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3782c43737
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use slice deconstruct to name floats
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2026-03-27 15:28:53 -07:00 |
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be266d5397
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do not need to manually idle
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2026-03-27 15:28:53 -07:00 |
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bf46d27df6
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take into account start offset
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2026-03-27 15:28:53 -07:00 |
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d0ddc92c6d
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start mouse turned left
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2026-03-27 15:28:53 -07:00 |
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7d424a4a50
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reset
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2026-03-27 15:28:53 -07:00 |
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d564ec7a21
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inference
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2026-03-27 15:28:53 -07:00 |
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05a77a7ec8
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simulator
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2026-03-27 15:28:53 -07:00 |
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a05113baa5
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feed position history into model inputs
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2026-03-27 15:28:53 -07:00 |
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9ad8a70ad0
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hardcode depth "normalization"
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2026-03-27 15:13:29 -07:00 |
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e890623f2e
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add dropout to input
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2026-03-27 15:00:30 -07:00 |
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7d55e872e7
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save model with current date
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2026-03-27 11:56:45 -07:00 |
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1e1cbeb180
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graphics state
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2026-03-27 11:56:45 -07:00 |
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e19c46d851
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save best model
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2026-03-27 11:25:34 -07:00 |
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59bb8eee12
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implement training
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2026-03-27 11:13:23 -07:00 |
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c04e8d4f3b
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basic playback setup code
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2026-03-26 08:40:52 -07:00 |
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025e86e2b0
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exact output size
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2026-03-25 16:33:32 -07:00 |
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c8b2480e6e
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tweaks
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2026-03-25 15:23:36 -07:00 |
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4d2daaf2e0
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training things
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2026-03-25 15:08:12 -07:00 |
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70d5dc5f31
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ai things
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2026-03-25 14:43:01 -07:00 |
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cabb7ce894
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use bodged physics version that makes surf somewhat work
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2026-03-25 12:30:57 -07:00 |
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75a05a677f
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outline
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2026-03-25 11:29:43 -07:00 |
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3a827d2cad
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add physics dep
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2026-03-25 10:20:55 -07:00 |
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a0ad6e7cfb
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add player dep
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2026-03-25 10:04:15 -07:00 |
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8fbc32e1cc
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add 9 million dependencies
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2026-03-25 09:50:42 -07:00 |
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8e483726fc
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Initial commit
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2026-03-25 09:48:39 -07:00 |
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