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@@ -11,7 +11,6 @@ struct Vertex {
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pos: [f32; 3],
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texture: [f32; 2],
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normal: [f32; 3],
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color: [f32; 4],
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}
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struct Entity {
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@@ -19,24 +18,14 @@ struct Entity {
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index_buf: wgpu::Buffer,
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}
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struct ModelInstance {
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transform: glam::Mat4,
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color: glam::Vec4,
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}
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struct ModelData {
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instances: Vec<ModelInstance>,
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transforms: Vec<glam::Mat4>,
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vertices: Vec<Vertex>,
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entities: Vec<Vec<u16>>,
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}
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impl ModelData {
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const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0];
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const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0);
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}
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struct ModelGraphics {
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instances: Vec<ModelInstance>,
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transforms: Vec<glam::Mat4>,
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vertex_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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bind_group: wgpu::BindGroup,
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@@ -103,7 +92,7 @@ impl GraphicsData {
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}
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fn generate_modeldatas_roblox<R: std::io::Read>(&self,input:R) -> Vec<ModelData>{
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let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE);
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let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone());
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match strafe_client::load_roblox::get_objects(input, "BasePart") {
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Ok(objects)=>{
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for object in objects.iter() {
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@@ -111,35 +100,30 @@ impl GraphicsData {
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Some(rbx_dom_weak::types::Variant::CFrame(cf)),
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Some(rbx_dom_weak::types::Variant::Vector3(size)),
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Some(rbx_dom_weak::types::Variant::Float32(transparency)),
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Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
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Some(rbx_dom_weak::types::Variant::Enum(shape)),
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) = (
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object.properties.get("CFrame"),
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object.properties.get("Size"),
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object.properties.get("Transparency"),
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object.properties.get("Color"),
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object.properties.get("Shape"),//this will also skip unions
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)
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{
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if *transparency==1.0||shape.to_u32()!=1 {
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if *transparency==1.0 {
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continue;
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}
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modeldatas[0].instances.push(ModelInstance {
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transform:glam::Mat4::from_translation(
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glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
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)
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* glam::Mat4::from_mat3(
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glam::Mat3::from_cols(
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glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
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glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
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glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
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),
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)
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* glam::Mat4::from_scale(
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glam::Vec3::new(size.x,size.y,size.z)/2.0
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modeldatas[0].transforms.push(
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glam::Mat4::from_translation(
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glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
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)
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* glam::Mat4::from_mat3(
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glam::Mat3::from_cols(
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glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
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glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
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glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
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),
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color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
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})
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)
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* glam::Mat4::from_scale(
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glam::Vec3::new(size.x,size.y,size.z)/2.0
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)
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)
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}
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}
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},
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@@ -147,21 +131,15 @@ impl GraphicsData {
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}
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modeldatas
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}
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fn generate_model_physics(&mut self,modeldatas:&Vec<ModelData>){
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self.physics.models.append(&mut modeldatas.iter().map(|m|
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//make aabb and run vertices to get realistic bounds
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m.instances.iter().map(|t|strafe_client::body::ModelPhysics::new(t.transform))
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).flatten().collect());
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}
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fn generate_model_graphics(&mut self,device:&wgpu::Device,mut modeldatas:Vec<ModelData>){
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//drain the modeldata vec so entities can be /moved/ to models.entities
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self.models.reserve(modeldatas.len());
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
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let model_uniforms = get_instances_buffer_data(&modeldata.instances);
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let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("ModelGraphics{}",i).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.bind_group_layouts.model,
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@@ -188,7 +166,7 @@ impl GraphicsData {
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});
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//all of these are being moved here
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self.models.push(ModelGraphics{
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instances:modeldata.instances,
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transforms:modeldata.transforms,
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vertex_buf,
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entities: modeldata.entities.iter().map(|indices|{
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let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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@@ -208,19 +186,17 @@ impl GraphicsData {
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}
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}
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fn get_instances_buffer_data(instances:&Vec<ModelInstance>) -> Vec<f32> {
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const SIZE: usize=4*4+4;//let size=std::mem::size_of::<ModelInstance>();
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let mut raw = Vec::with_capacity(SIZE*instances.len());
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for (i,mi) in instances.iter().enumerate(){
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let mut v = raw.split_off(SIZE*i);
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raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
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raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color));
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fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> {
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let mut raw = Vec::with_capacity(4*4*transforms.len());
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for (i,t) in transforms.iter().enumerate(){
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let mut v = raw.split_off(4*4*i);
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raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(t)[..]);
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raw.append(&mut v);
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}
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raw
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}
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fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
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fn generate_modeldatas(data:obj::ObjData) -> Vec<ModelData>{
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let mut modeldatas=Vec::new();
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let mut vertices = Vec::new();
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let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
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@@ -242,7 +218,6 @@ fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
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pos: data.position[vert.0],
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texture: data.texture[vert.1.unwrap()],
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normal: data.normal[vert.2.unwrap()],
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color,
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});
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vertex_index.insert(vert,i);
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indices.push(i);
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@@ -253,7 +228,7 @@ fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
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entities.push(indices);
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}
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modeldatas.push(ModelData {
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instances: Vec::new(),
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transforms: vec![],
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vertices:vertices.clone(),
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entities,
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});
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@@ -282,12 +257,7 @@ impl strafe_client::framework::Example for GraphicsData {
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| wgpu::Features::TEXTURE_COMPRESSION_ETC2
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| wgpu::Features::TEXTURE_COMPRESSION_BC
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}
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fn required_features() -> wgpu::Features {
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wgpu::Features::STORAGE_RESOURCE_BINDING_ARRAY
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}
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fn required_limits() -> wgpu::Limits {
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wgpu::Limits::default() //framework.rs was using goofy limits that caused me a multi-day headache
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}
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fn init(
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config: &wgpu::SurfaceConfiguration,
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_adapter: &wgpu::Adapter,
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@@ -369,42 +339,21 @@ impl strafe_client::framework::Example for GraphicsData {
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material_libs: Vec::new(),
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};
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let mut modeldatas = Vec::<ModelData>::new();
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(unit_cube.clone()));
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println!("models.len = {:?}", modeldatas.len());
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modeldatas[0].instances.push(ModelInstance{
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transform:glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)),
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color:ModelData::COLOR_VEC4_WHITE,
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});
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modeldatas[0].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)));
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//quad monkeys
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modeldatas[1].instances.push(ModelInstance{
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transform:glam::Mat4::from_translation(glam::vec3(10.,5.,10.)),
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color:ModelData::COLOR_VEC4_WHITE,
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});
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modeldatas[1].instances.push(ModelInstance{
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transform:glam::Mat4::from_translation(glam::vec3(20.,5.,10.)),
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color:glam::vec4(1.0,0.0,0.0,1.0),
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});
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modeldatas[1].instances.push(ModelInstance{
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transform:glam::Mat4::from_translation(glam::vec3(10.,5.,20.)),
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color:glam::vec4(0.0,1.0,0.0,1.0),
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});
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modeldatas[1].instances.push(ModelInstance{
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transform:glam::Mat4::from_translation(glam::vec3(20.,5.,20.)),
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color:glam::vec4(0.0,0.0,1.0,1.0),
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});
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,10.)));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
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//teapot
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modeldatas[2].instances.push(ModelInstance{
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transform:glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)),
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color:ModelData::COLOR_VEC4_WHITE,
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});
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modeldatas[2].transforms.push(glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)));
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//ground
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modeldatas[3].instances.push(ModelInstance{
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transform:glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0)),
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color:ModelData::COLOR_VEC4_WHITE,
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});
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modeldatas[3].transforms.push(glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0)));
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let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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@@ -449,7 +398,7 @@ impl strafe_client::framework::Example for GraphicsData {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Storage { read_only: true },
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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@@ -514,7 +463,13 @@ impl strafe_client::framework::Example for GraphicsData {
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grounded: false,
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walkspeed: 18.0,
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contacts: std::collections::HashSet::new(),
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models: Vec::new(),
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models: modeldatas.iter().map(|m|
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//make aabb and run vertices to get realistic bounds
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//this needs to be a function generate_model_physics
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m.transforms.iter().map(|t|
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strafe_client::body::ModelPhysics::new(*t)
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)
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).flatten().collect(),
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walk: strafe_client::body::WalkState::new(),
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hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
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camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
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@@ -600,13 +555,9 @@ impl strafe_client::framework::Example for GraphicsData {
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//squid
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let squid_texture_view={
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let bytes = &include_bytes!("../images/squid.dds")[..];
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let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
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let size = wgpu::Extent3d {
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width: image.get_width(),
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height: image.get_height(),
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width: 1076,
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height: 1076,
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depth_or_array_layers: 1,
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};
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@@ -616,6 +567,10 @@ impl strafe_client::framework::Example for GraphicsData {
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};
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let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
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let bytes = &include_bytes!("../images/squid.dds")[..];
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let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
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let texture = device.create_texture_with_data(
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queue,
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&wgpu::TextureDescriptor {
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@@ -685,7 +640,7 @@ impl strafe_client::framework::Example for GraphicsData {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3, 3 => Float32x4],
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attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3],
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}],
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},
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fragment: Some(wgpu::FragmentState {
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@@ -763,7 +718,6 @@ impl strafe_client::framework::Example for GraphicsData {
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temp_squid_texture_view: squid_texture_view,
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};
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graphics.generate_model_physics(&modeldatas);
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graphics.generate_model_graphics(&device,modeldatas);
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return graphics;
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@@ -778,11 +732,8 @@ impl strafe_client::framework::Example for GraphicsData {
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if let Ok(file)=std::fs::File::open(path){
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let input = std::io::BufReader::new(file);
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let modeldatas=self.generate_modeldatas_roblox(input);
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//if generate_modeldatas succeeds, clear the previous ones
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self.models.clear();
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self.physics.models.clear();
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self.generate_model_physics(&modeldatas);
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self.generate_model_graphics(device,modeldatas);
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//also physics
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}else{
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println!("Could not open file");
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}
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@@ -889,7 +840,7 @@ impl strafe_client::framework::Example for GraphicsData {
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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//This code only needs to run when the uniforms change
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for model in self.models.iter() {
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let model_uniforms = get_instances_buffer_data(&model.instances);
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let model_uniforms = get_transform_uniform_data(&model.transforms);
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|
self.staging_belt
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.write_buffer(
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&mut encoder,
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@@ -938,7 +889,7 @@ impl strafe_client::framework::Example for GraphicsData {
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for entity in model.entities.iter() {
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|
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
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|
rpass.draw_indexed(0..entity.index_count, 0, 0..model.instances.len() as u32);
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rpass.draw_indexed(0..entity.index_count, 0, 0..model.transforms.len() as u32);
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}
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}
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