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9 Commits

Author SHA1 Message Date
69caf0e6b3 implement attributes + stages 2023-10-03 16:37:58 -07:00
6662410037 v3 2023-10-03 16:37:58 -07:00
b91d760eb7 SpeedTrap lol 2023-10-03 16:37:58 -07:00
a78859b231 v2 2023-10-03 16:37:58 -07:00
b04a6d870a game mechanics enums v1 2023-10-03 16:37:44 -07:00
bb8c53aee2 check transparency when generating models 2023-10-03 16:37:04 -07:00
de0eb0790a fixups 2023-10-03 16:37:04 -07:00
9e9550885f replace regex with lazy-regex macros 2023-10-03 16:35:45 -07:00
58be446297 reminder 2023-10-02 22:45:48 -07:00
7 changed files with 347 additions and 147 deletions

90
Cargo.lock generated
View File

@@ -92,15 +92,6 @@ version = "0.3.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6b4930d2cb77ce62f89ee5d5289b4ac049559b1c45539271f5ed4fdc7db34545"
[[package]]
name = "arrayvec"
version = "0.4.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cd9fd44efafa8690358b7408d253adf110036b88f55672a933f01d616ad9b1b9"
dependencies = [
"nodrop",
]
[[package]]
name = "arrayvec"
version = "0.7.4"
@@ -206,7 +197,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "199c42ab6972d92c9f8995f086273d25c42fc0f7b2a1fcefba465c1352d25ba5"
dependencies = [
"arrayref",
"arrayvec 0.7.4",
"arrayvec",
"cc",
"cfg-if",
"constant_time_eq",
@@ -247,33 +238,12 @@ dependencies = [
"objc2-encode",
]
[[package]]
name = "bsp"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b9d6d699bcff31f0c8a5951d29b9a7edfe3270218c20f6c3509f90ae7e1c46e7"
dependencies = [
"arrayvec 0.4.12",
"bitflags 1.3.2",
"bv",
"byteorder 0.5.3",
]
[[package]]
name = "bumpalo"
version = "3.13.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a3e2c3daef883ecc1b5d58c15adae93470a91d425f3532ba1695849656af3fc1"
[[package]]
name = "bv"
version = "0.11.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8834bb1d8ee5dc048ee3124f2c7c1afcc6bc9aed03f11e9dfd8c69470a5db340"
dependencies = [
"feature-probe",
]
[[package]]
name = "bytemuck"
version = "1.13.1"
@@ -294,12 +264,6 @@ dependencies = [
"syn 2.0.29",
]
[[package]]
name = "byteorder"
version = "0.5.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0fc10e8cc6b2580fda3f36eb6dc5316657f812a3df879a44a66fc9f0fdbc4855"
[[package]]
name = "byteorder"
version = "1.4.3"
@@ -459,7 +423,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "594ecd967c2f40db5dde8da4c356975fc1fe030e951c7c3962f6dc2e80042e87"
dependencies = [
"bitflags 1.3.2",
"byteorder 1.4.3",
"byteorder",
"enum_primitive",
]
@@ -568,12 +532,6 @@ dependencies = [
"simd-adler32",
]
[[package]]
name = "feature-probe"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "835a3dc7d1ec9e75e2b5fb4ba75396837112d2060b03f7d43bc1897c7f7211da"
[[package]]
name = "flate2"
version = "1.0.27"
@@ -876,6 +834,29 @@ dependencies = [
"pkg-config",
]
[[package]]
name = "lazy-regex"
version = "3.0.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e723bd417b2df60a0f6a2b6825f297ea04b245d4ba52b5a22cb679bdf58b05fa"
dependencies = [
"lazy-regex-proc_macros",
"once_cell",
"regex",
]
[[package]]
name = "lazy-regex-proc_macros"
version = "3.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0f0a1d9139f0ee2e862e08a9c5d0ba0470f2aa21cd1e1aa1b1562f83116c725f"
dependencies = [
"proc-macro2",
"quote",
"regex",
"syn 2.0.29",
]
[[package]]
name = "lazy_static"
version = "1.4.0"
@@ -1100,12 +1081,6 @@ dependencies = [
"memoffset",
]
[[package]]
name = "nodrop"
version = "0.1.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "72ef4a56884ca558e5ddb05a1d1e7e1bfd9a68d9ed024c21704cc98872dae1bb"
[[package]]
name = "nom"
version = "7.1.3"
@@ -1554,7 +1529,7 @@ version = "0.8.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20"
dependencies = [
"byteorder 1.4.3",
"byteorder",
"num-traits 0.2.16",
"paste",
]
@@ -1565,7 +1540,7 @@ version = "1.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a"
dependencies = [
"byteorder 1.4.3",
"byteorder",
"rmp",
"serde",
]
@@ -1710,11 +1685,11 @@ name = "strafe-client"
version = "0.7.0"
dependencies = [
"async-executor",
"bsp",
"bytemuck",
"ddsfile",
"env_logger",
"glam",
"lazy-regex",
"log",
"obj",
"pollster",
@@ -1722,7 +1697,6 @@ dependencies = [
"rbx_dom_weak",
"rbx_reflection_database",
"rbx_xml",
"regex",
"wgpu",
"winit",
]
@@ -1797,7 +1771,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "df8493a203431061e901613751931f047d1971337153f96d0e5e363d6dbf6a67"
dependencies = [
"arrayref",
"arrayvec 0.7.4",
"arrayvec",
"bytemuck",
"cfg-if",
"png",
@@ -2041,7 +2015,7 @@ version = "0.17.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7472f3b69449a8ae073f6ec41d05b6f846902d92a6c45313c50cb25857b736ce"
dependencies = [
"arrayvec 0.7.4",
"arrayvec",
"cfg-if",
"js-sys",
"log",
@@ -2065,7 +2039,7 @@ version = "0.17.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ecf7454d9386f602f7399225c92dd2fbdcde52c519bc8fb0bd6fbeb388075dc2"
dependencies = [
"arrayvec 0.7.4",
"arrayvec",
"bit-vec",
"bitflags 2.4.0",
"codespan-reporting",
@@ -2089,7 +2063,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6654a13885a17f475e8324efb46dc6986d7aaaa98353330f8de2077b153d0101"
dependencies = [
"android_system_properties",
"arrayvec 0.7.4",
"arrayvec",
"ash",
"bit-set",
"bitflags 2.4.0",

View File

@@ -7,11 +7,11 @@ edition = "2021"
[dependencies]
async-executor = "1.5.1"
bsp = "0.1.2"
bytemuck = { version = "1.13.1", features = ["derive"] }
ddsfile = "0.5.1"
env_logger = "0.10.0"
glam = "0.24.1"
lazy-regex = "3.0.2"
log = "0.4.20"
obj = "0.10.2"
pollster = "0.3.0"
@@ -19,7 +19,6 @@ rbx_binary = "0.7.1"
rbx_dom_weak = "2.5.0"
rbx_reflection_database = "0.2.7"
rbx_xml = "0.13.1"
regex = "1.9.5"
wgpu = "0.17.0"
winit = "0.28.6"

View File

@@ -97,6 +97,8 @@ enum MouseInterpolation {
First,//just checks the last value
Lerp,//lerps between
}
//hey dumbass just use a delta
pub struct MouseInterpolationState {
interpolation: MouseInterpolation,
time0: TIME,
@@ -255,28 +257,70 @@ fn get_control_dir(controls: u32) -> glam::Vec3{
return control_dir
}
pub struct PhysicsState {
pub body: Body,
pub hitbox_halfsize: glam::Vec3,
pub contacts: std::collections::HashSet::<RelativeCollision>,
pub struct GameMechanicsState{
pub spawn_id:u32,
//jump_counts:HashMap<u32,u32>,
}
impl std::default::Default for GameMechanicsState{
fn default() -> Self {
Self{
spawn_id:0,
}
}
}
pub struct WorldState{}
pub struct StyleModifiers{
pub constrols_mask:u32,//constrols which are unable to be activated
pub constrols_held:u32,//constrols which must be active to be able to strafe
pub mv:f32,
pub walkspeed:f32,
pub friction:f32,
pub walk_accel:f32,
pub gravity:glam::Vec3,
pub strafe_tick_num:TIME,
pub strafe_tick_den:TIME,
pub hitbox_halfsize:glam::Vec3,
}
impl std::default::Default for StyleModifiers{
fn default() -> Self {
Self{
constrols_mask: !0&!(CONTROL_MOVEUP|CONTROL_MOVEDOWN),
constrols_held: 0,
strafe_tick_num: 100,//100t
strafe_tick_den: 1_000_000_000,
gravity: glam::vec3(0.0,-100.0,0.0),
friction: 1.2,
walk_accel: 90.0,
mv: 2.7,
walkspeed: 18.0,
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
}
}
}
pub struct PhysicsState{
pub time:TIME,
pub body:Body,
pub world:WorldState,//currently there is only one state the world can be in
pub game:GameMechanicsState,
pub style:StyleModifiers,
pub contacts:std::collections::HashSet::<RelativeCollision>,
//pub intersections: Vec<ModelId>,
pub models: Vec<ModelPhysics>,
//camera must exist in state because wormholes modify the camera, also camera punch
pub camera: Camera,
pub mouse_interpolation: MouseInterpolationState,
pub controls: u32,
pub time: TIME,
pub strafe_tick_num: TIME,
pub strafe_tick_den: TIME,
pub tick: u32,
pub mv: f32,
pub walk: WalkState,
pub walkspeed: f32,
pub friction: f32,
pub walk_accel: f32,
pub gravity: glam::Vec3,
pub grounded: bool,
pub spawn_point: glam::Vec3,
pub camera:Camera,
pub mouse_interpolation:MouseInterpolationState,
pub controls:u32,
pub walk:WalkState,
pub grounded:bool,
//all models
pub models:Vec<ModelPhysics>,
pub stages:Vec<crate::model::StageDescription>,
//the spawn point is where you spawn when you load into the map.
//This is not the same as Reset which teleports you to Spawn0
pub spawn_point:glam::Vec3,
}
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
@@ -388,20 +432,40 @@ impl Aabb {
type TreyMeshFace = AabbFace;
type TreyMesh = Aabb;
enum PhysicsCollisionAttributes{
Contact{//track whether you are contacting the object
contacting:crate::model::ContactingAttributes,
general:crate::model::GameMechanicAttributes,
},
Intersect{//track whether you are intersecting the object
intersecting:crate::model::IntersectingAttributes,
general:crate::model::GameMechanicAttributes,
},
}
pub struct ModelPhysics {
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
//in this iteration, all it needs is extents.
mesh: TreyMesh,
attributes:PhysicsCollisionAttributes,
}
impl ModelPhysics {
pub fn from_model(model:&crate::model::IndexedModel,model_transform:glam::Affine3A) -> Self {
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&glam::Affine3A,attributes:PhysicsCollisionAttributes)->Self{
let mut aabb=Aabb::new();
for indexed_vertex in &model.unique_vertices {
aabb.grow(model_transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
aabb.grow(transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
}
Self{
mesh:aabb,
attributes,
}
}
pub fn from_model(model:&crate::model::IndexedModel,instance:&crate::model::ModelInstance) -> Option<Self> {
match &instance.attributes{
crate::model::CollisionAttributes::Decoration=>None,
crate::model::CollisionAttributes::Contact{contacting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})),
crate::model::CollisionAttributes::Intersect{intersecting,general}=>None,//Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersecting{intersecting,general})),
}
}
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
@@ -520,7 +584,7 @@ impl PhysicsState {
}
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
return Some(TimedInstruction{
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
time:(self.time*self.style.strafe_tick_num/self.style.strafe_tick_den+1)*self.style.strafe_tick_den/self.style.strafe_tick_num,
//only poll the physics if there is a before and after mouse event
instruction:PhysicsInstruction::StrafeTick
});
@@ -570,7 +634,7 @@ impl PhysicsState {
self.body.acceleration=a;
self.walk.state=WalkEnum::Reached;
}else{
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
let accel=self.style.walk_accel.min(self.style.gravity.length()*self.style.friction);
let time_delta=target_diff.length()/accel;
let mut a=target_diff/time_delta;
self.contact_constrain_acceleration(&mut a);
@@ -599,7 +663,7 @@ impl PhysicsState {
fn mesh(&self) -> TreyMesh {
let mut aabb=Aabb::new();
for vertex in Aabb::unit_vertices(){
aabb.grow(self.body.position+self.hitbox_halfsize*vertex);
aabb.grow(self.body.position+self.style.hitbox_halfsize*vertex);
}
aabb
}
@@ -943,7 +1007,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
},
PhysicsInstruction::CollisionEnd(c) => {
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
let mut a=self.gravity;
let mut a=self.style.gravity;
self.contact_constrain_acceleration(&mut a);
self.body.acceleration=a;
//check ground
@@ -959,8 +1023,8 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
let control_dir=camera_mat*get_control_dir(self.controls);
let d=self.body.velocity.dot(control_dir);
if d<self.mv {
let mut v=self.body.velocity+(self.mv-d)*control_dir;
if d<self.style.mv {
let mut v=self.body.velocity+(self.style.mv-d)*control_dir;
self.contact_constrain_velocity(&mut v);
self.body.velocity=v;
}
@@ -1006,7 +1070,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
self.body.velocity=glam::Vec3::ZERO;
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
self.contacts.clear();
self.body.acceleration=self.gravity;
self.body.acceleration=self.style.gravity;
self.walk.state=WalkEnum::Reached;
self.grounded=false;
refresh_walk_target=false;
@@ -1018,7 +1082,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
if refresh_walk_target_velocity{
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
let control_dir=camera_mat*get_control_dir(self.controls);
self.walk.target_velocity=self.walkspeed*control_dir;
self.walk.target_velocity=self.style.walkspeed*control_dir;
}
self.refresh_walk_target();
}

View File

@@ -1,16 +0,0 @@
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:R) -> crate::model::IndexedModelInstances{
let mut spawn_point=glam::Vec3::ZERO;
let mut indexed_models=Vec::new();
match bsp::Bsp::read(input){
Ok(guac)=>println!("we got the guac {:?}", guac),
Err(e)=>println!("rotten {:?}",e),
}
crate::model::IndexedModelInstances{
textures:Vec::new(),
models:indexed_models,
spawn_point,
}
}

View File

@@ -30,13 +30,71 @@ fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>
//next class
objects
}
fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3)->crate::model::CollisionAttributes{
let mut general=crate::model::GameMechanicAttributes::default();
let mut intersecting=crate::model::IntersectingAttributes::default();
let mut contacting=crate::model::ContactingAttributes::default();
match name{
// "Water"=>intersecting.water=Some(crate::model::IntersectingWater::default()),
// "Accelerator"=>(),
// "MapFinish"=>(),
// "MapAnticheat"=>(),
"Platform"=>general.stage_element=Some(crate::model::GameMechanicStageElement{
mode_id:0,
stage_id:0,
force:false,
behaviour:crate::model::StageElementBehaviour::Platform,
}),
other=>{
let regman=lazy_regex::regex!(r"^(Force)?(SpawnAt|Trigger|Teleport|Platform)(\d+)$");
if let Some(captures) = regman.captures(other) {
general.stage_element=Some(crate::model::GameMechanicStageElement{
mode_id:0,
stage_id:captures[3].parse::<u32>().unwrap(),
force:match captures.get(1){
Some(m)=>m.as_str()=="Force",
None=>false,
},
behaviour:match &captures[2]{
"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
"Trigger"=>crate::model::StageElementBehaviour::Trigger,
"Teleport"=>crate::model::StageElementBehaviour::Teleport,
"Platform"=>crate::model::StageElementBehaviour::Platform,
_=>panic!("regex[2] messed up bad"),
}
})
}
}
}
//need some way to skip this
if velocity!=glam::Vec3::ZERO{
general.booster=Some(crate::model::GameMechanicBooster{velocity});
}
match can_collide{
true=>{
match name{
//"Bounce"=>(),
"Surf"=>contacting.surf=Some(crate::model::ContactingSurf{}),
"Ladder"=>contacting.ladder=Some(crate::model::ContactingLadder{sticky:true}),
other=>{
//REGEX!!!!
//Jump#
//WormholeIn#
}
}
return crate::model::CollisionAttributes::Contact{contacting,general};
},
false=>return crate::model::CollisionAttributes::Decoration,
}
}
struct RobloxAssetId(u64);
struct RobloxAssetIdParseErr;
impl std::str::FromStr for RobloxAssetId {
type Err=RobloxAssetIdParseErr;
fn from_str(s: &str) -> Result<Self, Self::Err>{
let regman=regex::Regex::new(r"(\d+)$").unwrap();
let regman=lazy_regex::regex!(r"(\d+)$");
if let Some(captures) = regman.captures(s) {
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
if let Ok(id) = captures[0].parse::<u64>() {
@@ -113,6 +171,8 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
//IndexedModelInstances includes textures
let mut spawn_point=glam::Vec3::ZERO;
let mut stages=Vec::new();
let mut indexed_models=Vec::new();
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
@@ -127,13 +187,17 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
if let (
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
Some(rbx_dom_weak::types::Variant::Vector3(size)),
Some(rbx_dom_weak::types::Variant::Vector3(velocity)),
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
Some(rbx_dom_weak::types::Variant::Bool(can_collide)),
) = (
object.properties.get("CFrame"),
object.properties.get("Size"),
object.properties.get("Velocity"),
object.properties.get("Transparency"),
object.properties.get("Color"),
object.properties.get("CanCollide"),
)
{
let model_transform=glam::Affine3A::from_translation(
@@ -150,12 +214,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
glam::Vec3::new(size.x,size.y,size.z)/2.0
);
if object.name=="MapStart"{
spawn_point=model_transform.transform_point3(glam::Vec3::Y)+glam::vec3(0.0,2.5,0.0);
spawn_point=model_transform.transform_point3(-glam::Vec3::Y)+glam::vec3(0.0,2.5+0.1,0.0);
println!("Found MapStart{:?}",spawn_point);
}
if *transparency==1.0 {
continue;
}
//TODO: also detect "CylinderMesh" etc here
let shape=match &object.class[..]{
@@ -336,6 +397,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
indexed_models[model_id].instances.push(crate::model::ModelInstance {
transform:model_transform,
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
attributes:get_attributes(&object.name,*can_collide,glam::vec3(velocity.x,velocity.y,velocity.z)),
});
}
}
@@ -344,5 +406,6 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
models:indexed_models,
spawn_point,
stages,
}
}

View File

@@ -10,7 +10,6 @@ mod zeroes;
mod framework;
mod primitives;
mod instruction;
mod load_bsp;
mod load_roblox;
struct Entity {
@@ -89,12 +88,14 @@ impl GraphicsData {
for model in &indexed_models.models{
//make aabb and run vertices to get realistic bounds
for model_instance in &model.instances{
self.physics.models.push(body::ModelPhysics::from_model(&model,model_instance.transform));
if let Some(model_physics)=body::ModelPhysics::from_model(model,model_instance){
self.physics.models.push(model_physics);
}
}
}
println!("Physics Objects: {}",self.physics.models.len());
}
fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut indexed_models:model::IndexedModelInstances){
fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:model::IndexedModelInstances){
//generate texture view per texture
//idk how to do this gooder lol
@@ -165,17 +166,21 @@ impl GraphicsData {
let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
for mut model in indexed_models.models.into_iter(){
//convert ModelInstance into ModelGraphicsInstance
let instances:Vec<ModelGraphicsInstance>=model.instances.iter().map(|instance|{
ModelGraphicsInstance{
transform: glam::Mat4::from(instance.transform),
normal_transform: glam::Mat4::from(instance.transform.inverse()).transpose(),
color: instance.color,
let instances:Vec<ModelGraphicsInstance>=model.instances.into_iter().filter_map(|instance|{
if instance.color.w==0.0{
None
}else{
Some(ModelGraphicsInstance{
transform: glam::Mat4::from(instance.transform),
normal_transform: glam::Mat4::from(instance.transform.inverse()).transpose(),
color: instance.color,
})
}
}).collect();
//check each group, if it's using a new texture then make a new clone of the model
let id=unique_texture_models.len();
let mut unique_textures=Vec::new();
for group in model.groups.drain(..){
for group in model.groups.into_iter(){
//ignore zero coppy optimization for now
let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){
texture_index
@@ -239,7 +244,7 @@ impl GraphicsData {
texture:model.texture,
});
}
//drain the modeldata vec so entities can be /moved/ to models.entities
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
let mut model_count=0;
let mut instance_count=0;
let uniform_buffer_binding_size=<GraphicsData as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
@@ -372,33 +377,46 @@ impl framework::Example for GraphicsData {
indexed_models[0].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
color:glam::Vec4::ONE,
attributes:model::CollisionAttributes::contact(),
});
//quad monkeys
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
color:glam::Vec4::ONE,
attributes:model::CollisionAttributes::contact(),
});
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
color:glam::vec4(1.0,0.0,0.0,1.0),
attributes:model::CollisionAttributes::contact(),
});
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
color:glam::vec4(0.0,1.0,0.0,1.0),
attributes:model::CollisionAttributes::contact(),
});
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
color:glam::vec4(0.0,0.0,1.0,1.0),
attributes:model::CollisionAttributes::contact(),
});
//decorative monkey
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(15.,10.,15.)),
color:glam::vec4(0.5,0.5,0.5,0.5),
attributes:model::CollisionAttributes::Decoration,
});
//teapot
indexed_models[2].instances.push(ModelInstance{
transform:glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.)),
color:glam::Vec4::ONE,
attributes:model::CollisionAttributes::contact(),
});
//ground
indexed_models[3].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
color:glam::Vec4::ONE,
attributes:model::CollisionAttributes::contact(),
});
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
@@ -500,22 +518,17 @@ impl framework::Example for GraphicsData {
spawn_point:glam::vec3(0.0,50.0,0.0),
body: body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
time: 0,
tick: 0,
strafe_tick_num: 100,//100t
strafe_tick_den: 1_000_000_000,
gravity: glam::vec3(0.0,-100.0,0.0),
friction: 1.2,
walk_accel: 90.0,
mv: 2.7,
style:body::StyleModifiers::default(),
grounded: false,
walkspeed: 18.0,
contacts: std::collections::HashSet::new(),
models: Vec::new(),
walk: body::WalkState::new(),
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
camera: body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
mouse_interpolation: body::MouseInterpolationState::new(),
controls: 0,
world:body::WorldState{},
game:body::GameMechanicsState::default(),
stages:Vec::new(),
};
//load textures
@@ -771,6 +784,7 @@ impl framework::Example for GraphicsData {
textures:Vec::new(),
models:indexed_models,
spawn_point:glam::Vec3::Y*50.0,
stages:Vec::new(),
};
graphics.generate_model_physics(&indexed_model_instances);
graphics.generate_model_graphics(&device,&queue,indexed_model_instances);
@@ -812,21 +826,7 @@ impl framework::Example for GraphicsData {
},
}
},
b"VBSP"=>{
let mut entire_file=Vec::new();
match std::io::Read::read_to_end(&mut input, &mut entire_file){
Ok(_)=>{
//haha yes this is a quake file what do you mean
entire_file[0]=b'I';
entire_file[4..8].copy_from_slice(&0x2ei32.to_le_bytes());
Some(load_bsp::generate_indexed_models(&mut std::io::Cursor::new(entire_file)))
},
Err(e)=>{
println!("Error loading \"valve\" file:{:?}",e);
None
},
}
},
//b"VBSP"=>Some(load_bsp::generate_indexed_models(input)),
//b"SNFM"=>Some(sniffer::generate_indexed_models(input)),
//b"SNFB"=>Some(sniffer::load_bot(input)),
other=>{

View File

@@ -56,15 +56,131 @@ pub struct ModelGraphicsInstance{
pub color:glam::Vec4,
}
pub struct ModelInstance{
//pub id:u64,//this does not actually help with map fixes resimulating bots, they must always be resimulated
pub transform:glam::Affine3A,
pub color:glam::Vec4,
pub color:glam::Vec4,//transparency is in here
pub attributes:CollisionAttributes,
}
pub struct IndexedModelInstances{
pub textures:Vec<String>,//RenderPattern
pub models:Vec<IndexedModel>,
//object_index for spawns, triggers etc?
//may make this into an object later.
pub stages:Vec<StageDescription>,
pub spawn_point:glam::Vec3,
}
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
pub struct StageDescription{
pub start:u32,//start=model_id
pub spawns:Vec<u32>,//spawns[spawn_id]=model_id
pub ordered_checkpoints:Vec<u32>,//ordered_checkpoints[checkpoint_id]=model_id
pub unordered_checkpoints:Vec<u32>,//unordered_checkpoints[checkpoint_id]=model_id
}
//you have this effect while in contact
#[derive(Clone)]
pub struct ContactingSurf{}
#[derive(Clone)]
pub struct ContactingLadder{
pub sticky:bool
}
//you have this effect while intersecting
#[derive(Clone)]
pub struct IntersectingWater{
pub viscosity:i64,
pub density:i64,
pub current:glam::Vec3,
}
#[derive(Clone)]
pub struct IntersectingAccelerator{
pub acceleration:glam::Vec3
}
//All models can be given these attributes
#[derive(Clone)]
pub struct GameMechanicJumpLimit{
pub count:u32,
}
#[derive(Clone)]
pub struct GameMechanicBooster{
pub velocity:glam::Vec3,
}
#[derive(Clone)]
pub enum ZoneBehaviour{
//Start is indexed
//Checkpoints are indexed
Finish,
Anitcheat,
}
#[derive(Clone)]
pub struct GameMechanicZone{
pub mode_id:u32,
pub behaviour:ZoneBehaviour,
}
// enum TrapCondition{
// FasterThan(i64),
// SlowerThan(i64),
// InRange(i64,i64),
// OutsideRange(i64,i64),
// }
#[derive(Clone)]
pub enum StageElementBehaviour{
//Spawn,//The behaviour of stepping on a spawn setting the spawnid
SpawnAt,
Trigger,
Teleport,
Platform,
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
}
#[derive(Clone)]
pub struct GameMechanicStageElement{
pub mode_id:u32,
pub stage_id:u32,//which spawn to send to
pub force:bool,//allow setting to lower spawn id i.e. 7->3
pub behaviour:StageElementBehaviour
}
#[derive(Clone)]
pub struct GameMechanicWormhole{//(position,angles)*=origin.transform.inverse()*destination.transform
pub model_id:u32,
}
#[derive(Default,Clone)]
pub struct GameMechanicAttributes{
pub jump_limit:Option<GameMechanicJumpLimit>,
pub booster:Option<GameMechanicBooster>,
pub zone:Option<GameMechanicZone>,
pub stage_element:Option<GameMechanicStageElement>,
pub wormhole:Option<GameMechanicWormhole>,//stage_element and wormhole are in conflict
}
#[derive(Default,Clone)]
pub struct ContactingAttributes{
pub elasticity:Option<u32>,//[1/2^32,1] 0=None (elasticity+1)/2^32
//friction?
pub surf:Option<ContactingSurf>,
pub ladder:Option<ContactingLadder>,
}
#[derive(Default,Clone)]
pub struct IntersectingAttributes{
pub water:Option<IntersectingWater>,
pub accelerator:Option<IntersectingAccelerator>,
}
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
pub enum CollisionAttributes{
Decoration,//visual only
Contact{//track whether you are contacting the object
contacting:ContactingAttributes,
general:GameMechanicAttributes,
},
Intersect{//track whether you are intersecting the object
intersecting:IntersectingAttributes,
general:GameMechanicAttributes,
},
}
impl CollisionAttributes{
pub fn contact() -> Self {
Self::Contact{
contacting:ContactingAttributes::default(),
general:GameMechanicAttributes::default()
}
}
}
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();