Body,
|
||||
pub camera:physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
pub hit:Option<Hit>,
|
||||
pub debug_hitbox_position:Option<strafesnet_common::integer::Planar64Affine3>,
|
||||
}
|
||||
|
||||
pub struct Simulation{
|
||||
@@ -76,11 +79,38 @@ impl Simulation{
|
||||
physics,
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime,data:&PhysicsData)->FrameState{
|
||||
pub fn get_frame_state(
|
||||
&self,
|
||||
time:SessionTime,
|
||||
debug_model:Option<Hit>,
|
||||
debug_hitbox_position:Option<strafesnet_common::integer::Planar64Affine3>,
|
||||
)->FrameState{
|
||||
FrameState{
|
||||
trajectory:self.physics.camera_trajectory(data),
|
||||
body:self.physics.camera_body(),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
hit:debug_model,
|
||||
debug_hitbox_position,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// a paused simulation which displays a period of its future traced over the model under the cursor
|
||||
struct DebugSimulation{
|
||||
physics:physics::PhysicsState,
|
||||
timer:strafesnet_common::timer::TimerFixed<Scaled<SessionTimeInner,PhysicsTimeInner>,strafesnet_common::timer::Paused>,
|
||||
cycle_duration:PhysicsTime,
|
||||
}
|
||||
impl DebugSimulation{
|
||||
pub fn new(simulation:&Simulation,time:SessionTime,cycle_duration:PhysicsTime)->Self{
|
||||
let timer=match &simulation.timer{
|
||||
Timer::Paused(timer_fixed)=>*timer_fixed,
|
||||
Timer::Unpaused(timer_fixed)=>timer_fixed.into_paused(time),
|
||||
};
|
||||
Self{
|
||||
physics:simulation.physics.clone(),
|
||||
timer,
|
||||
cycle_duration,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -148,6 +178,12 @@ enum ViewState{
|
||||
Replay(BotId),
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Hit{
|
||||
pub convex_mesh_id:physics::ConvexMeshId<physics::PhysicsModelId>,
|
||||
pub closest_fev:Option<strafesnet_physics::model::FEV<strafesnet_physics::model::TransformedMesh<'static>>>
|
||||
}
|
||||
|
||||
pub struct Session{
|
||||
directories:Directories,
|
||||
user_settings:UserSettings,
|
||||
@@ -160,6 +196,8 @@ pub struct Session{
|
||||
recording:Recording,
|
||||
//players:HashMap<PlayerId,Simulation>,
|
||||
replays:HashMap<BotId,Replay>,
|
||||
last_ray_hit:Option<Hit>,
|
||||
debug_simulation:Option<DebugSimulation>,
|
||||
}
|
||||
impl Session{
|
||||
pub fn new(
|
||||
@@ -176,6 +214,8 @@ impl Session{
|
||||
view_state:ViewState::Play,
|
||||
recording:Default::default(),
|
||||
replays:HashMap::new(),
|
||||
last_ray_hit:None,
|
||||
debug_simulation:None,
|
||||
}
|
||||
}
|
||||
fn clear_recording(&mut self){
|
||||
@@ -186,13 +226,45 @@ impl Session{
|
||||
self.geometry_shared=PhysicsData::new(map);
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
let debug_hitbox_position=self.debug_simulation.as_ref().map(|debug_simulation|{
|
||||
let simulation_time=debug_simulation.timer.time();
|
||||
let loop_time=simulation_time+PhysicsTime::raw(time.get().rem_euclid(debug_simulation.cycle_duration.get())>>1);
|
||||
let transform=self.geometry_shared.vertex_transform();
|
||||
strafesnet_common::integer::Planar64Affine3::new(transform.matrix3,debug_simulation.physics.body().extrapolated_position(loop_time))
|
||||
});
|
||||
match &self.view_state{
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,&self.geometry_shared)),
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,self.last_ray_hit.clone(),debug_hitbox_position)),
|
||||
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
|
||||
replay.simulation.get_frame_state(time,&self.geometry_shared)
|
||||
replay.simulation.get_frame_state(time,None,debug_hitbox_position)
|
||||
),
|
||||
}
|
||||
}
|
||||
pub fn debug_raycast_print_model_id_if_changed(&mut self,time:SessionTime){
|
||||
let Some(debug_simulation)=&self.debug_simulation else{
|
||||
return;
|
||||
};
|
||||
if let Some(frame_state)=self.get_frame_state(time){
|
||||
let ray=strafesnet_common::ray::Ray{
|
||||
origin:frame_state.body.extrapolated_position(self.simulation.timer.time(time)),
|
||||
direction:-frame_state.camera.rotation().z_axis,
|
||||
};
|
||||
match self.geometry_shared.trace_ray(ray){
|
||||
Some(convex_mesh_id)=>{
|
||||
if self.last_ray_hit.as_ref().map_or(true,|last|last.convex_mesh_id!=convex_mesh_id){
|
||||
println!("MeshId={convex_mesh_id:?}");
|
||||
}
|
||||
let simulation_time=debug_simulation.timer.time();
|
||||
let loop_time=simulation_time+PhysicsTime::raw(time.get().rem_euclid(debug_simulation.cycle_duration.get())>>1);
|
||||
let closest_fev=self.geometry_shared.trace(convex_mesh_id,debug_simulation.physics.body(),loop_time);
|
||||
self.last_ray_hit=Some(Hit{
|
||||
convex_mesh_id,
|
||||
closest_fev:closest_fev.map(|fev|fev.mesh0()),
|
||||
});
|
||||
},
|
||||
None=>self.last_ray_hit=None,
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn user_settings(&self)->&UserSettings{
|
||||
&self.user_settings
|
||||
}
|
||||
@@ -238,16 +310,12 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart(mode_id)));
|
||||
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
|
||||
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
|
||||
self.clear_recording();
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id)));
|
||||
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
|
||||
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Misc(misc_instruction))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(misc_instruction));
|
||||
@@ -412,6 +480,10 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
// begin spectate
|
||||
self.view_state=ViewState::Replay(bot_id);
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::DebugSimulation)=>{
|
||||
println!("Body={}",self.simulation.physics.body());
|
||||
self.debug_simulation=Some(DebugSimulation::new(&self.simulation,ins.time,PhysicsTime::ONE_SECOND<<1));
|
||||
},
|
||||
Instruction::Idle=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Idle);
|
||||
// this just refreshes the replays
|
||||
|
||||
@@ -71,16 +71,16 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
|
||||
for (i,ins) in bot.instructions.into_iter().enumerate(){
|
||||
let state_deterministic=physics_deterministic.clone();
|
||||
let state_filtered=physics_filtered.clone();
|
||||
PhysicsContext::run_input_instruction(&mut physics_deterministic,physics_data,ins.clone());
|
||||
PhysicsContext::run_input_instruction(&mut physics_deterministic,&physics_data,ins.clone());
|
||||
match ins{
|
||||
strafesnet_common::instruction::TimedInstruction{instruction:strafesnet_common::physics::Instruction::Idle,..}=>(),
|
||||
other=>{
|
||||
non_idle_count+=1;
|
||||
// run
|
||||
PhysicsContext::run_input_instruction(&mut physics_filtered,physics_data,other.clone());
|
||||
PhysicsContext::run_input_instruction(&mut physics_filtered,&physics_data,other.clone());
|
||||
// check if position matches
|
||||
let b0=physics_deterministic.camera_trajectory(physics_data);
|
||||
let b1=physics_filtered.camera_trajectory(physics_data);
|
||||
let b0=physics_deterministic.camera_body();
|
||||
let b1=physics_filtered.camera_body();
|
||||
if b0.position!=b1.position{
|
||||
let nanoseconds=start.elapsed().as_nanos() as u64;
|
||||
println!("desync at instruction #{}",i);
|
||||
|
||||
@@ -73,6 +73,7 @@ fn simultaneous_collision(){
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
(vec3::int(5+2,0,0)>>1)+vec3::int(1,1,0),
|
||||
vec3::int(-1,-1,0),
|
||||
vec3::int(0,0,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -87,6 +88,7 @@ fn simultaneous_collision(){
|
||||
let body=physics.body();
|
||||
assert_eq!(body.position,vec3::int(5,0,0));
|
||||
assert_eq!(body.velocity,vec3::int(0,0,0));
|
||||
assert_eq!(body.acceleration,vec3::int(0,0,0));
|
||||
assert_eq!(body.time,Time::from_secs(1));
|
||||
}
|
||||
#[test]
|
||||
@@ -95,6 +97,7 @@ fn bug_3(){
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
(vec3::int(5+2,0,0)>>1)+vec3::int(1,2,0),
|
||||
vec3::int(-1,-1,0),
|
||||
vec3::int(0,0,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -109,5 +112,6 @@ fn bug_3(){
|
||||
let body=physics.body();
|
||||
assert_eq!(body.position,vec3::int(5+2,0,0)>>1);
|
||||
assert_eq!(body.velocity,vec3::int(0,0,0));
|
||||
assert_eq!(body.acceleration,vec3::int(0,0,0));
|
||||
assert_eq!(body.time,Time::from_secs(2));
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@ fn physics_bug_2()->Result<(),ReplayError>{
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
vec3::raw_xyz(555690659654,1490485868773,1277783839382),
|
||||
vec3::int(0,0,0),
|
||||
vec3::int(0,-100,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -65,6 +66,7 @@ fn physics_bug_3()->Result<(),ReplayError>{
|
||||
// Actual bug 3 repro
|
||||
vec3::raw_xyz(-2505538624455,3357963283914,557275711118),
|
||||
vec3::raw_xyz(204188283920,-282280474198,166172785440),
|
||||
vec3::raw_xyz(0,-429496729600,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
|
||||
@@ -36,7 +36,6 @@ pub enum SetControlInstruction{
|
||||
SetMoveForward(bool),
|
||||
SetJump(bool),
|
||||
SetZoom(bool),
|
||||
SetSprint(bool),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum ModeInstruction{
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
[package]
|
||||
name = "dag"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
@@ -1,16 +0,0 @@
|
||||
// typestate dag with lazy just-in-time execution
|
||||
struct States<S1,S2>(S1,S2);
|
||||
|
||||
struct Known<T>(T);
|
||||
struct NeedsRecalculate;
|
||||
|
||||
fn a(){
|
||||
// Construct a DAG such that S2 depends on S1
|
||||
// let dag=Dag:new();
|
||||
// Initial state
|
||||
let state=States(Known(1),Known(1));
|
||||
// set_state1 changes S2 to NeedsRecalculate
|
||||
state.set_state1(2);
|
||||
// get_state2 calculates S2
|
||||
let s2=state.get_state2();
|
||||
}
|
||||
@@ -88,11 +88,6 @@ pub enum Instruction{
|
||||
PracticeFly,
|
||||
#[brw(magic=14u8)]
|
||||
SetSensitivity(super::integer::Ratio64Vec2),
|
||||
#[brw(magic=15u8)]
|
||||
SetSprint(
|
||||
#[br(map=bool_from_u8)]
|
||||
#[bw(map=bool_into_u8)]
|
||||
bool),
|
||||
#[brw(magic=255u8)]
|
||||
Idle,
|
||||
}
|
||||
@@ -121,7 +116,6 @@ impl TryInto<strafesnet_common::physics::Instruction> for Instruction{
|
||||
Instruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state.into())),
|
||||
Instruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state.into())),
|
||||
Instruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state.into())),
|
||||
Instruction::SetSprint(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state.into())),
|
||||
Instruction::Reset=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset),
|
||||
Instruction::Restart(mode_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(strafesnet_common::gameplay_modes::ModeId::new(mode_id))),
|
||||
Instruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(
|
||||
@@ -148,7 +142,6 @@ impl TryFrom<strafesnet_common::physics::Instruction> for Instruction{
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state))=>Ok(Instruction::SetMoveForward(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state))=>Ok(Instruction::SetJump(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state))=>Ok(Instruction::SetZoom(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state))=>Ok(Instruction::SetSprint(state.into())),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset)=>Ok(Instruction::Reset),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(mode_id))=>Ok(Instruction::Restart(mode_id.get())),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(mode_id,stage_id))=>Ok(Instruction::Spawn(
|
||||
|
||||
@@ -59,6 +59,10 @@ pub fn new<'a>(
|
||||
},
|
||||
Instruction::Render=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::Idle);
|
||||
|
||||
// update model under cursor
|
||||
session.debug_raycast_print_model_id_if_changed(ins.time);
|
||||
|
||||
if let Some(frame_state)=session.get_frame_state(ins.time){
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::Render(frame_state));
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ fn optional_features()->wgpu::Features{
|
||||
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
}
|
||||
fn required_features()->wgpu::Features{
|
||||
wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||
wgpu::Features::TEXTURE_COMPRESSION_BC|wgpu::Features::EXPERIMENTAL_MESH_SHADER
|
||||
}
|
||||
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
|
||||
wgpu::DownlevelCapabilities{
|
||||
@@ -125,7 +125,7 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
required_limits:needed_limits,
|
||||
memory_hints:wgpu::MemoryHints::Performance,
|
||||
trace:wgpu::Trace::Off,
|
||||
experimental_features:wgpu::ExperimentalFeatures::disabled(),
|
||||
experimental_features:unsafe{wgpu::ExperimentalFeatures::enabled()},
|
||||
},
|
||||
))
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
enable wgpu_mesh_shader;
|
||||
|
||||
struct Camera {
|
||||
// from camera to screen
|
||||
proj: mat4x4<f32>,
|
||||
@@ -86,6 +88,166 @@ fn vs_entity_texture(
|
||||
return result;
|
||||
}
|
||||
|
||||
@group(1)
|
||||
@binding(0)
|
||||
var<uniform> model_instance: ModelInstance;
|
||||
|
||||
@group(1)
|
||||
@binding(1)
|
||||
var<uniform> ve_verts: array<vec4<f32>, 2>;
|
||||
|
||||
struct DebugEntityOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_debug(
|
||||
@location(0) pos: vec3<f32>,
|
||||
) -> DebugEntityOutput {
|
||||
var position: vec4<f32> = model_instance.transform * vec4<f32>(pos, 1.0);
|
||||
var result: DebugEntityOutput;
|
||||
result.position = camera.proj * camera.view * position;
|
||||
return result;
|
||||
}
|
||||
|
||||
struct TaskPayload {
|
||||
four_bytes: u32,
|
||||
}
|
||||
|
||||
var<task_payload> taskPayload: TaskPayload;
|
||||
|
||||
@task
|
||||
@payload(taskPayload)
|
||||
@workgroup_size(1)
|
||||
fn ts_main() -> @builtin(mesh_task_size) vec3<u32> {
|
||||
taskPayload.four_bytes = 0;
|
||||
return vec3(1, 1, 1);
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
}
|
||||
struct PrimitiveOutput {
|
||||
@builtin(triangle_indices) indices: vec3<u32>,
|
||||
}
|
||||
|
||||
struct CircleOutput {
|
||||
@builtin(vertices) vertices: array<VertexOutput, 24>,
|
||||
@builtin(primitives) primitives: array<PrimitiveOutput, 22>,
|
||||
@builtin(vertex_count) vertex_count: u32,
|
||||
@builtin(primitive_count) primitive_count: u32,
|
||||
}
|
||||
|
||||
var<workgroup> mesh_output: CircleOutput;
|
||||
|
||||
const tau: f32 = 3.141592653589793 * 2.0;
|
||||
|
||||
fn modulo(value:u32,modulus:u32)->u32{
|
||||
return value-value/modulus*modulus;
|
||||
}
|
||||
|
||||
@mesh(mesh_output)
|
||||
@payload(taskPayload)
|
||||
@workgroup_size(1)
|
||||
fn ms_debug_vert(){
|
||||
// circle with 24 vertices.
|
||||
const LAYERS:u32 = 3;
|
||||
const N:u32 = 3*(1<<LAYERS);
|
||||
mesh_output.vertex_count = N;
|
||||
mesh_output.primitive_count = N-2;
|
||||
|
||||
var vertex_world_position: vec4<f32> = model_instance.transform * ve_verts[0];
|
||||
var vertex_screen_position: vec4<f32> = camera.proj * camera.view * vertex_world_position;
|
||||
|
||||
for (var i:u32 = 0; i<N/4; i++){
|
||||
// draw a 1 unit redius circle
|
||||
var theta: f32 = f32(i) * tau / f32(N);
|
||||
var cos_sin: vec2<f32> = vec2(cos(theta), sin(theta));
|
||||
var offset: vec2<f32> = 0.5 * cos_sin;
|
||||
mesh_output.vertices[i].position = vertex_screen_position + vec4<f32>(offset, 0.0, 0.0);
|
||||
mesh_output.vertices[i+N/4].position = vertex_screen_position + vec4<f32>(-offset.y, offset.x, 0.0, 0.0);
|
||||
mesh_output.vertices[i+N/4*2].position = vertex_screen_position + vec4<f32>(-offset, 0.0, 0.0);
|
||||
mesh_output.vertices[i+N/4*3].position = vertex_screen_position + vec4<f32>(offset.y, -offset.x, 0.0, 0.0);
|
||||
}
|
||||
|
||||
// max area triangle indices
|
||||
|
||||
// the big triangle
|
||||
mesh_output.primitives[0].indices = vec3<u32>(0, N/3, N/3*2);
|
||||
|
||||
// 3 layers of infill triangles to approximate circle better than 1 triangle.
|
||||
// we start on the outer layer because it's easier to construct this way
|
||||
var count:u32=N;
|
||||
var base:u32=1;
|
||||
for (var layer:u32 = 0; layer<LAYERS; layer++){
|
||||
count=count>>1;
|
||||
var step:u32=N/count;
|
||||
for (var i:u32 = 0; i<count; i++){
|
||||
mesh_output.primitives[base+i].indices = vec3<u32>(i*step, i*step+(step>>1), modulo(i*step+step,N));
|
||||
}
|
||||
base+=count;
|
||||
}
|
||||
}
|
||||
|
||||
@mesh(mesh_output)
|
||||
@payload(taskPayload)
|
||||
@workgroup_size(1)
|
||||
fn ms_debug_edge(){
|
||||
// draw two circles for now.
|
||||
const LAYERS:u32 = 3;
|
||||
const N:u32 = 2*(1<<LAYERS);
|
||||
mesh_output.vertex_count = 2*(3+2+4+8);
|
||||
mesh_output.primitive_count = 2*(1+2+4+8)+2;
|
||||
|
||||
var v0_world_position: vec4<f32> = model_instance.transform * ve_verts[0];
|
||||
var v1_world_position: vec4<f32> = model_instance.transform * ve_verts[1];
|
||||
|
||||
var v0_screen_position: vec4<f32> = camera.proj * camera.view * v0_world_position;
|
||||
var v1_screen_position: vec4<f32> = camera.proj * camera.view * v1_world_position;
|
||||
|
||||
var edge_dir_world: vec4<f32> = normalize(v0_world_position - v1_world_position);
|
||||
var edge_dir_screen: vec4<f32> = camera.proj * camera.view * edge_dir_world;
|
||||
|
||||
for (var i:u32 = 0; i<=N/2; i++){
|
||||
// two half circles that make a whole
|
||||
var theta: f32 = f32(i) * tau / f32(N);
|
||||
var cos_sin: vec2<f32> = vec2(cos(theta), sin(theta));
|
||||
|
||||
// construct basis vectors
|
||||
var y_axis: vec2<f32> = edge_dir_screen.xy;
|
||||
var x_axis: vec2<f32> = y_axis.yx;
|
||||
x_axis.x = -x_axis.x;
|
||||
|
||||
var offset: vec4<f32> = vec4<f32>(0.5 * (x_axis * cos_sin.x + y_axis * cos_sin.y), 0.0, 0.0);;
|
||||
|
||||
mesh_output.vertices[i].position = v0_screen_position + offset;
|
||||
mesh_output.vertices[N/2+1+i].position = v1_screen_position - offset;
|
||||
}
|
||||
|
||||
// max area triangle indices
|
||||
// number of primitives per circle half
|
||||
const P:u32 = N/2;
|
||||
// the big triangles between the circles
|
||||
mesh_output.primitives[0].indices = vec3<u32>(0, N/2+1, P);
|
||||
mesh_output.primitives[P].indices = vec3<u32>(N/2+1, 0, P + N/2+1);
|
||||
|
||||
// 3 layers of infill triangles to approximate circle better than 1 triangle.
|
||||
// we start on the outer layer because it's easier to construct this way
|
||||
var count:u32=P;
|
||||
var base:u32=1;
|
||||
for (var layer:u32 = 0; layer<LAYERS; layer++){
|
||||
count=count>>1;
|
||||
var step:u32=P/count;
|
||||
for (var i:u32 = 0; i<count; i++){
|
||||
var indices = vec3<u32>(i*step, i*step+(step>>1), i*step+step);
|
||||
mesh_output.primitives[base+i].indices = indices;
|
||||
mesh_output.primitives[P+base+i].indices = indices + N/2+1;
|
||||
}
|
||||
base+=count;
|
||||
}
|
||||
}
|
||||
|
||||
//group 2 is the skybox texture
|
||||
@group(1)
|
||||
@binding(0)
|
||||
@@ -110,3 +272,8 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_debug(vertex: DebugEntityOutput) -> @location(0) vec4<f32> {
|
||||
return model_instance.color;
|
||||
}
|
||||
|
||||
@@ -138,7 +138,6 @@ impl WindowContext<'_>{
|
||||
|
||||
if let Some(session_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Shift)=>input_ctrl!(SetSprint,s),
|
||||
// TODO: bind system so playback pausing can use spacebar
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>if s{
|
||||
let paused=!self.simulation_paused;
|
||||
@@ -172,6 +171,7 @@ impl WindowContext<'_>{
|
||||
"X"|"x"=>session_ctrl!(StopSpectate,s),
|
||||
"N"|"n"=>session_ctrl!(SaveReplay,s),
|
||||
"J"|"j"=>session_ctrl!(LoadIntoReplayState,s),
|
||||
"H"|"h"=>session_ctrl!(DebugSimulation,s),
|
||||
_=>None,
|
||||
},
|
||||
_=>None,
|
||||
|
||||
Reference in New Issue
Block a user