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6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f52399a931 | |||
| 7be7d40c8a | |||
| 78c53ae429 | |||
| e794b2649c | |||
| 50f6fe5bd8 | |||
| fc3681f41f |
@@ -1,4 +1,5 @@
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use std::collections::{HashMap,HashSet};
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use crate::model::DirectedEdge;
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use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
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use strafesnet_common::bvh;
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use strafesnet_common::map;
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@@ -280,7 +281,8 @@ impl PhysicsCamera{
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.clamp(Self::ANGLE_PITCH_LOWER_LIMIT,Self::ANGLE_PITCH_UPPER_LIMIT);
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mat3::from_rotation_yx(ax,ay)
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}
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fn rotation(&self)->Planar64Mat3{
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#[inline]
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pub fn rotation(&self)->Planar64Mat3{
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self.get_rotation(self.clamped_mouse_pos)
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}
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fn simulate_move_rotation(&self,mouse_delta:glam::IVec2)->Planar64Mat3{
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@@ -980,6 +982,34 @@ impl PhysicsContext<'_>{
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}
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}
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impl PhysicsData{
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pub fn trace_ray(&self,ray:strafesnet_common::ray::Ray)->Option<ModelId>{
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let (_time,convex_mesh_id)=self.bvh.sample_ray(&ray,Time::ZERO,Time::MAX/4,|&model,ray|{
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let mesh=self.models.mesh(model);
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// brute force trace every face
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mesh.faces().filter_map(|face_id|{
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let (n,d)=mesh.face_nd(face_id);
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// trace ray onto face
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// n.(o+d*t)==n.p
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// n.o + n.d * t == n.p
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// t == (n.p - n.o)/n.d
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let nd=n.dot(ray.direction);
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if nd.is_zero(){
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return None;
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}
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let t=(d-n.dot(ray.origin))/nd;
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// check if point of intersection is behind face edges
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// *2 because average of 2 vertices
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let p=ray.extrapolate(t)*2;
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mesh.face_edges(face_id).iter().all(|&directed_edge_id|{
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let edge_n=mesh.directed_edge_n(directed_edge_id);
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let cross_n=edge_n.cross(n);
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let &[vert0,vert1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
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cross_n.dot(p)<cross_n.dot(mesh.vert(vert0)+mesh.vert(vert1))
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}).then(||t)
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}).min().map(Into::into)
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})?;
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Some(convex_mesh_id.model_id.into())
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}
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/// use with caution, this is the only non-instruction way to mess with physics
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pub fn generate_models(&mut self,map:&map::CompleteMap){
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let mut modes=map.modes.clone().denormalize();
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@@ -1811,14 +1841,18 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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},
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Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
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//teleport to mode start zone
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let mut spawn_point=vec3::ZERO;
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let mode=data.modes.get_mode(mode_id);
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let spawn_point=mode.and_then(|mode|
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if let Some(mode)=mode{
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// set style
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state.style=mode.get_style().clone();
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//TODO: spawn at the bottom of the start zone plus the hitbox size
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//TODO: set camera andles to face the same way as the start zone
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data.models.get_model_transform(mode.get_start().into()).map(|transform|
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transform.vertex.translation
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)
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).unwrap_or(vec3::ZERO);
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//TODO: set camera angles to face the same way as the start zone
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if let Some(transform)=data.models.get_model_transform(mode.get_start()){
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// NOTE: this value may be 0,0,0 on source maps
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spawn_point=transform.vertex.translation;
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}
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}
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set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
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set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
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state.set_move_state(data,MoveState::Air);
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@@ -1828,6 +1862,9 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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Instruction::Mode(ModeInstruction::Spawn(mode_id,stage_id))=>{
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//spawn at a particular stage
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if let Some(mode)=data.modes.get_mode(mode_id){
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// set style
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state.style=mode.get_style().clone();
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// teleport to stage in mode
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if let Some(stage)=mode.get_stage(stage_id){
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let _=teleport_to_spawn(
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stage.spawn(),
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@@ -161,6 +161,7 @@ pub struct Session{
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recording:Recording,
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//players:HashMap<PlayerId,Simulation>,
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replays:HashMap<BotId,Replay>,
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last_ray_hit:Option<strafesnet_common::model::ModelId>,
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}
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impl Session{
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pub fn new(
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@@ -177,6 +178,7 @@ impl Session{
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view_state:ViewState::Play,
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recording:Default::default(),
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replays:HashMap::new(),
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last_ray_hit:None,
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}
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}
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fn clear_recording(&mut self){
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@@ -194,6 +196,19 @@ impl Session{
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),
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}
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}
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pub fn debug_raycast_print_model_id_if_changed(&mut self,time:SessionTime){
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if let Some(frame_state)=self.get_frame_state(time){
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let ray=strafesnet_common::ray::Ray{
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origin:frame_state.body.extrapolated_position(self.simulation.timer.time(time)),
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direction:-frame_state.camera.rotation().z_axis,
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};
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let model_id=self.geometry_shared.trace_ray(ray);
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if model_id!=self.last_ray_hit{
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println!("hit={model_id:?}");
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self.last_ray_hit=model_id;
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}
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}
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}
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pub fn user_settings(&self)->&UserSettings{
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&self.user_settings
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}
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@@ -1,5 +1,5 @@
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use std::io::{Cursor,Read};
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use std::io::Cursor;
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use std::path::Path;
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use std::time::Instant;
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@@ -39,9 +39,7 @@ impl From<strafesnet_snf::bot::Error> for ReplayError{
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}
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fn read_entire_file(path:impl AsRef<Path>)->Result<Cursor<Vec<u8>>,std::io::Error>{
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let mut file=std::fs::File::open(path)?;
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let mut data=Vec::new();
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file.read_to_end(&mut data)?;
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let data=std::fs::read(path)?;
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Ok(Cursor::new(data))
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}
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@@ -2,7 +2,7 @@ use std::borrow::Cow;
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use vbsp_entities_css::Entity;
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use strafesnet_common::{map,model,integer,gameplay_attributes};
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use strafesnet_common::{map,model,integer,gameplay_attributes as attr};
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use strafesnet_deferred_loader::deferred_loader::{MeshDeferredLoader,RenderConfigDeferredLoader};
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use strafesnet_deferred_loader::mesh::Meshes;
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use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
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@@ -42,7 +42,7 @@ fn add_brush<'a>(
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model:&'a str,
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origin:vbsp::Vector,
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rendercolor:vbsp::Color,
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attributes:gameplay_attributes::CollisionAttributesId,
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attributes:attr::CollisionAttributesId,
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){
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let transform=integer::Planar64Affine3::from_translation(
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valve_transform(origin.into())
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@@ -83,13 +83,40 @@ pub fn convert<'a>(
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)->PartialMap1{
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let bsp=bsp.as_ref();
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//figure out real attributes later
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let mut unique_attributes=Vec::new();
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unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
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unique_attributes.push(gameplay_attributes::CollisionAttributes::contact_default());
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unique_attributes.push(gameplay_attributes::CollisionAttributes::intersect_default());
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const ATTRIBUTE_DECORATION:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
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const ATTRIBUTE_CONTACT_DEFAULT:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(1);
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const ATTRIBUTE_INTERSECT_DEFAULT:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(2);
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let unique_attributes=vec![
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attr::CollisionAttributes::Decoration,
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attr::CollisionAttributes::contact_default(),
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attr::CollisionAttributes::intersect_default(),
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// ladder
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attr::CollisionAttributes::Contact(
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attr::ContactAttributes{
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contacting:attr::ContactingAttributes{
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contact_behaviour:Some(attr::ContactingBehaviour::Ladder(
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attr::ContactingLadder{sticky:true}
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))
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},
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general:attr::GeneralAttributes::default(),
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}
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),
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// water
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attr::CollisionAttributes::Intersect(
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attr::IntersectAttributes{
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intersecting:attr::IntersectingAttributes{
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water:Some(attr::IntersectingWater{
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viscosity:integer::Planar64::ONE,
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density:integer::Planar64::ONE,
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velocity:integer::vec3::ZERO,
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}),
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},
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general:attr::GeneralAttributes::default(),
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}
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),
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];
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const ATTRIBUTE_DECORATION:attr::CollisionAttributesId=attr::CollisionAttributesId::new(0);
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const ATTRIBUTE_CONTACT_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(1);
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const ATTRIBUTE_INTERSECT_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(2);
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const ATTRIBUTE_LADDER_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(3);
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const ATTRIBUTE_WATER_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(4);
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//declare all prop models to Loader
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let mut prop_models=bsp.static_props().map(|prop|{
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@@ -237,9 +264,27 @@ pub fn convert<'a>(
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// physics models
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for brush in &bsp.brushes{
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if !brush.flags.contains(vbsp::BrushFlags::SOLID){
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const RELEVANT:vbsp::BrushFlags=
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vbsp::BrushFlags::SOLID
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.union(vbsp::BrushFlags::PLAYERCLIP)
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.union(vbsp::BrushFlags::WATER)
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.union(vbsp::BrushFlags::MOVEABLE)
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.union(vbsp::BrushFlags::LADDER);
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if !brush.flags.intersects(RELEVANT){
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continue;
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}
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let is_ladder=brush.flags.contains(vbsp::BrushFlags::LADDER);
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let is_water=brush.flags.contains(vbsp::BrushFlags::WATER);
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let attributes=match (is_ladder,is_water){
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(true,false)=>ATTRIBUTE_LADDER_DEFAULT,
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(false,true)=>ATTRIBUTE_WATER_DEFAULT,
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(false,false)=>ATTRIBUTE_CONTACT_DEFAULT,
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(true,true)=>{
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// water ladder? wtf
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println!("brush is a water ladder o_o defaulting to ladder");
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ATTRIBUTE_LADDER_DEFAULT
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}
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};
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let mesh_result=crate::brush::brush_to_mesh(bsp,brush);
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match mesh_result{
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Ok(mesh)=>{
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@@ -247,7 +292,7 @@ pub fn convert<'a>(
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world_meshes.push(mesh);
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world_models.push(model::Model{
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mesh:mesh_id,
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attributes:ATTRIBUTE_CONTACT_DEFAULT,
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attributes,
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transform:integer::Planar64Affine3::new(
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integer::mat3::identity(),
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integer::vec3::ZERO,
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@@ -295,7 +340,7 @@ pub fn convert<'a>(
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//partially constructed map types
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pub struct PartialMap1{
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attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
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attributes:Vec<attr::CollisionAttributes>,
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prop_models:Vec<model::Model>,
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world_meshes:Vec<model::Mesh>,
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world_models:Vec<model::Model>,
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@@ -317,7 +362,7 @@ impl PartialMap1{
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}
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}
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pub struct PartialMap2{
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attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
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attributes:Vec<attr::CollisionAttributes>,
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prop_meshes:Vec<(model::MeshId,model::Mesh)>,
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prop_models:Vec<model::Model>,
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world_meshes:Vec<model::Mesh>,
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@@ -529,12 +529,12 @@ impl StyleModifiers{
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pub fn source_bhop()->Self{
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Self{
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controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
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controls_mask:Controls::all(),
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controls_mask_state:Controls::all(),
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strafe:Some(StrafeSettings{
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enable:ControlsActivation::full_2d(),
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air_accel_limit:Some(Planar64::raw(150<<28)*100),
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mv:(Planar64::raw(30)*VALVE_SCALE).fix_1(),
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air_accel_limit:Some(Planar64::raw((150<<28)*100)),
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mv:Planar64::raw(30<<28),
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tick_rate:Ratio64::new(100,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
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}),
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jump:Some(JumpSettings{
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@@ -570,12 +570,12 @@ impl StyleModifiers{
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}
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pub fn source_surf()->Self{
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Self{
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controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
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controls_mask:Controls::all(),
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controls_mask_state:Controls::all(),
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strafe:Some(StrafeSettings{
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enable:ControlsActivation::full_2d(),
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air_accel_limit:Some((int(150)*66*VALVE_SCALE).fix_1()),
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mv:(int(30)*VALVE_SCALE).fix_1(),
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mv:Planar64::raw(30<<28),
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tick_rate:Ratio64::new(66,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
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}),
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jump:Some(JumpSettings{
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@@ -77,5 +77,8 @@ pub fn new<'a>(
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run_session_instruction!(ins.time,SessionInstruction::LoadReplay(bot));
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}
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}
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//whatever just do it
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session.debug_raycast_print_model_id_if_changed(ins.time);
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})
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}
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Block a user