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39 Commits

Author SHA1 Message Date
e053139ffb debug 2026-02-03 09:33:16 -08:00
d343056664 more correct 2026-02-03 08:01:34 -08:00
534f2a2141 fixed: silence lint 2026-01-30 07:52:52 -08:00
79ea88fc74 fixed: remove pub(crate) field visibility 2026-01-30 07:52:42 -08:00
3fd507be94 noclip 2026-01-30 07:33:04 -08:00
0fbe37e483 Rewrite MeshQuery (#33)
Splits the MeshQuery trait into MeshQuery and MeshTopology and cleans up much of the physics traits.  A notable optimization is using a closure for iterating variable length topological lists.  Intermediate allocations are avoided in this way.

Reviewed-on: #33
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-01-29 18:05:54 +00:00
638c2b4329 shuffle code around 2026-01-29 09:44:21 -08:00
317e1d57c7 move minkowski into module 2026-01-29 09:40:46 -08:00
562e46a87e defer body update to actual strafe tick 2026-01-28 09:57:33 -08:00
3c13d5f8ec untab 2026-01-28 08:40:14 -08:00
1f0f78f9d8 tweak Trajectory code 2026-01-28 08:39:28 -08:00
a90cb53a20 delete awful functions 2026-01-28 07:28:22 -08:00
170e2b9bce return used contacts from push_solve 2026-01-27 09:28:26 -08:00
3e0fc54852 Delete Body.acceleration Field (#30)
Acceleration is not a persistent part of the PhysicsState, and is only used for intermediate calculations along a trajectory.

Fixes several bugs:
- Walk decelerate clip into wall
- Walk accelerate clip into wall
- Fall while flying

Reviewed-on: #30
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-01-27 17:08:08 +00:00
acea52646a untab 2026-01-27 07:58:18 -08:00
7220506fd5 plumb sprint 2026-01-27 07:46:17 -08:00
8f94234ddc change DirectedEdge signature 2026-01-27 07:38:45 -08:00
36143b8b69 change UndirectedEdge signature 2026-01-27 07:35:43 -08:00
3893b2f44f work around reset bug 2026-01-26 09:19:31 -08:00
d62ff68baa fix comments 2026-01-26 09:06:40 -08:00
2331bef281 pretty print time 2026-01-22 09:43:35 -08:00
31b52f7c34 Conditionally Advance Body in atomic_internal_instruction StrafeTick (#14)
Closes #13, but exposes the underlying issue at all times.

Reviewed-on: #14
Co-authored-by: Quaternions <krakow20@gmail.com>
Co-committed-by: Quaternions <krakow20@gmail.com>
2026-01-22 17:00:52 +00:00
b12c495a33 it: bug 3 2026-01-22 08:57:35 -08:00
8329eadb18 use unbounded range in physics tests 2026-01-22 08:47:54 -08:00
4b2f93be66 fix algorithm setup start position 2026-01-22 08:41:54 -08:00
469ab48156 allow unbounded range 2026-01-22 08:41:35 -08:00
c2650adf54 md: simplify reduce 2026-01-21 10:32:19 -08:00
cdafbb4077 Implement MinimumDifference Algorithm (#25)
Completely replace the janky closest fev crawl from infinity algorithm with a dedicated purpose-built algorithm.  Finding the closest point on a MinkowskiMesh is equivalent to finding the closest point between two meshes.

Reviewed-on: #25
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-01-21 17:31:52 +00:00
087e95b1f7 delete TogglePaused 2025-12-22 13:54:35 -08:00
e46a51319f delete unused models 2025-12-20 16:31:05 -08:00
a3b0306430 rbx_loader: fix regex 2025-12-19 13:10:04 -08:00
e024f37843 update deps 2025-12-18 10:58:50 -08:00
4059cfa527 update wgpu 2025-12-18 10:57:19 -08:00
e4f3418bc6 document PhysicsMesh 2025-12-11 09:36:21 -08:00
6ca6d5e484 expect dead code 2025-12-10 18:05:16 -08:00
0668ac2def use allow instead of expect 2025-12-09 14:39:42 -08:00
73e3181d0c roblox_emulator: v0.5.2 2025-11-27 16:42:01 -08:00
19ba8f2445 update deps 2025-11-27 15:50:19 -08:00
0495d07e26 update rbx-dom 2025-11-27 15:48:17 -08:00
34 changed files with 1692 additions and 13500 deletions

908
Cargo.lock generated

File diff suppressed because it is too large Load Diff

View File

@@ -11,7 +11,7 @@ id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_session = { path = "../session", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
wgpu = "27.0.0"
wgpu = "28.0.0"
[lints]
workspace = true

View File

@@ -616,7 +616,7 @@ impl GraphicsState{
address_mode_w:wgpu::AddressMode::ClampToEdge,
mag_filter:wgpu::FilterMode::Linear,
min_filter:wgpu::FilterMode::Linear,
mipmap_filter:wgpu::FilterMode::Linear,
mipmap_filter:wgpu::MipmapFilterMode::Linear,
..Default::default()
});
let repeat_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
@@ -626,7 +626,7 @@ impl GraphicsState{
address_mode_w:wgpu::AddressMode::Repeat,
mag_filter:wgpu::FilterMode::Linear,
min_filter:wgpu::FilterMode::Linear,
mipmap_filter:wgpu::FilterMode::Linear,
mipmap_filter:wgpu::MipmapFilterMode::Linear,
anisotropy_clamp:16,
..Default::default()
});
@@ -754,7 +754,7 @@ impl GraphicsState{
&skybox_texture_bind_group_layout,
&model_bind_group_layout,
],
push_constant_ranges:&[],
immediate_size:0,
});
let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
label:None,
@@ -762,7 +762,7 @@ impl GraphicsState{
&camera_bind_group_layout,
&skybox_texture_bind_group_layout,
],
push_constant_ranges:&[],
immediate_size:0,
});
// Create the render pipelines
@@ -793,7 +793,7 @@ impl GraphicsState{
bias:wgpu::DepthBiasState::default(),
}),
multisample:wgpu::MultisampleState::default(),
multiview:None,
multiview_mask:None,
cache:None,
});
let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
@@ -828,7 +828,7 @@ impl GraphicsState{
bias:wgpu::DepthBiasState::default(),
}),
multisample:wgpu::MultisampleState::default(),
multiview:None,
multiview_mask:None,
cache:None,
});
@@ -880,7 +880,7 @@ impl GraphicsState{
camera_buf,
models:Vec::new(),
depth_view,
staging_belt:wgpu::util::StagingBelt::new(0x100),
staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
samplers:GraphicsSamplers{repeat:repeat_sampler},
temp_squid_texture_view:squid_texture_view,
@@ -909,7 +909,7 @@ impl GraphicsState{
// update rotation
let camera_uniforms=self.camera.to_uniform_data(
frame_state.body.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
frame_state.trajectory.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
);
self.staging_belt
@@ -918,7 +918,6 @@ impl GraphicsState{
&self.camera_buf,
0,
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
device,
)
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
//This code only needs to run when the uniforms change
@@ -965,6 +964,7 @@ impl GraphicsState{
}),
timestamp_writes:Default::default(),
occlusion_query_set:Default::default(),
multiview_mask:None,
});
rpass.set_bind_group(0,&self.bind_groups.camera,&[]);

View File

@@ -2,12 +2,18 @@ use strafesnet_common::aabb;
use strafesnet_common::integer::{self,vec3,Time,Planar64,Planar64Vec3};
#[derive(Clone,Copy,Debug,Hash)]
pub struct Body<T>{
pub position:Planar64Vec3,//I64 where 2^32 = 1 u
pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
pub acceleration:Planar64Vec3,//I64 where 2^32 = 1 u/s/s
pub time:Time<T>,//nanoseconds x xxxxD!
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
pub time:Time<T>,
}
impl<T> std::ops::Neg for Body<T>{
#[derive(Clone,Copy,Debug,Hash)]
pub struct Trajectory<T>{
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
pub acceleration:Planar64Vec3,
pub time:Time<T>,
}
impl<T> std::ops::Neg for Trajectory<T>{
type Output=Self;
fn neg(self)->Self::Output{
Self{
@@ -18,10 +24,10 @@ impl<T> std::ops::Neg for Body<T>{
}
}
}
impl<T:Copy> std::ops::Neg for &Body<T>{
type Output=Body<T>;
impl<T:Copy> std::ops::Neg for &Trajectory<T>{
type Output=Trajectory<T>;
fn neg(self)->Self::Output{
Body{
Trajectory{
position:self.position,
velocity:-self.velocity,
acceleration:self.acceleration,
@@ -32,6 +38,32 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
impl<T> Body<T>
where Time<T>:Copy,
{
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),Time::ZERO);
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,time:Time<T>)->Self{
Self{
position,
velocity,
time,
}
}
pub const fn with_acceleration(self,acceleration:Planar64Vec3)->Trajectory<T>{
let Body{
position,
velocity,
time,
}=self;
Trajectory{
position,
velocity,
acceleration,
time,
}
}
}
impl<T> Trajectory<T>
where Time<T>:Copy,
{
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
@@ -42,13 +74,14 @@ impl<T> Body<T>
time,
}
}
pub const fn relative_to<'a>(&'a self,body0:&'a Body<T>)->VirtualBody<'a,T>{
pub fn relative_to(&self,trj0:&Self,time:Time<T>)->Self{
//(p0,v0,a0,t0)
//(p1,v1,a1,t1)
VirtualBody{
body0,
body1:self,
}
Trajectory::new(
self.extrapolated_position(time)-trj0.extrapolated_position(time),
self.extrapolated_velocity(time)-trj0.extrapolated_velocity(time),
self.acceleration-trj0.acceleration,
time)
}
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
let dt=time-self.time;
@@ -60,10 +93,12 @@ impl<T> Body<T>
let dt=time-self.time;
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
}
pub fn advance_time(&mut self,time:Time<T>){
self.position=self.extrapolated_position(time);
self.velocity=self.extrapolated_velocity(time);
self.time=time;
pub fn extrapolated_body(&self,time:Time<T>)->Body<T>{
Body::new(
self.extrapolated_position(time),
self.extrapolated_velocity(time),
time,
)
}
pub fn extrapolated_position_ratio_dt<Num,Den,N1,D1,N2,N3,D2,N4,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
where
@@ -101,10 +136,12 @@ impl<T> Body<T>
// a*dt + v
self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
}
pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
self.position=self.extrapolated_position_ratio_dt(dt);
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
self.time+=dt.into();
pub fn extrapolated_body_ratio_dt(&self,dt:crate::model::GigaTime)->Body<T>{
Body::new(
self.extrapolated_position_ratio_dt(dt),
self.extrapolated_velocity_ratio_dt(dt),
self.time+dt.into(),
)
}
pub fn infinity_dir(&self)->Option<Planar64Vec3>{
if self.velocity==vec3::zero(){
@@ -144,28 +181,12 @@ impl<T> Body<T>
}
impl<T> std::fmt::Display for Body<T>{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"p({}) v({}) t({})",self.position,self.velocity,self.time)
}
}
impl<T> std::fmt::Display for Trajectory<T>{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"p({}) v({}) a({}) t({})",self.position,self.velocity,self.acceleration,self.time)
}
}
pub struct VirtualBody<'a,T>{
body0:&'a Body<T>,
body1:&'a Body<T>,
}
impl<T> VirtualBody<'_,T>
where Time<T>:Copy,
{
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
}
pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
self.body1.extrapolated_velocity(time)-self.body0.extrapolated_velocity(time)
}
pub fn acceleration(&self)->Planar64Vec3{
self.body1.acceleration-self.body0.acceleration
}
pub fn body(&self,time:Time<T>)->Body<T>{
Body::new(self.extrapolated_position(time),self.extrapolated_velocity(time),self.acceleration(),time)
}
}

View File

@@ -1,20 +1,21 @@
use crate::model::{into_giga_time,GigaTime,FEV,MeshQuery,DirectedEdge};
use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3};
use crate::physics::{Time,Body};
use crate::model::{into_giga_time,GigaTime};
use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3,Planar64Vec3};
use crate::physics::{Time,Trajectory};
use crate::mesh_query::{FEV,DirectedEdge,MeshQuery,MeshTopology};
use core::ops::Bound;
enum Transition<M:MeshQuery>{
enum Transition<M:MeshTopology>{
Miss,
Next(FEV<M>,GigaTime),
Hit(M::Face,GigaTime),
}
pub enum CrawlResult<M:MeshQuery>{
pub enum CrawlResult<M:MeshTopology>{
Miss(FEV<M>),
Hit(M::Face,GigaTime),
}
impl<M:MeshQuery> CrawlResult<M>{
impl<M:MeshTopology> CrawlResult<M>{
pub fn hit(self)->Option<(M::Face,GigaTime)>{
match self{
CrawlResult::Miss(_)=>None,
@@ -64,17 +65,18 @@ where
}
}
impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>,Position=Planar64Vec3,Direction=Planar64Vec3>> FEV<M>
where
// This is hardcoded for MinkowskiMesh lol
M::Face:Copy,
M::Edge:Copy,
M::DirectedEdge:Copy,
M::Vert:Copy,
F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>,
<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
{
fn next_transition(&self,mesh:&M,body:&Body,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
fn next_transition(&self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
//conflicting derivative means it crosses in the wrong direction.
//if the transition time is equal to an already tested transition, do not replace the current best.
let mut best_transition=Transition::Miss;
@@ -86,29 +88,29 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
let (n,d)=mesh.face_nd(face_id);
//TODO: use higher precision d value?
//use the mesh transform translation instead of baking it into the d value.
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<4,128>::zeroes2((n.dot(trajectory.position)-d)*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
upper_bound=Bound::Included(dt);
best_transition=Transition::Hit(face_id,dt);
break;
}
}
//test each edge collision time, ignoring roots with zero or conflicting derivative
for &directed_edge_id in mesh.face_edges(face_id).as_ref(){
mesh.for_each_face_edge(face_id,|directed_edge_id|{
let edge_n=mesh.directed_edge_n(directed_edge_id);
let n=n.cross(edge_n);
let &[v0,v1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
//WARNING: d is moved out of the *2 block because of adding two vertices!
//WARNING: precision is swept under the rug!
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<4,128>::zeroes2(n.dot(trajectory.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
break;
}
}
}
});
//if none:
},
&FEV::Edge(edge_id)=>{
@@ -117,15 +119,15 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
let &[ev0,ev1]=edge_verts.as_ref();
let (v0,v1)=(mesh.vert(ev0),mesh.vert(ev1));
let edge_n=v1-v0;
let delta_pos=body.position*2-(v0+v1);
let delta_pos=trajectory.position*2-(v0+v1);
for (i,&edge_face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
let face_n=mesh.face_nd(edge_face_id).0;
//edge_n gets parity from the order of edge_faces
let n=face_n.cross(edge_n)*((i as i64)*2-1);
//WARNING yada yada d *2
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
break;
@@ -136,8 +138,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
for (i,&vert_id) in edge_verts.as_ref().iter().enumerate(){
//vertex normal gets parity from vert index
let n=edge_n*(1-2*(i as i64));
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Vert(vert_id),dt);
@@ -149,28 +151,28 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
},
&FEV::Vert(vert_id)=>{
//test each edge collision time, ignoring roots with zero or conflicting derivative
for &directed_edge_id in mesh.vert_edges(vert_id).as_ref(){
mesh.for_each_vert_edge(vert_id,|directed_edge_id|{
//edge is directed away from vertex, but we want the dot product to turn out negative
let n=-mesh.directed_edge_n(directed_edge_id);
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
break;
}
}
}
});
//if none:
},
}
best_transition
}
pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time));
let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time));
pub fn crawl(mut self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,trajectory.time));
let upper_bound=upper_bound.map(|&t|into_giga_time(t,trajectory.time));
for _ in 0..20{
match self.next_transition(mesh,relative_body,lower_bound,upper_bound){
match self.next_transition(mesh,trajectory,lower_bound,upper_bound){
Transition::Miss=>return CrawlResult::Miss(self),
Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),

View File

@@ -1,5 +1,7 @@
mod body;
mod face_crawler;
mod mesh_query;
mod minkowski;
mod model;
mod push_solve;
mod minimum_difference;

View File

@@ -0,0 +1,56 @@
pub enum FEV<M:MeshTopology>{
Vert(M::Vert),
Edge(M::Edge),
Face(M::Face),
}
pub trait UndirectedEdge{
type DirectedEdge:DirectedEdge<UndirectedEdge=Self>;
fn as_directed(self,parity:bool)->Self::DirectedEdge;
}
pub trait DirectedEdge{
type UndirectedEdge:UndirectedEdge<DirectedEdge=Self>;
fn as_undirected(self)->Self::UndirectedEdge;
fn parity(&self)->bool;
fn reverse(self)->Self
where
Self:Sized
{
let parity=!self.parity();
self.as_undirected().as_directed(parity)
}
}
pub trait MeshTopology{
type Face;
type Edge:UndirectedEdge<DirectedEdge=Self::DirectedEdge>;
type DirectedEdge:DirectedEdge<UndirectedEdge=Self::Edge>;
type Vert;
fn for_each_vert_edge(&self,vert_id:Self::Vert,f:impl FnMut(Self::DirectedEdge));
fn for_each_vert_face(&self,vert_id:Self::Vert,f:impl FnMut(Self::Face));
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>;
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>;
#[expect(unused)]
fn for_each_face_vert(&self,face_id:Self::Face,f:impl FnMut(Self::Vert));
fn for_each_face_edge(&self,face_id:Self::Face,f:impl FnMut(Self::DirectedEdge));
}
// Make face_nd d value relative
// euclidean point?
// Simplex physics
// Directed edge necessary?
// recursive for_each function calls
// define faces from vertices (Fixed<2> vs Fixed<3>)
pub trait MeshQuery:MeshTopology{
type Position;
type Direction;
type Normal;
type Offset;
fn vert(&self,vert_id:Self::Vert)->Self::Position;
fn farthest_vert(&self,dir:Self::Direction)->Self::Vert;
/// This must return a point inside the mesh.
fn hint_point(&self)->Self::Position;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction;
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction;
}

View File

@@ -2,7 +2,9 @@ use strafesnet_common::integer::vec3;
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::integer::{Fixed,Planar64,Planar64Vec3};
use crate::model::{DirectedEdge,FEV,MeshQuery};
use crate::mesh_query::{FEV,DirectedEdge,MeshQuery,MeshTopology};
// TODO: remove mesh invert
use crate::minkowski::{MinkowskiMesh,MinkowskiVert};
// This algorithm is based on Lua code
// written by Trey Reynolds in 2021
@@ -44,7 +46,7 @@ local function absDet(r, u, v, w)
end
*/
impl<Vert> Simplex2_4<Vert>{
fn det_is_zero<M:MeshQuery<Vert=Vert>>(self,mesh:&M)->bool{
fn det_is_zero<M:MeshQuery<Vert=Vert,Position=Planar64Vec3>>(self,mesh:&M)->bool{
match self{
Self::Simplex4([p0,p1,p2,p3])=>{
let p0=mesh.vert(p0);
@@ -98,11 +100,44 @@ const fn choose_any_direction()->Planar64Vec3{
vec3::X
}
fn reduce1<M:MeshQuery>(
fn narrow_dir2(dir:Vector3<Fixed<2,64>>)->Planar64Vec3{
if dir==vec3::zero(){
return dir.narrow_1().unwrap();
}
let x=dir.x.as_bits().unsigned_abs().bits();
let y=dir.y.as_bits().unsigned_abs().bits();
let z=dir.z.as_bits().unsigned_abs().bits();
let big=x.max(y).max(z);
const MAX_BITS:u32=64+31;
if MAX_BITS<big{
dir>>(big-MAX_BITS)
}else{
dir
}.narrow_1().unwrap()
}
fn narrow_dir3(dir:Vector3<Fixed<3,96>>)->Planar64Vec3{
if dir==vec3::zero(){
return dir.narrow_1().unwrap();
}
let x=dir.x.as_bits().unsigned_abs().bits();
let y=dir.y.as_bits().unsigned_abs().bits();
let z=dir.z.as_bits().unsigned_abs().bits();
let big=x.max(y).max(z);
const MAX_BITS:u32=96+31;
if MAX_BITS<big{
dir>>(big-MAX_BITS)
}else{
dir
}.narrow_1().unwrap()
}
fn reduce1<M:MeshQuery<Position=Planar64Vec3>>(
[v0]:Simplex<1,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>{
)->Reduced<M::Vert>
where M::Vert:Copy,
{
// --debug.profilebegin("reduceSimplex0")
// local a = a1 - a0
let p0=mesh.vert(v0);
@@ -127,11 +162,14 @@ fn reduce1<M:MeshQuery>(
}
// local function reduceSimplex1(a0, a1, b0, b1)
fn reduce2<M:MeshQuery>(
fn reduce2<M:MeshQuery<Position=Planar64Vec3>>(
[v0,v1]:Simplex<2,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>{
)->Reduced<M::Vert>
where
M::Vert:Copy
{
// --debug.profilebegin("reduceSimplex1")
// local a = a1 - a0
// local b = b1 - b0
@@ -163,7 +201,7 @@ fn reduce2<M:MeshQuery>(
// -- modify the direction to take into account a0R and b0R
// return direction, a0, a1, b0, b1
return Reduced{
dir:direction.narrow_1().unwrap(),
dir:narrow_dir3(direction),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
@@ -184,11 +222,14 @@ fn reduce2<M:MeshQuery>(
}
// local function reduceSimplex2(a0, a1, b0, b1, c0, c1)
fn reduce3<M:MeshQuery>(
fn reduce3<M:MeshQuery<Position=Planar64Vec3>>(
[v0,mut v1,v2]:Simplex<3,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>{
)->Reduced<M::Vert>
where
M::Vert:Copy
{
// --debug.profilebegin("reduceSimplex2")
// local a = a1 - a0
// local b = b1 - b0
@@ -229,7 +270,7 @@ fn reduce3<M:MeshQuery>(
// return direction, a0, a1, b0, b1, c0, c1
return Reduced{
dir:direction.narrow_1().unwrap(),
dir:narrow_dir2(direction),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
};
}
@@ -263,14 +304,14 @@ fn reduce3<M:MeshQuery>(
if direction==vec3::zero(){
// direction = uv
return Reduced{
dir:uv.narrow_1().unwrap(),
dir:narrow_dir2(uv),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// return direction, a0, a1, b0, b1
return Reduced{
dir:direction.narrow_1().unwrap(),
dir:narrow_dir3(direction),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
@@ -281,7 +322,7 @@ fn reduce3<M:MeshQuery>(
if dir==vec3::zero(){
// direction = uv
return Reduced{
dir:uv.narrow_1().unwrap(),
dir:narrow_dir2(uv),
simplex:Simplex1_3::Simplex1([v0]),
};
}
@@ -293,11 +334,14 @@ fn reduce3<M:MeshQuery>(
}
// local function reduceSimplex3(a0, a1, b0, b1, c0, c1, d0, d1)
fn reduce4<M:MeshQuery>(
fn reduce4<M:MeshQuery<Position=Planar64Vec3>>(
[v0,mut v1,mut v2,v3]:Simplex<4,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduce<M::Vert>{
)->Reduce<M::Vert>
where
M::Vert:Copy
{
// --debug.profilebegin("reduceSimplex3")
// local a = a1 - a0
// local b = b1 - b0
@@ -334,8 +378,8 @@ fn reduce4<M:MeshQuery>(
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
if !pv_w.div_sign(uv_w).is_negative()
||!up_w.div_sign(uv_w).is_negative()
||!uv_p.div_sign(uv_w).is_negative(){
&&!up_w.div_sign(uv_w).is_negative()
&&!uv_p.div_sign(uv_w).is_negative(){
// origin is contained, this is a positive detection
// local direction = Vector3.new(0, 0, 0)
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
@@ -363,8 +407,6 @@ fn reduce4<M:MeshQuery>(
// b0, c0 = c0, d0
// b1, c1 = c1, d1
(v1,v2)=(v2,v3);
}else{
v2=v3;
}
}else{
// elseif wuDist == minDist3 then
@@ -377,8 +419,6 @@ fn reduce4<M:MeshQuery>(
// before [a,b,c,d]
(v1,v2)=(v3,v1);
// after [a,d,b]
}else{
v2=v3;
}
}
@@ -395,17 +435,15 @@ fn reduce4<M:MeshQuery>(
if !uv_up.is_negative()&&!uv_pv.is_negative(){
// local direction = uvw < 0 and uv or -uv
// return direction, a0, a1, b0, b1, c0, c1
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
});
let dir=if uv_w.is_negative(){
narrow_dir2(uv)
}else{
return Reduce::Reduced(Reduced{
dir:-uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
});
}
narrow_dir2(-uv)
};
return Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
});
}
// local u_u = u:Dot(u)
@@ -437,22 +475,20 @@ fn reduce4<M:MeshQuery>(
if direction==vec3::zero(){
// direction = uvw < 0 and uv or -uv
// return direction, a0, a1, b0, b1
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
let dir=if uv_w.is_negative(){
narrow_dir2(uv)
}else{
return Reduce::Reduced(Reduced{
dir:-uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}
narrow_dir2(-uv)
};
return Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}
// return direction, a0, a1, b0, b1
return Reduce::Reduced(Reduced{
dir:direction.narrow_1().unwrap(),
dir:narrow_dir3(direction),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}
@@ -462,17 +498,15 @@ fn reduce4<M:MeshQuery>(
// if direction.magnitude == 0 then
if dir==vec3::zero(){
// direction = uvw < 0 and uv or -uv
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex1([v0]),
});
let dir=if uv_w.is_negative(){
narrow_dir2(uv)
}else{
return Reduce::Reduced(Reduced{
dir:-uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex1([v0]),
});
}
narrow_dir2(-uv)
};
return Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
});
}
// return direction, a0, a1
@@ -493,7 +527,10 @@ enum Reduce<Vert>{
}
impl<Vert> Simplex2_4<Vert>{
fn reduce<M:MeshQuery<Vert=Vert>>(self,mesh:&M,point:Planar64Vec3)->Reduce<Vert>{
fn reduce<M:MeshQuery<Vert=Vert,Position=Planar64Vec3>>(self,mesh:&M,point:Planar64Vec3)->Reduce<Vert>
where
M::Vert:Copy
{
match self{
Self::Simplex2(simplex)=>Reduce::Reduced(reduce2(simplex,mesh,point)),
Self::Simplex3(simplex)=>Reduce::Reduced(reduce3(simplex,mesh,point)),
@@ -502,35 +539,17 @@ impl<Vert> Simplex2_4<Vert>{
}
}
pub fn contains_point<M:MeshQuery>(mesh:&M,point:Planar64Vec3)->bool{
const ENABLE_FAST_FAIL:bool=true;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,M>(&-mesh,point,
// on_exact
|is_intersecting,_simplex|{
is_intersecting
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
true
},
// fast_fail value
||false
)
}
//infinity fev algorithm state transition
#[derive(Debug)]
enum Transition<Vert>{
Done,//found closest vert, no edges are better
Vert(Vert),//transition to vert
}
enum EV<M:MeshQuery>{
enum EV<M:MeshTopology>{
Vert(M::Vert),
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
Edge(M::Edge),
}
impl<M:MeshQuery> From<EV<M>> for FEV<M>{
impl<M:MeshTopology> From<EV<M>> for FEV<M>{
fn from(value:EV<M>)->Self{
match value{
EV::Vert(minkowski_vert)=>FEV::Vert(minkowski_vert),
@@ -550,7 +569,7 @@ struct ThickPlane{
epsilon:Fixed<3,96>,
}
impl ThickPlane{
fn new<M:MeshQuery>(mesh:&M,[v0,v1,v2]:Simplex<3,M::Vert>)->Self{
fn new<M:MeshQuery<Position=Planar64Vec3>>(mesh:&M,[v0,v1,v2]:Simplex<3,M::Vert>)->Self{
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let p2=mesh.vert(v2);
@@ -574,7 +593,7 @@ struct ThickLine{
epsilon:Fixed<4,128>,
}
impl ThickLine{
fn new<M:MeshQuery>(mesh:&M,[v0,v1]:Simplex<2,M::Vert>)->Self{
fn new<M:MeshQuery<Position=Planar64Vec3>>(mesh:&M,[v0,v1]:Simplex<2,M::Vert>)->Self{
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let point=p0;
@@ -597,10 +616,14 @@ struct EVFinder<'a,M,C>{
best_distance_squared:Fixed<2,64>,
}
impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
impl<M:MeshQuery<Position=Planar64Vec3>,C:Contains> EVFinder<'_,M,C>
where
M::Vert:Copy,
M::DirectedEdge:Copy,
{
fn next_transition_vert(&mut self,vert_id:M::Vert,point:Planar64Vec3)->Transition<M::Vert>{
let mut best_transition=Transition::Done;
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
self.mesh.for_each_vert_edge(vert_id,|directed_edge_id|{
//test if this edge's opposite vertex closer
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
//select opposite vertex
@@ -613,14 +636,14 @@ impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
best_transition=Transition::Vert(test_vert_id);
self.best_distance_squared=distance_squared;
}
}
});
best_transition
}
fn final_ev(&mut self,vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
let mut best_transition=EV::Vert(vert_id);
let vert_pos=self.mesh.vert(vert_id);
let diff=point-vert_pos;
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
self.mesh.for_each_vert_edge(vert_id,|directed_edge_id|{
//test if this edge is closer
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
@@ -641,10 +664,13 @@ impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
self.best_distance_squared=distance_squared;
}
}
}
});
best_transition
}
fn crawl_boundaries(&mut self,mut vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
fn crawl_boundaries(&mut self,mut vert_id:M::Vert,point:Planar64Vec3)->EV<M>
where
M::Vert:Copy
{
loop{
match self.next_transition_vert(vert_id,point){
Transition::Done=>return self.final_ev(vert_id,point),
@@ -653,8 +679,12 @@ impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
}
}
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>{
/// This function hops along parallel vertices until it finds the EV which contains the closest point to `point`.
fn crawl_to_closest_ev<M:MeshQuery<Position=Planar64Vec3>>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>
where
M::Vert:Copy,
M::DirectedEdge:Copy,
{
// naively start at the closest vertex
// the closest vertex is not necessarily the one with the fewest boundary hops
// but it doesn't matter, we will get there regardless.
@@ -671,8 +701,8 @@ fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Pla
finder.crawl_boundaries(vert_id,point)
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
fn crawl_to_closest_fev<M:MeshQuery>(mesh:&M,simplex:Simplex<3,M::Vert>,point:Planar64Vec3)->FEV::<M>{
/// This function hops along connected vertices until it finds the FEV which contains the closest point to `point`.
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
// naively start at the closest vertex
// the closest vertex is not necessarily the one with the fewest boundary hops
// but it doesn't matter, we will get there regardless.
@@ -719,10 +749,10 @@ fn crawl_to_closest_fev<M:MeshQuery>(mesh:&M,simplex:Simplex<3,M::Vert>,point:Pl
}
}
pub fn closest_fev_not_inside<M:MeshQuery>(mesh:&M,point:Planar64Vec3)->Option<FEV<M>>{
pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->Option<FEV<MinkowskiMesh<'a>>>{
const ENABLE_FAST_FAIL:bool=false;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,M>(&-mesh,point,
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
// on_exact
|is_intersecting,simplex|{
if is_intersecting{
@@ -735,11 +765,7 @@ pub fn closest_fev_not_inside<M:MeshQuery>(mesh:&M,point:Planar64Vec3)->Option<F
Simplex1_3::Simplex2([v0,v1])=>{
// invert
let (v0,v1)=(-v0,-v1);
let ev=crawl_to_closest_ev(mesh,[v0,v1],point);
if !matches!(ev,EV::Edge(_)){
println!("I can't believe it's not an edge!");
}
ev.into()
crawl_to_closest_ev(mesh,[v0,v1],point).into()
},
Simplex1_3::Simplex3([v0,v1,v2])=>{
// invert
@@ -747,11 +773,7 @@ pub fn closest_fev_not_inside<M:MeshQuery>(mesh:&M,point:Planar64Vec3)->Option<F
// Shimmy to the side until you find a face that contains the closest point
// it's ALWAYS representable as a face, but this algorithm may
// return E or V in edge cases but I don't think that will break the face crawler
let fev=crawl_to_closest_fev(mesh,[v0,v1,v2],point);
if !matches!(fev,FEV::Face(_)){
println!("I can't believe it's not a face!");
}
fev
crawl_to_closest_fev(mesh,[v0,v1,v2],point)
},
})
},
@@ -767,18 +789,39 @@ pub fn closest_fev_not_inside<M:MeshQuery>(mesh:&M,point:Planar64Vec3)->Option<F
)
}
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
const ENABLE_FAST_FAIL:bool=true;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
// on_exact
|is_intersecting,_simplex|{
is_intersecting
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
true
},
// fast_fail value
||false
)
}
// local function minimumDifference(
// queryP, radiusP,
// queryQ, radiusQ,
// exitRadius, testIntersection
// )
fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery<Position=Planar64Vec3,Direction=Planar64Vec3>>(
mesh:&M,
point:Planar64Vec3,
on_exact:impl FnOnce(bool,Simplex1_3<M::Vert>)->T,
on_escape:impl FnOnce(Simplex<4,M::Vert>)->T,
on_fast_fail:impl FnOnce()->T,
)->T{
)->T
where
M::Vert:Copy
{
// local initialAxis = queryQ() - queryP()
// local new_point_p = queryP(initialAxis)
// local new_point_q = queryQ(-initialAxis)
@@ -841,4 +884,40 @@ fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
}
}
// TODO: unit tests
#[cfg(test)]
mod test{
use super::*;
use crate::model::{PhysicsMesh,PhysicsMeshView};
fn mesh_contains_point(mesh:PhysicsMeshView<'_>,point:Planar64Vec3)->bool{
const ENABLE_FAST_FAIL:bool=true;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&mesh,point,
// on_exact
|is_intersecting,_simplex|{
is_intersecting
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
true
},
// fast_fail value
||false
)
}
#[test]
fn test_cube_points(){
let mesh=PhysicsMesh::unit_cube();
let mesh_view=mesh.complete_mesh_view();
for x in -2..=2{
for y in -2..=2{
for z in -2..=2{
let point=vec3::int(x,y,z)>>1;
assert!(mesh_contains_point(mesh_view,point),"Mesh did not contain point {point}");
}
}
}
}
}

View File

@@ -0,0 +1,407 @@
use core::ops::{Bound,RangeBounds};
use strafesnet_common::integer::{Planar64Vec3,Ratio,Fixed,vec3::Vector3};
use crate::model::into_giga_time;
use crate::model::{SubmeshVertId,SubmeshEdgeId,SubmeshDirectedEdgeId,SubmeshFaceId,TransformedMesh,GigaTime};
use crate::mesh_query::{MeshQuery,MeshTopology,DirectedEdge,UndirectedEdge};
use crate::physics::{Time,Trajectory};
struct AsRefHelper<T>(T);
impl<T> AsRef<T> for AsRefHelper<T>{
fn as_ref(&self)->&T{
&self.0
}
}
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
//(face,vertex)
//(edge,edge)
//(vertex,face)
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
pub enum MinkowskiVert{
VertVert(SubmeshVertId,SubmeshVertId),
}
// TODO: remove this
impl core::ops::Neg for MinkowskiVert{
type Output=Self;
fn neg(self)->Self::Output{
match self{
MinkowskiVert::VertVert(v0,v1)=>MinkowskiVert::VertVert(v1,v0),
}
}
}
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiEdge{
VertEdge(SubmeshVertId,SubmeshEdgeId),
EdgeVert(SubmeshEdgeId,SubmeshVertId),
//EdgeEdge when edges are parallel
}
impl UndirectedEdge for MinkowskiEdge{
type DirectedEdge=MinkowskiDirectedEdge;
fn as_directed(self,parity:bool)->Self::DirectedEdge{
match self{
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(v0,e1.as_directed(parity)),
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),v1),
}
}
}
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiDirectedEdge{
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
//EdgeEdge when edges are parallel
}
impl DirectedEdge for MinkowskiDirectedEdge{
type UndirectedEdge=MinkowskiEdge;
fn as_undirected(self)->Self::UndirectedEdge{
match self{
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(v0,e1.as_undirected()),
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),v1),
}
}
fn parity(&self)->bool{
match self{
MinkowskiDirectedEdge::VertEdge(_,e)
|MinkowskiDirectedEdge::EdgeVert(e,_)=>e.parity(),
}
}
}
#[derive(Clone,Copy,Debug,Hash)]
pub enum MinkowskiFace{
VertFace(SubmeshVertId,SubmeshFaceId),
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
FaceVert(SubmeshFaceId,SubmeshVertId),
//EdgeFace
//FaceEdge
//FaceFace
}
#[derive(Debug)]
pub struct MinkowskiMesh<'a>{
mesh0:TransformedMesh<'a>,
mesh1:TransformedMesh<'a>,
}
// TODO: remove this
impl<'a> core::ops::Neg for &MinkowskiMesh<'a>{
type Output=MinkowskiMesh<'a>;
fn neg(self)->Self::Output{
MinkowskiMesh::minkowski_sum(self.mesh1,self.mesh0)
}
}
impl MinkowskiMesh<'_>{
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
MinkowskiMesh{
mesh0,
mesh1,
}
}
pub fn predict_collision_in(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let start_position=match range.start_bound(){
Bound::Included(time)=>trajectory.extrapolated_position(*time),
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
Bound::Unbounded=>trajectory.position,
};
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
//continue forwards along the body parabola
fev.crawl(self,trajectory,range.start_bound(),range.end_bound()).hit()
}
pub fn predict_collision_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
// TODO: handle unbounded collision using infinity fev
let start_position=match upper_bound{
Bound::Included(time)=>trajectory.extrapolated_position(*time),
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
Bound::Unbounded=>trajectory.position,
};
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
// swap and negate bounds to do a time inversion
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
let time_reversed_trajectory=-trajectory;
//continue backwards along the body parabola
fev.crawl(self,&time_reversed_trajectory,lower_bound.as_ref(),upper_bound.as_ref()).hit()
//no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time))
}
pub fn predict_collision_face_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
// TODO: make better
use crate::face_crawler::{low,upp};
//no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case)
let start_time=range.start_bound().map(|&t|(t-trajectory.time).to_ratio());
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,trajectory.time));
let mut best_edge=None;
let face_n=self.face_nd(contact_face_id).0;
self.for_each_face_edge(contact_face_id,|directed_edge_id|{
let edge_n=self.directed_edge_n(directed_edge_id);
//f x e points in
let n=face_n.cross(edge_n);
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
let d=n.dot(self.vert(v0)+self.vert(v1));
//WARNING! d outside of *2
//WARNING: truncated precision
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(((n.dot(trajectory.position))*2-d).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=Bound::Included(dt);
best_edge=Some((directed_edge_id,dt));
break;
}
}
});
best_edge
}
pub fn contains_point(&self,point:Planar64Vec3)->bool{
crate::minimum_difference::contains_point(self,point)
}
}
impl MeshQuery for MinkowskiMesh<'_>{
type Direction=Planar64Vec3;
type Position=Planar64Vec3;
type Normal=Vector3<Fixed<3,96>>;
type Offset=Fixed<4,128>;
// TODO: relative d
fn face_nd(&self,face_id:MinkowskiFace)->(Self::Normal,Self::Offset){
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{
let (n,d)=self.mesh1.face_nd(f1);
(-n,d-n.dot(self.mesh0.vert(v0)))
},
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
let edge0_n=self.mesh0.edge_n(e0);
let edge1_n=self.mesh1.edge_n(e1);
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
let n=edge0_n.cross(edge1_n);
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
((n*(parity as i64*4-2)).widen_3(),((e0d-e1d)*(parity as i64*2-1)).widen_4())
},
MinkowskiFace::FaceVert(f0,v1)=>{
let (n,d)=self.mesh0.face_nd(f0);
(n,d-n.dot(self.mesh1.vert(v1)))
},
}
}
fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
self.mesh0.vert(v0)-self.mesh1.vert(v1)
},
}
}
fn hint_point(&self)->Planar64Vec3{
self.mesh0.hint_point()-self.mesh1.hint_point()
}
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
}
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction{
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v1)-self.vert(v0)
}
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
}
}
impl MeshTopology for MinkowskiMesh<'_>{
type Face=MinkowskiFace;
type Edge=MinkowskiEdge;
type DirectedEdge=MinkowskiDirectedEdge;
type Vert=MinkowskiVert;
fn for_each_vert_edge(&self,vert_id:Self::Vert,mut f:impl FnMut(Self::DirectedEdge)){
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
//detect shared volume when the other mesh is mirrored along a test edge dir
let v0f={
let mut faces=Vec::new();
self.mesh0.for_each_vert_face(v0,|face|faces.push(face));
faces
};
let v1f={
let mut faces=Vec::new();
self.mesh1.for_each_vert_face(v1,|face|faces.push(face));
faces
};
let v0f_n:Vec<_>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
let v1f_n:Vec<_>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
// scratch vector
let mut face_normals=Vec::with_capacity(v0f.len()+v1f.len());
face_normals.clone_from(&v0f_n);
self.mesh0.for_each_vert_edge(v0,|directed_edge_id|{
let n=self.mesh0.directed_edge_n(directed_edge_id);
let nn=n.dot(n);
// TODO: there's gotta be a better way to do this
// drop faces beyond v0f_n
face_normals.truncate(v0f.len());
// make a set of faces from mesh0's perspective
for face_n in &v1f_n{
//add reflected mesh1 faces
//wrap for speed
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
}
if is_empty_volume(&face_normals){
f(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
}
});
face_normals.clone_from(&v1f_n);
self.mesh1.for_each_vert_edge(v1,|directed_edge_id|{
let n=self.mesh1.directed_edge_n(directed_edge_id);
let nn=n.dot(n);
// drop faces beyond v1f_n
face_normals.truncate(v1f.len());
// make a set of faces from mesh1's perspective
for face_n in &v0f_n{
//wrap for speed
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
}
if is_empty_volume(&face_normals){
f(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
}
});
},
}
}
fn for_each_vert_face(&self,_vert_id:Self::Vert,_f:impl FnMut(Self::Face)){
unimplemented!()
}
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>{
match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>{
//faces are listed backwards from the minkowski mesh
let v0e={
let mut edges=Vec::new();
self.mesh0.for_each_vert_edge(v0,|edge|edges.push(edge));
edges
};
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).as_ref();
AsRefHelper([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
let mut best_edge=None;
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
for &directed_edge_id0 in &v0e{
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
//must be behind other face.
let d=edge_face1_n.dot(edge0_n);
if d.is_negative(){
let edge0_nn=edge0_n.dot(edge0_n);
// Assume not every number is huge
// TODO: revisit this
let dd=(d*d)/(edge_face1_nn*edge0_nn);
if best_d<dd{
best_d=dd;
best_edge=Some(directed_edge_id0);
}
}
}
best_edge.map_or(
MinkowskiFace::VertFace(v0,edge_face_id1),
|directed_edge_id0|MinkowskiFace::EdgeEdge(directed_edge_id0.as_undirected(),e1,directed_edge_id0.parity()^face_parity)
)
}))
},
MinkowskiEdge::EdgeVert(e0,v1)=>{
//tracking index with an external variable because .enumerate() is not available
let v1e={
let mut edges=Vec::new();
self.mesh1.for_each_vert_edge(v1,|edge|edges.push(edge));
edges
};
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).as_ref();
AsRefHelper([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
let mut best_edge=None;
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
for &directed_edge_id1 in &v1e{
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
let d=edge_face0_n.dot(edge1_n);
if d.is_negative(){
let edge1_nn=edge1_n.dot(edge1_n);
let dd=(d*d)/(edge_face0_nn*edge1_nn);
if best_d<dd{
best_d=dd;
best_edge=Some(directed_edge_id1);
}
}
}
best_edge.map_or(
MinkowskiFace::FaceVert(edge_face_id0,v1),
|directed_edge_id1|MinkowskiFace::EdgeEdge(e0,directed_edge_id1.as_undirected(),directed_edge_id1.parity()^face_parity)
)
}))
},
}
}
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>{
AsRefHelper(match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>self.mesh1.edge_verts(e1).as_ref().map(|vert_id1|
MinkowskiVert::VertVert(v0,vert_id1)
),
MinkowskiEdge::EdgeVert(e0,v1)=>self.mesh0.edge_verts(e0).as_ref().map(|vert_id0|
MinkowskiVert::VertVert(vert_id0,v1)
),
})
}
fn for_each_face_vert(&self,_face_id:Self::Face,_f:impl FnMut(Self::Vert)){
unimplemented!()
}
fn for_each_face_edge(&self,face_id:Self::Face,mut f:impl FnMut(Self::DirectedEdge)){
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{
self.mesh1.for_each_face_edge(f1,|edge_id1|
f(MinkowskiDirectedEdge::VertEdge(v0,edge_id1.reverse()))
)
},
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
//could sort this if ordered edges are needed
//probably just need to reverse this list according to parity
f(MinkowskiDirectedEdge::VertEdge(e0v0,e1.as_directed(parity)));
f(MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v0));
f(MinkowskiDirectedEdge::VertEdge(e0v1,e1.as_directed(!parity)));
f(MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v1));
},
MinkowskiFace::FaceVert(f0,v1)=>{
self.mesh0.for_each_face_edge(f0,|edge_id0|
f(MinkowskiDirectedEdge::EdgeVert(edge_id0,v1))
)
},
}
}
}
fn is_empty_volume(normals:&[Vector3<Fixed<3,96>>])->bool{
let len=normals.len();
for i in 0..len-1{
for j in i+1..len{
let n=normals[i].cross(normals[j]);
let mut d_comp=None;
for k in 0..len{
if k!=i&&k!=j{
let d=n.dot(normals[k]).is_negative();
if let &Some(comp)=&d_comp{
// This is testing if d_comp*d < 0
if comp^d{
return true;
}
}else{
d_comp=Some(d);
}
}
}
}
}
return false;
}
#[test]
fn test_is_empty_volume(){
use strafesnet_common::integer::vec3;
assert!(!is_empty_volume(&[vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3()]));
assert!(is_empty_volume(&[vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3(),vec3::NEG_X.widen_3()]));
}

View File

@@ -1,11 +1,9 @@
use std::collections::{HashSet,HashMap};
use core::ops::{Bound,RangeBounds};
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::model::{self,MeshId,PolygonIter};
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
use strafesnet_common::physics::Time;
type Body=crate::body::Body<strafesnet_common::physics::TimeInner>;
use crate::mesh_query::{MeshQuery,MeshTopology,DirectedEdge,UndirectedEdge};
struct AsRefHelper<T>(T);
impl<T> AsRef<T> for AsRefHelper<T>{
@@ -14,20 +12,6 @@ impl<T> AsRef<T> for AsRefHelper<T>{
}
}
pub trait UndirectedEdge{
type DirectedEdge:Copy+DirectedEdge;
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
}
pub trait DirectedEdge{
type UndirectedEdge:Copy+std::fmt::Debug+UndirectedEdge;
fn as_undirected(&self)->Self::UndirectedEdge;
fn parity(&self)->bool;
//this is stupid but may work fine
fn reverse(&self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
self.as_undirected().as_directed(!self.parity())
}
}
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct MeshVertId(u32);
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
@@ -45,13 +29,13 @@ pub struct SubmeshFaceId(u32);
impl UndirectedEdge for SubmeshEdgeId{
type DirectedEdge=SubmeshDirectedEdgeId;
fn as_directed(&self,parity:bool)->SubmeshDirectedEdgeId{
fn as_directed(self,parity:bool)->SubmeshDirectedEdgeId{
SubmeshDirectedEdgeId(self.0|((parity as u32)<<(u32::BITS-1)))
}
}
impl DirectedEdge for SubmeshDirectedEdgeId{
type UndirectedEdge=SubmeshEdgeId;
fn as_undirected(&self)->SubmeshEdgeId{
fn as_undirected(self)->SubmeshEdgeId{
SubmeshEdgeId(self.0&!(1<<(u32::BITS-1)))
}
fn parity(&self)->bool{
@@ -59,14 +43,6 @@ impl DirectedEdge for SubmeshDirectedEdgeId{
}
}
//Vertex <-> Edge <-> Face -> Collide
#[derive(Debug)]
pub enum FEV<M:MeshQuery>{
Face(M::Face),
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
Vert(M::Vert),
}
//use Unit32 #[repr(C)] for map files
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
struct Face{
@@ -75,45 +51,23 @@ struct Face{
}
#[derive(Debug)]
struct Vert(Planar64Vec3);
pub trait MeshQuery{
type Face:Copy;
type Edge:Copy+DirectedEdge;
type Vert:Copy;
// Vertex must be Planar64Vec3 because it represents an actual position
type Normal;
type Offset;
fn edge_n(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Planar64Vec3{
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v1)-self.vert(v0)
}
fn directed_edge_n(&self,directed_edge_id:Self::Edge)->Planar64Vec3{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
}
/// This must return a point inside the mesh.
fn hint_point(&self)->Planar64Vec3;
fn farthest_vert(&self,dir:Planar64Vec3)->Self::Vert;
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
fn edge_faces(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->impl AsRef<[Self::Face;2]>;
fn edge_verts(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->impl AsRef<[Self::Vert;2]>;
fn vert_edges(&self,vert_id:Self::Vert)->impl AsRef<[Self::Edge]>;
fn vert_faces(&self,vert_id:Self::Vert)->impl AsRef<[Self::Face]>;
}
#[derive(Debug)]
struct FaceRefs{
// I didn't write it down, but I assume the edges are directed
// clockwise when looking towards the face normal, i.e. right hand rule.
edges:Vec<SubmeshDirectedEdgeId>,
//verts are redundant, use edge[i].verts[0]
//verts:Vec<VertId>,
}
#[derive(Debug)]
struct EdgeRefs{
faces:[SubmeshFaceId;2],//left, right
verts:[SubmeshVertId;2],//bottom, top
verts:[SubmeshVertId;2],//start, end
}
#[derive(Debug)]
struct VertRefs{
faces:Vec<SubmeshFaceId>,
// edges are always directed away from the vert
edges:Vec<SubmeshDirectedEdgeId>,
}
#[derive(Debug)]
@@ -441,9 +395,8 @@ pub struct PhysicsMeshView<'a>{
topology:&'a PhysicsMeshTopology,
}
impl MeshQuery for PhysicsMeshView<'_>{
type Face=SubmeshFaceId;
type Edge=SubmeshDirectedEdgeId;
type Vert=SubmeshVertId;
type Position=Planar64Vec3;
type Direction=Planar64Vec3;
type Normal=Planar64Vec3;
type Offset=Planar64;
fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
@@ -471,20 +424,37 @@ impl MeshQuery for PhysicsMeshView<'_>{
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
self.data.verts[vert_idx].0
}
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.topology.face_topology[face_id.get() as usize].edges.as_slice()
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction{
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v1)-self.vert(v0)
}
fn edge_faces(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshFaceId;2]>{
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
}
}
impl MeshTopology for PhysicsMeshView<'_>{
type Face=SubmeshFaceId;
type Edge=SubmeshEdgeId;
type DirectedEdge=SubmeshDirectedEdgeId;
type Vert=SubmeshVertId;
fn for_each_vert_edge(&self,vert_id:Self::Vert,f:impl FnMut(Self::DirectedEdge)){
self.topology.vert_topology[vert_id.get() as usize].edges.iter().copied().for_each(f);
}
fn for_each_vert_face(&self,vert_id:Self::Vert,f:impl FnMut(Self::Face)){
self.topology.vert_topology[vert_id.get() as usize].faces.iter().copied().for_each(f);
}
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>{
AsRefHelper(self.topology.edge_topology[edge_id.get() as usize].faces)
}
fn edge_verts(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshVertId;2]>{
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>{
AsRefHelper(self.topology.edge_topology[edge_id.get() as usize].verts)
}
fn vert_edges(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.topology.vert_topology[vert_id.get() as usize].edges.as_slice()
fn for_each_face_vert(&self,_face_id:Self::Face,_f:impl FnMut(Self::Vert)){
unimplemented!()
}
fn vert_faces(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshFaceId]>{
self.topology.vert_topology[vert_id.get() as usize].faces.as_slice()
fn for_each_face_edge(&self,face_id:Self::Face,f:impl FnMut(Self::DirectedEdge)){
self.topology.face_topology[face_id.get() as usize].edges.iter().copied().for_each(f);
}
}
@@ -524,9 +494,8 @@ impl TransformedMesh<'_>{
}
}
impl MeshQuery for TransformedMesh<'_>{
type Face=SubmeshFaceId;
type Edge=SubmeshDirectedEdgeId;
type Vert=SubmeshVertId;
type Direction=Planar64Vec3;
type Position=Planar64Vec3;
type Normal=Vector3<Fixed<3,96>>;
type Offset=Fixed<4,128>;
fn face_nd(&self,face_id:SubmeshFaceId)->(Self::Normal,Self::Offset){
@@ -554,387 +523,47 @@ impl MeshQuery for TransformedMesh<'_>{
.unwrap().0 as u32
)
}
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction{
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v1)-self.vert(v0)
}
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
}
}
impl MeshTopology for TransformedMesh<'_>{
type Face=SubmeshFaceId;
type Edge=SubmeshEdgeId;
type DirectedEdge=SubmeshDirectedEdgeId;
type Vert=SubmeshVertId;
#[inline]
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.view.face_edges(face_id)
fn for_each_vert_edge(&self,vert_id:Self::Vert,f:impl FnMut(Self::DirectedEdge)){
self.view.for_each_vert_edge(vert_id,f)
}
#[inline]
fn edge_faces(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshFaceId;2]>{
fn for_each_vert_face(&self,vert_id:Self::Vert,f:impl FnMut(Self::Face)){
self.view.for_each_vert_face(vert_id,f)
}
#[inline]
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>{
self.view.edge_faces(edge_id)
}
#[inline]
fn edge_verts(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshVertId;2]>{
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>{
self.view.edge_verts(edge_id)
}
#[inline]
fn vert_edges(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.view.vert_edges(vert_id)
fn for_each_face_vert(&self,face_id:Self::Face,f:impl FnMut(Self::Vert)){
self.view.for_each_face_vert(face_id,f)
}
#[inline]
fn vert_faces(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshFaceId]>{
self.view.vert_faces(vert_id)
fn for_each_face_edge(&self,face_id:Self::Face,f:impl FnMut(Self::DirectedEdge)){
self.view.for_each_face_edge(face_id,f)
}
}
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
//(face,vertex)
//(edge,edge)
//(vertex,face)
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
pub enum MinkowskiVert{
VertVert(SubmeshVertId,SubmeshVertId),
}
// TODO: remove this
impl core::ops::Neg for MinkowskiVert{
type Output=Self;
fn neg(self)->Self::Output{
match self{
MinkowskiVert::VertVert(v0,v1)=>MinkowskiVert::VertVert(v1,v0),
}
}
}
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
pub enum MinkowskiEdge{
VertEdge(SubmeshVertId,SubmeshEdgeId),
EdgeVert(SubmeshEdgeId,SubmeshVertId),
//EdgeEdge when edges are parallel
}
impl UndirectedEdge for MinkowskiEdge{
type DirectedEdge=MinkowskiDirectedEdge;
fn as_directed(&self,parity:bool)->Self::DirectedEdge{
match self{
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(*v0,e1.as_directed(parity)),
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),*v1),
}
}
}
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
pub enum MinkowskiDirectedEdge{
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
//EdgeEdge when edges are parallel
}
impl DirectedEdge for MinkowskiDirectedEdge{
type UndirectedEdge=MinkowskiEdge;
fn as_undirected(&self)->Self::UndirectedEdge{
match self{
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(*v0,e1.as_undirected()),
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),*v1),
}
}
fn parity(&self)->bool{
match self{
MinkowskiDirectedEdge::VertEdge(_,e)
|MinkowskiDirectedEdge::EdgeVert(e,_)=>e.parity(),
}
}
}
#[derive(Clone,Copy,Debug,Hash)]
pub enum MinkowskiFace{
VertFace(SubmeshVertId,SubmeshFaceId),
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
FaceVert(SubmeshFaceId,SubmeshVertId),
//EdgeFace
//FaceEdge
//FaceFace
}
#[derive(Debug)]
pub struct MinkowskiMesh<'a>{
mesh0:TransformedMesh<'a>,
mesh1:TransformedMesh<'a>,
}
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
let r=(time-relative_to).to_ratio();
Ratio::new(r.num.widen_4(),r.den.widen_4())
}
// TODO: remove this
impl<'a> core::ops::Neg for &MinkowskiMesh<'a>{
type Output=MinkowskiMesh<'a>;
fn neg(self)->Self::Output{
MinkowskiMesh::minkowski_sum(self.mesh1,self.mesh0)
}
}
impl MinkowskiMesh<'_>{
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
MinkowskiMesh{
mesh0,
mesh1,
}
}
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
//continue forwards along the body parabola
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
}
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
// swap and negate bounds to do a time inversion
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
let infinity_body=-relative_body;
//continue backwards along the body parabola
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
//no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time))
}
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
// TODO: make better
use crate::face_crawler::{low,upp};
//no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case)
let start_time=range.start_bound().map(|&t|(t-relative_body.time).to_ratio());
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time));
let mut best_edge=None;
let face_n=self.face_nd(contact_face_id).0;
for &directed_edge_id in self.face_edges(contact_face_id).as_ref(){
let edge_n=self.directed_edge_n(directed_edge_id);
//f x e points in
let n=face_n.cross(edge_n);
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
let d=n.dot(self.vert(v0)+self.vert(v1));
//WARNING! d outside of *2
//WARNING: truncated precision
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).wrap_4(),n.dot(relative_body.velocity).wrap_4()*2,n.dot(relative_body.acceleration).wrap_4()){
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=Bound::Included(dt);
best_edge=Some((directed_edge_id,dt));
break;
}
}
}
best_edge
}
pub fn contains_point(&self,point:Planar64Vec3)->bool{
crate::minimum_difference::contains_point(self,point)
}
}
impl MeshQuery for MinkowskiMesh<'_>{
type Face=MinkowskiFace;
type Edge=MinkowskiDirectedEdge;
type Vert=MinkowskiVert;
type Normal=Vector3<Fixed<3,96>>;
type Offset=Fixed<4,128>;
// TODO: relative d
fn face_nd(&self,face_id:MinkowskiFace)->(Self::Normal,Self::Offset){
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{
let (n,d)=self.mesh1.face_nd(f1);
(-n,d-n.dot(self.mesh0.vert(v0)))
},
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
let edge0_n=self.mesh0.edge_n(e0);
let edge1_n=self.mesh1.edge_n(e1);
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
let n=edge0_n.cross(edge1_n);
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
((n*(parity as i64*4-2)).widen_3(),((e0d-e1d)*(parity as i64*2-1)).widen_4())
},
MinkowskiFace::FaceVert(f0,v1)=>{
let (n,d)=self.mesh0.face_nd(f0);
(n,d-n.dot(self.mesh1.vert(v1)))
},
}
}
fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
self.mesh0.vert(v0)-self.mesh1.vert(v1)
},
}
}
fn hint_point(&self)->Planar64Vec3{
self.mesh0.transform.vertex.translation-self.mesh1.transform.vertex.translation
}
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
}
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{
self.mesh1.face_edges(f1).as_ref().iter().map(|&edge_id1|
MinkowskiDirectedEdge::VertEdge(v0,edge_id1.reverse())
).collect()
},
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
//could sort this if ordered edges are needed
//probably just need to reverse this list according to parity
vec![
MinkowskiDirectedEdge::VertEdge(e0v0,e1.as_directed(parity)),
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v0),
MinkowskiDirectedEdge::VertEdge(e0v1,e1.as_directed(!parity)),
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v1),
]
},
MinkowskiFace::FaceVert(f0,v1)=>{
self.mesh0.face_edges(f0).as_ref().iter().map(|&edge_id0|
MinkowskiDirectedEdge::EdgeVert(edge_id0,v1)
).collect()
},
}
}
fn edge_faces(&self,edge_id:MinkowskiEdge)->impl AsRef<[MinkowskiFace;2]>{
match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>{
//faces are listed backwards from the minkowski mesh
let v0e=self.mesh0.vert_edges(v0);
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).as_ref();
AsRefHelper([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
let mut best_edge=None;
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
for &directed_edge_id0 in v0e.as_ref(){
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
//must be behind other face.
let d=edge_face1_n.dot(edge0_n);
if d.is_negative(){
let edge0_nn=edge0_n.dot(edge0_n);
// Assume not every number is huge
// TODO: revisit this
let dd=(d*d)/(edge_face1_nn*edge0_nn);
if best_d<dd{
best_d=dd;
best_edge=Some(directed_edge_id0);
}
}
}
best_edge.map_or(
MinkowskiFace::VertFace(v0,edge_face_id1),
|directed_edge_id0|MinkowskiFace::EdgeEdge(directed_edge_id0.as_undirected(),e1,directed_edge_id0.parity()^face_parity)
)
}))
},
MinkowskiEdge::EdgeVert(e0,v1)=>{
//tracking index with an external variable because .enumerate() is not available
let v1e=self.mesh1.vert_edges(v1);
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).as_ref();
AsRefHelper([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
let mut best_edge=None;
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
for &directed_edge_id1 in v1e.as_ref(){
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
let d=edge_face0_n.dot(edge1_n);
if d.is_negative(){
let edge1_nn=edge1_n.dot(edge1_n);
let dd=(d*d)/(edge_face0_nn*edge1_nn);
if best_d<dd{
best_d=dd;
best_edge=Some(directed_edge_id1);
}
}
}
best_edge.map_or(
MinkowskiFace::FaceVert(edge_face_id0,v1),
|directed_edge_id1|MinkowskiFace::EdgeEdge(e0,directed_edge_id1.as_undirected(),directed_edge_id1.parity()^face_parity)
)
}))
},
}
}
fn edge_verts(&self,edge_id:MinkowskiEdge)->impl AsRef<[MinkowskiVert;2]>{
AsRefHelper(match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>self.mesh1.edge_verts(e1).as_ref().map(|vert_id1|
MinkowskiVert::VertVert(v0,vert_id1)
),
MinkowskiEdge::EdgeVert(e0,v1)=>self.mesh0.edge_verts(e0).as_ref().map(|vert_id0|
MinkowskiVert::VertVert(vert_id0,v1)
),
})
}
fn vert_edges(&self,vert_id:MinkowskiVert)->impl AsRef<[MinkowskiDirectedEdge]>{
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
let mut edges=Vec::new();
//detect shared volume when the other mesh is mirrored along a test edge dir
let v0f_thing=self.mesh0.vert_faces(v0);
let v1f_thing=self.mesh1.vert_faces(v1);
let v0f=v0f_thing.as_ref();
let v1f=v1f_thing.as_ref();
let v0f_n:Vec<_>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
let v1f_n:Vec<_>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
// scratch vector
let mut face_normals=Vec::with_capacity(v0f.len()+v1f.len());
face_normals.clone_from(&v0f_n);
for &directed_edge_id in self.mesh0.vert_edges(v0).as_ref(){
let n=self.mesh0.directed_edge_n(directed_edge_id);
let nn=n.dot(n);
// TODO: there's gotta be a better way to do this
// drop faces beyond v0f_n
face_normals.truncate(v0f.len());
// make a set of faces from mesh0's perspective
for face_n in &v1f_n{
//add reflected mesh1 faces
//wrap for speed
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
}
if is_empty_volume(&face_normals){
edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
}
}
face_normals.clone_from(&v1f_n);
for &directed_edge_id in self.mesh1.vert_edges(v1).as_ref(){
let n=self.mesh1.directed_edge_n(directed_edge_id);
let nn=n.dot(n);
// drop faces beyond v1f_n
face_normals.truncate(v1f.len());
// make a set of faces from mesh1's perspective
for face_n in &v0f_n{
//wrap for speed
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
}
if is_empty_volume(&face_normals){
edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
}
}
edges
},
}
}
fn vert_faces(&self,_vert_id:MinkowskiVert)->impl AsRef<[MinkowskiFace]>{
unimplemented!();
#[expect(unreachable_code)]
Vec::new()
}
}
fn is_empty_volume(normals:&[Vector3<Fixed<3,96>>])->bool{
let len=normals.len();
for i in 0..len-1{
for j in i+1..len{
let n=normals[i].cross(normals[j]);
let mut d_comp=None;
for k in 0..len{
if k!=i&&k!=j{
let d=n.dot(normals[k]).is_negative();
if let &Some(comp)=&d_comp{
// This is testing if d_comp*d < 0
if comp^d{
return true;
}
}else{
d_comp=Some(d);
}
}
}
}
}
return false;
}
#[test]
fn test_is_empty_volume(){
assert!(!is_empty_volume(&[vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3()]));
assert!(is_empty_volume(&[vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3(),vec3::NEG_X.widen_3()]));
}

View File

@@ -1,5 +1,7 @@
use std::collections::{HashMap,HashSet};
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
use crate::mesh_query::MeshQuery;
use crate::minkowski::{MinkowskiMesh,MinkowskiFace};
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,PhysicsMeshId,PhysicsSubmeshId};
use strafesnet_common::bvh;
use strafesnet_common::map;
use strafesnet_common::run;
@@ -15,6 +17,7 @@ pub use strafesnet_common::physics::{Time,TimeInner};
use gameplay::ModeState;
pub type Body=crate::body::Body<TimeInner>;
pub type Trajectory=crate::body::Trajectory<TimeInner>;
type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
//external influence
@@ -28,6 +31,7 @@ pub enum InternalInstruction{
CollisionStart(Collision,model_physics::GigaTime),
CollisionEnd(Collision,model_physics::GigaTime),
StrafeTick,
// TODO: add GigaTime to ReachWalkTargetVelocity
ReachWalkTargetVelocity,
// Water,
}
@@ -53,6 +57,9 @@ impl InputState{
fn replace_mouse(&mut self,mouse:MouseState,next_mouse:MouseState){
(self.next_mouse,self.mouse)=(next_mouse,mouse);
}
fn get_control(&self,control:Controls)->bool{
self.controls.contains(control)
}
fn set_control(&mut self,control:Controls,state:bool){
self.controls.set(control,state)
}
@@ -498,20 +505,24 @@ enum MoveState{
}
impl MoveState{
//call this after state.move_state is changed
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
fn acceleration(&self,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
match self{
MoveState::Fly=>body.acceleration=vec3::zero(),
MoveState::Air=>{
//calculate base acceleration
let a=touching.base_acceleration(models,style,camera,input_state);
//set_acceleration clips according to contacts
set_acceleration(body,touching,models,hitbox_mesh,a);
MoveState::Fly=>vec3::zero(),
MoveState::Air
|MoveState::Water
=>{
// calculate base acceleration
let base_acceleration=touching.base_acceleration(models,style,camera,input_state);
// constrain_acceleration clips according to contacts
touching.constrain_acceleration(models,hitbox_mesh,base_acceleration)
},
_=>(),
MoveState::Walk(walk_state)
|MoveState::Ladder(walk_state)
=>walk_state.target.acceleration(),
}
}
//function to coerce &mut self into &self
fn apply_to_body(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
fn update_fly_velocity(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
match self{
MoveState::Air=>(),
MoveState::Water=>(),
@@ -521,17 +532,13 @@ impl MoveState{
//set_velocity clips velocity according to current touching state
set_velocity(body,touching,models,hitbox_mesh,v);
},
MoveState::Walk(walk_state)
|MoveState::Ladder(walk_state)
=>{
//accelerate towards walk target or do nothing
let a=walk_state.target.acceleration();
set_acceleration(body,touching,models,hitbox_mesh,a);
},
MoveState::Walk(_walk_state)
|MoveState::Ladder(_walk_state)
=>(),
}
}
/// changes the move state
fn apply_input(&mut self,body:&Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
fn update_walk_target(&mut self,body:&Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
match self{
MoveState::Fly
|MoveState::Air
@@ -588,24 +595,11 @@ impl MoveState{
MoveState::Fly=>None,
}
}
//lmao idk this is convenient
fn apply_enum_and_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
self.apply_input(body,touching,models,hitbox_mesh,style,camera,input_state);
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
}
fn apply_enum_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
}
fn apply_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
self.apply_input(body,touching,models,hitbox_mesh,style,camera,input_state);
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
}
fn set_move_state(&mut self,move_state:MoveState,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
*self=move_state;
//this function call reads the above state that was just set
self.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
self.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
}
fn cull_velocity(&mut self,velocity:Planar64Vec3,body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
//TODO: be more precise about contacts
@@ -618,10 +612,11 @@ impl MoveState{
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
}else{
// stopped touching something else while walking
self.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
self.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
},
// not walking, but stopped touching something
None=>self.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state),
None=>self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state),
}
}
}
@@ -732,7 +727,7 @@ struct IntersectModel{
#[derive(Debug,Clone,Copy,Hash)]
pub struct ContactCollision{
convex_mesh_id:ConvexMeshId<ContactModelId>,
face_id:model_physics::MinkowskiFace,
face_id:MinkowskiFace,
}
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
pub struct IntersectCollision{
@@ -744,7 +739,7 @@ pub enum Collision{
Intersect(IntersectCollision),
}
impl Collision{
fn new(convex_mesh_id:ConvexMeshId<PhysicsModelId>,face_id:model_physics::MinkowskiFace)->Self{
fn new(convex_mesh_id:ConvexMeshId<PhysicsModelId>,face_id:MinkowskiFace)->Self{
match convex_mesh_id.model_id{
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{convex_mesh_id:convex_mesh_id.map(model_id),face_id}),
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{convex_mesh_id:convex_mesh_id.map(model_id)}),
@@ -755,7 +750,7 @@ impl Collision{
struct TouchingState{
// This is kind of jank, it's a ContactCollision
// but split over the Key and Value of the HashMap.
contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
contacts:HashMap<ConvexMeshId<ContactModelId>,MinkowskiFace>,
intersects:HashSet<ConvexMeshId<IntersectModelId>>,
}
impl TouchingState{
@@ -763,13 +758,13 @@ impl TouchingState{
self.contacts.clear();
self.intersects.clear();
}
fn insert_contact(&mut self,contact:ContactCollision)->Option<model_physics::MinkowskiFace>{
fn insert_contact(&mut self,contact:ContactCollision)->Option<MinkowskiFace>{
self.contacts.insert(contact.convex_mesh_id,contact.face_id)
}
fn insert_intersect(&mut self,intersect:IntersectCollision)->bool{
self.intersects.insert(intersect.convex_mesh_id)
}
fn remove_contact(&mut self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->Option<model_physics::MinkowskiFace>{
fn remove_contact(&mut self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->Option<MinkowskiFace>{
self.contacts.remove(convex_mesh_id)
}
fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
@@ -815,7 +810,7 @@ impl TouchingState{
normal:n,
}
}).collect();
crate::push_solve::push_solve(&contacts,velocity)
crate::push_solve::push_solve(&contacts,velocity).0
}
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
@@ -826,18 +821,17 @@ impl TouchingState{
normal:n,
}
}).collect();
crate::push_solve::push_solve(&contacts,acceleration)
crate::push_solve::push_solve(&contacts,acceleration).0
}
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,trajectory:&Trajectory,start_time:Time){
// let relative_body=body.relative_to(&Body::ZERO);
let relative_body=body;
for (convex_mesh_id,face_id) in &self.contacts{
//detect face slide off
let model_mesh=models.contact_mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
let minkowski=MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_face_out(&trajectory,start_time..collector.time(),*face_id).map(|(_face,time)|{
TimedInstruction{
time:relative_body.time+time.into(),
time:trajectory.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}),
time
@@ -848,10 +842,10 @@ impl TouchingState{
for convex_mesh_id in &self.intersects{
//detect model collision in reverse
let model_mesh=models.intersect_mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
let minkowski=MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_out(&trajectory,start_time..collector.time()).map(|(_face,time)|{
TimedInstruction{
time:relative_body.time+time.into(),
time:trajectory.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}),
time
@@ -886,7 +880,7 @@ pub struct PhysicsState{
impl Default for PhysicsState{
fn default()->Self{
Self{
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),vec3::int(0,-100,0),Time::ZERO),
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),Time::ZERO),
time:Time::ZERO,
style:StyleModifiers::default(),
touching:TouchingState::default(),
@@ -910,11 +904,14 @@ impl PhysicsState{
pub const fn body(&self)->&Body{
&self.body
}
pub fn camera_body(&self)->Body{
Body{
position:self.body.position+self.style.camera_offset,
..self.body
}
pub fn camera_trajectory(&self,data:&PhysicsData)->Trajectory{
let acceleration=self.acceleration(data);
Trajectory::new(
self.body.position+self.style.camera_offset,
self.body.velocity,
acceleration,
self.body.time,
)
}
pub const fn camera(&self)->PhysicsCamera{
self.camera
@@ -928,6 +925,9 @@ impl PhysicsState{
pub fn get_finish_time(&self)->Option<run::Time>{
self.run.get_finish_time()
}
fn is_no_clip_enabled(&self)->bool{
self.input_state.get_control(Controls::Sprint)
}
pub fn clear(&mut self){
self.touching.clear();
}
@@ -943,8 +943,8 @@ impl PhysicsState{
fn set_move_state(&mut self,data:&PhysicsData,move_state:MoveState){
self.move_state.set_move_state(move_state,&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
}
fn apply_input_and_body(&mut self,data:&PhysicsData){
self.move_state.apply_input_and_body(&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
fn acceleration(&self,data:&PhysicsData)->Planar64Vec3{
self.move_state.acceleration(&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state)
}
//state mutated on collision:
//Accelerator
@@ -1191,53 +1191,58 @@ impl<'a> PhysicsContext<'a>{
}
}
//this is the one who asks
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
//JUST POLLING!!! NO MUTATION
let mut collector=instruction::InstructionCollector::new(time_limit);
//this is the one who asks
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
//JUST POLLING!!! NO MUTATION
let mut collector=instruction::InstructionCollector::new(time_limit);
collector.collect(state.next_move_instruction());
collector.collect(state.next_move_instruction());
//check for collision ends
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
//check for collision starts
let mut aabb=aabb::Aabb::default();
state.body.grow_aabb(&mut aabb,state.time,collector.time());
aabb.inflate(data.hitbox_mesh.halfsize);
//relative to moving platforms
//let relative_body=state.body.relative_to(&Body::ZERO);
let relative_body=&state.body;
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
if state.touching.contains(convex_mesh_id){
return;
}
//no checks are needed because of the time limits.
let model_mesh=data.models.mesh(*convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
.map(|(face,dt)|
TimedInstruction{
time:relative_body.time+dt.into(),
instruction:InternalInstruction::CollisionStart(
Collision::new(*convex_mesh_id,face),
dt
)
}
)
);
});
collector.take()
let trajectory=state.body.with_acceleration(state.acceleration(data));
//check for collision ends
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&trajectory,state.time);
if state.is_no_clip_enabled(){
return collector.take();
}
//check for collision starts
let mut aabb=aabb::Aabb::default();
trajectory.grow_aabb(&mut aabb,state.time,collector.time());
aabb.inflate(data.hitbox_mesh.halfsize);
//relative to moving platforms
//let relative_body=state.body.relative_to(&Body::ZERO);
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
if state.touching.contains(convex_mesh_id){
return;
}
//no checks are needed because of the time limits.
let model_mesh=data.models.mesh(*convex_mesh_id);
let minkowski=MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_in(&trajectory,state.time..collector.time())
.map(|(face,dt)|
TimedInstruction{
time:trajectory.time+dt.into(),
instruction:InternalInstruction::CollisionStart(
Collision::new(*convex_mesh_id,face),
dt
)
}
)
);
});
collector.take()
}
fn contact_normal(
models:&PhysicsModels,
hitbox_mesh:&HitboxMesh,
convex_mesh_id:&ConvexMeshId<ContactModelId>,
face_id:model_physics::MinkowskiFace,
face_id:MinkowskiFace,
)->Planar64Vec3{
let model_mesh=models.contact_mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
let minkowski=MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
// TODO: normalize to i64::MAX>>1
// wrap for speed
minkowski.face_nd(face_id).0.wrap_1()
@@ -1276,7 +1281,7 @@ fn recalculate_touching(
bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
//no checks are needed because of the time limits.
let model_mesh=models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
let minkowski=MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
if minkowski.contains_point(body.position){
match convex_mesh_id.model_id{
//being inside of contact objects is an invalid physics state
@@ -1335,24 +1340,6 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3){
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);
}
#[expect(dead_code)]
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
//This is not correct but is better than what I have
let mut culled=false;
touching.contacts.retain(|convex_mesh_id,face_id|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
let r=n.dot(a).is_positive();
if r{
culled=true;
}
!r
});
set_acceleration(body,touching,models,hitbox_mesh,a);
culled
}
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3){
body.acceleration=touching.constrain_acceleration(models,hitbox_mesh,a);
}
fn teleport(
point:Planar64Vec3,
@@ -1371,7 +1358,6 @@ fn teleport(
time:Time,
){
set_position(point,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
set_acceleration(body,touching,models,hitbox_mesh,style.gravity);
}
enum TeleportToSpawnError{
NoModel,
@@ -1634,7 +1620,8 @@ fn collision_start_contact(
}
//doing enum to set the acceleration when surfing
//doing input_and_body to refresh the walk state if you hit a wall while accelerating
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
move_state.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
}
fn collision_start_intersect(
@@ -1669,7 +1656,20 @@ fn collision_start_intersect(
},
Some(gameplay_modes::Zone::Finish)=>{
match run.finish(time){
Ok(())=>println!("@@@@ Finished run time={}",run.time(time)),
Ok(())=>{
let time=run.time(time);
let h=time.get()/(Time::ONE_SECOND.get()*60*60);
let m=(time.get()/(Time::ONE_SECOND.get()*60)).rem_euclid(60);
let s=(time.get()/(Time::ONE_SECOND.get())).rem_euclid(60);
let ms=(time.get()/(Time::ONE_MILLISECOND.get())).rem_euclid(1000);
let us=(time.get()/(Time::ONE_MICROSECOND.get())).rem_euclid(1000);
let ns=(time.get()/(Time::ONE_NANOSECOND.get())).rem_euclid(1000);
if h==0{
println!("@@@@ Finished run time={m:02}:{s:02}.{ms:03}_{us:03}_{ns:03}");
}else{
println!("@@@@ Finished run time={h}:{m:02}:{s:02}.{ms:03}_{us:03}_{ns:03}");
}
},
Err(e)=>println!("@@@@ Run Finish error:{e:?}"),
}
},
@@ -1677,7 +1677,7 @@ fn collision_start_intersect(
None=>(),
}
}
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
run_teleport_behaviour(intersect.convex_mesh_id.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
}
@@ -1705,10 +1705,11 @@ fn collision_end_contact(
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
}else{
// stopped touching something else while walking
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
move_state.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
},
// not walking, but stopped touching something
None=>move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state),
None=>move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state),
}
}
fn collision_end_intersect(
@@ -1727,7 +1728,7 @@ fn collision_end_intersect(
time:Time,
){
touching.remove_intersect(convex_mesh_id);
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
if let Some(mode)=mode{
let zone=mode.get_zone(convex_mesh_id.model_id.into());
match zone{
@@ -1743,99 +1744,100 @@ fn collision_end_intersect(
}
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
state.time=ins.time;
let (should_advance_body,goober_time)=match ins.instruction{
match ins.instruction{
// collisions advance the body precisely
InternalInstruction::CollisionStart(_,dt)
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
InternalInstruction::StrafeTick
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
};
if should_advance_body{
match goober_time{
Some(dt)=>state.body.advance_time_ratio_dt(dt),
None=>state.body.advance_time(state.time),
}
|InternalInstruction::CollisionEnd(_,dt)=>{
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body_ratio_dt(dt);
},
// this advances imprecisely
InternalInstruction::ReachWalkTargetVelocity=>state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time),
// strafe tick decides for itself whether to advance the body.
InternalInstruction::StrafeTick=>(),
}
match ins.instruction{
InternalInstruction::CollisionStart(collision,_)=>{
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
match collision{
Collision::Contact(contact)=>collision_start_contact(
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
mode,
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.contact_attr(contact.convex_mesh_id.model_id),
contact,
state.time,
),
Collision::Intersect(intersect)=>collision_start_intersect(
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
mode,
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
intersect,
state.time,
),
}
},
InternalInstruction::CollisionEnd(collision,_)=>match collision{
Collision::Contact(contact)=>collision_end_contact(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
match ins.instruction{
InternalInstruction::CollisionStart(collision,_)=>{
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
match collision{
Collision::Contact(contact)=>collision_start_contact(
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
mode,
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.contact_attr(contact.convex_mesh_id.model_id),
&contact.convex_mesh_id
contact,
state.time,
),
Collision::Intersect(intersect)=>collision_end_intersect(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
data.modes.get_mode(state.mode_state.get_mode_id()),
&mut state.run,
Collision::Intersect(intersect)=>collision_start_intersect(
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
mode,
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
&intersect.convex_mesh_id,
state.time
intersect,
state.time,
),
},
InternalInstruction::StrafeTick=>{
//TODO make this less huge
if let Some(strafe_settings)=&state.style.strafe{
let controls=state.input_state.controls;
if strafe_settings.activates(controls){
let masked_controls=strafe_settings.mask(controls);
let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::zero(){
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
//this is wrong but will work ig
//need to note which push planes activate in push solve and keep those
state.cull_velocity(data,ticked_velocity);
}
}
},
InternalInstruction::CollisionEnd(collision,_)=>match collision{
Collision::Contact(contact)=>collision_end_contact(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
data.models.contact_attr(contact.convex_mesh_id.model_id),
&contact.convex_mesh_id
),
Collision::Intersect(intersect)=>collision_end_intersect(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
data.modes.get_mode(state.mode_state.get_mode_id()),
&mut state.run,
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
&intersect.convex_mesh_id,
state.time
),
},
InternalInstruction::StrafeTick=>{
//TODO make this less huge
if let Some(strafe_settings)=&state.style.strafe{
let controls=state.input_state.controls;
if strafe_settings.activates(controls){
let masked_controls=strafe_settings.mask(controls);
let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::zero(){
// manually advance time
let extrapolated_body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(extrapolated_body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
state.body=extrapolated_body;
//this is wrong but will work ig
//need to note which push planes activate in push solve and keep those
state.cull_velocity(data,ticked_velocity);
}
}
}
}
InternalInstruction::ReachWalkTargetVelocity=>{
match &mut state.move_state{
MoveState::Air
|MoveState::Water
|MoveState::Fly
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
//velocity is already handled by advance_time
//we know that the acceleration is precisely zero because the walk target is known to be reachable
//which means that gravity can be fully cancelled
//ignore moving platforms for now
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
// check what the target was to see if it was invalid
match target{
//you are not supposed to reach a walk target which is already reached!
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
TransientAcceleration::Reachable{..}=>(),
//you are not supposed to reach an unreachable walk target!
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
}
}
InternalInstruction::ReachWalkTargetVelocity=>{
match &mut state.move_state{
MoveState::Air
|MoveState::Water
|MoveState::Fly
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
//velocity is already handled by extrapolated_body
//we know that the acceleration is precisely zero because the walk target is known to be reachable
//which means that gravity can be fully cancelled
//ignore moving platforms for now
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
// check what the target was to see if it was invalid
match target{
//you are not supposed to reach a walk target which is already reached!
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
TransientAcceleration::Reachable{..}=>(),
//you are not supposed to reach an unreachable walk target!
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
}
}
},
}
}
},
}
}
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,Time>){
state.time=ins.time;
@@ -1861,7 +1863,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
Instruction::Misc(MiscInstruction::PracticeFly)=>true,
};
if should_advance_body{
state.body.advance_time(state.time);
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
}
let mut b_refresh_walk_target=true;
@@ -1871,7 +1873,8 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
state.input_state.set_next_mouse(m);
},
Instruction::Mouse(MouseInstruction::ReplaceMouse{m0,m1})=>{
state.camera.move_mouse(m0.pos-state.input_state.mouse.pos);
state.camera.move_mouse(state.input_state.mouse_delta());
state.camera.move_mouse(m0.pos-state.input_state.next_mouse.pos);
state.input_state.replace_mouse(m0,m1);
},
Instruction::Misc(MiscInstruction::SetSensitivity(sensitivity))=>state.camera.sensitivity=sensitivity,
@@ -1897,6 +1900,9 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
state.input_state.set_control(Controls::Zoom,s);
b_refresh_walk_target=false;
},
Instruction::SetControl(SetControlInstruction::SetSprint(s))=>{
state.input_state.set_control(Controls::Sprint,s);
},
Instruction::Mode(ModeInstruction::Reset)=>{
//totally reset physics state
state.reset_to_default();
@@ -1956,7 +1962,8 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
},
}
if b_refresh_walk_target{
state.apply_input_and_body(data);
state.move_state.update_walk_target(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
state.move_state.update_fly_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
state.cull_velocity(data,state.body.velocity);
//also check if accelerating away from surface
}
@@ -1966,16 +1973,16 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
mod test{
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
use super::*;
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
fn test_collision_axis_aligned(relative_body:Trajectory,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh();
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
let minkowski=MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
let collision=minkowski.predict_collision_in(&relative_body,..);
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
}
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
fn test_collision_rotated(relative_body:Trajectory,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
integer::Planar64Affine3::new(
Planar64Mat3::from_cols([
@@ -1989,17 +1996,17 @@ mod test{
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh();
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
let minkowski=MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
let collision=minkowski.predict_collision_in(&relative_body,..);
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
}
fn test_collision(relative_body:Body,expected_collision_time:Option<Time>){
fn test_collision(relative_body:Trajectory,expected_collision_time:Option<Time>){
test_collision_axis_aligned(relative_body,expected_collision_time);
test_collision_rotated(relative_body,expected_collision_time);
}
#[test]
fn test_collision_degenerate_straight_down(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,5,0),
int3(0,-1,0),
vec3::zero(),
@@ -2008,7 +2015,7 @@ mod test{
}
#[test]
fn test_collision_small_mv(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,5,0),
int3(0,-1,0)+(vec3::X>>32),
vec3::zero(),
@@ -2017,7 +2024,7 @@ mod test{
}
#[test]
fn test_collision_degenerate_east(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(3,5,0),
int3(0,-1,0),
vec3::zero(),
@@ -2026,7 +2033,7 @@ mod test{
}
#[test]
fn test_collision_degenerate_south(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,5,3),
int3(0,-1,0),
vec3::zero(),
@@ -2035,7 +2042,7 @@ mod test{
}
#[test]
fn test_collision_degenerate_west(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(-3,5,0),
int3(0,-1,0),
vec3::zero(),
@@ -2044,7 +2051,7 @@ mod test{
}
#[test]
fn test_collision_degenerate_north(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,5,-3),
int3(0,-1,0),
vec3::zero(),
@@ -2053,115 +2060,115 @@ mod test{
}
#[test]
fn test_collision_parabola_edge_east_from_west(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(3,3,0),
int3(100,-1,0),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_south_from_north(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,3,3),
int3(0,-1,100),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_west_from_east(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(-3,3,0),
int3(-100,-1,0),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_north_from_south(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,3,-3),
int3(0,-1,-100),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_north_from_ne(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,6,-7)>>1,
int3(-10,-1,1),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_north_from_nw(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,6,-7)>>1,
int3(10,-1,1),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_east_from_se(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(7,6,0)>>1,
int3(-1,-1,-10),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_east_from_ne(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(7,6,0)>>1,
int3(-1,-1,10),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_south_from_se(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,6,7)>>1,
int3(-10,-1,-1),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_south_from_sw(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,6,7)>>1,
int3(10,-1,-1),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_west_from_se(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(-7,6,0)>>1,
int3(1,-1,-10),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_west_from_ne(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(-7,6,0)>>1,
int3(1,-1,10),
int3(0,-1,0),
Time::ZERO
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_oblique(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,5,0),
int3(1,-64,2)>>6,// /64
vec3::zero(),
@@ -2170,7 +2177,7 @@ mod test{
}
#[test]
fn zoom_hit_nothing(){
test_collision(Body::new(
test_collision(Trajectory::new(
int3(0,10,0),
int3(1,0,0),
int3(0,1,0),
@@ -2179,7 +2186,7 @@ mod test{
}
#[test]
fn already_inside_hit_nothing(){
test_collision(Body::new(
test_collision(Trajectory::new(
vec3::zero(),
int3(1,0,0),
int3(0,1,0),
@@ -2189,7 +2196,7 @@ mod test{
// overlap edges by 1 epsilon
#[test]
fn almost_miss_north(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
int3(0,-1,0),
vec3::zero(),
@@ -2198,7 +2205,7 @@ mod test{
}
#[test]
fn almost_miss_east(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
int3(0,-1,0),
vec3::zero(),
@@ -2207,7 +2214,7 @@ mod test{
}
#[test]
fn almost_miss_south(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
int3(0,-1,0),
vec3::zero(),
@@ -2216,7 +2223,7 @@ mod test{
}
#[test]
fn almost_miss_west(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
int3(0,-1,0),
vec3::zero(),
@@ -2226,7 +2233,7 @@ mod test{
// exactly miss edges
#[test]
fn exact_miss_north(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
int3(0,10,-7)>>1,
int3(0,-1,0),
vec3::zero(),
@@ -2235,7 +2242,7 @@ mod test{
}
#[test]
fn exact_miss_east(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
int3(7,10,0)>>1,
int3(0,-1,0),
vec3::zero(),
@@ -2244,7 +2251,7 @@ mod test{
}
#[test]
fn exact_miss_south(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
int3(0,10,7)>>1,
int3(0,-1,0),
vec3::zero(),
@@ -2253,7 +2260,7 @@ mod test{
}
#[test]
fn exact_miss_west(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
int3(-7,10,0)>>1,
int3(0,-1,0),
vec3::zero(),
@@ -2263,7 +2270,7 @@ mod test{
// miss edges by 1 epsilon
#[test]
fn narrow_miss_north(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
int3(0,-1,0),
vec3::zero(),
@@ -2272,7 +2279,7 @@ mod test{
}
#[test]
fn narrow_miss_east(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
int3(0,-1,0),
vec3::zero(),
@@ -2281,7 +2288,7 @@ mod test{
}
#[test]
fn narrow_miss_south(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
int3(0,-1,0),
vec3::zero(),
@@ -2290,7 +2297,7 @@ mod test{
}
#[test]
fn narrow_miss_west(){
test_collision_axis_aligned(Body::new(
test_collision_axis_aligned(Trajectory::new(
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
int3(0,-1,0),
vec3::zero(),

View File

@@ -15,6 +15,7 @@ type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
const RATIO_ZERO:Ratio<Fixed<1,32>,Fixed<1,32>>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
/// Information about a contact restriction
#[derive(Debug,PartialEq)]
pub struct Contact{
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
@@ -281,16 +282,16 @@ fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ra
.min_by_key(|&(t,_)|t)
}
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->(Planar64Vec3,Conts<'_>){
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
loop{
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
Some((t,cont))=>(t,cont),
None=>return ray.origin,
None=>return (ray.origin,conts),
};
if RATIO_ZERO.le_ratio(next_t){
return ray.origin;
return (ray.origin,conts);
}
//push_front
@@ -306,7 +307,7 @@ pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
let meet_point=ray.extrapolate(next_t);
match get_best_push_ray_and_conts(meet_point,conts.as_slice()){
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
None=>return meet_point,
None=>return (meet_point,conts),
}
}
}
@@ -323,9 +324,8 @@ mod tests{
normal:vec3::Y,
}
];
assert_eq!(
vec3::zero(),
push_solve(&contacts,vec3::NEG_Y)
);
let (point,conts)=push_solve(&contacts,vec3::NEG_Y);
assert_eq!(point,vec3::zero());
assert_eq!(conts.as_slice(),[&contacts[0]].as_slice());
}
}

View File

@@ -138,6 +138,7 @@ impl MouseInterpolator{
match buffer_state{
BufferState::Unbuffered=>(),
BufferState::Initializing(_time,mouse_state)=>{
println!("{timeout_time} Time out Initializing");
// only a single mouse move was sent in 10ms, this is very much an edge case!
self.push_mouse_and_flush_buffer(TimedInstruction{
time:mouse_state.time,
@@ -148,6 +149,7 @@ impl MouseInterpolator{
});
}
BufferState::Buffered(_time,mouse_state)=>{
println!("{timeout_time} Time out Buffered");
// duplicate the currently buffered mouse state but at a later (future, from the physics perspective) time
self.push_mouse_and_flush_buffer(TimedInstruction{
time:mouse_state.time,
@@ -157,6 +159,7 @@ impl MouseInterpolator{
}
}
fn push_unbuffered_input(&mut self,session_time:SessionTime,physics_time:PhysicsTime,ins:UnbufferedInstruction){
println!("helo");
// new input
// if there is zero instruction buffered, it means the mouse is not moving
// case 1: unbuffered
@@ -177,9 +180,11 @@ impl MouseInterpolator{
let next_mouse_state=MouseState{pos,time:physics_time};
match buffer_state{
BufferState::Unbuffered=>{
println!("{session_time} Unbuffered -> Initializing");
((None,None),BufferState::Initializing(session_time,next_mouse_state))
},
BufferState::Initializing(_time,mouse_state)=>{
println!("{session_time} Initializing -> Buffered");
let ins_mouse=TimedInstruction{
time:mouse_state.time,
instruction:MouseInstruction::ReplaceMouse{
@@ -190,6 +195,7 @@ impl MouseInterpolator{
((Some(ins_mouse),None),BufferState::Buffered(session_time,next_mouse_state))
},
BufferState::Buffered(_time,mouse_state)=>{
println!("{session_time} Buffered");
let ins_mouse=TimedInstruction{
time:mouse_state.time,
instruction:MouseInstruction::SetNextMouse(next_mouse_state.clone()),

View File

@@ -52,13 +52,12 @@ pub enum SessionControlInstruction{
pub enum SessionPlaybackInstruction{
SkipForward,
SkipBack,
TogglePaused,
DecreaseTimescale,
IncreaseTimescale,
}
pub struct FrameState{
pub body:physics::Body,
pub trajectory:physics::Trajectory,
pub camera:physics::PhysicsCamera,
pub time:PhysicsTime,
}
@@ -77,9 +76,9 @@ impl Simulation{
physics,
}
}
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
pub fn get_frame_state(&self,time:SessionTime,data:&PhysicsData)->FrameState{
FrameState{
body:self.physics.camera_body(),
trajectory:self.physics.camera_trajectory(data),
camera:self.physics.camera(),
time:self.timer.time(time),
}
@@ -188,9 +187,9 @@ impl Session{
}
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
match &self.view_state{
ViewState::Play=>Some(self.simulation.get_frame_state(time)),
ViewState::Play=>Some(self.simulation.get_frame_state(time,&self.geometry_shared)),
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
replay.simulation.get_frame_state(time)
replay.simulation.get_frame_state(time,&self.geometry_shared)
),
}
}
@@ -222,6 +221,7 @@ impl InstructionConsumer<Instruction<'_>> for Session{
};
}
println!("=== PRE-PROCESS ===");
// process any timeouts that occured since the last instruction
self.process_exhaustive(ins.time);
@@ -239,12 +239,16 @@ impl InstructionConsumer<Instruction<'_>> for Session{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart(mode_id)));
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
self.clear_recording();
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id)));
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
},
Instruction::Input(SessionInputInstruction::Misc(misc_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(misc_instruction));
@@ -253,7 +257,14 @@ impl InstructionConsumer<Instruction<'_>> for Session{
// don't flush the buffered instructions in the mouse interpolator
// until the mouse is confirmed to be not moving at a later time
// what if they pause for 5ms lmao
_=self.simulation.timer.set_paused(ins.time,paused);
match &self.view_state{
ViewState::Play=>{
_=self.simulation.timer.set_paused(ins.time,paused);
},
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
_=replay.simulation.timer.set_paused(ins.time,paused);
},
}
},
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
// Bind: B
@@ -374,14 +385,6 @@ impl InstructionConsumer<Instruction<'_>> for Session{
},
}
},
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
match &self.view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
},
}
}
Instruction::ChangeMap(complete_map)=>{
self.clear_recording();
self.change_map(complete_map);
@@ -420,6 +423,7 @@ impl InstructionConsumer<Instruction<'_>> for Session{
}
};
println!("=== POST-PROCESS ===");
// process all emitted output instructions
self.process_exhaustive(ins.time);
}

View File

@@ -71,16 +71,16 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
for (i,ins) in bot.instructions.into_iter().enumerate(){
let state_deterministic=physics_deterministic.clone();
let state_filtered=physics_filtered.clone();
PhysicsContext::run_input_instruction(&mut physics_deterministic,&physics_data,ins.clone());
PhysicsContext::run_input_instruction(&mut physics_deterministic,physics_data,ins.clone());
match ins{
strafesnet_common::instruction::TimedInstruction{instruction:strafesnet_common::physics::Instruction::Idle,..}=>(),
other=>{
non_idle_count+=1;
// run
PhysicsContext::run_input_instruction(&mut physics_filtered,&physics_data,other.clone());
PhysicsContext::run_input_instruction(&mut physics_filtered,physics_data,other.clone());
// check if position matches
let b0=physics_deterministic.camera_body();
let b1=physics_filtered.camera_body();
let b0=physics_deterministic.camera_trajectory(physics_data);
let b1=physics_filtered.camera_trajectory(physics_data);
if b0.position!=b1.position{
let nanoseconds=start.elapsed().as_nanos() as u64;
println!("desync at instruction #{}",i);

View File

@@ -73,7 +73,6 @@ fn simultaneous_collision(){
let body=strafesnet_physics::physics::Body::new(
(vec3::int(5+2,0,0)>>1)+vec3::int(1,1,0),
vec3::int(-1,-1,0),
vec3::int(0,0,0),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
@@ -88,7 +87,6 @@ fn simultaneous_collision(){
let body=physics.body();
assert_eq!(body.position,vec3::int(5,0,0));
assert_eq!(body.velocity,vec3::int(0,0,0));
assert_eq!(body.acceleration,vec3::int(0,0,0));
assert_eq!(body.time,Time::from_secs(1));
}
#[test]
@@ -97,7 +95,6 @@ fn bug_3(){
let body=strafesnet_physics::physics::Body::new(
(vec3::int(5+2,0,0)>>1)+vec3::int(1,2,0),
vec3::int(-1,-1,0),
vec3::int(0,0,0),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
@@ -112,6 +109,5 @@ fn bug_3(){
let body=physics.body();
assert_eq!(body.position,vec3::int(5+2,0,0)>>1);
assert_eq!(body.velocity,vec3::int(0,0,0));
assert_eq!(body.acceleration,vec3::int(0,0,0));
assert_eq!(body.time,Time::from_secs(2));
}

View File

@@ -22,7 +22,6 @@ fn physics_bug_2()->Result<(),ReplayError>{
let body=strafesnet_physics::physics::Body::new(
vec3::raw_xyz(555690659654,1490485868773,1277783839382),
vec3::int(0,0,0),
vec3::int(0,-100,0),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
@@ -60,9 +59,12 @@ fn physics_bug_3()->Result<(),ReplayError>{
// vec3::raw_xyz(0,-96915585363,1265),
// vec3::raw_xyz(0,-429496729600,0),
// corner setup before wall hits
vec3::raw_xyz(-1392580080675,3325402529458,-2444727738679),
vec3::raw_xyz(-30259028820,-22950929553,-71141663007),
vec3::raw_xyz(0,-429496729600,0),
// vec3::raw_xyz(-1392580080675,3325402529458,-2444727738679),
// vec3::raw_xyz(-30259028820,-22950929553,-71141663007),
// vec3::raw_xyz(0,-429496729600,0),
// Actual bug 3 repro
vec3::raw_xyz(-2505538624455,3357963283914,557275711118),
vec3::raw_xyz(204188283920,-282280474198,166172785440),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);

View File

@@ -36,6 +36,7 @@ pub enum SetControlInstruction{
SetMoveForward(bool),
SetJump(bool),
SetZoom(bool),
SetSprint(bool),
}
#[derive(Clone,Debug)]
pub enum ModeInstruction{

View File

@@ -7,7 +7,7 @@ const BNUM_DIGIT_WIDTH:usize=64;
/// N is the number of u64s to use
/// F is the number of fractional bits (always N*32 lol)
pub struct Fixed<const N:usize,const F:usize>{
pub(crate)bits:BInt<{N}>,
bits:BInt<{N}>,
}
impl<const N:usize,const F:usize> Fixed<N,F>{
@@ -366,7 +366,7 @@ impl_additive_operator!( Fixed, BitXor, bitxor, Self );
// non-wide operators. The result is the same width as the inputs.
// This macro is not used in the default configuration.
#[allow(unused_macros)]
#[expect(unused_macros)]
macro_rules! impl_multiplicative_operator_not_const_generic {
( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => {
impl<const F:usize> core::ops::$trait for $struct<$width,F>{

View File

@@ -12,17 +12,17 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
bytemuck = "1.14.3"
glam = "0.30.0"
regex = { version = "1.11.3", default-features = false }
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
regex = { version = "1.11.3", default-features = false, features = ["unicode-perl"] }
rbx_mesh = "0.5.0"
rbx_reflection = "5.0.0"
rbx_reflection_database = "1.0.0"
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
rbx_binary = "2.0.1"
rbx_dom_weak = "4.1.0"
rbx_reflection = "6.1.0"
rbx_reflection_database = "2.0.2"
rbx_xml = "2.0.1"
[lints]
workspace = true

View File

@@ -559,7 +559,7 @@ pub fn convert<'a>(
//just going to leave it like this for now instead of reworking the data structures for this whole thing
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let basepart=&db.classes["BasePart"];
let baseparts=dom.descendants().filter(|&instance|
db.classes.get(instance.class.as_str()).is_some_and(|class|

View File

@@ -1,6 +1,6 @@
[package]
name = "roblox_emulator"
version = "0.5.1"
version = "0.5.2"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@@ -15,10 +15,10 @@ run-service=[]
glam = "0.30.0"
mlua = { version = "0.11.3", features = ["luau"] }
phf = { version = "0.13.1", features = ["macros"] }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_reflection = "5.0.0"
rbx_reflection_database = "1.0.0"
rbx_types = "2.0.0"
rbx_dom_weak = "4.1.0"
rbx_reflection = "6.1.0"
rbx_reflection_database = "2.0.2"
rbx_types = "3.1.0"
[lints]
workspace = true

View File

@@ -52,7 +52,7 @@ impl Context{
}
/// Creates an iterator over all items of a particular class.
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let Some(superclass)=db.classes.get(superclass)else{
panic!("Invalid class");
};

View File

@@ -37,7 +37,7 @@ impl PartialEq for EnumItem<'_>{
pub struct Enums;
impl Enums{
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
db.enums.get(index).map(|ed|EnumItems{ed})
}
}

View File

@@ -37,7 +37,7 @@ pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>
}
pub fn class_is_a(class:&str,superclass:&str)->bool{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
return false;
};
@@ -80,14 +80,14 @@ pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak
}
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let superclass_descriptor=db.classes.get(superclass)?;
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
})
}
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let superclass_descriptor=db.classes.get(superclass)?;
dom.descendants_of(instance.referent()).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
@@ -282,7 +282,7 @@ impl mlua::UserData for Instance{
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
//println!("__index t={} i={index:?}",instance.name);
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
// Find existing property
// Interestingly, ustr can know ahead of time if
@@ -344,7 +344,7 @@ impl mlua::UserData for Instance{
let index_str=&*index.to_str()?;
dom_mut(lua,|dom|{
let instance=this.get_mut(dom)?;
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
let property=db.superclasses_iter(class).find_map(|cls|
cls.properties.get(index_str)

View File

@@ -88,6 +88,11 @@ pub enum Instruction{
PracticeFly,
#[brw(magic=14u8)]
SetSensitivity(super::integer::Ratio64Vec2),
#[brw(magic=15u8)]
SetSprint(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=255u8)]
Idle,
}
@@ -116,6 +121,7 @@ impl TryInto<strafesnet_common::physics::Instruction> for Instruction{
Instruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state.into())),
Instruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state.into())),
Instruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state.into())),
Instruction::SetSprint(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state.into())),
Instruction::Reset=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset),
Instruction::Restart(mode_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(strafesnet_common::gameplay_modes::ModeId::new(mode_id))),
Instruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(
@@ -142,6 +148,7 @@ impl TryFrom<strafesnet_common::physics::Instruction> for Instruction{
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state))=>Ok(Instruction::SetMoveForward(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state))=>Ok(Instruction::SetJump(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state))=>Ok(Instruction::SetZoom(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state))=>Ok(Instruction::SetSprint(state.into())),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset)=>Ok(Instruction::Reset),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(mode_id))=>Ok(Instruction::Restart(mode_id.get())),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(mode_id,stage_id))=>Ok(Instruction::Spawn(

View File

@@ -13,10 +13,10 @@ futures = "0.3.31"
image = "0.25.2"
image_dds = "0.7.1"
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_reflection_database = "1.0.0"
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_binary = "2.0.1"
rbx_dom_weak = "4.1.0"
rbx_reflection_database = "2.0.2"
rbx_xml = "2.0.1"
rbxassetid = { version = "0.1.0", registry = "strafesnet" }
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }

View File

@@ -28,7 +28,7 @@ strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", o
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
wgpu = "27.0.0"
wgpu = "28.0.0"
winit = "0.30.7"
[profile.dev]

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,62 +0,0 @@
# Blender MTL File: 'teslacyberv3.0.blend'
# Material Count: 6
newmtl Material
Ns 65.476285
Ka 1.000000 1.000000 1.000000
Kd 0.411568 0.411568 0.411568
Ks 0.614679 0.614679 0.614679
Ke 0.000000 0.000000 0.000000
Ni 36.750000
d 1.000000
illum 3
newmtl Материал
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl Материал.001
Ns 900.000000
Ka 1.000000 1.000000 1.000000
Kd 0.026240 0.026240 0.026240
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1
newmtl Материал.002
Ns 0.000000
Ka 1.000000 1.000000 1.000000
Kd 0.031837 0.032429 0.029425
Ks 0.169725 0.169725 0.169725
Ke 0.000000 0.000000 0.000000
Ni 0.000000
d 1.000000
illum 2
newmtl Материал.003
Ns 900.000000
Ka 1.000000 1.000000 1.000000
Kd 0.023585 0.083235 0.095923
Ks 1.000000 1.000000 1.000000
Ke 0.000000 0.000000 0.000000
Ni 45.049999
d 1.000000
illum 3
newmtl Материал.004
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

File diff suppressed because it is too large Load Diff

View File

@@ -52,7 +52,7 @@ impl<'a> SetupContextPartial2<'a>{
let required_features=required_features();
//no helper function smh gotta write it myself
let adapters=self.instance.enumerate_adapters(self.backends);
let adapters=pollster::block_on(self.instance.enumerate_adapters(self.backends));
let mut chosen_adapter=None;
let mut chosen_adapter_score=0;

View File

@@ -15,6 +15,7 @@ pub enum Instruction{
struct WindowContext<'a>{
manual_mouse_lock:bool,
mouse_pos:glam::DVec2,
simulation_paused:bool,
screen_size:glam::UVec2,
window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>,
@@ -24,6 +25,35 @@ impl WindowContext<'_>{
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
}
fn free_mouse(&mut self){
self.manual_mouse_lock=false;
match self.window.set_cursor_position(self.get_middle_of_screen()){
Ok(())=>(),
Err(e)=>println!("Could not set cursor position: {:?}",e),
}
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
Ok(())=>(),
Err(e)=>println!("Could not release cursor: {:?}",e),
}
self.window.set_cursor_visible(true);
}
fn lock_mouse(&mut self){
//if cursor is outside window don't lock but apparently there's no get pos function
//let pos=window.get_cursor_pos();
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
Ok(())=>(),
Err(_)=>{
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
Ok(())=>(),
Err(e)=>{
self.manual_mouse_lock=true;
println!("Could not confine cursor: {:?}",e)
},
}
}
}
self.window.set_cursor_visible(false);
}
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
match event{
winit::event::WindowEvent::DroppedFile(path)=>{
@@ -34,6 +64,10 @@ impl WindowContext<'_>{
}
},
winit::event::WindowEvent::Focused(state)=>{
// don't unpause if manually paused
if self.simulation_paused{
return;
}
//pause unpause
self.physics_thread.send(TimedInstruction{
time,
@@ -46,35 +80,8 @@ impl WindowContext<'_>{
..
}=>{
match (logical_key,state){
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>{
self.manual_mouse_lock=false;
match self.window.set_cursor_position(self.get_middle_of_screen()){
Ok(())=>(),
Err(e)=>println!("Could not set cursor position: {:?}",e),
}
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
Ok(())=>(),
Err(e)=>println!("Could not release cursor: {:?}",e),
}
self.window.set_cursor_visible(state.is_pressed());
},
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>{
//if cursor is outside window don't lock but apparently there's no get pos function
//let pos=window.get_cursor_pos();
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
Ok(())=>(),
Err(_)=>{
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
Ok(())=>(),
Err(e)=>{
self.manual_mouse_lock=true;
println!("Could not confine cursor: {:?}",e)
},
}
}
}
self.window.set_cursor_visible(state.is_pressed());
},
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>self.free_mouse(),
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>self.lock_mouse(),
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
if self.window.fullscreen().is_some(){
self.window.set_fullscreen(None);
@@ -131,8 +138,18 @@ impl WindowContext<'_>{
if let Some(session_instruction)=match keycode{
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Shift)=>input_ctrl!(SetSprint,s),
// TODO: bind system so playback pausing can use spacebar
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>session_playback!(TogglePaused,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>if s{
let paused=!self.simulation_paused;
self.simulation_paused=paused;
if paused{
self.free_mouse();
}else{
self.lock_mouse();
}
Some(SessionInstructionSubset::Control(SessionControlInstruction::SetPaused(paused)))
}else{None},
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
@@ -241,6 +258,7 @@ pub fn worker<'a>(
let mut window_context=WindowContext{
manual_mouse_lock:false,
mouse_pos:glam::DVec2::ZERO,
simulation_paused:false,
//make sure to update this!!!!!
screen_size,
window,