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20 Commits

Author SHA1 Message Date
b4e1678b48 introduce lifetime of body 2026-01-27 10:35:32 -08:00
170e2b9bce return used contacts from push_solve 2026-01-27 09:28:26 -08:00
3e0fc54852 Delete Body.acceleration Field (#30)
Acceleration is not a persistent part of the PhysicsState, and is only used for intermediate calculations along a trajectory.

Fixes several bugs:
- Walk decelerate clip into wall
- Walk accelerate clip into wall
- Fall while flying

Reviewed-on: #30
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-01-27 17:08:08 +00:00
acea52646a untab 2026-01-27 07:58:18 -08:00
7220506fd5 plumb sprint 2026-01-27 07:46:17 -08:00
8f94234ddc change DirectedEdge signature 2026-01-27 07:38:45 -08:00
36143b8b69 change UndirectedEdge signature 2026-01-27 07:35:43 -08:00
3893b2f44f work around reset bug 2026-01-26 09:19:31 -08:00
d62ff68baa fix comments 2026-01-26 09:06:40 -08:00
2331bef281 pretty print time 2026-01-22 09:43:35 -08:00
31b52f7c34 Conditionally Advance Body in atomic_internal_instruction StrafeTick (#14)
Closes #13, but exposes the underlying issue at all times.

Reviewed-on: #14
Co-authored-by: Quaternions <krakow20@gmail.com>
Co-committed-by: Quaternions <krakow20@gmail.com>
2026-01-22 17:00:52 +00:00
b12c495a33 it: bug 3 2026-01-22 08:57:35 -08:00
8329eadb18 use unbounded range in physics tests 2026-01-22 08:47:54 -08:00
4b2f93be66 fix algorithm setup start position 2026-01-22 08:41:54 -08:00
469ab48156 allow unbounded range 2026-01-22 08:41:35 -08:00
c2650adf54 md: simplify reduce 2026-01-21 10:32:19 -08:00
cdafbb4077 Implement MinimumDifference Algorithm (#25)
Completely replace the janky closest fev crawl from infinity algorithm with a dedicated purpose-built algorithm.  Finding the closest point on a MinkowskiMesh is equivalent to finding the closest point between two meshes.

Reviewed-on: #25
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-01-21 17:31:52 +00:00
087e95b1f7 delete TogglePaused 2025-12-22 13:54:35 -08:00
e46a51319f delete unused models 2025-12-20 16:31:05 -08:00
a3b0306430 rbx_loader: fix regex 2025-12-19 13:10:04 -08:00
22 changed files with 455 additions and 12804 deletions

View File

@@ -5,7 +5,7 @@ use strafesnet_settings::settings;
use strafesnet_session::session;
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex,DebugGraphicsVertex};
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
pub fn required_limits()->wgpu::Limits{
wgpu::Limits::default()
@@ -36,22 +36,12 @@ struct GraphicsModel{
instance_count:u32,
}
struct DebugGraphicsMesh{
indices:Indices,
vertex_buf:wgpu::Buffer,
}
struct DebugGraphicsModel{
debug_mesh_id:u32,
bind_group:wgpu::BindGroup,
}
struct GraphicsSamplers{
repeat:wgpu::Sampler,
}
struct GraphicsBindGroupLayouts{
model:wgpu::BindGroupLayout,
debug_model:wgpu::BindGroupLayout,
}
struct GraphicsBindGroups{
@@ -62,7 +52,6 @@ struct GraphicsBindGroups{
struct GraphicsPipelines{
skybox:wgpu::RenderPipeline,
model:wgpu::RenderPipeline,
debug:wgpu::RenderPipeline,
}
struct GraphicsCamera{
@@ -143,8 +132,6 @@ pub struct GraphicsState{
camera_buf:wgpu::Buffer,
temp_squid_texture_view:wgpu::TextureView,
models:Vec<GraphicsModel>,
debug_meshes:Vec<DebugGraphicsMesh>,
debug_models:Vec<DebugGraphicsModel>,
depth_view:wgpu::TextureView,
staging_belt:wgpu::util::StagingBelt,
}
@@ -179,76 +166,6 @@ impl GraphicsState{
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
}
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
//generate debug meshes, each debug model refers to one
self.debug_meshes=map.meshes.iter().map(|mesh|{
let vertices:Vec<DebugGraphicsVertex>=mesh.unique_vertices.iter().map(|vertex|{
DebugGraphicsVertex{
pos:mesh.unique_pos[vertex.pos.get() as usize].to_array().map(Into::into),
normal:mesh.unique_normal[vertex.normal.get() as usize].to_array().map(Into::into),
}
}).collect();
let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Vertex"),
contents:bytemuck::cast_slice(&vertices),
usage:wgpu::BufferUsages::VERTEX,
});
let mut indices=Vec::new();
for physics_group in &mesh.physics_groups{
for polygon_group_id in &physics_group.groups{
for poly in mesh.polygon_groups[polygon_group_id.get() as usize].polys(){
// triangulate
let mut poly_vertices=poly.into_iter().copied();
if let (Some(a),Some(mut b))=(poly_vertices.next(),poly_vertices.next()){
for c in poly_vertices{
indices.extend([a,b,c]);
b=c;
}
}
}
}
}
DebugGraphicsMesh{
indices:if (u32::MAX as usize)<vertices.len(){
panic!("Model has too many vertices!")
}else if (u16::MAX as usize)<vertices.len(){
Indices::new(device,&indices.into_iter().map(|vertex_idx|vertex_idx.get() as u32).collect(),wgpu::IndexFormat::Uint32)
}else{
Indices::new(device,&indices.into_iter().map(|vertex_idx|vertex_idx.get() as u16).collect(),wgpu::IndexFormat::Uint16)
},
vertex_buf,
}
}).collect();
//generate debug models, only one will be rendered at a time
self.debug_models=map.models.iter().enumerate().map(|(model_id,model)|{
let model_uniforms=get_instances_buffer_data(&[GraphicsModelOwned{
transform:model.transform.into(),
normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
color:GraphicsModelColor4::new(glam::vec4(1.0,0.0,0.0,0.2)),
}]);
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some(format!("Debug Model{} Buf",model_id).as_str()),
contents:bytemuck::cast_slice(&model_uniforms),
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
});
let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
layout:&self.bind_group_layouts.debug_model,
entries:&[
wgpu::BindGroupEntry{
binding:0,
resource:model_buf.as_entire_binding(),
},
],
label:Some(format!("Debug Model{} Bind Group",model_id).as_str()),
});
DebugGraphicsModel{
debug_mesh_id:model.mesh.get(),
bind_group,
}
}).collect();
//generate texture view per texture
let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
let texture_id=model::TextureId::new(texture_id as u32);
@@ -691,21 +608,6 @@ impl GraphicsState{
},
],
});
let debug_model_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
label:Some("Debug Model Bind Group Layout"),
entries:&[
wgpu::BindGroupLayoutEntry{
binding:0,
visibility:wgpu::ShaderStages::VERTEX_FRAGMENT,
ty:wgpu::BindingType::Buffer{
ty:wgpu::BufferBindingType::Uniform,
has_dynamic_offset:false,
min_binding_size:None,
},
count:None,
},
],
});
let clamp_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
label:Some("Clamp Sampler"),
@@ -854,14 +756,6 @@ impl GraphicsState{
],
immediate_size:0,
});
let debug_model_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
label:None,
bind_group_layouts:&[
&camera_bind_group_layout,
&debug_model_bind_group_layout,
],
push_constant_ranges:&[],
});
let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
label:None,
bind_group_layouts:&[
@@ -937,45 +831,6 @@ impl GraphicsState{
multiview_mask:None,
cache:None,
});
let debug_model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
label:Some("Debug Model Pipeline"),
layout:Some(&debug_model_pipeline_layout),
vertex:wgpu::VertexState{
module:&shader,
entry_point:Some("vs_debug"),
buffers:&[wgpu::VertexBufferLayout{
array_stride:size_of::<DebugGraphicsVertex>() as wgpu::BufferAddress,
step_mode:wgpu::VertexStepMode::Vertex,
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x3],
}],
compilation_options:wgpu::PipelineCompilationOptions::default(),
},
fragment:Some(wgpu::FragmentState{
module:&shader,
entry_point:Some("fs_debug"),
targets:&[Some(wgpu::ColorTargetState{
format:config.view_formats[0],
blend:Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask:wgpu::ColorWrites::default(),
})],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}),
primitive:wgpu::PrimitiveState{
front_face:wgpu::FrontFace::Cw,
cull_mode:Some(wgpu::Face::Front),
..Default::default()
},
depth_stencil:Some(wgpu::DepthStencilState{
format:Self::DEPTH_FORMAT,
depth_write_enabled:true,
depth_compare:wgpu::CompareFunction::Always,
stencil:wgpu::StencilState::default(),
bias:wgpu::DepthBiasState::default(),
}),
multisample:wgpu::MultisampleState::default(),
multiview:None,
cache:None,
});
let camera=GraphicsCamera::default();
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
@@ -1015,8 +870,7 @@ impl GraphicsState{
Self{
pipelines:GraphicsPipelines{
skybox:sky_pipeline,
model:model_pipeline,
debug:debug_model_pipeline,
model:model_pipeline
},
bind_groups:GraphicsBindGroups{
camera:camera_bind_group,
@@ -1025,14 +879,9 @@ impl GraphicsState{
camera,
camera_buf,
models:Vec::new(),
debug_meshes:Vec::new(),
debug_models:Vec::new(),
depth_view,
staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
bind_group_layouts:GraphicsBindGroupLayouts{
model:model_bind_group_layout,
debug_model:debug_model_bind_group_layout,
},
bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
samplers:GraphicsSamplers{repeat:repeat_sampler},
temp_squid_texture_view:squid_texture_view,
}
@@ -1060,7 +909,7 @@ impl GraphicsState{
// update rotation
let camera_uniforms=self.camera.to_uniform_data(
frame_state.body.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
frame_state.trajectory.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
);
self.staging_belt
@@ -1121,7 +970,6 @@ impl GraphicsState{
rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]);
// Draw all models.
rpass.set_pipeline(&self.pipelines.model);
for model in &self.models{
rpass.set_bind_group(2,&model.bind_group,&[]);
@@ -1133,19 +981,6 @@ impl GraphicsState{
rpass.set_pipeline(&self.pipelines.skybox);
rpass.draw(0..3,0..1);
// render a single debug_model in red
if let Some(model_id)=frame_state.debug_model{
if let Some(model)=self.debug_models.get(model_id.get() as usize){
let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
rpass.set_pipeline(&self.pipelines.debug);
rpass.set_bind_group(1,&model.bind_group,&[]);
rpass.set_vertex_buffer(0,mesh.vertex_buf.slice(..));
rpass.set_index_buffer(mesh.indices.buf.slice(..),mesh.indices.format);
//TODO: loop over triangle strips
rpass.draw_indexed(0..mesh.indices.count,0,0..1);
}
}
}
queue.submit(std::iter::once(encoder.finish()));

View File

@@ -8,12 +8,6 @@ pub struct GraphicsVertex{
pub normal:[f32;3],
pub color:[f32;4],
}
#[derive(Clone,Copy,Pod,Zeroable)]
#[repr(C)]
pub struct DebugGraphicsVertex{
pub pos:[f32;3],
pub normal:[f32;3],
}
#[derive(Clone,Copy,id::Id)]
pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
pub struct IndexedGraphicsMeshOwnedRenderConfig{

View File

@@ -2,12 +2,19 @@ use strafesnet_common::aabb;
use strafesnet_common::integer::{self,vec3,Time,Planar64,Planar64Vec3};
#[derive(Clone,Copy,Debug,Hash)]
pub struct Body<T>{
pub position:Planar64Vec3,//I64 where 2^32 = 1 u
pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
pub acceleration:Planar64Vec3,//I64 where 2^32 = 1 u/s/s
pub time:Time<T>,//nanoseconds x xxxxD!
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
pub time:Time<T>,
}
impl<T> std::ops::Neg for Body<T>{
#[derive(Clone,Copy,Debug,Hash)]
pub struct Trajectory<'a,T>{
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
pub acceleration:Planar64Vec3,
pub time:Time<T>,
lifetime:core::marker::PhantomData<&'a Body<T>>,
}
impl<T> std::ops::Neg for Trajectory<'_,T>{
type Output=Self;
fn neg(self)->Self::Output{
Self{
@@ -15,23 +22,52 @@ impl<T> std::ops::Neg for Body<T>{
velocity:-self.velocity,
acceleration:self.acceleration,
time:-self.time,
lifetime:core::marker::PhantomData,
}
}
}
impl<T:Copy> std::ops::Neg for &Body<T>{
type Output=Body<T>;
impl<'a,T:Copy> std::ops::Neg for &Trajectory<'a,T>{
type Output=Trajectory<'a,T>;
fn neg(self)->Self::Output{
Body{
Trajectory{
position:self.position,
velocity:-self.velocity,
acceleration:self.acceleration,
time:-self.time,
lifetime:core::marker::PhantomData,
}
}
}
impl<T> Body<T>
where Time<T>:Copy,
{
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),Time::ZERO);
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,time:Time<T>)->Self{
Self{
position,
velocity,
time,
}
}
pub const fn with_acceleration<'a>(&'a self,acceleration:Planar64Vec3)->Trajectory<'a,T>{
let Body{
position,
velocity,
time,
}=*self;
Trajectory{
position,
velocity,
acceleration,
time,
lifetime:core::marker::PhantomData,
}
}
}
impl<T> Trajectory<'_,T>
where Time<T>:Copy,
{
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
@@ -40,15 +76,17 @@ impl<T> Body<T>
velocity,
acceleration,
time,
lifetime:core::marker::PhantomData,
}
}
pub const fn relative_to<'a>(&'a self,body0:&'a Body<T>)->VirtualBody<'a,T>{
pub fn relative_to(&self,trj0:&Self,time:Time<T>)->Self{
//(p0,v0,a0,t0)
//(p1,v1,a1,t1)
VirtualBody{
body0,
body1:self,
}
Trajectory::new(
self.extrapolated_position(time)-trj0.extrapolated_position(time),
self.extrapolated_velocity(time)-trj0.extrapolated_velocity(time),
self.acceleration-trj0.acceleration,
time)
}
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
let dt=time-self.time;
@@ -60,10 +98,12 @@ impl<T> Body<T>
let dt=time-self.time;
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
}
pub fn advance_time(&mut self,time:Time<T>){
self.position=self.extrapolated_position(time);
self.velocity=self.extrapolated_velocity(time);
self.time=time;
pub fn extrapolated_body(&self,time:Time<T>)->Body<T>{
Body::new(
self.extrapolated_position(time),
self.extrapolated_velocity(time),
time,
)
}
pub fn extrapolated_position_ratio_dt<Num,Den,N1,D1,N2,N3,D2,N4,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
where
@@ -101,10 +141,12 @@ impl<T> Body<T>
// a*dt + v
self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
}
pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
self.position=self.extrapolated_position_ratio_dt(dt);
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
self.time+=dt.into();
pub fn extrapolated_body_ratio_dt(&self,dt:crate::model::GigaTime)->Body<T>{
Body::new(
self.extrapolated_position_ratio_dt(dt),
self.extrapolated_velocity_ratio_dt(dt),
self.time+dt.into(),
)
}
pub fn infinity_dir(&self)->Option<Planar64Vec3>{
if self.velocity==vec3::zero(){
@@ -144,28 +186,12 @@ impl<T> Body<T>
}
impl<T> std::fmt::Display for Body<T>{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"p({}) v({}) t({})",self.position,self.velocity,self.time)
}
}
impl<T> std::fmt::Display for Trajectory<'_,T>{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"p({}) v({}) a({}) t({})",self.position,self.velocity,self.acceleration,self.time)
}
}
pub struct VirtualBody<'a,T>{
body0:&'a Body<T>,
body1:&'a Body<T>,
}
impl<T> VirtualBody<'_,T>
where Time<T>:Copy,
{
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
}
pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
self.body1.extrapolated_velocity(time)-self.body0.extrapolated_velocity(time)
}
pub fn acceleration(&self)->Planar64Vec3{
self.body1.acceleration-self.body0.acceleration
}
pub fn body(&self,time:Time<T>)->Body<T>{
Body::new(self.extrapolated_position(time),self.extrapolated_velocity(time),self.acceleration(),time)
}
}

View File

@@ -1,6 +1,6 @@
use crate::model::{into_giga_time,GigaTime,FEV,MeshQuery,DirectedEdge};
use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3};
use crate::physics::{Time,Body};
use crate::physics::{Time,Trajectory};
use core::ops::Bound;
@@ -74,7 +74,7 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
{
fn next_transition(&self,mesh:&M,body:&Body,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
fn next_transition(&self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
//conflicting derivative means it crosses in the wrong direction.
//if the transition time is equal to an already tested transition, do not replace the current best.
let mut best_transition=Transition::Miss;
@@ -86,8 +86,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
let (n,d)=mesh.face_nd(face_id);
//TODO: use higher precision d value?
//use the mesh transform translation instead of baking it into the d value.
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<4,128>::zeroes2((n.dot(trajectory.position)-d)*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
upper_bound=Bound::Included(dt);
best_transition=Transition::Hit(face_id,dt);
break;
@@ -101,8 +101,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
//WARNING: d is moved out of the *2 block because of adding two vertices!
//WARNING: precision is swept under the rug!
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<4,128>::zeroes2(n.dot(trajectory.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
break;
@@ -117,15 +117,15 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
let &[ev0,ev1]=edge_verts.as_ref();
let (v0,v1)=(mesh.vert(ev0),mesh.vert(ev1));
let edge_n=v1-v0;
let delta_pos=body.position*2-(v0+v1);
let delta_pos=trajectory.position*2-(v0+v1);
for (i,&edge_face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
let face_n=mesh.face_nd(edge_face_id).0;
//edge_n gets parity from the order of edge_faces
let n=face_n.cross(edge_n)*((i as i64)*2-1);
//WARNING yada yada d *2
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
break;
@@ -136,8 +136,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
for (i,&vert_id) in edge_verts.as_ref().iter().enumerate(){
//vertex normal gets parity from vert index
let n=edge_n*(1-2*(i as i64));
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Vert(vert_id),dt);
@@ -152,8 +152,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
for &directed_edge_id in mesh.vert_edges(vert_id).as_ref(){
//edge is directed away from vertex, but we want the dot product to turn out negative
let n=-mesh.directed_edge_n(directed_edge_id);
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
@@ -166,11 +166,11 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
}
best_transition
}
pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time));
let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time));
pub fn crawl(mut self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,trajectory.time));
let upper_bound=upper_bound.map(|&t|into_giga_time(t,trajectory.time));
for _ in 0..20{
match self.next_transition(mesh,relative_body,lower_bound,upper_bound){
match self.next_transition(mesh,trajectory,lower_bound,upper_bound){
Transition::Miss=>return CrawlResult::Miss(self),
Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),

View File

@@ -367,8 +367,8 @@ fn reduce4<M:MeshQuery>(
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
if !pv_w.div_sign(uv_w).is_negative()
||!up_w.div_sign(uv_w).is_negative()
||!uv_p.div_sign(uv_w).is_negative(){
&&!up_w.div_sign(uv_w).is_negative()
&&!uv_p.div_sign(uv_w).is_negative(){
// origin is contained, this is a positive detection
// local direction = Vector3.new(0, 0, 0)
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
@@ -396,8 +396,6 @@ fn reduce4<M:MeshQuery>(
// b0, c0 = c0, d0
// b1, c1 = c1, d1
(v1,v2)=(v2,v3);
}else{
v2=v3;
}
}else{
// elseif wuDist == minDist3 then
@@ -410,8 +408,6 @@ fn reduce4<M:MeshQuery>(
// before [a,b,c,d]
(v1,v2)=(v3,v1);
// after [a,d,b]
}else{
v2=v3;
}
}
@@ -428,17 +424,15 @@ fn reduce4<M:MeshQuery>(
if !uv_up.is_negative()&&!uv_pv.is_negative(){
// local direction = uvw < 0 and uv or -uv
// return direction, a0, a1, b0, b1, c0, c1
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:narrow_dir2(uv),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
});
let dir=if uv_w.is_negative(){
narrow_dir2(uv)
}else{
return Reduce::Reduced(Reduced{
dir:narrow_dir2(-uv),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
});
}
narrow_dir2(-uv)
};
return Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
});
}
// local u_u = u:Dot(u)
@@ -470,17 +464,15 @@ fn reduce4<M:MeshQuery>(
if direction==vec3::zero(){
// direction = uvw < 0 and uv or -uv
// return direction, a0, a1, b0, b1
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:narrow_dir2(uv),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
let dir=if uv_w.is_negative(){
narrow_dir2(uv)
}else{
return Reduce::Reduced(Reduced{
dir:narrow_dir2(-uv),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}
narrow_dir2(-uv)
};
return Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}
// return direction, a0, a1, b0, b1
@@ -495,17 +487,15 @@ fn reduce4<M:MeshQuery>(
// if direction.magnitude == 0 then
if dir==vec3::zero(){
// direction = uvw < 0 and uv or -uv
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:narrow_dir2(uv),
simplex:Simplex1_3::Simplex1([v0]),
});
let dir=if uv_w.is_negative(){
narrow_dir2(uv)
}else{
return Reduce::Reduced(Reduced{
dir:narrow_dir2(-uv),
simplex:Simplex1_3::Simplex1([v0]),
});
}
narrow_dir2(-uv)
};
return Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
});
}
// return direction, a0, a1
@@ -535,24 +525,6 @@ impl<Vert> Simplex2_4<Vert>{
}
}
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
const ENABLE_FAST_FAIL:bool=true;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
// on_exact
|is_intersecting,_simplex|{
is_intersecting
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
true
},
// fast_fail value
||false
)
}
//infinity fev algorithm state transition
#[derive(Debug)]
enum Transition<Vert>{
@@ -686,7 +658,7 @@ impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
}
}
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
/// This function hops along parallel vertices until it finds the EV which contains the closest point to `point`.
fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>{
// naively start at the closest vertex
// the closest vertex is not necessarily the one with the fewest boundary hops
@@ -704,7 +676,7 @@ fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Pla
finder.crawl_boundaries(vert_id,point)
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
/// This function hops along connected vertices until it finds the FEV which contains the closest point to `point`.
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
// naively start at the closest vertex
// the closest vertex is not necessarily the one with the fewest boundary hops
@@ -768,11 +740,7 @@ pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->O
Simplex1_3::Simplex2([v0,v1])=>{
// invert
let (v0,v1)=(-v0,-v1);
let ev=crawl_to_closest_ev(mesh,[v0,v1],point);
if !matches!(ev,EV::Edge(_)){
println!("I can't believe it's not an edge!");
}
ev.into()
crawl_to_closest_ev(mesh,[v0,v1],point).into()
},
Simplex1_3::Simplex3([v0,v1,v2])=>{
// invert
@@ -780,11 +748,7 @@ pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->O
// Shimmy to the side until you find a face that contains the closest point
// it's ALWAYS representable as a face, but this algorithm may
// return E or V in edge cases but I don't think that will break the face crawler
let fev=crawl_to_closest_fev(mesh,[v0,v1,v2],point);
if !matches!(fev,FEV::Face(_)){
println!("I can't believe it's not a face!");
}
fev
crawl_to_closest_fev(mesh,[v0,v1,v2],point)
},
})
},
@@ -800,6 +764,24 @@ pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->O
)
}
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
const ENABLE_FAST_FAIL:bool=true;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
// on_exact
|is_intersecting,_simplex|{
is_intersecting
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
true
},
// fast_fail value
||false
)
}
// local function minimumDifference(
// queryP, radiusP,
// queryQ, radiusQ,

View File

@@ -5,7 +5,7 @@ use strafesnet_common::model::{self,MeshId,PolygonIter};
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
use strafesnet_common::physics::Time;
type Body=crate::body::Body<strafesnet_common::physics::TimeInner>;
type Trajectory<'a>=crate::body::Trajectory<'a,strafesnet_common::physics::TimeInner>;
struct AsRefHelper<T>(T);
impl<T> AsRef<T> for AsRefHelper<T>{
@@ -16,14 +16,14 @@ impl<T> AsRef<T> for AsRefHelper<T>{
pub trait UndirectedEdge{
type DirectedEdge:Copy+DirectedEdge;
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
fn as_directed(self,parity:bool)->Self::DirectedEdge;
}
pub trait DirectedEdge{
pub trait DirectedEdge:Copy{
type UndirectedEdge:Copy+std::fmt::Debug+UndirectedEdge;
fn as_undirected(&self)->Self::UndirectedEdge;
fn as_undirected(self)->Self::UndirectedEdge;
fn parity(&self)->bool;
//this is stupid but may work fine
fn reverse(&self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
fn reverse(self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
self.as_undirected().as_directed(!self.parity())
}
}
@@ -45,13 +45,13 @@ pub struct SubmeshFaceId(u32);
impl UndirectedEdge for SubmeshEdgeId{
type DirectedEdge=SubmeshDirectedEdgeId;
fn as_directed(&self,parity:bool)->SubmeshDirectedEdgeId{
fn as_directed(self,parity:bool)->SubmeshDirectedEdgeId{
SubmeshDirectedEdgeId(self.0|((parity as u32)<<(u32::BITS-1)))
}
}
impl DirectedEdge for SubmeshDirectedEdgeId{
type UndirectedEdge=SubmeshEdgeId;
fn as_undirected(&self)->SubmeshEdgeId{
fn as_undirected(self)->SubmeshEdgeId{
SubmeshEdgeId(self.0&!(1<<(u32::BITS-1)))
}
fn parity(&self)->bool{
@@ -91,7 +91,6 @@ pub trait MeshQuery{
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
}
/// This must return a point inside the mesh.
#[expect(dead_code)]
fn hint_point(&self)->Planar64Vec3;
fn farthest_vert(&self,dir:Planar64Vec3)->Self::Vert;
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
@@ -527,9 +526,6 @@ impl TransformedMesh<'_>{
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
}
pub fn faces(&self)->impl Iterator<Item=SubmeshFaceId>{
(0..self.view.topology.faces.len() as u32).map(SubmeshFaceId::new)
}
}
impl MeshQuery for TransformedMesh<'_>{
type Face=SubmeshFaceId;
@@ -601,7 +597,7 @@ impl core::ops::Neg for MinkowskiVert{
}
}
}
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiEdge{
VertEdge(SubmeshVertId,SubmeshEdgeId),
EdgeVert(SubmeshEdgeId,SubmeshVertId),
@@ -609,14 +605,14 @@ pub enum MinkowskiEdge{
}
impl UndirectedEdge for MinkowskiEdge{
type DirectedEdge=MinkowskiDirectedEdge;
fn as_directed(&self,parity:bool)->Self::DirectedEdge{
fn as_directed(self,parity:bool)->Self::DirectedEdge{
match self{
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(*v0,e1.as_directed(parity)),
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),*v1),
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(v0,e1.as_directed(parity)),
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),v1),
}
}
}
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiDirectedEdge{
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
@@ -624,10 +620,10 @@ pub enum MinkowskiDirectedEdge{
}
impl DirectedEdge for MinkowskiDirectedEdge{
type UndirectedEdge=MinkowskiEdge;
fn as_undirected(&self)->Self::UndirectedEdge{
fn as_undirected(self)->Self::UndirectedEdge{
match self{
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(*v0,e1.as_undirected()),
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),*v1),
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(v0,e1.as_undirected()),
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),v1),
}
}
fn parity(&self)->bool{
@@ -674,35 +670,40 @@ impl MinkowskiMesh<'_>{
mesh1,
}
}
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
pub fn predict_collision_in(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let start_position=match range.start_bound(){
Bound::Included(time)=>trajectory.extrapolated_position(*time),
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
Bound::Unbounded=>trajectory.position,
};
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
//continue forwards along the body parabola
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
fev.crawl(self,trajectory,range.start_bound(),range.end_bound()).hit()
}
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
pub fn predict_collision_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
// TODO: handle unbounded collision using infinity fev
let time=match upper_bound{
Bound::Included(&time)=>time,
Bound::Excluded(&time)=>time,
Bound::Unbounded=>unimplemented!("unbounded collision out"),
let start_position=match upper_bound{
Bound::Included(time)=>trajectory.extrapolated_position(*time),
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
Bound::Unbounded=>trajectory.position,
};
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.extrapolated_position(time))?;
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
// swap and negate bounds to do a time inversion
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
let infinity_body=-relative_body;
let time_reversed_trajectory=-trajectory;
//continue backwards along the body parabola
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
fev.crawl(self,&time_reversed_trajectory,lower_bound.as_ref(),upper_bound.as_ref()).hit()
//no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time))
}
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
pub fn predict_collision_face_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
// TODO: make better
use crate::face_crawler::{low,upp};
//no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case)
let start_time=range.start_bound().map(|&t|(t-relative_body.time).to_ratio());
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time));
let start_time=range.start_bound().map(|&t|(t-trajectory.time).to_ratio());
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,trajectory.time));
let mut best_edge=None;
let face_n=self.face_nd(contact_face_id).0;
for &directed_edge_id in self.face_edges(contact_face_id).as_ref(){
@@ -714,8 +715,8 @@ impl MinkowskiMesh<'_>{
//WARNING! d outside of *2
//WARNING: truncated precision
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).wrap_4(),n.dot(relative_body.velocity).wrap_4()*2,n.dot(relative_body.acceleration).wrap_4()){
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<4,128>::zeroes2(((n.dot(trajectory.position))*2-d).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=Bound::Included(dt);
best_edge=Some((directed_edge_id,dt));
break;

View File

@@ -1,5 +1,4 @@
use std::collections::{HashMap,HashSet};
use crate::model::DirectedEdge;
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
use strafesnet_common::bvh;
use strafesnet_common::map;
@@ -16,6 +15,7 @@ pub use strafesnet_common::physics::{Time,TimeInner};
use gameplay::ModeState;
pub type Body=crate::body::Body<TimeInner>;
pub type Trajectory<'a>=crate::body::Trajectory<'a,TimeInner>;
type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
//external influence
@@ -29,6 +29,7 @@ pub enum InternalInstruction{
CollisionStart(Collision,model_physics::GigaTime),
CollisionEnd(Collision,model_physics::GigaTime),
StrafeTick,
// TODO: add GigaTime to ReachWalkTargetVelocity
ReachWalkTargetVelocity,
// Water,
}
@@ -287,8 +288,7 @@ impl PhysicsCamera{
.clamp(Self::ANGLE_PITCH_LOWER_LIMIT,Self::ANGLE_PITCH_UPPER_LIMIT);
mat3::from_rotation_yx(ax,ay)
}
#[inline]
pub fn rotation(&self)->Planar64Mat3{
fn rotation(&self)->Planar64Mat3{
self.get_rotation(self.clamped_mouse_pos)
}
#[expect(dead_code)]
@@ -500,16 +500,20 @@ enum MoveState{
}
impl MoveState{
//call this after state.move_state is changed
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
fn acceleration(&self,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
match self{
MoveState::Fly=>body.acceleration=vec3::zero(),
MoveState::Air=>{
//calculate base acceleration
let a=touching.base_acceleration(models,style,camera,input_state);
//set_acceleration clips according to contacts
set_acceleration(body,touching,models,hitbox_mesh,a);
MoveState::Fly=>vec3::zero(),
MoveState::Air
|MoveState::Water
=>{
// calculate base acceleration
let base_acceleration=touching.base_acceleration(models,style,camera,input_state);
// constrain_acceleration clips according to contacts
touching.constrain_acceleration(models,hitbox_mesh,base_acceleration)
},
_=>(),
MoveState::Walk(walk_state)
|MoveState::Ladder(walk_state)
=>walk_state.target.acceleration(),
}
}
//function to coerce &mut self into &self
@@ -523,13 +527,9 @@ impl MoveState{
//set_velocity clips velocity according to current touching state
set_velocity(body,touching,models,hitbox_mesh,v);
},
MoveState::Walk(walk_state)
|MoveState::Ladder(walk_state)
=>{
//accelerate towards walk target or do nothing
let a=walk_state.target.acceleration();
set_acceleration(body,touching,models,hitbox_mesh,a);
},
MoveState::Walk(_walk_state)
|MoveState::Ladder(_walk_state)
=>(),
}
}
/// changes the move state
@@ -592,12 +592,10 @@ impl MoveState{
}
//lmao idk this is convenient
fn apply_enum_and_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
self.apply_input(body,touching,models,hitbox_mesh,style,camera,input_state);
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
}
fn apply_enum_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
}
fn apply_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
@@ -817,7 +815,7 @@ impl TouchingState{
normal:n,
}
}).collect();
crate::push_solve::push_solve(&contacts,velocity)
crate::push_solve::push_solve(&contacts,velocity).0
}
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
@@ -828,18 +826,17 @@ impl TouchingState{
normal:n,
}
}).collect();
crate::push_solve::push_solve(&contacts,acceleration)
crate::push_solve::push_solve(&contacts,acceleration).0
}
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,trajectory:&Trajectory,start_time:Time){
// let relative_body=body.relative_to(&Body::ZERO);
let relative_body=body;
for (convex_mesh_id,face_id) in &self.contacts{
//detect face slide off
let model_mesh=models.contact_mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
collector.collect(minkowski.predict_collision_face_out(&trajectory,start_time..collector.time(),*face_id).map(|(_face,time)|{
TimedInstruction{
time:relative_body.time+time.into(),
time:trajectory.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}),
time
@@ -851,9 +848,9 @@ impl TouchingState{
//detect model collision in reverse
let model_mesh=models.intersect_mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
collector.collect(minkowski.predict_collision_out(&trajectory,start_time..collector.time()).map(|(_face,time)|{
TimedInstruction{
time:relative_body.time+time.into(),
time:trajectory.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}),
time
@@ -888,7 +885,7 @@ pub struct PhysicsState{
impl Default for PhysicsState{
fn default()->Self{
Self{
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),vec3::int(0,-100,0),Time::ZERO),
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),Time::ZERO),
time:Time::ZERO,
style:StyleModifiers::default(),
touching:TouchingState::default(),
@@ -912,11 +909,14 @@ impl PhysicsState{
pub const fn body(&self)->&Body{
&self.body
}
pub fn camera_body(&self)->Body{
Body{
position:self.body.position+self.style.camera_offset,
..self.body
}
pub fn camera_trajectory(&self,data:&PhysicsData)->Trajectory<'static>{
let acceleration=self.acceleration(data);
Trajectory::new(
self.body.position+self.style.camera_offset,
self.body.velocity,
acceleration,
self.body.time,
)
}
pub const fn camera(&self)->PhysicsCamera{
self.camera
@@ -948,6 +948,9 @@ impl PhysicsState{
fn apply_input_and_body(&mut self,data:&PhysicsData){
self.move_state.apply_input_and_body(&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
}
fn acceleration(&self,data:&PhysicsData)->Planar64Vec3{
self.move_state.acceleration(&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state)
}
//state mutated on collision:
//Accelerator
//stair step-up
@@ -999,45 +1002,6 @@ impl PhysicsData{
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
}
}
pub fn trace_ray(&self,ray:strafesnet_common::ray::Ray)->Option<ModelId>{
let (_time,convex_mesh_id)=self.bvh.sample_ray(&ray,Time::ZERO,Time::MAX/4,|&model,ray|{
let mesh=self.models.mesh(model);
// brute force trace every face
let faces=mesh.faces().filter_map(|face_id|{
let (n,d)=mesh.face_nd(face_id);
// trace ray onto face
// n.(o+d*t)==n.p
// n.o + n.d * t == n.p
// t == (n.p - n.o)/n.d
let nd=n.dot(ray.direction);
if nd.is_zero(){
return None;
}
let t=(d-n.dot(ray.origin))/nd;
Some((face_id,t,n))
});
let mut min=None;
for (face_id,t,n) in faces{
if let Some(min)=min&&min<t{
continue;
}
// check if point of intersection is behind face edges
// *2 because average of 2 vertices
let p=ray.extrapolate(t)*2;
let is_inside_face=mesh.face_edges(face_id).as_ref().iter().all(|&directed_edge_id|{
let edge_n=mesh.directed_edge_n(directed_edge_id);
let cross_n=edge_n.cross(n);
let &[vert0,vert1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
cross_n.dot(p)<cross_n.dot(mesh.vert(vert0)+mesh.vert(vert1))
});
if is_inside_face{
min=Some(t);
}
}
min.map(Into::into)
})?;
Some(convex_mesh_id.model_id.into())
}
pub fn new(map:&map::CompleteMap)->Self{
let modes=map.modes.clone().denormalize();
let mut used_contact_attributes=Vec::new();
@@ -1239,15 +1203,15 @@ impl<'a> PhysicsContext<'a>{
collector.collect(state.next_move_instruction());
let trajectory=state.body.with_acceleration(state.acceleration(data));
//check for collision ends
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&trajectory,state.time);
//check for collision starts
let mut aabb=aabb::Aabb::default();
state.body.grow_aabb(&mut aabb,state.time,collector.time());
trajectory.grow_aabb(&mut aabb,state.time,collector.time());
aabb.inflate(data.hitbox_mesh.halfsize);
//relative to moving platforms
//let relative_body=state.body.relative_to(&Body::ZERO);
let relative_body=&state.body;
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
if state.touching.contains(convex_mesh_id){
return;
@@ -1255,10 +1219,10 @@ impl<'a> PhysicsContext<'a>{
//no checks are needed because of the time limits.
let model_mesh=data.models.mesh(*convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
collector.collect(minkowski.predict_collision_in(&trajectory,state.time..collector.time())
.map(|(face,dt)|
TimedInstruction{
time:relative_body.time+dt.into(),
time:trajectory.time+dt.into(),
instruction:InternalInstruction::CollisionStart(
Collision::new(*convex_mesh_id,face),
dt
@@ -1376,24 +1340,6 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3){
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);
}
#[expect(dead_code)]
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
//This is not correct but is better than what I have
let mut culled=false;
touching.contacts.retain(|convex_mesh_id,face_id|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
let r=n.dot(a).is_positive();
if r{
culled=true;
}
!r
});
set_acceleration(body,touching,models,hitbox_mesh,a);
culled
}
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3){
body.acceleration=touching.constrain_acceleration(models,hitbox_mesh,a);
}
fn teleport(
point:Planar64Vec3,
@@ -1412,7 +1358,6 @@ fn teleport(
time:Time,
){
set_position(point,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
set_acceleration(body,touching,models,hitbox_mesh,style.gravity);
}
enum TeleportToSpawnError{
NoModel,
@@ -1710,7 +1655,20 @@ fn collision_start_intersect(
},
Some(gameplay_modes::Zone::Finish)=>{
match run.finish(time){
Ok(())=>println!("@@@@ Finished run time={}",run.time(time)),
Ok(())=>{
let time=run.time(time);
let h=time.get()/(Time::ONE_SECOND.get()*60*60);
let m=(time.get()/(Time::ONE_SECOND.get()*60)).rem_euclid(60);
let s=(time.get()/(Time::ONE_SECOND.get())).rem_euclid(60);
let ms=(time.get()/(Time::ONE_MILLISECOND.get())).rem_euclid(1000);
let us=(time.get()/(Time::ONE_MICROSECOND.get())).rem_euclid(1000);
let ns=(time.get()/(Time::ONE_NANOSECOND.get())).rem_euclid(1000);
if h==0{
println!("@@@@ Finished run time={m:02}:{s:02}.{ms:03}_{us:03}_{ns:03}");
}else{
println!("@@@@ Finished run time={h}:{m:02}:{s:02}.{ms:03}_{us:03}_{ns:03}");
}
},
Err(e)=>println!("@@@@ Run Finish error:{e:?}"),
}
},
@@ -1784,99 +1742,99 @@ fn collision_end_intersect(
}
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
state.time=ins.time;
let (should_advance_body,goober_time)=match ins.instruction{
match ins.instruction{
// collisions advance the body precisely
InternalInstruction::CollisionStart(_,dt)
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
InternalInstruction::StrafeTick
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
};
if should_advance_body{
match goober_time{
Some(dt)=>state.body.advance_time_ratio_dt(dt),
None=>state.body.advance_time(state.time),
}
|InternalInstruction::CollisionEnd(_,dt)=>{
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body_ratio_dt(dt);
},
// this advances imprecisely
InternalInstruction::ReachWalkTargetVelocity=>state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time),
// strafe tick decides for itself whether to advance the body.
InternalInstruction::StrafeTick=>(),
}
match ins.instruction{
InternalInstruction::CollisionStart(collision,_)=>{
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
match collision{
Collision::Contact(contact)=>collision_start_contact(
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
mode,
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.contact_attr(contact.convex_mesh_id.model_id),
contact,
state.time,
),
Collision::Intersect(intersect)=>collision_start_intersect(
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
mode,
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
intersect,
state.time,
),
}
},
InternalInstruction::CollisionEnd(collision,_)=>match collision{
Collision::Contact(contact)=>collision_end_contact(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
match ins.instruction{
InternalInstruction::CollisionStart(collision,_)=>{
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
match collision{
Collision::Contact(contact)=>collision_start_contact(
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
mode,
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.contact_attr(contact.convex_mesh_id.model_id),
&contact.convex_mesh_id
contact,
state.time,
),
Collision::Intersect(intersect)=>collision_end_intersect(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
data.modes.get_mode(state.mode_state.get_mode_id()),
&mut state.run,
Collision::Intersect(intersect)=>collision_start_intersect(
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
mode,
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
&intersect.convex_mesh_id,
state.time
intersect,
state.time,
),
},
InternalInstruction::StrafeTick=>{
//TODO make this less huge
if let Some(strafe_settings)=&state.style.strafe{
let controls=state.input_state.controls;
if strafe_settings.activates(controls){
let masked_controls=strafe_settings.mask(controls);
let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::zero(){
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
//this is wrong but will work ig
//need to note which push planes activate in push solve and keep those
state.cull_velocity(data,ticked_velocity);
}
}
},
InternalInstruction::CollisionEnd(collision,_)=>match collision{
Collision::Contact(contact)=>collision_end_contact(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
data.models.contact_attr(contact.convex_mesh_id.model_id),
&contact.convex_mesh_id
),
Collision::Intersect(intersect)=>collision_end_intersect(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
data.modes.get_mode(state.mode_state.get_mode_id()),
&mut state.run,
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
&intersect.convex_mesh_id,
state.time
),
},
InternalInstruction::StrafeTick=>{
//TODO make this less huge
if let Some(strafe_settings)=&state.style.strafe{
let controls=state.input_state.controls;
if strafe_settings.activates(controls){
let masked_controls=strafe_settings.mask(controls);
let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::zero(){
// manually advance time
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
//this is wrong but will work ig
//need to note which push planes activate in push solve and keep those
state.cull_velocity(data,ticked_velocity);
}
}
}
}
InternalInstruction::ReachWalkTargetVelocity=>{
match &mut state.move_state{
MoveState::Air
|MoveState::Water
|MoveState::Fly
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
//velocity is already handled by advance_time
//we know that the acceleration is precisely zero because the walk target is known to be reachable
//which means that gravity can be fully cancelled
//ignore moving platforms for now
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
// check what the target was to see if it was invalid
match target{
//you are not supposed to reach a walk target which is already reached!
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
TransientAcceleration::Reachable{..}=>(),
//you are not supposed to reach an unreachable walk target!
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
}
}
InternalInstruction::ReachWalkTargetVelocity=>{
match &mut state.move_state{
MoveState::Air
|MoveState::Water
|MoveState::Fly
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
//velocity is already handled by extrapolated_body
//we know that the acceleration is precisely zero because the walk target is known to be reachable
//which means that gravity can be fully cancelled
//ignore moving platforms for now
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
// check what the target was to see if it was invalid
match target{
//you are not supposed to reach a walk target which is already reached!
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
TransientAcceleration::Reachable{..}=>(),
//you are not supposed to reach an unreachable walk target!
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
}
}
},
}
}
},
}
}
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,Time>){
state.time=ins.time;
@@ -1902,7 +1860,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
Instruction::Misc(MiscInstruction::PracticeFly)=>true,
};
if should_advance_body{
state.body.advance_time(state.time);
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
}
let mut b_refresh_walk_target=true;
@@ -1938,6 +1896,9 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
state.input_state.set_control(Controls::Zoom,s);
b_refresh_walk_target=false;
},
Instruction::SetControl(SetControlInstruction::SetSprint(s))=>{
state.input_state.set_control(Controls::Sprint,s);
},
Instruction::Mode(ModeInstruction::Reset)=>{
//totally reset physics state
state.reset_to_default();
@@ -2007,16 +1968,16 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
mod test{
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
use super::*;
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
fn test_collision_axis_aligned(relative_body:Trajectory,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh();
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
let collision=minkowski.predict_collision_in(&relative_body,..);
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
}
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
fn test_collision_rotated(relative_body:Trajectory,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
integer::Planar64Affine3::new(
Planar64Mat3::from_cols([
@@ -2031,16 +1992,16 @@ mod test{
let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh();
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
let collision=minkowski.predict_collision_in(&relative_body,..);
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
}
fn test_collision(relative_body:Body,expected_collision_time:Option<Time>){
fn test_collision(relative_body:Trajectory,expected_collision_time:Option<Time>){
test_collision_axis_aligned(relative_body,expected_collision_time);
test_collision_rotated(relative_body,expected_collision_time);
}
#[test]
fn test_collision_degenerate_straight_down(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,5,0),
int3(0,-1,0),
vec3::zero(),
@@ -2049,7 +2010,7 @@ mod test{
}
#[test]
fn test_collision_small_mv(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,5,0),
int3(0,-1,0)+(vec3::X>>32),
vec3::zero(),
@@ -2058,7 +2019,7 @@ mod test{
}
#[test]
fn test_collision_degenerate_east(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(3,5,0),
int3(0,-1,0),
vec3::zero(),
@@ -2067,7 +2028,7 @@ mod test{
}
#[test]
fn test_collision_degenerate_south(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,5,3),
int3(0,-1,0),
vec3::zero(),
@@ -2076,7 +2037,7 @@ mod test{
}
#[test]
fn test_collision_degenerate_west(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(-3,5,0),
int3(0,-1,0),
vec3::zero(),
@@ -2085,7 +2046,7 @@ mod test{
}
#[test]
fn test_collision_degenerate_north(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,5,-3),
int3(0,-1,0),
vec3::zero(),
@@ -2094,115 +2055,115 @@ mod test{
}
#[test]
fn test_collision_parabola_edge_east_from_west(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(3,3,0),
int3(100,-1,0),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_south_from_north(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,3,3),
int3(0,-1,100),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_west_from_east(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(-3,3,0),
int3(-100,-1,0),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_north_from_south(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,3,-3),
int3(0,-1,-100),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_north_from_ne(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,6,-7)>>1,
int3(-10,-1,1),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_north_from_nw(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,6,-7)>>1,
int3(10,-1,1),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_east_from_se(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(7,6,0)>>1,
int3(-1,-1,-10),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_east_from_ne(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(7,6,0)>>1,
int3(-1,-1,10),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_south_from_se(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,6,7)>>1,
int3(-10,-1,-1),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_south_from_sw(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,6,7)>>1,
int3(10,-1,-1),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_west_from_se(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(-7,6,0)>>1,
int3(1,-1,-10),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_west_from_ne(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(-7,6,0)>>1,
int3(1,-1,10),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_oblique(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,5,0),
int3(1,-64,2)>>6,// /64
vec3::zero(),
@@ -2211,7 +2172,7 @@ mod test{
}
#[test]
fn zoom_hit_nothing(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,10,0),
int3(1,0,0),
int3(0,1,0),
@@ -2220,7 +2181,7 @@ mod test{
}
#[test]
fn already_inside_hit_nothing(){
test_collision(Body::new(
test_collision(Trajectory::new(
vec3::zero(),
int3(1,0,0),
int3(0,1,0),
@@ -2230,7 +2191,7 @@ mod test{
// overlap edges by 1 epsilon
#[test]
fn almost_miss_north(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
int3(0,-1,0),
vec3::zero(),
@@ -2239,7 +2200,7 @@ mod test{
}
#[test]
fn almost_miss_east(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
int3(0,-1,0),
vec3::zero(),
@@ -2248,7 +2209,7 @@ mod test{
}
#[test]
fn almost_miss_south(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
int3(0,-1,0),
vec3::zero(),
@@ -2257,7 +2218,7 @@ mod test{
}
#[test]
fn almost_miss_west(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
int3(0,-1,0),
vec3::zero(),
@@ -2267,7 +2228,7 @@ mod test{
// exactly miss edges
#[test]
fn exact_miss_north(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
int3(0,10,-7)>>1,
int3(0,-1,0),
vec3::zero(),
@@ -2276,7 +2237,7 @@ mod test{
}
#[test]
fn exact_miss_east(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
int3(7,10,0)>>1,
int3(0,-1,0),
vec3::zero(),
@@ -2285,7 +2246,7 @@ mod test{
}
#[test]
fn exact_miss_south(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
int3(0,10,7)>>1,
int3(0,-1,0),
vec3::zero(),
@@ -2294,7 +2255,7 @@ mod test{
}
#[test]
fn exact_miss_west(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
int3(-7,10,0)>>1,
int3(0,-1,0),
vec3::zero(),
@@ -2304,7 +2265,7 @@ mod test{
// miss edges by 1 epsilon
#[test]
fn narrow_miss_north(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
int3(0,-1,0),
vec3::zero(),
@@ -2313,7 +2274,7 @@ mod test{
}
#[test]
fn narrow_miss_east(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
int3(0,-1,0),
vec3::zero(),
@@ -2322,7 +2283,7 @@ mod test{
}
#[test]
fn narrow_miss_south(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
int3(0,-1,0),
vec3::zero(),
@@ -2331,7 +2292,7 @@ mod test{
}
#[test]
fn narrow_miss_west(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
int3(0,-1,0),
vec3::zero(),

View File

@@ -15,6 +15,7 @@ type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
const RATIO_ZERO:Ratio<Fixed<1,32>,Fixed<1,32>>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
/// Information about a contact restriction
#[derive(Debug,PartialEq)]
pub struct Contact{
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
@@ -281,16 +282,16 @@ fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ra
.min_by_key(|&(t,_)|t)
}
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->(Planar64Vec3,Conts<'_>){
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
loop{
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
Some((t,cont))=>(t,cont),
None=>return ray.origin,
None=>return (ray.origin,conts),
};
if RATIO_ZERO.le_ratio(next_t){
return ray.origin;
return (ray.origin,conts);
}
//push_front
@@ -306,7 +307,7 @@ pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
let meet_point=ray.extrapolate(next_t);
match get_best_push_ray_and_conts(meet_point,conts.as_slice()){
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
None=>return meet_point,
None=>return (meet_point,conts),
}
}
}
@@ -323,9 +324,8 @@ mod tests{
normal:vec3::Y,
}
];
assert_eq!(
vec3::zero(),
push_solve(&contacts,vec3::NEG_Y)
);
let (point,conts)=push_solve(&contacts,vec3::NEG_Y);
assert_eq!(point,vec3::zero());
assert_eq!(conts.as_slice(),[&contacts[0]].as_slice());
}
}

View File

@@ -2,7 +2,6 @@ use std::collections::HashMap;
use strafesnet_common::gameplay_modes::{ModeId,StageId};
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,InstructionFeedback,TimedInstruction};
use strafesnet_common::model::ModelId;
// session represents the non-hardware state of the client.
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
use strafesnet_common::physics::{
@@ -53,16 +52,14 @@ pub enum SessionControlInstruction{
pub enum SessionPlaybackInstruction{
SkipForward,
SkipBack,
TogglePaused,
DecreaseTimescale,
IncreaseTimescale,
}
pub struct FrameState{
pub body:physics::Body,
pub trajectory:physics::Trajectory<'static>,
pub camera:physics::PhysicsCamera,
pub time:PhysicsTime,
pub debug_model:Option<ModelId>,
}
pub struct Simulation{
@@ -79,12 +76,11 @@ impl Simulation{
physics,
}
}
pub fn get_frame_state(&self,time:SessionTime,debug_model:Option<ModelId>)->FrameState{
pub fn get_frame_state(&self,time:SessionTime,data:&PhysicsData)->FrameState{
FrameState{
body:self.physics.camera_body(),
trajectory:self.physics.camera_trajectory(data),
camera:self.physics.camera(),
time:self.timer.time(time),
debug_model,
}
}
}
@@ -164,7 +160,6 @@ pub struct Session{
recording:Recording,
//players:HashMap<PlayerId,Simulation>,
replays:HashMap<BotId,Replay>,
last_ray_hit:Option<ModelId>,
}
impl Session{
pub fn new(
@@ -181,7 +176,6 @@ impl Session{
view_state:ViewState::Play,
recording:Default::default(),
replays:HashMap::new(),
last_ray_hit:None,
}
}
fn clear_recording(&mut self){
@@ -193,25 +187,12 @@ impl Session{
}
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
match &self.view_state{
ViewState::Play=>Some(self.simulation.get_frame_state(time,self.last_ray_hit)),
ViewState::Play=>Some(self.simulation.get_frame_state(time,&self.geometry_shared)),
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
replay.simulation.get_frame_state(time,None)
replay.simulation.get_frame_state(time,&self.geometry_shared)
),
}
}
pub fn debug_raycast_print_model_id_if_changed(&mut self,time:SessionTime){
if let Some(frame_state)=self.get_frame_state(time){
let ray=strafesnet_common::ray::Ray{
origin:frame_state.body.extrapolated_position(self.simulation.timer.time(time)),
direction:-frame_state.camera.rotation().z_axis,
};
let model_id=self.geometry_shared.trace_ray(ray);
if model_id!=self.last_ray_hit{
println!("hit={model_id:?}");
self.last_ray_hit=model_id;
}
}
}
pub fn user_settings(&self)->&UserSettings{
&self.user_settings
}
@@ -257,12 +238,16 @@ impl InstructionConsumer<Instruction<'_>> for Session{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart(mode_id)));
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
self.clear_recording();
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id)));
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
},
Instruction::Input(SessionInputInstruction::Misc(misc_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(misc_instruction));
@@ -271,7 +256,14 @@ impl InstructionConsumer<Instruction<'_>> for Session{
// don't flush the buffered instructions in the mouse interpolator
// until the mouse is confirmed to be not moving at a later time
// what if they pause for 5ms lmao
_=self.simulation.timer.set_paused(ins.time,paused);
match &self.view_state{
ViewState::Play=>{
_=self.simulation.timer.set_paused(ins.time,paused);
},
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
_=replay.simulation.timer.set_paused(ins.time,paused);
},
}
},
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
// Bind: B
@@ -392,14 +384,6 @@ impl InstructionConsumer<Instruction<'_>> for Session{
},
}
},
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
match &self.view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
},
}
}
Instruction::ChangeMap(complete_map)=>{
self.clear_recording();
self.change_map(complete_map);

View File

@@ -71,16 +71,16 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
for (i,ins) in bot.instructions.into_iter().enumerate(){
let state_deterministic=physics_deterministic.clone();
let state_filtered=physics_filtered.clone();
PhysicsContext::run_input_instruction(&mut physics_deterministic,&physics_data,ins.clone());
PhysicsContext::run_input_instruction(&mut physics_deterministic,physics_data,ins.clone());
match ins{
strafesnet_common::instruction::TimedInstruction{instruction:strafesnet_common::physics::Instruction::Idle,..}=>(),
other=>{
non_idle_count+=1;
// run
PhysicsContext::run_input_instruction(&mut physics_filtered,&physics_data,other.clone());
PhysicsContext::run_input_instruction(&mut physics_filtered,physics_data,other.clone());
// check if position matches
let b0=physics_deterministic.camera_body();
let b1=physics_filtered.camera_body();
let b0=physics_deterministic.camera_trajectory(physics_data);
let b1=physics_filtered.camera_trajectory(physics_data);
if b0.position!=b1.position{
let nanoseconds=start.elapsed().as_nanos() as u64;
println!("desync at instruction #{}",i);

View File

@@ -73,7 +73,6 @@ fn simultaneous_collision(){
let body=strafesnet_physics::physics::Body::new(
(vec3::int(5+2,0,0)>>1)+vec3::int(1,1,0),
vec3::int(-1,-1,0),
vec3::int(0,0,0),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
@@ -88,7 +87,6 @@ fn simultaneous_collision(){
let body=physics.body();
assert_eq!(body.position,vec3::int(5,0,0));
assert_eq!(body.velocity,vec3::int(0,0,0));
assert_eq!(body.acceleration,vec3::int(0,0,0));
assert_eq!(body.time,Time::from_secs(1));
}
#[test]
@@ -97,7 +95,6 @@ fn bug_3(){
let body=strafesnet_physics::physics::Body::new(
(vec3::int(5+2,0,0)>>1)+vec3::int(1,2,0),
vec3::int(-1,-1,0),
vec3::int(0,0,0),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
@@ -112,6 +109,5 @@ fn bug_3(){
let body=physics.body();
assert_eq!(body.position,vec3::int(5+2,0,0)>>1);
assert_eq!(body.velocity,vec3::int(0,0,0));
assert_eq!(body.acceleration,vec3::int(0,0,0));
assert_eq!(body.time,Time::from_secs(2));
}

View File

@@ -22,7 +22,6 @@ fn physics_bug_2()->Result<(),ReplayError>{
let body=strafesnet_physics::physics::Body::new(
vec3::raw_xyz(555690659654,1490485868773,1277783839382),
vec3::int(0,0,0),
vec3::int(0,-100,0),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
@@ -60,9 +59,12 @@ fn physics_bug_3()->Result<(),ReplayError>{
// vec3::raw_xyz(0,-96915585363,1265),
// vec3::raw_xyz(0,-429496729600,0),
// corner setup before wall hits
vec3::raw_xyz(-1392580080675,3325402529458,-2444727738679),
vec3::raw_xyz(-30259028820,-22950929553,-71141663007),
vec3::raw_xyz(0,-429496729600,0),
// vec3::raw_xyz(-1392580080675,3325402529458,-2444727738679),
// vec3::raw_xyz(-30259028820,-22950929553,-71141663007),
// vec3::raw_xyz(0,-429496729600,0),
// Actual bug 3 repro
vec3::raw_xyz(-2505538624455,3357963283914,557275711118),
vec3::raw_xyz(204188283920,-282280474198,166172785440),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);

View File

@@ -36,6 +36,7 @@ pub enum SetControlInstruction{
SetMoveForward(bool),
SetJump(bool),
SetZoom(bool),
SetSprint(bool),
}
#[derive(Clone,Debug)]
pub enum ModeInstruction{

View File

@@ -12,7 +12,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
bytemuck = "1.14.3"
glam = "0.30.0"
regex = { version = "1.11.3", default-features = false }
regex = { version = "1.11.3", default-features = false, features = ["unicode-perl"] }
rbx_mesh = "0.5.0"
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }

View File

@@ -88,6 +88,11 @@ pub enum Instruction{
PracticeFly,
#[brw(magic=14u8)]
SetSensitivity(super::integer::Ratio64Vec2),
#[brw(magic=15u8)]
SetSprint(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=255u8)]
Idle,
}
@@ -116,6 +121,7 @@ impl TryInto<strafesnet_common::physics::Instruction> for Instruction{
Instruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state.into())),
Instruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state.into())),
Instruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state.into())),
Instruction::SetSprint(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state.into())),
Instruction::Reset=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset),
Instruction::Restart(mode_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(strafesnet_common::gameplay_modes::ModeId::new(mode_id))),
Instruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(
@@ -142,6 +148,7 @@ impl TryFrom<strafesnet_common::physics::Instruction> for Instruction{
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state))=>Ok(Instruction::SetMoveForward(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state))=>Ok(Instruction::SetJump(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state))=>Ok(Instruction::SetZoom(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state))=>Ok(Instruction::SetSprint(state.into())),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset)=>Ok(Instruction::Reset),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(mode_id))=>Ok(Instruction::Restart(mode_id.get())),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(mode_id,stage_id))=>Ok(Instruction::Spawn(

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,62 +0,0 @@
# Blender MTL File: 'teslacyberv3.0.blend'
# Material Count: 6
newmtl Material
Ns 65.476285
Ka 1.000000 1.000000 1.000000
Kd 0.411568 0.411568 0.411568
Ks 0.614679 0.614679 0.614679
Ke 0.000000 0.000000 0.000000
Ni 36.750000
d 1.000000
illum 3
newmtl Материал
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl Материал.001
Ns 900.000000
Ka 1.000000 1.000000 1.000000
Kd 0.026240 0.026240 0.026240
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1
newmtl Материал.002
Ns 0.000000
Ka 1.000000 1.000000 1.000000
Kd 0.031837 0.032429 0.029425
Ks 0.169725 0.169725 0.169725
Ke 0.000000 0.000000 0.000000
Ni 0.000000
d 1.000000
illum 2
newmtl Материал.003
Ns 900.000000
Ka 1.000000 1.000000 1.000000
Kd 0.023585 0.083235 0.095923
Ks 1.000000 1.000000 1.000000
Ke 0.000000 0.000000 0.000000
Ni 45.049999
d 1.000000
illum 3
newmtl Материал.004
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

File diff suppressed because it is too large Load Diff

View File

@@ -77,8 +77,5 @@ pub fn new<'a>(
run_session_instruction!(ins.time,SessionInstruction::LoadReplay(bot));
}
}
//whatever just do it
session.debug_raycast_print_model_id_if_changed(ins.time);
})
}

View File

@@ -86,29 +86,6 @@ fn vs_entity_texture(
return result;
}
@group(1)
@binding(0)
var<uniform> model_instance: ModelInstance;
struct DebugEntityOutput {
@builtin(position) position: vec4<f32>,
@location(1) normal: vec3<f32>,
@location(2) view: vec3<f32>,
};
@vertex
fn vs_debug(
@location(0) pos: vec3<f32>,
@location(1) normal: vec3<f32>,
) -> DebugEntityOutput {
var position: vec4<f32> = model_instance.transform * vec4<f32>(pos, 1.0);
var result: DebugEntityOutput;
result.normal = model_instance.normal_transform * normal;
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
result.position = camera.proj * camera.view * position;
return result;
}
//group 2 is the skybox texture
@group(1)
@binding(0)
@@ -133,8 +110,3 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
}
@fragment
fn fs_debug(vertex: DebugEntityOutput) -> @location(0) vec4<f32> {
return model_instance.color;
}

View File

@@ -15,6 +15,7 @@ pub enum Instruction{
struct WindowContext<'a>{
manual_mouse_lock:bool,
mouse_pos:glam::DVec2,
simulation_paused:bool,
screen_size:glam::UVec2,
window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>,
@@ -24,6 +25,35 @@ impl WindowContext<'_>{
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
}
fn free_mouse(&mut self){
self.manual_mouse_lock=false;
match self.window.set_cursor_position(self.get_middle_of_screen()){
Ok(())=>(),
Err(e)=>println!("Could not set cursor position: {:?}",e),
}
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
Ok(())=>(),
Err(e)=>println!("Could not release cursor: {:?}",e),
}
self.window.set_cursor_visible(true);
}
fn lock_mouse(&mut self){
//if cursor is outside window don't lock but apparently there's no get pos function
//let pos=window.get_cursor_pos();
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
Ok(())=>(),
Err(_)=>{
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
Ok(())=>(),
Err(e)=>{
self.manual_mouse_lock=true;
println!("Could not confine cursor: {:?}",e)
},
}
}
}
self.window.set_cursor_visible(false);
}
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
match event{
winit::event::WindowEvent::DroppedFile(path)=>{
@@ -34,6 +64,10 @@ impl WindowContext<'_>{
}
},
winit::event::WindowEvent::Focused(state)=>{
// don't unpause if manually paused
if self.simulation_paused{
return;
}
//pause unpause
self.physics_thread.send(TimedInstruction{
time,
@@ -46,35 +80,8 @@ impl WindowContext<'_>{
..
}=>{
match (logical_key,state){
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>{
self.manual_mouse_lock=false;
match self.window.set_cursor_position(self.get_middle_of_screen()){
Ok(())=>(),
Err(e)=>println!("Could not set cursor position: {:?}",e),
}
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
Ok(())=>(),
Err(e)=>println!("Could not release cursor: {:?}",e),
}
self.window.set_cursor_visible(state.is_pressed());
},
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>{
//if cursor is outside window don't lock but apparently there's no get pos function
//let pos=window.get_cursor_pos();
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
Ok(())=>(),
Err(_)=>{
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
Ok(())=>(),
Err(e)=>{
self.manual_mouse_lock=true;
println!("Could not confine cursor: {:?}",e)
},
}
}
}
self.window.set_cursor_visible(state.is_pressed());
},
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>self.free_mouse(),
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>self.lock_mouse(),
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
if self.window.fullscreen().is_some(){
self.window.set_fullscreen(None);
@@ -131,8 +138,18 @@ impl WindowContext<'_>{
if let Some(session_instruction)=match keycode{
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Shift)=>input_ctrl!(SetSprint,s),
// TODO: bind system so playback pausing can use spacebar
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>session_playback!(TogglePaused,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>if s{
let paused=!self.simulation_paused;
self.simulation_paused=paused;
if paused{
self.free_mouse();
}else{
self.lock_mouse();
}
Some(SessionInstructionSubset::Control(SessionControlInstruction::SetPaused(paused)))
}else{None},
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
@@ -241,6 +258,7 @@ pub fn worker<'a>(
let mut window_context=WindowContext{
manual_mouse_lock:false,
mouse_pos:glam::DVec2::ZERO,
simulation_paused:false,
//make sure to update this!!!!!
screen_size,
window,