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14 changed files with 821 additions and 1752 deletions

3
.gitignore vendored
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@@ -1 +1,2 @@
/target
Cargo.lock
target/

2
Cargo.lock generated
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@@ -1405,7 +1405,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "strafe-client"
version = "0.3.0"
version = "0.2.0"
dependencies = [
"async-executor",
"bytemuck",

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@@ -1,23 +1,24 @@
[package]
name = "strafe-client"
version = "0.3.0"
version = "0.2.1"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
async-executor = "1.5.1"
bytemuck = { version = "1.13.1", features = ["derive"] }
bytemuck = { version = "1.14.0", features = ["derive"] }
ddsfile = "0.5.1"
env_logger = "0.10.0"
glam = "0.24.1"
log = "0.4.20"
logga = "0.1.2"
obj = "0.10.2"
pollster = "0.3.0"
wgpu = "0.17.0"
winit = "0.28.6"
[profile.release]
lto = true
strip = true
codegen-units = 1
lto = true
opt-level = "z"
panic = "abort"
strip = true

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@@ -7,4 +7,4 @@ In development client for jumping on squares (and riding on triangles)
1. Have rust and git installed
2. `git clone https://git.itzana.me/StrafesNET/strafe-client`
3. `cd strafe-client`
4. `cargo run --release`
4. `cargo run --release`

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@@ -1,492 +0,0 @@
use std::future::Future;
#[cfg(target_arch = "wasm32")]
use std::str::FromStr;
#[cfg(target_arch = "wasm32")]
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
use winit::{
event::{self, WindowEvent, DeviceEvent},
event_loop::{ControlFlow, EventLoop},
};
#[allow(dead_code)]
pub fn cast_slice<T>(data: &[T]) -> &[u8] {
use std::{mem::size_of, slice::from_raw_parts};
unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
}
#[allow(dead_code)]
pub enum ShaderStage {
Vertex,
Fragment,
Compute,
}
pub trait Example: 'static + Sized {
fn optional_features() -> wgpu::Features {
wgpu::Features::empty()
}
fn required_features() -> wgpu::Features {
wgpu::Features::empty()
}
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
wgpu::DownlevelCapabilities {
flags: wgpu::DownlevelFlags::empty(),
shader_model: wgpu::ShaderModel::Sm5,
..wgpu::DownlevelCapabilities::default()
}
}
fn required_limits() -> wgpu::Limits {
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
}
fn init(
config: &wgpu::SurfaceConfiguration,
adapter: &wgpu::Adapter,
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> Self;
fn resize(
&mut self,
config: &wgpu::SurfaceConfiguration,
device: &wgpu::Device,
queue: &wgpu::Queue,
);
fn update(&mut self, event: WindowEvent);
fn device_event(&mut self, event: DeviceEvent);
fn render(
&mut self,
view: &wgpu::TextureView,
device: &wgpu::Device,
queue: &wgpu::Queue,
spawner: &Spawner,
);
}
struct Setup {
window: winit::window::Window,
event_loop: EventLoop<()>,
instance: wgpu::Instance,
size: winit::dpi::PhysicalSize<u32>,
surface: wgpu::Surface,
adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
#[cfg(target_arch = "wasm32")]
offscreen_canvas_setup: Option<OffscreenCanvasSetup>,
}
#[cfg(target_arch = "wasm32")]
struct OffscreenCanvasSetup {
offscreen_canvas: OffscreenCanvas,
bitmap_renderer: ImageBitmapRenderingContext,
}
async fn setup<E: Example>(title: &str) -> Setup {
#[cfg(not(target_arch = "wasm32"))]
{
env_logger::init();
};
let event_loop = EventLoop::new();
let mut builder = winit::window::WindowBuilder::new();
builder = builder.with_title(title);
#[cfg(windows_OFF)] // TODO
{
use winit::platform::windows::WindowBuilderExtWindows;
builder = builder.with_no_redirection_bitmap(true);
}
let window = builder.build(&event_loop).unwrap();
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::WindowExtWebSys;
let query_string = web_sys::window().unwrap().location().search().unwrap();
let level: log::Level = parse_url_query_string(&query_string, "RUST_LOG")
.and_then(|x| x.parse().ok())
.unwrap_or(log::Level::Error);
console_log::init_with_level(level).expect("could not initialize logger");
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
// On wasm, append the canvas to the document body
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.body())
.and_then(|body| {
body.append_child(&web_sys::Element::from(window.canvas()))
.ok()
})
.expect("couldn't append canvas to document body");
}
#[cfg(target_arch = "wasm32")]
let mut offscreen_canvas_setup: Option<OffscreenCanvasSetup> = None;
#[cfg(target_arch = "wasm32")]
{
use wasm_bindgen::JsCast;
use winit::platform::web::WindowExtWebSys;
let query_string = web_sys::window().unwrap().location().search().unwrap();
if let Some(offscreen_canvas_param) =
parse_url_query_string(&query_string, "offscreen_canvas")
{
if FromStr::from_str(offscreen_canvas_param) == Ok(true) {
log::info!("Creating OffscreenCanvasSetup");
let offscreen_canvas =
OffscreenCanvas::new(1024, 768).expect("couldn't create OffscreenCanvas");
let bitmap_renderer = window
.canvas()
.get_context("bitmaprenderer")
.expect("couldn't create ImageBitmapRenderingContext (Result)")
.expect("couldn't create ImageBitmapRenderingContext (Option)")
.dyn_into::<ImageBitmapRenderingContext>()
.expect("couldn't convert into ImageBitmapRenderingContext");
offscreen_canvas_setup = Some(OffscreenCanvasSetup {
offscreen_canvas,
bitmap_renderer,
})
}
}
};
log::info!("Initializing the surface...");
let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends,
dx12_shader_compiler,
});
let (size, surface) = unsafe {
let size = window.inner_size();
#[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
let surface = instance.create_surface(&window).unwrap();
#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
let surface = {
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
log::info!("Creating surface from OffscreenCanvas");
instance.create_surface_from_offscreen_canvas(
offscreen_canvas_setup.offscreen_canvas.clone(),
)
} else {
instance.create_surface(&window)
}
}
.unwrap();
(size, surface)
};
let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
.await
.expect("No suitable GPU adapters found on the system!");
#[cfg(not(target_arch = "wasm32"))]
{
let adapter_info = adapter.get_info();
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
}
let optional_features = E::optional_features();
let required_features = E::required_features();
let adapter_features = adapter.features();
assert!(
adapter_features.contains(required_features),
"Adapter does not support required features for this example: {:?}",
required_features - adapter_features
);
let required_downlevel_capabilities = E::required_downlevel_capabilities();
let downlevel_capabilities = adapter.get_downlevel_capabilities();
assert!(
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
"Adapter does not support the minimum shader model required to run this example: {:?}",
required_downlevel_capabilities.shader_model
);
assert!(
downlevel_capabilities
.flags
.contains(required_downlevel_capabilities.flags),
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
required_downlevel_capabilities.flags - downlevel_capabilities.flags
);
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
let needed_limits = E::required_limits().using_resolution(adapter.limits());
let trace_dir = std::env::var("WGPU_TRACE");
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: (optional_features & adapter_features) | required_features,
limits: needed_limits,
},
trace_dir.ok().as_ref().map(std::path::Path::new),
)
.await
.expect("Unable to find a suitable GPU adapter!");
Setup {
window,
event_loop,
instance,
size,
surface,
adapter,
device,
queue,
#[cfg(target_arch = "wasm32")]
offscreen_canvas_setup,
}
}
fn start<E: Example>(
#[cfg(not(target_arch = "wasm32"))] Setup {
window,
event_loop,
instance,
size,
surface,
adapter,
device,
queue,
}: Setup,
#[cfg(target_arch = "wasm32")] Setup {
window,
event_loop,
instance,
size,
surface,
adapter,
device,
queue,
offscreen_canvas_setup,
}: Setup,
) {
let spawner = Spawner::new();
let mut config = surface
.get_default_config(&adapter, size.width, size.height)
.expect("Surface isn't supported by the adapter.");
let surface_view_format = config.format.add_srgb_suffix();
config.view_formats.push(surface_view_format);
surface.configure(&device, &config);
log::info!("Initializing the example...");
let mut example = E::init(&config, &adapter, &device, &queue);
log::info!("Entering render loop...");
event_loop.run(move |event, _, control_flow| {
let _ = (&instance, &adapter); // force ownership by the closure
*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
ControlFlow::Poll
};
match event {
event::Event::RedrawEventsCleared => {
#[cfg(not(target_arch = "wasm32"))]
spawner.run_until_stalled();
window.request_redraw();
}
event::Event::WindowEvent {
event:
WindowEvent::Resized(size)
| WindowEvent::ScaleFactorChanged {
new_inner_size: &mut size,
..
},
..
} => {
// Once winit is fixed, the detection conditions here can be removed.
// https://github.com/rust-windowing/winit/issues/2876
let max_dimension = adapter.limits().max_texture_dimension_2d;
if size.width > max_dimension || size.height > max_dimension {
log::warn!(
"The resizing size {:?} exceeds the limit of {}.",
size,
max_dimension
);
} else {
log::info!("Resizing to {:?}", size);
config.width = size.width.max(1);
config.height = size.height.max(1);
example.resize(&config, &device, &queue);
surface.configure(&device, &config);
}
}
event::Event::WindowEvent { event, .. } => match event {
WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Escape),
state: event::ElementState::Pressed,
..
},
..
}
| WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
#[cfg(not(target_arch = "wasm32"))]
WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::R),
state: event::ElementState::Pressed,
..
},
..
} => {
println!("{:#?}", instance.generate_report());
}
_ => {
example.update(event);
}
},
event::Event::DeviceEvent {
event,
..
} => {
example.device_event(event);
},
event::Event::RedrawRequested(_) => {
let frame = match surface.get_current_texture() {
Ok(frame) => frame,
Err(_) => {
surface.configure(&device, &config);
surface
.get_current_texture()
.expect("Failed to acquire next surface texture!")
}
};
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
format: Some(surface_view_format),
..wgpu::TextureViewDescriptor::default()
});
example.render(&view, &device, &queue, &spawner);
frame.present();
#[cfg(target_arch = "wasm32")]
{
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
let image_bitmap = offscreen_canvas_setup
.offscreen_canvas
.transfer_to_image_bitmap()
.expect("couldn't transfer offscreen canvas to image bitmap.");
offscreen_canvas_setup
.bitmap_renderer
.transfer_from_image_bitmap(&image_bitmap);
log::info!("Transferring OffscreenCanvas to ImageBitmapRenderer");
}
}
}
_ => {}
}
});
}
#[cfg(not(target_arch = "wasm32"))]
pub struct Spawner<'a> {
executor: async_executor::LocalExecutor<'a>,
}
#[cfg(not(target_arch = "wasm32"))]
impl<'a> Spawner<'a> {
fn new() -> Self {
Self {
executor: async_executor::LocalExecutor::new(),
}
}
#[allow(dead_code)]
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'a) {
self.executor.spawn(future).detach();
}
fn run_until_stalled(&self) {
while self.executor.try_tick() {}
}
}
#[cfg(target_arch = "wasm32")]
pub struct Spawner {}
#[cfg(target_arch = "wasm32")]
impl Spawner {
fn new() -> Self {
Self {}
}
#[allow(dead_code)]
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'static) {
wasm_bindgen_futures::spawn_local(future);
}
}
#[cfg(not(target_arch = "wasm32"))]
pub fn run<E: Example>(title: &str) {
let setup = pollster::block_on(setup::<E>(title));
start::<E>(setup);
}
#[cfg(target_arch = "wasm32")]
pub fn run<E: Example>(title: &str) {
use wasm_bindgen::prelude::*;
let title = title.to_owned();
wasm_bindgen_futures::spawn_local(async move {
let setup = setup::<E>(&title).await;
let start_closure = Closure::once_into_js(move || start::<E>(setup));
// make sure to handle JS exceptions thrown inside start.
// Otherwise wasm_bindgen_futures Queue would break and never handle any tasks again.
// This is required, because winit uses JS exception for control flow to escape from `run`.
if let Err(error) = call_catch(&start_closure) {
let is_control_flow_exception = error.dyn_ref::<js_sys::Error>().map_or(false, |e| {
e.message().includes("Using exceptions for control flow", 0)
});
if !is_control_flow_exception {
web_sys::console::error_1(&error);
}
}
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen(catch, js_namespace = Function, js_name = "prototype.call.call")]
fn call_catch(this: &JsValue) -> Result<(), JsValue>;
}
});
}
#[cfg(target_arch = "wasm32")]
/// Parse the query string as returned by `web_sys::window()?.location().search()?` and get a
/// specific key out of it.
pub fn parse_url_query_string<'a>(query: &'a str, search_key: &str) -> Option<&'a str> {
let query_string = query.strip_prefix('?')?;
for pair in query_string.split('&') {
let mut pair = pair.split('=');
let key = pair.next()?;
let value = pair.next()?;
if key == search_key {
return Some(value);
}
}
None
}
// This allows treating the framework as a standalone example,
// thus avoiding listing the example names in `Cargo.toml`.
#[allow(dead_code)]
fn main() {}

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@@ -1,48 +0,0 @@
#[derive(Debug)]
pub struct TimedInstruction<I> {
pub time: crate::body::TIME,
pub instruction: I,
}
pub trait InstructionEmitter<I> {
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<I>>;
}
pub trait InstructionConsumer<I> {
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
}
//PROPER PRIVATE FIELDS!!!
pub struct InstructionCollector<I> {
time: crate::body::TIME,
instruction: Option<I>,
}
impl<I> InstructionCollector<I> {
pub fn new(time:crate::body::TIME) -> Self {
Self{
time,
instruction:None
}
}
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
match instruction {
Some(unwrap_instruction) => {
if unwrap_instruction.time<self.time {
self.time=unwrap_instruction.time;
self.instruction=Some(unwrap_instruction.instruction);
}
},
None => (),
}
}
pub fn instruction(self) -> Option<TimedInstruction<I>> {
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
match self.instruction {
Some(instruction)=>Some(TimedInstruction{
time:self.time,
instruction
}),
None => None,
}
}
}

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@@ -1,4 +1,414 @@
pub mod framework;
pub mod body;
pub mod zeroes;
pub mod instruction;
#[cfg(not(target_arch = "wasm32"))]
use std::time::Instant;
use winit::{
event::{self, WindowEvent},
event_loop::{ControlFlow, EventLoop},
};
use logga;
#[allow(dead_code)]
pub fn cast_slice<T>(data: &[T]) -> &[u8] {
use std::{mem::size_of, slice::from_raw_parts};
unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
}
#[allow(dead_code)]
pub enum ShaderStage {
Vertex,
Fragment,
Compute,
}
pub trait Example: 'static + Sized {
fn optional_features() -> wgpu::Features {
wgpu::Features::empty()
}
fn required_features() -> wgpu::Features {
wgpu::Features::empty()
}
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
wgpu::DownlevelCapabilities {
flags: wgpu::DownlevelFlags::empty(),
shader_model: wgpu::ShaderModel::Sm5,
..wgpu::DownlevelCapabilities::default()
}
}
fn required_limits() -> wgpu::Limits {
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
}
fn init(
config: &wgpu::SurfaceConfiguration,
adapter: &wgpu::Adapter,
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> Self;
fn resize(
&mut self,
config: &wgpu::SurfaceConfiguration,
device: &wgpu::Device,
queue: &wgpu::Queue,
);
fn update(&mut self, event: WindowEvent);
fn move_mouse(&mut self, delta: (f64,f64));
fn render(
&mut self,
view: &wgpu::TextureView,
device: &wgpu::Device,
queue: &wgpu::Queue,
);
}
struct Setup {
window: winit::window::Window,
event_loop: EventLoop<()>,
instance: wgpu::Instance,
size: winit::dpi::PhysicalSize<u32>,
surface: wgpu::Surface,
adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
#[cfg(target_arch = "wasm32")]
offscreen_canvas_setup: Option<OffscreenCanvasSetup>,
}
#[cfg(target_arch = "wasm32")]
struct OffscreenCanvasSetup {
offscreen_canvas: OffscreenCanvas,
bitmap_renderer: ImageBitmapRenderingContext,
}
async fn setup<E: Example>(title: &str) -> Setup {
//logga::init();
let event_loop = EventLoop::new();
let mut builder = winit::window::WindowBuilder::new();
builder = builder.with_title(title);
#[cfg(windows_OFF)] // TODO
{
use winit::platform::windows::WindowBuilderExtWindows;
builder = builder.with_no_redirection_bitmap(true);
}
let window = builder.build(&event_loop).unwrap();
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::WindowExtWebSys;
let query_string = web_sys::window().unwrap().location().search().unwrap();
let level: log::Level = parse_url_query_string(&query_string, "RUST_LOG")
.and_then(|x| x.parse().ok())
.unwrap_or(log::Level::Error);
console_log::init_with_level(level).expect("could not initialize logger");
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
// On wasm, append the canvas to the document body
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.body())
.and_then(|body| {
body.append_child(&web_sys::Element::from(window.canvas()))
.ok()
})
.expect("couldn't append canvas to document body");
}
#[cfg(target_arch = "wasm32")]
let mut offscreen_canvas_setup: Option<OffscreenCanvasSetup> = None;
#[cfg(target_arch = "wasm32")]
{
use wasm_bindgen::JsCast;
use winit::platform::web::WindowExtWebSys;
let query_string = web_sys::window().unwrap().location().search().unwrap();
if let Some(offscreen_canvas_param) =
parse_url_query_string(&query_string, "offscreen_canvas")
{
if FromStr::from_str(offscreen_canvas_param) == Ok(true) {
logga::info!("Creating OffscreenCanvasSetup");
let offscreen_canvas =
OffscreenCanvas::new(1024, 768).expect("couldn't create OffscreenCanvas");
let bitmap_renderer = window
.canvas()
.get_context("bitmaprenderer")
.expect("couldn't create ImageBitmapRenderingContext (Result)")
.expect("couldn't create ImageBitmapRenderingContext (Option)")
.dyn_into::<ImageBitmapRenderingContext>()
.expect("couldn't convert into ImageBitmapRenderingContext");
offscreen_canvas_setup = Some(OffscreenCanvasSetup {
offscreen_canvas,
bitmap_renderer,
})
}
}
};
logga::info!("Initializing the surface...");
let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends,
dx12_shader_compiler,
});
let (size, surface) = unsafe {
let size = window.inner_size();
#[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
let surface = instance.create_surface(&window).unwrap();
#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
let surface = {
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
logga::info!("Creating surface from OffscreenCanvas");
instance.create_surface_from_offscreen_canvas(
offscreen_canvas_setup.offscreen_canvas.clone(),
)
} else {
instance.create_surface(&window)
}
}
.unwrap();
(size, surface)
};
let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
.await
.expect("No suitable GPU adapters found on the system!");
#[cfg(not(target_arch = "wasm32"))]
{
let adapter_info = adapter.get_info();
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
}
let optional_features = E::optional_features();
let required_features = E::required_features();
let adapter_features = adapter.features();
assert!(
adapter_features.contains(required_features),
"Adapter does not support required features for this example: {:?}",
required_features - adapter_features
);
let required_downlevel_capabilities = E::required_downlevel_capabilities();
let downlevel_capabilities = adapter.get_downlevel_capabilities();
assert!(
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
"Adapter does not support the minimum shader model required to run this example: {:?}",
required_downlevel_capabilities.shader_model
);
assert!(
downlevel_capabilities
.flags
.contains(required_downlevel_capabilities.flags),
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
required_downlevel_capabilities.flags - downlevel_capabilities.flags
);
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
let needed_limits = E::required_limits().using_resolution(adapter.limits());
let trace_dir = std::env::var("WGPU_TRACE");
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: (optional_features & adapter_features) | required_features,
limits: needed_limits,
},
trace_dir.ok().as_ref().map(std::path::Path::new),
)
.await
.expect("Unable to find a suitable GPU adapter!");
Setup {
window,
event_loop,
instance,
size,
surface,
adapter,
device,
queue,
#[cfg(target_arch = "wasm32")]
offscreen_canvas_setup,
}
}
fn start<E: Example>(
#[cfg(not(target_arch = "wasm32"))] Setup {
window,
event_loop,
instance,
size,
surface,
adapter,
device,
queue,
}: Setup,
#[cfg(target_arch = "wasm32")] Setup {
window,
event_loop,
instance,
size,
surface,
adapter,
device,
queue,
offscreen_canvas_setup,
}: Setup,
) {
let mut config = surface
.get_default_config(&adapter, size.width, size.height)
.expect("Surface isn't supported by the adapter.");
let surface_view_format = config.format.add_srgb_suffix();
config.view_formats.push(surface_view_format);
surface.configure(&device, &config);
logga::info!("Initializing the example...");
let mut example = E::init(&config, &adapter, &device, &queue);
#[cfg(not(target_arch = "wasm32"))]
let mut last_frame_inst = Instant::now();
#[cfg(not(target_arch = "wasm32"))]
let (mut frame_count, mut accum_time) = (0, 0.0);
logga::info!("Entering render loop...");
event_loop.run(move |event, _, control_flow| {
let _ = (&instance, &adapter); // force ownership by the closure
*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
ControlFlow::Poll
};
match event {
event::Event::RedrawEventsCleared => {
#[cfg(not(target_arch = "wasm32"))]
window.request_redraw();
}
event::Event::WindowEvent {
event:
WindowEvent::Resized(size)
| WindowEvent::ScaleFactorChanged {
new_inner_size: &mut size,
..
},
..
} => {
// Once winit is fixed, the detection conditions here can be removed.
// https://github.com/rust-windowing/winit/issues/2876
let max_dimension = adapter.limits().max_texture_dimension_2d;
if size.width > max_dimension || size.height > max_dimension {
logga::warn!(
"The resizing size {:?} exceeds the limit of {}.",
size,
max_dimension
);
} else {
logga::info!("Resizing to {:?}", size);
config.width = size.width.max(1);
config.height = size.height.max(1);
example.resize(&config, &device, &queue);
surface.configure(&device, &config);
}
}
event::Event::WindowEvent { event, .. } => match event {
WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Escape),
state: event::ElementState::Pressed,
..
},
..
}
| WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
#[cfg(not(target_arch = "wasm32"))]
WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::R),
state: event::ElementState::Pressed,
..
},
..
} => {
println!("{:#?}", instance.generate_report());
}
_ => {
example.update(event);
}
},
event::Event::DeviceEvent {
event:
winit::event::DeviceEvent::MouseMotion {
delta,
},
..
} => {
example.move_mouse(delta);
},
event::Event::RedrawRequested(_) => {
#[cfg(not(target_arch = "wasm32"))]
{
accum_time += last_frame_inst.elapsed().as_secs_f32();
last_frame_inst = Instant::now();
frame_count += 1;
if frame_count == 100 {
println!(
"Avg frame time {}ms",
accum_time * 1000.0 / frame_count as f32
);
accum_time = 0.0;
frame_count = 0;
}
}
let frame = match surface.get_current_texture() {
Ok(frame) => frame,
Err(_) => {
surface.configure(&device, &config);
surface
.get_current_texture()
.expect("Failed to acquire next surface texture!")
}
};
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
format: Some(surface_view_format),
..wgpu::TextureViewDescriptor::default()
});
example.render(&view, &device, &queue);
frame.present();
#[cfg(target_arch = "wasm32")]
{
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
let image_bitmap = offscreen_canvas_setup
.offscreen_canvas
.transfer_to_image_bitmap()
.expect("couldn't transfer offscreen canvas to image bitmap.");
offscreen_canvas_setup
.bitmap_renderer
.transfer_from_image_bitmap(&image_bitmap);
logga::info!("Transferring OffscreenCanvas to ImageBitmapRenderer");
}
}
}
_ => {}
}
});
}
#[cfg(not(target_arch = "wasm32"))]
pub fn run<E: Example>(title: &str) {
let setup = pollster::block_on(setup::<E>(title));
start::<E>(setup);
}

View File

@@ -1,5 +1,164 @@
//#![no_std]
#![no_main]
// I'm trying to replace the stdlib functions so don't delete this yet
/*
extern crate std;
use std::*;
pub struct Vec<T> {
data: [T; 16],
len: usize,
}
impl<T> Vec<T> {
pub fn new() -> Self {
Vec {
data: Default::default(),
len: 0,
}
}
pub fn push(&mut self, value: T) -> Result<(), &'static str> {
if self.len < self.data.len() {
self.data[self.len] = value;
self.len += 1;
Ok(())
} else {
Err("Vec is full")
}
}
pub fn pop(&mut self) -> Option<T> {
if self.len > 0 {
self.len -= 1;
Some(std::mem::replace(&mut self.data[self.len], Default::default()))
} else {
None
}
}
pub fn len(&self) -> usize {
self.len
}
pub fn capacity(&self) -> usize {
self.data.len()
}
pub fn is_empty(&self) -> bool {
self.len == 0
}
}
pub struct Iter<'a, T> {
vec: &'a Vec<T>,
index: usize,
}
impl<'a, T> Vec<T> {
// ... previous methods ...
pub fn iter(&'a self) -> Iter<'a, T> {
Iter {
vec: self,
index: 0,
}
}
}
impl<'a, T> Iterator for Iter<'a, T> {
type Item = &'a T;
fn next(&mut self) -> Option<Self::Item> {
if self.index < self.vec.len {
let item = &self.vec.data[self.index];
self.index += 1;
Some(item)
} else {
None
}
}
}
impl<T> Vec<T> {
// (Previous methods omitted for brevity)
pub fn drain(&mut self, range: std::ops::Range<usize>) -> Drain<T> {
Drain {
vec: self,
range,
}
}
}
pub struct Drain<'a, T> {
vec: &'a mut Vec<T>,
range: std::ops::Range<usize>,
}
impl<'a, T> Iterator for Drain<'a, T> {
type Item = T;
fn next(&mut self) -> Option<Self::Item> {
if let Some(index) = self.range.next_back() {
if index < self.vec.len {
// Swap and remove the element from the Vec
let last_index = self.vec.len - 1;
self.vec.len -= 1;
Some(std::mem::replace(&mut self.vec.data[index], Default::default()))
} else {
None
}
} else {
None
}
}
}
*/
//extern crate logga;
//extern crate libc;
/*
#[panic_handler]
fn my_panic(_info: &core::panic::PanicInfo) -> ! {
loop {}
}
*/
//use logga;
use bytemuck::{Pod, Zeroable};
use strafe_client::{instruction::{TimedInstruction, InstructionConsumer},body::{InputInstruction, PhysicsInstruction}};
use std::{borrow::Cow, time::Instant};
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
@@ -25,7 +184,7 @@ struct ModelData {
entities: Vec<Entity>,
}
struct ModelGraphics {
struct Model {
transform: glam::Mat4,
vertex_buf: wgpu::Buffer,
entities: Vec<Entity>,
@@ -33,16 +192,103 @@ struct ModelGraphics {
model_buf: wgpu::Buffer,
}
pub struct Skybox {
start_time: std::time::Instant,
// Note: we use the Y=up coordinate space in this example.
struct Camera {
time: Instant,
pos: glam::Vec3,
vel: glam::Vec3,
gravity: glam::Vec3,
friction: f32,
screen_size: (u32, u32),
physics: strafe_client::body::PhysicsState,
offset: glam::Vec3,
fov: f32,
yaw: f32,
pitch: f32,
controls: u32,
mv: f32,
grounded: bool,
walkspeed: f32,
}
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
const CONTROL_MOVEBACK:u32 = 0b00000010;
const CONTROL_MOVERIGHT:u32 = 0b00000100;
const CONTROL_MOVELEFT:u32 = 0b00001000;
const CONTROL_MOVEUP:u32 = 0b00010000;
const CONTROL_MOVEDOWN:u32 = 0b00100000;
const CONTROL_JUMP:u32 = 0b01000000;
const CONTROL_ZOOM:u32 = 0b10000000;
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
fn get_control_dir(controls: u32) -> glam::Vec3{
//don't get fancy just do it
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
control_dir+=FORWARD_DIR;
}
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
control_dir+=-FORWARD_DIR;
}
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
control_dir+=-RIGHT_DIR;
}
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
control_dir+=RIGHT_DIR;
}
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
control_dir+=UP_DIR;
}
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
control_dir+=-UP_DIR;
}
return control_dir
}
#[inline]
fn perspective_rh(fov_y_slope: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
//glam_assert!(z_near > 0.0 && z_far > 0.0);
let r = z_far / (z_near - z_far);
glam::Mat4::from_cols(
glam::Vec4::new(1.0/(fov_y_slope * aspect_ratio), 0.0, 0.0, 0.0),
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
glam::Vec4::new(0.0, 0.0, r, -1.0),
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
)
}
impl Camera {
fn to_uniform_data(&self) -> [f32; 16 * 3 + 4] {
let aspect = self.screen_size.0 as f32 / self.screen_size.1 as f32;
let fov = if self.controls&CONTROL_ZOOM==0 {
self.fov
}else{
self.fov/5.0
};
let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
let proj_inv = proj.inverse();
let view = glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
let view_inv = view.inverse();
let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
raw
}
}
pub struct Skybox {
camera: Camera,
sky_pipeline: wgpu::RenderPipeline,
entity_pipeline: wgpu::RenderPipeline,
ground_pipeline: wgpu::RenderPipeline,
main_bind_group: wgpu::BindGroup,
camera_buf: wgpu::Buffer,
models: Vec<ModelGraphics>,
models: Vec<Model>,
depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt,
}
@@ -92,7 +338,7 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
for &index in &[0, end_index - 1, end_index] {
let vert = poly.0[index];
if let Some(&i)=vertex_index.get(&vert){
indices.push(i);
indices.push(i as u16);
}else{
let i=vertices.len() as u16;
vertices.push(Vertex {
@@ -129,22 +375,7 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
}
}
fn to_uniform_data(camera: &strafe_client::body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
let proj=camera.proj();
let proj_inv = proj.inverse();
let view=camera.view(pos);
let view_inv = view.inverse();
let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
raw
}
impl strafe_client::framework::Example for Skybox {
impl strafe_client::Example for Skybox {
fn optional_features() -> wgpu::Features {
wgpu::Features::TEXTURE_COMPRESSION_ASTC
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
@@ -218,63 +449,29 @@ impl strafe_client::framework::Example for Skybox {
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
let physics = strafe_client::body::PhysicsState {
body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
time: 0,
tick: 0,
strafe_tick_num: 100,//100t
strafe_tick_den: 1_000_000_000,
gravity: glam::vec3(0.0,-100.0,0.0),
friction: 1.2,
walk_accel: 90.0,
let camera = Camera {
time: Instant::now(),
pos: glam::Vec3::new(5.0,0.0,5.0),
vel: glam::Vec3::new(0.0,0.0,0.0),
gravity: glam::Vec3::new(0.0,-100.0,0.0),
friction: 90.0,
screen_size: (config.width, config.height),
offset: glam::Vec3::new(0.0,4.5,0.0),
fov: 1.0, //fov_slope = tan(fov_y/2)
pitch: 0.0,
yaw: 0.0,
mv: 2.7,
grounded: false,
controls:0,
grounded: true,
walkspeed: 18.0,
contacts: std::collections::HashSet::new(),
models_cringe_clone: modeldatas.iter().map(|m|strafe_client::body::Model::new(m.transform)).collect(),
walk: strafe_client::body::WalkState::new(),
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
mouse_interpolation: strafe_client::body::MouseInterpolationState::new(),
controls: 0,
};
let camera_uniforms = to_uniform_data(&physics.camera,physics.body.extrapolated_position(0));
let camera_uniforms = camera.to_uniform_data();
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera"),
contents: bytemuck::cast_slice(&camera_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
//drain the modeldata vec so entities can be /moved/ to models.entities
let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_transform_uniform_data(&modeldata.transform);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("ModelGraphics{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &model_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: model_buf.as_entire_binding(),
},
],
label: Some(format!("ModelGraphics{}",i).as_str()),
});
//all of these are being moved here
models.push(ModelGraphics{
transform: modeldata.transform,
vertex_buf:modeldata.vertex_buf,
entities: modeldata.entities,
bind_group: model_bind_group,
model_buf,
})
}
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout],
@@ -382,19 +579,19 @@ impl strafe_client::framework::Example for Skybox {
let device_features = device.features();
let skybox_format = if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC) {
log::info!("Using ASTC");
logga::info!("Using ASTC");
wgpu::TextureFormat::Astc {
block: AstcBlock::B4x4,
channel: AstcChannel::UnormSrgb,
}
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2) {
log::info!("Using ETC2");
logga::info!("Using ETC2");
wgpu::TextureFormat::Etc2Rgb8UnormSrgb
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
log::info!("Using BC");
logga::info!("Using BC");
wgpu::TextureFormat::Bc1RgbaUnormSrgb
} else {
log::info!("Using plain");
logga::info!("Using plain");
wgpu::TextureFormat::Bgra8UnormSrgb
};
@@ -410,7 +607,7 @@ impl strafe_client::framework::Example for Skybox {
};
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
log::debug!(
logga::debug!(
"Copying {:?} skybox images of size {}, {}, 6 with {} mips to gpu",
skybox_format,
IMAGE_SIZE,
@@ -470,12 +667,39 @@ impl strafe_client::framework::Example for Skybox {
label: Some("Camera"),
});
//drain the modeldata vec so entities can be /moved/ to models.entities
let mut models = Vec::<Model>::with_capacity(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_transform_uniform_data(&modeldata.transform);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("Model{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &model_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: model_buf.as_entire_binding(),
},
],
label: Some(format!("Model{}",i).as_str()),
});
//all of these are being moved here
models.push(Model{
transform: modeldata.transform,
vertex_buf:modeldata.vertex_buf,
entities: modeldata.entities,
bind_group: model_bind_group,
model_buf,
})
}
let depth_view = Self::create_depth_texture(config, device);
Skybox {
start_time: Instant::now(),
screen_size: (config.width,config.height),
physics,
camera,
sky_pipeline,
entity_pipeline,
ground_pipeline,
@@ -489,69 +713,61 @@ impl strafe_client::framework::Example for Skybox {
#[allow(clippy::single_match)]
fn update(&mut self, event: winit::event::WindowEvent) {
//nothing atm
}
fn device_event(&mut self, event: winit::event::DeviceEvent) {
//there's no way this is the best way get a timestamp.
let time=self.start_time.elapsed().as_nanos() as i64;
match event {
winit::event::DeviceEvent::Key(winit::event::KeyboardInput {
state,
scancode: keycode,
winit::event::WindowEvent::KeyboardInput {
input:
winit::event::KeyboardInput {
state,
virtual_keycode: Some(keycode),
..
},
..
}) => {
let s=match state {
winit::event::ElementState::Pressed => true,
winit::event::ElementState::Released => false,
};
if let Some(input_instruction)=match keycode {
17 => Some(InputInstruction::MoveForward(s)),//W
30 => Some(InputInstruction::MoveLeft(s)),//A
31 => Some(InputInstruction::MoveBack(s)),//S
32 => Some(InputInstruction::MoveRight(s)),//D
18 => Some(InputInstruction::MoveUp(s)),//E
16 => Some(InputInstruction::MoveDown(s)),//Q
57 => Some(InputInstruction::Jump(s)),//Space
44 => Some(InputInstruction::Zoom(s)),//Z
19 => if s{Some(InputInstruction::Reset)}else{None},//R
_ => None,
}
{
self.physics.run(time);
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(input_instruction),
})
}
},
winit::event::DeviceEvent::MouseMotion {
delta,//these (f64,f64) are integers on my machine
} => {
//do not step the physics because the mouse polling rate is higher than the physics can run.
//essentially the previous input will be overwritten until a true step runs
//which is fine because they run all the time.
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(InputInstruction::MoveMouse(glam::ivec2(delta.0 as i32,delta.1 as i32))),
})
},
winit::event::DeviceEvent::MouseWheel {
delta,
} => {
println!("mousewheel{:?}",delta);
if true{//self.physics.use_scroll
self.physics.run(time);
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
})
match (state,keycode) {
(k,winit::event::VirtualKeyCode::W) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEFORWARD,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEFORWARD,
}
(k,winit::event::VirtualKeyCode::A) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVELEFT,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVELEFT,
}
(k,winit::event::VirtualKeyCode::S) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEBACK,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEBACK,
}
(k,winit::event::VirtualKeyCode::D) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVERIGHT,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVERIGHT,
}
(k,winit::event::VirtualKeyCode::E) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEUP,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEUP,
}
(k,winit::event::VirtualKeyCode::Q) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEDOWN,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEDOWN,
}
(k,winit::event::VirtualKeyCode::Space) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_JUMP,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_JUMP,
}
(k,winit::event::VirtualKeyCode::Z) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_ZOOM,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_ZOOM,
}
_ => (),
}
}
_=>(),
_ => {}
}
}
fn move_mouse(&mut self, delta: (f64,f64)) {
self.camera.pitch=(self.camera.pitch as f64+delta.1/-2048.) as f32;
self.camera.yaw=(self.camera.yaw as f64+delta.0/-2048.) as f32;
}
fn resize(
&mut self,
config: &wgpu::SurfaceConfiguration,
@@ -559,8 +775,7 @@ impl strafe_client::framework::Example for Skybox {
_queue: &wgpu::Queue,
) {
self.depth_view = Self::create_depth_texture(config, device);
self.screen_size = (config.width, config.height);
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
self.camera.screen_size = (config.width, config.height);
}
fn render(
@@ -568,17 +783,45 @@ impl strafe_client::framework::Example for Skybox {
view: &wgpu::TextureView,
device: &wgpu::Device,
queue: &wgpu::Queue,
_spawner: &strafe_client::framework::Spawner,
) {
let time=self.start_time.elapsed().as_nanos() as i64;
let time = Instant::now();
self.physics.run(time);
//physique
let dt=(time-self.camera.time).as_secs_f32();
self.camera.time=time;
let camera_mat=glam::Mat3::from_euler(glam::EulerRot::YXZ,self.camera.yaw,0f32,0f32);
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
let d=self.camera.vel.dot(control_dir);
if d<self.camera.mv {
self.camera.vel+=(self.camera.mv-d)*control_dir;
}
self.camera.vel+=self.camera.gravity*dt;
self.camera.pos+=self.camera.vel*dt;
if self.camera.pos.y<0.0{
self.camera.pos.y=0.0;
self.camera.vel.y=0.0;
self.camera.grounded=true;
}
if self.camera.grounded&&(self.camera.controls&CONTROL_JUMP)!=0 {
self.camera.grounded=false;
self.camera.vel+=glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
}
if self.camera.grounded {
let applied_friction=self.camera.friction*dt;
let targetv=control_dir*self.camera.walkspeed;
let diffv=targetv-self.camera.vel;
if applied_friction*applied_friction<diffv.length_squared() {
self.camera.vel+=applied_friction*diffv.normalize();
} else {
self.camera.vel=targetv;
}
}
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
// update rotation
let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
let camera_uniforms = self.camera.to_uniform_data();
self.staging_belt
.write_buffer(
&mut encoder,
@@ -657,10 +900,12 @@ impl strafe_client::framework::Example for Skybox {
}
}
fn main() {
strafe_client::framework::run::<Skybox>(
#[no_mangle]
fn main(_argc: isize, _argv: *const *const u8) {
strafe_client::run::<Skybox>(
format!("Strafe Client v{}",
env!("CARGO_PKG_VERSION")
).as_str()
);
}
}

View File

@@ -1,8 +0,0 @@
//something that implements body + hitbox + transform can predict collision
impl crate::sweep::PredictCollision for Model {
fn predict_collision(&self,other:&Model) -> Option<crate::event::EventStruct> {
//math!
None
}
}

View File

@@ -1,27 +0,0 @@
//find roots of polynomials
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
if a2==0f32{
return zeroes1(a0, a1);
}
let mut radicand=a1*a1-4f32*a2*a0;
if 0f32<radicand {
radicand=radicand.sqrt();
if 0f32<a2 {
return vec![(-a1-radicand)/(2f32*a2),(-a1+radicand)/(2f32*a2)];
} else {
return vec![(-a1+radicand)/(2f32*a2),(-a1-radicand)/(2f32*a2)];
}
} else if radicand==0f32 {
return vec![-a1/(2f32*a2)];
} else {
return vec![];
}
}
#[inline]
pub fn zeroes1(a0:f32,a1:f32) -> Vec<f32> {
if a1==0f32{
return vec![];
} else {
return vec![-a0/a1];
}
}

8
std/lib.rs Normal file
View File

@@ -0,0 +1,8 @@
#[export_macro]
macro_rules! insssfo {
($($arg:tt)*) => {
};
}