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20 Commits

Author SHA1 Message Date
171e3c34fc comment about processed_time 2023-09-18 14:57:01 -07:00
35058436a7 whoopsie time deltas 2023-09-18 14:56:52 -07:00
e9622a7716 don't print frame delta 2023-09-18 14:55:35 -07:00
bbf93ad6e3 consume vec 2023-09-18 14:55:11 -07:00
f2461c4f39 algebra wrong 2023-09-18 13:56:48 -07:00
2a13c57553 halfsize 2023-09-18 13:56:23 -07:00
e936be4f3c tweaks 2023-09-18 13:45:17 -07:00
543ff75be9 algebra wrong 2023-09-18 13:44:59 -07:00
4978341b5b use hashset for contacts 2023-09-18 13:44:43 -07:00
2d0e80323b implement aabb collision 2023-09-18 13:20:51 -07:00
5cac0e6153 zeroes 2023-09-18 13:20:34 -07:00
943c3ca1c2 how will I do this 2023-09-12 00:05:30 -07:00
5174b13ba0 InputState 2023-09-10 14:26:53 -07:00
c7da64cc64 i128 not necessary in this case and use glam 2023-09-10 14:26:53 -07:00
6ada08ef6f MouseInterpolationState 2023-09-10 13:24:47 -07:00
4c079068d6 tabs 2023-09-10 12:55:37 -07:00
f60a370228 grounded = false 2023-09-09 16:13:01 -07:00
79053420cd delete unused 2023-09-09 16:13:01 -07:00
ea9ac948f8 next_instruction non-optional time_limit 2023-09-09 16:13:01 -07:00
7f841427dd wip: tickless physics 2023-09-09 16:13:01 -07:00
6 changed files with 422 additions and 679 deletions

2
Cargo.lock generated
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@@ -1405,7 +1405,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "strafe-client"
version = "0.3.0"
version = "0.2.0"
dependencies = [
"async-executor",
"bytemuck",

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@@ -1,6 +1,6 @@
[package]
name = "strafe-client"
version = "0.3.0"
version = "0.2.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

File diff suppressed because it is too large Load Diff

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@@ -1,10 +1,12 @@
use std::future::Future;
#[cfg(target_arch = "wasm32")]
use std::str::FromStr;
#[cfg(not(target_arch = "wasm32"))]
use std::time::Instant;
#[cfg(target_arch = "wasm32")]
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
use winit::{
event::{self, WindowEvent, DeviceEvent},
event::{self, WindowEvent},
event_loop::{ControlFlow, EventLoop},
};
@@ -52,7 +54,7 @@ pub trait Example: 'static + Sized {
queue: &wgpu::Queue,
);
fn update(&mut self, event: WindowEvent);
fn device_event(&mut self, event: DeviceEvent);
fn move_mouse(&mut self, delta: (f64,f64));
fn render(
&mut self,
view: &wgpu::TextureView,
@@ -348,10 +350,13 @@ fn start<E: Example>(
}
},
event::Event::DeviceEvent {
event,
event:
winit::event::DeviceEvent::MouseMotion {
delta,
},
..
} => {
example.device_event(event);
example.move_mouse(delta);
},
event::Event::RedrawRequested(_) => {

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@@ -1,11 +1,10 @@
#[derive(Debug)]
pub struct TimedInstruction<I> {
pub time: crate::body::TIME,
pub instruction: I,
}
pub trait InstructionEmitter<I> {
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<I>>;
fn next_instruction(&self, time:crate::body::TIME) -> Option<TimedInstruction<I>>;
}
pub trait InstructionConsumer<I> {
fn process_instruction(&mut self, instruction:TimedInstruction<I>);

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@@ -1,5 +1,4 @@
use bytemuck::{Pod, Zeroable};
use strafe_client::{instruction::{TimedInstruction, InstructionConsumer},body::{InputInstruction, PhysicsInstruction}};
use std::{borrow::Cow, time::Instant};
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
@@ -33,9 +32,90 @@ struct ModelGraphics {
model_buf: wgpu::Buffer,
}
// Note: we use the Y=up coordinate space in this example.
struct Camera {
screen_size: (u32, u32),
offset: glam::Vec3,
fov: f32,
yaw: f32,
pitch: f32,
controls: u32,
}
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
const CONTROL_MOVEBACK:u32 = 0b00000010;
const CONTROL_MOVERIGHT:u32 = 0b00000100;
const CONTROL_MOVELEFT:u32 = 0b00001000;
const CONTROL_MOVEUP:u32 = 0b00010000;
const CONTROL_MOVEDOWN:u32 = 0b00100000;
const CONTROL_JUMP:u32 = 0b01000000;
const CONTROL_ZOOM:u32 = 0b10000000;
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
fn get_control_dir(controls: u32) -> glam::Vec3{
//don't get fancy just do it
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
control_dir+=FORWARD_DIR;
}
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
control_dir+=-FORWARD_DIR;
}
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
control_dir+=-RIGHT_DIR;
}
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
control_dir+=RIGHT_DIR;
}
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
control_dir+=UP_DIR;
}
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
control_dir+=-UP_DIR;
}
return control_dir
}
#[inline]
fn perspective_rh(fov_y_slope: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
//glam_assert!(z_near > 0.0 && z_far > 0.0);
let r = z_far / (z_near - z_far);
glam::Mat4::from_cols(
glam::Vec4::new(1.0/(fov_y_slope * aspect_ratio), 0.0, 0.0, 0.0),
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
glam::Vec4::new(0.0, 0.0, r, -1.0),
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
)
}
impl Camera {
fn to_uniform_data(&self, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
let aspect = self.screen_size.0 as f32 / self.screen_size.1 as f32;
let fov = if self.controls&CONTROL_ZOOM==0 {
self.fov
}else{
self.fov/5.0
};
let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
let proj_inv = proj.inverse();
let view = glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
let view_inv = view.inverse();
let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
raw
}
}
pub struct Skybox {
start_time: std::time::Instant,
screen_size: (u32, u32),
camera: Camera,
physics: strafe_client::body::PhysicsState,
sky_pipeline: wgpu::RenderPipeline,
entity_pipeline: wgpu::RenderPipeline,
@@ -92,7 +172,7 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
for &index in &[0, end_index - 1, end_index] {
let vert = poly.0[index];
if let Some(&i)=vertex_index.get(&vert){
indices.push(i);
indices.push(i as u16);
}else{
let i=vertices.len() as u16;
vertices.push(Vertex {
@@ -129,21 +209,6 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
}
}
fn to_uniform_data(camera: &strafe_client::body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
let proj=camera.proj();
let proj_inv = proj.inverse();
let view=camera.view(pos);
let view_inv = view.inverse();
let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
raw
}
impl strafe_client::framework::Example for Skybox {
fn optional_features() -> wgpu::Features {
wgpu::Features::TEXTURE_COMPRESSION_ASTC
@@ -218,28 +283,34 @@ impl strafe_client::framework::Example for Skybox {
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
let camera = Camera {
screen_size: (config.width, config.height),
offset: glam::Vec3::new(0.0,4.5,0.0),
fov: 1.0, //fov_slope = tan(fov_y/2)
pitch: 0.0,
yaw: 0.0,
controls:0,
};
let physics = strafe_client::body::PhysicsState {
body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
body: strafe_client::body::Body::with_position(glam::Vec3::new(5.0,2.0,5.0)),
time: 0,
tick: 0,
strafe_tick_num: 100,//100t
strafe_tick_den: 1_000_000_000,
gravity: glam::vec3(0.0,-100.0,0.0),
friction: 1.2,
walk_accel: 90.0,
gravity: glam::Vec3::new(0.0,-100.0,0.0),
friction: 90.0,
mv: 2.7,
grounded: false,
jump_trying: false,
temp_control_dir: glam::Vec3::ZERO,
walkspeed: 18.0,
contacts: std::collections::HashSet::new(),
models_cringe_clone: modeldatas.iter().map(|m|strafe_client::body::Model::new(m.transform)).collect(),
walk: strafe_client::body::WalkState::new(),
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
mouse_interpolation: strafe_client::body::MouseInterpolationState::new(),
controls: 0,
models_cringe_clone: modeldatas.iter().map(|m|strafe_client::body::Model::new(m.transform)).collect(),
walk_target_velocity: glam::Vec3::ZERO,
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
};
let camera_uniforms = to_uniform_data(&physics.camera,physics.body.extrapolated_position(0));
let camera_uniforms = camera.to_uniform_data(physics.body.extrapolated_position(0));
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera"),
contents: bytemuck::cast_slice(&camera_uniforms),
@@ -474,7 +545,7 @@ impl strafe_client::framework::Example for Skybox {
Skybox {
start_time: Instant::now(),
screen_size: (config.width,config.height),
camera,
physics,
sky_pipeline,
entity_pipeline,
@@ -489,69 +560,61 @@ impl strafe_client::framework::Example for Skybox {
#[allow(clippy::single_match)]
fn update(&mut self, event: winit::event::WindowEvent) {
//nothing atm
}
fn device_event(&mut self, event: winit::event::DeviceEvent) {
//there's no way this is the best way get a timestamp.
let time=self.start_time.elapsed().as_nanos() as i64;
match event {
winit::event::DeviceEvent::Key(winit::event::KeyboardInput {
state,
scancode: keycode,
winit::event::WindowEvent::KeyboardInput {
input:
winit::event::KeyboardInput {
state,
virtual_keycode: Some(keycode),
..
},
..
}) => {
let s=match state {
winit::event::ElementState::Pressed => true,
winit::event::ElementState::Released => false,
};
if let Some(input_instruction)=match keycode {
17 => Some(InputInstruction::MoveForward(s)),//W
30 => Some(InputInstruction::MoveLeft(s)),//A
31 => Some(InputInstruction::MoveBack(s)),//S
32 => Some(InputInstruction::MoveRight(s)),//D
18 => Some(InputInstruction::MoveUp(s)),//E
16 => Some(InputInstruction::MoveDown(s)),//Q
57 => Some(InputInstruction::Jump(s)),//Space
44 => Some(InputInstruction::Zoom(s)),//Z
19 => if s{Some(InputInstruction::Reset)}else{None},//R
_ => None,
}
{
self.physics.run(time);
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(input_instruction),
})
}
},
winit::event::DeviceEvent::MouseMotion {
delta,//these (f64,f64) are integers on my machine
} => {
//do not step the physics because the mouse polling rate is higher than the physics can run.
//essentially the previous input will be overwritten until a true step runs
//which is fine because they run all the time.
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(InputInstruction::MoveMouse(glam::ivec2(delta.0 as i32,delta.1 as i32))),
})
},
winit::event::DeviceEvent::MouseWheel {
delta,
} => {
println!("mousewheel{:?}",delta);
if true{//self.physics.use_scroll
self.physics.run(time);
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
})
match (state,keycode) {
(k,winit::event::VirtualKeyCode::W) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEFORWARD,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEFORWARD,
}
(k,winit::event::VirtualKeyCode::A) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVELEFT,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVELEFT,
}
(k,winit::event::VirtualKeyCode::S) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEBACK,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEBACK,
}
(k,winit::event::VirtualKeyCode::D) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVERIGHT,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVERIGHT,
}
(k,winit::event::VirtualKeyCode::E) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEUP,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEUP,
}
(k,winit::event::VirtualKeyCode::Q) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEDOWN,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEDOWN,
}
(k,winit::event::VirtualKeyCode::Space) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_JUMP,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_JUMP,
}
(k,winit::event::VirtualKeyCode::Z) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_ZOOM,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_ZOOM,
}
_ => (),
}
}
_=>(),
_ => {}
}
}
fn move_mouse(&mut self, delta: (f64,f64)) {
self.camera.pitch=(self.camera.pitch as f64+delta.1/-2048.) as f32;
self.camera.yaw=(self.camera.yaw as f64+delta.0/-2048.) as f32;
}
fn resize(
&mut self,
config: &wgpu::SurfaceConfiguration,
@@ -559,8 +622,7 @@ impl strafe_client::framework::Example for Skybox {
_queue: &wgpu::Queue,
) {
self.depth_view = Self::create_depth_texture(config, device);
self.screen_size = (config.width, config.height);
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
self.camera.screen_size = (config.width, config.height);
}
fn render(
@@ -570,15 +632,20 @@ impl strafe_client::framework::Example for Skybox {
queue: &wgpu::Queue,
_spawner: &strafe_client::framework::Spawner,
) {
let camera_mat=glam::Mat3::from_euler(glam::EulerRot::YXZ,self.camera.yaw,0f32,0f32);
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
let time=self.start_time.elapsed().as_nanos() as i64;
self.physics.temp_control_dir=control_dir;
self.physics.jump_trying=self.camera.controls&CONTROL_JUMP!=0;
self.physics.run(time);
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
// update rotation
let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
let camera_uniforms = self.camera.to_uniform_data(self.physics.body.extrapolated_position(time));
self.staging_belt
.write_buffer(
&mut encoder,