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10 Commits

Author SHA1 Message Date
b2d035bd24 data thing 2025-01-29 12:34:53 -08:00
fef16b4721 noice Directories idea 2025-01-28 15:17:24 -08:00
aed0a4cfcf todo: refactor loader 2025-01-28 15:06:53 -08:00
c8813337fb wip: convert unions 2025-01-28 15:06:33 -08:00
1464c2442d wip: actually unions not fake 2025-01-28 15:06:20 -08:00
15e9592897 get_texture_description function 2025-01-28 14:26:14 -08:00
3399aef275 store typed id directly in hashmaps 2025-01-28 14:23:22 -08:00
39b3b64720 rbx_loader: load unions 2025-01-27 06:48:50 -08:00
9adc7e96fe rbx_loader: update rbx_mesh 2025-01-24 07:50:16 -08:00
be9eb30a5c minimize lints 2025-01-24 05:20:22 -08:00
19 changed files with 357 additions and 175 deletions

4
Cargo.lock generated
View File

@@ -1955,9 +1955,9 @@ dependencies = [
[[package]]
name = "rbx_mesh"
version = "0.1.2"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "864ead0e98afce28c960f653d6203483834890d07f87b60e2f01415530a2fe9d"
checksum = "1205fdae1f9a8bfd5d8fbe6036066673d530ee392f7840d6f8a24e763559c7fd"
dependencies = [
"binrw",
"lazy-regex",

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@@ -1005,9 +1005,3 @@ fn test_is_empty_volume(){
assert!(!is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3()].to_vec()));
assert!(is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3(),vec3::NEG_X.fix_3()].to_vec()));
}
#[test]
fn build_me_a_cube(){
let mesh=PhysicsMesh::unit_cube();
//println!("mesh={:?}",mesh);
}

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@@ -229,12 +229,6 @@ impl PhysicsModels{
.map(|model|&model.transform),
}
}
fn contact_model(&self,model_id:ContactModelId)->&ContactModel{
&self.contact_models[&model_id]
}
fn intersect_model(&self,model_id:IntersectModelId)->&IntersectModel{
&self.intersect_models[&model_id]
}
fn contact_attr(&self,model_id:ContactModelId)->&gameplay_attributes::ContactAttributes{
&self.contact_attributes[&self.contact_models[&model_id].attr_id]
}
@@ -269,7 +263,7 @@ impl PhysicsCamera{
);
self.clamped_mouse_pos=unclamped_mouse_pos;
}
pub fn simulate_move_angles(&self,mouse_delta:glam::IVec2)->glam::Vec2 {
pub fn simulate_move_angles(&self,mouse_delta:glam::IVec2)->glam::Vec2{
let a=-self.sensitivity.mul_int((self.clamped_mouse_pos+mouse_delta).as_i64vec2());
let ax=Angle32::wrap_from_i64(a.x);
let ay=Angle32::clamp_from_i64(a.y)
@@ -1873,7 +1867,6 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
#[cfg(test)]
mod test{
use crate::body::VirtualBody;
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
use super::*;
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){

View File

@@ -240,7 +240,7 @@ impl PartialMap2{
.enumerate().map(|(new_texture_id,(old_texture_id,texture))|{
(texture,(old_texture_id,model::TextureId::new(new_texture_id as u32)))
}).unzip();
let render_configs=render_configs.into_iter().map(|(render_config_id,mut render_config)|{
let render_configs=render_configs.into_iter().map(|(_render_config_id,mut render_config)|{
//this may generate duplicate no-texture render configs but idc
render_config.texture=render_config.texture.and_then(|texture_id|
texture_id_map.get(&texture_id).copied()

View File

@@ -23,7 +23,7 @@ impl PauseState for Unpaused{
}
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
enum Inner{}
pub enum Inner{}
type InnerTime=Time<Inner>;
#[derive(Clone,Copy,Debug)]

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@@ -1,3 +1,5 @@
// This whole thing should be a drive macro
pub trait Updatable<Updater>{
fn update(&mut self,update:Updater);
}
@@ -53,4 +55,3 @@ impl Updatable<OuterUpdate> for Outer{
}
}
}
//*/

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@@ -12,8 +12,8 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[features]
default = ["legacy"]
legacy = ["dep:url","dep:vbsp"]
#roblox = ["dep:lazy-regex"]
#source = ["dep:vbsp"]
roblox = []
source = ["dep:vbsp"]
[dependencies]
strafesnet_common = { path = "../common", registry = "strafesnet" }

View File

@@ -57,7 +57,7 @@ fn from_f32(){
assert_eq!(b,Ok(a));
//I32F32::MIN hits a special case since it's not representable as a positive signed integer
//TODO: don't return an overflow because this is technically possible
let a=I32F32::MIN;
let _a=I32F32::MIN;
let b:Result<I32F32,_>=Into::<f32>::into(I32F32::MIN).try_into();
assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Overflow));
//16 is within the 24 bits of float precision

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@@ -15,7 +15,7 @@ glam = "0.29.0"
lazy-regex = "3.1.0"
rbx_binary = { version = "0.7.4", registry = "strafesnet" }
rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }
rbx_mesh = "0.1.2"
rbx_mesh = "0.2.0"
rbx_reflection_database = { version = "0.2.10", registry = "strafesnet" }
rbx_xml = { version = "0.13.3", registry = "strafesnet" }
roblox_emulator = { path = "../roblox_emulator", registry = "strafesnet" }

View File

@@ -0,0 +1,6 @@
// TODO: make a directories structure like strafe client
struct Directories{
textures:PathBuf,
meshes:PathBuf,
unions:PathBuf,
}

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@@ -3,6 +3,7 @@ use rbx_dom_weak::WeakDom;
mod rbx;
mod mesh;
mod union;
mod primitives;
pub mod data{
@@ -42,7 +43,7 @@ pub struct Place{
services:roblox_emulator::context::Services,
}
impl Place{
fn new(dom:WeakDom)->Option<Self>{
pub fn new(dom:WeakDom)->Option<Self>{
let context=roblox_emulator::context::Context::from_ref(&dom);
Some(Self{
services:context.find_services()?,

View File

@@ -0,0 +1,4 @@
// TODO: move code from deferred_loader to here
// use generics to specify a hashable type for the acquire_X function signature
// use impls/traits instead of passing around functions
// part of the goob remains in deferred loader, the common bits between both

View File

@@ -1,8 +1,9 @@
use std::collections::HashMap;
use rbx_mesh::mesh::{Vertex2, Vertex2Truncated};
use strafesnet_common::{integer::vec3,model::{self, ColorId, IndexedVertex, NormalId, PolygonGroup, PolygonList, PositionId, TextureCoordinateId, VertexId}};
use rbx_mesh::mesh::{Vertex2,Vertex2Truncated};
use strafesnet_common::{integer::vec3,model::{self,ColorId,IndexedVertex,NormalId,PolygonGroup,PolygonList,PositionId,RenderConfigId,TextureCoordinateId,VertexId}};
#[allow(dead_code)]
#[derive(Debug)]
pub enum Error{
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
@@ -204,7 +205,13 @@ pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<model::Me
unique_vertices,
polygon_groups,
//these should probably be moved to the model...
graphics_groups:Vec::new(),
//but what if models want to use the same texture
graphics_groups:vec![model::IndexedGraphicsGroup{
render:RenderConfigId::new(0),
//the lowest lod is highest quality
groups:vec![model::PolygonGroupId::new(0)]
}],
//disable physics
physics_groups:Vec::new(),
})
}

View File

@@ -1,4 +1,4 @@
use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,IndexedVertexList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
use strafesnet_common::integer::{vec3,Planar64Vec3};
#[derive(Debug)]
@@ -126,9 +126,6 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
vec3::int( 0,-1, 0),//CornerWedge::Bottom
vec3::int( 0, 0,-1),//CornerWedge::Front
];
pub fn unit_sphere(render:RenderConfigId)->Mesh{
unit_cube(render)
}
#[derive(Default)]
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
impl CubeFaceDescription{
@@ -149,10 +146,6 @@ pub fn unit_cube(render:RenderConfigId)->Mesh{
t.insert(CubeFace::Front,FaceDescription::new_with_render_id(render));
generate_partial_unit_cube(t)
}
pub fn unit_cylinder(render:RenderConfigId)->Mesh{
//lmao
unit_cube(render)
}
#[derive(Default)]
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
impl WedgeFaceDescription{
@@ -163,15 +156,15 @@ impl WedgeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_wedge(render:RenderConfigId)->Mesh{
let mut t=WedgeFaceDescription::default();
t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::Back,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::Left,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::Bottom,FaceDescription::new_with_render_id(render));
generate_partial_unit_wedge(t)
}
// pub fn unit_wedge(render:RenderConfigId)->Mesh{
// let mut t=WedgeFaceDescription::default();
// t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::Back,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::Left,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::Bottom,FaceDescription::new_with_render_id(render));
// generate_partial_unit_wedge(t)
// }
#[derive(Default)]
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
impl CornerWedgeFaceDescription{
@@ -182,15 +175,15 @@ impl CornerWedgeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
let mut t=CornerWedgeFaceDescription::default();
t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::TopLeft,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::Bottom,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::Front,FaceDescription::new_with_render_id(render));
generate_partial_unit_cornerwedge(t)
}
// pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
// let mut t=CornerWedgeFaceDescription::default();
// t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::TopLeft,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::Bottom,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::Front,FaceDescription::new_with_render_id(render));
// generate_partial_unit_cornerwedge(t)
// }
#[derive(Clone)]
pub struct FaceDescription{

View File

@@ -130,9 +130,9 @@ impl ModesBuilder{
fn push_mode_update(&mut self,mode_id:gameplay_modes::ModeId,mode_update:gameplay_modes::ModeUpdate){
self.mode_updates.push((mode_id,mode_update));
}
fn push_stage_update(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage_update:gameplay_modes::StageUpdate){
self.stage_updates.push((mode_id,stage_id,stage_update));
}
// fn push_stage_update(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage_update:gameplay_modes::StageUpdate){
// self.stage_updates.push((mode_id,stage_id,stage_update));
// }
}
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:model::ModelId,modes_builder:&mut ModesBuilder,wormhole_in_model_to_id:&mut HashMap<model::ModelId,u32>,wormhole_id_to_out_model:&mut HashMap<u32,model::ModelId>)->attr::CollisionAttributes{
let mut general=attr::GeneralAttributes::default();
@@ -403,13 +403,94 @@ enum RobloxBasePartDescription{
Wedge(RobloxWedgeDescription),
CornerWedge(RobloxCornerWedgeDescription),
}
fn get_texture_description<AcquireRenderConfigId>(
temp_objects:&mut Vec<rbx_dom_weak::types::Ref>,
acquire_render_config_id:&mut AcquireRenderConfigId,
dom:&rbx_dom_weak::WeakDom,
object:&rbx_dom_weak::Instance,
size:&rbx_dom_weak::types::Vector3,
)->RobloxPartDescription
where
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
{
//use the biggest one and cut it down later...
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
temp_objects.clear();
recursive_collect_superclass(temp_objects,&dom,object,"Decal");
for &mut decal_ref in temp_objects{
if let Some(decal)=dom.get_by_ref(decal_ref){
if let (
Some(rbx_dom_weak::types::Variant::Content(content)),
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
) = (
decal.properties.get("Texture"),
decal.properties.get("Face"),
decal.properties.get("Color3"),
decal.properties.get("Transparency"),
) {
let render_id=acquire_render_config_id(Some(content.as_ref()));
let normal_id=normalid.to_u32();
if normal_id<6{
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
//generate tranform
if let (
Some(rbx_dom_weak::types::Variant::Float32(ox)),
Some(rbx_dom_weak::types::Variant::Float32(oy)),
Some(rbx_dom_weak::types::Variant::Float32(sx)),
Some(rbx_dom_weak::types::Variant::Float32(sy)),
) = (
decal.properties.get("OffsetStudsU"),
decal.properties.get("OffsetStudsV"),
decal.properties.get("StudsPerTileU"),
decal.properties.get("StudsPerTileV"),
)
{
let (size_u,size_v)=match normal_id{
0=>(size.z,size.y),//right
1=>(size.x,size.z),//top
2=>(size.x,size.y),//back
3=>(size.z,size.y),//left
4=>(size.x,size.z),//bottom
5=>(size.x,size.y),//front
_=>unreachable!(),
};
(
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
RobloxTextureTransform{
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
}
)
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
}
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
};
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
render:render_id,
color:roblox_texture_color,
transform:roblox_texture_transform,
});
}else{
println!("NormalId={} is invalid",normal_id);
}
}
}
}
part_texture_description
}
enum Shape{
Primitive(primitives::Primitives),
MeshPart,
PhysicsData,
}
enum MeshAvailability{
enum MeshAvailability<'a>{
Immediate,
Deferred(RenderConfigId),
DeferredMesh(RenderConfigId),
DeferredUnion(RobloxPartDescription,UnionDeferredAttributes<'a>),
}
struct DeferredModelDeferredAttributes{
render:RenderConfigId,
@@ -421,6 +502,17 @@ struct ModelDeferredAttributes{
color:model::Color4,//transparency is in here
transform:Planar64Affine3,
}
struct DeferredUnionDeferredAttributes<'a>{
render:RobloxPartDescription,
model:ModelDeferredAttributes,
union:UnionDeferredAttributes<'a>,
}
#[derive(Hash)]
struct UnionDeferredAttributes<'a>{
asset_id:Option<&'a str>,
mesh_data:Option<&'a [u8]>,
physics_data:Option<&'a [u8]>,
}
struct ModelOwnedAttributes{
mesh:model::MeshId,
attributes:attr::CollisionAttributes,
@@ -432,16 +524,17 @@ struct GetAttributesArgs{
can_collide:bool,
velocity:Planar64Vec3,
}
pub fn convert<AcquireRenderConfigId,AcquireMeshId>(
dom:&rbx_dom_weak::WeakDom,
pub fn convert<'a,AcquireRenderConfigId,AcquireMeshId>(
dom:&'a rbx_dom_weak::WeakDom,
mut acquire_render_config_id:AcquireRenderConfigId,
mut acquire_mesh_id:AcquireMeshId,
)->PartialMap1
)->PartialMap1<'a>
where
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
AcquireMeshId:FnMut(&str)->model::MeshId,
{
let mut deferred_unions_deferred_attributes=Vec::new();
let mut deferred_models_deferred_attributes=Vec::new();
let mut primitive_models_deferred_attributes=Vec::new();
let mut primitive_meshes=Vec::new();
@@ -471,7 +564,7 @@ where
object.properties.get("CanCollide"),
)
{
let model_transform=planar64_affine3_from_roblox(cf,size);
let mut model_transform=planar64_affine3_from_roblox(cf,size);
if model_transform.matrix3.det().is_zero(){
let mut parent_ref=object.parent();
@@ -485,9 +578,6 @@ where
continue;
}
//at this point a new model is going to be generated for sure.
let model_id=model::ModelId::new(primitive_models_deferred_attributes.len() as u32);
//TODO: also detect "CylinderMesh" etc here
let shape=match object.class.as_str(){
"Part"=>if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
@@ -506,6 +596,7 @@ where
"WedgePart"=>Shape::Primitive(primitives::Primitives::Wedge),
"CornerWedgePart"=>Shape::Primitive(primitives::Primitives::CornerWedge),
"MeshPart"=>Shape::MeshPart,
"UnionOperation"=>Shape::PhysicsData,
_=>{
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
Shape::Primitive(primitives::Primitives::Cube)
@@ -514,74 +605,8 @@ where
let (availability,mesh_id)=match shape{
Shape::Primitive(primitive_shape)=>{
//TODO: TAB TAB
//use the biggest one and cut it down later...
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
temp_objects.clear();
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
for &decal_ref in &temp_objects{
if let Some(decal)=dom.get_by_ref(decal_ref){
if let (
Some(rbx_dom_weak::types::Variant::Content(content)),
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
) = (
decal.properties.get("Texture"),
decal.properties.get("Face"),
decal.properties.get("Color3"),
decal.properties.get("Transparency"),
) {
let render_id=acquire_render_config_id(Some(content.as_ref()));
let normal_id=normalid.to_u32();
if normal_id<6{
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
//generate tranform
if let (
Some(rbx_dom_weak::types::Variant::Float32(ox)),
Some(rbx_dom_weak::types::Variant::Float32(oy)),
Some(rbx_dom_weak::types::Variant::Float32(sx)),
Some(rbx_dom_weak::types::Variant::Float32(sy)),
) = (
decal.properties.get("OffsetStudsU"),
decal.properties.get("OffsetStudsV"),
decal.properties.get("StudsPerTileU"),
decal.properties.get("StudsPerTileV"),
)
{
let (size_u,size_v)=match normal_id{
0=>(size.z,size.y),//right
1=>(size.x,size.z),//top
2=>(size.x,size.y),//back
3=>(size.z,size.y),//left
4=>(size.x,size.z),//bottom
5=>(size.x,size.y),//front
_=>unreachable!(),
};
(
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
RobloxTextureTransform{
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
}
)
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
}
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
};
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
render:render_id,
color:roblox_texture_color,
transform:roblox_texture_transform,
});
}else{
println!("NormalId={} unsupported for shape={:?}",normal_id,primitive_shape);
}
}
}
}
//TODO: TAB TAB
let part_texture_description=get_texture_description(&mut temp_objects,&mut acquire_render_config_id,dom,object,size);
//obscure rust syntax "slice pattern"
let [
f0,//Cube::Right
@@ -694,12 +719,45 @@ where
object.properties.get("TextureID"),
){
(
MeshAvailability::Deferred(acquire_render_config_id(Some(texture_asset_id.as_ref()))),
MeshAvailability::DeferredMesh(acquire_render_config_id(Some(texture_asset_id.as_ref()))),
acquire_mesh_id(mesh_asset_id.as_ref()),
)
}else{
panic!("Mesh has no Mesh or Texture");
},
Shape::PhysicsData=>{
//The union mesh is sized already
model_transform=planar64_affine3_from_roblox(cf,&rbx_dom_weak::types::Vector3{x:2.0,y:2.0,z:2.0});
let mut asset_id=None;
let mut mesh_data=None;
let mut physics_data=None;
if let Some(rbx_dom_weak::types::Variant::Content(content))=object.properties.get("AssetId"){
let value:&str=content.as_ref();
if !value.is_empty(){
asset_id=Some(value);
}
}
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=object.properties.get("MeshData"){
let value:&[u8]=data.as_ref();
if !value.is_empty(){
mesh_data=Some(value);
}
}
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=object.properties.get("PhysicsData"){
let value:&[u8]=data.as_ref();
if !value.is_empty(){
physics_data=Some(value);
}
}
let part_texture_description=get_texture_description(&mut temp_objects,&mut acquire_render_config_id,dom,object,size);
let union_deferred_attributes=UnionDeferredAttributes{
asset_id,
mesh_data,
physics_data,
};
(MeshAvailability::DeferredUnion(part_texture_description,union_deferred_attributes),mesh_id)
},
};
let model_deferred_attributes=ModelDeferredAttributes{
mesh:mesh_id,
@@ -713,10 +771,15 @@ where
};
match availability{
MeshAvailability::Immediate=>primitive_models_deferred_attributes.push(model_deferred_attributes),
MeshAvailability::Deferred(render)=>deferred_models_deferred_attributes.push(DeferredModelDeferredAttributes{
MeshAvailability::DeferredMesh(render)=>deferred_models_deferred_attributes.push(DeferredModelDeferredAttributes{
render,
model:model_deferred_attributes
}),
MeshAvailability::DeferredUnion(part_texture_description,union_deferred_attributes)=>deferred_unions_deferred_attributes.push(DeferredUnionDeferredAttributes{
render:part_texture_description,
model:model_deferred_attributes,
union:union_deferred_attributes,
}),
}
}
}
@@ -731,10 +794,11 @@ struct MeshWithAabb{
mesh:model::Mesh,
aabb:strafesnet_common::aabb::Aabb,
}
pub struct PartialMap1{
pub struct PartialMap1<'a>{
primitive_meshes:Vec<model::Mesh>,
primitive_models_deferred_attributes:Vec<ModelDeferredAttributes>,
deferred_models_deferred_attributes:Vec<DeferredModelDeferredAttributes>,
deferred_union_deferred_attributes:Vec<DeferredModelDeferredAttributes>,
}
impl PartialMap1{
pub fn add_meshpart_meshes_and_calculate_attributes(
@@ -779,12 +843,10 @@ impl PartialMap1{
.entry(render).or_insert_with(||{
let mesh_id=model::MeshId::new(self.primitive_meshes.len() as u32);
let mut mesh_clone=mesh_with_aabb.mesh.clone();
//add a render group lool
mesh_clone.graphics_groups.push(model::IndexedGraphicsGroup{
render,
//the lowest lod is highest quality
groups:vec![model::PolygonGroupId::new(0)]
});
//set the render group lool
if let Some(graphics_group)=mesh_clone.graphics_groups.first_mut(){
graphics_group.render=render;
}
self.primitive_meshes.push(mesh_clone);
mesh_id
}),
@@ -889,8 +951,14 @@ impl PartialMap2{
=textures.into_iter().enumerate().map(|(new_texture_id,(old_texture_id,texture))|{
(texture,(old_texture_id,model::TextureId::new(new_texture_id as u32)))
}).unzip();
let render_configs=render_configs.into_iter().map(|(render_config_id,mut render_config)|{
//this may generate duplicate no-texture render configs but idc
let render_configs=render_configs.into_iter().map(|(_render_config_id,mut render_config)|{
// This may generate duplicate no-texture render configs but idc
//
// This is because some textures may not exist, so the render config
// that it points to is unique but is texture.
//
// I don't think this needs to be fixed because missing textures
// should be a conversion error anyways.
render_config.texture=render_config.texture.and_then(|texture_id|
texture_id_map.get(&texture_id).copied()
);

144
lib/rbx_loader/src/union.rs Normal file
View File

@@ -0,0 +1,144 @@
use std::collections::HashMap;
use strafesnet_common::model::{self, ColorId, IndexedVertex, NormalId, PolygonGroup, PolygonGroupId, PolygonList, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
use strafesnet_common::integer::vec3;
#[allow(dead_code)]
#[derive(Debug)]
pub enum Error{
Block,
NotSupposedToHappen,
MissingVertexId(u32),
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
RobloxPhysicsData(rbx_mesh::physics_data::Error),
RobloxMeshData(rbx_mesh::mesh_data::Error),
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for Error{}
pub fn convert(roblox_physics_data:&[u8],roblox_mesh_data:&[u8])->Result<model::Mesh,Error>{
match (roblox_physics_data,roblox_mesh_data){
(b"",b"")=>return Err(Error::Block),
(b"",_)
|(_,b"")=>return Err(Error::NotSupposedToHappen),
_=>(),
}
// graphical
let mesh_data=rbx_mesh::read_mesh_data_versioned(
std::io::Cursor::new(roblox_mesh_data)
).map_err(Error::RobloxMeshData)?;
let graphics_mesh=match mesh_data{
rbx_mesh::mesh_data::CSGPHS::CSGK(csgk)=>return Err(Error::NotSupposedToHappen),
rbx_mesh::mesh_data::CSGPHS::CSGPHS2(mesh_data2)=>mesh_data2.mesh,
rbx_mesh::mesh_data::CSGPHS::CSGPHS4(mesh_data4)=>mesh_data4.mesh,
};
// physical
let physics_data=rbx_mesh::read_physics_data(
std::io::Cursor::new(roblox_physics_data)
).map_err(Error::RobloxPhysicsData)?;
let physics_convex_meshes=match physics_data{
rbx_mesh::physics_data::PhysicsData::CSGK(_)
// have not seen this format in practice
|rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::Block)
=>return Err(Error::NotSupposedToHappen),
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::Meshes3(meshes))
|rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::Meshes5(meshes))
=>meshes.meshes,
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::PhysicsInfoMesh(pim))
=>vec![pim.mesh],
};
let mut unique_pos=Vec::new();
let mut pos_id_from=HashMap::new();
let mut unique_tex=Vec::new();
let mut tex_id_from=HashMap::new();
let mut unique_normal=Vec::new();
let mut normal_id_from=HashMap::new();
let mut unique_color=Vec::new();
let mut color_id_from=HashMap::new();
let mut unique_vertices=Vec::new();
let mut vertex_id_from=HashMap::new();
let mut acquire_pos_id=|pos|{
let p=vec3::try_from_f32_array(pos).map_err(Error::Planar64Vec3)?;
Ok(*pos_id_from.entry(p).or_insert_with(||{
let pos_id=PositionId::new(unique_pos.len() as u32);
unique_pos.push(p);
pos_id
}))
};
let mut acquire_tex_id=|tex|{
let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
*tex_id_from.entry(h).or_insert_with(||{
let tex_id=TextureCoordinateId::new(unique_tex.len() as u32);
unique_tex.push(glam::Vec2::from_array(tex));
tex_id
})
};
let mut acquire_normal_id=|normal|{
let n=vec3::try_from_f32_array(normal).map_err(Error::Planar64Vec3)?;
Ok(*normal_id_from.entry(n).or_insert_with(||{
let normal_id=NormalId::new(unique_normal.len() as u32);
unique_normal.push(n);
normal_id
}))
};
let mut acquire_color_id=|color|{
let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
*color_id_from.entry(h).or_insert_with(||{
let color_id=ColorId::new(unique_color.len() as u32);
unique_color.push(glam::Vec4::from_array(color));
color_id
})
};
let mut acquire_vertex_id=|vertex:IndexedVertex|{
*vertex_id_from.entry(vertex.clone()).or_insert_with(||{
let vertex_id=VertexId::new(unique_vertices.len() as u32);
unique_vertices.push(vertex);
vertex_id
})
};
let color=acquire_color_id([1.0f32;4]);
let tex=acquire_tex_id([0.0f32;2]);
let polygon_groups:Vec<PolygonGroup>=physics_convex_meshes.into_iter().map(|mesh|{
Ok(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|[vertex_id0,vertex_id1,vertex_id2]|{
let v0=mesh.vertices.get(vertex_id0.0 as usize).ok_or(Error::MissingVertexId(vertex_id0.0))?;
let v1=mesh.vertices.get(vertex_id1.0 as usize).ok_or(Error::MissingVertexId(vertex_id1.0))?;
let v2=mesh.vertices.get(vertex_id2.0 as usize).ok_or(Error::MissingVertexId(vertex_id2.0))?;
let vertex_norm=(glam::Vec3::from_slice(v1)-glam::Vec3::from_slice(v0))
.cross(glam::Vec3::from_slice(v2)-glam::Vec3::from_slice(v0)).to_array();
let mut ingest_vertex_id=|&vertex_pos:&[f32;3]|Ok(acquire_vertex_id(IndexedVertex{
pos:acquire_pos_id(vertex_pos)?,
tex,
normal:acquire_normal_id(vertex_norm)?,
color,
}));
Ok(vec![
ingest_vertex_id(v0)?,
ingest_vertex_id(v1)?,
ingest_vertex_id(v2)?,
])
}).collect::<Result<_,_>>()?)))
}).collect::<Result<_,_>>()?;
let graphics_groups=vec![model::IndexedGraphicsGroup{
render:RenderConfigId::new(0),
groups:(0..polygon_groups.len()).map(|id|PolygonGroupId::new(id as u32)).collect()
}];
let physics_groups=(0..polygon_groups.len()).map(|id|model::IndexedPhysicsGroup{
groups:vec![PolygonGroupId::new(id as u32)]
}).collect();
Ok(model::Mesh{
unique_pos,
unique_normal,
unique_tex,
unique_color,
unique_vertices,
polygon_groups,
graphics_groups,
physics_groups,
})
}

View File

@@ -95,21 +95,6 @@ enum ResourceType{
//Video,
//Animation,
}
const RESOURCE_TYPE_VARIANT_COUNT:u8=2;
#[binrw]
#[brw(little)]
struct ResourceId(u128);
impl ResourceId{
fn resource_type(&self)->Option<ResourceType>{
let discriminant=self.0 as u8;
//TODO: use this when it is stabilized https://github.com/rust-lang/rust/issues/73662
//if (discriminant as usize)<std::mem::variant_count::<ResourceType>(){
match discriminant<RESOURCE_TYPE_VARIANT_COUNT{
true=>Some(unsafe{std::mem::transmute::<u8,ResourceType>(discriminant)}),
false=>None,
}
}
}
struct ResourceMap<T>{
meshes:HashMap<strafesnet_common::model::MeshId,T>,
@@ -136,11 +121,6 @@ struct ResourceBlockHeader{
resource:ResourceType,
id:BlockId,
}
#[binrw]
#[brw(little)]
struct ResourceExternalHeader{
resource_uuid:ResourceId,
}
#[binrw]
#[brw(little)]

View File

@@ -1,5 +1,6 @@
use std::io::Read;
#[allow(dead_code)]
#[derive(Debug)]
pub enum ReadError{
#[cfg(feature="roblox")]
@@ -59,6 +60,7 @@ pub fn read<R:Read+std::io::Seek>(input:R)->Result<ReadFormat,ReadError>{
}
}
#[allow(dead_code)]
#[derive(Debug)]
pub enum LoadError{
ReadError(ReadError),

View File

@@ -20,11 +20,6 @@ struct SetupContextPartial1{
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
let mut attr=winit::window::WindowAttributes::default();
attr=attr.with_title(title);
#[cfg(windows_OFF)] // TODO
{
use winit::platform::windows::WindowBuilderExtWindows;
builder=builder.with_no_redirection_bitmap(true);
}
event_loop.create_window(attr)
}
fn create_instance()->SetupContextPartial1{
@@ -105,14 +100,12 @@ impl<'a> SetupContextPartial2<'a>{
required_downlevel_capabilities.flags - downlevel_capabilities.flags
);
SetupContextPartial3{
instance:self.instance,
surface:self.surface,
adapter,
}
}
}
struct SetupContextPartial3<'a>{
instance:wgpu::Instance,
surface:wgpu::Surface<'a>,
adapter:wgpu::Adapter,
}
@@ -138,7 +131,6 @@ impl<'a> SetupContextPartial3<'a>{
.expect("Unable to find a suitable GPU adapter!");
SetupContextPartial4{
instance:self.instance,
surface:self.surface,
adapter:self.adapter,
device,
@@ -147,7 +139,6 @@ impl<'a> SetupContextPartial3<'a>{
}
}
struct SetupContextPartial4<'a>{
instance:wgpu::Instance,
surface:wgpu::Surface<'a>,
adapter:wgpu::Adapter,
device:wgpu::Device,
@@ -164,7 +155,6 @@ impl<'a> SetupContextPartial4<'a>{
self.surface.configure(&self.device, &config);
SetupContext{
instance:self.instance,
surface:self.surface,
device:self.device,
queue:self.queue,
@@ -173,7 +163,6 @@ impl<'a> SetupContextPartial4<'a>{
}
}
pub struct SetupContext<'a>{
pub instance:wgpu::Instance,
pub surface:wgpu::Surface<'a>,
pub device:wgpu::Device,
pub queue:wgpu::Queue,