Compare commits
14 Commits
roblox-bot
...
dag
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Cargo.lock
generated
22
Cargo.lock
generated
@@ -813,6 +813,10 @@ version = "1.2.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f27ae1dd37df86211c42e150270f82743308803d90a6f6e6651cd730d5e1732f"
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[[package]]
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name = "dag"
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version = "0.1.0"
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[[package]]
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name = "ddsfile"
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||||
version = "0.5.2"
|
||||
@@ -3834,7 +3838,6 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
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name = "strafe-client"
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version = "0.11.0"
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dependencies = [
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"chrono",
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"glam",
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"parking_lot",
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"pollster",
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@@ -3844,13 +3847,9 @@ dependencies = [
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"strafesnet_graphics",
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"strafesnet_physics",
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"strafesnet_rbx_loader",
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"strafesnet_roblox_bot_file",
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"strafesnet_session",
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"strafesnet_settings",
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"strafesnet_snf",
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"wasm-bindgen",
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"wasm-bindgen-futures",
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"web-sys",
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"wgpu",
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"winit",
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]
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@@ -3931,17 +3930,6 @@ dependencies = [
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"strafesnet_deferred_loader",
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]
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[[package]]
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name = "strafesnet_roblox_bot_file"
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version = "0.8.1"
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source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
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checksum = "33d0fa524476d8b6cf23269b0c9cff6334b70585546b807cb8ec193858defecd"
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dependencies = [
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"binrw 0.15.0",
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||||
"bitflags 2.10.0",
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"itertools 0.14.0",
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]
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[[package]]
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name = "strafesnet_session"
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version = "0.1.0"
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@@ -5007,7 +4995,7 @@ version = "0.1.11"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c2a7b1c03c876122aa43f3020e6c3c3ee5c05081c9a00739faf7503aeba10d22"
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dependencies = [
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"windows-sys 0.48.0",
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"windows-sys 0.61.2",
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]
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[[package]]
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@@ -7,6 +7,7 @@ members = [
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"integration-testing",
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"lib/bsp_loader",
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"lib/common",
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"lib/dag",
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"lib/deferred_loader",
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"lib/fixed_wide",
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"lib/linear_ops",
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@@ -909,7 +909,7 @@ impl GraphicsState{
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// update rotation
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let camera_uniforms=self.camera.to_uniform_data(
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frame_state.body.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
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frame_state.trajectory.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
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frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
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);
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self.staging_belt
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@@ -2,12 +2,18 @@ use strafesnet_common::aabb;
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use strafesnet_common::integer::{self,vec3,Time,Planar64,Planar64Vec3};
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#[derive(Clone,Copy,Debug,Hash)]
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pub struct Body<T>{
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pub position:Planar64Vec3,//I64 where 2^32 = 1 u
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pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
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pub acceleration:Planar64Vec3,//I64 where 2^32 = 1 u/s/s
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pub time:Time<T>,//nanoseconds x xxxxD!
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pub position:Planar64Vec3,
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pub velocity:Planar64Vec3,
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pub time:Time<T>,
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}
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impl<T> std::ops::Neg for Body<T>{
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#[derive(Clone,Copy,Debug,Hash)]
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pub struct Trajectory<T>{
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pub position:Planar64Vec3,
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pub velocity:Planar64Vec3,
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pub acceleration:Planar64Vec3,
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pub time:Time<T>,
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}
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impl<T> std::ops::Neg for Trajectory<T>{
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type Output=Self;
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fn neg(self)->Self::Output{
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Self{
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@@ -18,10 +24,10 @@ impl<T> std::ops::Neg for Body<T>{
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}
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}
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}
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impl<T:Copy> std::ops::Neg for &Body<T>{
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type Output=Body<T>;
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impl<T:Copy> std::ops::Neg for &Trajectory<T>{
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type Output=Trajectory<T>;
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fn neg(self)->Self::Output{
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Body{
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Trajectory{
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position:self.position,
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velocity:-self.velocity,
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acceleration:self.acceleration,
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@@ -32,6 +38,32 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
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impl<T> Body<T>
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where Time<T>:Copy,
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{
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pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),Time::ZERO);
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,time:Time<T>)->Self{
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Self{
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position,
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velocity,
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time,
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}
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}
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pub const fn with_acceleration(self,acceleration:Planar64Vec3)->Trajectory<T>{
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let Body{
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position,
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velocity,
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time,
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}=self;
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Trajectory{
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position,
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velocity,
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acceleration,
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time,
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}
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}
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}
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impl<T> Trajectory<T>
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where Time<T>:Copy,
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{
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pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
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@@ -42,13 +74,14 @@ impl<T> Body<T>
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time,
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}
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}
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pub const fn relative_to<'a>(&'a self,body0:&'a Body<T>)->VirtualBody<'a,T>{
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pub fn relative_to(&self,trj0:&Self,time:Time<T>)->Self{
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//(p0,v0,a0,t0)
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//(p1,v1,a1,t1)
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VirtualBody{
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body0,
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body1:self,
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}
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Trajectory::new(
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self.extrapolated_position(time)-trj0.extrapolated_position(time),
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self.extrapolated_velocity(time)-trj0.extrapolated_velocity(time),
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self.acceleration-trj0.acceleration,
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time)
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}
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pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
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let dt=time-self.time;
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@@ -60,10 +93,12 @@ impl<T> Body<T>
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let dt=time-self.time;
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self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
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}
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pub fn advance_time(&mut self,time:Time<T>){
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self.position=self.extrapolated_position(time);
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self.velocity=self.extrapolated_velocity(time);
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self.time=time;
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pub fn extrapolated_body(&self,time:Time<T>)->Body<T>{
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Body::new(
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self.extrapolated_position(time),
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self.extrapolated_velocity(time),
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time,
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)
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}
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pub fn extrapolated_position_ratio_dt<Num,Den,N1,D1,N2,N3,D2,N4,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
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where
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@@ -101,10 +136,12 @@ impl<T> Body<T>
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// a*dt + v
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self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
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}
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pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
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self.position=self.extrapolated_position_ratio_dt(dt);
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self.velocity=self.extrapolated_velocity_ratio_dt(dt);
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self.time+=dt.into();
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pub fn extrapolated_body_ratio_dt(&self,dt:crate::model::GigaTime)->Body<T>{
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Body::new(
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self.extrapolated_position_ratio_dt(dt),
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self.extrapolated_velocity_ratio_dt(dt),
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self.time+dt.into(),
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)
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}
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pub fn infinity_dir(&self)->Option<Planar64Vec3>{
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if self.velocity==vec3::zero(){
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@@ -144,28 +181,12 @@ impl<T> Body<T>
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}
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impl<T> std::fmt::Display for Body<T>{
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fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
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write!(f,"p({}) v({}) t({})",self.position,self.velocity,self.time)
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}
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}
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impl<T> std::fmt::Display for Trajectory<T>{
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fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
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write!(f,"p({}) v({}) a({}) t({})",self.position,self.velocity,self.acceleration,self.time)
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}
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}
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pub struct VirtualBody<'a,T>{
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body0:&'a Body<T>,
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body1:&'a Body<T>,
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}
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impl<T> VirtualBody<'_,T>
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where Time<T>:Copy,
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{
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pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
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self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
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}
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pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
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self.body1.extrapolated_velocity(time)-self.body0.extrapolated_velocity(time)
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}
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pub fn acceleration(&self)->Planar64Vec3{
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self.body1.acceleration-self.body0.acceleration
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}
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pub fn body(&self,time:Time<T>)->Body<T>{
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Body::new(self.extrapolated_position(time),self.extrapolated_velocity(time),self.acceleration(),time)
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}
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}
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@@ -1,6 +1,6 @@
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use crate::model::{into_giga_time,GigaTime,FEV,MeshQuery,DirectedEdge};
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use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3};
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use crate::physics::{Time,Body};
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use crate::physics::{Time,Trajectory};
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use core::ops::Bound;
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@@ -74,7 +74,7 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
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<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
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M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
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{
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fn next_transition(&self,mesh:&M,body:&Body,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
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fn next_transition(&self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
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//conflicting derivative means it crosses in the wrong direction.
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//if the transition time is equal to an already tested transition, do not replace the current best.
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let mut best_transition=Transition::Miss;
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@@ -86,8 +86,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
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let (n,d)=mesh.face_nd(face_id);
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//TODO: use higher precision d value?
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//use the mesh transform translation instead of baking it into the d value.
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for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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for dt in Fixed::<4,128>::zeroes2((n.dot(trajectory.position)-d)*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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upper_bound=Bound::Included(dt);
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best_transition=Transition::Hit(face_id,dt);
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break;
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@@ -101,8 +101,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
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//WARNING: d is moved out of the *2 block because of adding two vertices!
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//WARNING: precision is swept under the rug!
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//wrap for speed
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for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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for dt in Fixed::<4,128>::zeroes2(n.dot(trajectory.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
|
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
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upper_bound=Bound::Included(dt);
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best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
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break;
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@@ -117,15 +117,15 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
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let &[ev0,ev1]=edge_verts.as_ref();
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let (v0,v1)=(mesh.vert(ev0),mesh.vert(ev1));
|
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let edge_n=v1-v0;
|
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let delta_pos=body.position*2-(v0+v1);
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let delta_pos=trajectory.position*2-(v0+v1);
|
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for (i,&edge_face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
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let face_n=mesh.face_nd(edge_face_id).0;
|
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//edge_n gets parity from the order of edge_faces
|
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let n=face_n.cross(edge_n)*((i as i64)*2-1);
|
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//WARNING yada yada d *2
|
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//wrap for speed
|
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for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
|
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
|
||||
break;
|
||||
@@ -136,8 +136,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
for (i,&vert_id) in edge_verts.as_ref().iter().enumerate(){
|
||||
//vertex normal gets parity from vert index
|
||||
let n=edge_n*(1-2*(i as i64));
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Next(FEV::Vert(vert_id),dt);
|
||||
@@ -152,8 +152,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
for &directed_edge_id in mesh.vert_edges(vert_id).as_ref(){
|
||||
//edge is directed away from vertex, but we want the dot product to turn out negative
|
||||
let n=-mesh.directed_edge_n(directed_edge_id);
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<2,64>::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
|
||||
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
|
||||
upper_bound=Bound::Included(dt);
|
||||
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
|
||||
@@ -166,11 +166,11 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
|
||||
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time));
|
||||
let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time));
|
||||
pub fn crawl(mut self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
|
||||
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,trajectory.time));
|
||||
let upper_bound=upper_bound.map(|&t|into_giga_time(t,trajectory.time));
|
||||
for _ in 0..20{
|
||||
match self.next_transition(mesh,relative_body,lower_bound,upper_bound){
|
||||
match self.next_transition(mesh,trajectory,lower_bound,upper_bound){
|
||||
Transition::Miss=>return CrawlResult::Miss(self),
|
||||
Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
|
||||
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
||||
|
||||
@@ -658,7 +658,7 @@ impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
|
||||
}
|
||||
}
|
||||
}
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
/// This function hops along parallel vertices until it finds the EV which contains the closest point to `point`.
|
||||
fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
@@ -676,7 +676,7 @@ fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Pla
|
||||
finder.crawl_boundaries(vert_id,point)
|
||||
}
|
||||
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
/// This function hops along connected vertices until it finds the FEV which contains the closest point to `point`.
|
||||
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
|
||||
@@ -5,7 +5,7 @@ use strafesnet_common::model::{self,MeshId,PolygonIter};
|
||||
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
|
||||
use strafesnet_common::physics::Time;
|
||||
|
||||
type Body=crate::body::Body<strafesnet_common::physics::TimeInner>;
|
||||
type Trajectory=crate::body::Trajectory<strafesnet_common::physics::TimeInner>;
|
||||
|
||||
struct AsRefHelper<T>(T);
|
||||
impl<T> AsRef<T> for AsRefHelper<T>{
|
||||
@@ -16,14 +16,14 @@ impl<T> AsRef<T> for AsRefHelper<T>{
|
||||
|
||||
pub trait UndirectedEdge{
|
||||
type DirectedEdge:Copy+DirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
|
||||
fn as_directed(self,parity:bool)->Self::DirectedEdge;
|
||||
}
|
||||
pub trait DirectedEdge{
|
||||
pub trait DirectedEdge:Copy{
|
||||
type UndirectedEdge:Copy+std::fmt::Debug+UndirectedEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge;
|
||||
fn as_undirected(self)->Self::UndirectedEdge;
|
||||
fn parity(&self)->bool;
|
||||
//this is stupid but may work fine
|
||||
fn reverse(&self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
|
||||
fn reverse(self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
|
||||
self.as_undirected().as_directed(!self.parity())
|
||||
}
|
||||
}
|
||||
@@ -45,13 +45,13 @@ pub struct SubmeshFaceId(u32);
|
||||
|
||||
impl UndirectedEdge for SubmeshEdgeId{
|
||||
type DirectedEdge=SubmeshDirectedEdgeId;
|
||||
fn as_directed(&self,parity:bool)->SubmeshDirectedEdgeId{
|
||||
fn as_directed(self,parity:bool)->SubmeshDirectedEdgeId{
|
||||
SubmeshDirectedEdgeId(self.0|((parity as u32)<<(u32::BITS-1)))
|
||||
}
|
||||
}
|
||||
impl DirectedEdge for SubmeshDirectedEdgeId{
|
||||
type UndirectedEdge=SubmeshEdgeId;
|
||||
fn as_undirected(&self)->SubmeshEdgeId{
|
||||
fn as_undirected(self)->SubmeshEdgeId{
|
||||
SubmeshEdgeId(self.0&!(1<<(u32::BITS-1)))
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
@@ -605,10 +605,10 @@ pub enum MinkowskiEdge{
|
||||
}
|
||||
impl UndirectedEdge for MinkowskiEdge{
|
||||
type DirectedEdge=MinkowskiDirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge{
|
||||
fn as_directed(self,parity:bool)->Self::DirectedEdge{
|
||||
match self{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(*v0,e1.as_directed(parity)),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),*v1),
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(v0,e1.as_directed(parity)),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),v1),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -620,10 +620,10 @@ pub enum MinkowskiDirectedEdge{
|
||||
}
|
||||
impl DirectedEdge for MinkowskiDirectedEdge{
|
||||
type UndirectedEdge=MinkowskiEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge{
|
||||
fn as_undirected(self)->Self::UndirectedEdge{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(*v0,e1.as_undirected()),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),*v1),
|
||||
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(v0,e1.as_undirected()),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),v1),
|
||||
}
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
@@ -670,40 +670,40 @@ impl MinkowskiMesh<'_>{
|
||||
mesh1,
|
||||
}
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
pub fn predict_collision_in(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let start_position=match range.start_bound(){
|
||||
Bound::Included(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Unbounded=>relative_body.position,
|
||||
Bound::Included(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Unbounded=>trajectory.position,
|
||||
};
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
|
||||
//continue forwards along the body parabola
|
||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||
fev.crawl(self,trajectory,range.start_bound(),range.end_bound()).hit()
|
||||
}
|
||||
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
pub fn predict_collision_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
||||
// TODO: handle unbounded collision using infinity fev
|
||||
let start_position=match upper_bound{
|
||||
Bound::Included(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Unbounded=>relative_body.position,
|
||||
Bound::Included(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
|
||||
Bound::Unbounded=>trajectory.position,
|
||||
};
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
|
||||
// swap and negate bounds to do a time inversion
|
||||
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
||||
let infinity_body=-relative_body;
|
||||
let time_reversed_trajectory=-trajectory;
|
||||
//continue backwards along the body parabola
|
||||
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
fev.crawl(self,&time_reversed_trajectory,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
//no need to test -time<time_limit because of the first step
|
||||
.map(|(face,time)|(face,-time))
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||
pub fn predict_collision_face_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||
// TODO: make better
|
||||
use crate::face_crawler::{low,upp};
|
||||
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||
//determine when it passes an edge ("sliding off" case)
|
||||
let start_time=range.start_bound().map(|&t|(t-relative_body.time).to_ratio());
|
||||
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time));
|
||||
let start_time=range.start_bound().map(|&t|(t-trajectory.time).to_ratio());
|
||||
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,trajectory.time));
|
||||
let mut best_edge=None;
|
||||
let face_n=self.face_nd(contact_face_id).0;
|
||||
for &directed_edge_id in self.face_edges(contact_face_id).as_ref(){
|
||||
@@ -715,8 +715,8 @@ impl MinkowskiMesh<'_>{
|
||||
//WARNING! d outside of *2
|
||||
//WARNING: truncated precision
|
||||
//wrap for speed
|
||||
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).wrap_4(),n.dot(relative_body.velocity).wrap_4()*2,n.dot(relative_body.acceleration).wrap_4()){
|
||||
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
for dt in Fixed::<4,128>::zeroes2(((n.dot(trajectory.position))*2-d).wrap_4(),n.dot(trajectory.velocity).wrap_4()*2,n.dot(trajectory.acceleration).wrap_4()){
|
||||
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
best_time=Bound::Included(dt);
|
||||
best_edge=Some((directed_edge_id,dt));
|
||||
break;
|
||||
|
||||
@@ -15,6 +15,7 @@ pub use strafesnet_common::physics::{Time,TimeInner};
|
||||
use gameplay::ModeState;
|
||||
|
||||
pub type Body=crate::body::Body<TimeInner>;
|
||||
pub type Trajectory=crate::body::Trajectory<TimeInner>;
|
||||
type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
|
||||
|
||||
//external influence
|
||||
@@ -262,15 +263,6 @@ pub struct PhysicsCamera{
|
||||
impl PhysicsCamera{
|
||||
const ANGLE_PITCH_LOWER_LIMIT:Angle32=Angle32::NEG_FRAC_PI_2;
|
||||
const ANGLE_PITCH_UPPER_LIMIT:Angle32=Angle32::FRAC_PI_2;
|
||||
pub fn new(
|
||||
sensitivity:Ratio64Vec2,
|
||||
clamped_mouse_pos:glam::IVec2,
|
||||
)->Self{
|
||||
Self{
|
||||
sensitivity,
|
||||
clamped_mouse_pos,
|
||||
}
|
||||
}
|
||||
pub fn move_mouse(&mut self,mouse_delta:glam::IVec2){
|
||||
let mut unclamped_mouse_pos=self.clamped_mouse_pos+mouse_delta;
|
||||
unclamped_mouse_pos.y=unclamped_mouse_pos.y.clamp(
|
||||
@@ -508,20 +500,24 @@ enum MoveState{
|
||||
}
|
||||
impl MoveState{
|
||||
//call this after state.move_state is changed
|
||||
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
fn acceleration(&self,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
|
||||
match self{
|
||||
MoveState::Fly=>body.acceleration=vec3::zero(),
|
||||
MoveState::Air=>{
|
||||
//calculate base acceleration
|
||||
let a=touching.base_acceleration(models,style,camera,input_state);
|
||||
//set_acceleration clips according to contacts
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
MoveState::Fly=>vec3::zero(),
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
=>{
|
||||
// calculate base acceleration
|
||||
let base_acceleration=touching.base_acceleration(models,style,camera,input_state);
|
||||
// constrain_acceleration clips according to contacts
|
||||
touching.constrain_acceleration(models,hitbox_mesh,base_acceleration)
|
||||
},
|
||||
_=>(),
|
||||
MoveState::Walk(walk_state)
|
||||
|MoveState::Ladder(walk_state)
|
||||
=>walk_state.target.acceleration(),
|
||||
}
|
||||
}
|
||||
//function to coerce &mut self into &self
|
||||
fn apply_to_body(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
fn update_fly_velocity(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
match self{
|
||||
MoveState::Air=>(),
|
||||
MoveState::Water=>(),
|
||||
@@ -531,17 +527,13 @@ impl MoveState{
|
||||
//set_velocity clips velocity according to current touching state
|
||||
set_velocity(body,touching,models,hitbox_mesh,v);
|
||||
},
|
||||
MoveState::Walk(walk_state)
|
||||
|MoveState::Ladder(walk_state)
|
||||
=>{
|
||||
//accelerate towards walk target or do nothing
|
||||
let a=walk_state.target.acceleration();
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
},
|
||||
MoveState::Walk(_walk_state)
|
||||
|MoveState::Ladder(_walk_state)
|
||||
=>(),
|
||||
}
|
||||
}
|
||||
/// changes the move state
|
||||
fn apply_input(&mut self,body:&Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
fn update_walk_target(&mut self,body:&Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
match self{
|
||||
MoveState::Fly
|
||||
|MoveState::Air
|
||||
@@ -598,24 +590,11 @@ impl MoveState{
|
||||
MoveState::Fly=>None,
|
||||
}
|
||||
}
|
||||
//lmao idk this is convenient
|
||||
fn apply_enum_and_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_input(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn apply_enum_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
self.apply_enum(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn apply_input_and_body(&mut self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
self.apply_input(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn set_move_state(&mut self,move_state:MoveState,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
*self=move_state;
|
||||
//this function call reads the above state that was just set
|
||||
self.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
fn cull_velocity(&mut self,velocity:Planar64Vec3,body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
//TODO: be more precise about contacts
|
||||
@@ -628,10 +607,11 @@ impl MoveState{
|
||||
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
self.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
},
|
||||
// not walking, but stopped touching something
|
||||
None=>self.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
None=>self.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -825,7 +805,7 @@ impl TouchingState{
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
crate::push_solve::push_solve(&contacts,velocity)
|
||||
crate::push_solve::push_solve(&contacts,velocity).0
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
@@ -836,18 +816,17 @@ impl TouchingState{
|
||||
normal:n,
|
||||
}
|
||||
}).collect();
|
||||
crate::push_solve::push_solve(&contacts,acceleration)
|
||||
crate::push_solve::push_solve(&contacts,acceleration).0
|
||||
}
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,trajectory:&Trajectory,start_time:Time){
|
||||
// let relative_body=body.relative_to(&Body::ZERO);
|
||||
let relative_body=body;
|
||||
for (convex_mesh_id,face_id) in &self.contacts{
|
||||
//detect face slide off
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_face_out(&trajectory,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
time:trajectory.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
@@ -859,9 +838,9 @@ impl TouchingState{
|
||||
//detect model collision in reverse
|
||||
let model_mesh=models.intersect_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_out(&trajectory,start_time..collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
time:trajectory.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
@@ -883,7 +862,7 @@ pub struct PhysicsState{
|
||||
//input_state
|
||||
input_state:InputState,
|
||||
//style
|
||||
pub style:StyleModifiers,//mode style with custom style updates applied
|
||||
style:StyleModifiers,//mode style with custom style updates applied
|
||||
//gameplay_state
|
||||
mode_state:ModeState,
|
||||
move_state:MoveState,
|
||||
@@ -896,7 +875,7 @@ pub struct PhysicsState{
|
||||
impl Default for PhysicsState{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),vec3::int(0,-100,0),Time::ZERO),
|
||||
body:Body::new(vec3::int(0,50,0),vec3::int(0,0,0),Time::ZERO),
|
||||
time:Time::ZERO,
|
||||
style:StyleModifiers::default(),
|
||||
touching:TouchingState::default(),
|
||||
@@ -920,11 +899,14 @@ impl PhysicsState{
|
||||
pub const fn body(&self)->&Body{
|
||||
&self.body
|
||||
}
|
||||
pub fn camera_body(&self)->Body{
|
||||
Body{
|
||||
position:self.body.position+self.style.camera_offset,
|
||||
..self.body
|
||||
}
|
||||
pub fn camera_trajectory(&self,data:&PhysicsData)->Trajectory{
|
||||
let acceleration=self.acceleration(data);
|
||||
Trajectory::new(
|
||||
self.body.position+self.style.camera_offset,
|
||||
self.body.velocity,
|
||||
acceleration,
|
||||
self.body.time,
|
||||
)
|
||||
}
|
||||
pub const fn camera(&self)->PhysicsCamera{
|
||||
self.camera
|
||||
@@ -953,8 +935,8 @@ impl PhysicsState{
|
||||
fn set_move_state(&mut self,data:&PhysicsData,move_state:MoveState){
|
||||
self.move_state.set_move_state(move_state,&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
|
||||
}
|
||||
fn apply_input_and_body(&mut self,data:&PhysicsData){
|
||||
self.move_state.apply_input_and_body(&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
|
||||
fn acceleration(&self,data:&PhysicsData)->Planar64Vec3{
|
||||
self.move_state.acceleration(&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state)
|
||||
}
|
||||
//state mutated on collision:
|
||||
//Accelerator
|
||||
@@ -1201,43 +1183,43 @@ impl<'a> PhysicsContext<'a>{
|
||||
}
|
||||
}
|
||||
|
||||
//this is the one who asks
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector=instruction::InstructionCollector::new(time_limit);
|
||||
//this is the one who asks
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector=instruction::InstructionCollector::new(time_limit);
|
||||
|
||||
collector.collect(state.next_move_instruction());
|
||||
collector.collect(state.next_move_instruction());
|
||||
|
||||
//check for collision ends
|
||||
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
|
||||
//check for collision starts
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
state.body.grow_aabb(&mut aabb,state.time,collector.time());
|
||||
aabb.inflate(data.hitbox_mesh.halfsize);
|
||||
//relative to moving platforms
|
||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||
let relative_body=&state.body;
|
||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
||||
if state.touching.contains(convex_mesh_id){
|
||||
return;
|
||||
}
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
|
||||
.map(|(face,dt)|
|
||||
TimedInstruction{
|
||||
time:relative_body.time+dt.into(),
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(*convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
}
|
||||
)
|
||||
);
|
||||
});
|
||||
collector.take()
|
||||
}
|
||||
let trajectory=state.body.with_acceleration(state.acceleration(data));
|
||||
//check for collision ends
|
||||
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&trajectory,state.time);
|
||||
//check for collision starts
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
trajectory.grow_aabb(&mut aabb,state.time,collector.time());
|
||||
aabb.inflate(data.hitbox_mesh.halfsize);
|
||||
//relative to moving platforms
|
||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
||||
if state.touching.contains(convex_mesh_id){
|
||||
return;
|
||||
}
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(&trajectory,state.time..collector.time())
|
||||
.map(|(face,dt)|
|
||||
TimedInstruction{
|
||||
time:trajectory.time+dt.into(),
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(*convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
}
|
||||
)
|
||||
);
|
||||
});
|
||||
collector.take()
|
||||
}
|
||||
|
||||
|
||||
fn contact_normal(
|
||||
@@ -1345,24 +1327,6 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
|
||||
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3){
|
||||
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);
|
||||
}
|
||||
#[expect(dead_code)]
|
||||
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let r=n.dot(a).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
}
|
||||
!r
|
||||
});
|
||||
set_acceleration(body,touching,models,hitbox_mesh,a);
|
||||
culled
|
||||
}
|
||||
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3){
|
||||
body.acceleration=touching.constrain_acceleration(models,hitbox_mesh,a);
|
||||
}
|
||||
|
||||
fn teleport(
|
||||
point:Planar64Vec3,
|
||||
@@ -1381,7 +1345,6 @@ fn teleport(
|
||||
time:Time,
|
||||
){
|
||||
set_position(point,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
set_acceleration(body,touching,models,hitbox_mesh,style.gravity);
|
||||
}
|
||||
enum TeleportToSpawnError{
|
||||
NoModel,
|
||||
@@ -1644,7 +1607,8 @@ fn collision_start_contact(
|
||||
}
|
||||
//doing enum to set the acceleration when surfing
|
||||
//doing input_and_body to refresh the walk state if you hit a wall while accelerating
|
||||
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
|
||||
fn collision_start_intersect(
|
||||
@@ -1700,7 +1664,7 @@ fn collision_start_intersect(
|
||||
None=>(),
|
||||
}
|
||||
}
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
run_teleport_behaviour(intersect.convex_mesh_id.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
}
|
||||
|
||||
@@ -1728,10 +1692,11 @@ fn collision_end_contact(
|
||||
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_walk_target(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
},
|
||||
// not walking, but stopped touching something
|
||||
None=>move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
None=>move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state),
|
||||
}
|
||||
}
|
||||
fn collision_end_intersect(
|
||||
@@ -1750,7 +1715,7 @@ fn collision_end_intersect(
|
||||
time:Time,
|
||||
){
|
||||
touching.remove_intersect(convex_mesh_id);
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
move_state.update_fly_velocity(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
if let Some(mode)=mode{
|
||||
let zone=mode.get_zone(convex_mesh_id.model_id.into());
|
||||
match zone{
|
||||
@@ -1769,95 +1734,97 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
match ins.instruction{
|
||||
// collisions advance the body precisely
|
||||
InternalInstruction::CollisionStart(_,dt)
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt),
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>{
|
||||
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body_ratio_dt(dt);
|
||||
},
|
||||
// this advances imprecisely
|
||||
InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time),
|
||||
InternalInstruction::ReachWalkTargetVelocity=>state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time),
|
||||
// strafe tick decides for itself whether to advance the body.
|
||||
InternalInstruction::StrafeTick=>(),
|
||||
}
|
||||
match ins.instruction{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
match collision{
|
||||
Collision::Contact(contact)=>collision_start_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
contact,
|
||||
state.time,
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_start_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
intersect,
|
||||
state.time,
|
||||
),
|
||||
}
|
||||
},
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
match ins.instruction{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
match collision{
|
||||
Collision::Contact(contact)=>collision_start_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
&contact.convex_mesh_id
|
||||
contact,
|
||||
state.time,
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
Collision::Intersect(intersect)=>collision_start_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
&intersect.convex_mesh_id,
|
||||
state.time
|
||||
intersect,
|
||||
state.time,
|
||||
),
|
||||
},
|
||||
InternalInstruction::StrafeTick=>{
|
||||
//TODO make this less huge
|
||||
if let Some(strafe_settings)=&state.style.strafe{
|
||||
let controls=state.input_state.controls;
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::zero(){
|
||||
// manually advance time
|
||||
state.body.advance_time(state.time);
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
//this is wrong but will work ig
|
||||
//need to note which push planes activate in push solve and keep those
|
||||
state.cull_velocity(data,ticked_velocity);
|
||||
}
|
||||
}
|
||||
},
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
&contact.convex_mesh_id
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
&intersect.convex_mesh_id,
|
||||
state.time
|
||||
),
|
||||
},
|
||||
InternalInstruction::StrafeTick=>{
|
||||
//TODO make this less huge
|
||||
if let Some(strafe_settings)=&state.style.strafe{
|
||||
let controls=state.input_state.controls;
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::zero(){
|
||||
// manually advance time
|
||||
let extrapolated_body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(extrapolated_body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
state.body=extrapolated_body;
|
||||
//this is wrong but will work ig
|
||||
//need to note which push planes activate in push solve and keep those
|
||||
state.cull_velocity(data,ticked_velocity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
InternalInstruction::ReachWalkTargetVelocity=>{
|
||||
match &mut state.move_state{
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
|MoveState::Fly
|
||||
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
|
||||
//velocity is already handled by advance_time
|
||||
//we know that the acceleration is precisely zero because the walk target is known to be reachable
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
|
||||
TransientAcceleration::Reachable{..}=>(),
|
||||
//you are not supposed to reach an unreachable walk target!
|
||||
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
|
||||
}
|
||||
}
|
||||
InternalInstruction::ReachWalkTargetVelocity=>{
|
||||
match &mut state.move_state{
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
|MoveState::Fly
|
||||
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
|
||||
//velocity is already handled by extrapolated_body
|
||||
//we know that the acceleration is precisely zero because the walk target is known to be reachable
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
|
||||
TransientAcceleration::Reachable{..}=>(),
|
||||
//you are not supposed to reach an unreachable walk target!
|
||||
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,Time>){
|
||||
state.time=ins.time;
|
||||
@@ -1883,7 +1850,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
Instruction::Misc(MiscInstruction::PracticeFly)=>true,
|
||||
};
|
||||
if should_advance_body{
|
||||
state.body.advance_time(state.time);
|
||||
state.body=state.body.with_acceleration(state.acceleration(data)).extrapolated_body(state.time);
|
||||
}
|
||||
|
||||
let mut b_refresh_walk_target=true;
|
||||
@@ -1919,6 +1886,9 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
state.input_state.set_control(Controls::Zoom,s);
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::SetControl(SetControlInstruction::SetSprint(s))=>{
|
||||
state.input_state.set_control(Controls::Sprint,s);
|
||||
},
|
||||
Instruction::Mode(ModeInstruction::Reset)=>{
|
||||
//totally reset physics state
|
||||
state.reset_to_default();
|
||||
@@ -1978,7 +1948,8 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
},
|
||||
}
|
||||
if b_refresh_walk_target{
|
||||
state.apply_input_and_body(data);
|
||||
state.move_state.update_walk_target(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
||||
state.move_state.update_fly_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state);
|
||||
state.cull_velocity(data,state.body.velocity);
|
||||
//also check if accelerating away from surface
|
||||
}
|
||||
@@ -1988,7 +1959,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
mod test{
|
||||
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
||||
use super::*;
|
||||
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
fn test_collision_axis_aligned(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
@@ -1997,7 +1968,7 @@ mod test{
|
||||
let collision=minkowski.predict_collision_in(&relative_body,..);
|
||||
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
|
||||
}
|
||||
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
fn test_collision_rotated(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
|
||||
integer::Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols([
|
||||
@@ -2015,13 +1986,13 @@ mod test{
|
||||
let collision=minkowski.predict_collision_in(&relative_body,..);
|
||||
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
|
||||
}
|
||||
fn test_collision(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
fn test_collision(relative_body:Trajectory,expected_collision_time:Option<Time>){
|
||||
test_collision_axis_aligned(relative_body,expected_collision_time);
|
||||
test_collision_rotated(relative_body,expected_collision_time);
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_straight_down(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2030,7 +2001,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_small_mv(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0)+(vec3::X>>32),
|
||||
vec3::zero(),
|
||||
@@ -2039,7 +2010,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_east(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2048,7 +2019,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_south(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,3),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2057,7 +2028,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_west(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2066,7 +2037,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_degenerate_north(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,-3),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2075,115 +2046,115 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_west(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(3,3,0),
|
||||
int3(100,-1,0),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_north(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,3,3),
|
||||
int3(0,-1,100),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_east(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-3,3,0),
|
||||
int3(-100,-1,0),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_south(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,3,-3),
|
||||
int3(0,-1,-100),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_ne(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,-7)>>1,
|
||||
int3(-10,-1,1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_north_from_nw(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,-7)>>1,
|
||||
int3(10,-1,1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_se(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(7,6,0)>>1,
|
||||
int3(-1,-1,-10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_east_from_ne(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(7,6,0)>>1,
|
||||
int3(-1,-1,10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_se(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,7)>>1,
|
||||
int3(-10,-1,-1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_south_from_sw(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,6,7)>>1,
|
||||
int3(10,-1,-1),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_se(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-7,6,0)>>1,
|
||||
int3(1,-1,-10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_parabola_edge_west_from_ne(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(-7,6,0)>>1,
|
||||
int3(1,-1,10),
|
||||
int3(0,-1,0),
|
||||
Time::ZERO
|
||||
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
).relative_to(&Trajectory::ZERO,Time::from_secs(-1)),Some(Time::from_secs(0)));
|
||||
}
|
||||
#[test]
|
||||
fn test_collision_oblique(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,5,0),
|
||||
int3(1,-64,2)>>6,// /64
|
||||
vec3::zero(),
|
||||
@@ -2192,7 +2163,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn zoom_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
int3(0,10,0),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
@@ -2201,7 +2172,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn already_inside_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
test_collision(Trajectory::new(
|
||||
vec3::zero(),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
@@ -2211,7 +2182,7 @@ mod test{
|
||||
// overlap edges by 1 epsilon
|
||||
#[test]
|
||||
fn almost_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2220,7 +2191,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2229,7 +2200,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2238,7 +2209,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2248,7 +2219,7 @@ mod test{
|
||||
// exactly miss edges
|
||||
#[test]
|
||||
fn exact_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(0,10,-7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2257,7 +2228,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2266,7 +2237,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(0,10,7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2275,7 +2246,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
int3(-7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2285,7 +2256,7 @@ mod test{
|
||||
// miss edges by 1 epsilon
|
||||
#[test]
|
||||
fn narrow_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2294,7 +2265,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2303,7 +2274,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
@@ -2312,7 +2283,7 @@ mod test{
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
test_collision_axis_aligned(Trajectory::new(
|
||||
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
|
||||
@@ -15,6 +15,7 @@ type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
|
||||
const RATIO_ZERO:Ratio<Fixed<1,32>,Fixed<1,32>>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
|
||||
|
||||
/// Information about a contact restriction
|
||||
#[derive(Debug,PartialEq)]
|
||||
pub struct Contact{
|
||||
pub position:Planar64Vec3,
|
||||
pub velocity:Planar64Vec3,
|
||||
@@ -281,16 +282,16 @@ fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ra
|
||||
.min_by_key(|&(t,_)|t)
|
||||
}
|
||||
|
||||
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
|
||||
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->(Planar64Vec3,Conts<'_>){
|
||||
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
|
||||
loop{
|
||||
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
|
||||
Some((t,cont))=>(t,cont),
|
||||
None=>return ray.origin,
|
||||
None=>return (ray.origin,conts),
|
||||
};
|
||||
|
||||
if RATIO_ZERO.le_ratio(next_t){
|
||||
return ray.origin;
|
||||
return (ray.origin,conts);
|
||||
}
|
||||
|
||||
//push_front
|
||||
@@ -306,7 +307,7 @@ pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
|
||||
let meet_point=ray.extrapolate(next_t);
|
||||
match get_best_push_ray_and_conts(meet_point,conts.as_slice()){
|
||||
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
|
||||
None=>return meet_point,
|
||||
None=>return (meet_point,conts),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -323,9 +324,8 @@ mod tests{
|
||||
normal:vec3::Y,
|
||||
}
|
||||
];
|
||||
assert_eq!(
|
||||
vec3::zero(),
|
||||
push_solve(&contacts,vec3::NEG_Y)
|
||||
);
|
||||
let (point,conts)=push_solve(&contacts,vec3::NEG_Y);
|
||||
assert_eq!(point,vec3::zero());
|
||||
assert_eq!(conts.as_slice(),[&contacts[0]].as_slice());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ pub enum SessionPlaybackInstruction{
|
||||
}
|
||||
|
||||
pub struct FrameState{
|
||||
pub body:physics::Body,
|
||||
pub trajectory:physics::Trajectory,
|
||||
pub camera:physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
}
|
||||
@@ -76,9 +76,9 @@ impl Simulation{
|
||||
physics,
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
pub fn get_frame_state(&self,time:SessionTime,data:&PhysicsData)->FrameState{
|
||||
FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
trajectory:self.physics.camera_trajectory(data),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
}
|
||||
@@ -149,7 +149,7 @@ enum ViewState{
|
||||
}
|
||||
|
||||
pub struct Session{
|
||||
directories:Option<Directories>,
|
||||
directories:Directories,
|
||||
user_settings:UserSettings,
|
||||
mouse_interpolator:MouseInterpolator,
|
||||
view_state:ViewState,
|
||||
@@ -164,7 +164,7 @@ pub struct Session{
|
||||
impl Session{
|
||||
pub fn new(
|
||||
user_settings:UserSettings,
|
||||
directories:Option<Directories>,
|
||||
directories:Directories,
|
||||
simulation:Simulation,
|
||||
)->Self{
|
||||
Self{
|
||||
@@ -187,9 +187,9 @@ impl Session{
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time)),
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,&self.geometry_shared)),
|
||||
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
|
||||
replay.simulation.get_frame_state(time)
|
||||
replay.simulation.get_frame_state(time,&self.geometry_shared)
|
||||
),
|
||||
}
|
||||
}
|
||||
@@ -238,12 +238,16 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart(mode_id)));
|
||||
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
|
||||
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
|
||||
self.clear_recording();
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id)));
|
||||
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
|
||||
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Misc(misc_instruction))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(misc_instruction));
|
||||
@@ -305,21 +309,19 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
match view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.remove(&bot_id){
|
||||
if let Some(directories)=&self.directories{
|
||||
let mut replays_path=directories.replays.clone();
|
||||
let file_name=format!("{}.snfb",ins.time);
|
||||
std::thread::spawn(move ||{
|
||||
std::fs::create_dir_all(replays_path.as_path()).unwrap();
|
||||
replays_path.push(file_name);
|
||||
let file=std::fs::File::create(replays_path).unwrap();
|
||||
strafesnet_snf::bot::write_bot(
|
||||
std::io::BufWriter::new(file),
|
||||
strafesnet_physics::VERSION.get(),
|
||||
replay.recording.instructions
|
||||
).unwrap();
|
||||
println!("Finished writing bot file!");
|
||||
});
|
||||
}
|
||||
let mut replays_path=self.directories.replays.clone();
|
||||
let file_name=format!("{}.snfb",ins.time);
|
||||
std::thread::spawn(move ||{
|
||||
std::fs::create_dir_all(replays_path.as_path()).unwrap();
|
||||
replays_path.push(file_name);
|
||||
let file=std::fs::File::create(replays_path).unwrap();
|
||||
strafesnet_snf::bot::write_bot(
|
||||
std::io::BufWriter::new(file),
|
||||
strafesnet_physics::VERSION.get(),
|
||||
replay.recording.instructions
|
||||
).unwrap();
|
||||
println!("Finished writing bot file!");
|
||||
});
|
||||
},
|
||||
}
|
||||
_=self.simulation.timer.set_paused(ins.time,false);
|
||||
|
||||
@@ -71,16 +71,16 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
|
||||
for (i,ins) in bot.instructions.into_iter().enumerate(){
|
||||
let state_deterministic=physics_deterministic.clone();
|
||||
let state_filtered=physics_filtered.clone();
|
||||
PhysicsContext::run_input_instruction(&mut physics_deterministic,&physics_data,ins.clone());
|
||||
PhysicsContext::run_input_instruction(&mut physics_deterministic,physics_data,ins.clone());
|
||||
match ins{
|
||||
strafesnet_common::instruction::TimedInstruction{instruction:strafesnet_common::physics::Instruction::Idle,..}=>(),
|
||||
other=>{
|
||||
non_idle_count+=1;
|
||||
// run
|
||||
PhysicsContext::run_input_instruction(&mut physics_filtered,&physics_data,other.clone());
|
||||
PhysicsContext::run_input_instruction(&mut physics_filtered,physics_data,other.clone());
|
||||
// check if position matches
|
||||
let b0=physics_deterministic.camera_body();
|
||||
let b1=physics_filtered.camera_body();
|
||||
let b0=physics_deterministic.camera_trajectory(physics_data);
|
||||
let b1=physics_filtered.camera_trajectory(physics_data);
|
||||
if b0.position!=b1.position{
|
||||
let nanoseconds=start.elapsed().as_nanos() as u64;
|
||||
println!("desync at instruction #{}",i);
|
||||
|
||||
@@ -73,7 +73,6 @@ fn simultaneous_collision(){
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
(vec3::int(5+2,0,0)>>1)+vec3::int(1,1,0),
|
||||
vec3::int(-1,-1,0),
|
||||
vec3::int(0,0,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -88,7 +87,6 @@ fn simultaneous_collision(){
|
||||
let body=physics.body();
|
||||
assert_eq!(body.position,vec3::int(5,0,0));
|
||||
assert_eq!(body.velocity,vec3::int(0,0,0));
|
||||
assert_eq!(body.acceleration,vec3::int(0,0,0));
|
||||
assert_eq!(body.time,Time::from_secs(1));
|
||||
}
|
||||
#[test]
|
||||
@@ -97,7 +95,6 @@ fn bug_3(){
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
(vec3::int(5+2,0,0)>>1)+vec3::int(1,2,0),
|
||||
vec3::int(-1,-1,0),
|
||||
vec3::int(0,0,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -112,6 +109,5 @@ fn bug_3(){
|
||||
let body=physics.body();
|
||||
assert_eq!(body.position,vec3::int(5+2,0,0)>>1);
|
||||
assert_eq!(body.velocity,vec3::int(0,0,0));
|
||||
assert_eq!(body.acceleration,vec3::int(0,0,0));
|
||||
assert_eq!(body.time,Time::from_secs(2));
|
||||
}
|
||||
|
||||
@@ -22,7 +22,6 @@ fn physics_bug_2()->Result<(),ReplayError>{
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
vec3::raw_xyz(555690659654,1490485868773,1277783839382),
|
||||
vec3::int(0,0,0),
|
||||
vec3::int(0,-100,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
@@ -66,7 +65,6 @@ fn physics_bug_3()->Result<(),ReplayError>{
|
||||
// Actual bug 3 repro
|
||||
vec3::raw_xyz(-2505538624455,3357963283914,557275711118),
|
||||
vec3::raw_xyz(204188283920,-282280474198,166172785440),
|
||||
vec3::raw_xyz(0,-429496729600,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
|
||||
@@ -36,6 +36,7 @@ pub enum SetControlInstruction{
|
||||
SetMoveForward(bool),
|
||||
SetJump(bool),
|
||||
SetZoom(bool),
|
||||
SetSprint(bool),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum ModeInstruction{
|
||||
|
||||
9
lib/dag/Cargo.toml
Normal file
9
lib/dag/Cargo.toml
Normal file
@@ -0,0 +1,9 @@
|
||||
[package]
|
||||
name = "dag"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
16
lib/dag/src/lib.rs
Normal file
16
lib/dag/src/lib.rs
Normal file
@@ -0,0 +1,16 @@
|
||||
// typestate dag with lazy just-in-time execution
|
||||
struct States<S1,S2>(S1,S2);
|
||||
|
||||
struct Known<T>(T);
|
||||
struct NeedsRecalculate;
|
||||
|
||||
fn a(){
|
||||
// Construct a DAG such that S2 depends on S1
|
||||
// let dag=Dag:new();
|
||||
// Initial state
|
||||
let state=States(Known(1),Known(1));
|
||||
// set_state1 changes S2 to NeedsRecalculate
|
||||
state.set_state1(2);
|
||||
// get_state2 calculates S2
|
||||
let s2=state.get_state2();
|
||||
}
|
||||
@@ -88,6 +88,11 @@ pub enum Instruction{
|
||||
PracticeFly,
|
||||
#[brw(magic=14u8)]
|
||||
SetSensitivity(super::integer::Ratio64Vec2),
|
||||
#[brw(magic=15u8)]
|
||||
SetSprint(
|
||||
#[br(map=bool_from_u8)]
|
||||
#[bw(map=bool_into_u8)]
|
||||
bool),
|
||||
#[brw(magic=255u8)]
|
||||
Idle,
|
||||
}
|
||||
@@ -116,6 +121,7 @@ impl TryInto<strafesnet_common::physics::Instruction> for Instruction{
|
||||
Instruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state.into())),
|
||||
Instruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state.into())),
|
||||
Instruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state.into())),
|
||||
Instruction::SetSprint(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state.into())),
|
||||
Instruction::Reset=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset),
|
||||
Instruction::Restart(mode_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(strafesnet_common::gameplay_modes::ModeId::new(mode_id))),
|
||||
Instruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(
|
||||
@@ -142,6 +148,7 @@ impl TryFrom<strafesnet_common::physics::Instruction> for Instruction{
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state))=>Ok(Instruction::SetMoveForward(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state))=>Ok(Instruction::SetJump(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state))=>Ok(Instruction::SetZoom(state.into())),
|
||||
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetSprint(state))=>Ok(Instruction::SetSprint(state.into())),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset)=>Ok(Instruction::Reset),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(mode_id))=>Ok(Instruction::Restart(mode_id.get())),
|
||||
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(mode_id,stage_id))=>Ok(Instruction::Spawn(
|
||||
|
||||
@@ -16,7 +16,6 @@ source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
|
||||
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
|
||||
|
||||
[dependencies]
|
||||
chrono = "0.4.39"
|
||||
glam = "0.30.0"
|
||||
parking_lot = "0.12.1"
|
||||
pollster = "0.4.0"
|
||||
@@ -26,13 +25,9 @@ strafesnet_deferred_loader = { path = "../lib/deferred_loader", registry = "stra
|
||||
strafesnet_graphics = { path = "../engine/graphics", registry = "strafesnet" }
|
||||
strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
|
||||
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", optional = true }
|
||||
strafesnet_roblox_bot_file = { version = "0.8.1", registry = "strafesnet" }
|
||||
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
|
||||
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
|
||||
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
|
||||
wasm-bindgen = "0.2.99"
|
||||
wasm-bindgen-futures = "0.4.49"
|
||||
web-sys = { version = "0.3.76", features = ["console"] }
|
||||
wgpu = "28.0.0"
|
||||
winit = "0.30.7"
|
||||
|
||||
|
||||
@@ -4,12 +4,12 @@ use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::session::Time as SessionTime;
|
||||
|
||||
pub struct App<'a>{
|
||||
root_time:chrono::DateTime<chrono::Utc>,
|
||||
root_time:std::time::Instant,
|
||||
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>,
|
||||
}
|
||||
impl<'a> App<'a>{
|
||||
pub fn new(
|
||||
root_time:chrono::DateTime<chrono::Utc>,
|
||||
root_time:std::time::Instant,
|
||||
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>,
|
||||
)->App<'a>{
|
||||
Self{
|
||||
@@ -18,7 +18,7 @@ impl<'a> App<'a>{
|
||||
}
|
||||
}
|
||||
fn send_timed_instruction(&mut self,instruction:Instruction){
|
||||
let time=integer::Time::from_nanos((chrono::Utc::now()-self.root_time).num_nanoseconds().unwrap());
|
||||
let time=integer::Time::from_nanos(self.root_time.elapsed().as_nanos() as i64);
|
||||
self.window_thread.send(TimedInstruction{time,instruction}).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,11 +2,11 @@ pub type QNWorker<'a,Task>=CompatNWorker<'a,Task>;
|
||||
pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
|
||||
|
||||
pub struct CompatNWorker<'a,Task>{
|
||||
f:Box<dyn FnMut(Task)+'a>,
|
||||
f:Box<dyn FnMut(Task)+Send+'a>,
|
||||
}
|
||||
|
||||
impl<'a,Task> CompatNWorker<'a,Task>{
|
||||
pub fn new(f:impl FnMut(Task)+'a)->CompatNWorker<'a,Task>{
|
||||
pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
|
||||
Self{
|
||||
f:Box::new(f),
|
||||
}
|
||||
|
||||
@@ -87,13 +87,10 @@ pub enum LoadFormat{
|
||||
Bot(strafesnet_snf::bot::Segment),
|
||||
}
|
||||
|
||||
pub fn load_file<P:AsRef<std::path::Path>>(path:P)->Result<LoadFormat,LoadError>{
|
||||
pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<LoadFormat,LoadError>{
|
||||
//blocking because it's simpler...
|
||||
let file=std::fs::File::open(path).map_err(LoadError::File)?;
|
||||
load(file)
|
||||
}
|
||||
pub fn load<R:Read+std::io::Seek>(reader:R)->Result<LoadFormat,LoadError>{
|
||||
match read(reader).map_err(LoadError::ReadError)?{
|
||||
match read(file).map_err(LoadError::ReadError)?{
|
||||
#[cfg(feature="snf")]
|
||||
ReadFormat::SNFB(bot)=>Ok(LoadFormat::Bot(bot)),
|
||||
#[cfg(feature="snf")]
|
||||
|
||||
@@ -33,12 +33,12 @@ pub fn new(
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
println!("Resizing to {:?}",size);
|
||||
//let t0=std::time::Instant::now();
|
||||
let t0=std::time::Instant::now();
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,&user_settings);
|
||||
//println!("Resize took {:?}",t0.elapsed());
|
||||
println!("Resize took {:?}",t0.elapsed());
|
||||
}
|
||||
Instruction::Render(frame_state)=>{
|
||||
//this has to go deeper somehow
|
||||
|
||||
@@ -9,8 +9,5 @@ mod graphics_worker;
|
||||
const TITLE:&'static str=concat!("Strafe Client v",env!("CARGO_PKG_VERSION"));
|
||||
|
||||
fn main(){
|
||||
#[cfg(target_arch="wasm32")]
|
||||
wasm_bindgen_futures::spawn_local(setup::setup_and_start(TITLE));
|
||||
#[cfg(not(target_arch="wasm32"))]
|
||||
pollster::block_on(setup::setup_and_start(TITLE));
|
||||
setup::setup_and_start(TITLE);
|
||||
}
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
use crate::graphics_worker::Instruction as GraphicsInstruction;
|
||||
use strafesnet_settings::{directories::Directories,settings};
|
||||
use strafesnet_session::session::{
|
||||
FrameState,
|
||||
Session,Simulation,SessionInputInstruction,SessionControlInstruction,SessionPlaybackInstruction,ImplicitModeInstruction,
|
||||
Instruction as SessionInstruction,
|
||||
};
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::physics::{Time as PhysicsTime,TimeInner as PhysicsTimeInner};
|
||||
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
|
||||
use strafesnet_common::timer::{Scaled,Timer,TimerState};
|
||||
use strafesnet_physics::physics::PhysicsData;
|
||||
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
|
||||
use strafesnet_common::physics::Time as PhysicsTime;
|
||||
use strafesnet_common::session::Time as SessionTime;
|
||||
use strafesnet_common::timer::Timer;
|
||||
|
||||
pub enum Instruction{
|
||||
SessionInput(SessionInputInstruction),
|
||||
@@ -21,136 +19,12 @@ pub enum Instruction{
|
||||
LoadReplay(strafesnet_snf::bot::Segment),
|
||||
}
|
||||
|
||||
fn vector3_to_glam(v:&strafesnet_roblox_bot_file::v0::Vector3)->glam::Vec3{
|
||||
glam::vec3(v.x,v.y,v.z)
|
||||
}
|
||||
fn f32_to_p64(f:f32)->strafesnet_common::integer::Planar64{
|
||||
f.try_into().unwrap_or(strafesnet_common::integer::Planar64::ZERO)
|
||||
}
|
||||
|
||||
struct PlayBacker{
|
||||
//Instructions
|
||||
timelines:strafesnet_roblox_bot_file::v0::Block,
|
||||
//"Simulation"
|
||||
event_id:usize,
|
||||
offset:f64,
|
||||
duration:f64,
|
||||
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
|
||||
physics_data:PhysicsData,
|
||||
camera_offset:strafesnet_common::integer::Planar64Vec3,
|
||||
}
|
||||
impl PlayBacker{
|
||||
pub fn new(
|
||||
physics_data:PhysicsData,
|
||||
timelines:strafesnet_roblox_bot_file::v0::Block,
|
||||
camera_offset:strafesnet_common::integer::Planar64Vec3,
|
||||
)->Self{
|
||||
let first=timelines.output_events.first().unwrap();
|
||||
let last=timelines.output_events.last().unwrap();
|
||||
Self{
|
||||
offset:first.time,
|
||||
duration:last.time-first.time,
|
||||
timelines,
|
||||
event_id:0,
|
||||
timer:Timer::from_state(Scaled::identity(),false),
|
||||
physics_data,
|
||||
camera_offset,
|
||||
}
|
||||
}
|
||||
pub fn handle_instruction(&mut self,TimedInstruction{time,instruction}:&TimedInstruction<SessionInstruction,SessionTime>){
|
||||
//match the instruction so the playback is pausable :D
|
||||
match instruction{
|
||||
&SessionInstruction::Control(SessionControlInstruction::SetPaused(paused))=>{
|
||||
let _=self.timer.set_paused(*time,paused);
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
let simulation_time=self.timer.time(*time);
|
||||
let mut time_float=simulation_time.get() as f64/PhysicsTime::ONE_SECOND.get() as f64+self.offset;
|
||||
loop{
|
||||
match self.timelines.output_events.get(self.event_id+1){
|
||||
Some(next_event)=>{
|
||||
if next_event.time<time_float{
|
||||
self.event_id+=1;
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
},
|
||||
None=>{
|
||||
//reset playback
|
||||
self.event_id=0;
|
||||
self.offset-=self.duration;
|
||||
time_float-=self.duration;
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
use strafesnet_physics::physics::{Body,PhysicsCamera};
|
||||
|
||||
let time=self.timer.time(time);
|
||||
let event0=&self.timelines.output_events[self.event_id];
|
||||
let event1=&self.timelines.output_events[self.event_id+1];
|
||||
let p0=vector3_to_glam(&event0.event.position);
|
||||
let p1=vector3_to_glam(&event1.event.position);
|
||||
let v0=vector3_to_glam(&event0.event.velocity);
|
||||
let v1=vector3_to_glam(&event1.event.velocity);
|
||||
let a0=vector3_to_glam(&event0.event.acceleration);
|
||||
let a1=vector3_to_glam(&event1.event.acceleration);
|
||||
let t0=event0.time;
|
||||
let t1=event1.time;
|
||||
let time_float=time.get() as f64/PhysicsTime::ONE_SECOND.get() as f64;
|
||||
let t=((time_float+self.offset-t0)/(t1-t0)) as f32;
|
||||
let p=p0.lerp(p1,t).to_array().map(f32_to_p64);
|
||||
let v=v0.lerp(v1,t).to_array().map(f32_to_p64);
|
||||
let a=a0.lerp(a1,t).to_array().map(f32_to_p64);
|
||||
|
||||
//println!("position={:?}",p);
|
||||
|
||||
let angles0=vector3_to_glam(&event0.event.angles);
|
||||
let angles1=vector3_to_glam(&event1.event.angles);
|
||||
let angles=angles0.lerp(angles1,t);
|
||||
// mask mantissa out and set it to minimum value
|
||||
// let ax_epsilon=f32::from_bits(angles.x.to_bits()&!((1<<23)-1)|1);
|
||||
// let ay_epsilon=f32::from_bits(angles.y.to_bits()&!((1<<23)-1)|1);
|
||||
let body=Body{
|
||||
time,
|
||||
position:strafesnet_common::integer::Planar64Vec3::new(p)+self.camera_offset,
|
||||
velocity:strafesnet_common::integer::Planar64Vec3::new(v),
|
||||
acceleration:strafesnet_common::integer::Planar64Vec3::new(a),
|
||||
};
|
||||
const FLOAT64_TO_ANGLE32_RADIANS:f64=((1i64<<31) as f64)/std::f64::consts::PI;
|
||||
// xy is reversed in strafe client for some reason
|
||||
let (ax,ay)=(
|
||||
-angles.y as f64*FLOAT64_TO_ANGLE32_RADIANS,
|
||||
-angles.x as f64*FLOAT64_TO_ANGLE32_RADIANS,
|
||||
);
|
||||
let camera=PhysicsCamera::new(
|
||||
strafesnet_common::integer::Ratio64Vec2::new(1.0f32.try_into().unwrap(),1.0f32.try_into().unwrap()),
|
||||
glam::ivec2(ax as i64 as i32,ay as i64 as i32)
|
||||
);
|
||||
FrameState{
|
||||
body,
|
||||
camera,
|
||||
time,
|
||||
}
|
||||
}
|
||||
pub fn user_settings(&self)->settings::UserSettings{
|
||||
//oof, settings ignored
|
||||
settings::UserSettings::default()
|
||||
}
|
||||
pub fn change_map(&mut self,_time:SessionTime,map:&strafesnet_common::map::CompleteMap){
|
||||
self.physics_data=PhysicsData::new(&map);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new<'a>(
|
||||
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
|
||||
directories:Option<Directories>,
|
||||
directories:Directories,
|
||||
user_settings:settings::UserSettings,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>{
|
||||
let physics=strafesnet_physics::physics::PhysicsState::default();
|
||||
let camera_offset=physics.style.camera_offset;
|
||||
let timer=Timer::unpaused(SessionTime::ZERO,PhysicsTime::ZERO);
|
||||
let simulation=Simulation::new(timer,physics);
|
||||
let mut session=Session::new(
|
||||
@@ -158,20 +32,11 @@ pub fn new<'a>(
|
||||
directories,
|
||||
simulation,
|
||||
);
|
||||
//load bot
|
||||
let physics=PhysicsData::empty();
|
||||
let data=include_bytes!("/home/quat/strafesnet/roblox_bot_file/files/bhop_marble_7cf33a64-7120-4514-b9fa-4fe29d9523d");
|
||||
let bot_file=strafesnet_roblox_bot_file::v0::read_all_to_block(std::io::Cursor::new(data)).unwrap();
|
||||
let mut interpolator=PlayBacker::new(
|
||||
physics,
|
||||
bot_file,
|
||||
camera_offset,
|
||||
);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTime>|{
|
||||
// excruciating pain
|
||||
macro_rules! run_session_instruction{
|
||||
($time:expr,$instruction:expr)=>{
|
||||
interpolator.handle_instruction(&TimedInstruction{
|
||||
session.process_instruction(TimedInstruction{
|
||||
time:$time,
|
||||
instruction:$instruction,
|
||||
});
|
||||
@@ -194,17 +59,16 @@ pub fn new<'a>(
|
||||
},
|
||||
Instruction::Render=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::Idle);
|
||||
if let Some(frame_state)=Some(interpolator.get_frame_state(ins.time)){
|
||||
if let Some(frame_state)=session.get_frame_state(ins.time){
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::Render(frame_state));
|
||||
}
|
||||
},
|
||||
Instruction::Resize(physical_size)=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::Idle);
|
||||
let user_settings=interpolator.user_settings().clone();
|
||||
let user_settings=session.user_settings().clone();
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::Resize(physical_size,user_settings));
|
||||
},
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
interpolator.change_map(ins.time,&complete_map);
|
||||
run_session_instruction!(ins.time,SessionInstruction::ChangeMap(&complete_map));
|
||||
run_session_instruction!(ins.time,SessionInstruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId::MAIN,strafesnet_common::gameplay_modes::StageId::FIRST))));
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::ChangeMap(complete_map));
|
||||
|
||||
@@ -20,16 +20,6 @@ struct SetupContextPartial1{
|
||||
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||
let mut attr=winit::window::WindowAttributes::default();
|
||||
attr=attr.with_title(title);
|
||||
#[cfg(target_arch="wasm32")]
|
||||
{
|
||||
use wasm_bindgen::JsCast;
|
||||
use winit::platform::web::WindowAttributesExtWebSys;
|
||||
let canvas=web_sys::window().unwrap()
|
||||
.document().unwrap()
|
||||
.get_element_by_id("canvas").unwrap()
|
||||
.dyn_into::<web_sys::HtmlCanvasElement>().unwrap();
|
||||
attr=attr.with_canvas(Some(canvas));
|
||||
}
|
||||
event_loop.create_window(attr)
|
||||
}
|
||||
fn create_instance()->SetupContextPartial1{
|
||||
@@ -54,20 +44,43 @@ struct SetupContextPartial2<'a>{
|
||||
surface:wgpu::Surface<'a>,
|
||||
}
|
||||
impl<'a> SetupContextPartial2<'a>{
|
||||
async fn pick_adapter(self)->SetupContextPartial3<'a>{
|
||||
fn pick_adapter(self)->SetupContextPartial3<'a>{
|
||||
let adapter;
|
||||
|
||||
//TODO: prefer adapter that implements optional features
|
||||
//let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
let chosen_adapter=self.instance.request_adapter(&wgpu::RequestAdapterOptions{
|
||||
power_preference:wgpu::PowerPreference::HighPerformance,
|
||||
force_fallback_adapter:false,
|
||||
compatible_surface:Some(&self.surface),
|
||||
}).await;
|
||||
//no helper function smh gotta write it myself
|
||||
let adapters=pollster::block_on(self.instance.enumerate_adapters(self.backends));
|
||||
|
||||
let mut chosen_adapter=None;
|
||||
let mut chosen_adapter_score=0;
|
||||
for adapter in adapters {
|
||||
if !adapter.is_surface_supported(&self.surface) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let score=match adapter.get_info().device_type{
|
||||
wgpu::DeviceType::IntegratedGpu=>3,
|
||||
wgpu::DeviceType::DiscreteGpu=>4,
|
||||
wgpu::DeviceType::VirtualGpu=>2,
|
||||
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||
};
|
||||
|
||||
let adapter_features=adapter.features();
|
||||
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||
chosen_adapter_score=score;
|
||||
chosen_adapter=Some(adapter);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(maybe_chosen_adapter)=chosen_adapter{
|
||||
adapter=maybe_chosen_adapter;
|
||||
}else{
|
||||
panic!("No suitable GPU adapters found on the system!");
|
||||
}
|
||||
|
||||
adapter=chosen_adapter.unwrap();
|
||||
|
||||
let adapter_info=adapter.get_info();
|
||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||
@@ -97,15 +110,14 @@ struct SetupContextPartial3<'a>{
|
||||
adapter:wgpu::Adapter,
|
||||
}
|
||||
impl<'a> SetupContextPartial3<'a>{
|
||||
async fn request_device(self)->SetupContextPartial4<'a>{
|
||||
fn request_device(self)->SetupContextPartial4<'a>{
|
||||
let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||
let needed_limits=strafesnet_graphics::graphics::required_limits().using_resolution(self.adapter.limits());
|
||||
|
||||
let trace_dir=std::env::var("WGPU_TRACE");
|
||||
let (device, queue)=self.adapter
|
||||
let (device, queue)=pollster::block_on(self.adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor{
|
||||
label:None,
|
||||
@@ -115,7 +127,7 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
trace:wgpu::Trace::Off,
|
||||
experimental_features:wgpu::ExperimentalFeatures::disabled(),
|
||||
},
|
||||
).await
|
||||
))
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
SetupContextPartial4{
|
||||
@@ -157,7 +169,7 @@ pub struct SetupContext<'a>{
|
||||
pub config:wgpu::SurfaceConfiguration,
|
||||
}
|
||||
|
||||
pub async fn setup_and_start(title:&str){
|
||||
pub fn setup_and_start(title:&str){
|
||||
let event_loop=winit::event_loop::EventLoop::new().unwrap();
|
||||
|
||||
println!("Initializing the surface...");
|
||||
@@ -168,9 +180,9 @@ pub async fn setup_and_start(title:&str){
|
||||
|
||||
let partial_2=partial_1.create_surface(&window).unwrap();
|
||||
|
||||
let partial_3=partial_2.pick_adapter().await;
|
||||
let partial_3=partial_2.pick_adapter();
|
||||
|
||||
let partial_4=partial_3.request_device().await;
|
||||
let partial_4=partial_3.request_device();
|
||||
|
||||
let size=window.inner_size();
|
||||
|
||||
@@ -184,16 +196,16 @@ pub async fn setup_and_start(title:&str){
|
||||
setup_context,
|
||||
);
|
||||
|
||||
//for arg in std::env::args().skip(1){
|
||||
for arg in std::env::args().skip(1){
|
||||
window_thread.send(strafesnet_common::instruction::TimedInstruction{
|
||||
time:strafesnet_common::integer::Time::ZERO,
|
||||
instruction:crate::window::Instruction::WindowEvent(winit::event::WindowEvent::DroppedFile("".into())),
|
||||
instruction:crate::window::Instruction::WindowEvent(winit::event::WindowEvent::DroppedFile(arg.into())),
|
||||
}).unwrap();
|
||||
//};
|
||||
};
|
||||
|
||||
println!("Entering event loop...");
|
||||
let mut app=crate::app::App::new(
|
||||
chrono::Utc::now(),
|
||||
std::time::Instant::now(),
|
||||
window_thread
|
||||
);
|
||||
event_loop.run_app(&mut app).unwrap();
|
||||
|
||||
@@ -57,8 +57,7 @@ impl WindowContext<'_>{
|
||||
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
|
||||
match event{
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
let data=include_bytes!("/run/media/quat/Files/Documents/map-files/strafesnet/maps/bhop_snfm/5692093612.snfm");
|
||||
match crate::file::load(std::io::Cursor::new(data)){
|
||||
match crate::file::load(path.as_path()){
|
||||
Ok(LoadFormat::Map(map))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::ChangeMap(map)}).unwrap(),
|
||||
Ok(LoadFormat::Bot(bot))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::LoadReplay(bot)}).unwrap(),
|
||||
Err(e)=>println!("Failed to load file: {e}"),
|
||||
@@ -139,6 +138,7 @@ impl WindowContext<'_>{
|
||||
|
||||
if let Some(session_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Shift)=>input_ctrl!(SetSprint,s),
|
||||
// TODO: bind system so playback pausing can use spacebar
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>if s{
|
||||
let paused=!self.simulation_paused;
|
||||
@@ -237,21 +237,17 @@ impl WindowContext<'_>{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn worker<'a>(
|
||||
window:&'a winit::window::Window,
|
||||
setup_context:crate::setup::SetupContext<'a>,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>{
|
||||
// WindowContextSetup::new
|
||||
#[cfg(feature="user-install")]
|
||||
let directories=Directories::user();
|
||||
let directories=Directories::user().unwrap();
|
||||
#[cfg(not(feature="user-install"))]
|
||||
let directories=Directories::portable().ok();
|
||||
let directories=Directories::portable().unwrap();
|
||||
|
||||
let user_settings=match &directories{
|
||||
Some(directories)=>directories.settings(),
|
||||
None=>strafesnet_settings::settings::UserSettings::default(),
|
||||
};
|
||||
let user_settings=directories.settings();
|
||||
|
||||
let mut graphics=strafesnet_graphics::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
|
||||
graphics.load_user_settings(&user_settings);
|
||||
|
||||
1
web-client/.gitignore
vendored
1
web-client/.gitignore
vendored
@@ -1 +0,0 @@
|
||||
/dist
|
||||
@@ -1,2 +0,0 @@
|
||||
[build]
|
||||
target = "index.html"
|
||||
@@ -1,47 +0,0 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta
|
||||
name="viewport"
|
||||
content="width=device-width, height=device-height, initial-scale=1"
|
||||
/>
|
||||
<title>Strafe Client</title>
|
||||
|
||||
<base data-trunk-public-url />
|
||||
<style type="text/css">
|
||||
:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0px;
|
||||
background: #fff;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#content {
|
||||
/* This allows the flexbox to grow to max size, this is needed for WebGPU */
|
||||
flex: 1 1 100%;
|
||||
/* This forces CSS to ignore the width/height of the canvas, this is needed for WebGL */
|
||||
contain: size;
|
||||
}
|
||||
|
||||
.main-canvas {
|
||||
margin: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas class="main-canvas" id="canvas"></canvas>
|
||||
<link
|
||||
data-trunk
|
||||
rel="rust"
|
||||
href="../strafe-client/Cargo.toml"
|
||||
data-wasm-opt-params="--enable-bulk-memory --enable-nontrapping-float-to-int"
|
||||
/>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user