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debug-grap
...
trj-lifeti
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a3b0306430
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@@ -5,7 +5,7 @@ use strafesnet_settings::settings;
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use strafesnet_session::session;
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use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
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use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
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use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex,DebugGraphicsVertex};
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use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
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pub fn required_limits()->wgpu::Limits{
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wgpu::Limits::default()
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@@ -36,22 +36,12 @@ struct GraphicsModel{
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instance_count:u32,
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}
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struct DebugGraphicsMesh{
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indices:Indices,
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vertex_buf:wgpu::Buffer,
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}
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struct DebugGraphicsModel{
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debug_mesh_id:u32,
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bind_group:wgpu::BindGroup,
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}
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struct GraphicsSamplers{
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repeat:wgpu::Sampler,
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}
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struct GraphicsBindGroupLayouts{
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model:wgpu::BindGroupLayout,
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debug_model:wgpu::BindGroupLayout,
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}
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struct GraphicsBindGroups{
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@@ -62,7 +52,6 @@ struct GraphicsBindGroups{
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struct GraphicsPipelines{
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skybox:wgpu::RenderPipeline,
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model:wgpu::RenderPipeline,
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debug:wgpu::RenderPipeline,
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}
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struct GraphicsCamera{
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@@ -143,8 +132,6 @@ pub struct GraphicsState{
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camera_buf:wgpu::Buffer,
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temp_squid_texture_view:wgpu::TextureView,
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models:Vec<GraphicsModel>,
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debug_meshes:Vec<DebugGraphicsMesh>,
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debug_models:Vec<DebugGraphicsModel>,
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depth_view:wgpu::TextureView,
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staging_belt:wgpu::util::StagingBelt,
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}
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@@ -179,76 +166,6 @@ impl GraphicsState{
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self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
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}
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pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
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//generate debug meshes, each debug model refers to one
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self.debug_meshes=map.meshes.iter().map(|mesh|{
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let vertices:Vec<DebugGraphicsVertex>=mesh.unique_vertices.iter().map(|vertex|{
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DebugGraphicsVertex{
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pos:mesh.unique_pos[vertex.pos.get() as usize].to_array().map(Into::into),
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normal:mesh.unique_normal[vertex.normal.get() as usize].to_array().map(Into::into),
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}
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}).collect();
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let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some("Vertex"),
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contents:bytemuck::cast_slice(&vertices),
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usage:wgpu::BufferUsages::VERTEX,
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});
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let mut indices=Vec::new();
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for physics_group in &mesh.physics_groups{
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for polygon_group_id in &physics_group.groups{
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for poly in mesh.polygon_groups[polygon_group_id.get() as usize].polys(){
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// triangulate
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let mut poly_vertices=poly.into_iter().copied();
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if let (Some(a),Some(mut b))=(poly_vertices.next(),poly_vertices.next()){
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for c in poly_vertices{
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indices.extend([a,b,c]);
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b=c;
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}
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}
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}
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}
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}
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DebugGraphicsMesh{
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indices:if (u32::MAX as usize)<vertices.len(){
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panic!("Model has too many vertices!")
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}else if (u16::MAX as usize)<vertices.len(){
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Indices::new(device,&indices.into_iter().map(|vertex_idx|vertex_idx.get() as u32).collect(),wgpu::IndexFormat::Uint32)
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}else{
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Indices::new(device,&indices.into_iter().map(|vertex_idx|vertex_idx.get() as u16).collect(),wgpu::IndexFormat::Uint16)
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},
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vertex_buf,
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}
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}).collect();
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//generate debug models, only one will be rendered at a time
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self.debug_models=map.models.iter().enumerate().map(|(model_id,model)|{
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let model_uniforms=get_instances_buffer_data(&[GraphicsModelOwned{
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transform:model.transform.into(),
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normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
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color:GraphicsModelColor4::new(glam::vec4(1.0,0.0,0.0,0.2)),
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}]);
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let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some(format!("Debug Model{} Buf",model_id).as_str()),
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contents:bytemuck::cast_slice(&model_uniforms),
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usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
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});
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let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
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layout:&self.bind_group_layouts.debug_model,
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entries:&[
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wgpu::BindGroupEntry{
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binding:0,
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resource:model_buf.as_entire_binding(),
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},
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],
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label:Some(format!("Debug Model{} Bind Group",model_id).as_str()),
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});
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DebugGraphicsModel{
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debug_mesh_id:model.mesh.get(),
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bind_group,
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}
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}).collect();
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//generate texture view per texture
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let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
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let texture_id=model::TextureId::new(texture_id as u32);
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@@ -691,21 +608,6 @@ impl GraphicsState{
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},
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],
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});
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let debug_model_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
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label:Some("Debug Model Bind Group Layout"),
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entries:&[
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wgpu::BindGroupLayoutEntry{
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binding:0,
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visibility:wgpu::ShaderStages::VERTEX_FRAGMENT,
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ty:wgpu::BindingType::Buffer{
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ty:wgpu::BufferBindingType::Uniform,
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has_dynamic_offset:false,
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min_binding_size:None,
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},
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count:None,
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},
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],
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});
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let clamp_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
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label:Some("Clamp Sampler"),
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@@ -854,14 +756,6 @@ impl GraphicsState{
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],
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immediate_size:0,
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});
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let debug_model_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
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label:None,
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bind_group_layouts:&[
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&camera_bind_group_layout,
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&debug_model_bind_group_layout,
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],
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push_constant_ranges:&[],
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});
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let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
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label:None,
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bind_group_layouts:&[
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@@ -937,45 +831,6 @@ impl GraphicsState{
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multiview_mask:None,
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cache:None,
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});
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let debug_model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
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label:Some("Debug Model Pipeline"),
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layout:Some(&debug_model_pipeline_layout),
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vertex:wgpu::VertexState{
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module:&shader,
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entry_point:Some("vs_debug"),
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buffers:&[wgpu::VertexBufferLayout{
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array_stride:size_of::<DebugGraphicsVertex>() as wgpu::BufferAddress,
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step_mode:wgpu::VertexStepMode::Vertex,
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attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x3],
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}],
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compilation_options:wgpu::PipelineCompilationOptions::default(),
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},
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fragment:Some(wgpu::FragmentState{
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module:&shader,
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entry_point:Some("fs_debug"),
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targets:&[Some(wgpu::ColorTargetState{
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format:config.view_formats[0],
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blend:Some(wgpu::BlendState::ALPHA_BLENDING),
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write_mask:wgpu::ColorWrites::default(),
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})],
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compilation_options:wgpu::PipelineCompilationOptions::default(),
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}),
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primitive:wgpu::PrimitiveState{
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front_face:wgpu::FrontFace::Cw,
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cull_mode:Some(wgpu::Face::Front),
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..Default::default()
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},
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depth_stencil:Some(wgpu::DepthStencilState{
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format:Self::DEPTH_FORMAT,
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depth_write_enabled:true,
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depth_compare:wgpu::CompareFunction::Always,
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stencil:wgpu::StencilState::default(),
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bias:wgpu::DepthBiasState::default(),
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}),
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multisample:wgpu::MultisampleState::default(),
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multiview:None,
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cache:None,
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});
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let camera=GraphicsCamera::default();
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let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
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@@ -1015,8 +870,7 @@ impl GraphicsState{
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Self{
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pipelines:GraphicsPipelines{
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skybox:sky_pipeline,
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model:model_pipeline,
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debug:debug_model_pipeline,
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model:model_pipeline
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},
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bind_groups:GraphicsBindGroups{
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camera:camera_bind_group,
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@@ -1025,14 +879,9 @@ impl GraphicsState{
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camera,
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camera_buf,
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models:Vec::new(),
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debug_meshes:Vec::new(),
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debug_models:Vec::new(),
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depth_view,
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staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
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bind_group_layouts:GraphicsBindGroupLayouts{
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model:model_bind_group_layout,
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debug_model:debug_model_bind_group_layout,
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},
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bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
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samplers:GraphicsSamplers{repeat:repeat_sampler},
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temp_squid_texture_view:squid_texture_view,
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}
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@@ -1060,7 +909,7 @@ impl GraphicsState{
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// update rotation
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let camera_uniforms=self.camera.to_uniform_data(
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frame_state.body.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
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frame_state.trajectory.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
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frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
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);
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self.staging_belt
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@@ -1121,7 +970,6 @@ impl GraphicsState{
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rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
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rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]);
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// Draw all models.
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rpass.set_pipeline(&self.pipelines.model);
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for model in &self.models{
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rpass.set_bind_group(2,&model.bind_group,&[]);
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@@ -1133,19 +981,6 @@ impl GraphicsState{
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rpass.set_pipeline(&self.pipelines.skybox);
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rpass.draw(0..3,0..1);
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// render a single debug_model in red
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if let Some(model_id)=frame_state.debug_model{
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if let Some(model)=self.debug_models.get(model_id.get() as usize){
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let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
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rpass.set_pipeline(&self.pipelines.debug);
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rpass.set_bind_group(1,&model.bind_group,&[]);
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rpass.set_vertex_buffer(0,mesh.vertex_buf.slice(..));
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rpass.set_index_buffer(mesh.indices.buf.slice(..),mesh.indices.format);
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//TODO: loop over triangle strips
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rpass.draw_indexed(0..mesh.indices.count,0,0..1);
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}
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}
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}
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queue.submit(std::iter::once(encoder.finish()));
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@@ -8,12 +8,6 @@ pub struct GraphicsVertex{
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pub normal:[f32;3],
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pub color:[f32;4],
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}
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#[derive(Clone,Copy,Pod,Zeroable)]
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#[repr(C)]
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pub struct DebugGraphicsVertex{
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pub pos:[f32;3],
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pub normal:[f32;3],
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}
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#[derive(Clone,Copy,id::Id)]
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pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
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pub struct IndexedGraphicsMeshOwnedRenderConfig{
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@@ -2,12 +2,19 @@ use strafesnet_common::aabb;
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use strafesnet_common::integer::{self,vec3,Time,Planar64,Planar64Vec3};
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#[derive(Clone,Copy,Debug,Hash)]
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pub struct Body<T>{
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pub position:Planar64Vec3,//I64 where 2^32 = 1 u
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pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
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pub acceleration:Planar64Vec3,//I64 where 2^32 = 1 u/s/s
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pub time:Time<T>,//nanoseconds x xxxxD!
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pub position:Planar64Vec3,
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pub velocity:Planar64Vec3,
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pub time:Time<T>,
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}
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impl<T> std::ops::Neg for Body<T>{
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#[derive(Clone,Copy,Debug,Hash)]
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pub struct Trajectory<'a,T>{
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pub position:Planar64Vec3,
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pub velocity:Planar64Vec3,
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pub acceleration:Planar64Vec3,
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pub time:Time<T>,
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lifetime:core::marker::PhantomData<&'a Body<T>>,
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}
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impl<T> std::ops::Neg for Trajectory<'_,T>{
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type Output=Self;
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fn neg(self)->Self::Output{
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Self{
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@@ -15,23 +22,52 @@ impl<T> std::ops::Neg for Body<T>{
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velocity:-self.velocity,
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acceleration:self.acceleration,
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time:-self.time,
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lifetime:core::marker::PhantomData,
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}
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}
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}
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impl<T:Copy> std::ops::Neg for &Body<T>{
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type Output=Body<T>;
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impl<'a,T:Copy> std::ops::Neg for &Trajectory<'a,T>{
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type Output=Trajectory<'a,T>;
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fn neg(self)->Self::Output{
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Body{
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Trajectory{
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position:self.position,
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velocity:-self.velocity,
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acceleration:self.acceleration,
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time:-self.time,
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lifetime:core::marker::PhantomData,
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}
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}
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}
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impl<T> Body<T>
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where Time<T>:Copy,
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{
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pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),Time::ZERO);
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,time:Time<T>)->Self{
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Self{
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position,
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velocity,
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time,
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}
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}
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pub const fn with_acceleration<'a>(&'a self,acceleration:Planar64Vec3)->Trajectory<'a,T>{
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let Body{
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position,
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velocity,
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time,
|
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}=*self;
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Trajectory{
|
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position,
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velocity,
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acceleration,
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time,
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lifetime:core::marker::PhantomData,
|
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}
|
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}
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}
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impl<T> Trajectory<'_,T>
|
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where Time<T>:Copy,
|
||||
{
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pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
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@@ -40,15 +76,17 @@ impl<T> Body<T>
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velocity,
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acceleration,
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time,
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lifetime:core::marker::PhantomData,
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}
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}
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pub const fn relative_to<'a>(&'a self,body0:&'a Body<T>)->VirtualBody<'a,T>{
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pub fn relative_to(&self,trj0:&Self,time:Time<T>)->Self{
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//(p0,v0,a0,t0)
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//(p1,v1,a1,t1)
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VirtualBody{
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body0,
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||||
body1:self,
|
||||
}
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||||
Trajectory::new(
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self.extrapolated_position(time)-trj0.extrapolated_position(time),
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self.extrapolated_velocity(time)-trj0.extrapolated_velocity(time),
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self.acceleration-trj0.acceleration,
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time)
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||||
}
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||||
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
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||||
let dt=time-self.time;
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||||
@@ -60,10 +98,12 @@ impl<T> Body<T>
|
||||
let dt=time-self.time;
|
||||
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
|
||||
}
|
||||
pub fn advance_time(&mut self,time:Time<T>){
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self.position=self.extrapolated_position(time);
|
||||
self.velocity=self.extrapolated_velocity(time);
|
||||
self.time=time;
|
||||
pub fn extrapolated_body(&self,time:Time<T>)->Body<T>{
|
||||
Body::new(
|
||||
self.extrapolated_position(time),
|
||||
self.extrapolated_velocity(time),
|
||||
time,
|
||||
)
|
||||
}
|
||||
pub fn extrapolated_position_ratio_dt<Num,Den,N1,D1,N2,N3,D2,N4,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
|
||||
where
|
||||
@@ -101,10 +141,12 @@ impl<T> Body<T>
|
||||
// a*dt + v
|
||||
self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
|
||||
}
|
||||
pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
|
||||
self.position=self.extrapolated_position_ratio_dt(dt);
|
||||
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
|
||||
self.time+=dt.into();
|
||||
pub fn extrapolated_body_ratio_dt(&self,dt:crate::model::GigaTime)->Body<T>{
|
||||
Body::new(
|
||||
self.extrapolated_position_ratio_dt(dt),
|
||||
self.extrapolated_velocity_ratio_dt(dt),
|
||||
self.time+dt.into(),
|
||||
)
|
||||
}
|
||||
pub fn infinity_dir(&self)->Option<Planar64Vec3>{
|
||||
if self.velocity==vec3::zero(){
|
||||
@@ -144,28 +186,12 @@ impl<T> Body<T>
|
||||
|
||||
}
|
||||
impl<T> std::fmt::Display for Body<T>{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"p({}) v({}) t({})",self.position,self.velocity,self.time)
|
||||
}
|
||||
}
|
||||
impl<T> std::fmt::Display for Trajectory<'_,T>{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"p({}) v({}) a({}) t({})",self.position,self.velocity,self.acceleration,self.time)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct VirtualBody<'a,T>{
|
||||
body0:&'a Body<T>,
|
||||
body1:&'a Body<T>,
|
||||
}
|
||||
impl<T> VirtualBody<'_,T>
|
||||
where Time<T>:Copy,
|
||||
{
|
||||
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
|
||||
self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
|
||||
}
|
||||
pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
|
||||
self.body1.extrapolated_velocity(time)-self.body0.extrapolated_velocity(time)
|
||||
}
|
||||
pub fn acceleration(&self)->Planar64Vec3{
|
||||
self.body1.acceleration-self.body0.acceleration
|
||||
}
|
||||
pub fn body(&self,time:Time<T>)->Body<T>{
|
||||
Body::new(self.extrapolated_position(time),self.extrapolated_velocity(time),self.acceleration(),time)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
use crate::model::{into_giga_time,GigaTime,FEV,MeshQuery,DirectedEdge};
|
||||
use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3};
|
||||
use crate::physics::{Time,Body};
|
||||
use crate::physics::{Time,Trajectory};
|
||||
|
||||
use core::ops::Bound;
|
||||
|
||||
@@ -74,7 +74,7 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
|
||||
M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
|
||||
{
|
||||
fn next_transition(&self,mesh:&M,body:&Body,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
|
||||
fn next_transition(&self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
|
||||
//conflicting derivative means it crosses in the wrong direction.
|
||||
//if the transition time is equal to an already tested transition, do not replace the current best.
|
||||
let mut best_transition=Transition::Miss;
|
||||
@@ -86,8 +86,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
let (n,d)=mesh.face_nd(face_id);
|
||||
//TODO: use higher precision d value?
|
||||
//use the mesh transform translation instead of baking it into the d value.
|
||||
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<4,128>::zeroes2((n.dot(trajectory.position)-d)*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Hit(face_id,dt);
|
||||
break;
|
||||
@@ -101,8 +101,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
//WARNING: d is moved out of the *2 block because of adding two vertices!
|
||||
//WARNING: precision is swept under the rug!
|
||||
//wrap for speed
|
||||
for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<4,128>::zeroes2(n.dot(trajectory.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
|
||||
break;
|
||||
@@ -117,15 +117,15 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
let &[ev0,ev1]=edge_verts.as_ref();
|
||||
let (v0,v1)=(mesh.vert(ev0),mesh.vert(ev1));
|
||||
let edge_n=v1-v0;
|
||||
let delta_pos=body.position*2-(v0+v1);
|
||||
let delta_pos=trajectory.position*2-(v0+v1);
|
||||
for (i,&edge_face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
|
||||
let face_n=mesh.face_nd(edge_face_id).0;
|
||||
//edge_n gets parity from the order of edge_faces
|
||||
let n=face_n.cross(edge_n)*((i as i64)*2-1);
|
||||
//WARNING yada yada d *2
|
||||
//wrap for speed
|
||||
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
|
||||
break;
|
||||
@@ -136,8 +136,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
for (i,&vert_id) in edge_verts.as_ref().iter().enumerate(){
|
||||
//vertex normal gets parity from vert index
|
||||
let n=edge_n*(1-2*(i as i64));
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Next(FEV::Vert(vert_id),dt);
|
||||
@@ -152,8 +152,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
for &directed_edge_id in mesh.vert_edges(vert_id).as_ref(){
|
||||
//edge is directed away from vertex, but we want the dot product to turn out negative
|
||||
let n=-mesh.directed_edge_n(directed_edge_id);
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
|
||||
@@ -166,11 +166,11 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
|
||||
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time));
|
||||
let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time));
|
||||
pub fn crawl(mut self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
|
||||
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,trajectory.time));
|
||||
let upper_bound=upper_bound.map(|&t|into_giga_time(t,trajectory.time));
|
||||
for _ in 0..20{
|
||||
match self.next_transition(mesh,relative_body,lower_bound,upper_bound){
|
||||
match self.next_transition(mesh,trajectory,lower_bound,upper_bound){
|
||||
Transition::Miss=>return CrawlResult::Miss(self),
|
||||
Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
|
||||
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
||||
|
||||
@@ -367,8 +367,8 @@ fn reduce4<M:MeshQuery>(
|
||||
|
||||
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
|
||||
if !pv_w.div_sign(uv_w).is_negative()
|
||||
||!up_w.div_sign(uv_w).is_negative()
|
||||
||!uv_p.div_sign(uv_w).is_negative(){
|
||||
&&!up_w.div_sign(uv_w).is_negative()
|
||||
&&!uv_p.div_sign(uv_w).is_negative(){
|
||||
// origin is contained, this is a positive detection
|
||||
// local direction = Vector3.new(0, 0, 0)
|
||||
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
|
||||
@@ -396,8 +396,6 @@ fn reduce4<M:MeshQuery>(
|
||||
// b0, c0 = c0, d0
|
||||
// b1, c1 = c1, d1
|
||||
(v1,v2)=(v2,v3);
|
||||
}else{
|
||||
v2=v3;
|
||||
}
|
||||
}else{
|
||||
// elseif wuDist == minDist3 then
|
||||
@@ -410,8 +408,6 @@ fn reduce4<M:MeshQuery>(
|
||||
// before [a,b,c,d]
|
||||
(v1,v2)=(v3,v1);
|
||||
// after [a,d,b]
|
||||
}else{
|
||||
v2=v3;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -428,17 +424,15 @@ fn reduce4<M:MeshQuery>(
|
||||
if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
||||
// local direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1, c0, c1
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
}else{
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
}
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
}
|
||||
|
||||
// local u_u = u:Dot(u)
|
||||
@@ -470,17 +464,15 @@ fn reduce4<M:MeshQuery>(
|
||||
if direction==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
}else{
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}
|
||||
|
||||
// return direction, a0, a1, b0, b1
|
||||
@@ -495,17 +487,15 @@ fn reduce4<M:MeshQuery>(
|
||||
// if direction.magnitude == 0 then
|
||||
if dir==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
}else{
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
}
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
}
|
||||
|
||||
// return direction, a0, a1
|
||||
@@ -535,24 +525,6 @@ impl<Vert> Simplex2_4<Vert>{
|
||||
}
|
||||
}
|
||||
|
||||
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
//infinity fev algorithm state transition
|
||||
#[derive(Debug)]
|
||||
enum Transition<Vert>{
|
||||
@@ -686,7 +658,7 @@ impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
|
||||
}
|
||||
}
|
||||
}
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
/// This function hops along parallel vertices until it finds the EV which contains the closest point to `point`.
|
||||
fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
@@ -704,7 +676,7 @@ fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Pla
|
||||
finder.crawl_boundaries(vert_id,point)
|
||||
}
|
||||
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
/// This function hops along connected vertices until it finds the FEV which contains the closest point to `point`.
|
||||
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
@@ -768,11 +740,7 @@ pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->O
|
||||
Simplex1_3::Simplex2([v0,v1])=>{
|
||||
// invert
|
||||
let (v0,v1)=(-v0,-v1);
|
||||
let ev=crawl_to_closest_ev(mesh,[v0,v1],point);
|
||||
if !matches!(ev,EV::Edge(_)){
|
||||
println!("I can't believe it's not an edge!");
|
||||
}
|
||||
ev.into()
|
||||
crawl_to_closest_ev(mesh,[v0,v1],point).into()
|
||||
},
|
||||
Simplex1_3::Simplex3([v0,v1,v2])=>{
|
||||
// invert
|
||||
@@ -780,11 +748,7 @@ pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->O
|
||||
// Shimmy to the side until you find a face that contains the closest point
|
||||
// it's ALWAYS representable as a face, but this algorithm may
|
||||
// return E or V in edge cases but I don't think that will break the face crawler
|
||||
let fev=crawl_to_closest_fev(mesh,[v0,v1,v2],point);
|
||||
if !matches!(fev,FEV::Face(_)){
|
||||
println!("I can't believe it's not a face!");
|
||||
}
|
||||
fev
|
||||
crawl_to_closest_fev(mesh,[v0,v1,v2],point)
|
||||
},
|
||||
})
|
||||
},
|
||||
@@ -800,6 +764,24 @@ pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->O
|
||||
)
|
||||
}
|
||||
|
||||
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
// local function minimumDifference(
|
||||
// queryP, radiusP,
|
||||
// queryQ, radiusQ,
|
||||
|
||||
@@ -5,7 +5,7 @@ use strafesnet_common::model::{self,MeshId,PolygonIter};
|
||||
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
|
||||
use strafesnet_common::physics::Time;
|
||||
|
||||
type Body=crate::body::Body<strafesnet_common::physics::TimeInner>;
|
||||
type Trajectory<'a>=crate::body::Trajectory<'a,strafesnet_common::physics::TimeInner>;
|
||||
|
||||
struct AsRefHelper<T>(T);
|
||||
impl<T> AsRef<T> for AsRefHelper<T>{
|
||||
@@ -16,14 +16,14 @@ impl<T> AsRef<T> for AsRefHelper<T>{
|
||||
|
||||
pub trait UndirectedEdge{
|
||||
type DirectedEdge:Copy+DirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
|
||||
fn as_directed(self,parity:bool)->Self::DirectedEdge;
|
||||
}
|
||||
pub trait DirectedEdge{
|
||||
pub trait DirectedEdge:Copy{
|
||||
type UndirectedEdge:Copy+std::fmt::Debug+UndirectedEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge;
|
||||
fn as_undirected(self)->Self::UndirectedEdge;
|
||||
fn parity(&self)->bool;
|
||||
//this is stupid but may work fine
|
||||
fn reverse(&self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
|
||||
fn reverse(self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
|
||||
self.as_undirected().as_directed(!self.parity())
|
||||
}
|
||||
}
|
||||
@@ -45,13 +45,13 @@ pub struct SubmeshFaceId(u32);
|
||||
|
||||
impl UndirectedEdge for SubmeshEdgeId{
|
||||
type DirectedEdge=SubmeshDirectedEdgeId;
|
||||
fn as_directed(&self,parity:bool)->SubmeshDirectedEdgeId{
|
||||
fn as_directed(self,parity:bool)->SubmeshDirectedEdgeId{
|
||||
SubmeshDirectedEdgeId(self.0|((parity as u32)<<(u32::BITS-1)))
|
||||
}
|
||||
}
|
||||
impl DirectedEdge for SubmeshDirectedEdgeId{
|
||||
type UndirectedEdge=SubmeshEdgeId;
|
||||
fn as_undirected(&self)->SubmeshEdgeId{
|
||||
fn as_undirected(self)->SubmeshEdgeId{
|
||||
SubmeshEdgeId(self.0&!(1<<(u32::BITS-1)))
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
@@ -91,7 +91,6 @@ pub trait MeshQuery{
|
||||
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
/// This must return a point inside the mesh.
|
||||
#[expect(dead_code)]
|
||||
fn hint_point(&self)->Planar64Vec3;
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->Self::Vert;
|
||||
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
||||
@@ -527,9 +526,6 @@ impl TransformedMesh<'_>{
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
||||
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
||||
}
|
||||
pub fn faces(&self)->impl Iterator<Item=SubmeshFaceId>{
|
||||
(0..self.view.topology.faces.len() as u32).map(SubmeshFaceId::new)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for TransformedMesh<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
@@ -601,7 +597,7 @@ impl core::ops::Neg for MinkowskiVert{
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum MinkowskiEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshEdgeId),
|
||||
EdgeVert(SubmeshEdgeId,SubmeshVertId),
|
||||
@@ -609,14 +605,14 @@ pub enum MinkowskiEdge{
|
||||
}
|
||||
impl UndirectedEdge for MinkowskiEdge{
|
||||
type DirectedEdge=MinkowskiDirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge{
|
||||
fn as_directed(self,parity:bool)->Self::DirectedEdge{
|
||||
match self{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(*v0,e1.as_directed(parity)),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),*v1),
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(v0,e1.as_directed(parity)),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),v1),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum MinkowskiDirectedEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
||||
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
||||
@@ -624,10 +620,10 @@ pub enum MinkowskiDirectedEdge{
|
||||
}
|
||||
impl DirectedEdge for MinkowskiDirectedEdge{
|
||||
type UndirectedEdge=MinkowskiEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge{
|
||||
fn as_undirected(self)->Self::UndirectedEdge{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(*v0,e1.as_undirected()),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),*v1),
|
||||
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(v0,e1.as_undirected()),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),v1),
|
||||
}
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
@@ -674,35 +670,40 @@ impl MinkowskiMesh<'_>{
|
||||
mesh1,
|
||||
}
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
|
||||
pub fn predict_collision_in(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let start_position=match range.start_bound(){
|
||||
Bound::Included(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Unbounded=>trajectory.position,
|
||||
};
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
|
||||
//continue forwards along the body parabola
|
||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||
fev.crawl(self,trajectory,range.start_bound(),range.end_bound()).hit()
|
||||
}
|
||||
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
pub fn predict_collision_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
||||
// TODO: handle unbounded collision using infinity fev
|
||||
let time=match upper_bound{
|
||||
Bound::Included(&time)=>time,
|
||||
Bound::Excluded(&time)=>time,
|
||||
Bound::Unbounded=>unimplemented!("unbounded collision out"),
|
||||
let start_position=match upper_bound{
|
||||
Bound::Included(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Unbounded=>trajectory.position,
|
||||
};
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.extrapolated_position(time))?;
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
|
||||
// swap and negate bounds to do a time inversion
|
||||
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
||||
let infinity_body=-relative_body;
|
||||
let time_reversed_trajectory=-trajectory;
|
||||
//continue backwards along the body parabola
|
||||
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
fev.crawl(self,&time_reversed_trajectory,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
//no need to test -time<time_limit because of the first step
|
||||
.map(|(face,time)|(face,-time))
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||
pub fn predict_collision_face_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||
// TODO: make better
|
||||
use crate::face_crawler::{low,upp};
|
||||
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||
//determine when it passes an edge ("sliding off" case)
|
||||
let start_time=range.start_bound().map(|&t|(t-relative_body.time).to_ratio());
|
||||
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time));
|
||||
let start_time=range.start_bound().map(|&t|(t-trajectory.time).to_ratio());
|
||||
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,trajectory.time));
|
||||
let mut best_edge=None;
|
||||
let face_n=self.face_nd(contact_face_id).0;
|
||||
for &directed_edge_id in self.face_edges(contact_face_id).as_ref(){
|
||||
@@ -714,8 +715,8 @@ impl MinkowskiMesh<'_>{
|
||||
//WARNING! d outside of *2
|
||||
//WARNING: truncated precision
|
||||
//wrap for speed
|
||||
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).wrap_4(),n.dot(relative_body.velocity).wrap_4()*2,n.dot(relative_body.acceleration).wrap_4()){
|
||||
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<4,128>::zeroes2(((n.dot(trajectory.position))*2-d).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
|
||||
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
best_time=Bound::Included(dt);
|
||||
best_edge=Some((directed_edge_id,dt));
|
||||
break;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
use std::collections::{HashMap,HashSet};
|
||||
use crate::model::DirectedEdge;
|
||||
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
|
||||
use strafesnet_common::bvh;
|
||||
use strafesnet_common::map;
|
||||
@@ -16,6 +15,7 @@ pub use strafesnet_common::physics::{Time,TimeInner};
|
||||
use gameplay::ModeState;
|
||||
|
||||
pub type Body=crate::body::Body<TimeInner>;
|
||||
pub type Trajectory<'a>=crate::body::Trajectory<'a,TimeInner>;
|
||||
type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
|
||||
|
||||
//external influence
|
||||
@@ -29,6 +29,7 @@ pub enum InternalInstruction{
|
||||
CollisionStart(Collision,model_physics::GigaTime),
|
||||
CollisionEnd(Collision,model_physics::GigaTime),
|
||||
StrafeTick,
|
||||
// TODO: add GigaTime to ReachWalkTargetVelocity
|
||||
ReachWalkTargetVelocity,
|
||||
// Water,
|
||||
}
|
||||
@@ -287,8 +288,7 @@ impl PhysicsCamera{
|
||||
.clamp(Self::ANGLE_PITCH_LOWER_LIMIT,Self::ANGLE_PITCH_UPPER_LIMIT);
|
||||
mat3::from_rotation_yx(ax,ay)
|
||||
}
|
||||
#[inline]
|
||||
pub fn rotation(&self)->Planar64Mat3{
|
||||
fn rotation(&self)->Planar64Mat3{
|
||||
self.get_rotation(self.clamped_mouse_pos)
|
||||
}
|
||||
#[expect(dead_code)]
|
||||
@@ -500,16 +500,20 @@ enum MoveState{
|
||||
}
|
||||
impl MoveState{
|
||||
//call this after state.move_state is changed
|
||||
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
fn acceleration(&self,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
|
||||
match self{
|
||||
MoveState::Fly=>body.acceleration=vec3::zero(),
|
||||
MoveState::Air=>{
|
||||
//calculate base acceleration
|
||||
let a=touching.base_acceleration(models,style,camera,input_state);
|
||||
//set_acceleration clips according to contacts
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
MoveState::Fly=>vec3::zero(),
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
=>{
|
||||
// calculate base acceleration
|
||||
let base_acceleration=touching.base_acceleration(models,style,camera,input_state);
|
||||
// constrain_acceleration clips according to contacts
|
||||
touching.constrain_acceleration(models,hitbox_mesh,base_acceleration)
|
||||
},
|
||||
_=>(),
|
||||
MoveState::Walk(walk_state)
|
||||
|MoveState::Ladder(walk_state)
|
||||
=>walk_state.target.acceleration(),
|
||||
}
|
||||
}
|
||||
//function to coerce &mut self into &self
|
||||
@@ -523,13 +527,9 @@ impl MoveState{
|
||||
//set_velocity clips velocity according to current touching state
|
||||
set_velocity(body,touching,models,hitbox_mesh,v);
|
||||
},
|
||||
MoveState::Walk(walk_state)
|
||||
|MoveState::Ladder(walk_state)
|
||||
=>{
|
||||
//accelerate towards walk target or do nothing
|
||||
let a=walk_state.target.acceleration();
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
},
|
||||
MoveState::Walk(_walk_state)
|
||||
|MoveState::Ladder(_walk_state)
|
||||
=>(),
|
||||
}
|
||||
}
|
||||
/// changes the move state
|
||||
@@ -592,12 +592,10 @@ impl MoveState{
|
||||
}
|
||||
//lmao idk this is convenient
|
||||
fn apply_enum_and_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_input(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn apply_enum_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn apply_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
@@ -817,7 +815,7 @@ impl TouchingState{
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
crate::push_solve::push_solve(&contacts,velocity)
|
||||
crate::push_solve::push_solve(&contacts,velocity).0
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
@@ -828,18 +826,17 @@ impl TouchingState{
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
crate::push_solve::push_solve(&contacts,acceleration)
|
||||
crate::push_solve::push_solve(&contacts,acceleration).0
|
||||
}
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,trajectory:&Trajectory,start_time:Time){
|
||||
// let relative_body=body.relative_to(&Body::ZERO);
|
||||
let relative_body=body;
|
||||
for (convex_mesh_id,face_id) in &self.contacts{
|
||||
//detect face slide off
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_face_out(&trajectory,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
time:trajectory.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
@@ -851,9 +848,9 @@ impl TouchingState{
|
||||
//detect model collision in reverse
|
||||
let model_mesh=models.intersect_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_out(&trajectory,start_time..collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
time:trajectory.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
@@ -888,7 +885,7 @@ pub struct PhysicsState{
|
||||
impl Default for PhysicsState{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),vec3::int(0,-100,0),Time::ZERO),
|
||||
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),Time::ZERO),
|
||||
time:Time::ZERO,
|
||||
style:StyleModifiers::default(),
|
||||
touching:TouchingState::default(),
|
||||
@@ -912,11 +909,14 @@ impl PhysicsState{
|
||||
pub const fn body(&self)->&Body{
|
||||
&self.body
|
||||
}
|
||||
pub fn camera_body(&self)->Body{
|
||||
Body{
|
||||
position:self.body.position+self.style.camera_offset,
|
||||
..self.body
|
||||
}
|
||||
pub fn camera_trajectory(&self,data:&PhysicsData)->Trajectory<'static>{
|
||||
let acceleration=self.acceleration(data);
|
||||
Trajectory::new(
|
||||
self.body.position+self.style.camera_offset,
|
||||
self.body.velocity,
|
||||
acceleration,
|
||||
self.body.time,
|
||||
)
|
||||
}
|
||||
pub const fn camera(&self)->PhysicsCamera{
|
||||
self.camera
|
||||
@@ -948,6 +948,9 @@ impl PhysicsState{
|
||||
fn apply_input_and_body(&mut self,data:&PhysicsData){
|
||||
self.move_state.apply_input_and_body(&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
|
||||
}
|
||||
fn acceleration(&self,data:&PhysicsData)->Planar64Vec3{
|
||||
self.move_state.acceleration(&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state)
|
||||
}
|
||||
//state mutated on collision:
|
||||
//Accelerator
|
||||
//stair step-up
|
||||
@@ -999,45 +1002,6 @@ impl PhysicsData{
|
||||
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
|
||||
}
|
||||
}
|
||||
pub fn trace_ray(&self,ray:strafesnet_common::ray::Ray)->Option<ModelId>{
|
||||
let (_time,convex_mesh_id)=self.bvh.sample_ray(&ray,Time::ZERO,Time::MAX/4,|&model,ray|{
|
||||
let mesh=self.models.mesh(model);
|
||||
// brute force trace every face
|
||||
let faces=mesh.faces().filter_map(|face_id|{
|
||||
let (n,d)=mesh.face_nd(face_id);
|
||||
// trace ray onto face
|
||||
// n.(o+d*t)==n.p
|
||||
// n.o + n.d * t == n.p
|
||||
// t == (n.p - n.o)/n.d
|
||||
let nd=n.dot(ray.direction);
|
||||
if nd.is_zero(){
|
||||
return None;
|
||||
}
|
||||
let t=(d-n.dot(ray.origin))/nd;
|
||||
Some((face_id,t,n))
|
||||
});
|
||||
let mut min=None;
|
||||
for (face_id,t,n) in faces{
|
||||
if let Some(min)=min&&min<t{
|
||||
continue;
|
||||
}
|
||||
// check if point of intersection is behind face edges
|
||||
// *2 because average of 2 vertices
|
||||
let p=ray.extrapolate(t)*2;
|
||||
let is_inside_face=mesh.face_edges(face_id).as_ref().iter().all(|&directed_edge_id|{
|
||||
let edge_n=mesh.directed_edge_n(directed_edge_id);
|
||||
let cross_n=edge_n.cross(n);
|
||||
let &[vert0,vert1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
cross_n.dot(p)<cross_n.dot(mesh.vert(vert0)+mesh.vert(vert1))
|
||||
});
|
||||
if is_inside_face{
|
||||
min=Some(t);
|
||||
}
|
||||
}
|
||||
min.map(Into::into)
|
||||
})?;
|
||||
Some(convex_mesh_id.model_id.into())
|
||||
}
|
||||
pub fn new(map:&map::CompleteMap)->Self{
|
||||
let modes=map.modes.clone().denormalize();
|
||||
let mut used_contact_attributes=Vec::new();
|
||||
@@ -1239,15 +1203,15 @@ impl<'a> PhysicsContext<'a>{
|
||||
|
||||
collector.collect(state.next_move_instruction());
|
||||
|
||||
let trajectory=state.body.with_acceleration(state.acceleration(data));
|
||||
//check for collision ends
|
||||
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
|
||||
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&trajectory,state.time);
|
||||
//check for collision starts
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
state.body.grow_aabb(&mut aabb,state.time,collector.time());
|
||||
trajectory.grow_aabb(&mut aabb,state.time,collector.time());
|
||||
aabb.inflate(data.hitbox_mesh.halfsize);
|
||||
//relative to moving platforms
|
||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||
let relative_body=&state.body;
|
||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
||||
if state.touching.contains(convex_mesh_id){
|
||||
return;
|
||||
@@ -1255,10 +1219,10 @@ impl<'a> PhysicsContext<'a>{
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
|
||||
collector.collect(minkowski.predict_collision_in(&trajectory,state.time..collector.time())
|
||||
.map(|(face,dt)|
|
||||
TimedInstruction{
|
||||
time:relative_body.time+dt.into(),
|
||||
time:trajectory.time+dt.into(),
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(*convex_mesh_id,face),
|
||||
dt
|
||||
@@ -1376,24 +1340,6 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
|
||||
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3){
|
||||
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);
|
||||
}
|
||||
#[expect(dead_code)]
|
||||
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let r=n.dot(a).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
}
|
||||
!r
|
||||
});
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
culled
|
||||
}
|
||||
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3){
|
||||
body.acceleration=touching.constrain_acceleration(models,hitbox_mesh,a);
|
||||
}
|
||||
|
||||
fn teleport(
|
||||
point:Planar64Vec3,
|
||||
@@ -1412,7 +1358,6 @@ fn teleport(
|
||||
time:Time,
|
||||
){
|
||||
set_position(point,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
set_acceleration(body,touching,models,hitbox_mesh,style.gravity);
|
||||
}
|
||||
enum TeleportToSpawnError{
|
||||
NoModel,
|
||||
@@ -1710,7 +1655,20 @@ fn collision_start_intersect(
|
||||
},
|
||||
Some(gameplay_modes::Zone::Finish)=>{
|
||||
match run.finish(time){
|
||||
Ok(())=>println!("@@@@ Finished run time={}",run.time(time)),
|
||||
Ok(())=>{
|
||||
let time=run.time(time);
|
||||
let h=time.get()/(Time::ONE_SECOND.get()*60*60);
|
||||
let m=(time.get()/(Time::ONE_SECOND.get()*60)).rem_euclid(60);
|
||||
let s=(time.get()/(Time::ONE_SECOND.get())).rem_euclid(60);
|
||||
let ms=(time.get()/(Time::ONE_MILLISECOND.get())).rem_euclid(1000);
|
||||
let us=(time.get()/(Time::ONE_MICROSECOND.get())).rem_euclid(1000);
|
||||
let ns=(time.get()/(Time::ONE_NANOSECOND.get())).rem_euclid(1000);
|
||||
if h==0{
|
||||
println!("@@@@ Finished run time={m:02}:{s:02}.{ms:03}_{us:03}_{ns:03}");
|
||||
}else{
|
||||
println!("@@@@ Finished run time={h}:{m:02}:{s:02}.{ms:03}_{us:03}_{ns:03}");
|
||||
}
|
||||
},
|
||||
Err(e)=>println!("@@@@ Run Finish error:{e:?}"),
|
||||
}
|
||||
},
|
||||
@@ -1784,99 +1742,99 @@ fn collision_end_intersect(
|
||||
}
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
|
||||
state.time=ins.time;
|
||||
let (should_advance_body,goober_time)=match ins.instruction{
|
||||
match ins.instruction{
|
||||
// collisions advance the body precisely
|
||||
InternalInstruction::CollisionStart(_,dt)
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
|
||||
InternalInstruction::StrafeTick
|
||||
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
|
||||
};
|
||||
if should_advance_body{
|
||||
match goober_time{
|
||||
Some(dt)=>state.body.advance_time_ratio_dt(dt),
|
||||
None=>state.body.advance_time(state.time),
|
||||
}
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>{
|
||||
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body_ratio_dt(dt);
|
||||
},
|
||||
// this advances imprecisely
|
||||
InternalInstruction::ReachWalkTargetVelocity=>state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time),
|
||||
// strafe tick decides for itself whether to advance the body.
|
||||
InternalInstruction::StrafeTick=>(),
|
||||
}
|
||||
match ins.instruction{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
match collision{
|
||||
Collision::Contact(contact)=>collision_start_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
contact,
|
||||
state.time,
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_start_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
intersect,
|
||||
state.time,
|
||||
),
|
||||
}
|
||||
},
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
match ins.instruction{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
match collision{
|
||||
Collision::Contact(contact)=>collision_start_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
&contact.convex_mesh_id
|
||||
contact,
|
||||
state.time,
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
Collision::Intersect(intersect)=>collision_start_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
&intersect.convex_mesh_id,
|
||||
state.time
|
||||
intersect,
|
||||
state.time,
|
||||
),
|
||||
},
|
||||
InternalInstruction::StrafeTick=>{
|
||||
//TODO make this less huge
|
||||
if let Some(strafe_settings)=&state.style.strafe{
|
||||
let controls=state.input_state.controls;
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::zero(){
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
//this is wrong but will work ig
|
||||
//need to note which push planes activate in push solve and keep those
|
||||
state.cull_velocity(data,ticked_velocity);
|
||||
}
|
||||
}
|
||||
},
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
&contact.convex_mesh_id
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
&intersect.convex_mesh_id,
|
||||
state.time
|
||||
),
|
||||
},
|
||||
InternalInstruction::StrafeTick=>{
|
||||
//TODO make this less huge
|
||||
if let Some(strafe_settings)=&state.style.strafe{
|
||||
let controls=state.input_state.controls;
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::zero(){
|
||||
// manually advance time
|
||||
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
//this is wrong but will work ig
|
||||
//need to note which push planes activate in push solve and keep those
|
||||
state.cull_velocity(data,ticked_velocity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
InternalInstruction::ReachWalkTargetVelocity=>{
|
||||
match &mut state.move_state{
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
|MoveState::Fly
|
||||
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
|
||||
//velocity is already handled by advance_time
|
||||
//we know that the acceleration is precisely zero because the walk target is known to be reachable
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
|
||||
TransientAcceleration::Reachable{..}=>(),
|
||||
//you are not supposed to reach an unreachable walk target!
|
||||
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
|
||||
}
|
||||
}
|
||||
InternalInstruction::ReachWalkTargetVelocity=>{
|
||||
match &mut state.move_state{
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
|MoveState::Fly
|
||||
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
|
||||
//velocity is already handled by extrapolated_body
|
||||
//we know that the acceleration is precisely zero because the walk target is known to be reachable
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
|
||||
TransientAcceleration::Reachable{..}=>(),
|
||||
//you are not supposed to reach an unreachable walk target!
|
||||
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,Time>){
|
||||
state.time=ins.time;
|
||||
@@ -1902,7 +1860,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
Instruction::Misc(MiscInstruction::PracticeFly)=>true,
|
||||
};
|
||||
if should_advance_body{
|
||||
state.body.advance_time(state.time);
|
||||
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
|
||||
}
|
||||
|
||||
let mut b_refresh_walk_target=true;
|
||||
@@ -1938,6 +1896,9 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
state.input_state.set_control(Controls::Zoom,s);
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::SetControl(SetControlInstruction::SetSprint(s))=>{
|
||||
state.input_state.set_control(Controls::Sprint,s);
|
||||
},
|
||||
Instruction::Mode(ModeInstruction::Reset)=>{
|
||||
//totally reset physics state
|
||||
state.reset_to_default();
|
||||
@@ -2007,16 +1968,16 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
mod test{
|
||||
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
||||
use super::*;
|
||||
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
fn test_collision_axis_aligned(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
let platform_mesh=h0.transformed_mesh();
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
|
||||
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
|
||||
let collision=minkowski.predict_collision_in(&relative_body,..);
|
||||
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
|
||||
}
|
||||
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
fn test_collision_rotated(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
|
||||
integer::Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols([
|
||||
@@ -2031,16 +1992,16 @@ mod test{
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
let platform_mesh=h0.transformed_mesh();
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
|
||||
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
|
||||
let collision=minkowski.predict_collision_in(&relative_body,..);
|
||||
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
|
||||
}
|
||||
fn test_collision(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
fn test_collision(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
test_collision_axis_aligned(relative_body,expected_collision_time);
|
||||
test_collision_rotated(relative_body,expected_collision_time);
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_straight_down(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2049,7 +2010,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_small_mv(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0)+(vec3::X>>32),
|
||||
vec3::zero(),
|
||||
@@ -2058,7 +2019,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_east(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2067,7 +2028,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_south(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,3),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2076,7 +2037,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_west(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2085,7 +2046,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_north(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,-3),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2094,115 +2055,115 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_west(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(3,3,0),
|
||||
int3(100,-1,0),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_north(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,3,3),
|
||||
int3(0,-1,100),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_east(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-3,3,0),
|
||||
int3(-100,-1,0),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_south(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,3,-3),
|
||||
int3(0,-1,-100),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_ne(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,-7)>>1,
|
||||
int3(-10,-1,1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_nw(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,-7)>>1,
|
||||
int3(10,-1,1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_se(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(7,6,0)>>1,
|
||||
int3(-1,-1,-10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_ne(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(7,6,0)>>1,
|
||||
int3(-1,-1,10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_se(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,7)>>1,
|
||||
int3(-10,-1,-1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_sw(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,7)>>1,
|
||||
int3(10,-1,-1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_se(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-7,6,0)>>1,
|
||||
int3(1,-1,-10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_ne(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-7,6,0)>>1,
|
||||
int3(1,-1,10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_oblique(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,0),
|
||||
int3(1,-64,2)>>6,// /64
|
||||
vec3::zero(),
|
||||
@@ -2211,7 +2172,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn zoom_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,10,0),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
@@ -2220,7 +2181,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn already_inside_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
vec3::zero(),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
@@ -2230,7 +2191,7 @@ mod test{
|
||||
// overlap edges by 1 epsilon
|
||||
#[test]
|
||||
fn almost_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2239,7 +2200,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2248,7 +2209,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2257,7 +2218,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2267,7 +2228,7 @@ mod test{
|
||||
// exactly miss edges
|
||||
#[test]
|
||||
fn exact_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(0,10,-7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2276,7 +2237,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2285,7 +2246,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(0,10,7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2294,7 +2255,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(-7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2304,7 +2265,7 @@ mod test{
|
||||
// miss edges by 1 epsilon
|
||||
#[test]
|
||||
fn narrow_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2313,7 +2274,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2322,7 +2283,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2331,7 +2292,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
|
||||
@@ -15,6 +15,7 @@ type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
|
||||
const RATIO_ZERO:Ratio<Fixed<1,32>,Fixed<1,32>>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
|
||||
|
||||
/// Information about a contact restriction
|
||||
#[derive(Debug,PartialEq)]
|
||||
pub struct Contact{
|
||||
pub position:Planar64Vec3,
|
||||
pub velocity:Planar64Vec3,
|
||||
@@ -281,16 +282,16 @@ fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ra
|
||||
.min_by_key(|&(t,_)|t)
|
||||
}
|
||||
|
||||
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
|
||||
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->(Planar64Vec3,Conts<'_>){
|
||||
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
|
||||
loop{
|
||||
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
|
||||
Some((t,cont))=>(t,cont),
|
||||
None=>return ray.origin,
|
||||
None=>return (ray.origin,conts),
|
||||
};
|
||||
|
||||
if RATIO_ZERO.le_ratio(next_t){
|
||||
return ray.origin;
|
||||
return (ray.origin,conts);
|
||||
}
|
||||
|
||||
//push_front
|
||||
@@ -306,7 +307,7 @@ pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
|
||||
let meet_point=ray.extrapolate(next_t);
|
||||
match get_best_push_ray_and_conts(meet_point,conts.as_slice()){
|
||||
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
|
||||
None=>return meet_point,
|
||||
None=>return (meet_point,conts),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -323,9 +324,8 @@ mod tests{
|
||||
normal:vec3::Y,
|
||||
}
|
||||
];
|
||||
assert_eq!(
|
||||
vec3::zero(),
|
||||
push_solve(&contacts,vec3::NEG_Y)
|
||||
);
|
||||
let (point,conts)=push_solve(&contacts,vec3::NEG_Y);
|
||||
assert_eq!(point,vec3::zero());
|
||||
assert_eq!(conts.as_slice(),[&contacts[0]].as_slice());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@ use std::collections::HashMap;
|
||||
|
||||
use strafesnet_common::gameplay_modes::{ModeId,StageId};
|
||||
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,InstructionFeedback,TimedInstruction};
|
||||
use strafesnet_common::model::ModelId;
|
||||
// session represents the non-hardware state of the client.
|
||||
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
|
||||
use strafesnet_common::physics::{
|
||||
@@ -53,16 +52,14 @@ pub enum SessionControlInstruction{
|
||||
pub enum SessionPlaybackInstruction{
|
||||
SkipForward,
|
||||
SkipBack,
|
||||
TogglePaused,
|
||||
DecreaseTimescale,
|
||||
IncreaseTimescale,
|
||||
}
|
||||
|
||||
pub struct FrameState{
|
||||
pub body:physics::Body,
|
||||
pub trajectory:physics::Trajectory<'static>,
|
||||
pub camera:physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
pub debug_model:Option<ModelId>,
|
||||
}
|
||||
|
||||
pub struct Simulation{
|
||||
@@ -79,12 +76,11 @@ impl Simulation{
|
||||
physics,
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime,debug_model:Option<ModelId>)->FrameState{
|
||||
pub fn get_frame_state(&self,time:SessionTime,data:&PhysicsData)->FrameState{
|
||||
FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
trajectory:self.physics.camera_trajectory(data),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
debug_model,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -164,7 +160,6 @@ pub struct Session{
|
||||
recording:Recording,
|
||||
//players:HashMap<PlayerId,Simulation>,
|
||||
replays:HashMap<BotId,Replay>,
|
||||
last_ray_hit:Option<ModelId>,
|
||||
}
|
||||
impl Session{
|
||||
pub fn new(
|
||||
@@ -181,7 +176,6 @@ impl Session{
|
||||
view_state:ViewState::Play,
|
||||
recording:Default::default(),
|
||||
replays:HashMap::new(),
|
||||
last_ray_hit:None,
|
||||
}
|
||||
}
|
||||
fn clear_recording(&mut self){
|
||||
@@ -193,25 +187,12 @@ impl Session{
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,self.last_ray_hit)),
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,&self.geometry_shared)),
|
||||
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
|
||||
replay.simulation.get_frame_state(time,None)
|
||||
replay.simulation.get_frame_state(time,&self.geometry_shared)
|
||||
),
|
||||
}
|
||||
}
|
||||
pub fn debug_raycast_print_model_id_if_changed(&mut self,time:SessionTime){
|
||||
if let Some(frame_state)=self.get_frame_state(time){
|
||||
let ray=strafesnet_common::ray::Ray{
|
||||
origin:frame_state.body.extrapolated_position(self.simulation.timer.time(time)),
|
||||
direction:-frame_state.camera.rotation().z_axis,
|
||||
};
|
||||
let model_id=self.geometry_shared.trace_ray(ray);
|
||||
if model_id!=self.last_ray_hit{
|
||||
println!("hit={model_id:?}");
|
||||
self.last_ray_hit=model_id;
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn user_settings(&self)->&UserSettings{
|
||||
&self.user_settings
|
||||
}
|
||||
@@ -257,12 +238,16 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart(mode_id)));
|
||||
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
|
||||
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
|
||||
self.clear_recording();
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id)));
|
||||
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
|
||||
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Misc(misc_instruction))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(misc_instruction));
|
||||
@@ -271,7 +256,14 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
// don't flush the buffered instructions in the mouse interpolator
|
||||
// until the mouse is confirmed to be not moving at a later time
|
||||
// what if they pause for 5ms lmao
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
match &self.view_state{
|
||||
ViewState::Play=>{
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
|
||||
// Bind: B
|
||||
@@ -392,14 +384,6 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
|
||||
},
|
||||
}
|
||||
}
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
self.clear_recording();
|
||||
self.change_map(complete_map);
|
||||
|
||||
@@ -71,16 +71,16 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
|
||||
for (i,ins) in bot.instructions.into_iter().enumerate(){
|
||||
let state_deterministic=physics_deterministic.clone();
|
||||
let state_filtered=physics_filtered.clone();
|
||||
PhysicsContext::run_input_instruction(&mut physics_deterministic,&physics_data,ins.clone());
|
||||
PhysicsContext::run_input_instruction(&mut physics_deterministic,physics_data,ins.clone());
|
||||
match ins{
|
||||
strafesnet_common::instruction::TimedInstruction{instruction:strafesnet_common::physics::Instruction::Idle,..}=>(),
|
||||
other=>{
|
||||
non_idle_count+=1;
|
||||
// run
|
||||
PhysicsContext::run_input_instruction(&mut physics_filtered,&physics_data,other.clone());
|
||||
PhysicsContext::run_input_instruction(&mut physics_filtered,physics_data,other.clone());
|
||||
// check if position matches
|
||||
let b0=physics_deterministic.camera_body();
|
||||
let b1=physics_filtered.camera_body();
|
||||
let b0=physics_deterministic.camera_trajectory(physics_data);
|
||||
let b1=physics_filtered.camera_trajectory(physics_data);
|
||||
if b0.position!=b1.position{
|
||||
let nanoseconds=start.elapsed().as_nanos() as u64;
|
||||
println!("desync at instruction #{}",i);
|
||||
|
||||
@@ -73,7 +73,6 @@ fn simultaneous_collision(){
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
(vec3::int(5+2,0,0)>>1)+vec3::int(1,1,0),
|
||||
vec3::int(-1,-1,0),
|
||||
vec3::int(0,0,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -88,7 +87,6 @@ fn simultaneous_collision(){
|
||||
let body=physics.body();
|
||||
assert_eq!(body.position,vec3::int(5,0,0));
|
||||
assert_eq!(body.velocity,vec3::int(0,0,0));
|
||||
assert_eq!(body.acceleration,vec3::int(0,0,0));
|
||||
assert_eq!(body.time,Time::from_secs(1));
|
||||
}
|
||||
#[test]
|
||||
@@ -97,7 +95,6 @@ fn bug_3(){
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
(vec3::int(5+2,0,0)>>1)+vec3::int(1,2,0),
|
||||
vec3::int(-1,-1,0),
|
||||
vec3::int(0,0,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -112,6 +109,5 @@ fn bug_3(){
|
||||
let body=physics.body();
|
||||
assert_eq!(body.position,vec3::int(5+2,0,0)>>1);
|
||||
assert_eq!(body.velocity,vec3::int(0,0,0));
|
||||
assert_eq!(body.acceleration,vec3::int(0,0,0));
|
||||
assert_eq!(body.time,Time::from_secs(2));
|
||||
}
|
||||
|
||||
@@ -22,7 +22,6 @@ fn physics_bug_2()->Result<(),ReplayError>{
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
vec3::raw_xyz(555690659654,1490485868773,1277783839382),
|
||||
vec3::int(0,0,0),
|
||||
vec3::int(0,-100,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -60,9 +59,12 @@ fn physics_bug_3()->Result<(),ReplayError>{
|
||||
// vec3::raw_xyz(0,-96915585363,1265),
|
||||
// vec3::raw_xyz(0,-429496729600,0),
|
||||
// corner setup before wall hits
|
||||
vec3::raw_xyz(-1392580080675,3325402529458,-2444727738679),
|
||||
vec3::raw_xyz(-30259028820,-22950929553,-71141663007),
|
||||
vec3::raw_xyz(0,-429496729600,0),
|
||||
// vec3::raw_xyz(-1392580080675,3325402529458,-2444727738679),
|
||||
// vec3::raw_xyz(-30259028820,-22950929553,-71141663007),
|
||||
// vec3::raw_xyz(0,-429496729600,0),
|
||||
// Actual bug 3 repro
|
||||
vec3::raw_xyz(-2505538624455,3357963283914,557275711118),
|
||||
vec3::raw_xyz(204188283920,-282280474198,166172785440),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
|
||||
@@ -36,6 +36,7 @@ pub enum SetControlInstruction{
|
||||
SetMoveForward(bool),
|
||||
SetJump(bool),
|
||||
SetZoom(bool),
|
||||
SetSprint(bool),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum ModeInstruction{
|
||||
|
||||
@@ -12,7 +12,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
[dependencies]
|
||||
bytemuck = "1.14.3"
|
||||
glam = "0.30.0"
|
||||
regex = { version = "1.11.3", default-features = false }
|
||||
regex = { version = "1.11.3", default-features = false, features = ["unicode-perl"] }
|
||||
rbx_mesh = "0.5.0"
|
||||
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
||||
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
||||
|
||||
@@ -88,6 +88,11 @@ pub enum Instruction{
|
||||
PracticeFly,
|
||||
#[brw(magic=14u8)]
|
||||
SetSensitivity(super::integer::Ratio64Vec2),
|
||||
#[brw(magic=15u8)]
|
||||
SetSprint(
|
||||
#[br(map=bool_from_u8)]
|
||||
#[bw(map=bool_into_u8)]
|
||||
bool),
|
||||
#[brw(magic=255u8)]
|
||||
Idle,
|
||||
}
|
||||
@@ -116,6 +121,7 @@ impl TryInto<strafesnet_common::physics::Instruction> for Instruction{
|
||||
Instruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state.into())),
|
||||
Instruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state.into())),
|
||||
Instruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state.into())),
|
||||
Instruction::SetSprint(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state.into())),
|
||||
Instruction::Reset=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset),
|
||||
Instruction::Restart(mode_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(strafesnet_common::gameplay_modes::ModeId::new(mode_id))),
|
||||
Instruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(
|
||||
@@ -142,6 +148,7 @@ impl TryFrom<strafesnet_common::physics::Instruction> for Instruction{
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state))=>Ok(Instruction::SetMoveForward(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state))=>Ok(Instruction::SetJump(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state))=>Ok(Instruction::SetZoom(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state))=>Ok(Instruction::SetSprint(state.into())),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset)=>Ok(Instruction::Reset),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(mode_id))=>Ok(Instruction::Restart(mode_id.get())),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(mode_id,stage_id))=>Ok(Instruction::Spawn(
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,62 +0,0 @@
|
||||
# Blender MTL File: 'teslacyberv3.0.blend'
|
||||
# Material Count: 6
|
||||
|
||||
newmtl Material
|
||||
Ns 65.476285
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.411568 0.411568 0.411568
|
||||
Ks 0.614679 0.614679 0.614679
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 36.750000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.001
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.026240 0.026240 0.026240
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Материал.002
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.031837 0.032429 0.029425
|
||||
Ks 0.169725 0.169725 0.169725
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 0.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.003
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.023585 0.083235 0.095923
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 45.049999
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал.004
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
File diff suppressed because it is too large
Load Diff
@@ -77,8 +77,5 @@ pub fn new<'a>(
|
||||
run_session_instruction!(ins.time,SessionInstruction::LoadReplay(bot));
|
||||
}
|
||||
}
|
||||
|
||||
//whatever just do it
|
||||
session.debug_raycast_print_model_id_if_changed(ins.time);
|
||||
})
|
||||
}
|
||||
|
||||
@@ -86,29 +86,6 @@ fn vs_entity_texture(
|
||||
return result;
|
||||
}
|
||||
|
||||
@group(1)
|
||||
@binding(0)
|
||||
var<uniform> model_instance: ModelInstance;
|
||||
|
||||
struct DebugEntityOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
@location(2) view: vec3<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_debug(
|
||||
@location(0) pos: vec3<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
) -> DebugEntityOutput {
|
||||
var position: vec4<f32> = model_instance.transform * vec4<f32>(pos, 1.0);
|
||||
var result: DebugEntityOutput;
|
||||
result.normal = model_instance.normal_transform * normal;
|
||||
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
|
||||
result.position = camera.proj * camera.view * position;
|
||||
return result;
|
||||
}
|
||||
|
||||
//group 2 is the skybox texture
|
||||
@group(1)
|
||||
@binding(0)
|
||||
@@ -133,8 +110,3 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_debug(vertex: DebugEntityOutput) -> @location(0) vec4<f32> {
|
||||
return model_instance.color;
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ pub enum Instruction{
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse_pos:glam::DVec2,
|
||||
simulation_paused:bool,
|
||||
screen_size:glam::UVec2,
|
||||
window:&'a winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>,
|
||||
@@ -24,6 +25,35 @@ impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
|
||||
}
|
||||
fn free_mouse(&mut self){
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(true);
|
||||
}
|
||||
fn lock_mouse(&mut self){
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(false);
|
||||
}
|
||||
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
|
||||
match event{
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
@@ -34,6 +64,10 @@ impl WindowContext<'_>{
|
||||
}
|
||||
},
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
// don't unpause if manually paused
|
||||
if self.simulation_paused{
|
||||
return;
|
||||
}
|
||||
//pause unpause
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
@@ -46,35 +80,8 @@ impl WindowContext<'_>{
|
||||
..
|
||||
}=>{
|
||||
match (logical_key,state){
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>{
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>self.free_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>self.lock_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
|
||||
if self.window.fullscreen().is_some(){
|
||||
self.window.set_fullscreen(None);
|
||||
@@ -131,8 +138,18 @@ impl WindowContext<'_>{
|
||||
|
||||
if let Some(session_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Shift)=>input_ctrl!(SetSprint,s),
|
||||
// TODO: bind system so playback pausing can use spacebar
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>session_playback!(TogglePaused,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>if s{
|
||||
let paused=!self.simulation_paused;
|
||||
self.simulation_paused=paused;
|
||||
if paused{
|
||||
self.free_mouse();
|
||||
}else{
|
||||
self.lock_mouse();
|
||||
}
|
||||
Some(SessionInstructionSubset::Control(SessionControlInstruction::SetPaused(paused)))
|
||||
}else{None},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
|
||||
@@ -241,6 +258,7 @@ pub fn worker<'a>(
|
||||
let mut window_context=WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse_pos:glam::DVec2::ZERO,
|
||||
simulation_paused:false,
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
window,
|
||||
|
||||
Reference in New Issue
Block a user