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29 Commits
luau-md-de
...
mq-v3
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@@ -909,7 +909,7 @@ impl GraphicsState{
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// update rotation
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let camera_uniforms=self.camera.to_uniform_data(
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frame_state.body.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
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frame_state.trajectory.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
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frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
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);
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self.staging_belt
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@@ -2,12 +2,18 @@ use strafesnet_common::aabb;
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use strafesnet_common::integer::{self,vec3,Time,Planar64,Planar64Vec3};
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#[derive(Clone,Copy,Debug,Hash)]
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pub struct Body<T>{
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pub position:Planar64Vec3,//I64 where 2^32 = 1 u
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pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
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pub acceleration:Planar64Vec3,//I64 where 2^32 = 1 u/s/s
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pub time:Time<T>,//nanoseconds x xxxxD!
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pub position:Planar64Vec3,
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pub velocity:Planar64Vec3,
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pub time:Time<T>,
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}
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impl<T> std::ops::Neg for Body<T>{
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#[derive(Clone,Copy,Debug,Hash)]
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pub struct Trajectory<T>{
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pub position:Planar64Vec3,
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pub velocity:Planar64Vec3,
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pub acceleration:Planar64Vec3,
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pub time:Time<T>,
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}
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impl<T> std::ops::Neg for Trajectory<T>{
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type Output=Self;
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fn neg(self)->Self::Output{
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Self{
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@@ -18,10 +24,10 @@ impl<T> std::ops::Neg for Body<T>{
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}
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}
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}
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impl<T:Copy> std::ops::Neg for &Body<T>{
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type Output=Body<T>;
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impl<T:Copy> std::ops::Neg for &Trajectory<T>{
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type Output=Trajectory<T>;
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fn neg(self)->Self::Output{
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Body{
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Trajectory{
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position:self.position,
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velocity:-self.velocity,
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acceleration:self.acceleration,
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@@ -32,6 +38,32 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
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impl<T> Body<T>
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where Time<T>:Copy,
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{
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pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),Time::ZERO);
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,time:Time<T>)->Self{
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Self{
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position,
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velocity,
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time,
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}
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}
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pub const fn with_acceleration(self,acceleration:Planar64Vec3)->Trajectory<T>{
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let Body{
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position,
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velocity,
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time,
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}=self;
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Trajectory{
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position,
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velocity,
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acceleration,
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time,
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}
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}
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}
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impl<T> Trajectory<T>
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where Time<T>:Copy,
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{
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pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
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@@ -42,13 +74,14 @@ impl<T> Body<T>
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time,
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}
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}
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pub const fn relative_to<'a>(&'a self,body0:&'a Body<T>)->VirtualBody<'a,T>{
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pub fn relative_to(&self,trj0:&Self,time:Time<T>)->Self{
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//(p0,v0,a0,t0)
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//(p1,v1,a1,t1)
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VirtualBody{
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body0,
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body1:self,
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}
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Trajectory::new(
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self.extrapolated_position(time)-trj0.extrapolated_position(time),
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self.extrapolated_velocity(time)-trj0.extrapolated_velocity(time),
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self.acceleration-trj0.acceleration,
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time)
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}
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pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
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let dt=time-self.time;
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@@ -60,10 +93,12 @@ impl<T> Body<T>
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let dt=time-self.time;
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self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
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}
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pub fn advance_time(&mut self,time:Time<T>){
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self.position=self.extrapolated_position(time);
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self.velocity=self.extrapolated_velocity(time);
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self.time=time;
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pub fn extrapolated_body(&self,time:Time<T>)->Body<T>{
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Body::new(
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self.extrapolated_position(time),
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self.extrapolated_velocity(time),
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time,
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)
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}
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pub fn extrapolated_position_ratio_dt<Num,Den,N1,D1,N2,N3,D2,N4,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
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where
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@@ -101,10 +136,12 @@ impl<T> Body<T>
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// a*dt + v
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self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
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}
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pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
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self.position=self.extrapolated_position_ratio_dt(dt);
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self.velocity=self.extrapolated_velocity_ratio_dt(dt);
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self.time+=dt.into();
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pub fn extrapolated_body_ratio_dt(&self,dt:crate::model::GigaTime)->Body<T>{
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Body::new(
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self.extrapolated_position_ratio_dt(dt),
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self.extrapolated_velocity_ratio_dt(dt),
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self.time+dt.into(),
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)
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}
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pub fn infinity_dir(&self)->Option<Planar64Vec3>{
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if self.velocity==vec3::zero(){
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@@ -144,28 +181,12 @@ impl<T> Body<T>
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}
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impl<T> std::fmt::Display for Body<T>{
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fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
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write!(f,"p({}) v({}) t({})",self.position,self.velocity,self.time)
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}
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}
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impl<T> std::fmt::Display for Trajectory<T>{
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fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
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write!(f,"p({}) v({}) a({}) t({})",self.position,self.velocity,self.acceleration,self.time)
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}
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}
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pub struct VirtualBody<'a,T>{
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body0:&'a Body<T>,
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body1:&'a Body<T>,
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}
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impl<T> VirtualBody<'_,T>
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where Time<T>:Copy,
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{
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pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
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self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
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}
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pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
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self.body1.extrapolated_velocity(time)-self.body0.extrapolated_velocity(time)
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}
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pub fn acceleration(&self)->Planar64Vec3{
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self.body1.acceleration-self.body0.acceleration
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}
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pub fn body(&self,time:Time<T>)->Body<T>{
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Body::new(self.extrapolated_position(time),self.extrapolated_velocity(time),self.acceleration(),time)
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}
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}
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@@ -1,32 +1,27 @@
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use crate::model::{into_giga_time,GigaTime,FEV,MeshQuery,DirectedEdge};
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use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3};
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use crate::physics::{Time,Body};
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use crate::model::{into_giga_time,GigaTime};
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use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3,Planar64Vec3};
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use crate::physics::{Time,Trajectory};
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use crate::mesh_query::{FEV,DirectedEdge,MeshQuery,MeshTopology};
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use core::ops::Bound;
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enum Transition<M:MeshQuery>{
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enum Transition<M:MeshTopology>{
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Miss,
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Next(FEV<M>,GigaTime),
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Hit(M::Face,GigaTime),
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}
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pub enum CrawlResult<M:MeshQuery>{
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pub enum CrawlResult<M:MeshTopology>{
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Miss(FEV<M>),
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Hit(M::Face,GigaTime),
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}
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impl<M:MeshQuery> CrawlResult<M>{
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impl<M:MeshTopology> CrawlResult<M>{
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pub fn hit(self)->Option<(M::Face,GigaTime)>{
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match self{
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CrawlResult::Miss(_)=>None,
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CrawlResult::Hit(face,time)=>Some((face,time)),
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}
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}
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pub fn miss(self)->Option<FEV<M>>{
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match self{
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CrawlResult::Miss(fev)=>Some(fev),
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CrawlResult::Hit(_,_)=>None,
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}
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}
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}
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// TODO: move predict_collision_face_out algorithm in here or something
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@@ -70,17 +65,18 @@ where
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}
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}
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impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
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impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>,Position=Planar64Vec3,Direction=Planar64Vec3>> FEV<M>
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where
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// This is hardcoded for MinkowskiMesh lol
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M::Face:Copy,
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M::Edge:Copy,
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M::DirectedEdge:Copy,
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M::Vert:Copy,
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F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>,
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<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
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M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
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{
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fn next_transition(&self,mesh:&M,body:&Body,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
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fn next_transition(&self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
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//conflicting derivative means it crosses in the wrong direction.
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//if the transition time is equal to an already tested transition, do not replace the current best.
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let mut best_transition=Transition::Miss;
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@@ -92,23 +88,23 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
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let (n,d)=mesh.face_nd(face_id);
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//TODO: use higher precision d value?
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//use the mesh transform translation instead of baking it into the d value.
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for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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for dt in Fixed::<4,128>::zeroes2((n.dot(trajectory.position)-d)*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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upper_bound=Bound::Included(dt);
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best_transition=Transition::Hit(face_id,dt);
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break;
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}
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}
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//test each edge collision time, ignoring roots with zero or conflicting derivative
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for &directed_edge_id in mesh.face_edges(face_id).as_ref(){
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for directed_edge_id in mesh.face_edges(face_id){
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let edge_n=mesh.directed_edge_n(directed_edge_id);
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let n=n.cross(edge_n);
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let &[v0,v1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
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//WARNING: d is moved out of the *2 block because of adding two vertices!
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//WARNING: precision is swept under the rug!
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//wrap for speed
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for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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for dt in Fixed::<4,128>::zeroes2(n.dot(trajectory.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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upper_bound=Bound::Included(dt);
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best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
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break;
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@@ -123,15 +119,15 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
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let &[ev0,ev1]=edge_verts.as_ref();
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let (v0,v1)=(mesh.vert(ev0),mesh.vert(ev1));
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let edge_n=v1-v0;
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let delta_pos=body.position*2-(v0+v1);
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let delta_pos=trajectory.position*2-(v0+v1);
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for (i,&edge_face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
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let face_n=mesh.face_nd(edge_face_id).0;
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//edge_n gets parity from the order of edge_faces
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let n=face_n.cross(edge_n)*((i as i64)*2-1);
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//WARNING yada yada d *2
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//wrap for speed
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for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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upper_bound=Bound::Included(dt);
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best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
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break;
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@@ -142,8 +138,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
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for (i,&vert_id) in edge_verts.as_ref().iter().enumerate(){
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//vertex normal gets parity from vert index
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let n=edge_n*(1-2*(i as i64));
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for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
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upper_bound=Bound::Included(dt);
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best_transition=Transition::Next(FEV::Vert(vert_id),dt);
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@@ -155,11 +151,11 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
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},
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&FEV::Vert(vert_id)=>{
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//test each edge collision time, ignoring roots with zero or conflicting derivative
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for &directed_edge_id in mesh.vert_edges(vert_id).as_ref(){
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for directed_edge_id in mesh.vert_edges(vert_id){
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//edge is directed away from vertex, but we want the dot product to turn out negative
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let n=-mesh.directed_edge_n(directed_edge_id);
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for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
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upper_bound=Bound::Included(dt);
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best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
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@@ -172,11 +168,11 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
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}
|
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best_transition
|
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}
|
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pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
|
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let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time));
|
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let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time));
|
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pub fn crawl(mut self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
|
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let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,trajectory.time));
|
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let upper_bound=upper_bound.map(|&t|into_giga_time(t,trajectory.time));
|
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for _ in 0..20{
|
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match self.next_transition(mesh,relative_body,lower_bound,upper_bound){
|
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match self.next_transition(mesh,trajectory,lower_bound,upper_bound){
|
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Transition::Miss=>return CrawlResult::Miss(self),
|
||||
Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
|
||||
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
mod body;
|
||||
mod push_solve;
|
||||
mod face_crawler;
|
||||
mod mesh_query;
|
||||
mod minkowski;
|
||||
mod model;
|
||||
mod push_solve;
|
||||
mod minimum_difference;
|
||||
|
||||
pub mod physics;
|
||||
|
||||
|
||||
56
engine/physics/src/mesh_query.rs
Normal file
56
engine/physics/src/mesh_query.rs
Normal file
@@ -0,0 +1,56 @@
|
||||
pub enum FEV<M:MeshTopology>{
|
||||
Vert(M::Vert),
|
||||
Edge(M::Edge),
|
||||
Face(M::Face),
|
||||
}
|
||||
|
||||
pub trait UndirectedEdge{
|
||||
type DirectedEdge:DirectedEdge<UndirectedEdge=Self>;
|
||||
fn as_directed(self,parity:bool)->Self::DirectedEdge;
|
||||
}
|
||||
pub trait DirectedEdge{
|
||||
type UndirectedEdge:UndirectedEdge<DirectedEdge=Self>;
|
||||
fn as_undirected(self)->Self::UndirectedEdge;
|
||||
fn parity(&self)->bool;
|
||||
fn reverse(self)->Self
|
||||
where
|
||||
Self:Sized
|
||||
{
|
||||
let parity=!self.parity();
|
||||
self.as_undirected().as_directed(parity)
|
||||
}
|
||||
}
|
||||
|
||||
pub trait MeshTopology{
|
||||
type Face;
|
||||
type Edge:UndirectedEdge<DirectedEdge=Self::DirectedEdge>;
|
||||
type DirectedEdge:DirectedEdge<UndirectedEdge=Self::Edge>;
|
||||
type Vert;
|
||||
fn vert_edges(&self,vert_id:Self::Vert)->impl Iterator<Item=Self::DirectedEdge>;
|
||||
fn vert_faces(&self,vert_id:Self::Vert)->impl Iterator<Item=Self::Face>;
|
||||
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>;
|
||||
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>;
|
||||
// #[expect(unused)]
|
||||
// fn face_verts(&self,face_id:Self::Face)->impl Iterator<Item=Self::Vert>;
|
||||
fn face_edges(&self,face_id:Self::Face)->impl Iterator<Item=Self::DirectedEdge>;
|
||||
}
|
||||
|
||||
// Make face_nd d value relative
|
||||
// euclidean point?
|
||||
// Simplex physics
|
||||
// Directed edge necessary?
|
||||
// recursive for_each function calls
|
||||
// define faces from vertices (Fixed<2> vs Fixed<3>)
|
||||
pub trait MeshQuery:MeshTopology{
|
||||
type Position;
|
||||
type Direction;
|
||||
type Normal;
|
||||
type Offset;
|
||||
fn vert(&self,vert_id:Self::Vert)->Self::Position;
|
||||
fn farthest_vert(&self,dir:Self::Direction)->Self::Vert;
|
||||
/// This must return a point inside the mesh.
|
||||
fn hint_point(&self)->Self::Position;
|
||||
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
|
||||
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction;
|
||||
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction;
|
||||
}
|
||||
923
engine/physics/src/minimum_difference.rs
Normal file
923
engine/physics/src/minimum_difference.rs
Normal file
@@ -0,0 +1,923 @@
|
||||
use strafesnet_common::integer::vec3;
|
||||
use strafesnet_common::integer::vec3::Vector3;
|
||||
use strafesnet_common::integer::{Fixed,Planar64,Planar64Vec3};
|
||||
|
||||
use crate::mesh_query::{FEV,DirectedEdge,MeshQuery,MeshTopology};
|
||||
// TODO: remove mesh invert
|
||||
use crate::minkowski::{MinkowskiMesh,MinkowskiVert};
|
||||
|
||||
// This algorithm is based on Lua code
|
||||
// written by Trey Reynolds in 2021
|
||||
|
||||
type Simplex<const N:usize,Vert>=[Vert;N];
|
||||
#[derive(Clone,Copy)]
|
||||
enum Simplex1_3<Vert>{
|
||||
Simplex1(Simplex<1,Vert>),
|
||||
Simplex2(Simplex<2,Vert>),
|
||||
Simplex3(Simplex<3,Vert>),
|
||||
}
|
||||
impl<Vert> Simplex1_3<Vert>{
|
||||
fn push_front(self,v:Vert)->Simplex2_4<Vert>{
|
||||
match self{
|
||||
Simplex1_3::Simplex1([v0])=>Simplex2_4::Simplex2([v,v0]),
|
||||
Simplex1_3::Simplex2([v0,v1])=>Simplex2_4::Simplex3([v,v0,v1]),
|
||||
Simplex1_3::Simplex3([v0,v1,v2])=>Simplex2_4::Simplex4([v,v0,v1,v2]),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy)]
|
||||
enum Simplex2_4<Vert>{
|
||||
Simplex2(Simplex<2,Vert>),
|
||||
Simplex3(Simplex<3,Vert>),
|
||||
Simplex4(Simplex<4,Vert>),
|
||||
}
|
||||
|
||||
/*
|
||||
local function absDet(r, u, v, w)
|
||||
if w then
|
||||
return math.abs((u - r):Cross(v - r):Dot(w - r))
|
||||
elseif v then
|
||||
return (u - r):Cross(v - r).magnitude
|
||||
elseif u then
|
||||
return (u - r).magnitude
|
||||
else
|
||||
return 1
|
||||
end
|
||||
end
|
||||
*/
|
||||
impl<Vert> Simplex2_4<Vert>{
|
||||
fn det_is_zero<M:MeshQuery<Vert=Vert,Position=Planar64Vec3>>(self,mesh:&M)->bool{
|
||||
match self{
|
||||
Self::Simplex4([p0,p1,p2,p3])=>{
|
||||
let p0=mesh.vert(p0);
|
||||
let p1=mesh.vert(p1);
|
||||
let p2=mesh.vert(p2);
|
||||
let p3=mesh.vert(p3);
|
||||
(p1-p0).cross(p2-p0).dot(p3-p0)==Fixed::ZERO
|
||||
},
|
||||
Self::Simplex3([p0,p1,p2])=>{
|
||||
let p0=mesh.vert(p0);
|
||||
let p1=mesh.vert(p1);
|
||||
let p2=mesh.vert(p2);
|
||||
(p1-p0).cross(p2-p0)==vec3::zero()
|
||||
},
|
||||
Self::Simplex2([p0,p1])=>{
|
||||
let p0=mesh.vert(p0);
|
||||
let p1=mesh.vert(p1);
|
||||
p1-p0==vec3::zero()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
local function choosePerpendicularDirection(d)
|
||||
local x, y, z = d.x, d.y, d.z
|
||||
local best = math.min(x*x, y*y, z*z)
|
||||
if x*x == best then
|
||||
return Vector3.new(y*y + z*z, -x*y, -x*z)
|
||||
elseif y*y == best then
|
||||
return Vector3.new(-x*y, x*x + z*z, -y*z)
|
||||
else
|
||||
return Vector3.new(-x*z, -y*z, x*x + y*y)
|
||||
end
|
||||
end
|
||||
*/
|
||||
fn choose_perpendicular_direction(d:Planar64Vec3)->Planar64Vec3{
|
||||
let x=d.x.abs();
|
||||
let y=d.y.abs();
|
||||
let z=d.z.abs();
|
||||
if x<y&&x<z{
|
||||
Vector3::new([Fixed::ZERO,-d.z,d.y])
|
||||
}else if y<z{
|
||||
Vector3::new([d.z,Fixed::ZERO,-d.x])
|
||||
}else{
|
||||
Vector3::new([-d.y,d.x,Fixed::ZERO])
|
||||
}
|
||||
}
|
||||
|
||||
const fn choose_any_direction()->Planar64Vec3{
|
||||
vec3::X
|
||||
}
|
||||
|
||||
fn narrow_dir2(dir:Vector3<Fixed<2,64>>)->Planar64Vec3{
|
||||
if dir==vec3::zero(){
|
||||
return dir.narrow_1().unwrap();
|
||||
}
|
||||
let x=dir.x.as_bits().unsigned_abs().bits();
|
||||
let y=dir.y.as_bits().unsigned_abs().bits();
|
||||
let z=dir.z.as_bits().unsigned_abs().bits();
|
||||
let big=x.max(y).max(z);
|
||||
const MAX_BITS:u32=64+31;
|
||||
if MAX_BITS<big{
|
||||
dir>>(big-MAX_BITS)
|
||||
}else{
|
||||
dir
|
||||
}.narrow_1().unwrap()
|
||||
}
|
||||
fn narrow_dir3(dir:Vector3<Fixed<3,96>>)->Planar64Vec3{
|
||||
if dir==vec3::zero(){
|
||||
return dir.narrow_1().unwrap();
|
||||
}
|
||||
let x=dir.x.as_bits().unsigned_abs().bits();
|
||||
let y=dir.y.as_bits().unsigned_abs().bits();
|
||||
let z=dir.z.as_bits().unsigned_abs().bits();
|
||||
let big=x.max(y).max(z);
|
||||
const MAX_BITS:u32=96+31;
|
||||
if MAX_BITS<big{
|
||||
dir>>(big-MAX_BITS)
|
||||
}else{
|
||||
dir
|
||||
}.narrow_1().unwrap()
|
||||
}
|
||||
|
||||
fn reduce1<M:MeshQuery<Position=Planar64Vec3>>(
|
||||
[v0]:Simplex<1,M::Vert>,
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduced<M::Vert>
|
||||
where M::Vert:Copy,
|
||||
{
|
||||
// --debug.profilebegin("reduceSimplex0")
|
||||
// local a = a1 - a0
|
||||
let p0=mesh.vert(v0);
|
||||
|
||||
// local p = -a
|
||||
let p=-(p0+point);
|
||||
|
||||
// local direction = p
|
||||
let mut dir=p;
|
||||
|
||||
// if direction.magnitude == 0 then
|
||||
// direction = chooseAnyDirection()
|
||||
if dir==vec3::zero(){
|
||||
dir=choose_any_direction();
|
||||
}
|
||||
|
||||
// return direction, a0, a1
|
||||
Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
}
|
||||
}
|
||||
|
||||
// local function reduceSimplex1(a0, a1, b0, b1)
|
||||
fn reduce2<M:MeshQuery<Position=Planar64Vec3>>(
|
||||
[v0,v1]:Simplex<2,M::Vert>,
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduced<M::Vert>
|
||||
where
|
||||
M::Vert:Copy
|
||||
{
|
||||
// --debug.profilebegin("reduceSimplex1")
|
||||
// local a = a1 - a0
|
||||
// local b = b1 - b0
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
|
||||
// local p = -a
|
||||
// local u = b - a
|
||||
let p=-(p0+point);
|
||||
let u=p1-p0;
|
||||
|
||||
// -- modify to take into account the radiuses
|
||||
// local p_u = p:Dot(u)
|
||||
let p_u=p.dot(u);
|
||||
|
||||
// if p_u >= 0 then
|
||||
if !p_u.is_negative(){
|
||||
// local direction = u:Cross(p):Cross(u)
|
||||
let direction=u.cross(p).cross(u);
|
||||
|
||||
// if direction.magnitude == 0 then
|
||||
if direction==vec3::zero(){
|
||||
return Reduced{
|
||||
dir:choose_perpendicular_direction(u),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
};
|
||||
}
|
||||
|
||||
// -- modify the direction to take into account a0R and b0R
|
||||
// return direction, a0, a1, b0, b1
|
||||
return Reduced{
|
||||
dir:narrow_dir3(direction),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
};
|
||||
}
|
||||
|
||||
// local direction = p
|
||||
let mut dir=p;
|
||||
|
||||
// if direction.magnitude == 0 then
|
||||
if dir==vec3::zero(){
|
||||
dir=choose_perpendicular_direction(u);
|
||||
}
|
||||
|
||||
// return direction, a0, a1
|
||||
Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
}
|
||||
}
|
||||
|
||||
// local function reduceSimplex2(a0, a1, b0, b1, c0, c1)
|
||||
fn reduce3<M:MeshQuery<Position=Planar64Vec3>>(
|
||||
[v0,mut v1,v2]:Simplex<3,M::Vert>,
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduced<M::Vert>
|
||||
where
|
||||
M::Vert:Copy
|
||||
{
|
||||
// --debug.profilebegin("reduceSimplex2")
|
||||
// local a = a1 - a0
|
||||
// local b = b1 - b0
|
||||
// local c = c1 - c0
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
let p2=mesh.vert(v2);
|
||||
|
||||
// local p = -a
|
||||
// local u = b - a
|
||||
// local v = c - a
|
||||
let p=-(p0+point);
|
||||
let mut u=p1-p0;
|
||||
let v=p2-p0;
|
||||
|
||||
// local uv = u:Cross(v)
|
||||
// local up = u:Cross(p)
|
||||
// local pv = p:Cross(v)
|
||||
// local uv_up = uv:Dot(up)
|
||||
// local uv_pv = uv:Dot(pv)
|
||||
let mut uv=u.cross(v);
|
||||
let mut up=u.cross(p);
|
||||
let pv=p.cross(v);
|
||||
let uv_up=uv.dot(up);
|
||||
let uv_pv=uv.dot(pv);
|
||||
|
||||
// if uv_up >= 0 and uv_pv >= 0 then
|
||||
if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
||||
// local uvp = uv:Dot(p)
|
||||
let uvp=uv.dot(p);
|
||||
|
||||
// local direction = uvp < 0 and -uv or uv
|
||||
let direction=if uvp.is_negative(){
|
||||
-uv
|
||||
}else{
|
||||
uv
|
||||
};
|
||||
|
||||
// return direction, a0, a1, b0, b1, c0, c1
|
||||
return Reduced{
|
||||
dir:narrow_dir2(direction),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
};
|
||||
}
|
||||
|
||||
// local u_u = u:Dot(u)
|
||||
// local v_v = v:Dot(v)
|
||||
// local uDist = uv_up/(u_u*v.magnitude)
|
||||
// local vDist = uv_pv/(v_v*u.magnitude)
|
||||
// local minDist2 = math.min(uDist, vDist)
|
||||
let u_dist=uv_up*v.length();
|
||||
let v_dist=uv_pv*u.length();
|
||||
|
||||
// if vDist == minDist2 then
|
||||
if v_dist<u_dist{
|
||||
u=v;
|
||||
up=-pv;
|
||||
uv=-uv;
|
||||
// b0 = c0
|
||||
// b1 = c1
|
||||
v1=v2;
|
||||
}
|
||||
|
||||
// local p_u = p:Dot(u)
|
||||
let p_u=p.dot(u);
|
||||
|
||||
// if p_u >= 0 then
|
||||
if !p_u.is_negative(){
|
||||
// local direction = up:Cross(u)
|
||||
let direction=up.cross(u);
|
||||
// if direction.magnitude == 0 then
|
||||
if direction==vec3::zero(){
|
||||
// direction = uv
|
||||
return Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
};
|
||||
}
|
||||
|
||||
// return direction, a0, a1, b0, b1
|
||||
return Reduced{
|
||||
dir:narrow_dir3(direction),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
};
|
||||
}
|
||||
|
||||
// local direction = p
|
||||
let dir=p;
|
||||
// if direction.magnitude == 0 then
|
||||
if dir==vec3::zero(){
|
||||
// direction = uv
|
||||
return Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
};
|
||||
}
|
||||
// return direction, a0, a0
|
||||
Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
}
|
||||
}
|
||||
|
||||
// local function reduceSimplex3(a0, a1, b0, b1, c0, c1, d0, d1)
|
||||
fn reduce4<M:MeshQuery<Position=Planar64Vec3>>(
|
||||
[v0,mut v1,mut v2,v3]:Simplex<4,M::Vert>,
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduce<M::Vert>
|
||||
where
|
||||
M::Vert:Copy
|
||||
{
|
||||
// --debug.profilebegin("reduceSimplex3")
|
||||
// local a = a1 - a0
|
||||
// local b = b1 - b0
|
||||
// local c = c1 - c0
|
||||
// local d = d1 - d0
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
let p2=mesh.vert(v2);
|
||||
let p3=mesh.vert(v3);
|
||||
|
||||
// local p = -a
|
||||
// local u = b - a
|
||||
// local v = c - a
|
||||
// local w = d - a
|
||||
let p=-(p0+point);
|
||||
let mut u=p1-p0;
|
||||
let mut v=p2-p0;
|
||||
let w=p3-p0;
|
||||
|
||||
// local uv = u:Cross(v)
|
||||
// local vw = v:Cross(w)
|
||||
// local wu = w:Cross(u)
|
||||
// local uvw = uv:Dot(w)
|
||||
// local pvw = vw:Dot(p)
|
||||
// local upw = wu:Dot(p)
|
||||
// local uvp = uv:Dot(p)
|
||||
let mut uv=u.cross(v);
|
||||
let vw=v.cross(w);
|
||||
let wu=w.cross(u);
|
||||
let uv_w=uv.dot(w);
|
||||
let pv_w=vw.dot(p);
|
||||
let up_w=wu.dot(p);
|
||||
let uv_p=uv.dot(p);
|
||||
|
||||
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
|
||||
if !pv_w.div_sign(uv_w).is_negative()
|
||||
&&!up_w.div_sign(uv_w).is_negative()
|
||||
&&!uv_p.div_sign(uv_w).is_negative(){
|
||||
// origin is contained, this is a positive detection
|
||||
// local direction = Vector3.new(0, 0, 0)
|
||||
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
|
||||
return Reduce::Escape([v0,v1,v2,v3]);
|
||||
}
|
||||
|
||||
// local uvwSign = uvw < 0 and -1 or uvw > 0 and 1 or 0
|
||||
// local uvDist = uvp*uvwSign/uv.magnitude
|
||||
// local vwDist = pvw*uvwSign/vw.magnitude
|
||||
// local wuDist = upw*uvwSign/wu.magnitude
|
||||
// local minDist3 = math.min(uvDist, vwDist, wuDist)
|
||||
let uv_dist=uv_p.mul_sign(uv_w);
|
||||
let vw_dist=pv_w.mul_sign(uv_w);
|
||||
let wu_dist=up_w.mul_sign(uv_w);
|
||||
let wu_len=wu.length();
|
||||
let uv_len=uv.length();
|
||||
let vw_len=vw.length();
|
||||
|
||||
if vw_dist*wu_len<wu_dist*vw_len{
|
||||
// if vwDist == minDist3 then
|
||||
if vw_dist*uv_len<uv_dist*vw_len{
|
||||
(u,v)=(v,w);
|
||||
uv=vw;
|
||||
// uv_p=pv_w; // unused
|
||||
// b0, c0 = c0, d0
|
||||
// b1, c1 = c1, d1
|
||||
(v1,v2)=(v2,v3);
|
||||
}
|
||||
}else{
|
||||
// elseif wuDist == minDist3 then
|
||||
if wu_dist*uv_len<uv_dist*wu_len{
|
||||
(u,v)=(w,u);
|
||||
uv=wu;
|
||||
// uv_p=up_w; // unused
|
||||
// b0, c0 = d0, b0
|
||||
// b1, c1 = d1, b1
|
||||
// before [a,b,c,d]
|
||||
(v1,v2)=(v3,v1);
|
||||
// after [a,d,b]
|
||||
}
|
||||
}
|
||||
|
||||
// local up = u:Cross(p)
|
||||
// local pv = p:Cross(v)
|
||||
// local uv_up = uv:Dot(up)
|
||||
// local uv_pv = uv:Dot(pv)
|
||||
let mut up=u.cross(p);
|
||||
let pv=p.cross(v);
|
||||
let uv_up=uv.dot(up);
|
||||
let uv_pv=uv.dot(pv);
|
||||
|
||||
// if uv_up >= 0 and uv_pv >= 0 then
|
||||
if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
||||
// local direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1, c0, c1
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
}else{
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
}
|
||||
|
||||
// local u_u = u:Dot(u)
|
||||
// local v_v = v:Dot(v)
|
||||
// local uDist = uv_up/(u_u*v.magnitude)
|
||||
// local vDist = uv_pv/(v_v*u.magnitude)
|
||||
// local minDist2 = math.min(uDist, vDist)
|
||||
let u_dist=uv_up*v.length();
|
||||
let v_dist=uv_pv*u.length();
|
||||
|
||||
// if vDist == minDist2 then
|
||||
if v_dist<u_dist{
|
||||
u=v;
|
||||
up=-pv;
|
||||
uv=-uv;
|
||||
// b0 = c0
|
||||
// b1 = c1
|
||||
v1=v2;
|
||||
}
|
||||
|
||||
// local p_u = p:Dot(u)
|
||||
let p_u=p.dot(u);
|
||||
|
||||
// if p_u >= 0 then
|
||||
if !p_u.is_negative(){
|
||||
// local direction = up:Cross(u)
|
||||
let direction=up.cross(u);
|
||||
// if direction.magnitude == 0 then
|
||||
if direction==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
}else{
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}
|
||||
|
||||
// return direction, a0, a1, b0, b1
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir3(direction),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}
|
||||
|
||||
// local direction = p
|
||||
let dir=p;
|
||||
// if direction.magnitude == 0 then
|
||||
if dir==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
}else{
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
}
|
||||
|
||||
// return direction, a0, a1
|
||||
Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
})
|
||||
}
|
||||
|
||||
struct Reduced<Vert>{
|
||||
dir:Planar64Vec3,
|
||||
simplex:Simplex1_3<Vert>,
|
||||
}
|
||||
|
||||
enum Reduce<Vert>{
|
||||
Escape(Simplex<4,Vert>),
|
||||
Reduced(Reduced<Vert>),
|
||||
}
|
||||
|
||||
impl<Vert> Simplex2_4<Vert>{
|
||||
fn reduce<M:MeshQuery<Vert=Vert,Position=Planar64Vec3>>(self,mesh:&M,point:Planar64Vec3)->Reduce<Vert>
|
||||
where
|
||||
M::Vert:Copy
|
||||
{
|
||||
match self{
|
||||
Self::Simplex2(simplex)=>Reduce::Reduced(reduce2(simplex,mesh,point)),
|
||||
Self::Simplex3(simplex)=>Reduce::Reduced(reduce3(simplex,mesh,point)),
|
||||
Self::Simplex4(simplex)=>reduce4(simplex,mesh,point),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//infinity fev algorithm state transition
|
||||
#[derive(Debug)]
|
||||
enum Transition<Vert>{
|
||||
Done,//found closest vert, no edges are better
|
||||
Vert(Vert),//transition to vert
|
||||
}
|
||||
enum EV<M:MeshTopology>{
|
||||
Vert(M::Vert),
|
||||
Edge(M::Edge),
|
||||
}
|
||||
impl<M:MeshTopology> From<EV<M>> for FEV<M>{
|
||||
fn from(value:EV<M>)->Self{
|
||||
match value{
|
||||
EV::Vert(minkowski_vert)=>FEV::Vert(minkowski_vert),
|
||||
EV::Edge(minkowski_edge)=>FEV::Edge(minkowski_edge),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
trait Contains{
|
||||
fn contains(&self,point:Planar64Vec3)->bool;
|
||||
}
|
||||
|
||||
// convenience type to check if a point is within some threshold of a plane.
|
||||
struct ThickPlane{
|
||||
point:Planar64Vec3,
|
||||
normal:Vector3<Fixed<2,64>>,
|
||||
epsilon:Fixed<3,96>,
|
||||
}
|
||||
impl ThickPlane{
|
||||
fn new<M:MeshQuery<Position=Planar64Vec3>>(mesh:&M,[v0,v1,v2]:Simplex<3,M::Vert>)->Self{
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
let p2=mesh.vert(v2);
|
||||
let point=p0;
|
||||
let normal=(p1-p0).cross(p2-p0);
|
||||
// Allow ~ 2*sqrt(3) units of thickness on the plane
|
||||
// This is to account for the variance of two voxels across the longest diagonal
|
||||
let epsilon=(normal.length()*(Planar64::EPSILON*3)).wrap_3();
|
||||
Self{point,normal,epsilon}
|
||||
}
|
||||
}
|
||||
impl Contains for ThickPlane{
|
||||
fn contains(&self,point:Planar64Vec3)->bool{
|
||||
(point-self.point).dot(self.normal).abs()<=self.epsilon
|
||||
}
|
||||
}
|
||||
|
||||
struct ThickLine{
|
||||
point:Planar64Vec3,
|
||||
dir:Planar64Vec3,
|
||||
epsilon:Fixed<4,128>,
|
||||
}
|
||||
impl ThickLine{
|
||||
fn new<M:MeshQuery<Position=Planar64Vec3>>(mesh:&M,[v0,v1]:Simplex<2,M::Vert>)->Self{
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
let point=p0;
|
||||
let dir=p1-p0;
|
||||
// Allow ~ 2*sqrt(3) units of thickness on the plane
|
||||
// This is to account for the variance of two voxels across the longest diagonal
|
||||
let epsilon=(dir.length_squared()*(Planar64::EPSILON*3)).widen_4();
|
||||
Self{point,dir,epsilon}
|
||||
}
|
||||
}
|
||||
impl Contains for ThickLine{
|
||||
fn contains(&self,point:Planar64Vec3)->bool{
|
||||
(point-self.point).cross(self.dir).length_squared()<=self.epsilon
|
||||
}
|
||||
}
|
||||
|
||||
struct EVFinder<'a,M,C>{
|
||||
mesh:&'a M,
|
||||
constraint:C,
|
||||
best_distance_squared:Fixed<2,64>,
|
||||
}
|
||||
|
||||
impl<M:MeshQuery<Position=Planar64Vec3>,C:Contains> EVFinder<'_,M,C>
|
||||
where
|
||||
M::Vert:Copy,
|
||||
M::DirectedEdge:Copy,
|
||||
{
|
||||
fn next_transition_vert(&mut self,vert_id:M::Vert,point:Planar64Vec3)->Transition<M::Vert>{
|
||||
let mut best_transition=Transition::Done;
|
||||
for directed_edge_id in self.mesh.vert_edges(vert_id){
|
||||
//test if this edge's opposite vertex closer
|
||||
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
|
||||
//select opposite vertex
|
||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
||||
let test_pos=self.mesh.vert(test_vert_id);
|
||||
let diff=point-test_pos;
|
||||
let distance_squared=diff.dot(diff);
|
||||
// ensure test_vert_id is coplanar to simplex
|
||||
if distance_squared<self.best_distance_squared&&self.constraint.contains(test_pos){
|
||||
best_transition=Transition::Vert(test_vert_id);
|
||||
self.best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn final_ev(&mut self,vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
|
||||
let mut best_transition=EV::Vert(vert_id);
|
||||
let vert_pos=self.mesh.vert(vert_id);
|
||||
let diff=point-vert_pos;
|
||||
for directed_edge_id in self.mesh.vert_edges(vert_id){
|
||||
//test if this edge is closer
|
||||
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
|
||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
||||
let test_pos=self.mesh.vert(test_vert_id);
|
||||
let edge_n=test_pos-vert_pos;
|
||||
let d=edge_n.dot(diff);
|
||||
//test the edge
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
// ensure edge contains closest point and directed_edge_id is coplanar to simplex
|
||||
if !d.is_negative()&&d<=edge_nn&&self.constraint.contains(test_pos){
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
//wrap for speed
|
||||
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||
};
|
||||
if distance_squared<=self.best_distance_squared{
|
||||
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
||||
self.best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn crawl_boundaries(&mut self,mut vert_id:M::Vert,point:Planar64Vec3)->EV<M>
|
||||
where
|
||||
M::Vert:Copy
|
||||
{
|
||||
loop{
|
||||
match self.next_transition_vert(vert_id,point){
|
||||
Transition::Done=>return self.final_ev(vert_id,point),
|
||||
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// This function hops along parallel vertices until it finds the EV which contains the closest point to `point`.
|
||||
fn crawl_to_closest_ev<M:MeshQuery<Position=Planar64Vec3>>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>
|
||||
where
|
||||
M::Vert:Copy,
|
||||
M::DirectedEdge:Copy,
|
||||
{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
// but it doesn't matter, we will get there regardless.
|
||||
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
|
||||
let diff=point-mesh.vert(vert_id);
|
||||
(vert_id,diff.dot(diff))
|
||||
}).min_by_key(|&(_,d)|d).unwrap();
|
||||
|
||||
let constraint=ThickLine::new(mesh,simplex);
|
||||
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
finder.crawl_boundaries(vert_id,point)
|
||||
}
|
||||
|
||||
/// This function hops along connected vertices until it finds the FEV which contains the closest point to `point`.
|
||||
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
// but it doesn't matter, we will get there regardless.
|
||||
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
|
||||
let diff=point-mesh.vert(vert_id);
|
||||
(vert_id,diff.dot(diff))
|
||||
}).min_by_key(|&(_,d)|d).unwrap();
|
||||
|
||||
let constraint=ThickPlane::new(mesh,simplex);
|
||||
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
match finder.crawl_boundaries(vert_id,point){
|
||||
//if a vert is returned, it is the closest point to the infinity point
|
||||
EV::Vert(vert_id)=>FEV::Vert(vert_id),
|
||||
EV::Edge(edge_id)=>{
|
||||
//cross to face if we are on the wrong side
|
||||
let edge_n=mesh.edge_n(edge_id);
|
||||
// point is multiplied by two because vert_sum sums two vertices.
|
||||
let delta_pos=point*2-{
|
||||
let &[v0,v1]=mesh.edge_verts(edge_id).as_ref();
|
||||
mesh.vert(v0)+mesh.vert(v1)
|
||||
};
|
||||
for (i,&face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
|
||||
//test if this face is closer
|
||||
let (face_n,d)=mesh.face_nd(face_id);
|
||||
//if test point is behind face, the face is invalid
|
||||
// TODO: find out why I thought of this backwards
|
||||
if !(face_n.dot(point)-d).is_positive(){
|
||||
continue;
|
||||
}
|
||||
//edge-face boundary nd, n facing out of the face towards the edge
|
||||
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
||||
let boundary_d=boundary_n.dot(delta_pos);
|
||||
//is test point behind edge, i.e. contained in the face
|
||||
if !boundary_d.is_positive(){
|
||||
//both faces cannot pass this condition, return early if one does.
|
||||
return FEV::Face(face_id);
|
||||
}
|
||||
}
|
||||
FEV::Edge(edge_id)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->Option<FEV<MinkowskiMesh<'a>>>{
|
||||
const ENABLE_FAST_FAIL:bool=false;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,simplex|{
|
||||
if is_intersecting{
|
||||
return None;
|
||||
}
|
||||
// Convert simplex to FEV
|
||||
// Vertices must be inverted since the mesh is inverted
|
||||
Some(match simplex{
|
||||
Simplex1_3::Simplex1([v0])=>FEV::Vert(-v0),
|
||||
Simplex1_3::Simplex2([v0,v1])=>{
|
||||
// invert
|
||||
let (v0,v1)=(-v0,-v1);
|
||||
crawl_to_closest_ev(mesh,[v0,v1],point).into()
|
||||
},
|
||||
Simplex1_3::Simplex3([v0,v1,v2])=>{
|
||||
// invert
|
||||
let (v0,v1,v2)=(-v0,-v1,-v2);
|
||||
// Shimmy to the side until you find a face that contains the closest point
|
||||
// it's ALWAYS representable as a face, but this algorithm may
|
||||
// return E or V in edge cases but I don't think that will break the face crawler
|
||||
crawl_to_closest_fev(mesh,[v0,v1,v2],point)
|
||||
},
|
||||
})
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
// local norm, dist, u0, u1, v0, v1, w0, w1 = expand(queryP, queryQ, a0, a1, b0, b1, c0, c1, d0, d1, 1e-5)
|
||||
// let simplex=refine_to_exact(mesh,simplex);
|
||||
None
|
||||
},
|
||||
// fast_fail value is irrelevant and will never be returned!
|
||||
||unreachable!()
|
||||
)
|
||||
}
|
||||
|
||||
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
// local function minimumDifference(
|
||||
// queryP, radiusP,
|
||||
// queryQ, radiusQ,
|
||||
// exitRadius, testIntersection
|
||||
// )
|
||||
fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery<Position=Planar64Vec3,Direction=Planar64Vec3>>(
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
on_exact:impl FnOnce(bool,Simplex1_3<M::Vert>)->T,
|
||||
on_escape:impl FnOnce(Simplex<4,M::Vert>)->T,
|
||||
on_fast_fail:impl FnOnce()->T,
|
||||
)->T
|
||||
where
|
||||
M::Vert:Copy
|
||||
{
|
||||
// local initialAxis = queryQ() - queryP()
|
||||
// local new_point_p = queryP(initialAxis)
|
||||
// local new_point_q = queryQ(-initialAxis)
|
||||
// local direction, a0, a1, b0, b1, c0, c1, d0, d1
|
||||
let mut initial_axis=mesh.hint_point()+point;
|
||||
// degenerate case
|
||||
if initial_axis==vec3::zero(){
|
||||
initial_axis=choose_any_direction();
|
||||
}
|
||||
let last_point=mesh.farthest_vert(-initial_axis);
|
||||
// this represents the 'a' value in the commented code
|
||||
let mut last_pos=mesh.vert(last_point);
|
||||
let Reduced{dir:mut direction,simplex:mut simplex_small}=reduce1([last_point],mesh,point);
|
||||
|
||||
// exitRadius = testIntersection and 0 or exitRadius or 1/0
|
||||
// for _ = 1, 100 do
|
||||
loop{
|
||||
// new_point_p = queryP(-direction)
|
||||
// new_point_q = queryQ(direction)
|
||||
// local next_point = new_point_q - new_point_p
|
||||
let next_point=mesh.farthest_vert(direction);
|
||||
let next_pos=mesh.vert(next_point);
|
||||
|
||||
// if -direction:Dot(next_point) > (exitRadius + radiusP + radiusQ)*direction.magnitude then
|
||||
if ENABLE_FAST_FAIL&&direction.dot(next_pos+point).is_negative(){
|
||||
return on_fast_fail();
|
||||
}
|
||||
|
||||
let simplex_big=simplex_small.push_front(next_point);
|
||||
|
||||
// if
|
||||
// direction:Dot(next_point - a) <= 0 or
|
||||
// absDet(next_point, a, b, c) < 1e-6
|
||||
if !direction.dot(next_pos-last_pos).is_positive()
|
||||
||simplex_big.det_is_zero(mesh){
|
||||
// Found enough information to compute the exact closest point.
|
||||
// local norm = direction.unit
|
||||
// local dist = a:Dot(norm)
|
||||
// local hits = -dist < radiusP + radiusQ
|
||||
let is_intersecting=(last_pos+point).dot(direction).is_positive();
|
||||
return on_exact(is_intersecting,simplex_small);
|
||||
}
|
||||
|
||||
// direction, a0, a1, b0, b1, c0, c1, d0, d1 = reduceSimplex(new_point_p, new_point_q, a0, a1, b0, b1, c0, c1)
|
||||
match simplex_big.reduce(mesh,point){
|
||||
// if a and b and c and d then
|
||||
Reduce::Escape(simplex)=>{
|
||||
// Enough information to conclude that the meshes are intersecting.
|
||||
// Topology information is computed if needed.
|
||||
return on_escape(simplex);
|
||||
},
|
||||
Reduce::Reduced(reduced)=>{
|
||||
direction=reduced.dir;
|
||||
simplex_small=reduced.simplex;
|
||||
},
|
||||
}
|
||||
|
||||
// next loop this will be a
|
||||
last_pos=next_pos;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test{
|
||||
use super::*;
|
||||
use crate::model::{PhysicsMesh,PhysicsMeshView};
|
||||
|
||||
fn mesh_contains_point(mesh:PhysicsMeshView<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_cube_points(){
|
||||
let mesh=PhysicsMesh::unit_cube();
|
||||
let mesh_view=mesh.complete_mesh_view();
|
||||
for x in -2..=2{
|
||||
for y in -2..=2{
|
||||
for z in -2..=2{
|
||||
let point=vec3::int(x,y,z)>>1;
|
||||
assert!(mesh_contains_point(mesh_view,point),"Mesh did not contain point {point}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
407
engine/physics/src/minkowski.rs
Normal file
407
engine/physics/src/minkowski.rs
Normal file
@@ -0,0 +1,407 @@
|
||||
use core::ops::{Bound,RangeBounds};
|
||||
|
||||
use strafesnet_common::integer::{Planar64Vec3,Ratio,Fixed,vec3::Vector3};
|
||||
use crate::model::into_giga_time;
|
||||
use crate::model::{SubmeshVertId,SubmeshEdgeId,SubmeshDirectedEdgeId,SubmeshFaceId,TransformedMesh,GigaTime};
|
||||
use crate::mesh_query::{MeshQuery,MeshTopology,DirectedEdge,UndirectedEdge};
|
||||
use crate::physics::{Time,Trajectory};
|
||||
|
||||
struct AsRefHelper<T>(T);
|
||||
impl<T> AsRef<T> for AsRefHelper<T>{
|
||||
fn as_ref(&self)->&T{
|
||||
&self.0
|
||||
}
|
||||
}
|
||||
|
||||
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
|
||||
//(face,vertex)
|
||||
//(edge,edge)
|
||||
//(vertex,face)
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
pub enum MinkowskiVert{
|
||||
VertVert(SubmeshVertId,SubmeshVertId),
|
||||
}
|
||||
// TODO: remove this
|
||||
impl core::ops::Neg for MinkowskiVert{
|
||||
type Output=Self;
|
||||
fn neg(self)->Self::Output{
|
||||
match self{
|
||||
MinkowskiVert::VertVert(v0,v1)=>MinkowskiVert::VertVert(v1,v0),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum MinkowskiEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshEdgeId),
|
||||
EdgeVert(SubmeshEdgeId,SubmeshVertId),
|
||||
//EdgeEdge when edges are parallel
|
||||
}
|
||||
impl UndirectedEdge for MinkowskiEdge{
|
||||
type DirectedEdge=MinkowskiDirectedEdge;
|
||||
fn as_directed(self,parity:bool)->Self::DirectedEdge{
|
||||
match self{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(v0,e1.as_directed(parity)),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),v1),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum MinkowskiDirectedEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
||||
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
||||
//EdgeEdge when edges are parallel
|
||||
}
|
||||
impl DirectedEdge for MinkowskiDirectedEdge{
|
||||
type UndirectedEdge=MinkowskiEdge;
|
||||
fn as_undirected(self)->Self::UndirectedEdge{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(v0,e1.as_undirected()),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),v1),
|
||||
}
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(_,e)
|
||||
|MinkowskiDirectedEdge::EdgeVert(e,_)=>e.parity(),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug,Hash)]
|
||||
pub enum MinkowskiFace{
|
||||
VertFace(SubmeshVertId,SubmeshFaceId),
|
||||
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
|
||||
FaceVert(SubmeshFaceId,SubmeshVertId),
|
||||
//EdgeFace
|
||||
//FaceEdge
|
||||
//FaceFace
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct MinkowskiMesh<'a>{
|
||||
mesh0:TransformedMesh<'a>,
|
||||
mesh1:TransformedMesh<'a>,
|
||||
}
|
||||
|
||||
// TODO: remove this
|
||||
impl<'a> core::ops::Neg for &MinkowskiMesh<'a>{
|
||||
type Output=MinkowskiMesh<'a>;
|
||||
fn neg(self)->Self::Output{
|
||||
MinkowskiMesh::minkowski_sum(self.mesh1,self.mesh0)
|
||||
}
|
||||
}
|
||||
|
||||
impl MinkowskiMesh<'_>{
|
||||
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
|
||||
MinkowskiMesh{
|
||||
mesh0,
|
||||
mesh1,
|
||||
}
|
||||
}
|
||||
pub fn predict_collision_in(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let start_position=match range.start_bound(){
|
||||
Bound::Included(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Unbounded=>trajectory.position,
|
||||
};
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
|
||||
//continue forwards along the body parabola
|
||||
fev.crawl(self,trajectory,range.start_bound(),range.end_bound()).hit()
|
||||
}
|
||||
pub fn predict_collision_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
||||
// TODO: handle unbounded collision using infinity fev
|
||||
let start_position=match upper_bound{
|
||||
Bound::Included(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Unbounded=>trajectory.position,
|
||||
};
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
|
||||
// swap and negate bounds to do a time inversion
|
||||
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
||||
let time_reversed_trajectory=-trajectory;
|
||||
//continue backwards along the body parabola
|
||||
fev.crawl(self,&time_reversed_trajectory,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
//no need to test -time<time_limit because of the first step
|
||||
.map(|(face,time)|(face,-time))
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||
// TODO: make better
|
||||
use crate::face_crawler::{low,upp};
|
||||
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||
//determine when it passes an edge ("sliding off" case)
|
||||
let start_time=range.start_bound().map(|&t|(t-trajectory.time).to_ratio());
|
||||
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,trajectory.time));
|
||||
let mut best_edge=None;
|
||||
let face_n=self.face_nd(contact_face_id).0;
|
||||
for directed_edge_id in self.face_edges(contact_face_id){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//f x e points in
|
||||
let n=face_n.cross(edge_n);
|
||||
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
let d=n.dot(self.vert(v0)+self.vert(v1));
|
||||
//WARNING! d outside of *2
|
||||
//WARNING: truncated precision
|
||||
//wrap for speed
|
||||
for dt in Fixed::<4,128>::zeroes2(((n.dot(trajectory.position))*2-d).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
|
||||
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
best_time=Bound::Included(dt);
|
||||
best_edge=Some((directed_edge_id,dt));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge
|
||||
}
|
||||
pub fn contains_point(&self,point:Planar64Vec3)->bool{
|
||||
crate::minimum_difference::contains_point(self,point)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for MinkowskiMesh<'_>{
|
||||
type Direction=Planar64Vec3;
|
||||
type Position=Planar64Vec3;
|
||||
type Normal=Vector3<Fixed<3,96>>;
|
||||
type Offset=Fixed<4,128>;
|
||||
// TODO: relative d
|
||||
fn face_nd(&self,face_id:MinkowskiFace)->(Self::Normal,Self::Offset){
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
let (n,d)=self.mesh1.face_nd(f1);
|
||||
(-n,d-n.dot(self.mesh0.vert(v0)))
|
||||
},
|
||||
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||
let edge0_n=self.mesh0.edge_n(e0);
|
||||
let edge1_n=self.mesh1.edge_n(e1);
|
||||
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
|
||||
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
|
||||
let n=edge0_n.cross(edge1_n);
|
||||
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
|
||||
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
|
||||
((n*(parity as i64*4-2)).widen_3(),((e0d-e1d)*(parity as i64*2-1)).widen_4())
|
||||
},
|
||||
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||
let (n,d)=self.mesh0.face_nd(f0);
|
||||
(n,d-n.dot(self.mesh1.vert(v1)))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
|
||||
match vert_id{
|
||||
MinkowskiVert::VertVert(v0,v1)=>{
|
||||
self.mesh0.vert(v0)-self.mesh1.vert(v1)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn hint_point(&self)->Planar64Vec3{
|
||||
self.mesh0.hint_point()-self.mesh1.hint_point()
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||
}
|
||||
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction{
|
||||
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
|
||||
self.vert(v1)-self.vert(v0)
|
||||
}
|
||||
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction{
|
||||
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
}
|
||||
impl MeshTopology for MinkowskiMesh<'_>{
|
||||
type Face=MinkowskiFace;
|
||||
type Edge=MinkowskiEdge;
|
||||
type DirectedEdge=MinkowskiDirectedEdge;
|
||||
type Vert=MinkowskiVert;
|
||||
fn vert_edges(&self,vert_id:Self::Vert)->impl Iterator<Item=Self::DirectedEdge>{
|
||||
match vert_id{
|
||||
MinkowskiVert::VertVert(v0,v1)=>{
|
||||
//detect shared volume when the other mesh is mirrored along a test edge dir
|
||||
let v0f={
|
||||
let mut faces=Vec::new();
|
||||
self.mesh0.vert_faces(v0,|face|faces.push(face));
|
||||
faces
|
||||
};
|
||||
let v1f={
|
||||
let mut faces=Vec::new();
|
||||
self.mesh1.vert_faces(v1,|face|faces.push(face));
|
||||
faces
|
||||
};
|
||||
let v0f_n:Vec<_>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
|
||||
let v1f_n:Vec<_>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
|
||||
// scratch vector
|
||||
let mut face_normals=Vec::with_capacity(v0f.len()+v1f.len());
|
||||
face_normals.clone_from(&v0f_n);
|
||||
self.mesh0.vert_edges(v0,|directed_edge_id|{
|
||||
let n=self.mesh0.directed_edge_n(directed_edge_id);
|
||||
let nn=n.dot(n);
|
||||
// TODO: there's gotta be a better way to do this
|
||||
// drop faces beyond v0f_n
|
||||
face_normals.truncate(v0f.len());
|
||||
// make a set of faces from mesh0's perspective
|
||||
for face_n in &v1f_n{
|
||||
//add reflected mesh1 faces
|
||||
//wrap for speed
|
||||
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
|
||||
}
|
||||
if is_empty_volume(&face_normals){
|
||||
f(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
|
||||
}
|
||||
});
|
||||
face_normals.clone_from(&v1f_n);
|
||||
self.mesh1.vert_edges(v1,|directed_edge_id|{
|
||||
let n=self.mesh1.directed_edge_n(directed_edge_id);
|
||||
let nn=n.dot(n);
|
||||
// drop faces beyond v1f_n
|
||||
face_normals.truncate(v1f.len());
|
||||
// make a set of faces from mesh1's perspective
|
||||
for face_n in &v0f_n{
|
||||
//wrap for speed
|
||||
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
|
||||
}
|
||||
if is_empty_volume(&face_normals){
|
||||
f(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
|
||||
}
|
||||
});
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert_faces(&self,_vert_id:Self::Vert)->impl Iterator<Item=Self::Face>{
|
||||
unimplemented!()
|
||||
}
|
||||
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>{
|
||||
match edge_id{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>{
|
||||
//faces are listed backwards from the minkowski mesh
|
||||
let v0e={
|
||||
let mut edges=Vec::new();
|
||||
self.mesh0.vert_edges(v0,|edge|edges.push(edge));
|
||||
edges
|
||||
};
|
||||
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).as_ref();
|
||||
AsRefHelper([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
|
||||
let mut best_edge=None;
|
||||
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
|
||||
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
|
||||
let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
|
||||
for &directed_edge_id0 in &v0e{
|
||||
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
|
||||
//must be behind other face.
|
||||
let d=edge_face1_n.dot(edge0_n);
|
||||
if d.is_negative(){
|
||||
let edge0_nn=edge0_n.dot(edge0_n);
|
||||
// Assume not every number is huge
|
||||
// TODO: revisit this
|
||||
let dd=(d*d)/(edge_face1_nn*edge0_nn);
|
||||
if best_d<dd{
|
||||
best_d=dd;
|
||||
best_edge=Some(directed_edge_id0);
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map_or(
|
||||
MinkowskiFace::VertFace(v0,edge_face_id1),
|
||||
|directed_edge_id0|MinkowskiFace::EdgeEdge(directed_edge_id0.as_undirected(),e1,directed_edge_id0.parity()^face_parity)
|
||||
)
|
||||
}))
|
||||
},
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>{
|
||||
//tracking index with an external variable because .enumerate() is not available
|
||||
let v1e={
|
||||
let mut edges=Vec::new();
|
||||
self.mesh1.vert_edges(v1,|edge|edges.push(edge));
|
||||
edges
|
||||
};
|
||||
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).as_ref();
|
||||
AsRefHelper([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
|
||||
let mut best_edge=None;
|
||||
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
|
||||
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
|
||||
let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
|
||||
for &directed_edge_id1 in &v1e{
|
||||
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
|
||||
let d=edge_face0_n.dot(edge1_n);
|
||||
if d.is_negative(){
|
||||
let edge1_nn=edge1_n.dot(edge1_n);
|
||||
let dd=(d*d)/(edge_face0_nn*edge1_nn);
|
||||
if best_d<dd{
|
||||
best_d=dd;
|
||||
best_edge=Some(directed_edge_id1);
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map_or(
|
||||
MinkowskiFace::FaceVert(edge_face_id0,v1),
|
||||
|directed_edge_id1|MinkowskiFace::EdgeEdge(e0,directed_edge_id1.as_undirected(),directed_edge_id1.parity()^face_parity)
|
||||
)
|
||||
}))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>{
|
||||
AsRefHelper(match edge_id{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>self.mesh1.edge_verts(e1).as_ref().map(|vert_id1|
|
||||
MinkowskiVert::VertVert(v0,vert_id1)
|
||||
),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>self.mesh0.edge_verts(e0).as_ref().map(|vert_id0|
|
||||
MinkowskiVert::VertVert(vert_id0,v1)
|
||||
),
|
||||
})
|
||||
}
|
||||
// fn face_verts(&self,_face_id:Self::Face)->impl Iterator<Item=Self::Vert>{
|
||||
// unimplemented!()
|
||||
// }
|
||||
fn face_edges(&self,face_id:Self::Face)->impl Iterator<Item=Self::DirectedEdge>{
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
self.mesh1.face_edges(f1,|edge_id1|
|
||||
f(MinkowskiDirectedEdge::VertEdge(v0,edge_id1.reverse()))
|
||||
)
|
||||
},
|
||||
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
|
||||
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
|
||||
//could sort this if ordered edges are needed
|
||||
//probably just need to reverse this list according to parity
|
||||
f(MinkowskiDirectedEdge::VertEdge(e0v0,e1.as_directed(parity)));
|
||||
f(MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v0));
|
||||
f(MinkowskiDirectedEdge::VertEdge(e0v1,e1.as_directed(!parity)));
|
||||
f(MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v1));
|
||||
},
|
||||
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||
self.mesh0.face_edges(f0,|edge_id0|
|
||||
f(MinkowskiDirectedEdge::EdgeVert(edge_id0,v1))
|
||||
)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_empty_volume(normals:&[Vector3<Fixed<3,96>>])->bool{
|
||||
let len=normals.len();
|
||||
for i in 0..len-1{
|
||||
for j in i+1..len{
|
||||
let n=normals[i].cross(normals[j]);
|
||||
let mut d_comp=None;
|
||||
for k in 0..len{
|
||||
if k!=i&&k!=j{
|
||||
let d=n.dot(normals[k]).is_negative();
|
||||
if let &Some(comp)=&d_comp{
|
||||
// This is testing if d_comp*d < 0
|
||||
if comp^d{
|
||||
return true;
|
||||
}
|
||||
}else{
|
||||
d_comp=Some(d);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_empty_volume(){
|
||||
use strafesnet_common::integer::vec3;
|
||||
assert!(!is_empty_volume(&[vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3()]));
|
||||
assert!(is_empty_volume(&[vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3(),vec3::NEG_X.widen_3()]));
|
||||
}
|
||||
@@ -1,11 +1,9 @@
|
||||
use std::collections::{HashSet,HashMap};
|
||||
use core::ops::{Bound,RangeBounds};
|
||||
use strafesnet_common::integer::vec3::Vector3;
|
||||
use strafesnet_common::model::{self,MeshId,PolygonIter};
|
||||
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
|
||||
use strafesnet_common::physics::Time;
|
||||
|
||||
type Body=crate::body::Body<strafesnet_common::physics::TimeInner>;
|
||||
use crate::mesh_query::{MeshQuery,MeshTopology,DirectedEdge,UndirectedEdge};
|
||||
|
||||
struct AsRefHelper<T>(T);
|
||||
impl<T> AsRef<T> for AsRefHelper<T>{
|
||||
@@ -14,20 +12,6 @@ impl<T> AsRef<T> for AsRefHelper<T>{
|
||||
}
|
||||
}
|
||||
|
||||
pub trait UndirectedEdge{
|
||||
type DirectedEdge:Copy+DirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
|
||||
}
|
||||
pub trait DirectedEdge{
|
||||
type UndirectedEdge:Copy+std::fmt::Debug+UndirectedEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge;
|
||||
fn parity(&self)->bool;
|
||||
//this is stupid but may work fine
|
||||
fn reverse(&self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
|
||||
self.as_undirected().as_directed(!self.parity())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
pub struct MeshVertId(u32);
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
@@ -45,13 +29,13 @@ pub struct SubmeshFaceId(u32);
|
||||
|
||||
impl UndirectedEdge for SubmeshEdgeId{
|
||||
type DirectedEdge=SubmeshDirectedEdgeId;
|
||||
fn as_directed(&self,parity:bool)->SubmeshDirectedEdgeId{
|
||||
fn as_directed(self,parity:bool)->SubmeshDirectedEdgeId{
|
||||
SubmeshDirectedEdgeId(self.0|((parity as u32)<<(u32::BITS-1)))
|
||||
}
|
||||
}
|
||||
impl DirectedEdge for SubmeshDirectedEdgeId{
|
||||
type UndirectedEdge=SubmeshEdgeId;
|
||||
fn as_undirected(&self)->SubmeshEdgeId{
|
||||
fn as_undirected(self)->SubmeshEdgeId{
|
||||
SubmeshEdgeId(self.0&!(1<<(u32::BITS-1)))
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
@@ -59,14 +43,6 @@ impl DirectedEdge for SubmeshDirectedEdgeId{
|
||||
}
|
||||
}
|
||||
|
||||
//Vertex <-> Edge <-> Face -> Collide
|
||||
#[derive(Debug)]
|
||||
pub enum FEV<M:MeshQuery>{
|
||||
Face(M::Face),
|
||||
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
|
||||
Vert(M::Vert),
|
||||
}
|
||||
|
||||
//use Unit32 #[repr(C)] for map files
|
||||
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
|
||||
struct Face{
|
||||
@@ -75,32 +51,6 @@ struct Face{
|
||||
}
|
||||
#[derive(Debug)]
|
||||
struct Vert(Planar64Vec3);
|
||||
pub trait MeshQuery{
|
||||
type Face:Copy;
|
||||
type Edge:Copy+DirectedEdge;
|
||||
type Vert:Copy;
|
||||
// Vertex must be Planar64Vec3 because it represents an actual position
|
||||
type Normal;
|
||||
type Offset;
|
||||
fn edge_n(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Planar64Vec3{
|
||||
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
|
||||
self.vert(v1)-self.vert(v0)
|
||||
}
|
||||
fn directed_edge_n(&self,directed_edge_id:Self::Edge)->Planar64Vec3{
|
||||
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
/// This must return a point inside the mesh.
|
||||
#[expect(dead_code)]
|
||||
fn hint_point(&self)->Planar64Vec3;
|
||||
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
||||
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
|
||||
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
|
||||
fn edge_faces(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->impl AsRef<[Self::Face;2]>;
|
||||
fn edge_verts(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->impl AsRef<[Self::Vert;2]>;
|
||||
fn vert_edges(&self,vert_id:Self::Vert)->impl AsRef<[Self::Edge]>;
|
||||
fn vert_faces(&self,vert_id:Self::Vert)->impl AsRef<[Self::Face]>;
|
||||
}
|
||||
#[derive(Debug)]
|
||||
struct FaceRefs{
|
||||
// I didn't write it down, but I assume the edges are directed
|
||||
@@ -439,15 +389,14 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug,Clone,Copy)]
|
||||
pub struct PhysicsMeshView<'a>{
|
||||
data:&'a PhysicsMeshData,
|
||||
topology:&'a PhysicsMeshTopology,
|
||||
}
|
||||
impl MeshQuery for PhysicsMeshView<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
type Edge=SubmeshDirectedEdgeId;
|
||||
type Vert=SubmeshVertId;
|
||||
type Position=Planar64Vec3;
|
||||
type Direction=Planar64Vec3;
|
||||
type Normal=Planar64Vec3;
|
||||
type Offset=Planar64;
|
||||
fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
|
||||
@@ -458,25 +407,54 @@ impl MeshQuery for PhysicsMeshView<'_>{
|
||||
// invariant: meshes always encompass the origin
|
||||
vec3::zero()
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||
//this happens to be well-defined. there are no virtual virtices
|
||||
SubmeshVertId::new(
|
||||
self.topology.verts.iter()
|
||||
.enumerate()
|
||||
.max_by_key(|&(_,&vert_id)|
|
||||
dir.dot(self.data.verts[vert_id.get() as usize].0)
|
||||
)
|
||||
//assume there is more than zero vertices.
|
||||
.unwrap().0 as u32
|
||||
)
|
||||
}
|
||||
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
||||
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
|
||||
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
|
||||
self.data.verts[vert_idx].0
|
||||
}
|
||||
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
||||
self.topology.face_topology[face_id.get() as usize].edges.as_slice()
|
||||
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction{
|
||||
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
|
||||
self.vert(v1)-self.vert(v0)
|
||||
}
|
||||
fn edge_faces(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshFaceId;2]>{
|
||||
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction{
|
||||
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
}
|
||||
impl MeshTopology for PhysicsMeshView<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
type Edge=SubmeshEdgeId;
|
||||
type DirectedEdge=SubmeshDirectedEdgeId;
|
||||
type Vert=SubmeshVertId;
|
||||
fn vert_edges(&self,vert_id:Self::Vert)->impl Iterator<Item=Self::DirectedEdge>{
|
||||
self.topology.vert_topology[vert_id.get() as usize].edges.iter().copied()
|
||||
}
|
||||
fn vert_faces(&self,vert_id:Self::Vert)->impl Iterator<Item=Self::Face>{
|
||||
self.topology.vert_topology[vert_id.get() as usize].faces.iter().copied()
|
||||
}
|
||||
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>{
|
||||
AsRefHelper(self.topology.edge_topology[edge_id.get() as usize].faces)
|
||||
}
|
||||
fn edge_verts(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshVertId;2]>{
|
||||
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>{
|
||||
AsRefHelper(self.topology.edge_topology[edge_id.get() as usize].verts)
|
||||
}
|
||||
fn vert_edges(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
||||
self.topology.vert_topology[vert_id.get() as usize].edges.as_slice()
|
||||
}
|
||||
fn vert_faces(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshFaceId]>{
|
||||
self.topology.vert_topology[vert_id.get() as usize].faces.as_slice()
|
||||
// fn face_verts(&self,_face_id:Self::Face)->impl Iterator<Item=Self::Vert>{
|
||||
// unimplemented!()
|
||||
// }
|
||||
fn face_edges(&self,face_id:Self::Face)->impl Iterator<Item=Self::DirectedEdge>{
|
||||
self.topology.face_topology[face_id.get() as usize].edges.iter().copied()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -496,7 +474,7 @@ impl PhysicsMeshTransform{
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug,Clone,Copy)]
|
||||
pub struct TransformedMesh<'a>{
|
||||
view:PhysicsMeshView<'a>,
|
||||
transform:&'a PhysicsMeshTransform,
|
||||
@@ -514,23 +492,10 @@ impl TransformedMesh<'_>{
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
||||
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||
//this happens to be well-defined. there are no virtual virtices
|
||||
SubmeshVertId::new(
|
||||
self.view.topology.verts.iter()
|
||||
.enumerate()
|
||||
.max_by_key(|&(_,&vert_id)|
|
||||
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
|
||||
)
|
||||
//assume there is more than zero vertices.
|
||||
.unwrap().0 as u32
|
||||
)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for TransformedMesh<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
type Edge=SubmeshDirectedEdgeId;
|
||||
type Vert=SubmeshVertId;
|
||||
type Direction=Planar64Vec3;
|
||||
type Position=Planar64Vec3;
|
||||
type Normal=Vector3<Fixed<3,96>>;
|
||||
type Offset=Fixed<4,128>;
|
||||
fn face_nd(&self,face_id:SubmeshFaceId)->(Self::Normal,Self::Offset){
|
||||
@@ -546,510 +511,60 @@ impl MeshQuery for TransformedMesh<'_>{
|
||||
fn hint_point(&self)->Planar64Vec3{
|
||||
self.transform.vertex.translation
|
||||
}
|
||||
#[inline]
|
||||
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
||||
self.view.face_edges(face_id)
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||
//this happens to be well-defined. there are no virtual virtices
|
||||
SubmeshVertId::new(
|
||||
self.view.topology.verts.iter()
|
||||
.enumerate()
|
||||
.max_by_key(|&(_,&vert_id)|
|
||||
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
|
||||
)
|
||||
//assume there is more than zero vertices.
|
||||
.unwrap().0 as u32
|
||||
)
|
||||
}
|
||||
#[inline]
|
||||
fn edge_faces(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshFaceId;2]>{
|
||||
self.view.edge_faces(edge_id)
|
||||
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction{
|
||||
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
|
||||
self.vert(v1)-self.vert(v0)
|
||||
}
|
||||
#[inline]
|
||||
fn edge_verts(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshVertId;2]>{
|
||||
self.view.edge_verts(edge_id)
|
||||
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction{
|
||||
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
}
|
||||
impl MeshTopology for TransformedMesh<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
type Edge=SubmeshEdgeId;
|
||||
type DirectedEdge=SubmeshDirectedEdgeId;
|
||||
type Vert=SubmeshVertId;
|
||||
#[inline]
|
||||
fn vert_edges(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
||||
fn vert_edges(&self,vert_id:Self::Vert)->impl Iterator<Item=Self::DirectedEdge>{
|
||||
self.view.vert_edges(vert_id)
|
||||
}
|
||||
#[inline]
|
||||
fn vert_faces(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshFaceId]>{
|
||||
fn vert_faces(&self,vert_id:Self::Vert)->impl Iterator<Item=Self::Face>{
|
||||
self.view.vert_faces(vert_id)
|
||||
}
|
||||
}
|
||||
|
||||
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
|
||||
//(face,vertex)
|
||||
//(edge,edge)
|
||||
//(vertex,face)
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum MinkowskiVert{
|
||||
VertVert(SubmeshVertId,SubmeshVertId),
|
||||
}
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum MinkowskiEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshEdgeId),
|
||||
EdgeVert(SubmeshEdgeId,SubmeshVertId),
|
||||
//EdgeEdge when edges are parallel
|
||||
}
|
||||
impl UndirectedEdge for MinkowskiEdge{
|
||||
type DirectedEdge=MinkowskiDirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge{
|
||||
match self{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(*v0,e1.as_directed(parity)),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),*v1),
|
||||
}
|
||||
#[inline]
|
||||
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>{
|
||||
self.view.edge_faces(edge_id)
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum MinkowskiDirectedEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
||||
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
||||
//EdgeEdge when edges are parallel
|
||||
}
|
||||
impl DirectedEdge for MinkowskiDirectedEdge{
|
||||
type UndirectedEdge=MinkowskiEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(*v0,e1.as_undirected()),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),*v1),
|
||||
}
|
||||
#[inline]
|
||||
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>{
|
||||
self.view.edge_verts(edge_id)
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(_,e)
|
||||
|MinkowskiDirectedEdge::EdgeVert(e,_)=>e.parity(),
|
||||
}
|
||||
// #[inline]
|
||||
// fn face_verts(&self,face_id:Self::Face)->impl Iterator<Item=Self::Vert>{
|
||||
// self.view.face_verts(face_id)
|
||||
// }
|
||||
#[inline]
|
||||
fn face_edges(&self,face_id:Self::Face)->impl Iterator<Item=Self::DirectedEdge>{
|
||||
self.view.face_edges(face_id)
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
|
||||
pub enum MinkowskiFace{
|
||||
VertFace(SubmeshVertId,SubmeshFaceId),
|
||||
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
|
||||
FaceVert(SubmeshFaceId,SubmeshVertId),
|
||||
//EdgeFace
|
||||
//FaceEdge
|
||||
//FaceFace
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct MinkowskiMesh<'a>{
|
||||
mesh0:TransformedMesh<'a>,
|
||||
mesh1:TransformedMesh<'a>,
|
||||
}
|
||||
|
||||
//infinity fev algorithm state transition
|
||||
#[derive(Debug)]
|
||||
enum Transition{
|
||||
Done,//found closest vert, no edges are better
|
||||
Vert(MinkowskiVert),//transition to vert
|
||||
}
|
||||
enum EV{
|
||||
Vert(MinkowskiVert),
|
||||
Edge(MinkowskiEdge),
|
||||
}
|
||||
|
||||
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
|
||||
pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
|
||||
let r=(time-relative_to).to_ratio();
|
||||
Ratio::new(r.num.widen_4(),r.den.widen_4())
|
||||
}
|
||||
|
||||
impl MinkowskiMesh<'_>{
|
||||
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
|
||||
MinkowskiMesh{
|
||||
mesh0,
|
||||
mesh1,
|
||||
}
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||
}
|
||||
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
|
||||
let mut best_transition=Transition::Done;
|
||||
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//is boundary uncrossable by a crawl from infinity
|
||||
let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
//select opposite vertex
|
||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
||||
//test if it's closer
|
||||
let diff=point-self.vert(test_vert_id);
|
||||
if edge_n.dot(infinity_dir).is_zero(){
|
||||
let distance_squared=diff.dot(diff);
|
||||
if distance_squared<*best_distance_squared{
|
||||
best_transition=Transition::Vert(test_vert_id);
|
||||
*best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||
let mut best_transition=EV::Vert(vert_id);
|
||||
let diff=point-self.vert(vert_id);
|
||||
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//is boundary uncrossable by a crawl from infinity
|
||||
//check if time of collision is outside Time::MIN..Time::MAX
|
||||
if edge_n.dot(infinity_dir).is_zero(){
|
||||
let d=edge_n.dot(diff);
|
||||
//test the edge
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
if !d.is_negative()&&d<=edge_nn{
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
//wrap for speed
|
||||
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||
};
|
||||
if distance_squared<=*best_distance_squared{
|
||||
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
||||
*best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn crawl_boundaries(&self,mut vert_id:MinkowskiVert,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||
let mut best_distance_squared={
|
||||
let diff=point-self.vert(vert_id);
|
||||
diff.dot(diff)
|
||||
};
|
||||
loop{
|
||||
match self.next_transition_vert(vert_id,&mut best_distance_squared,infinity_dir,point){
|
||||
Transition::Done=>return self.final_ev(vert_id,&mut best_distance_squared,infinity_dir,point),
|
||||
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiMesh<'_>>{
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
|
||||
//if a vert is returned, it is the closest point to the infinity point
|
||||
EV::Vert(vert_id)=>FEV::Vert(vert_id),
|
||||
EV::Edge(edge_id)=>{
|
||||
//cross to face if the boundary is not crossable and we are on the wrong side
|
||||
let edge_n=self.edge_n(edge_id);
|
||||
// point is multiplied by two because vert_sum sums two vertices.
|
||||
let delta_pos=point*2-{
|
||||
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
|
||||
self.vert(v0)+self.vert(v1)
|
||||
};
|
||||
for (i,&face_id) in self.edge_faces(edge_id).as_ref().iter().enumerate(){
|
||||
let face_n=self.face_nd(face_id).0;
|
||||
//edge-face boundary nd, n facing out of the face towards the edge
|
||||
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
||||
let boundary_d=boundary_n.dot(delta_pos);
|
||||
//check if time of collision is outside Time::MIN..Time::MAX
|
||||
//infinity_dir can always be treated as a velocity
|
||||
if !boundary_d.is_positive()&&boundary_n.dot(infinity_dir).is_zero(){
|
||||
//both faces cannot pass this condition, return early if one does.
|
||||
return FEV::Face(face_id);
|
||||
}
|
||||
}
|
||||
FEV::Edge(edge_id)
|
||||
},
|
||||
}
|
||||
}
|
||||
// TODO: fundamentally improve this algorithm.
|
||||
// All it needs to do is find the closest point on the mesh
|
||||
// and return the FEV which the point resides on.
|
||||
//
|
||||
// What it actually does is use the above functions to trace a ray in from infinity,
|
||||
// crawling the closest point along the mesh surface until the ray reaches
|
||||
// the starting point to discover the final FEV.
|
||||
//
|
||||
// The actual collision prediction probably does a single test
|
||||
// and then immediately returns with 0 FEV transitions on average,
|
||||
// because of the strict time_limit constraint.
|
||||
//
|
||||
// Most of the calculation time is just calculating the starting point
|
||||
// for the "actual" crawling algorithm below (predict_collision_{in|out}).
|
||||
fn closest_fev_not_inside(&self,mut infinity_body:Body,start_time:Bound<&Time>)->Option<FEV<MinkowskiMesh<'_>>>{
|
||||
infinity_body.infinity_dir().and_then(|dir|{
|
||||
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
|
||||
//a line is simpler to solve than a parabola
|
||||
infinity_body.velocity=dir;
|
||||
infinity_body.acceleration=vec3::zero();
|
||||
//crawl in from negative infinity along a tangent line to get the closest fev
|
||||
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss()
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{
|
||||
//continue forwards along the body parabola
|
||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
||||
// swap and negate bounds to do a time inversion
|
||||
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
||||
let infinity_body=-relative_body;
|
||||
self.closest_fev_not_inside(infinity_body,lower_bound.as_ref()).and_then(|fev|{
|
||||
//continue backwards along the body parabola
|
||||
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
//no need to test -time<time_limit because of the first step
|
||||
.map(|(face,time)|(face,-time))
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||
// TODO: make better
|
||||
use crate::face_crawler::{low,upp};
|
||||
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||
//determine when it passes an edge ("sliding off" case)
|
||||
let start_time=range.start_bound().map(|&t|(t-relative_body.time).to_ratio());
|
||||
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time));
|
||||
let mut best_edge=None;
|
||||
let face_n=self.face_nd(contact_face_id).0;
|
||||
for &directed_edge_id in self.face_edges(contact_face_id).as_ref(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//f x e points in
|
||||
let n=face_n.cross(edge_n);
|
||||
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
let d=n.dot(self.vert(v0)+self.vert(v1));
|
||||
//WARNING! d outside of *2
|
||||
//WARNING: truncated precision
|
||||
//wrap for speed
|
||||
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).wrap_4(),n.dot(relative_body.velocity).wrap_4()*2,n.dot(relative_body.acceleration).wrap_4()){
|
||||
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
best_time=Bound::Included(dt);
|
||||
best_edge=Some((directed_edge_id,dt));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge
|
||||
}
|
||||
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
|
||||
// Bound::Included means that the surface of the mesh is included in the mesh
|
||||
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit()
|
||||
}
|
||||
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
|
||||
let infinity_body=Body::new(point,vec3::Y,vec3::zero(),Time::ZERO);
|
||||
//movement must escape the mesh forwards and backwards in time,
|
||||
//otherwise the point is not inside the mesh
|
||||
self.infinity_in(infinity_body)
|
||||
.is_some_and(|_|
|
||||
self.infinity_in(-infinity_body)
|
||||
.is_some()
|
||||
)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for MinkowskiMesh<'_>{
|
||||
type Face=MinkowskiFace;
|
||||
type Edge=MinkowskiDirectedEdge;
|
||||
type Vert=MinkowskiVert;
|
||||
type Normal=Vector3<Fixed<3,96>>;
|
||||
type Offset=Fixed<4,128>;
|
||||
// TODO: relative d
|
||||
fn face_nd(&self,face_id:MinkowskiFace)->(Self::Normal,Self::Offset){
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
let (n,d)=self.mesh1.face_nd(f1);
|
||||
(-n,d-n.dot(self.mesh0.vert(v0)))
|
||||
},
|
||||
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||
let edge0_n=self.mesh0.edge_n(e0);
|
||||
let edge1_n=self.mesh1.edge_n(e1);
|
||||
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
|
||||
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
|
||||
let n=edge0_n.cross(edge1_n);
|
||||
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
|
||||
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
|
||||
((n*(parity as i64*4-2)).widen_3(),((e0d-e1d)*(parity as i64*2-1)).widen_4())
|
||||
},
|
||||
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||
let (n,d)=self.mesh0.face_nd(f0);
|
||||
(n,d-n.dot(self.mesh1.vert(v1)))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
|
||||
match vert_id{
|
||||
MinkowskiVert::VertVert(v0,v1)=>{
|
||||
self.mesh0.vert(v0)-self.mesh1.vert(v1)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn hint_point(&self)->Planar64Vec3{
|
||||
self.mesh1.transform.vertex.translation-
|
||||
self.mesh0.transform.vertex.translation
|
||||
}
|
||||
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
self.mesh1.face_edges(f1).as_ref().iter().map(|&edge_id1|
|
||||
MinkowskiDirectedEdge::VertEdge(v0,edge_id1.reverse())
|
||||
).collect()
|
||||
},
|
||||
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
|
||||
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
|
||||
//could sort this if ordered edges are needed
|
||||
//probably just need to reverse this list according to parity
|
||||
vec![
|
||||
MinkowskiDirectedEdge::VertEdge(e0v0,e1.as_directed(parity)),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v0),
|
||||
MinkowskiDirectedEdge::VertEdge(e0v1,e1.as_directed(!parity)),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v1),
|
||||
]
|
||||
},
|
||||
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||
self.mesh0.face_edges(f0).as_ref().iter().map(|&edge_id0|
|
||||
MinkowskiDirectedEdge::EdgeVert(edge_id0,v1)
|
||||
).collect()
|
||||
},
|
||||
}
|
||||
}
|
||||
fn edge_faces(&self,edge_id:MinkowskiEdge)->impl AsRef<[MinkowskiFace;2]>{
|
||||
match edge_id{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>{
|
||||
//faces are listed backwards from the minkowski mesh
|
||||
let v0e=self.mesh0.vert_edges(v0);
|
||||
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).as_ref();
|
||||
AsRefHelper([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
|
||||
let mut best_edge=None;
|
||||
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
|
||||
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
|
||||
let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
|
||||
for &directed_edge_id0 in v0e.as_ref(){
|
||||
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
|
||||
//must be behind other face.
|
||||
let d=edge_face1_n.dot(edge0_n);
|
||||
if d.is_negative(){
|
||||
let edge0_nn=edge0_n.dot(edge0_n);
|
||||
// Assume not every number is huge
|
||||
// TODO: revisit this
|
||||
let dd=(d*d)/(edge_face1_nn*edge0_nn);
|
||||
if best_d<dd{
|
||||
best_d=dd;
|
||||
best_edge=Some(directed_edge_id0);
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map_or(
|
||||
MinkowskiFace::VertFace(v0,edge_face_id1),
|
||||
|directed_edge_id0|MinkowskiFace::EdgeEdge(directed_edge_id0.as_undirected(),e1,directed_edge_id0.parity()^face_parity)
|
||||
)
|
||||
}))
|
||||
},
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>{
|
||||
//tracking index with an external variable because .enumerate() is not available
|
||||
let v1e=self.mesh1.vert_edges(v1);
|
||||
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).as_ref();
|
||||
AsRefHelper([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
|
||||
let mut best_edge=None;
|
||||
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
|
||||
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
|
||||
let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
|
||||
for &directed_edge_id1 in v1e.as_ref(){
|
||||
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
|
||||
let d=edge_face0_n.dot(edge1_n);
|
||||
if d.is_negative(){
|
||||
let edge1_nn=edge1_n.dot(edge1_n);
|
||||
let dd=(d*d)/(edge_face0_nn*edge1_nn);
|
||||
if best_d<dd{
|
||||
best_d=dd;
|
||||
best_edge=Some(directed_edge_id1);
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map_or(
|
||||
MinkowskiFace::FaceVert(edge_face_id0,v1),
|
||||
|directed_edge_id1|MinkowskiFace::EdgeEdge(e0,directed_edge_id1.as_undirected(),directed_edge_id1.parity()^face_parity)
|
||||
)
|
||||
}))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn edge_verts(&self,edge_id:MinkowskiEdge)->impl AsRef<[MinkowskiVert;2]>{
|
||||
AsRefHelper(match edge_id{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>self.mesh1.edge_verts(e1).as_ref().map(|vert_id1|
|
||||
MinkowskiVert::VertVert(v0,vert_id1)
|
||||
),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>self.mesh0.edge_verts(e0).as_ref().map(|vert_id0|
|
||||
MinkowskiVert::VertVert(vert_id0,v1)
|
||||
),
|
||||
})
|
||||
}
|
||||
fn vert_edges(&self,vert_id:MinkowskiVert)->impl AsRef<[MinkowskiDirectedEdge]>{
|
||||
match vert_id{
|
||||
MinkowskiVert::VertVert(v0,v1)=>{
|
||||
let mut edges=Vec::new();
|
||||
//detect shared volume when the other mesh is mirrored along a test edge dir
|
||||
let v0f_thing=self.mesh0.vert_faces(v0);
|
||||
let v1f_thing=self.mesh1.vert_faces(v1);
|
||||
let v0f=v0f_thing.as_ref();
|
||||
let v1f=v1f_thing.as_ref();
|
||||
let v0f_n:Vec<_>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
|
||||
let v1f_n:Vec<_>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
|
||||
// scratch vector
|
||||
let mut face_normals=Vec::with_capacity(v0f.len()+v1f.len());
|
||||
face_normals.clone_from(&v0f_n);
|
||||
for &directed_edge_id in self.mesh0.vert_edges(v0).as_ref(){
|
||||
let n=self.mesh0.directed_edge_n(directed_edge_id);
|
||||
let nn=n.dot(n);
|
||||
// TODO: there's gotta be a better way to do this
|
||||
// drop faces beyond v0f_n
|
||||
face_normals.truncate(v0f.len());
|
||||
// make a set of faces from mesh0's perspective
|
||||
for face_n in &v1f_n{
|
||||
//add reflected mesh1 faces
|
||||
//wrap for speed
|
||||
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
|
||||
}
|
||||
if is_empty_volume(&face_normals){
|
||||
edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
|
||||
}
|
||||
}
|
||||
face_normals.clone_from(&v1f_n);
|
||||
for &directed_edge_id in self.mesh1.vert_edges(v1).as_ref(){
|
||||
let n=self.mesh1.directed_edge_n(directed_edge_id);
|
||||
let nn=n.dot(n);
|
||||
// drop faces beyond v1f_n
|
||||
face_normals.truncate(v1f.len());
|
||||
// make a set of faces from mesh1's perspective
|
||||
for face_n in &v0f_n{
|
||||
//wrap for speed
|
||||
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
|
||||
}
|
||||
if is_empty_volume(&face_normals){
|
||||
edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
|
||||
}
|
||||
}
|
||||
edges
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert_faces(&self,_vert_id:MinkowskiVert)->impl AsRef<[MinkowskiFace]>{
|
||||
unimplemented!();
|
||||
#[expect(unreachable_code)]
|
||||
Vec::new()
|
||||
}
|
||||
}
|
||||
|
||||
fn is_empty_volume(normals:&[Vector3<Fixed<3,96>>])->bool{
|
||||
let len=normals.len();
|
||||
for i in 0..len-1{
|
||||
for j in i+1..len{
|
||||
let n=normals[i].cross(normals[j]);
|
||||
let mut d_comp=None;
|
||||
for k in 0..len{
|
||||
if k!=i&&k!=j{
|
||||
let d=n.dot(normals[k]).is_negative();
|
||||
if let &Some(comp)=&d_comp{
|
||||
// This is testing if d_comp*d < 0
|
||||
if comp^d{
|
||||
return true;
|
||||
}
|
||||
}else{
|
||||
d_comp=Some(d);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_empty_volume(){
|
||||
assert!(!is_empty_volume(&[vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3()]));
|
||||
assert!(is_empty_volume(&[vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3(),vec3::NEG_X.widen_3()]));
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
use std::collections::{HashMap,HashSet};
|
||||
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
|
||||
use crate::mesh_query::MeshQuery;
|
||||
use crate::minkowski::{MinkowskiMesh,MinkowskiFace};
|
||||
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,PhysicsMeshId,PhysicsSubmeshId};
|
||||
use strafesnet_common::bvh;
|
||||
use strafesnet_common::map;
|
||||
use strafesnet_common::run;
|
||||
@@ -15,6 +17,7 @@ pub use strafesnet_common::physics::{Time,TimeInner};
|
||||
use gameplay::ModeState;
|
||||
|
||||
pub type Body=crate::body::Body<TimeInner>;
|
||||
pub type Trajectory=crate::body::Trajectory<TimeInner>;
|
||||
type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
|
||||
|
||||
//external influence
|
||||
@@ -28,6 +31,7 @@ pub enum InternalInstruction{
|
||||
CollisionStart(Collision,model_physics::GigaTime),
|
||||
CollisionEnd(Collision,model_physics::GigaTime),
|
||||
StrafeTick,
|
||||
// TODO: add GigaTime to ReachWalkTargetVelocity
|
||||
ReachWalkTargetVelocity,
|
||||
// Water,
|
||||
}
|
||||
@@ -498,20 +502,24 @@ enum MoveState{
|
||||
}
|
||||
impl MoveState{
|
||||
//call this after state.move_state is changed
|
||||
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
fn acceleration(&self,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
|
||||
match self{
|
||||
MoveState::Fly=>body.acceleration=vec3::zero(),
|
||||
MoveState::Air=>{
|
||||
//calculate base acceleration
|
||||
let a=touching.base_acceleration(models,style,camera,input_state);
|
||||
//set_acceleration clips according to contacts
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
MoveState::Fly=>vec3::zero(),
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
=>{
|
||||
// calculate base acceleration
|
||||
let base_acceleration=touching.base_acceleration(models,style,camera,input_state);
|
||||
// constrain_acceleration clips according to contacts
|
||||
touching.constrain_acceleration(models,hitbox_mesh,base_acceleration)
|
||||
},
|
||||
_=>(),
|
||||
MoveState::Walk(walk_state)
|
||||
|MoveState::Ladder(walk_state)
|
||||
=>walk_state.target.acceleration(),
|
||||
}
|
||||
}
|
||||
//function to coerce &mut self into &self
|
||||
fn apply_to_body(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
fn update_fly_velocity(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
match self{
|
||||
MoveState::Air=>(),
|
||||
MoveState::Water=>(),
|
||||
@@ -521,17 +529,13 @@ impl MoveState{
|
||||
//set_velocity clips velocity according to current touching state
|
||||
set_velocity(body,touching,models,hitbox_mesh,v);
|
||||
},
|
||||
MoveState::Walk(walk_state)
|
||||
|MoveState::Ladder(walk_state)
|
||||
=>{
|
||||
//accelerate towards walk target or do nothing
|
||||
let a=walk_state.target.acceleration();
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
},
|
||||
MoveState::Walk(_walk_state)
|
||||
|MoveState::Ladder(_walk_state)
|
||||
=>(),
|
||||
}
|
||||
}
|
||||
/// changes the move state
|
||||
fn apply_input(&mut self,body:&Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
fn update_walk_target(&mut self,body:&Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
match self{
|
||||
MoveState::Fly
|
||||
|MoveState::Air
|
||||
@@ -588,24 +592,11 @@ impl MoveState{
|
||||
MoveState::Fly=>None,
|
||||
}
|
||||
}
|
||||
//lmao idk this is convenient
|
||||
fn apply_enum_and_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_input(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn apply_enum_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn apply_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
self.apply_input(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn set_move_state(&mut self,move_state:MoveState,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
*self=move_state;
|
||||
//this function call reads the above state that was just set
|
||||
self.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn cull_velocity(&mut self,velocity:Planar64Vec3,body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
//TODO: be more precise about contacts
|
||||
@@ -618,10 +609,11 @@ impl MoveState{
|
||||
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
self.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
},
|
||||
// not walking, but stopped touching something
|
||||
None=>self.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
None=>self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -729,22 +721,22 @@ struct IntersectModel{
|
||||
transform:PhysicsMeshTransform,
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
#[derive(Debug,Clone,Copy,Hash)]
|
||||
pub struct ContactCollision{
|
||||
convex_mesh_id:ConvexMeshId<ContactModelId>,
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
face_id:MinkowskiFace,
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
pub struct IntersectCollision{
|
||||
convex_mesh_id:ConvexMeshId<IntersectModelId>,
|
||||
}
|
||||
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
|
||||
#[derive(Debug,Clone,Hash)]
|
||||
pub enum Collision{
|
||||
Contact(ContactCollision),
|
||||
Intersect(IntersectCollision),
|
||||
}
|
||||
impl Collision{
|
||||
fn new(convex_mesh_id:ConvexMeshId<PhysicsModelId>,face_id:model_physics::MinkowskiFace)->Self{
|
||||
fn new(convex_mesh_id:ConvexMeshId<PhysicsModelId>,face_id:MinkowskiFace)->Self{
|
||||
match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{convex_mesh_id:convex_mesh_id.map(model_id),face_id}),
|
||||
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{convex_mesh_id:convex_mesh_id.map(model_id)}),
|
||||
@@ -755,7 +747,7 @@ impl Collision{
|
||||
struct TouchingState{
|
||||
// This is kind of jank, it's a ContactCollision
|
||||
// but split over the Key and Value of the HashMap.
|
||||
contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
|
||||
contacts:HashMap<ConvexMeshId<ContactModelId>,MinkowskiFace>,
|
||||
intersects:HashSet<ConvexMeshId<IntersectModelId>>,
|
||||
}
|
||||
impl TouchingState{
|
||||
@@ -763,13 +755,13 @@ impl TouchingState{
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
}
|
||||
fn insert_contact(&mut self,contact:ContactCollision)->Option<model_physics::MinkowskiFace>{
|
||||
fn insert_contact(&mut self,contact:ContactCollision)->Option<MinkowskiFace>{
|
||||
self.contacts.insert(contact.convex_mesh_id,contact.face_id)
|
||||
}
|
||||
fn insert_intersect(&mut self,intersect:IntersectCollision)->bool{
|
||||
self.intersects.insert(intersect.convex_mesh_id)
|
||||
}
|
||||
fn remove_contact(&mut self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->Option<model_physics::MinkowskiFace>{
|
||||
fn remove_contact(&mut self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->Option<MinkowskiFace>{
|
||||
self.contacts.remove(convex_mesh_id)
|
||||
}
|
||||
fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
|
||||
@@ -815,7 +807,7 @@ impl TouchingState{
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
crate::push_solve::push_solve(&contacts,velocity)
|
||||
crate::push_solve::push_solve(&contacts,velocity).0
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
@@ -826,18 +818,17 @@ impl TouchingState{
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
crate::push_solve::push_solve(&contacts,acceleration)
|
||||
crate::push_solve::push_solve(&contacts,acceleration).0
|
||||
}
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,trajectory:&Trajectory,start_time:Time){
|
||||
// let relative_body=body.relative_to(&Body::ZERO);
|
||||
let relative_body=body;
|
||||
for (convex_mesh_id,face_id) in &self.contacts{
|
||||
//detect face slide off
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
let minkowski=MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_face_out(&trajectory,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
time:trajectory.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
@@ -848,10 +839,10 @@ impl TouchingState{
|
||||
for convex_mesh_id in &self.intersects{
|
||||
//detect model collision in reverse
|
||||
let model_mesh=models.intersect_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
|
||||
let minkowski=MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_out(&trajectory,start_time..collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
time:trajectory.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
@@ -877,6 +868,7 @@ pub struct PhysicsState{
|
||||
//gameplay_state
|
||||
mode_state:ModeState,
|
||||
move_state:MoveState,
|
||||
no_clip:bool,
|
||||
//run is non optional: when you spawn in a run is created
|
||||
//the run cannot be finished unless you start it by visiting
|
||||
//a start zone. If you change mode, a new run is created.
|
||||
@@ -886,11 +878,12 @@ pub struct PhysicsState{
|
||||
impl Default for PhysicsState{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),vec3::int(0,-100,0),Time::ZERO),
|
||||
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),Time::ZERO),
|
||||
time:Time::ZERO,
|
||||
style:StyleModifiers::default(),
|
||||
touching:TouchingState::default(),
|
||||
move_state:MoveState::Air,
|
||||
no_clip:false,
|
||||
camera:PhysicsCamera::default(),
|
||||
input_state:InputState::default(),
|
||||
_world:WorldState{},
|
||||
@@ -910,11 +903,14 @@ impl PhysicsState{
|
||||
pub const fn body(&self)->&Body{
|
||||
&self.body
|
||||
}
|
||||
pub fn camera_body(&self)->Body{
|
||||
Body{
|
||||
position:self.body.position+self.style.camera_offset,
|
||||
..self.body
|
||||
}
|
||||
pub fn camera_trajectory(&self,data:&PhysicsData)->Trajectory{
|
||||
let acceleration=self.acceleration(data);
|
||||
Trajectory::new(
|
||||
self.body.position+self.style.camera_offset,
|
||||
self.body.velocity,
|
||||
acceleration,
|
||||
self.body.time,
|
||||
)
|
||||
}
|
||||
pub const fn camera(&self)->PhysicsCamera{
|
||||
self.camera
|
||||
@@ -943,8 +939,8 @@ impl PhysicsState{
|
||||
fn set_move_state(&mut self,data:&PhysicsData,move_state:MoveState){
|
||||
self.move_state.set_move_state(move_state,&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
|
||||
}
|
||||
fn apply_input_and_body(&mut self,data:&PhysicsData){
|
||||
self.move_state.apply_input_and_body(&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
|
||||
fn acceleration(&self,data:&PhysicsData)->Planar64Vec3{
|
||||
self.move_state.acceleration(&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state)
|
||||
}
|
||||
//state mutated on collision:
|
||||
//Accelerator
|
||||
@@ -1191,53 +1187,58 @@ impl<'a> PhysicsContext<'a>{
|
||||
}
|
||||
}
|
||||
|
||||
//this is the one who asks
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector=instruction::InstructionCollector::new(time_limit);
|
||||
//this is the one who asks
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector=instruction::InstructionCollector::new(time_limit);
|
||||
|
||||
collector.collect(state.next_move_instruction());
|
||||
collector.collect(state.next_move_instruction());
|
||||
|
||||
//check for collision ends
|
||||
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
|
||||
//check for collision starts
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
state.body.grow_aabb(&mut aabb,state.time,collector.time());
|
||||
aabb.inflate(data.hitbox_mesh.halfsize);
|
||||
//relative to moving platforms
|
||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||
let relative_body=&state.body;
|
||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
||||
if state.touching.contains(convex_mesh_id){
|
||||
return;
|
||||
}
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
|
||||
.map(|(face,dt)|
|
||||
TimedInstruction{
|
||||
time:relative_body.time+dt.into(),
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(*convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
}
|
||||
)
|
||||
);
|
||||
});
|
||||
collector.take()
|
||||
let trajectory=state.body.with_acceleration(state.acceleration(data));
|
||||
//check for collision ends
|
||||
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&trajectory,state.time);
|
||||
|
||||
if state.no_clip{
|
||||
return collector.take();
|
||||
}
|
||||
|
||||
//check for collision starts
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
trajectory.grow_aabb(&mut aabb,state.time,collector.time());
|
||||
aabb.inflate(data.hitbox_mesh.halfsize);
|
||||
//relative to moving platforms
|
||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
||||
if state.touching.contains(convex_mesh_id){
|
||||
return;
|
||||
}
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let minkowski=MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(&trajectory,state.time..collector.time())
|
||||
.map(|(face,dt)|
|
||||
TimedInstruction{
|
||||
time:trajectory.time+dt.into(),
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(*convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
}
|
||||
)
|
||||
);
|
||||
});
|
||||
collector.take()
|
||||
}
|
||||
|
||||
|
||||
fn contact_normal(
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
face_id:MinkowskiFace,
|
||||
)->Planar64Vec3{
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
let minkowski=MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
// TODO: normalize to i64::MAX>>1
|
||||
// wrap for speed
|
||||
minkowski.face_nd(face_id).0.wrap_1()
|
||||
@@ -1276,8 +1277,8 @@ fn recalculate_touching(
|
||||
bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
if minkowski.is_point_in_mesh(body.position){
|
||||
let minkowski=MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
if minkowski.contains_point(body.position){
|
||||
match convex_mesh_id.model_id{
|
||||
//being inside of contact objects is an invalid physics state
|
||||
//but the physics isn't advanced enough to do anything about it yet
|
||||
@@ -1335,24 +1336,6 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
|
||||
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3){
|
||||
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);
|
||||
}
|
||||
#[expect(dead_code)]
|
||||
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let r=n.dot(a).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
}
|
||||
!r
|
||||
});
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
culled
|
||||
}
|
||||
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3){
|
||||
body.acceleration=touching.constrain_acceleration(models,hitbox_mesh,a);
|
||||
}
|
||||
|
||||
fn teleport(
|
||||
point:Planar64Vec3,
|
||||
@@ -1371,7 +1354,6 @@ fn teleport(
|
||||
time:Time,
|
||||
){
|
||||
set_position(point,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
set_acceleration(body,touching,models,hitbox_mesh,style.gravity);
|
||||
}
|
||||
enum TeleportToSpawnError{
|
||||
NoModel,
|
||||
@@ -1634,7 +1616,8 @@ fn collision_start_contact(
|
||||
}
|
||||
//doing enum to set the acceleration when surfing
|
||||
//doing input_and_body to refresh the walk state if you hit a wall while accelerating
|
||||
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
|
||||
fn collision_start_intersect(
|
||||
@@ -1669,7 +1652,20 @@ fn collision_start_intersect(
|
||||
},
|
||||
Some(gameplay_modes::Zone::Finish)=>{
|
||||
match run.finish(time){
|
||||
Ok(())=>println!("@@@@ Finished run time={}",run.time(time)),
|
||||
Ok(())=>{
|
||||
let time=run.time(time);
|
||||
let h=time.get()/(Time::ONE_SECOND.get()*60*60);
|
||||
let m=(time.get()/(Time::ONE_SECOND.get()*60)).rem_euclid(60);
|
||||
let s=(time.get()/(Time::ONE_SECOND.get())).rem_euclid(60);
|
||||
let ms=(time.get()/(Time::ONE_MILLISECOND.get())).rem_euclid(1000);
|
||||
let us=(time.get()/(Time::ONE_MICROSECOND.get())).rem_euclid(1000);
|
||||
let ns=(time.get()/(Time::ONE_NANOSECOND.get())).rem_euclid(1000);
|
||||
if h==0{
|
||||
println!("@@@@ Finished run time={m:02}:{s:02}.{ms:03}_{us:03}_{ns:03}");
|
||||
}else{
|
||||
println!("@@@@ Finished run time={h}:{m:02}:{s:02}.{ms:03}_{us:03}_{ns:03}");
|
||||
}
|
||||
},
|
||||
Err(e)=>println!("@@@@ Run Finish error:{e:?}"),
|
||||
}
|
||||
},
|
||||
@@ -1677,7 +1673,7 @@ fn collision_start_intersect(
|
||||
None=>(),
|
||||
}
|
||||
}
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
run_teleport_behaviour(intersect.convex_mesh_id.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
}
|
||||
|
||||
@@ -1705,10 +1701,11 @@ fn collision_end_contact(
|
||||
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
},
|
||||
// not walking, but stopped touching something
|
||||
None=>move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
None=>move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
}
|
||||
}
|
||||
fn collision_end_intersect(
|
||||
@@ -1727,7 +1724,7 @@ fn collision_end_intersect(
|
||||
time:Time,
|
||||
){
|
||||
touching.remove_intersect(convex_mesh_id);
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
if let Some(mode)=mode{
|
||||
let zone=mode.get_zone(convex_mesh_id.model_id.into());
|
||||
match zone{
|
||||
@@ -1743,99 +1740,100 @@ fn collision_end_intersect(
|
||||
}
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
|
||||
state.time=ins.time;
|
||||
let (should_advance_body,goober_time)=match ins.instruction{
|
||||
match ins.instruction{
|
||||
// collisions advance the body precisely
|
||||
InternalInstruction::CollisionStart(_,dt)
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
|
||||
InternalInstruction::StrafeTick
|
||||
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
|
||||
};
|
||||
if should_advance_body{
|
||||
match goober_time{
|
||||
Some(dt)=>state.body.advance_time_ratio_dt(dt),
|
||||
None=>state.body.advance_time(state.time),
|
||||
}
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>{
|
||||
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body_ratio_dt(dt);
|
||||
},
|
||||
// this advances imprecisely
|
||||
InternalInstruction::ReachWalkTargetVelocity=>state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time),
|
||||
// strafe tick decides for itself whether to advance the body.
|
||||
InternalInstruction::StrafeTick=>(),
|
||||
}
|
||||
match ins.instruction{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
match collision{
|
||||
Collision::Contact(contact)=>collision_start_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
contact,
|
||||
state.time,
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_start_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
intersect,
|
||||
state.time,
|
||||
),
|
||||
}
|
||||
},
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
match ins.instruction{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
match collision{
|
||||
Collision::Contact(contact)=>collision_start_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
&contact.convex_mesh_id
|
||||
contact,
|
||||
state.time,
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
Collision::Intersect(intersect)=>collision_start_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
&intersect.convex_mesh_id,
|
||||
state.time
|
||||
intersect,
|
||||
state.time,
|
||||
),
|
||||
},
|
||||
InternalInstruction::StrafeTick=>{
|
||||
//TODO make this less huge
|
||||
if let Some(strafe_settings)=&state.style.strafe{
|
||||
let controls=state.input_state.controls;
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::zero(){
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
//this is wrong but will work ig
|
||||
//need to note which push planes activate in push solve and keep those
|
||||
state.cull_velocity(data,ticked_velocity);
|
||||
}
|
||||
}
|
||||
},
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
&contact.convex_mesh_id
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
&intersect.convex_mesh_id,
|
||||
state.time
|
||||
),
|
||||
},
|
||||
InternalInstruction::StrafeTick=>{
|
||||
//TODO make this less huge
|
||||
if let Some(strafe_settings)=&state.style.strafe{
|
||||
let controls=state.input_state.controls;
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::zero(){
|
||||
// manually advance time
|
||||
let extrapolated_body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(extrapolated_body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
state.body=extrapolated_body;
|
||||
//this is wrong but will work ig
|
||||
//need to note which push planes activate in push solve and keep those
|
||||
state.cull_velocity(data,ticked_velocity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
InternalInstruction::ReachWalkTargetVelocity=>{
|
||||
match &mut state.move_state{
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
|MoveState::Fly
|
||||
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
|
||||
//velocity is already handled by advance_time
|
||||
//we know that the acceleration is precisely zero because the walk target is known to be reachable
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
|
||||
TransientAcceleration::Reachable{..}=>(),
|
||||
//you are not supposed to reach an unreachable walk target!
|
||||
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
|
||||
}
|
||||
}
|
||||
InternalInstruction::ReachWalkTargetVelocity=>{
|
||||
match &mut state.move_state{
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
|MoveState::Fly
|
||||
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
|
||||
//velocity is already handled by extrapolated_body
|
||||
//we know that the acceleration is precisely zero because the walk target is known to be reachable
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
|
||||
TransientAcceleration::Reachable{..}=>(),
|
||||
//you are not supposed to reach an unreachable walk target!
|
||||
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,Time>){
|
||||
state.time=ins.time;
|
||||
@@ -1861,7 +1859,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
Instruction::Misc(MiscInstruction::PracticeFly)=>true,
|
||||
};
|
||||
if should_advance_body{
|
||||
state.body.advance_time(state.time);
|
||||
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
|
||||
}
|
||||
|
||||
let mut b_refresh_walk_target=true;
|
||||
@@ -1897,6 +1895,10 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
state.input_state.set_control(Controls::Zoom,s);
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::SetControl(SetControlInstruction::SetSprint(s))=>{
|
||||
state.input_state.set_control(Controls::Sprint,s);
|
||||
state.no_clip=s;
|
||||
},
|
||||
Instruction::Mode(ModeInstruction::Reset)=>{
|
||||
//totally reset physics state
|
||||
state.reset_to_default();
|
||||
@@ -1956,7 +1958,8 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
},
|
||||
}
|
||||
if b_refresh_walk_target{
|
||||
state.apply_input_and_body(data);
|
||||
state.move_state.update_walk_target(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
||||
state.move_state.update_fly_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
||||
state.cull_velocity(data,state.body.velocity);
|
||||
//also check if accelerating away from surface
|
||||
}
|
||||
@@ -1966,16 +1969,16 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
mod test{
|
||||
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
||||
use super::*;
|
||||
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
fn test_collision_axis_aligned(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
let platform_mesh=h0.transformed_mesh();
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
|
||||
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
|
||||
let minkowski=MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
|
||||
let collision=minkowski.predict_collision_in(&relative_body,..);
|
||||
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
|
||||
}
|
||||
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
fn test_collision_rotated(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
|
||||
integer::Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols([
|
||||
@@ -1989,17 +1992,17 @@ mod test{
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
let platform_mesh=h0.transformed_mesh();
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
|
||||
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
|
||||
let minkowski=MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
|
||||
let collision=minkowski.predict_collision_in(&relative_body,..);
|
||||
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
|
||||
}
|
||||
fn test_collision(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
fn test_collision(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
test_collision_axis_aligned(relative_body,expected_collision_time);
|
||||
test_collision_rotated(relative_body,expected_collision_time);
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_straight_down(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2008,7 +2011,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_small_mv(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0)+(vec3::X>>32),
|
||||
vec3::zero(),
|
||||
@@ -2017,7 +2020,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_east(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2026,7 +2029,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_south(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,3),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2035,7 +2038,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_west(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2044,7 +2047,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_north(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,-3),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2053,115 +2056,115 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_west(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(3,3,0),
|
||||
int3(100,-1,0),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_north(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,3,3),
|
||||
int3(0,-1,100),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_east(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-3,3,0),
|
||||
int3(-100,-1,0),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_south(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,3,-3),
|
||||
int3(0,-1,-100),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_ne(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,-7)>>1,
|
||||
int3(-10,-1,1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_nw(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,-7)>>1,
|
||||
int3(10,-1,1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_se(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(7,6,0)>>1,
|
||||
int3(-1,-1,-10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_ne(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(7,6,0)>>1,
|
||||
int3(-1,-1,10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_se(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,7)>>1,
|
||||
int3(-10,-1,-1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_sw(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,7)>>1,
|
||||
int3(10,-1,-1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_se(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-7,6,0)>>1,
|
||||
int3(1,-1,-10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_ne(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-7,6,0)>>1,
|
||||
int3(1,-1,10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_oblique(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,0),
|
||||
int3(1,-64,2)>>6,// /64
|
||||
vec3::zero(),
|
||||
@@ -2170,7 +2173,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn zoom_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,10,0),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
@@ -2179,7 +2182,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn already_inside_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
vec3::zero(),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
@@ -2189,7 +2192,7 @@ mod test{
|
||||
// overlap edges by 1 epsilon
|
||||
#[test]
|
||||
fn almost_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2198,7 +2201,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2207,7 +2210,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2216,7 +2219,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2226,7 +2229,7 @@ mod test{
|
||||
// exactly miss edges
|
||||
#[test]
|
||||
fn exact_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(0,10,-7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2235,7 +2238,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2244,7 +2247,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(0,10,7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2253,7 +2256,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(-7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2263,7 +2266,7 @@ mod test{
|
||||
// miss edges by 1 epsilon
|
||||
#[test]
|
||||
fn narrow_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2272,7 +2275,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2281,7 +2284,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2290,7 +2293,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
|
||||
@@ -15,6 +15,7 @@ type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
|
||||
const RATIO_ZERO:Ratio<Fixed<1,32>,Fixed<1,32>>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
|
||||
|
||||
/// Information about a contact restriction
|
||||
#[derive(Debug,PartialEq)]
|
||||
pub struct Contact{
|
||||
pub position:Planar64Vec3,
|
||||
pub velocity:Planar64Vec3,
|
||||
@@ -281,16 +282,16 @@ fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ra
|
||||
.min_by_key(|&(t,_)|t)
|
||||
}
|
||||
|
||||
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
|
||||
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->(Planar64Vec3,Conts<'_>){
|
||||
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
|
||||
loop{
|
||||
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
|
||||
Some((t,cont))=>(t,cont),
|
||||
None=>return ray.origin,
|
||||
None=>return (ray.origin,conts),
|
||||
};
|
||||
|
||||
if RATIO_ZERO.le_ratio(next_t){
|
||||
return ray.origin;
|
||||
return (ray.origin,conts);
|
||||
}
|
||||
|
||||
//push_front
|
||||
@@ -306,7 +307,7 @@ pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
|
||||
let meet_point=ray.extrapolate(next_t);
|
||||
match get_best_push_ray_and_conts(meet_point,conts.as_slice()){
|
||||
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
|
||||
None=>return meet_point,
|
||||
None=>return (meet_point,conts),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -323,9 +324,8 @@ mod tests{
|
||||
normal:vec3::Y,
|
||||
}
|
||||
];
|
||||
assert_eq!(
|
||||
vec3::zero(),
|
||||
push_solve(&contacts,vec3::NEG_Y)
|
||||
);
|
||||
let (point,conts)=push_solve(&contacts,vec3::NEG_Y);
|
||||
assert_eq!(point,vec3::zero());
|
||||
assert_eq!(conts.as_slice(),[&contacts[0]].as_slice());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,13 +52,12 @@ pub enum SessionControlInstruction{
|
||||
pub enum SessionPlaybackInstruction{
|
||||
SkipForward,
|
||||
SkipBack,
|
||||
TogglePaused,
|
||||
DecreaseTimescale,
|
||||
IncreaseTimescale,
|
||||
}
|
||||
|
||||
pub struct FrameState{
|
||||
pub body:physics::Body,
|
||||
pub trajectory:physics::Trajectory,
|
||||
pub camera:physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
}
|
||||
@@ -77,9 +76,9 @@ impl Simulation{
|
||||
physics,
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
pub fn get_frame_state(&self,time:SessionTime,data:&PhysicsData)->FrameState{
|
||||
FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
trajectory:self.physics.camera_trajectory(data),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
}
|
||||
@@ -188,9 +187,9 @@ impl Session{
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time)),
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,&self.geometry_shared)),
|
||||
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
|
||||
replay.simulation.get_frame_state(time)
|
||||
replay.simulation.get_frame_state(time,&self.geometry_shared)
|
||||
),
|
||||
}
|
||||
}
|
||||
@@ -239,12 +238,16 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart(mode_id)));
|
||||
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
|
||||
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
|
||||
self.clear_recording();
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id)));
|
||||
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
|
||||
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Misc(misc_instruction))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(misc_instruction));
|
||||
@@ -253,7 +256,14 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
// don't flush the buffered instructions in the mouse interpolator
|
||||
// until the mouse is confirmed to be not moving at a later time
|
||||
// what if they pause for 5ms lmao
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
match &self.view_state{
|
||||
ViewState::Play=>{
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
|
||||
// Bind: B
|
||||
@@ -374,14 +384,6 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
|
||||
},
|
||||
}
|
||||
}
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
self.clear_recording();
|
||||
self.change_map(complete_map);
|
||||
|
||||
@@ -71,16 +71,16 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
|
||||
for (i,ins) in bot.instructions.into_iter().enumerate(){
|
||||
let state_deterministic=physics_deterministic.clone();
|
||||
let state_filtered=physics_filtered.clone();
|
||||
PhysicsContext::run_input_instruction(&mut physics_deterministic,&physics_data,ins.clone());
|
||||
PhysicsContext::run_input_instruction(&mut physics_deterministic,physics_data,ins.clone());
|
||||
match ins{
|
||||
strafesnet_common::instruction::TimedInstruction{instruction:strafesnet_common::physics::Instruction::Idle,..}=>(),
|
||||
other=>{
|
||||
non_idle_count+=1;
|
||||
// run
|
||||
PhysicsContext::run_input_instruction(&mut physics_filtered,&physics_data,other.clone());
|
||||
PhysicsContext::run_input_instruction(&mut physics_filtered,physics_data,other.clone());
|
||||
// check if position matches
|
||||
let b0=physics_deterministic.camera_body();
|
||||
let b1=physics_filtered.camera_body();
|
||||
let b0=physics_deterministic.camera_trajectory(physics_data);
|
||||
let b1=physics_filtered.camera_trajectory(physics_data);
|
||||
if b0.position!=b1.position{
|
||||
let nanoseconds=start.elapsed().as_nanos() as u64;
|
||||
println!("desync at instruction #{}",i);
|
||||
|
||||
@@ -73,7 +73,6 @@ fn simultaneous_collision(){
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
(vec3::int(5+2,0,0)>>1)+vec3::int(1,1,0),
|
||||
vec3::int(-1,-1,0),
|
||||
vec3::int(0,0,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -88,7 +87,6 @@ fn simultaneous_collision(){
|
||||
let body=physics.body();
|
||||
assert_eq!(body.position,vec3::int(5,0,0));
|
||||
assert_eq!(body.velocity,vec3::int(0,0,0));
|
||||
assert_eq!(body.acceleration,vec3::int(0,0,0));
|
||||
assert_eq!(body.time,Time::from_secs(1));
|
||||
}
|
||||
#[test]
|
||||
@@ -97,7 +95,6 @@ fn bug_3(){
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
(vec3::int(5+2,0,0)>>1)+vec3::int(1,2,0),
|
||||
vec3::int(-1,-1,0),
|
||||
vec3::int(0,0,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -112,6 +109,5 @@ fn bug_3(){
|
||||
let body=physics.body();
|
||||
assert_eq!(body.position,vec3::int(5+2,0,0)>>1);
|
||||
assert_eq!(body.velocity,vec3::int(0,0,0));
|
||||
assert_eq!(body.acceleration,vec3::int(0,0,0));
|
||||
assert_eq!(body.time,Time::from_secs(2));
|
||||
}
|
||||
|
||||
@@ -22,7 +22,6 @@ fn physics_bug_2()->Result<(),ReplayError>{
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
vec3::raw_xyz(555690659654,1490485868773,1277783839382),
|
||||
vec3::int(0,0,0),
|
||||
vec3::int(0,-100,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -60,9 +59,12 @@ fn physics_bug_3()->Result<(),ReplayError>{
|
||||
// vec3::raw_xyz(0,-96915585363,1265),
|
||||
// vec3::raw_xyz(0,-429496729600,0),
|
||||
// corner setup before wall hits
|
||||
vec3::raw_xyz(-1392580080675,3325402529458,-2444727738679),
|
||||
vec3::raw_xyz(-30259028820,-22950929553,-71141663007),
|
||||
vec3::raw_xyz(0,-429496729600,0),
|
||||
// vec3::raw_xyz(-1392580080675,3325402529458,-2444727738679),
|
||||
// vec3::raw_xyz(-30259028820,-22950929553,-71141663007),
|
||||
// vec3::raw_xyz(0,-429496729600,0),
|
||||
// Actual bug 3 repro
|
||||
vec3::raw_xyz(-2505538624455,3357963283914,557275711118),
|
||||
vec3::raw_xyz(204188283920,-282280474198,166172785440),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
|
||||
@@ -36,6 +36,7 @@ pub enum SetControlInstruction{
|
||||
SetMoveForward(bool),
|
||||
SetJump(bool),
|
||||
SetZoom(bool),
|
||||
SetSprint(bool),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum ModeInstruction{
|
||||
|
||||
@@ -12,7 +12,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
[dependencies]
|
||||
bytemuck = "1.14.3"
|
||||
glam = "0.30.0"
|
||||
regex = { version = "1.11.3", default-features = false }
|
||||
regex = { version = "1.11.3", default-features = false, features = ["unicode-perl"] }
|
||||
rbx_mesh = "0.5.0"
|
||||
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
||||
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
||||
|
||||
@@ -88,6 +88,11 @@ pub enum Instruction{
|
||||
PracticeFly,
|
||||
#[brw(magic=14u8)]
|
||||
SetSensitivity(super::integer::Ratio64Vec2),
|
||||
#[brw(magic=15u8)]
|
||||
SetSprint(
|
||||
#[br(map=bool_from_u8)]
|
||||
#[bw(map=bool_into_u8)]
|
||||
bool),
|
||||
#[brw(magic=255u8)]
|
||||
Idle,
|
||||
}
|
||||
@@ -116,6 +121,7 @@ impl TryInto<strafesnet_common::physics::Instruction> for Instruction{
|
||||
Instruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state.into())),
|
||||
Instruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state.into())),
|
||||
Instruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state.into())),
|
||||
Instruction::SetSprint(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state.into())),
|
||||
Instruction::Reset=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset),
|
||||
Instruction::Restart(mode_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(strafesnet_common::gameplay_modes::ModeId::new(mode_id))),
|
||||
Instruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(
|
||||
@@ -142,6 +148,7 @@ impl TryFrom<strafesnet_common::physics::Instruction> for Instruction{
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state))=>Ok(Instruction::SetMoveForward(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state))=>Ok(Instruction::SetJump(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state))=>Ok(Instruction::SetZoom(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state))=>Ok(Instruction::SetSprint(state.into())),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset)=>Ok(Instruction::Reset),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(mode_id))=>Ok(Instruction::Restart(mode_id.get())),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(mode_id,stage_id))=>Ok(Instruction::Spawn(
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,62 +0,0 @@
|
||||
# Blender MTL File: 'teslacyberv3.0.blend'
|
||||
# Material Count: 6
|
||||
|
||||
newmtl Material
|
||||
Ns 65.476285
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.411568 0.411568 0.411568
|
||||
Ks 0.614679 0.614679 0.614679
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 36.750000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.001
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.026240 0.026240 0.026240
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Материал.002
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.031837 0.032429 0.029425
|
||||
Ks 0.169725 0.169725 0.169725
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 0.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.003
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.023585 0.083235 0.095923
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 45.049999
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал.004
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
File diff suppressed because it is too large
Load Diff
@@ -15,6 +15,7 @@ pub enum Instruction{
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse_pos:glam::DVec2,
|
||||
simulation_paused:bool,
|
||||
screen_size:glam::UVec2,
|
||||
window:&'a winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>,
|
||||
@@ -24,6 +25,35 @@ impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
|
||||
}
|
||||
fn free_mouse(&mut self){
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(true);
|
||||
}
|
||||
fn lock_mouse(&mut self){
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(false);
|
||||
}
|
||||
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
|
||||
match event{
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
@@ -34,6 +64,10 @@ impl WindowContext<'_>{
|
||||
}
|
||||
},
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
// don't unpause if manually paused
|
||||
if self.simulation_paused{
|
||||
return;
|
||||
}
|
||||
//pause unpause
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
@@ -46,35 +80,8 @@ impl WindowContext<'_>{
|
||||
..
|
||||
}=>{
|
||||
match (logical_key,state){
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>{
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>self.free_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>self.lock_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
|
||||
if self.window.fullscreen().is_some(){
|
||||
self.window.set_fullscreen(None);
|
||||
@@ -131,8 +138,18 @@ impl WindowContext<'_>{
|
||||
|
||||
if let Some(session_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Shift)=>input_ctrl!(SetSprint,s),
|
||||
// TODO: bind system so playback pausing can use spacebar
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>session_playback!(TogglePaused,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>if s{
|
||||
let paused=!self.simulation_paused;
|
||||
self.simulation_paused=paused;
|
||||
if paused{
|
||||
self.free_mouse();
|
||||
}else{
|
||||
self.lock_mouse();
|
||||
}
|
||||
Some(SessionInstructionSubset::Control(SessionControlInstruction::SetPaused(paused)))
|
||||
}else{None},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
|
||||
@@ -241,6 +258,7 @@ pub fn worker<'a>(
|
||||
let mut window_context=WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse_pos:glam::DVec2::ZERO,
|
||||
simulation_paused:false,
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
window,
|
||||
|
||||
Reference in New Issue
Block a user