Compare commits
7 Commits
file-forma
...
winit-0.29
| Author | SHA1 | Date | |
|---|---|---|---|
| fff4b7a09d | |||
| dd0b8fd1f0 | |||
| 5493350023 | |||
| 668dcbe745 | |||
| 2070c1d629 | |||
| e8f878b185 | |||
| 857b7f252f |
695
Cargo.lock
generated
695
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -22,7 +22,7 @@ rbx_dom_weak = "2.5.0"
|
||||
rbx_reflection_database = "0.2.7"
|
||||
rbx_xml = "0.13.1"
|
||||
wgpu = "0.17.0"
|
||||
winit = "0.28.6"
|
||||
winit = { version = "0.29.2", features = ["rwh_05"] }
|
||||
|
||||
#[profile.release]
|
||||
#lto = true
|
||||
|
||||
147
src/framework.rs
147
src/framework.rs
@@ -5,7 +5,7 @@ use std::str::FromStr;
|
||||
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
||||
use winit::{
|
||||
event::{self, WindowEvent, DeviceEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
event_loop::EventLoop,
|
||||
};
|
||||
|
||||
#[allow(dead_code)]
|
||||
@@ -88,7 +88,7 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
||||
env_logger::init();
|
||||
};
|
||||
|
||||
let event_loop = EventLoop::new();
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut builder = winit::window::WindowBuilder::new();
|
||||
builder = builder.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
@@ -302,15 +302,15 @@ fn start<E: Example>(
|
||||
let mut example = E::init(&config, &adapter, &device, &queue);
|
||||
|
||||
log::info!("Entering render loop...");
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
event_loop.run(move |event, elwt| {
|
||||
let _ = (&instance, &adapter); // force ownership by the closure
|
||||
*control_flow = if cfg!(feature = "metal-auto-capture") {
|
||||
ControlFlow::Exit
|
||||
} else {
|
||||
ControlFlow::Poll
|
||||
};
|
||||
// *control_flow = if cfg!(feature = "metal-auto-capture") {
|
||||
// ControlFlow::Exit
|
||||
// } else {
|
||||
// ControlFlow::Poll
|
||||
// };
|
||||
match event {
|
||||
event::Event::RedrawEventsCleared => {
|
||||
event::Event::AboutToWait => {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
spawner.run_until_stalled();
|
||||
|
||||
@@ -318,48 +318,44 @@ fn start<E: Example>(
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::Resized(size)
|
||||
| WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size: &mut size,
|
||||
..
|
||||
},
|
||||
// WindowEvent::Resized(size)
|
||||
// | WindowEvent::ScaleFactorChanged {
|
||||
// new_inner_size: &mut size,
|
||||
// ..
|
||||
// },
|
||||
WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
|
||||
..
|
||||
} => {
|
||||
// Once winit is fixed, the detection conditions here can be removed.
|
||||
// https://github.com/rust-windowing/winit/issues/2876
|
||||
let max_dimension = adapter.limits().max_texture_dimension_2d;
|
||||
if size.width > max_dimension || size.height > max_dimension {
|
||||
log::warn!(
|
||||
"The resizing size {:?} exceeds the limit of {}.",
|
||||
size,
|
||||
max_dimension
|
||||
);
|
||||
} else {
|
||||
log::info!("Resizing to {:?}", size);
|
||||
config.width = size.width.max(1);
|
||||
config.height = size.height.max(1);
|
||||
example.resize(&config, &device, &queue);
|
||||
surface.configure(&device, &config);
|
||||
}
|
||||
log::info!("Resizing to {:?}", size);
|
||||
config.width = size.width.max(1);
|
||||
config.height = size.height.max(1);
|
||||
example.resize(&config, &device, &queue);
|
||||
surface.configure(&device, &config);
|
||||
}
|
||||
event::Event::DeviceEvent {
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
example.device_event(&window,event);
|
||||
},
|
||||
event::Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
event::KeyboardInput {
|
||||
virtual_keycode: Some(event::VirtualKeyCode::Escape),
|
||||
event:
|
||||
event::KeyEvent {
|
||||
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
|
||||
state: event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
}
|
||||
| WindowEvent::CloseRequested => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
elwt.exit();
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
event::KeyboardInput {
|
||||
virtual_keycode: Some(event::VirtualKeyCode::Scroll),
|
||||
event:
|
||||
event::KeyEvent {
|
||||
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::ScrollLock),
|
||||
state: event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
@@ -367,54 +363,47 @@ fn start<E: Example>(
|
||||
} => {
|
||||
println!("{:#?}", instance.generate_report());
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
let frame = match surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(_) => {
|
||||
surface.configure(&device, &config);
|
||||
surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
format: Some(surface_view_format),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
example.render(&view, &device, &queue, &spawner);
|
||||
|
||||
frame.present();
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
||||
let image_bitmap = offscreen_canvas_setup
|
||||
.offscreen_canvas
|
||||
.transfer_to_image_bitmap()
|
||||
.expect("couldn't transfer offscreen canvas to image bitmap.");
|
||||
offscreen_canvas_setup
|
||||
.bitmap_renderer
|
||||
.transfer_from_image_bitmap(&image_bitmap);
|
||||
|
||||
log::info!("Transferring OffscreenCanvas to ImageBitmapRenderer");
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
example.update(&window,&device,&queue,event);
|
||||
}
|
||||
},
|
||||
event::Event::DeviceEvent {
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
example.device_event(&window,event);
|
||||
},
|
||||
event::Event::RedrawRequested(_) => {
|
||||
|
||||
let frame = match surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(_) => {
|
||||
surface.configure(&device, &config);
|
||||
surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
format: Some(surface_view_format),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
example.render(&view, &device, &queue, &spawner);
|
||||
|
||||
frame.present();
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
||||
let image_bitmap = offscreen_canvas_setup
|
||||
.offscreen_canvas
|
||||
.transfer_to_image_bitmap()
|
||||
.expect("couldn't transfer offscreen canvas to image bitmap.");
|
||||
offscreen_canvas_setup
|
||||
.bitmap_renderer
|
||||
.transfer_from_image_bitmap(&image_bitmap);
|
||||
|
||||
log::info!("Transferring OffscreenCanvas to ImageBitmapRenderer");
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
});
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
|
||||
41
src/main.rs
41
src/main.rs
@@ -11,7 +11,6 @@ mod model_graphics;
|
||||
mod zeroes;
|
||||
mod worker;
|
||||
mod physics;
|
||||
mod sniffer;
|
||||
mod settings;
|
||||
mod framework;
|
||||
mod primitives;
|
||||
@@ -1094,20 +1093,20 @@ impl framework::Example for GlobalState {
|
||||
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
winit::event::WindowEvent::Focused(_state)=>{
|
||||
//pause unpause
|
||||
//recalculate pressed keys on focus
|
||||
},
|
||||
winit::event::WindowEvent::KeyboardInput {
|
||||
input:winit::event::KeyboardInput{state, virtual_keycode,..},
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
|
||||
..
|
||||
}=>{
|
||||
let s=match state {
|
||||
winit::event::ElementState::Pressed => true,
|
||||
winit::event::ElementState::Released => false,
|
||||
};
|
||||
match virtual_keycode{
|
||||
Some(winit::event::VirtualKeyCode::Tab)=>{
|
||||
match logical_key{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
|
||||
@@ -1136,7 +1135,7 @@ impl framework::Example for GlobalState {
|
||||
}
|
||||
window.set_cursor_visible(s);
|
||||
},
|
||||
Some(winit::event::VirtualKeyCode::F11)=>{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11)=>{
|
||||
if s{
|
||||
if window.fullscreen().is_some(){
|
||||
window.set_fullscreen(None);
|
||||
@@ -1145,7 +1144,7 @@ impl framework::Example for GlobalState {
|
||||
}
|
||||
}
|
||||
},
|
||||
Some(winit::event::VirtualKeyCode::Escape)=>{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape)=>{
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
@@ -1155,18 +1154,21 @@ impl framework::Example for GlobalState {
|
||||
window.set_cursor_visible(true);
|
||||
}
|
||||
},
|
||||
Some(keycode)=>{
|
||||
keycode=>{
|
||||
if let Some(input_instruction)=match keycode {
|
||||
winit::event::VirtualKeyCode::W => Some(InputInstruction::MoveForward(s)),
|
||||
winit::event::VirtualKeyCode::A => Some(InputInstruction::MoveLeft(s)),
|
||||
winit::event::VirtualKeyCode::S => Some(InputInstruction::MoveBack(s)),
|
||||
winit::event::VirtualKeyCode::D => Some(InputInstruction::MoveRight(s)),
|
||||
winit::event::VirtualKeyCode::E => Some(InputInstruction::MoveUp(s)),
|
||||
winit::event::VirtualKeyCode::Q => Some(InputInstruction::MoveDown(s)),
|
||||
winit::event::VirtualKeyCode::Space => Some(InputInstruction::Jump(s)),
|
||||
winit::event::VirtualKeyCode::Z => Some(InputInstruction::Zoom(s)),
|
||||
winit::event::VirtualKeyCode::R => if s{Some(InputInstruction::Reset)}else{None},
|
||||
_ => None,
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
|
||||
winit::keyboard::Key::Character(c)=>match c.as_str(){
|
||||
"w"=>Some(InputInstruction::MoveForward(s)),
|
||||
"a"=>Some(InputInstruction::MoveLeft(s)),
|
||||
"s"=>Some(InputInstruction::MoveBack(s)),
|
||||
"d"=>Some(InputInstruction::MoveRight(s)),
|
||||
"e"=>Some(InputInstruction::MoveUp(s)),
|
||||
"q"=>Some(InputInstruction::MoveDown(s)),
|
||||
"z"=>Some(InputInstruction::Zoom(s)),
|
||||
"r"=>if s{Some(InputInstruction::Reset)}else{None},
|
||||
_=>None,
|
||||
}
|
||||
_=>None,
|
||||
}{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
@@ -1174,7 +1176,6 @@ impl framework::Example for GlobalState {
|
||||
}).unwrap();
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
|
||||
157
src/physics.rs
157
src/physics.rs
@@ -18,7 +18,9 @@ pub enum PhysicsInstruction {
|
||||
Input(PhysicsInputInstruction),
|
||||
}
|
||||
#[derive(Debug)]
|
||||
pub enum PhysicsInputInstruction{
|
||||
pub enum PhysicsInputInstruction {
|
||||
ReplaceMouse(MouseState,MouseState),
|
||||
SetNextMouse(MouseState),
|
||||
SetMoveRight(bool),
|
||||
SetMoveUp(bool),
|
||||
SetMoveBack(bool),
|
||||
@@ -27,51 +29,26 @@ pub enum PhysicsInputInstruction{
|
||||
SetMoveForward(bool),
|
||||
SetJump(bool),
|
||||
SetZoom(bool),
|
||||
ReplaceMouse(MouseState,MouseState),
|
||||
SetNextMouse(MouseState),
|
||||
Reset,
|
||||
Idle,
|
||||
}
|
||||
#[derive(Debug)]
|
||||
#[repr(u32)]
|
||||
pub enum InputInstruction {
|
||||
MoveRight(bool)=0,
|
||||
MoveUp(bool)=1,
|
||||
MoveBack(bool)=2,
|
||||
MoveLeft(bool)=3,
|
||||
MoveDown(bool)=4,
|
||||
MoveForward(bool)=5,
|
||||
Jump(bool)=6,
|
||||
Zoom(bool)=7,
|
||||
MoveMouse(glam::IVec2)=64,
|
||||
Reset=100,
|
||||
Idle=127,
|
||||
MoveMouse(glam::IVec2),
|
||||
MoveRight(bool),
|
||||
MoveUp(bool),
|
||||
MoveBack(bool),
|
||||
MoveLeft(bool),
|
||||
MoveDown(bool),
|
||||
MoveForward(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
Reset,
|
||||
Idle,
|
||||
//Idle: there were no input events, but the simulation is safe to advance to this timestep
|
||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||
}
|
||||
impl InputInstruction{
|
||||
pub fn id(&self)->u32{
|
||||
let parity=match self{
|
||||
crate::physics::InputInstruction::MoveRight(s)
|
||||
|crate::physics::InputInstruction::MoveUp(s)
|
||||
|crate::physics::InputInstruction::MoveBack(s)
|
||||
|crate::physics::InputInstruction::MoveLeft(s)
|
||||
|crate::physics::InputInstruction::MoveDown(s)
|
||||
|crate::physics::InputInstruction::MoveForward(s)
|
||||
|crate::physics::InputInstruction::Jump(s)
|
||||
|crate::physics::InputInstruction::Zoom(s)=>(*s as u32)<<31,
|
||||
crate::physics::InputInstruction::MoveMouse(_)
|
||||
|crate::physics::InputInstruction::Reset
|
||||
|crate::physics::InputInstruction::Idle=>0u32,
|
||||
};
|
||||
self.discriminant()|parity
|
||||
}
|
||||
pub fn discriminant(&self)->u32{
|
||||
//from documentation for std::mem::discriminant(&self)
|
||||
unsafe{*<*const _>::from(self).cast::<u32>()}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Hash)]
|
||||
pub struct Body {
|
||||
position: Planar64Vec3,//I64 where 2^32 = 1 u
|
||||
@@ -314,7 +291,7 @@ enum JumpImpulse{
|
||||
struct StyleModifiers{
|
||||
controls_mask:u32,//controls which are unable to be activated
|
||||
controls_held:u32,//controls which must be active to be able to strafe
|
||||
strafe_tick_rate:Ratio64,
|
||||
strafe_tick_rate:Option<Ratio64>,
|
||||
jump_impulse:JumpImpulse,
|
||||
jump_calculation:JumpCalculation,
|
||||
static_friction:Planar64,
|
||||
@@ -328,6 +305,7 @@ struct StyleModifiers{
|
||||
mass:Planar64,
|
||||
mv:Planar64,
|
||||
air_accel_limit:Option<Planar64>,
|
||||
rocket_force:Option<Planar64>,
|
||||
gravity:Planar64Vec3,
|
||||
hitbox_halfsize:Planar64Vec3,
|
||||
}
|
||||
@@ -354,7 +332,7 @@ impl StyleModifiers{
|
||||
Self{
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
strafe_tick_rate:Some(Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap()),
|
||||
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
|
||||
jump_calculation:JumpCalculation::Energy,
|
||||
gravity:Planar64Vec3::int(0,-80,0),
|
||||
@@ -363,6 +341,7 @@ impl StyleModifiers{
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(2),
|
||||
air_accel_limit:None,
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(16),
|
||||
walk_accel:Planar64::int(80),
|
||||
ladder_speed:Planar64::int(16),
|
||||
@@ -377,7 +356,7 @@ impl StyleModifiers{
|
||||
Self{
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-100,0),
|
||||
@@ -386,6 +365,7 @@ impl StyleModifiers{
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
air_accel_limit:None,
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
@@ -399,7 +379,7 @@ impl StyleModifiers{
|
||||
Self{
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-50,0),
|
||||
@@ -408,6 +388,7 @@ impl StyleModifiers{
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
air_accel_limit:None,
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
@@ -423,7 +404,7 @@ impl StyleModifiers{
|
||||
Self{
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
|
||||
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
||||
jump_calculation:JumpCalculation::Linear,
|
||||
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
||||
@@ -432,6 +413,7 @@ impl StyleModifiers{
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::raw(30<<28),
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),//?
|
||||
walk_accel:Planar64::int(90),//?
|
||||
ladder_speed:Planar64::int(18),//?
|
||||
@@ -446,7 +428,7 @@ impl StyleModifiers{
|
||||
Self{
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
strafe_tick_rate:Some(Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap()),
|
||||
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
||||
jump_calculation:JumpCalculation::Linear,
|
||||
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
||||
@@ -455,6 +437,7 @@ impl StyleModifiers{
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::raw(30<<28),
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),//?
|
||||
walk_accel:Planar64::int(90),//?
|
||||
ladder_speed:Planar64::int(18),//?
|
||||
@@ -464,6 +447,29 @@ impl StyleModifiers{
|
||||
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
|
||||
}
|
||||
}
|
||||
fn roblox_rocket()->Self{
|
||||
Self{
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:None,
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-100,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
air_accel_limit:None,
|
||||
rocket_force:Some(Planar64::int(200)),
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
ladder_accel:Planar64::int(180),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||
}
|
||||
}
|
||||
|
||||
fn get_control(&self,control:u32,controls:u32)->bool{
|
||||
controls&self.controls_mask&control==control
|
||||
@@ -531,10 +537,9 @@ impl StyleModifiers{
|
||||
// return cross(cross(Normal,ControlDir),Normal)/sqrt(1-d*d)
|
||||
control_dir*self.walk_speed
|
||||
}
|
||||
fn get_propulsion_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
|
||||
fn get_propulsion_control_dir(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
|
||||
let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time));
|
||||
let control_dir=camera_mat*self.get_control_dir(controls);
|
||||
control_dir*self.walk_speed
|
||||
camera_mat*self.get_control_dir(controls)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -956,11 +961,13 @@ impl PhysicsState {
|
||||
}
|
||||
|
||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
return Some(TimedInstruction{
|
||||
time:Time::from_nanos(self.style.strafe_tick_rate.rhs_div_int(self.style.strafe_tick_rate.mul_int(self.time.nanos())+1)),
|
||||
//only poll the physics if there is a before and after mouse event
|
||||
instruction:PhysicsInstruction::StrafeTick
|
||||
});
|
||||
self.style.strafe_tick_rate.as_ref().map(|strafe_tick_rate|{
|
||||
TimedInstruction{
|
||||
time:Time::from_nanos(strafe_tick_rate.rhs_div_int(strafe_tick_rate.mul_int(self.time.nanos())+1)),
|
||||
//only poll the physics if there is a before and after mouse event
|
||||
instruction:PhysicsInstruction::StrafeTick
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//state mutated on collision:
|
||||
@@ -994,16 +1001,20 @@ impl PhysicsState {
|
||||
// });
|
||||
// }
|
||||
|
||||
fn refresh_walk_target(&mut self){
|
||||
fn refresh_walk_target(&mut self)->Option<Planar64Vec3>{
|
||||
match &mut self.move_state{
|
||||
MoveState::Air|MoveState::Water=>(),
|
||||
MoveState::Air|MoveState::Water=>None,
|
||||
MoveState::Walk(WalkState{normal,state})=>{
|
||||
let n=normal;
|
||||
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||
let a;
|
||||
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||
Some(a)
|
||||
},
|
||||
MoveState::Ladder(WalkState{normal,state})=>{
|
||||
let n=normal;
|
||||
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||
let a;
|
||||
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||
Some(a)
|
||||
},
|
||||
}
|
||||
}
|
||||
@@ -1174,7 +1185,7 @@ impl PhysicsState {
|
||||
},
|
||||
}
|
||||
//generate instruction
|
||||
if let Some(face) = exit_face{
|
||||
if let Some(_face) = exit_face{
|
||||
return Some(TimedInstruction {
|
||||
time: best_time,
|
||||
instruction: PhysicsInstruction::CollisionEnd(collision_data.clone())
|
||||
@@ -1431,7 +1442,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
match booster{
|
||||
&crate::model::GameMechanicBooster::Affine(transform)=>v=transform.transform_point3(v),
|
||||
&crate::model::GameMechanicBooster::Velocity(velocity)=>v+=velocity,
|
||||
&crate::model::GameMechanicBooster::Energy{direction,energy}=>todo!(),
|
||||
&crate::model::GameMechanicBooster::Energy{direction: _,energy: _}=>todo!(),
|
||||
}
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
},
|
||||
@@ -1442,10 +1453,10 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
match trajectory{
|
||||
crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point, time } => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point, speed, trajectory_choice } => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point: _, time: _ } => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point: _, speed: _, trajectory_choice: _ } => todo!(),
|
||||
&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
|
||||
crate::model::GameMechanicSetTrajectory::DotVelocity { direction, dot } => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::DotVelocity { direction: _, dot: _ } => todo!(),
|
||||
}
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
},
|
||||
@@ -1455,9 +1466,11 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
|
||||
self.jump();
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
if let Some(a)=self.refresh_walk_target(){
|
||||
self.body.acceleration=a;
|
||||
}
|
||||
},
|
||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
||||
PhysicsCollisionAttributes::Intersect{intersecting: _,general}=>{
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
self.touching.insert_intersect(c.model,c);
|
||||
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model);
|
||||
@@ -1467,9 +1480,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
PhysicsInstruction::CollisionEnd(c) => {
|
||||
let model=c.model(&self.models).unwrap();
|
||||
match &model.attributes{
|
||||
PhysicsCollisionAttributes::Contact{contacting,general}=>{
|
||||
PhysicsCollisionAttributes::Contact{contacting: _,general: _}=>{
|
||||
self.touching.remove_contact(c.model);//remove contact before calling contact_constrain_acceleration
|
||||
let mut a=self.style.gravity;
|
||||
if let Some(rocket_force)=self.style.rocket_force{
|
||||
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
|
||||
}
|
||||
self.touching.constrain_acceleration(&self.models,&mut a);
|
||||
self.body.acceleration=a;
|
||||
//check ground
|
||||
@@ -1479,10 +1495,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
//TODO: make this more advanced checking contacts
|
||||
self.move_state=MoveState::Air;
|
||||
},
|
||||
_=>self.refresh_walk_target(),
|
||||
_=>if let Some(a)=self.refresh_walk_target(){
|
||||
self.body.acceleration=a;
|
||||
},
|
||||
}
|
||||
},
|
||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
||||
PhysicsCollisionAttributes::Intersect{intersecting: _,general: _}=>{
|
||||
self.touching.remove_intersect(c.model);
|
||||
},
|
||||
}
|
||||
@@ -1556,7 +1574,14 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
|
||||
}
|
||||
if refresh_walk_target{
|
||||
self.refresh_walk_target();
|
||||
if let Some(a)=self.refresh_walk_target(){
|
||||
self.body.acceleration=a;
|
||||
}else if let Some(rocket_force)=self.style.rocket_force{
|
||||
let mut a=self.style.gravity;
|
||||
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
|
||||
self.touching.constrain_acceleration(&self.models,&mut a);
|
||||
self.body.acceleration=a;
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
134
src/sniffer.rs
134
src/sniffer.rs
@@ -1,134 +0,0 @@
|
||||
//file format "sniff"
|
||||
|
||||
/* spec
|
||||
|
||||
//begin global header
|
||||
|
||||
//global metadata (32 bytes)
|
||||
b"SNFB"
|
||||
u32 format_version
|
||||
u64 priming_bytes
|
||||
//how many bytes of the file must be read to guarantee all of the expected
|
||||
//format-specific metadata is available to facilitate streaming the remaining contents
|
||||
//used by the database to guarantee that it serves at least the bare minimum
|
||||
u128 resource_uuid
|
||||
//identifies the file from anywhere for any other file
|
||||
|
||||
//global block layout (variable size)
|
||||
u64 num_blocks
|
||||
for block_id in 0..num_blocks{
|
||||
u64 first_byte
|
||||
}
|
||||
|
||||
//end global header
|
||||
|
||||
//begin blocks
|
||||
|
||||
//each block is compressed with zstd or gz or something
|
||||
|
||||
*/
|
||||
|
||||
/* block types
|
||||
BLOCK_MAP_HEADER:
|
||||
StyleInfoOverrides style_info_overrides
|
||||
//bvh goes here
|
||||
u64 num_nodes
|
||||
//node 0 parent node is implied to be None
|
||||
for node_id in 1..num_nodes{
|
||||
u64 parent_node
|
||||
}
|
||||
//block 0 is the current block, not part of the map data
|
||||
u64 num_spacial_blocks
|
||||
for block_id in 1..num_spacial_blocks{
|
||||
u64 node_id
|
||||
u64 block_id
|
||||
Aabb block_extents
|
||||
}
|
||||
//ideally spacial blocks are sorted from distance to start zone
|
||||
//texture blocks are inserted before the first spacial block they are used in
|
||||
|
||||
BLOCK_MAP_RESOURCE:
|
||||
//an individual one of the following:
|
||||
- model (IndexedModel)
|
||||
- shader (compiled SPIR-V)
|
||||
- image (JpegXL)
|
||||
- sound (Opus)
|
||||
- video (AV1)
|
||||
- animation (Trey thing)
|
||||
|
||||
BLOCK_MAP_OBJECT:
|
||||
//an individual one of the following:
|
||||
- model instance
|
||||
- located resource
|
||||
//for a list of resources, parse the object.
|
||||
|
||||
BLOCK_BOT_HEADER:
|
||||
u128 map_resource_uuid //which map is this bot running
|
||||
u128 time_resource_uuid //resource database time
|
||||
//don't include style info in bot header because it's in the physics state
|
||||
//blocks are laid out in chronological order, but indices may jump around.
|
||||
u64 num_segments
|
||||
for _ in 0..num_segments{
|
||||
i64 time //physics_state timestamp
|
||||
u64 block_id
|
||||
}
|
||||
|
||||
BLOCK_BOT_SEGMENT:
|
||||
//format version indicates what version of these structures to use
|
||||
PhysicsState physics_state
|
||||
//to read, greedily decode instructions until eof
|
||||
loop{
|
||||
//delta encode as much as possible (time,mousepos)
|
||||
//strafe ticks are implied
|
||||
//physics can be implied in an input-only bot file
|
||||
TimedInstruction<PhysicsInstruction> instruction
|
||||
}
|
||||
|
||||
BLOCK_DEMO_HEADER:
|
||||
//timeline of loading maps, player equipment, bots
|
||||
*/
|
||||
struct InputInstructionCodecState{
|
||||
mouse_pos:glam::IVec2,
|
||||
time:crate::integer::Time,
|
||||
}
|
||||
//8B - 12B
|
||||
impl InputInstructionCodecState{
|
||||
pub fn encode(&mut self,ins:&crate::instruction::TimedInstruction<crate::physics::InputInstruction>)->([u8;12],usize){
|
||||
let dt=ins.time-self.time;
|
||||
self.time=ins.time;
|
||||
let mut data=[0u8;12];
|
||||
[data[0],data[1],data[2],data[3]]=(dt.nanos() as u32).to_le_bytes();//4B
|
||||
//instruction id packed with game control parity bit. This could be 1 byte but it ruins the alignment
|
||||
[data[4],data[5],data[6],data[7]]=ins.instruction.id().to_le_bytes();//4B
|
||||
match &ins.instruction{
|
||||
&crate::physics::InputInstruction::MoveMouse(m)=>{//4B
|
||||
let dm=m-self.mouse_pos;
|
||||
[data[8],data[9]]=(dm.x as i16).to_le_bytes();
|
||||
[data[10],data[11]]=(dm.y as i16).to_le_bytes();
|
||||
self.mouse_pos=m;
|
||||
(data,12)
|
||||
},
|
||||
//0B
|
||||
crate::physics::InputInstruction::MoveRight(_)
|
||||
|crate::physics::InputInstruction::MoveUp(_)
|
||||
|crate::physics::InputInstruction::MoveBack(_)
|
||||
|crate::physics::InputInstruction::MoveLeft(_)
|
||||
|crate::physics::InputInstruction::MoveDown(_)
|
||||
|crate::physics::InputInstruction::MoveForward(_)
|
||||
|crate::physics::InputInstruction::Jump(_)
|
||||
|crate::physics::InputInstruction::Zoom(_)
|
||||
|crate::physics::InputInstruction::Reset
|
||||
|crate::physics::InputInstruction::Idle=>(data,8),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//everything must be 4 byte aligned, it's all going to be compressed so don't think too had about saving less than 4 bytes
|
||||
//TODO: Omit (mouse only?) instructions that don't surround an actual physics instruction
|
||||
fn write_input_instruction<W:std::io::Write>(state:&mut InputInstructionCodecState,w:&mut W,ins:&crate::instruction::TimedInstruction<crate::physics::InputInstruction>)->Result<usize,std::io::Error>{
|
||||
//TODO: insert idle instruction if gap is over u32 nanoseconds
|
||||
//TODO: don't write idle instructions
|
||||
//OR: end the data block! the full state at the start of the next block will contain an absolute timestamp
|
||||
let (data,size)=state.encode(ins);
|
||||
w.write(&data[0..size])//8B-12B
|
||||
}
|
||||
Reference in New Issue
Block a user