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Author SHA1 Message Date
2a03987d89 fixme 2025-03-14 15:24:53 -07:00
57a4cadaf3 bsp_loader: max area triangulation 2025-03-14 15:24:53 -07:00
881bc60ab3 bsp_loader: truncate vertex precision to 16 bits
The physics algorithm expects vertices to align exactly with faces.  Since the face normal is calculated via the cross product of vertex positions, this allows the face normals to be exact with respect to the vertex positions.
2025-03-14 15:24:53 -07:00
130 changed files with 18401 additions and 10052 deletions

1
.gitignore vendored
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@@ -1,2 +1 @@
/target
.zed

2969
Cargo.lock generated

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@@ -25,33 +25,6 @@ resolver = "2"
strip = true
codegen-units = 1
[workspace.lints.rust]
# unsafe_code = "forbid"
# missing_docs = "warn"
# missing_debug_implementations = "warn"
single_use_lifetimes = "warn"
trivial_casts = "warn"
unused_lifetimes = "warn"
unused_qualifications = "warn"
# variant_size_differences = "warn"
unexpected_cfgs = "warn"
[workspace.dependencies]
glam = "0.32.0"
wgpu = "29.0.0"
# engine
strafesnet_graphics = { path = "engine/graphics", registry = "strafesnet" }
strafesnet_physics = { path = "engine/physics", registry = "strafesnet" }
strafesnet_session = { path = "engine/session", registry = "strafesnet" }
strafesnet_settings = { path = "engine/settings", registry = "strafesnet" }
# lib
fixed_wide = { version = "0.3.0", path = "lib/fixed_wide", registry = "strafesnet" }
linear_ops = { version = "0.2.0", path = "lib/linear_ops", registry = "strafesnet" }
ratio_ops = { version = "0.1.0", path = "lib/ratio_ops", registry = "strafesnet" }
strafesnet_bsp_loader = { version = "0.5.0", path = "lib/bsp_loader", registry = "strafesnet" }
strafesnet_common = { version = "0.9.0", path = "lib/common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.6.0", path = "lib/deferred_loader", registry = "strafesnet" }
strafesnet_rbx_loader = { version = "0.10.2", path = "lib/rbx_loader", registry = "strafesnet" }
strafesnet_snf = { version = "0.4.0", path = "lib/snf", registry = "strafesnet" }
[profile.dev]
strip = false
opt-level = 3

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@@ -1,15 +1,14 @@
[package]
name = "strafesnet_graphics"
version = "0.0.11"
version = "0.1.0"
edition = "2024"
[dependencies]
bytemuck = { version = "1.13.1", features = ["derive"] }
ddsfile = "0.5.1"
glam.workspace = true
glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common.workspace = true
wgpu.workspace = true
[lints]
workspace = true
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_session = { path = "../session", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
wgpu = "24.0.0"

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@@ -1,9 +1,15 @@
use std::borrow::Cow;
use std::collections::{HashSet,HashMap};
use strafesnet_common::map;
use strafesnet_settings::settings;
use strafesnet_session::session;
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelOwned,GraphicsVertex};
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
pub fn required_limits()->wgpu::Limits{
wgpu::Limits::default()
}
struct Indices{
count:u32,
@@ -48,10 +54,6 @@ struct GraphicsPipelines{
model:wgpu::RenderPipeline,
}
pub fn view_inv(pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
//f32 good enough for view matrix
glam::Mat4::from_mat3_translation(glam::Mat3::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32),pos)
}
struct GraphicsCamera{
screen_size:glam::UVec2,
fov:glam::Vec2,//slope
@@ -73,10 +75,15 @@ impl GraphicsCamera{
pub fn proj(&self)->glam::Mat4{
perspective_rh(self.fov.x,self.fov.y,0.4,4000.0)
}
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
//f32 good enough for view matrix
glam::Mat4::from_translation(pos)*glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
}
pub fn to_uniform_data(&self,view_inv:glam::Mat4)->[f32;16*4]{
pub fn to_uniform_data(&self,pos:glam::Vec3,angles:glam::Vec2)->[f32;16*4]{
let proj=self.proj();
let proj_inv=proj.inverse();
let view_inv=self.world(pos,angles);
let view=view_inv.inverse();
let mut raw=[0f32; 16 * 4];
@@ -87,7 +94,7 @@ impl GraphicsCamera{
raw
}
}
impl Default for GraphicsCamera{
impl std::default::Default for GraphicsCamera{
fn default()->Self{
Self{
screen_size:glam::UVec2::ONE,
@@ -96,28 +103,6 @@ impl Default for GraphicsCamera{
}
}
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4 + 4;//let size=std::mem::size_of::<ModelInstance>();
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
fn get_instances_buffer_data(instances:&[GraphicsModelOwned])->Vec<f32>{
let mut raw=Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
for mi in instances{
//model transform
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
//normal transform
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
raw.extend_from_slice(&[0.0]);
//color
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color));
//texture color
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.texture_color));
}
raw
}
pub struct GraphicsState{
pipelines:GraphicsPipelines,
bind_groups:GraphicsBindGroups,
@@ -127,22 +112,20 @@ pub struct GraphicsState{
camera_buf:wgpu::Buffer,
temp_squid_texture_view:wgpu::TextureView,
models:Vec<GraphicsModel>,
depth:wgpu::Texture,
depth_view:wgpu::TextureView,
staging_belt:wgpu::util::StagingBelt,
model_instances_uniform_len:usize,
}
impl GraphicsState{
const DEPTH_FORMAT:wgpu::TextureFormat=wgpu::TextureFormat::Depth24Plus;
fn create_depth_texture(
size:glam::UVec2,
config:&wgpu::SurfaceConfiguration,
device:&wgpu::Device,
)->wgpu::Texture{
device.create_texture(&wgpu::TextureDescriptor{
)->wgpu::TextureView{
let depth_texture=device.create_texture(&wgpu::TextureDescriptor{
size:wgpu::Extent3d{
width:size.x,
height:size.y,
width:config.width,
height:config.height,
depth_or_array_layers:1,
},
mip_level_count:1,
@@ -150,22 +133,21 @@ impl GraphicsState{
dimension:wgpu::TextureDimension::D2,
format:Self::DEPTH_FORMAT,
usage:wgpu::TextureUsages::RENDER_ATTACHMENT,
label:Some("Depth Texture"),
label:None,
view_formats:&[],
})
}
pub const fn depth_texture(&self)->&wgpu::Texture{
&self.depth
}
pub const fn depth_texture_view(&self)->&wgpu::TextureView{
&self.depth_view
});
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
}
pub fn clear(&mut self){
self.models.clear();
}
pub fn load_user_settings(&mut self,user_settings:&settings::UserSettings){
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
}
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
//generate texture view per texture
let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
let texture_id=model::TextureId::new(texture_id as u32);
let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
Ok(image)=>image,
@@ -237,8 +219,7 @@ impl GraphicsState{
let instance=GraphicsModelOwned{
transform:model.transform.into(),
normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
color:model.color,
texture_color:glam::Vec4::ONE,
color:GraphicsModelColor4::new(model.color),
};
//get or create owned mesh map
let owned_mesh_map=owned_mesh_id_from_mesh_id_render_config_id
@@ -268,15 +249,16 @@ impl GraphicsState{
owned_mesh_id
});
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
let model::PolygonGroup::PolygonList(polygon_list)=&mut owned_mesh.polys;
polygon_list.extend(
graphics_group.groups.iter().flat_map(|polygon_group_id|{
mesh.polygon_groups[polygon_group_id.get() as usize].polys()
})
.map(|vertex_id_slice|
vertex_id_slice.to_vec()
)
);
match &mut owned_mesh.polys{
model::PolygonGroup::PolygonList(polygon_list)=>polygon_list.extend(
graphics_group.groups.iter().flat_map(|polygon_group_id|{
mesh.polygon_groups[polygon_group_id.get() as usize].polys()
})
.map(|vertex_id_slice|
vertex_id_slice.to_vec()
)
),
}
}
}
owned_mesh_map
@@ -284,20 +266,10 @@ impl GraphicsState{
for owned_mesh_id in owned_mesh_map.values(){
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
let render_config=&map.render_configs[owned_mesh.render_config.get() as usize];
let no_texture=render_config.texture.is_none();
let instance_clone=if no_texture{
// this model has no chance of affecting pixels on the screen
if model.color.w==0.0{
continue;
}
// hack texture_color to zero to make the texture invisible
let mut instance=instance.clone();
instance.texture_color=glam::Vec4::ZERO;
instance
}else{
instance.clone()
};
owned_mesh.instances.push(instance_clone);
if model.color.w==0.0&&render_config.texture.is_none(){
continue;
}
owned_mesh.instances.push(instance.clone());
}
}
//check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model
@@ -323,7 +295,7 @@ impl GraphicsState{
//separate instances by color
for (instance_id,instance) in model.instances.iter().enumerate(){
let model_instance_list=unique_color
.entry(instance.hashable_color())
.entry(instance.color)
.or_insert_with(||Vec::new());
//add model instance to list
model_instance_list.push((model_id,instance_id));
@@ -412,7 +384,6 @@ impl GraphicsState{
).collect()
));
}
let (color,texture_color)=color.color();
//push model into dedup
deduplicated_models.push(IndexedGraphicsMeshOwnedRenderConfig{
unique_pos,
@@ -425,8 +396,7 @@ impl GraphicsState{
instances:vec![GraphicsModelOwned{
transform:glam::Mat4::IDENTITY,
normal_transform:glam::Mat3::IDENTITY,
color,
texture_color,
color
}],
});
}
@@ -484,14 +454,16 @@ impl GraphicsState{
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
let mut model_count=0;
let mut instance_count=0;
let uniform_buffer_binding_size=required_limits().max_uniform_buffer_binding_size as usize;
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
self.models.reserve(models.len());
for model in models.into_iter(){
instance_count+=model.instances.len();
for instances_chunk in model.instances.rchunks(self.model_instances_uniform_len){
for instances_chunk in model.instances.rchunks(chunk_size){
model_count+=1;
let mut model_uniforms=get_instances_buffer_data(instances_chunk);
//TEMP: fill with zeroes to pass validation
model_uniforms.resize(MODEL_BUFFER_SIZE*self.model_instances_uniform_len,0.0f32);
model_uniforms.resize(MODEL_BUFFER_SIZE*512,0.0f32);
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some(format!("Model{} Buf",model_count).as_str()),
contents:bytemuck::cast_slice(&model_uniforms),
@@ -547,9 +519,7 @@ impl GraphicsState{
pub fn new(
device:&wgpu::Device,
queue:&wgpu::Queue,
size:glam::UVec2,
view_format:wgpu::TextureFormat,
limits:wgpu::Limits,
config:&wgpu::SurfaceConfiguration,
)->Self{
let camera_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
label:None,
@@ -626,7 +596,7 @@ impl GraphicsState{
address_mode_w:wgpu::AddressMode::ClampToEdge,
mag_filter:wgpu::FilterMode::Linear,
min_filter:wgpu::FilterMode::Linear,
mipmap_filter:wgpu::MipmapFilterMode::Linear,
mipmap_filter:wgpu::FilterMode::Linear,
..Default::default()
});
let repeat_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
@@ -636,23 +606,15 @@ impl GraphicsState{
address_mode_w:wgpu::AddressMode::Repeat,
mag_filter:wgpu::FilterMode::Linear,
min_filter:wgpu::FilterMode::Linear,
mipmap_filter:wgpu::MipmapFilterMode::Linear,
mipmap_filter:wgpu::FilterMode::Linear,
anisotropy_clamp:16,
..Default::default()
});
let model_instances_uniform_len=limits.max_uniform_buffer_binding_size as usize/MODEL_BUFFER_SIZE_BYTES;
// write dynamic value into shader
let shader=format!("
// This is equal to the CHUNK_SIZE constant from graphics.rs
const MAX_MODEL_INSTANCES={model_instances_uniform_len};
")+include_str!("../shaders/shader.wgsl");
// Create the render pipeline
let shader=device.create_shader_module(wgpu::ShaderModuleDescriptor{
label:None,
source:wgpu::ShaderSource::Wgsl(Cow::Owned(shader)),
source:wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("../../../strafe-client/src/shader.wgsl"))),
});
//load textures
@@ -680,10 +642,10 @@ impl GraphicsState{
wgpu::TextureFormat::Astc{
block:AstcBlock::B4x4,
channel:AstcChannel::UnormSrgb,
}=>&include_bytes!("../images/astc.dds")[..],
wgpu::TextureFormat::Etc2Rgb8UnormSrgb=>&include_bytes!("../images/etc2.dds")[..],
wgpu::TextureFormat::Bc1RgbaUnormSrgb=>&include_bytes!("../images/bc1.dds")[..],
wgpu::TextureFormat::Bgra8UnormSrgb=>&include_bytes!("../images/bgra.dds")[..],
}=>&include_bytes!("../../../strafe-client/images/astc.dds")[..],
wgpu::TextureFormat::Etc2Rgb8UnormSrgb=>&include_bytes!("../../../strafe-client/images/etc2.dds")[..],
wgpu::TextureFormat::Bc1RgbaUnormSrgb=>&include_bytes!("../../../strafe-client/images/bc1.dds")[..],
wgpu::TextureFormat::Bgra8UnormSrgb=>&include_bytes!("../../../strafe-client/images/bgra.dds")[..],
_=>unreachable!(),
};
@@ -726,7 +688,7 @@ impl GraphicsState{
//squid
let squid_texture_view={
let bytes=include_bytes!("../images/squid.dds");
let bytes=include_bytes!("../../../strafe-client/images/squid.dds");
let image=ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
@@ -768,19 +730,19 @@ impl GraphicsState{
let model_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
label:None,
bind_group_layouts:&[
Some(&camera_bind_group_layout),
Some(&skybox_texture_bind_group_layout),
Some(&model_bind_group_layout),
&camera_bind_group_layout,
&skybox_texture_bind_group_layout,
&model_bind_group_layout,
],
immediate_size:0,
push_constant_ranges:&[],
});
let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
label:None,
bind_group_layouts:&[
Some(&camera_bind_group_layout),
Some(&skybox_texture_bind_group_layout),
&camera_bind_group_layout,
&skybox_texture_bind_group_layout,
],
immediate_size:0,
push_constant_ranges:&[],
});
// Create the render pipelines
@@ -796,7 +758,7 @@ impl GraphicsState{
fragment:Some(wgpu::FragmentState{
module:&shader,
entry_point:Some("fs_sky"),
targets:&[Some(view_format.into())],
targets:&[Some(config.view_formats[0].into())],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}),
primitive:wgpu::PrimitiveState{
@@ -805,13 +767,13 @@ impl GraphicsState{
},
depth_stencil:Some(wgpu::DepthStencilState{
format:Self::DEPTH_FORMAT,
depth_write_enabled:Some(false),
depth_compare:Some(wgpu::CompareFunction::LessEqual),
depth_write_enabled:false,
depth_compare:wgpu::CompareFunction::LessEqual,
stencil:wgpu::StencilState::default(),
bias:wgpu::DepthBiasState::default(),
}),
multisample:wgpu::MultisampleState::default(),
multiview_mask:None,
multiview:None,
cache:None,
});
let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
@@ -821,7 +783,7 @@ impl GraphicsState{
module:&shader,
entry_point:Some("vs_entity_texture"),
buffers:&[wgpu::VertexBufferLayout{
array_stride:size_of::<GraphicsVertex>() as wgpu::BufferAddress,
array_stride:std::mem::size_of::<GraphicsVertex>() as wgpu::BufferAddress,
step_mode:wgpu::VertexStepMode::Vertex,
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
}],
@@ -830,7 +792,7 @@ impl GraphicsState{
fragment:Some(wgpu::FragmentState{
module:&shader,
entry_point:Some("fs_entity_texture"),
targets:&[Some(view_format.into())],
targets:&[Some(config.view_formats[0].into())],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}),
primitive:wgpu::PrimitiveState{
@@ -840,18 +802,18 @@ impl GraphicsState{
},
depth_stencil:Some(wgpu::DepthStencilState{
format:Self::DEPTH_FORMAT,
depth_write_enabled:Some(true),
depth_compare:Some(wgpu::CompareFunction::LessEqual),
depth_write_enabled:true,
depth_compare:wgpu::CompareFunction::LessEqual,
stencil:wgpu::StencilState::default(),
bias:wgpu::DepthBiasState::default(),
}),
multisample:wgpu::MultisampleState::default(),
multiview_mask:None,
multiview:None,
cache:None,
});
let camera=GraphicsCamera::default();
let camera_uniforms=camera.to_uniform_data(view_inv(glam::Vec3::ZERO,glam::Vec2::ZERO));
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Camera"),
contents:bytemuck::cast_slice(&camera_uniforms),
@@ -883,8 +845,7 @@ impl GraphicsState{
label:Some("Sky Texture"),
});
let depth=Self::create_depth_texture(size,device);
let depth_view=depth.create_view(&wgpu::TextureViewDescriptor::default());
let depth_view=Self::create_depth_texture(config,device);
Self{
pipelines:GraphicsPipelines{
@@ -898,44 +859,46 @@ impl GraphicsState{
camera,
camera_buf,
models:Vec::new(),
depth,
depth_view,
staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
staging_belt:wgpu::util::StagingBelt::new(0x100),
bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
samplers:GraphicsSamplers{repeat:repeat_sampler},
temp_squid_texture_view:squid_texture_view,
model_instances_uniform_len,
}
}
pub fn resize(
&mut self,
device:&wgpu::Device,
size:glam::UVec2,
fov:glam::Vec2,
config:&wgpu::SurfaceConfiguration,
user_settings:&settings::UserSettings,
){
self.depth=Self::create_depth_texture(size,device);
self.depth_view=self.depth.create_view(&wgpu::TextureViewDescriptor::default());
self.camera.screen_size=size;
self.camera.fov=fov;
self.depth_view=Self::create_depth_texture(config,device);
self.camera.screen_size=glam::uvec2(config.width,config.height);
self.load_user_settings(user_settings);
}
pub fn encode_commands(
pub fn render(
&mut self,
encoder:&mut wgpu::CommandEncoder,
view:&wgpu::TextureView,
camera:glam::Mat4,
device:&wgpu::Device,
queue:&wgpu::Queue,
frame_state:session::FrameState,
){
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
// TODO: find a way to call this directly after queue.submit()
self.staging_belt.recall();
let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
// update rotation
let camera_uniforms=self.camera.to_uniform_data(camera);
let camera_uniforms=self.camera.to_uniform_data(
frame_state.body.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
);
self.staging_belt
.write_buffer(
encoder,
&mut encoder,
&self.camera_buf,
0,
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
device,
)
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
//This code only needs to run when the uniforms change
@@ -970,7 +933,6 @@ impl GraphicsState{
}),
store:wgpu::StoreOp::Store,
},
depth_slice:None,
})],
depth_stencil_attachment:Some(wgpu::RenderPassDepthStencilAttachment{
view:&self.depth_view,
@@ -982,7 +944,6 @@ impl GraphicsState{
}),
timestamp_writes:Default::default(),
occlusion_query_set:Default::default(),
multiview_mask:None,
});
rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
@@ -1000,5 +961,28 @@ impl GraphicsState{
rpass.set_pipeline(&self.pipelines.skybox);
rpass.draw(0..3,0..1);
}
queue.submit(std::iter::once(encoder.finish()));
self.staging_belt.recall();
}
}
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
fn get_instances_buffer_data(instances:&[GraphicsModelOwned])->Vec<f32>{
let mut raw=Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
for mi in instances{
//model transform
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
//normal transform
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
raw.extend_from_slice(&[0.0]);
//color
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
}
raw
}

View File

@@ -1,4 +1,2 @@
pub mod model;
pub mod setup;
pub mod surface;
pub mod graphics;

View File

@@ -30,23 +30,19 @@ pub struct GraphicsMeshOwnedRenderConfig{
pub render_config:RenderConfigId,
pub instances:Vec<GraphicsModelOwned>,
}
#[derive(Clone,Copy,PartialEq,id::Id)]
pub struct GraphicsModelColor4(glam::Vec4);
impl std::hash::Hash for GraphicsModelColor4{
fn hash<H:std::hash::Hasher>(&self,state:&mut H) {
for &f in self.0.as_ref(){
bytemuck::cast::<f32,u32>(f).hash(state);
}
}
}
impl Eq for GraphicsModelColor4{}
#[derive(Clone)]
pub struct GraphicsModelOwned{
pub transform:glam::Mat4,
pub normal_transform:glam::Mat3,
pub color:glam::Vec4,
pub texture_color:glam::Vec4,
}
impl GraphicsModelOwned{
pub fn hashable_color(&self)->HashableColor{
HashableColor([bytemuck::cast::<[f32;4],[u32;4]>(self.color.to_array()),bytemuck::cast::<[f32;4],[u32;4]>(self.texture_color.to_array())])
}
}
#[derive(Clone,Copy,Eq,Hash,PartialEq)]
pub struct HashableColor([[u32;4];2]);
impl HashableColor{
pub fn color(self)->(glam::Vec4,glam::Vec4){
let [color,texture_color]=bytemuck::cast::<[[u32;4];2],[[f32;4];2]>(self.0);
(glam::Vec4::from_array(color),glam::Vec4::from_array(texture_color))
}
pub color:GraphicsModelColor4,
}

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@@ -1,116 +0,0 @@
fn optional_features()->wgpu::Features{
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
}
fn required_features()->wgpu::Features{
wgpu::Features::TEXTURE_COMPRESSION_BC
}
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
wgpu::DownlevelCapabilities{
flags:wgpu::DownlevelFlags::empty(),
shader_model:wgpu::ShaderModel::Sm5,
..wgpu::DownlevelCapabilities::default()
}
}
pub mod step1{
pub fn create_instance()->wgpu::Instance{
Default::default()
}
}
pub mod step2{
pub fn create_surface<'window>(instance:&wgpu::Instance,target:impl Into<wgpu::SurfaceTarget<'window>>)->Result<wgpu::Surface<'window>,wgpu::CreateSurfaceError>{
instance.create_surface(target)
}
}
pub mod step3{
pub async fn pick_adapter(instance:&wgpu::Instance,surface:&wgpu::Surface<'_>)->Option<wgpu::Adapter>{
let backends=wgpu::Backends::from_env().unwrap_or_default();
//TODO: prefer adapter that implements optional features
//let optional_features=optional_features();
let required_features=super::required_features();
let required_downlevel_capabilities=super::required_downlevel_capabilities();
//no helper function smh gotta write it myself
let adapters=instance.enumerate_adapters(backends).await;
let adapter=adapters.into_iter()
// reverse because we want to select adapters that appear first in ties,
// and max_by_key selects the last equal element in the iterator.
.rev()
.filter(|adapter|
adapter.is_surface_supported(surface)
&&adapter.features().contains(required_features)
&&{
let downlevel_capabilities=adapter.get_downlevel_capabilities();
downlevel_capabilities.shader_model>=required_downlevel_capabilities.shader_model
&&downlevel_capabilities.flags.contains(required_downlevel_capabilities.flags)
}
)
.max_by_key(|adapter|match adapter.get_info().device_type{
wgpu::DeviceType::IntegratedGpu=>3,
wgpu::DeviceType::DiscreteGpu=>4,
wgpu::DeviceType::VirtualGpu=>2,
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
})?;
Some(adapter)
}
}
pub mod step4{
pub async fn request_device(adapter:&wgpu::Adapter,limits:wgpu::Limits)->Result<(wgpu::Device,wgpu::Queue),wgpu::RequestDeviceError>{
let optional_features=super::optional_features();
let required_features=super::required_features();
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
let needed_limits=limits.using_resolution(adapter.limits());
let (device, queue)=adapter
.request_device(
&wgpu::DeviceDescriptor{
label:None,
required_features:(optional_features&adapter.features())|required_features,
required_limits:needed_limits,
memory_hints:wgpu::MemoryHints::Performance,
trace:wgpu::Trace::Off,
experimental_features:wgpu::ExperimentalFeatures::disabled(),
},
).await?;
Ok((
device,
queue,
))
}
}
pub mod step5{
use crate::surface::Surface;
#[derive(Debug)]
pub struct ErrorSurfaceNotSupported;
impl std::fmt::Display for ErrorSurfaceNotSupported{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"Surface isn't supported by the adapter.")
}
}
pub fn configure_surface<'window>(
adapter:&wgpu::Adapter,
device:&wgpu::Device,
surface:wgpu::Surface<'window>,
(width,height):(u32,u32),
)->Result<Surface<'window>,ErrorSurfaceNotSupported>{
let mut config=surface
.get_default_config(adapter, width, height)
.ok_or(ErrorSurfaceNotSupported)?;
let surface_view_format=config.format.add_srgb_suffix();
config.view_formats.push(surface_view_format);
config.present_mode=wgpu::PresentMode::AutoNoVsync;
surface.configure(device,&config);
Ok(Surface::new(surface,config))
}
}

View File

@@ -1,75 +0,0 @@
/// A texture view which can be targeted by draw calls in the command buffer, and then presented to the surface texture.
pub struct Frame{
surface_texture:wgpu::SurfaceTexture,
view:wgpu::TextureView,
}
impl Frame{
pub const fn view(&self)->&wgpu::TextureView{
&self.view
}
pub fn present(self){
self.surface_texture.present();
}
}
#[derive(Debug)]
pub enum FrameError{
Skip,
DeviceLost,
}
impl core::fmt::Display for FrameError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl core::error::Error for FrameError{}
/// A render surface configuration, containing information such as resolution and pixel format
pub struct Surface<'window>{
surface:wgpu::Surface<'window>,
config:wgpu::SurfaceConfiguration,
}
impl<'window> Surface<'window>{
pub(crate) fn new(
surface:wgpu::Surface<'window>,
config:wgpu::SurfaceConfiguration,
)->Self{
Self{surface,config}
}
#[must_use]
pub fn new_frame(&self,device:&wgpu::Device)->Result<Frame,FrameError>{
let frame=loop{
match self.surface.get_current_texture(){
wgpu::CurrentSurfaceTexture::Success(surface_texture)=>break surface_texture,
// Suboptimal -> surface_texture must be dropped and surface reconfigured
wgpu::CurrentSurfaceTexture::Suboptimal(_)
|wgpu::CurrentSurfaceTexture::Outdated=>{},
wgpu::CurrentSurfaceTexture::Timeout
|wgpu::CurrentSurfaceTexture::Occluded=>return Err(FrameError::Skip),
wgpu::CurrentSurfaceTexture::Lost=>return Err(FrameError::DeviceLost),
wgpu::CurrentSurfaceTexture::Validation=>unreachable!(),
};
self.surface.configure(device,&self.config);
};
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
format:Some(self.config.view_formats[0]),
..wgpu::TextureViewDescriptor::default()
});
Ok(Frame{
surface_texture:frame,
view,
})
}
pub const fn size(&self)->glam::UVec2{
glam::uvec2(self.config.width,self.config.height)
}
pub fn view_format(&self)->wgpu::TextureFormat{
self.config.view_formats[0]
}
pub fn configure(&mut self,device:&wgpu::Device,size:glam::UVec2){
self.config.width=size.x.max(1);
self.config.height=size.y.max(1);
self.surface.configure(device,&self.config);
}
}

View File

@@ -1,13 +1,10 @@
[package]
name = "strafesnet_physics"
version = "0.0.2"
version = "0.1.0"
edition = "2024"
[dependencies]
arrayvec = "0.7.6"
glam.workspace = true
glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common.workspace = true
[lints]
workspace = true
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }

View File

@@ -2,18 +2,12 @@ use strafesnet_common::aabb;
use strafesnet_common::integer::{self,vec3,Time,Planar64,Planar64Vec3};
#[derive(Clone,Copy,Debug,Hash)]
pub struct Body<T>{
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
pub time:Time<T>,
pub position:Planar64Vec3,//I64 where 2^32 = 1 u
pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
pub acceleration:Planar64Vec3,//I64 where 2^32 = 1 u/s/s
pub time:Time<T>,//nanoseconds x xxxxD!
}
#[derive(Clone,Copy,Debug,Hash)]
pub struct Trajectory<T>{
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
pub acceleration:Planar64Vec3,
pub time:Time<T>,
}
impl<T> std::ops::Neg for Trajectory<T>{
impl<T> std::ops::Neg for Body<T>{
type Output=Self;
fn neg(self)->Self::Output{
Self{
@@ -24,48 +18,11 @@ impl<T> std::ops::Neg for Trajectory<T>{
}
}
}
impl<T:Copy> std::ops::Neg for &Trajectory<T>{
type Output=Trajectory<T>;
fn neg(self)->Self::Output{
Trajectory{
position:self.position,
velocity:-self.velocity,
acceleration:self.acceleration,
time:-self.time,
}
}
}
impl<T> Body<T>
where Time<T>:Copy,
{
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),Time::ZERO);
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,time:Time<T>)->Self{
Self{
position,
velocity,
time,
}
}
pub const fn with_acceleration(self,acceleration:Planar64Vec3)->Trajectory<T>{
let Body{
position,
velocity,
time,
}=self;
Trajectory{
position,
velocity,
acceleration,
time,
}
}
}
impl<T> Trajectory<T>
where Time<T>:Copy,
{
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
Self{
position,
@@ -74,31 +31,28 @@ impl<T> Trajectory<T>
time,
}
}
pub fn relative_to(&self,trj0:&Self,time:Time<T>)->Self{
pub const fn relative_to<'a>(&'a self,body0:&'a Body<T>)->VirtualBody<'a,T>{
//(p0,v0,a0,t0)
//(p1,v1,a1,t1)
Trajectory::new(
self.extrapolated_position(time)-trj0.extrapolated_position(time),
self.extrapolated_velocity(time)-trj0.extrapolated_velocity(time),
self.acceleration-trj0.acceleration,
time)
VirtualBody{
body0,
body1:self,
}
}
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
let dt=time-self.time;
self.position
+(self.velocity*dt).map(|elem|elem.divide().clamp_64())
+self.acceleration.map(|elem|(dt*dt*elem/2).divide().clamp_64())
+(self.velocity*dt).map(|elem|elem.divide().clamp_1())
+self.acceleration.map(|elem|(dt*dt*elem/2).divide().clamp_1())
}
pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
let dt=time-self.time;
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_64())
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
}
pub fn extrapolated_body(&self,time:Time<T>)->Body<T>{
Body::new(
self.extrapolated_position(time),
self.extrapolated_velocity(time),
time,
)
pub fn advance_time(&mut self,time:Time<T>){
self.position=self.extrapolated_position(time);
self.velocity=self.extrapolated_velocity(time);
self.time=time;
}
pub fn extrapolated_position_ratio_dt<Num,Den,N1,D1,N2,N3,D2,N4,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
where
@@ -136,16 +90,14 @@ impl<T> Trajectory<T>
// a*dt + v
self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
}
pub fn extrapolated_body_ratio_dt(&self,dt:crate::model::GigaTime)->Body<T>{
Body::new(
self.extrapolated_position_ratio_dt(dt),
self.extrapolated_velocity_ratio_dt(dt),
self.time+dt.into(),
)
pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
self.position=self.extrapolated_position_ratio_dt(dt);
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
self.time+=dt.into();
}
pub fn infinity_dir(&self)->Option<Planar64Vec3>{
if self.velocity==vec3::zero(){
if self.acceleration==vec3::zero(){
if self.velocity==vec3::ZERO{
if self.acceleration==vec3::ZERO{
None
}else{
Some(self.acceleration)
@@ -181,12 +133,28 @@ impl<T> Trajectory<T>
}
impl<T> std::fmt::Display for Body<T>{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"p({}) v({}) t({})",self.position,self.velocity,self.time)
}
}
impl<T> std::fmt::Display for Trajectory<T>{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"p({}) v({}) a({}) t({})",self.position,self.velocity,self.acceleration,self.time)
}
}
pub struct VirtualBody<'a,T>{
body0:&'a Body<T>,
body1:&'a Body<T>,
}
impl<T> VirtualBody<'_,T>
where Time<T>:Copy,
{
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
}
pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
self.body1.extrapolated_velocity(time)-self.body0.extrapolated_velocity(time)
}
pub fn acceleration(&self)->Planar64Vec3{
self.body1.acceleration-self.body0.acceleration
}
pub fn body(&self,time:Time<T>)->Body<T>{
Body::new(self.extrapolated_position(time),self.extrapolated_velocity(time),self.acceleration(),time)
}
}

View File

@@ -1,84 +1,43 @@
use crate::model::{into_giga_time,GigaTime};
use strafesnet_common::integer::fixed_types::{F64_32,F128_64,F256_128};
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::integer::{Ratio,Planar64Vec3};
use crate::physics::{Time,Trajectory};
use crate::mesh_query::{FEV,DirectedEdge,MeshQuery,MeshTopology};
use crate::model::{GigaTime,FEV,MeshQuery,DirectedEdge};
use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3};
use crate::physics::{Time,Body};
use core::ops::Bound;
enum Transition<M:MeshTopology>{
enum Transition<M:MeshQuery>{
Miss,
Next(FEV<M>,GigaTime),
Hit(M::Face,GigaTime),
}
pub enum CrawlResult<M:MeshTopology>{
pub enum CrawlResult<M:MeshQuery>{
Miss(FEV<M>),
Hit(M::Face,GigaTime),
}
impl<M:MeshTopology> CrawlResult<M>{
impl<M:MeshQuery> CrawlResult<M>{
pub fn hit(self)->Option<(M::Face,GigaTime)>{
match self{
CrawlResult::Miss(_)=>None,
CrawlResult::Hit(face,time)=>Some((face,time)),
}
}
}
// TODO: move predict_collision_face_out algorithm in here or something
/// check_lower_bound
pub fn low<LhsNum,LhsDen,RhsNum,RhsDen,T>(lower_bound:&Bound<Ratio<LhsNum,LhsDen>>,dt:&Ratio<RhsNum,RhsDen>)->bool
where
RhsNum:Copy,
RhsDen:Copy,
LhsNum:Copy,
LhsDen:Copy,
LhsDen:strafesnet_common::integer::Parity,
RhsDen:strafesnet_common::integer::Parity,
LhsNum:core::ops::Mul<RhsDen,Output=T>,
LhsDen:core::ops::Mul<RhsNum,Output=T>,
T:Ord+Copy,
{
match lower_bound{
Bound::Included(time)=>time.le_ratio(*dt),
Bound::Excluded(time)=>time.lt_ratio(*dt),
Bound::Unbounded=>true,
}
}
/// check_upper_bound
pub fn upp<LhsNum,LhsDen,RhsNum,RhsDen,T>(dt:&Ratio<LhsNum,LhsDen>,upper_bound:&Bound<Ratio<RhsNum,RhsDen>>)->bool
where
RhsNum:Copy,
RhsDen:Copy,
LhsNum:Copy,
LhsDen:Copy,
LhsDen:strafesnet_common::integer::Parity,
RhsDen:strafesnet_common::integer::Parity,
LhsNum:core::ops::Mul<RhsDen,Output=T>,
LhsDen:core::ops::Mul<RhsNum,Output=T>,
T:Ord+Copy,
{
match upper_bound{
Bound::Included(time)=>dt.le_ratio(*time),
Bound::Excluded(time)=>dt.lt_ratio(*time),
Bound::Unbounded=>true,
pub fn miss(self)->Option<FEV<M>>{
match self{
CrawlResult::Miss(fev)=>Some(fev),
CrawlResult::Hit(_,_)=>None,
}
}
}
impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=F256_128,Position=Planar64Vec3,Direction=Planar64Vec3>> FEV<M>
impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
where
// This is hardcoded for MinkowskiMesh lol
M::Face:Copy,
M::Edge:Copy,
M::DirectedEdge:Copy,
M::Vert:Copy,
F:core::ops::Mul<F64_32,Output=F256_128>,
<F as core::ops::Mul<F64_32>>::Output:core::iter::Sum,
M::Offset:core::ops::Sub<<F as std::ops::Mul<F64_32>>::Output>,
F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>,
<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
<M as MeshQuery>::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
{
fn next_transition(&self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
fn next_transition(&self,body_time:GigaTime,mesh:&M,body:&Body,mut best_time:GigaTime)->Transition<M>{
//conflicting derivative means it crosses in the wrong direction.
//if the transition time is equal to an already tested transition, do not replace the current best.
let mut best_transition=Transition::Miss;
@@ -90,47 +49,46 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=F256_128,Position=Planar64Vec3,
let (n,d)=mesh.face_nd(face_id);
//TODO: use higher precision d value?
//use the mesh transform translation instead of baking it into the d value.
for dt in F256_128::zeroes2((n.dot(trajectory.position)-d)*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
upper_bound=Bound::Included(dt);
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_transition=Transition::Hit(face_id,dt);
break;
}
}
//test each edge collision time, ignoring roots with zero or conflicting derivative
mesh.for_each_face_edge(face_id,|directed_edge_id|{
for &directed_edge_id in mesh.face_edges(face_id).as_ref(){
let edge_n=mesh.directed_edge_n(directed_edge_id);
let n=n.cross(edge_n);
let &[v0,v1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
//WARNING: d is moved out of the *2 block because of adding two vertices!
//WARNING: precision is swept under the rug!
//wrap for speed
for dt in F256_128::zeroes2(n.dot(trajectory.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_256(),n.dot(trajectory.velocity).wrap_256()*2,n.dot(trajectory.acceleration).wrap_256()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
upper_bound=Bound::Included(dt);
for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
break;
}
}
});
}
//if none:
},
&FEV::Edge(edge_id)=>{
//test each face collision time, ignoring roots with zero or conflicting derivative
let edge_n=mesh.edge_n(edge_id);
let edge_verts=mesh.edge_verts(edge_id);
let &[ev0,ev1]=edge_verts.as_ref();
let (v0,v1)=(mesh.vert(ev0),mesh.vert(ev1));
let edge_n=v1-v0;
let delta_pos=trajectory.position*2-(v0+v1);
let delta_pos=body.position*2-(mesh.vert(ev0)+mesh.vert(ev1));
for (i,&edge_face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
let face_n=mesh.face_nd(edge_face_id).0;
//edge_n gets parity from the order of edge_faces
let n=face_n.cross(edge_n)*((i as i64)*2-1);
//WARNING yada yada d *2
//wrap for speed
for dt in F256_128::zeroes2(n.dot(delta_pos).wrap_256(),n.dot(trajectory.velocity).wrap_256()*2,n.dot(trajectory.acceleration).wrap_256()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
upper_bound=Bound::Included(dt);
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
break;
}
@@ -140,10 +98,10 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=F256_128,Position=Planar64Vec3,
for (i,&vert_id) in edge_verts.as_ref().iter().enumerate(){
//vertex normal gets parity from vert index
let n=edge_n*(1-2*(i as i64));
for dt in F128_64::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.widen_256(),dt.den.widen_256());
upper_bound=Bound::Included(dt);
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
best_time=dt;
best_transition=Transition::Next(FEV::Vert(vert_id),dt);
break;
}
@@ -153,30 +111,36 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=F256_128,Position=Planar64Vec3,
},
&FEV::Vert(vert_id)=>{
//test each edge collision time, ignoring roots with zero or conflicting derivative
mesh.for_each_vert_edge(vert_id,|directed_edge_id|{
for &directed_edge_id in mesh.vert_edges(vert_id).as_ref(){
//edge is directed away from vertex, but we want the dot product to turn out negative
let n=-mesh.directed_edge_n(directed_edge_id);
for dt in F128_64::zeroes2((n.dot(trajectory.position-mesh.vert(vert_id)))*2,n.dot(trajectory.velocity)*2,n.dot(trajectory.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.widen_256(),dt.den.widen_256());
upper_bound=Bound::Included(dt);
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
best_time=dt;
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
break;
}
}
});
}
//if none:
},
}
best_transition
}
pub fn crawl(mut self,mesh:&M,trajectory:&Trajectory,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,trajectory.time));
let upper_bound=upper_bound.map(|&t|into_giga_time(t,trajectory.time));
pub fn crawl(mut self,mesh:&M,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<M>{
let mut body_time={
let r=(start_time-relative_body.time).to_ratio();
Ratio::new(r.num.widen_4(),r.den.widen_4())
};
let time_limit={
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.widen_4(),r.den.widen_4())
};
for _ in 0..20{
match self.next_transition(mesh,trajectory,lower_bound,upper_bound){
match self.next_transition(body_time,mesh,relative_body,time_limit){
Transition::Miss=>return CrawlResult::Miss(self),
Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
Transition::Next(next_fev,next_time)=>(self,body_time)=(next_fev,next_time),
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
}
}

View File

@@ -1,10 +1,7 @@
mod body;
mod face_crawler;
mod mesh_query;
mod minkowski;
mod model;
mod push_solve;
mod minimum_difference;
mod face_crawler;
mod model;
pub mod physics;

View File

@@ -1,57 +0,0 @@
#[derive(Debug)]
pub enum FEV<M:MeshTopology>{
Vert(M::Vert),
Edge(M::Edge),
Face(M::Face),
}
pub trait UndirectedEdge{
type DirectedEdge:DirectedEdge<UndirectedEdge=Self>;
fn as_directed(self,parity:bool)->Self::DirectedEdge;
}
pub trait DirectedEdge{
type UndirectedEdge:UndirectedEdge<DirectedEdge=Self>;
fn as_undirected(self)->Self::UndirectedEdge;
fn parity(&self)->bool;
fn reverse(self)->Self
where
Self:Sized
{
let parity=!self.parity();
self.as_undirected().as_directed(parity)
}
}
pub trait MeshTopology{
type Face;
type Edge:UndirectedEdge<DirectedEdge=Self::DirectedEdge>;
type DirectedEdge:DirectedEdge<UndirectedEdge=Self::Edge>;
type Vert;
fn for_each_vert_edge(&self,vert_id:Self::Vert,f:impl FnMut(Self::DirectedEdge));
fn for_each_vert_face(&self,vert_id:Self::Vert,f:impl FnMut(Self::Face));
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>;
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>;
#[expect(unused)]
fn for_each_face_vert(&self,face_id:Self::Face,f:impl FnMut(Self::Vert));
fn for_each_face_edge(&self,face_id:Self::Face,f:impl FnMut(Self::DirectedEdge));
}
// Make face_nd d value relative
// euclidean point?
// Simplex physics
// Directed edge necessary?
// recursive for_each function calls
// define faces from vertices (Fixed<2> vs Fixed<3>)
pub trait MeshQuery:MeshTopology{
type Position;
type Direction;
type Normal;
type Offset;
fn vert(&self,vert_id:Self::Vert)->Self::Position;
fn farthest_vert(&self,dir:Self::Direction)->Self::Vert;
/// This must return a point inside the mesh.
fn hint_point(&self)->Self::Position;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction;
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction;
}

View File

@@ -1,924 +0,0 @@
use strafesnet_common::integer::fixed_types::{F128_64,F192_96,F256_128};
use strafesnet_common::integer::vec3;
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::integer::{Fixed,Planar64,Planar64Vec3};
use crate::mesh_query::{FEV,DirectedEdge,MeshQuery,MeshTopology};
// TODO: remove mesh invert
use crate::minkowski::{MinkowskiMesh,MinkowskiVert};
// This algorithm is based on Lua code
// written by Trey Reynolds in 2021
type Simplex<const N:usize,Vert>=[Vert;N];
#[derive(Clone,Copy)]
enum Simplex1_3<Vert>{
Simplex1(Simplex<1,Vert>),
Simplex2(Simplex<2,Vert>),
Simplex3(Simplex<3,Vert>),
}
impl<Vert> Simplex1_3<Vert>{
fn push_front(self,v:Vert)->Simplex2_4<Vert>{
match self{
Simplex1_3::Simplex1([v0])=>Simplex2_4::Simplex2([v,v0]),
Simplex1_3::Simplex2([v0,v1])=>Simplex2_4::Simplex3([v,v0,v1]),
Simplex1_3::Simplex3([v0,v1,v2])=>Simplex2_4::Simplex4([v,v0,v1,v2]),
}
}
}
#[derive(Clone,Copy)]
enum Simplex2_4<Vert>{
Simplex2(Simplex<2,Vert>),
Simplex3(Simplex<3,Vert>),
Simplex4(Simplex<4,Vert>),
}
/*
local function absDet(r, u, v, w)
if w then
return math.abs((u - r):Cross(v - r):Dot(w - r))
elseif v then
return (u - r):Cross(v - r).magnitude
elseif u then
return (u - r).magnitude
else
return 1
end
end
*/
impl<Vert> Simplex2_4<Vert>{
fn det_is_zero<M:MeshQuery<Vert=Vert,Position=Planar64Vec3>>(self,mesh:&M)->bool{
match self{
Self::Simplex4([p0,p1,p2,p3])=>{
let p0=mesh.vert(p0);
let p1=mesh.vert(p1);
let p2=mesh.vert(p2);
let p3=mesh.vert(p3);
(p1-p0).cross(p2-p0).dot(p3-p0)==Fixed::ZERO
},
Self::Simplex3([p0,p1,p2])=>{
let p0=mesh.vert(p0);
let p1=mesh.vert(p1);
let p2=mesh.vert(p2);
(p1-p0).cross(p2-p0)==vec3::zero()
},
Self::Simplex2([p0,p1])=>{
let p0=mesh.vert(p0);
let p1=mesh.vert(p1);
p1-p0==vec3::zero()
}
}
}
}
/*
local function choosePerpendicularDirection(d)
local x, y, z = d.x, d.y, d.z
local best = math.min(x*x, y*y, z*z)
if x*x == best then
return Vector3.new(y*y + z*z, -x*y, -x*z)
elseif y*y == best then
return Vector3.new(-x*y, x*x + z*z, -y*z)
else
return Vector3.new(-x*z, -y*z, x*x + y*y)
end
end
*/
fn choose_perpendicular_direction(d:Planar64Vec3)->Planar64Vec3{
let x=d.x.abs();
let y=d.y.abs();
let z=d.z.abs();
if x<y&&x<z{
Vector3::new([Fixed::ZERO,-d.z,d.y])
}else if y<z{
Vector3::new([d.z,Fixed::ZERO,-d.x])
}else{
Vector3::new([-d.y,d.x,Fixed::ZERO])
}
}
const fn choose_any_direction()->Planar64Vec3{
vec3::X
}
fn narrow_dir2(dir:Vector3<F128_64>)->Planar64Vec3{
if dir==vec3::zero(){
return dir.narrow_64().unwrap();
}
let x=dir.x.as_bits().unsigned_abs().bit_width();
let y=dir.y.as_bits().unsigned_abs().bit_width();
let z=dir.z.as_bits().unsigned_abs().bit_width();
let big=x.max(y).max(z);
const MAX_BITS:u32=64+31;
if MAX_BITS<big{
dir>>(big-MAX_BITS)
}else{
dir
}.narrow_64().unwrap()
}
fn narrow_dir3(dir:Vector3<F192_96>)->Planar64Vec3{
if dir==vec3::zero(){
return dir.narrow_64().unwrap();
}
let x=dir.x.as_bits().unsigned_abs().bit_width();
let y=dir.y.as_bits().unsigned_abs().bit_width();
let z=dir.z.as_bits().unsigned_abs().bit_width();
let big=x.max(y).max(z);
const MAX_BITS:u32=96+31;
if MAX_BITS<big{
dir>>(big-MAX_BITS)
}else{
dir
}.narrow_64().unwrap()
}
fn reduce1<M:MeshQuery<Position=Planar64Vec3>>(
[v0]:Simplex<1,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>
where M::Vert:Copy,
{
// --debug.profilebegin("reduceSimplex0")
// local a = a1 - a0
let p0=mesh.vert(v0);
// local p = -a
let p=-(p0+point);
// local direction = p
let mut dir=p;
// if direction.magnitude == 0 then
// direction = chooseAnyDirection()
if dir==vec3::zero(){
dir=choose_any_direction();
}
// return direction, a0, a1
Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
}
}
// local function reduceSimplex1(a0, a1, b0, b1)
fn reduce2<M:MeshQuery<Position=Planar64Vec3>>(
[v0,v1]:Simplex<2,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>
where
M::Vert:Copy
{
// --debug.profilebegin("reduceSimplex1")
// local a = a1 - a0
// local b = b1 - b0
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
// local p = -a
// local u = b - a
let p=-(p0+point);
let u=p1-p0;
// -- modify to take into account the radiuses
// local p_u = p:Dot(u)
let p_u=p.dot(u);
// if p_u >= 0 then
if !p_u.is_negative(){
// local direction = u:Cross(p):Cross(u)
let direction=u.cross(p).cross(u);
// if direction.magnitude == 0 then
if direction==vec3::zero(){
return Reduced{
dir:choose_perpendicular_direction(u),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// -- modify the direction to take into account a0R and b0R
// return direction, a0, a1, b0, b1
return Reduced{
dir:narrow_dir3(direction),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// local direction = p
let mut dir=p;
// if direction.magnitude == 0 then
if dir==vec3::zero(){
dir=choose_perpendicular_direction(u);
}
// return direction, a0, a1
Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
}
}
// local function reduceSimplex2(a0, a1, b0, b1, c0, c1)
fn reduce3<M:MeshQuery<Position=Planar64Vec3>>(
[v0,mut v1,v2]:Simplex<3,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>
where
M::Vert:Copy
{
// --debug.profilebegin("reduceSimplex2")
// local a = a1 - a0
// local b = b1 - b0
// local c = c1 - c0
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let p2=mesh.vert(v2);
// local p = -a
// local u = b - a
// local v = c - a
let p=-(p0+point);
let mut u=p1-p0;
let v=p2-p0;
// local uv = u:Cross(v)
// local up = u:Cross(p)
// local pv = p:Cross(v)
// local uv_up = uv:Dot(up)
// local uv_pv = uv:Dot(pv)
let mut uv=u.cross(v);
let mut up=u.cross(p);
let pv=p.cross(v);
let uv_up=uv.dot(up);
let uv_pv=uv.dot(pv);
// if uv_up >= 0 and uv_pv >= 0 then
if !uv_up.is_negative()&&!uv_pv.is_negative(){
// local uvp = uv:Dot(p)
let uvp=uv.dot(p);
// local direction = uvp < 0 and -uv or uv
let direction=if uvp.is_negative(){
-uv
}else{
uv
};
// return direction, a0, a1, b0, b1, c0, c1
return Reduced{
dir:narrow_dir2(direction),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
};
}
// local u_u = u:Dot(u)
// local v_v = v:Dot(v)
// local uDist = uv_up/(u_u*v.magnitude)
// local vDist = uv_pv/(v_v*u.magnitude)
// local minDist2 = math.min(uDist, vDist)
let u_dist=uv_up*v.length();
let v_dist=uv_pv*u.length();
// if vDist == minDist2 then
if v_dist<u_dist{
u=v;
up=-pv;
uv=-uv;
// b0 = c0
// b1 = c1
v1=v2;
}
// local p_u = p:Dot(u)
let p_u=p.dot(u);
// if p_u >= 0 then
if !p_u.is_negative(){
// local direction = up:Cross(u)
let direction=up.cross(u);
// if direction.magnitude == 0 then
if direction==vec3::zero(){
// direction = uv
return Reduced{
dir:narrow_dir2(uv),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// return direction, a0, a1, b0, b1
return Reduced{
dir:narrow_dir3(direction),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// local direction = p
let dir=p;
// if direction.magnitude == 0 then
if dir==vec3::zero(){
// direction = uv
return Reduced{
dir:narrow_dir2(uv),
simplex:Simplex1_3::Simplex1([v0]),
};
}
// return direction, a0, a0
Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
}
}
// local function reduceSimplex3(a0, a1, b0, b1, c0, c1, d0, d1)
fn reduce4<M:MeshQuery<Position=Planar64Vec3>>(
[v0,mut v1,mut v2,v3]:Simplex<4,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduce<M::Vert>
where
M::Vert:Copy
{
// --debug.profilebegin("reduceSimplex3")
// local a = a1 - a0
// local b = b1 - b0
// local c = c1 - c0
// local d = d1 - d0
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let p2=mesh.vert(v2);
let p3=mesh.vert(v3);
// local p = -a
// local u = b - a
// local v = c - a
// local w = d - a
let p=-(p0+point);
let mut u=p1-p0;
let mut v=p2-p0;
let w=p3-p0;
// local uv = u:Cross(v)
// local vw = v:Cross(w)
// local wu = w:Cross(u)
// local uvw = uv:Dot(w)
// local pvw = vw:Dot(p)
// local upw = wu:Dot(p)
// local uvp = uv:Dot(p)
let mut uv=u.cross(v);
let vw=v.cross(w);
let wu=w.cross(u);
let uv_w=uv.dot(w);
let pv_w=vw.dot(p);
let up_w=wu.dot(p);
let uv_p=uv.dot(p);
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
if !pv_w.div_sign(uv_w).is_negative()
&&!up_w.div_sign(uv_w).is_negative()
&&!uv_p.div_sign(uv_w).is_negative(){
// origin is contained, this is a positive detection
// local direction = Vector3.new(0, 0, 0)
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
return Reduce::Escape([v0,v1,v2,v3]);
}
// local uvwSign = uvw < 0 and -1 or uvw > 0 and 1 or 0
// local uvDist = uvp*uvwSign/uv.magnitude
// local vwDist = pvw*uvwSign/vw.magnitude
// local wuDist = upw*uvwSign/wu.magnitude
// local minDist3 = math.min(uvDist, vwDist, wuDist)
let uv_dist=uv_p.mul_sign(uv_w);
let vw_dist=pv_w.mul_sign(uv_w);
let wu_dist=up_w.mul_sign(uv_w);
let wu_len=wu.length();
let uv_len=uv.length();
let vw_len=vw.length();
if vw_dist*wu_len<wu_dist*vw_len{
// if vwDist == minDist3 then
if vw_dist*uv_len<uv_dist*vw_len{
(u,v)=(v,w);
uv=vw;
// uv_p=pv_w; // unused
// b0, c0 = c0, d0
// b1, c1 = c1, d1
(v1,v2)=(v2,v3);
}
}else{
// elseif wuDist == minDist3 then
if wu_dist*uv_len<uv_dist*wu_len{
(u,v)=(w,u);
uv=wu;
// uv_p=up_w; // unused
// b0, c0 = d0, b0
// b1, c1 = d1, b1
// before [a,b,c,d]
(v1,v2)=(v3,v1);
// after [a,d,b]
}
}
// local up = u:Cross(p)
// local pv = p:Cross(v)
// local uv_up = uv:Dot(up)
// local uv_pv = uv:Dot(pv)
let mut up=u.cross(p);
let pv=p.cross(v);
let uv_up=uv.dot(up);
let uv_pv=uv.dot(pv);
// if uv_up >= 0 and uv_pv >= 0 then
if !uv_up.is_negative()&&!uv_pv.is_negative(){
// local direction = uvw < 0 and uv or -uv
// return direction, a0, a1, b0, b1, c0, c1
let dir=if uv_w.is_negative(){
narrow_dir2(uv)
}else{
narrow_dir2(-uv)
};
return Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
});
}
// local u_u = u:Dot(u)
// local v_v = v:Dot(v)
// local uDist = uv_up/(u_u*v.magnitude)
// local vDist = uv_pv/(v_v*u.magnitude)
// local minDist2 = math.min(uDist, vDist)
let u_dist=uv_up*v.length();
let v_dist=uv_pv*u.length();
// if vDist == minDist2 then
if v_dist<u_dist{
u=v;
up=-pv;
uv=-uv;
// b0 = c0
// b1 = c1
v1=v2;
}
// local p_u = p:Dot(u)
let p_u=p.dot(u);
// if p_u >= 0 then
if !p_u.is_negative(){
// local direction = up:Cross(u)
let direction=up.cross(u);
// if direction.magnitude == 0 then
if direction==vec3::zero(){
// direction = uvw < 0 and uv or -uv
// return direction, a0, a1, b0, b1
let dir=if uv_w.is_negative(){
narrow_dir2(uv)
}else{
narrow_dir2(-uv)
};
return Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}
// return direction, a0, a1, b0, b1
return Reduce::Reduced(Reduced{
dir:narrow_dir3(direction),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}
// local direction = p
let dir=p;
// if direction.magnitude == 0 then
if dir==vec3::zero(){
// direction = uvw < 0 and uv or -uv
let dir=if uv_w.is_negative(){
narrow_dir2(uv)
}else{
narrow_dir2(-uv)
};
return Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
});
}
// return direction, a0, a1
Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
})
}
struct Reduced<Vert>{
dir:Planar64Vec3,
simplex:Simplex1_3<Vert>,
}
enum Reduce<Vert>{
Escape(Simplex<4,Vert>),
Reduced(Reduced<Vert>),
}
impl<Vert> Simplex2_4<Vert>{
fn reduce<M:MeshQuery<Vert=Vert,Position=Planar64Vec3>>(self,mesh:&M,point:Planar64Vec3)->Reduce<Vert>
where
M::Vert:Copy
{
match self{
Self::Simplex2(simplex)=>Reduce::Reduced(reduce2(simplex,mesh,point)),
Self::Simplex3(simplex)=>Reduce::Reduced(reduce3(simplex,mesh,point)),
Self::Simplex4(simplex)=>reduce4(simplex,mesh,point),
}
}
}
//infinity fev algorithm state transition
#[derive(Debug)]
enum Transition<Vert>{
Done,//found closest vert, no edges are better
Vert(Vert),//transition to vert
}
enum EV<M:MeshTopology>{
Vert(M::Vert),
Edge(M::Edge),
}
impl<M:MeshTopology> From<EV<M>> for FEV<M>{
fn from(value:EV<M>)->Self{
match value{
EV::Vert(minkowski_vert)=>FEV::Vert(minkowski_vert),
EV::Edge(minkowski_edge)=>FEV::Edge(minkowski_edge),
}
}
}
trait Contains{
fn contains(&self,point:Planar64Vec3)->bool;
}
// convenience type to check if a point is within some threshold of a plane.
struct ThickPlane{
point:Planar64Vec3,
normal:Vector3<F128_64>,
epsilon:F192_96,
}
impl ThickPlane{
fn new<M:MeshQuery<Position=Planar64Vec3>>(mesh:&M,[v0,v1,v2]:Simplex<3,M::Vert>)->Self{
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let p2=mesh.vert(v2);
let point=p0;
let normal=(p1-p0).cross(p2-p0);
// Allow ~ 2*sqrt(3) units of thickness on the plane
// This is to account for the variance of two voxels across the longest diagonal
let epsilon=(normal.length()*(Planar64::EPSILON*3)).wrap_192();
Self{point,normal,epsilon}
}
}
impl Contains for ThickPlane{
fn contains(&self,point:Planar64Vec3)->bool{
(point-self.point).dot(self.normal).abs()<=self.epsilon
}
}
struct ThickLine{
point:Planar64Vec3,
dir:Planar64Vec3,
epsilon:F256_128,
}
impl ThickLine{
fn new<M:MeshQuery<Position=Planar64Vec3>>(mesh:&M,[v0,v1]:Simplex<2,M::Vert>)->Self{
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let point=p0;
let dir=p1-p0;
// Allow ~ 2*sqrt(3) units of thickness on the plane
// This is to account for the variance of two voxels across the longest diagonal
let epsilon=(dir.length_squared()*(Planar64::EPSILON*3)).widen_256();
Self{point,dir,epsilon}
}
}
impl Contains for ThickLine{
fn contains(&self,point:Planar64Vec3)->bool{
(point-self.point).cross(self.dir).length_squared()<=self.epsilon
}
}
struct EVFinder<'a,M,C>{
mesh:&'a M,
constraint:C,
best_distance_squared:F128_64,
}
impl<M:MeshQuery<Position=Planar64Vec3>,C:Contains> EVFinder<'_,M,C>
where
M::Vert:Copy,
M::DirectedEdge:Copy,
{
fn next_transition_vert(&mut self,vert_id:M::Vert,point:Planar64Vec3)->Transition<M::Vert>{
let mut best_transition=Transition::Done;
self.mesh.for_each_vert_edge(vert_id,|directed_edge_id|{
//test if this edge's opposite vertex closer
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
//select opposite vertex
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
let test_pos=self.mesh.vert(test_vert_id);
let diff=point-test_pos;
let distance_squared=diff.dot(diff);
// ensure test_vert_id is coplanar to simplex
if distance_squared<self.best_distance_squared&&self.constraint.contains(test_pos){
best_transition=Transition::Vert(test_vert_id);
self.best_distance_squared=distance_squared;
}
});
best_transition
}
fn final_ev(&mut self,vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
let mut best_transition=EV::Vert(vert_id);
let vert_pos=self.mesh.vert(vert_id);
let diff=point-vert_pos;
self.mesh.for_each_vert_edge(vert_id,|directed_edge_id|{
//test if this edge is closer
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
let test_pos=self.mesh.vert(test_vert_id);
let edge_n=test_pos-vert_pos;
let d=edge_n.dot(diff);
//test the edge
let edge_nn=edge_n.dot(edge_n);
// ensure edge contains closest point and directed_edge_id is coplanar to simplex
if !d.is_negative()&&d<=edge_nn&&self.constraint.contains(test_pos){
let distance_squared={
let c=diff.cross(edge_n);
//wrap for speed
(c.dot(c)/edge_nn).divide().wrap_128()
};
if distance_squared<=self.best_distance_squared{
best_transition=EV::Edge(directed_edge_id.as_undirected());
self.best_distance_squared=distance_squared;
}
}
});
best_transition
}
fn crawl_boundaries(&mut self,mut vert_id:M::Vert,point:Planar64Vec3)->EV<M>
where
M::Vert:Copy
{
loop{
match self.next_transition_vert(vert_id,point){
Transition::Done=>return self.final_ev(vert_id,point),
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
}
}
}
}
/// This function hops along parallel vertices until it finds the EV which contains the closest point to `point`.
fn crawl_to_closest_ev<M:MeshQuery<Position=Planar64Vec3>>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>
where
M::Vert:Copy,
M::DirectedEdge:Copy,
{
// naively start at the closest vertex
// the closest vertex is not necessarily the one with the fewest boundary hops
// but it doesn't matter, we will get there regardless.
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
let diff=point-mesh.vert(vert_id);
(vert_id,diff.dot(diff))
}).min_by_key(|&(_,d)|d).unwrap();
let constraint=ThickLine::new(mesh,simplex);
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
//start on any vertex
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
//cross edge-face boundary if it's uncrossable
finder.crawl_boundaries(vert_id,point)
}
/// This function hops along connected vertices until it finds the FEV which contains the closest point to `point`.
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
// naively start at the closest vertex
// the closest vertex is not necessarily the one with the fewest boundary hops
// but it doesn't matter, we will get there regardless.
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
let diff=point-mesh.vert(vert_id);
(vert_id,diff.dot(diff))
}).min_by_key(|&(_,d)|d).unwrap();
let constraint=ThickPlane::new(mesh,simplex);
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
//start on any vertex
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
//cross edge-face boundary if it's uncrossable
match finder.crawl_boundaries(vert_id,point){
//if a vert is returned, it is the closest point to the infinity point
EV::Vert(vert_id)=>FEV::Vert(vert_id),
EV::Edge(edge_id)=>{
//cross to face if we are on the wrong side
let edge_n=mesh.edge_n(edge_id);
// point is multiplied by two because vert_sum sums two vertices.
let delta_pos=point*2-{
let &[v0,v1]=mesh.edge_verts(edge_id).as_ref();
mesh.vert(v0)+mesh.vert(v1)
};
for (i,&face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
//test if this face is closer
let (face_n,d)=mesh.face_nd(face_id);
//if test point is behind face, the face is invalid
// TODO: find out why I thought of this backwards
if !(face_n.dot(point)-d).is_positive(){
continue;
}
//edge-face boundary nd, n facing out of the face towards the edge
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
let boundary_d=boundary_n.dot(delta_pos);
//is test point behind edge, i.e. contained in the face
if !boundary_d.is_positive(){
//both faces cannot pass this condition, return early if one does.
return FEV::Face(face_id);
}
}
FEV::Edge(edge_id)
},
}
}
pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->Option<FEV<MinkowskiMesh<'a>>>{
const ENABLE_FAST_FAIL:bool=false;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
// on_exact
|is_intersecting,simplex|{
if is_intersecting{
return None;
}
// Convert simplex to FEV
// Vertices must be inverted since the mesh is inverted
Some(match simplex{
Simplex1_3::Simplex1([v0])=>FEV::Vert(-v0),
Simplex1_3::Simplex2([v0,v1])=>{
// invert
let (v0,v1)=(-v0,-v1);
crawl_to_closest_ev(mesh,[v0,v1],point).into()
},
Simplex1_3::Simplex3([v0,v1,v2])=>{
// invert
let (v0,v1,v2)=(-v0,-v1,-v2);
// Shimmy to the side until you find a face that contains the closest point
// it's ALWAYS representable as a face, but this algorithm may
// return E or V in edge cases but I don't think that will break the face crawler
crawl_to_closest_fev(mesh,[v0,v1,v2],point)
},
})
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
// local norm, dist, u0, u1, v0, v1, w0, w1 = expand(queryP, queryQ, a0, a1, b0, b1, c0, c1, d0, d1, 1e-5)
// let simplex=refine_to_exact(mesh,simplex);
None
},
// fast_fail value is irrelevant and will never be returned!
||unreachable!()
)
}
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
const ENABLE_FAST_FAIL:bool=true;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
// on_exact
|is_intersecting,_simplex|{
is_intersecting
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
true
},
// fast_fail value
||false
)
}
// local function minimumDifference(
// queryP, radiusP,
// queryQ, radiusQ,
// exitRadius, testIntersection
// )
fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery<Position=Planar64Vec3,Direction=Planar64Vec3>>(
mesh:&M,
point:Planar64Vec3,
on_exact:impl FnOnce(bool,Simplex1_3<M::Vert>)->T,
on_escape:impl FnOnce(Simplex<4,M::Vert>)->T,
on_fast_fail:impl FnOnce()->T,
)->T
where
M::Vert:Copy
{
// local initialAxis = queryQ() - queryP()
// local new_point_p = queryP(initialAxis)
// local new_point_q = queryQ(-initialAxis)
// local direction, a0, a1, b0, b1, c0, c1, d0, d1
let mut initial_axis=mesh.hint_point()+point;
// degenerate case
if initial_axis==vec3::zero(){
initial_axis=choose_any_direction();
}
let last_point=mesh.farthest_vert(-initial_axis);
// this represents the 'a' value in the commented code
let mut last_pos=mesh.vert(last_point);
let Reduced{dir:mut direction,simplex:mut simplex_small}=reduce1([last_point],mesh,point);
// exitRadius = testIntersection and 0 or exitRadius or 1/0
// for _ = 1, 100 do
loop{
// new_point_p = queryP(-direction)
// new_point_q = queryQ(direction)
// local next_point = new_point_q - new_point_p
let next_point=mesh.farthest_vert(direction);
let next_pos=mesh.vert(next_point);
// if -direction:Dot(next_point) > (exitRadius + radiusP + radiusQ)*direction.magnitude then
if ENABLE_FAST_FAIL&&direction.dot(next_pos+point).is_negative(){
return on_fast_fail();
}
let simplex_big=simplex_small.push_front(next_point);
// if
// direction:Dot(next_point - a) <= 0 or
// absDet(next_point, a, b, c) < 1e-6
if !direction.dot(next_pos-last_pos).is_positive()
||simplex_big.det_is_zero(mesh){
// Found enough information to compute the exact closest point.
// local norm = direction.unit
// local dist = a:Dot(norm)
// local hits = -dist < radiusP + radiusQ
let is_intersecting=(last_pos+point).dot(direction).is_positive();
return on_exact(is_intersecting,simplex_small);
}
// direction, a0, a1, b0, b1, c0, c1, d0, d1 = reduceSimplex(new_point_p, new_point_q, a0, a1, b0, b1, c0, c1)
match simplex_big.reduce(mesh,point){
// if a and b and c and d then
Reduce::Escape(simplex)=>{
// Enough information to conclude that the meshes are intersecting.
// Topology information is computed if needed.
return on_escape(simplex);
},
Reduce::Reduced(reduced)=>{
direction=reduced.dir;
simplex_small=reduced.simplex;
},
}
// next loop this will be a
last_pos=next_pos;
}
}
#[cfg(test)]
mod test{
use super::*;
use crate::model::{PhysicsMesh,PhysicsMeshView};
fn mesh_contains_point(mesh:PhysicsMeshView<'_>,point:Planar64Vec3)->bool{
const ENABLE_FAST_FAIL:bool=true;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&mesh,point,
// on_exact
|is_intersecting,_simplex|{
is_intersecting
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
true
},
// fast_fail value
||false
)
}
#[test]
fn test_cube_points(){
let mesh=PhysicsMesh::unit_cube();
let mesh_view=mesh.complete_mesh_view();
for x in -2..=2{
for y in -2..=2{
for z in -2..=2{
let point=vec3::int(x,y,z)>>1;
assert!(mesh_contains_point(mesh_view,point),"Mesh did not contain point {point}");
}
}
}
}
}

View File

@@ -1,409 +0,0 @@
use core::ops::{Bound,RangeBounds};
use strafesnet_common::integer::fixed_types::{F192_96,F256_128,F512_256};
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::integer::{Planar64Vec3,Ratio,Fixed};
use crate::model::into_giga_time;
use crate::model::{SubmeshVertId,SubmeshEdgeId,SubmeshDirectedEdgeId,SubmeshFaceId,TransformedMesh,GigaTime};
use crate::mesh_query::{MeshQuery,MeshTopology,DirectedEdge,UndirectedEdge};
use crate::physics::{Time,Trajectory};
struct AsRefHelper<T>(T);
impl<T> AsRef<T> for AsRefHelper<T>{
fn as_ref(&self)->&T{
&self.0
}
}
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
//(face,vertex)
//(edge,edge)
//(vertex,face)
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
pub enum MinkowskiVert{
VertVert(SubmeshVertId,SubmeshVertId),
}
// TODO: remove this
impl core::ops::Neg for MinkowskiVert{
type Output=Self;
fn neg(self)->Self::Output{
match self{
MinkowskiVert::VertVert(v0,v1)=>MinkowskiVert::VertVert(v1,v0),
}
}
}
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiEdge{
VertEdge(SubmeshVertId,SubmeshEdgeId),
EdgeVert(SubmeshEdgeId,SubmeshVertId),
//EdgeEdge when edges are parallel
}
impl UndirectedEdge for MinkowskiEdge{
type DirectedEdge=MinkowskiDirectedEdge;
fn as_directed(self,parity:bool)->Self::DirectedEdge{
match self{
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(v0,e1.as_directed(parity)),
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),v1),
}
}
}
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiDirectedEdge{
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
//EdgeEdge when edges are parallel
}
impl DirectedEdge for MinkowskiDirectedEdge{
type UndirectedEdge=MinkowskiEdge;
fn as_undirected(self)->Self::UndirectedEdge{
match self{
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(v0,e1.as_undirected()),
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),v1),
}
}
fn parity(&self)->bool{
match self{
MinkowskiDirectedEdge::VertEdge(_,e)
|MinkowskiDirectedEdge::EdgeVert(e,_)=>e.parity(),
}
}
}
#[derive(Clone,Copy,Debug,Hash)]
pub enum MinkowskiFace{
VertFace(SubmeshVertId,SubmeshFaceId),
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
FaceVert(SubmeshFaceId,SubmeshVertId),
//EdgeFace
//FaceEdge
//FaceFace
}
#[derive(Debug)]
pub struct MinkowskiMesh<'a>{
mesh0:TransformedMesh<'a>,
mesh1:TransformedMesh<'a>,
}
// TODO: remove this
impl<'a> core::ops::Neg for &MinkowskiMesh<'a>{
type Output=MinkowskiMesh<'a>;
fn neg(self)->Self::Output{
MinkowskiMesh::minkowski_sum(self.mesh1,self.mesh0)
}
}
impl MinkowskiMesh<'_>{
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
MinkowskiMesh{
mesh0,
mesh1,
}
}
pub fn predict_collision_in(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let start_position=match range.start_bound(){
Bound::Included(time)=>trajectory.extrapolated_position(*time),
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
Bound::Unbounded=>trajectory.position,
};
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
//continue forwards along the body parabola
fev.crawl(self,trajectory,range.start_bound(),range.end_bound()).hit()
}
pub fn predict_collision_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
// TODO: handle unbounded collision using infinity fev
let start_position=match upper_bound{
Bound::Included(time)=>trajectory.extrapolated_position(*time),
Bound::Excluded(time)=>trajectory.extrapolated_position(*time),
Bound::Unbounded=>trajectory.position,
};
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
// swap and negate bounds to do a time inversion
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
let time_reversed_trajectory=-trajectory;
//continue backwards along the body parabola
fev.crawl(self,&time_reversed_trajectory,lower_bound.as_ref(),upper_bound.as_ref()).hit()
//no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time))
}
pub fn predict_collision_face_out(&self,trajectory:&Trajectory,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
// TODO: make better
use crate::face_crawler::{low,upp};
//no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case)
let start_time=range.start_bound().map(|&t|(t-trajectory.time).to_ratio());
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,trajectory.time));
let mut best_edge=None;
let face_n=self.face_nd(contact_face_id).0;
self.for_each_face_edge(contact_face_id,|directed_edge_id|{
let edge_n=self.directed_edge_n(directed_edge_id);
//f x e points in
let n=face_n.cross(edge_n);
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
let d=n.dot(self.vert(v0)+self.vert(v1));
//WARNING! d outside of *2
//WARNING: truncated precision
//wrap for speed
for dt in F256_128::zeroes2(((n.dot(trajectory.position))*2-d).wrap_256(),n.dot(trajectory.velocity).wrap_256()*2,n.dot(trajectory.acceleration).wrap_256()){
if low(&start_time,&dt)&&upp(&dt,&best_time)&&n.dot(trajectory.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=Bound::Included(dt);
best_edge=Some((directed_edge_id,dt));
break;
}
}
});
best_edge
}
pub fn contains_point(&self,point:Planar64Vec3)->bool{
crate::minimum_difference::contains_point(self,point)
}
}
impl MeshQuery for MinkowskiMesh<'_>{
type Direction=Planar64Vec3;
type Position=Planar64Vec3;
type Normal=Vector3<F192_96>;
type Offset=F256_128;
// TODO: relative d
fn face_nd(&self,face_id:MinkowskiFace)->(Self::Normal,Self::Offset){
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{
let (n,d)=self.mesh1.face_nd(f1);
(-n,d-n.dot(self.mesh0.vert(v0)))
},
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
let edge0_n=self.mesh0.edge_n(e0);
let edge1_n=self.mesh1.edge_n(e1);
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
let n=edge0_n.cross(edge1_n);
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
((n*(parity as i64*4-2)).widen_192(),((e0d-e1d)*(parity as i64*2-1)).widen_256())
},
MinkowskiFace::FaceVert(f0,v1)=>{
let (n,d)=self.mesh0.face_nd(f0);
(n,d-n.dot(self.mesh1.vert(v1)))
},
}
}
fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
self.mesh0.vert(v0)-self.mesh1.vert(v1)
},
}
}
fn hint_point(&self)->Planar64Vec3{
self.mesh0.hint_point()-self.mesh1.hint_point()
}
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
}
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction{
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v1)-self.vert(v0)
}
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
}
}
impl MeshTopology for MinkowskiMesh<'_>{
type Face=MinkowskiFace;
type Edge=MinkowskiEdge;
type DirectedEdge=MinkowskiDirectedEdge;
type Vert=MinkowskiVert;
fn for_each_vert_edge(&self,vert_id:Self::Vert,mut f:impl FnMut(Self::DirectedEdge)){
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
//detect shared volume when the other mesh is mirrored along a test edge dir
let v0f={
let mut faces=Vec::new();
self.mesh0.for_each_vert_face(v0,|face|faces.push(face));
faces
};
let v1f={
let mut faces=Vec::new();
self.mesh1.for_each_vert_face(v1,|face|faces.push(face));
faces
};
let v0f_n:Vec<_>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
let v1f_n:Vec<_>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
// scratch vector
let mut face_normals=Vec::with_capacity(v0f.len()+v1f.len());
face_normals.clone_from(&v0f_n);
self.mesh0.for_each_vert_edge(v0,|directed_edge_id|{
let n=self.mesh0.directed_edge_n(directed_edge_id);
let nn=n.dot(n);
// TODO: there's gotta be a better way to do this
// drop faces beyond v0f_n
face_normals.truncate(v0f.len());
// make a set of faces from mesh0's perspective
for face_n in &v1f_n{
//add reflected mesh1 faces
//wrap for speed
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_192());
}
if is_empty_volume(&face_normals){
f(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
}
});
face_normals.clone_from(&v1f_n);
self.mesh1.for_each_vert_edge(v1,|directed_edge_id|{
let n=self.mesh1.directed_edge_n(directed_edge_id);
let nn=n.dot(n);
// drop faces beyond v1f_n
face_normals.truncate(v1f.len());
// make a set of faces from mesh1's perspective
for face_n in &v0f_n{
//wrap for speed
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_192());
}
if is_empty_volume(&face_normals){
f(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
}
});
},
}
}
fn for_each_vert_face(&self,_vert_id:Self::Vert,_f:impl FnMut(Self::Face)){
unimplemented!()
}
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>{
match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>{
//faces are listed backwards from the minkowski mesh
let v0e={
let mut edges=Vec::new();
self.mesh0.for_each_vert_edge(v0,|edge|edges.push(edge));
edges
};
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).as_ref();
AsRefHelper([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
let mut best_edge=None;
let mut best_d:Ratio<F512_256,F512_256>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
for &directed_edge_id0 in &v0e{
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
//must be behind other face.
let d=edge_face1_n.dot(edge0_n);
if d.is_negative(){
let edge0_nn=edge0_n.dot(edge0_n);
// Assume not every number is huge
// TODO: revisit this
let dd=(d*d)/(edge_face1_nn*edge0_nn);
if best_d<dd{
best_d=dd;
best_edge=Some(directed_edge_id0);
}
}
}
best_edge.map_or(
MinkowskiFace::VertFace(v0,edge_face_id1),
|directed_edge_id0|MinkowskiFace::EdgeEdge(directed_edge_id0.as_undirected(),e1,directed_edge_id0.parity()^face_parity)
)
}))
},
MinkowskiEdge::EdgeVert(e0,v1)=>{
//tracking index with an external variable because .enumerate() is not available
let v1e={
let mut edges=Vec::new();
self.mesh1.for_each_vert_edge(v1,|edge|edges.push(edge));
edges
};
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).as_ref();
AsRefHelper([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
let mut best_edge=None;
let mut best_d:Ratio<F512_256,F512_256>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
for &directed_edge_id1 in &v1e{
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
let d=edge_face0_n.dot(edge1_n);
if d.is_negative(){
let edge1_nn=edge1_n.dot(edge1_n);
let dd=(d*d)/(edge_face0_nn*edge1_nn);
if best_d<dd{
best_d=dd;
best_edge=Some(directed_edge_id1);
}
}
}
best_edge.map_or(
MinkowskiFace::FaceVert(edge_face_id0,v1),
|directed_edge_id1|MinkowskiFace::EdgeEdge(e0,directed_edge_id1.as_undirected(),directed_edge_id1.parity()^face_parity)
)
}))
},
}
}
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>{
AsRefHelper(match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>self.mesh1.edge_verts(e1).as_ref().map(|vert_id1|
MinkowskiVert::VertVert(v0,vert_id1)
),
MinkowskiEdge::EdgeVert(e0,v1)=>self.mesh0.edge_verts(e0).as_ref().map(|vert_id0|
MinkowskiVert::VertVert(vert_id0,v1)
),
})
}
fn for_each_face_vert(&self,_face_id:Self::Face,_f:impl FnMut(Self::Vert)){
unimplemented!()
}
fn for_each_face_edge(&self,face_id:Self::Face,mut f:impl FnMut(Self::DirectedEdge)){
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{
self.mesh1.for_each_face_edge(f1,|edge_id1|
f(MinkowskiDirectedEdge::VertEdge(v0,edge_id1.reverse()))
)
},
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
//could sort this if ordered edges are needed
//probably just need to reverse this list according to parity
f(MinkowskiDirectedEdge::VertEdge(e0v0,e1.as_directed(parity)));
f(MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v0));
f(MinkowskiDirectedEdge::VertEdge(e0v1,e1.as_directed(!parity)));
f(MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v1));
},
MinkowskiFace::FaceVert(f0,v1)=>{
self.mesh0.for_each_face_edge(f0,|edge_id0|
f(MinkowskiDirectedEdge::EdgeVert(edge_id0,v1))
)
},
}
}
}
fn is_empty_volume(normals:&[Vector3<F192_96>])->bool{
let len=normals.len();
for i in 0..len-1{
for j in i+1..len{
let n=normals[i].cross(normals[j]);
let mut d_comp=None;
for k in 0..len{
if k!=i&&k!=j{
let d=n.dot(normals[k]).is_negative();
if let &Some(comp)=&d_comp{
// This is testing if d_comp*d < 0
if comp^d{
return true;
}
}else{
d_comp=Some(d);
}
}
}
}
}
return false;
}
#[test]
fn test_is_empty_volume(){
use strafesnet_common::integer::vec3;
assert!(!is_empty_volume(&[vec3::X.widen_192(),vec3::Y.widen_192(),vec3::Z.widen_192()]));
assert!(is_empty_volume(&[vec3::X.widen_192(),vec3::Y.widen_192(),vec3::Z.widen_192(),vec3::NEG_X.widen_192()]));
}

View File

@@ -1,10 +1,11 @@
use std::collections::{HashSet,HashMap};
use strafesnet_common::integer::fixed_types::{F128_64,F192_96,F256_128};
use core::ops::Range;
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::model::{self,MeshId,PolygonIter};
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
use strafesnet_common::physics::Time;
use crate::mesh_query::{MeshQuery,MeshTopology,DirectedEdge,UndirectedEdge};
type Body=crate::body::Body<strafesnet_common::physics::TimeInner>;
struct AsRefHelper<T>(T);
impl<T> AsRef<T> for AsRefHelper<T>{
@@ -13,6 +14,20 @@ impl<T> AsRef<T> for AsRefHelper<T>{
}
}
pub trait UndirectedEdge{
type DirectedEdge:Copy+DirectedEdge;
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
}
pub trait DirectedEdge{
type UndirectedEdge:Copy+std::fmt::Debug+UndirectedEdge;
fn as_undirected(&self)->Self::UndirectedEdge;
fn parity(&self)->bool;
//this is stupid but may work fine
fn reverse(&self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
self.as_undirected().as_directed(!self.parity())
}
}
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct MeshVertId(u32);
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
@@ -30,13 +45,13 @@ pub struct SubmeshFaceId(u32);
impl UndirectedEdge for SubmeshEdgeId{
type DirectedEdge=SubmeshDirectedEdgeId;
fn as_directed(self,parity:bool)->SubmeshDirectedEdgeId{
fn as_directed(&self,parity:bool)->SubmeshDirectedEdgeId{
SubmeshDirectedEdgeId(self.0|((parity as u32)<<(u32::BITS-1)))
}
}
impl DirectedEdge for SubmeshDirectedEdgeId{
type UndirectedEdge=SubmeshEdgeId;
fn as_undirected(self)->SubmeshEdgeId{
fn as_undirected(&self)->SubmeshEdgeId{
SubmeshEdgeId(self.0&!(1<<(u32::BITS-1)))
}
fn parity(&self)->bool{
@@ -44,34 +59,56 @@ impl DirectedEdge for SubmeshDirectedEdgeId{
}
}
//Vertex <-> Edge <-> Face -> Collide
#[derive(Debug)]
pub enum FEV<M:MeshQuery>{
Face(M::Face),
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
Vert(M::Vert),
}
//use Unit32 #[repr(C)] for map files
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
#[derive(Clone,Hash,Eq,PartialEq)]
struct Face{
normal:Planar64Vec3,
dot:Planar64,
}
#[derive(Debug)]
struct Vert(Planar64Vec3);
#[derive(Debug)]
pub trait MeshQuery{
type Face:Copy;
type Edge:Copy+DirectedEdge;
type Vert:Copy;
// Vertex must be Planar64Vec3 because it represents an actual position
type Normal;
type Offset;
fn edge_n(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Planar64Vec3{
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v1)-self.vert(v0)
}
fn directed_edge_n(&self,directed_edge_id:Self::Edge)->Planar64Vec3{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
}
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
fn edge_faces(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->impl AsRef<[Self::Face;2]>;
fn edge_verts(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->impl AsRef<[Self::Vert;2]>;
fn vert_edges(&self,vert_id:Self::Vert)->impl AsRef<[Self::Edge]>;
fn vert_faces(&self,vert_id:Self::Vert)->impl AsRef<[Self::Face]>;
}
struct FaceRefs{
// I didn't write it down, but I assume the edges are directed
// clockwise when looking towards the face normal, i.e. right hand rule.
edges:Vec<SubmeshDirectedEdgeId>,
//verts are redundant, use edge[i].verts[0]
//verts:Vec<VertId>,
}
#[derive(Debug)]
struct EdgeRefs{
faces:[SubmeshFaceId;2],//left, right
verts:[SubmeshVertId;2],//start, end
verts:[SubmeshVertId;2],//bottom, top
}
#[derive(Debug)]
struct VertRefs{
faces:Vec<SubmeshFaceId>,
// edges are always directed away from the vert
edges:Vec<SubmeshDirectedEdgeId>,
}
#[derive(Debug)]
pub struct PhysicsMeshData{
//this contains all real and virtual faces used in both the complete mesh and convex submeshes
//faces are sorted such that all faces that belong to the complete mesh appear first, and then
@@ -81,7 +118,6 @@ pub struct PhysicsMeshData{
faces:Vec<Face>,//MeshFaceId indexes this list
verts:Vec<Vert>,//MeshVertId indexes this list
}
#[derive(Debug)]
pub struct PhysicsMeshTopology{
//mapping of local ids to PhysicsMeshData ids
faces:Vec<MeshFaceId>,//SubmeshFaceId indexes this list
@@ -107,12 +143,10 @@ impl From<MeshId> for PhysicsMeshId{
pub struct PhysicsSubmeshId(u32);
pub struct PhysicsMesh{
data:PhysicsMeshData,
// The complete mesh is unused at this time.
// complete_mesh:PhysicsMeshTopology,
// Submeshes are guaranteed to be convex and may contain
// "virtual" faces which are not part of the complete mesh.
// Physics calculations should never resolve to hitting
// a virtual face.
complete_mesh:PhysicsMeshTopology,
//Most objects in roblox maps are already convex, so the list length is 0
//as soon as the mesh is divided into 2 submeshes, the list length jumps to 2.
//length 1 is unnecessary since the complete mesh would be a duplicate of the only submesh, but would still function properly
submeshes:Vec<PhysicsMeshTopology>,
}
impl PhysicsMesh{
@@ -176,24 +210,19 @@ impl PhysicsMesh{
};
Self{
data,
// complete_mesh:mesh_topology.clone(),
submeshes:vec![mesh_topology],
complete_mesh:mesh_topology,
submeshes:Vec::new(),
}
}
pub fn unit_cylinder()->Self{
Self::unit_cube()
}
#[inline]
pub fn complete_mesh(&self)->&PhysicsMeshTopology{
// If there is exactly one submesh, then the complete mesh is identical to it.
if self.submeshes.len()==1{
self.submeshes.first().unwrap()
}else{
panic!("PhysicsMesh complete mesh is not known");
}
pub const fn complete_mesh(&self)->&PhysicsMeshTopology{
&self.complete_mesh
}
#[inline]
pub fn complete_mesh_view(&self)->PhysicsMeshView<'_>{
pub const fn complete_mesh_view(&self)->PhysicsMeshView{
PhysicsMeshView{
data:&self.data,
topology:self.complete_mesh(),
@@ -201,16 +230,21 @@ impl PhysicsMesh{
}
#[inline]
pub fn submeshes(&self)->&[PhysicsMeshTopology]{
&self.submeshes
//the complete mesh is already a convex mesh when len()==0, len()==1 is invalid but will still work
if self.submeshes.len()==0{
std::slice::from_ref(&self.complete_mesh)
}else{
&self.submeshes.as_slice()
}
}
#[inline]
pub fn submesh_view(&self,submesh_id:PhysicsSubmeshId)->PhysicsMeshView<'_>{
pub fn submesh_view(&self,submesh_id:PhysicsSubmeshId)->PhysicsMeshView{
PhysicsMeshView{
data:&self.data,
topology:&self.submeshes()[submesh_id.get() as usize],
}
}
pub fn submesh_views(&self)->impl Iterator<Item=PhysicsMeshView<'_>>{
pub fn submesh_views(&self)->impl Iterator<Item=PhysicsMeshView>{
self.submeshes().iter().map(|topology|PhysicsMeshView{
data:&self.data,
topology,
@@ -279,20 +313,17 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
if mesh.unique_pos.len()==0{
return Err(PhysicsMeshError::ZeroVertices);
}
// An empty physics mesh is a waste of resources
if mesh.physics_groups.len()==0{
return Err(PhysicsMeshError::NoPhysicsGroups);
}
let verts=mesh.unique_pos.iter().copied().map(Vert).collect();
// TODO: do not hash faces to get face id
// meshes can have multiple identical nd representations while still being distinct faces,
// especially when the complete mesh is a non-convex mesh.
//TODO: fix submeshes
//flat map mesh.physics_groups[$1].groups.polys()[$2] as face_id
//lower face_id points to upper face_id
//the same face is not allowed to be in multiple polygon groups
// because SubmeshFaceId -> CompleteMeshFaceId -> SubmeshFaceId is ambiguous
// when multiple SubmeshFaceId point to one MeshFaceId
let mut faces=Vec::new();
let mut face_id_from_face=HashMap::new();
let mesh_topologies:Vec<PhysicsMeshTopology>=mesh.physics_groups.iter().map(|physics_group|{
let mut mesh_topologies:Vec<PhysicsMeshTopology>=mesh.physics_groups.iter().map(|physics_group|{
//construct submesh
let mut submesh_faces=Vec::new();//these contain a map from submeshId->meshId
let mut submesh_verts=Vec::new();
@@ -350,14 +381,18 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
}
//assume face hash is stable, and there are no flush faces...
let face=Face{
normal:(normal/len as i64).divide().narrow_64().unwrap(),
dot:(dot/(len*len) as i64).narrow_64().unwrap(),
normal:(normal/len as i64).divide().narrow_1().unwrap(),
dot:(dot/(len*len) as i64).narrow_1().unwrap(),
};
let face_id=match face_id_from_face.get(&face){
Some(&face_id)=>face_id,
None=>{
let face_id=MeshFaceId::new(faces.len() as u32);
face_id_from_face.insert(face.clone(),face_id);
faces.push(face);
face_id
}
};
let face_id=*face_id_from_face.entry(face).or_insert_with(||{
let face_id=MeshFaceId::new(faces.len() as u32);
faces.push(face);
face_id
});
submesh_faces.push(face_id);
face_ref_guys.push(FaceRefEdges(face_edges));
}
@@ -365,16 +400,16 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
PhysicsMeshTopology{
faces:submesh_faces,
verts:submesh_verts,
face_topology:face_ref_guys.into_iter().map(|FaceRefEdges(edges)|{
FaceRefs{edges}
face_topology:face_ref_guys.into_iter().map(|face_ref_guy|{
FaceRefs{edges:face_ref_guy.0}
}).collect(),
edge_topology:edge_pool.edge_guys.into_iter().map(|(EdgeRefVerts(verts),EdgeRefFaces(faces))|
EdgeRefs{faces,verts}
edge_topology:edge_pool.edge_guys.into_iter().map(|(edge_ref_verts,edge_ref_faces)|
EdgeRefs{faces:edge_ref_faces.0,verts:edge_ref_verts.0}
).collect(),
vert_topology:vert_ref_guys.into_iter().map(|VertRefGuy{edges,faces}|
vert_topology:vert_ref_guys.into_iter().map(|vert_ref_guy|
VertRefs{
edges:edges.into_iter().collect(),
faces:faces.into_iter().collect(),
edges:vert_ref_guy.edges.into_iter().collect(),
faces:vert_ref_guy.faces.into_iter().collect(),
}
).collect(),
}
@@ -384,86 +419,52 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
faces,
verts,
},
// complete_mesh:None,
complete_mesh:mesh_topologies.pop().ok_or(PhysicsMeshError::NoPhysicsGroups)?,
submeshes:mesh_topologies,
})
}
}
#[derive(Debug,Clone,Copy)]
pub struct PhysicsMeshView<'a>{
data:&'a PhysicsMeshData,
topology:&'a PhysicsMeshTopology,
}
impl MeshQuery for PhysicsMeshView<'_>{
type Position=Planar64Vec3;
type Direction=Planar64Vec3;
type Face=SubmeshFaceId;
type Edge=SubmeshDirectedEdgeId;
type Vert=SubmeshVertId;
type Normal=Planar64Vec3;
type Offset=Planar64;
fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
}
fn hint_point(&self)->Planar64Vec3{
// invariant: meshes always encompass the origin
vec3::zero()
}
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
//this happens to be well-defined. there are no virtual virtices
SubmeshVertId::new(
self.topology.verts.iter()
.enumerate()
.max_by_key(|&(_,&vert_id)|
dir.dot(self.data.verts[vert_id.get() as usize].0)
)
//assume there is more than zero vertices.
.unwrap().0 as u32
)
}
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
self.data.verts[vert_idx].0
}
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction{
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v1)-self.vert(v0)
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.topology.face_topology[face_id.get() as usize].edges.as_slice()
}
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
}
}
impl MeshTopology for PhysicsMeshView<'_>{
type Face=SubmeshFaceId;
type Edge=SubmeshEdgeId;
type DirectedEdge=SubmeshDirectedEdgeId;
type Vert=SubmeshVertId;
fn for_each_vert_edge(&self,vert_id:Self::Vert,f:impl FnMut(Self::DirectedEdge)){
self.topology.vert_topology[vert_id.get() as usize].edges.iter().copied().for_each(f);
}
fn for_each_vert_face(&self,vert_id:Self::Vert,f:impl FnMut(Self::Face)){
self.topology.vert_topology[vert_id.get() as usize].faces.iter().copied().for_each(f);
}
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>{
fn edge_faces(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshFaceId;2]>{
AsRefHelper(self.topology.edge_topology[edge_id.get() as usize].faces)
}
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>{
fn edge_verts(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshVertId;2]>{
AsRefHelper(self.topology.edge_topology[edge_id.get() as usize].verts)
}
fn for_each_face_vert(&self,_face_id:Self::Face,_f:impl FnMut(Self::Vert)){
unimplemented!()
fn vert_edges(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.topology.vert_topology[vert_id.get() as usize].edges.as_slice()
}
fn for_each_face_edge(&self,face_id:Self::Face,f:impl FnMut(Self::DirectedEdge)){
self.topology.face_topology[face_id.get() as usize].edges.iter().copied().for_each(f);
fn vert_faces(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshFaceId]>{
self.topology.vert_topology[vert_id.get() as usize].faces.as_slice()
}
}
#[derive(Debug)]
pub struct PhysicsMeshTransform{
pub vertex:integer::Planar64Affine3,
pub normal:integer::mat3::Matrix3<F128_64>,
pub det:F192_96,
pub normal:integer::mat3::Matrix3<Fixed<2,64>>,
pub det:Fixed<3,96>,
}
impl PhysicsMeshTransform{
pub fn new(transform:integer::Planar64Affine3)->Self{
@@ -475,7 +476,6 @@ impl PhysicsMeshTransform{
}
}
#[derive(Debug,Clone,Copy)]
pub struct TransformedMesh<'a>{
view:PhysicsMeshView<'a>,
transform:&'a PhysicsMeshTransform,
@@ -490,27 +490,11 @@ impl TransformedMesh<'_>{
transform,
}
}
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<F128_64>>+'a{
pub fn verts<'a>(&'a self)->impl Iterator<Item=vec3::Vector3<Fixed<2,64>>>+'a{
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
}
}
impl MeshQuery for TransformedMesh<'_>{
type Direction=Planar64Vec3;
type Position=Planar64Vec3;
type Normal=Vector3<F192_96>;
type Offset=F256_128;
fn face_nd(&self,face_id:SubmeshFaceId)->(Self::Normal,Self::Offset){
let (n,d)=self.view.face_nd(face_id);
let transformed_n=self.transform.normal*n;
let transformed_d=d*self.transform.det+transformed_n.dot(self.transform.vertex.translation);
(transformed_n,transformed_d)
}
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
// wrap for speed
self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_64()
}
fn hint_point(&self)->Planar64Vec3{
self.transform.vertex.translation
pub fn faces(&self)->impl Iterator<Item=SubmeshFaceId>{
(0..self.view.topology.faces.len() as u32).map(SubmeshFaceId::new)
}
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
//this happens to be well-defined. there are no virtual virtices
@@ -524,47 +508,514 @@ impl MeshQuery for TransformedMesh<'_>{
.unwrap().0 as u32
)
}
fn edge_n(&self,edge_id:Self::Edge)->Self::Direction{
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v1)-self.vert(v0)
}
fn directed_edge_n(&self,directed_edge_id:Self::DirectedEdge)->Self::Direction{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
}
}
impl MeshTopology for TransformedMesh<'_>{
impl MeshQuery for TransformedMesh<'_>{
type Face=SubmeshFaceId;
type Edge=SubmeshEdgeId;
type DirectedEdge=SubmeshDirectedEdgeId;
type Edge=SubmeshDirectedEdgeId;
type Vert=SubmeshVertId;
#[inline]
fn for_each_vert_edge(&self,vert_id:Self::Vert,f:impl FnMut(Self::DirectedEdge)){
self.view.for_each_vert_edge(vert_id,f)
type Normal=Vector3<Fixed<3,96>>;
type Offset=Fixed<4,128>;
fn face_nd(&self,face_id:SubmeshFaceId)->(Self::Normal,Self::Offset){
let (n,d)=self.view.face_nd(face_id);
let transformed_n=self.transform.normal*n;
let transformed_d=d*self.transform.det+transformed_n.dot(self.transform.vertex.translation);
(transformed_n,transformed_d)
}
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
// wrap for speed
self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
}
#[inline]
fn for_each_vert_face(&self,vert_id:Self::Vert,f:impl FnMut(Self::Face)){
self.view.for_each_vert_face(vert_id,f)
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.view.face_edges(face_id)
}
#[inline]
fn edge_faces(&self,edge_id:Self::Edge)->impl AsRef<[Self::Face;2]>{
fn edge_faces(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshFaceId;2]>{
self.view.edge_faces(edge_id)
}
#[inline]
fn edge_verts(&self,edge_id:Self::Edge)->impl AsRef<[Self::Vert;2]>{
fn edge_verts(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshVertId;2]>{
self.view.edge_verts(edge_id)
}
fn for_each_face_vert(&self,_face_id:Self::Face,_f:impl FnMut(Self::Vert)){
unimplemented!()
#[inline]
fn vert_edges(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.view.vert_edges(vert_id)
}
#[inline]
fn for_each_face_edge(&self,face_id:Self::Face,f:impl FnMut(Self::DirectedEdge)){
self.view.for_each_face_edge(face_id,f)
fn vert_faces(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshFaceId]>{
self.view.vert_faces(vert_id)
}
}
pub type GigaTime=Ratio<F256_128,F256_128>;
pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
let r=(time-relative_to).to_ratio();
Ratio::new(r.num.widen_256(),r.den.widen_256())
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
//(face,vertex)
//(edge,edge)
//(vertex,face)
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiVert{
VertVert(SubmeshVertId,SubmeshVertId),
}
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiEdge{
VertEdge(SubmeshVertId,SubmeshEdgeId),
EdgeVert(SubmeshEdgeId,SubmeshVertId),
//EdgeEdge when edges are parallel
}
impl UndirectedEdge for MinkowskiEdge{
type DirectedEdge=MinkowskiDirectedEdge;
fn as_directed(&self,parity:bool)->Self::DirectedEdge{
match self{
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(*v0,e1.as_directed(parity)),
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),*v1),
}
}
}
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiDirectedEdge{
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
//EdgeEdge when edges are parallel
}
impl DirectedEdge for MinkowskiDirectedEdge{
type UndirectedEdge=MinkowskiEdge;
fn as_undirected(&self)->Self::UndirectedEdge{
match self{
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(*v0,e1.as_undirected()),
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),*v1),
}
}
fn parity(&self)->bool{
match self{
MinkowskiDirectedEdge::VertEdge(_,e)
|MinkowskiDirectedEdge::EdgeVert(e,_)=>e.parity(),
}
}
}
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
pub enum MinkowskiFace{
VertFace(SubmeshVertId,SubmeshFaceId),
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
FaceVert(SubmeshFaceId,SubmeshVertId),
//EdgeFace
//FaceEdge
//FaceFace
}
pub struct MinkowskiMesh<'a>{
mesh0:TransformedMesh<'a>,
mesh1:TransformedMesh<'a>,
}
//infinity fev algorithm state transition
#[derive(Debug)]
enum Transition{
Done,//found closest vert, no edges are better
Vert(MinkowskiVert),//transition to vert
}
enum EV{
Vert(MinkowskiVert),
Edge(MinkowskiEdge),
}
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
impl MinkowskiMesh<'_>{
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
MinkowskiMesh{
mesh0,
mesh1,
}
}
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
}
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
let mut best_transition=Transition::Done;
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity
let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
//select opposite vertex
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
//test if it's closer
let diff=point-self.vert(test_vert_id);
if edge_n.dot(infinity_dir).is_zero(){
let distance_squared=diff.dot(diff);
if distance_squared<*best_distance_squared{
best_transition=Transition::Vert(test_vert_id);
*best_distance_squared=distance_squared;
}
}
}
best_transition
}
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
let mut best_transition=EV::Vert(vert_id);
let diff=point-self.vert(vert_id);
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity
//check if time of collision is outside Time::MIN..Time::MAX
if edge_n.dot(infinity_dir).is_zero(){
let d=edge_n.dot(diff);
//test the edge
let edge_nn=edge_n.dot(edge_n);
if !d.is_negative()&&d<=edge_nn{
let distance_squared={
let c=diff.cross(edge_n);
//wrap for speed
(c.dot(c)/edge_nn).divide().wrap_2()
};
if distance_squared<=*best_distance_squared{
best_transition=EV::Edge(directed_edge_id.as_undirected());
*best_distance_squared=distance_squared;
}
}
}
}
best_transition
}
fn crawl_boundaries(&self,mut vert_id:MinkowskiVert,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
let mut best_distance_squared={
let diff=point-self.vert(vert_id);
diff.dot(diff)
};
loop{
match self.next_transition_vert(vert_id,&mut best_distance_squared,infinity_dir,point){
Transition::Done=>return self.final_ev(vert_id,&mut best_distance_squared,infinity_dir,point),
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
}
}
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiMesh>{
//start on any vertex
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
//cross edge-face boundary if it's uncrossable
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
//if a vert is returned, it is the closest point to the infinity point
EV::Vert(vert_id)=>FEV::Vert(vert_id),
EV::Edge(edge_id)=>{
//cross to face if the boundary is not crossable and we are on the wrong side
let edge_n=self.edge_n(edge_id);
// point is multiplied by two because vert_sum sums two vertices.
let delta_pos=point*2-{
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v0)+self.vert(v1)
};
for (i,&face_id) in self.edge_faces(edge_id).as_ref().iter().enumerate(){
let face_n=self.face_nd(face_id).0;
//edge-face boundary nd, n facing out of the face towards the edge
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
let boundary_d=boundary_n.dot(delta_pos);
//check if time of collision is outside Time::MIN..Time::MAX
//infinity_dir can always be treated as a velocity
if !boundary_d.is_positive()&&boundary_n.dot(infinity_dir).is_zero(){
//both faces cannot pass this condition, return early if one does.
return FEV::Face(face_id);
}
}
FEV::Edge(edge_id)
},
}
}
// TODO: fundamentally improve this algorithm.
// All it needs to do is find the closest point on the mesh
// and return the FEV which the point resides on.
//
// What it actually does is use the above functions to trace a ray in from infinity,
// crawling the closest point along the mesh surface until the ray reaches
// the starting point to discover the final FEV.
//
// The actual collision prediction probably does a single test
// and then immediately returns with 0 FEV transitions on average,
// because of the strict time_limit constraint.
//
// Most of the calculation time is just calculating the starting point
// for the "actual" crawling algorithm below (predict_collision_{in|out}).
fn closest_fev_not_inside(&self,mut infinity_body:Body,start_time:Time)->Option<FEV<MinkowskiMesh>>{
infinity_body.infinity_dir().and_then(|dir|{
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
//a line is simpler to solve than a parabola
infinity_body.velocity=dir;
infinity_body.acceleration=vec3::ZERO;
//crawl in from negative infinity along a tangent line to get the closest fev
// TODO: change crawl_fev args to delta time? Optional values?
infinity_fev.crawl(self,&infinity_body,Time::MIN/4,start_time).miss()
})
}
pub fn predict_collision_in(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>)->Option<(MinkowskiFace,GigaTime)>{
self.closest_fev_not_inside(relative_body.clone(),start_time).and_then(|fev|{
//continue forwards along the body parabola
fev.crawl(self,relative_body,start_time,time_limit).hit()
})
}
pub fn predict_collision_out(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>)->Option<(MinkowskiFace,GigaTime)>{
//create an extrapolated body at time_limit
let infinity_body=-relative_body.clone();
self.closest_fev_not_inside(infinity_body,-time_limit).and_then(|fev|{
//continue backwards along the body parabola
fev.crawl(self,&infinity_body,-time_limit,-start_time).hit()
//no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time))
})
}
pub fn predict_collision_face_out(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
//no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case)
let start_time={
let r=(start_time-relative_body.time).to_ratio();
Ratio::new(r.num,r.den)
};
let mut best_time={
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.widen_4(),r.den.widen_4())
};
let mut best_edge=None;
let face_n=self.face_nd(contact_face_id).0;
for &directed_edge_id in self.face_edges(contact_face_id).as_ref(){
let edge_n=self.directed_edge_n(directed_edge_id);
//f x e points in
let n=face_n.cross(edge_n);
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
let d=n.dot(self.vert(v0)+self.vert(v1));
//WARNING! d outside of *2
//WARNING: truncated precision
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).wrap_4(),n.dot(relative_body.velocity).wrap_4()*2,n.dot(relative_body.acceleration).wrap_4()){
if start_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_edge=Some(directed_edge_id);
break;
}
}
}
best_edge.map(|e|(e.as_undirected(),best_time))
}
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time).hit()
}
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
//movement must escape the mesh forwards and backwards in time,
//otherwise the point is not inside the mesh
self.infinity_in(infinity_body)
.is_some_and(|_|
self.infinity_in(-infinity_body)
.is_some()
)
}
}
impl MeshQuery for MinkowskiMesh<'_>{
type Face=MinkowskiFace;
type Edge=MinkowskiDirectedEdge;
type Vert=MinkowskiVert;
type Normal=Vector3<Fixed<3,96>>;
type Offset=Fixed<4,128>;
// TODO: relative d
fn face_nd(&self,face_id:MinkowskiFace)->(Self::Normal,Self::Offset){
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{
let (n,d)=self.mesh1.face_nd(f1);
(-n,d-n.dot(self.mesh0.vert(v0)))
},
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
let edge0_n=self.mesh0.edge_n(e0);
let edge1_n=self.mesh1.edge_n(e1);
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
let n=edge0_n.cross(edge1_n);
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
((n*(parity as i64*4-2)).widen_3(),((e0d-e1d)*(parity as i64*2-1)).widen_4())
},
MinkowskiFace::FaceVert(f0,v1)=>{
let (n,d)=self.mesh0.face_nd(f0);
(n,d-n.dot(self.mesh1.vert(v1)))
},
}
}
fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
self.mesh0.vert(v0)-self.mesh1.vert(v1)
},
}
}
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{
self.mesh1.face_edges(f1).as_ref().iter().map(|&edge_id1|
MinkowskiDirectedEdge::VertEdge(v0,edge_id1.reverse())
).collect()
},
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
//could sort this if ordered edges are needed
//probably just need to reverse this list according to parity
vec![
MinkowskiDirectedEdge::VertEdge(e0v0,e1.as_directed(parity)),
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v0),
MinkowskiDirectedEdge::VertEdge(e0v1,e1.as_directed(!parity)),
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v1),
]
},
MinkowskiFace::FaceVert(f0,v1)=>{
self.mesh0.face_edges(f0).as_ref().iter().map(|&edge_id0|
MinkowskiDirectedEdge::EdgeVert(edge_id0,v1)
).collect()
},
}
}
fn edge_faces(&self,edge_id:MinkowskiEdge)->impl AsRef<[MinkowskiFace;2]>{
match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>{
//faces are listed backwards from the minkowski mesh
let v0e=self.mesh0.vert_edges(v0);
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).as_ref();
AsRefHelper([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
let mut best_edge=None;
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
for &directed_edge_id0 in v0e.as_ref(){
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
//must be behind other face.
let d=edge_face1_n.dot(edge0_n);
if d.is_negative(){
let edge0_nn=edge0_n.dot(edge0_n);
// Assume not every number is huge
// TODO: revisit this
let dd=(d*d)/(edge_face1_nn*edge0_nn);
if best_d<dd{
best_d=dd;
best_edge=Some(directed_edge_id0);
}
}
}
best_edge.map_or(
MinkowskiFace::VertFace(v0,edge_face_id1),
|directed_edge_id0|MinkowskiFace::EdgeEdge(directed_edge_id0.as_undirected(),e1,directed_edge_id0.parity()^face_parity)
)
}))
},
MinkowskiEdge::EdgeVert(e0,v1)=>{
//tracking index with an external variable because .enumerate() is not available
let v1e=self.mesh1.vert_edges(v1);
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).as_ref();
AsRefHelper([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
let mut best_edge=None;
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
for &directed_edge_id1 in v1e.as_ref(){
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
let d=edge_face0_n.dot(edge1_n);
if d.is_negative(){
let edge1_nn=edge1_n.dot(edge1_n);
let dd=(d*d)/(edge_face0_nn*edge1_nn);
if best_d<dd{
best_d=dd;
best_edge=Some(directed_edge_id1);
}
}
}
best_edge.map_or(
MinkowskiFace::FaceVert(edge_face_id0,v1),
|directed_edge_id1|MinkowskiFace::EdgeEdge(e0,directed_edge_id1.as_undirected(),directed_edge_id1.parity()^face_parity)
)
}))
},
}
}
fn edge_verts(&self,edge_id:MinkowskiEdge)->impl AsRef<[MinkowskiVert;2]>{
AsRefHelper(match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>(*self.mesh1.edge_verts(e1).as_ref()).map(|vert_id1|
MinkowskiVert::VertVert(v0,vert_id1)
),
MinkowskiEdge::EdgeVert(e0,v1)=>(*self.mesh0.edge_verts(e0).as_ref()).map(|vert_id0|
MinkowskiVert::VertVert(vert_id0,v1)
),
})
}
fn vert_edges(&self,vert_id:MinkowskiVert)->impl AsRef<[MinkowskiDirectedEdge]>{
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
let mut edges=Vec::new();
//detect shared volume when the other mesh is mirrored along a test edge dir
let v0f=self.mesh0.vert_faces(v0);
let v1f=self.mesh1.vert_faces(v1);
let v0f_n:Vec<_>=v0f.as_ref().iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
let v1f_n:Vec<_>=v1f.as_ref().iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
let the_len=v0f.as_ref().len()+v1f.as_ref().len();
for &directed_edge_id in self.mesh0.vert_edges(v0).as_ref(){
let n=self.mesh0.directed_edge_n(directed_edge_id);
let nn=n.dot(n);
// TODO: there's gotta be a better way to do this
//make a set of faces
let mut face_normals=Vec::with_capacity(the_len);
//add mesh0 faces as-is
face_normals.clone_from(&v0f_n);
for face_n in &v1f_n{
//add reflected mesh1 faces
//wrap for speed
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
}
if is_empty_volume(face_normals){
edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
}
}
for &directed_edge_id in self.mesh1.vert_edges(v1).as_ref(){
let n=self.mesh1.directed_edge_n(directed_edge_id);
let nn=n.dot(n);
let mut face_normals=Vec::with_capacity(the_len);
face_normals.clone_from(&v1f_n);
for face_n in &v0f_n{
//wrap for speed
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
}
if is_empty_volume(face_normals){
edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
}
}
edges
},
}
}
fn vert_faces(&self,_vert_id:MinkowskiVert)->impl AsRef<[MinkowskiFace]>{
unimplemented!();
vec![]
}
}
fn is_empty_volume(normals:Vec<Vector3<Fixed<3,96>>>)->bool{
let len=normals.len();
for i in 0..len-1{
for j in i+1..len{
let n=normals[i].cross(normals[j]);
let mut d_comp=None;
for k in 0..len{
if k!=i&&k!=j{
let d=n.dot(normals[k]).is_negative();
if let &Some(comp)=&d_comp{
// This is testing if d_comp*d < 0
if comp^d{
return true;
}
}else{
d_comp=Some(d);
}
}
}
}
}
return false;
}
#[test]
fn test_is_empty_volume(){
assert!(!is_empty_volume([vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3()].to_vec()));
assert!(is_empty_volume([vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3(),vec3::NEG_X.widen_3()].to_vec()));
}

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@@ -1,4 +1,3 @@
use strafesnet_common::integer::fixed_types::{F64_32,F128_64,F192_96,F256_128,F320_160};
use strafesnet_common::integer::vec3::{self,Vector3};
use strafesnet_common::integer::{Fixed,Planar64Vec3,Ratio};
use strafesnet_common::ray::Ray;
@@ -13,10 +12,9 @@ use strafesnet_common::ray::Ray;
type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
// hack to allow comparing ratios to zero
const RATIO_ZERO:Ratio<F64_32,F64_32>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
const RATIO_ZERO:Ratio<Fixed<1,32>,Fixed<1,32>>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
/// Information about a contact restriction
#[derive(Debug,PartialEq)]
pub struct Contact{
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
@@ -30,39 +28,42 @@ impl Contact{
normal:self.normal,
}
}
fn relative_dot(&self,direction:Planar64Vec3)->F128_64{
fn relative_dot(&self,direction:Planar64Vec3)->Fixed<2,64>{
(direction-self.velocity).dot(self.normal)
}
/// Calculate the time of intersection. (previously get_touch_time)
fn solve(&self,ray:&Ray)->Ratio<F128_64,F128_64>{
fn solve(&self,ray:&Ray)->Ratio<Fixed<2,64>,Fixed<2,64>>{
(self.position-ray.origin).dot(self.normal)/(ray.direction-self.velocity).dot(self.normal)
}
}
//note that this is horrible with fixed point arithmetic
fn solve1(c0:&Contact)->Option<Ratio<Vector3<F192_96>,F128_64>>{
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
let det=c0.normal.dot(c0.velocity);
if det.abs()==Fixed::ZERO{
if det.abs()<EPSILON{
return None;
}
let d0=c0.normal.dot(c0.position);
Some(c0.normal*d0/det)
}
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<F320_160>,F256_128>>{
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
let u0_u1=c0.velocity.cross(c1.velocity);
let n0_n1=c0.normal.cross(c1.normal);
let det=u0_u1.dot(n0_n1);
if det.abs()==Fixed::ZERO{
if det.abs()<EPSILON{
return None;
}
let d0=c0.normal.dot(c0.position);
let d1=c1.normal.dot(c1.position);
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
}
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<F256_128>,F192_96>>{
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
let n0_n1=c0.normal.cross(c1.normal);
let det=c2.normal.dot(n0_n1);
if det.abs()==Fixed::ZERO{
if det.abs()<EPSILON{
return None;
}
let d0=c0.normal.dot(c0.position);
@@ -71,7 +72,7 @@ fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<F256_128>,F
Some((c1.normal.cross(c2.normal)*d0+c2.normal.cross(c0.normal)*d1+c0.normal.cross(c1.normal)*d2)/det)
}
fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<[Ratio<F128_64,F128_64>;1]>{
fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<[Ratio<Fixed<2,64>,Fixed<2,64>>;1]>{
let det=u0.dot(u0);
if det==Fixed::ZERO{
return None;
@@ -79,7 +80,7 @@ fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<[Ratio<F128_64,F128_64
let s0=u0.dot(point)/det;
Some([s0])
}
fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<[Ratio<F256_128,F256_128>;2]>{
fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<[Ratio<Fixed<4,128>,Fixed<4,128>>;2]>{
let u0_u1=u0.cross(u1);
let det=u0_u1.dot(u0_u1);
if det==Fixed::ZERO{
@@ -89,7 +90,7 @@ fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<[Ratio
let s1=u0_u1.dot(u0.cross(point))/det;
Some([s0,s1])
}
fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->Option<[Ratio<F192_96,F192_96>;3]>{
fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->Option<[Ratio<Fixed<3,96>,Fixed<3,96>>;3]>{
let det=u0.cross(u1).dot(u2);
if det==Fixed::ZERO{
return None;
@@ -148,22 +149,22 @@ fn is_space_enclosed_4(
}
const fn get_push_ray_0(point:Planar64Vec3)->Ray{
Ray{origin:point,direction:vec3::zero()}
Ray{origin:point,direction:vec3::ZERO}
}
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
//wrap for speed
let direction=solve1(c0)?.divide().wrap_64();
let direction=solve1(c0)?.divide().wrap_1();
let [s0]=decompose1(direction,c0.velocity)?;
if s0.lt_ratio(RATIO_ZERO){
return None;
}
let origin=point+solve1(
&c0.relative_to(point),
)?.divide().wrap_64();
)?.divide().wrap_1();
Some(Ray{origin,direction})
}
fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
let direction=solve2(c0,c1)?.divide().wrap_64();
let direction=solve2(c0,c1)?.divide().wrap_1();
let [s0,s1]=decompose2(direction,c0.velocity,c1.velocity)?;
if s0.lt_ratio(RATIO_ZERO)||s1.lt_ratio(RATIO_ZERO){
return None;
@@ -171,11 +172,11 @@ fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
let origin=point+solve2(
&c0.relative_to(point),
&c1.relative_to(point),
)?.divide().wrap_64();
)?.divide().wrap_1();
Some(Ray{origin,direction})
}
fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
let direction=solve3(c0,c1,c2)?.divide().wrap_64();
let direction=solve3(c0,c1,c2)?.divide().wrap_1();
let [s0,s1,s2]=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
if s0.lt_ratio(RATIO_ZERO)||s1.lt_ratio(RATIO_ZERO)||s2.lt_ratio(RATIO_ZERO){
return None;
@@ -184,14 +185,14 @@ fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Optio
&c0.relative_to(point),
&c1.relative_to(point),
&c2.relative_to(point),
)?.divide().wrap_64();
)?.divide().wrap_1();
Some(Ray{origin,direction})
}
const fn get_best_push_ray_and_conts_0<'a>(point:Planar64Vec3)->(Ray,Conts<'a>){
(get_push_ray_0(point),Conts::new_const())
}
fn get_best_push_ray_and_conts_1(point:Planar64Vec3,c0:&Contact)->Option<(Ray,Conts<'_>)>{
fn get_best_push_ray_and_conts_1(point:Planar64Vec3,c0:&Contact)->Option<(Ray,Conts)>{
get_push_ray_1(point,c0)
.map(|ray|(ray,Conts::from_iter([c0])))
}
@@ -273,26 +274,26 @@ fn get_best_push_ray_and_conts<'a>(
}
}
fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ratio<F128_64,F128_64>,&'a Contact)>{
fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ratio<Fixed<2,64>,Fixed<2,64>>,&'a Contact)>{
contacts.iter()
.filter(|&contact|
!conts.iter().any(|&c|core::ptr::eq(c,contact))
!conts.iter().any(|&c|std::ptr::eq(c,contact))
&&contact.relative_dot(ray.direction).is_negative()
)
.map(|contact|(contact.solve(ray),contact))
.min_by_key(|&(t,_)|t)
}
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->(Planar64Vec3,Conts<'_>){
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
loop{
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
Some((t,cont))=>(t,cont),
None=>return (ray.origin,conts),
None=>return ray.origin,
};
if RATIO_ZERO.le_ratio(next_t){
return (ray.origin,conts);
return ray.origin;
}
//push_front
@@ -308,7 +309,7 @@ pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->(Planar64Vec3,Conts<'
let meet_point=ray.extrapolate(next_t);
match get_best_push_ray_and_conts(meet_point,conts.as_slice()){
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
None=>return (meet_point,conts),
None=>return meet_point,
}
}
}
@@ -320,13 +321,14 @@ mod tests{
fn test_push_solve(){
let contacts=vec![
Contact{
position:vec3::zero(),
position:vec3::ZERO,
velocity:vec3::Y,
normal:vec3::Y,
}
];
let (point,conts)=push_solve(&contacts,vec3::NEG_Y);
assert_eq!(point,vec3::zero());
assert_eq!(conts.as_slice(),[&contacts[0]].as_slice());
assert_eq!(
vec3::ZERO,
push_solve(&contacts,vec3::NEG_Y)
);
}
}

View File

@@ -4,12 +4,9 @@ version = "0.1.0"
edition = "2024"
[dependencies]
glam.workspace = true
glam = "0.30.0"
replace_with = "0.1.7"
strafesnet_common.workspace = true
strafesnet_physics.workspace = true
strafesnet_settings.workspace = true
strafesnet_snf.workspace = true
[lints]
workspace = true
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../physics", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
strafesnet_snf = { path = "../../lib/snf", registry = "strafesnet" }

View File

@@ -31,7 +31,7 @@ pub enum SessionInputInstruction{
Mouse(glam::IVec2),
SetControl(strafesnet_common::physics::SetControlInstruction),
Mode(ImplicitModeInstruction),
Misc(MiscInstruction),
Misc(strafesnet_common::physics::MiscInstruction),
}
/// Implicit mode instruction are fed separately to session.
/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
@@ -52,23 +52,16 @@ pub enum SessionControlInstruction{
pub enum SessionPlaybackInstruction{
SkipForward,
SkipBack,
TogglePaused,
DecreaseTimescale,
IncreaseTimescale,
}
pub struct FrameState{
pub trajectory:physics::Trajectory,
pub body:physics::Body,
pub camera:physics::PhysicsCamera,
pub time:PhysicsTime,
}
impl FrameState{
pub fn pos(&self)->glam::Vec3{
self.trajectory.extrapolated_position(self.time).map(Into::<f32>::into).to_array().into()
}
pub fn angles(&self)->glam::Vec2{
self.camera.simulate_move_angles(glam::IVec2::ZERO)
}
}
pub struct Simulation{
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
@@ -84,9 +77,9 @@ impl Simulation{
physics,
}
}
pub fn get_frame_state(&self,time:SessionTime,data:&PhysicsData)->FrameState{
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
FrameState{
trajectory:self.physics.camera_trajectory(data),
body:self.physics.camera_body(),
camera:self.physics.camera(),
time:self.timer.time(time),
}
@@ -159,10 +152,10 @@ enum ViewState{
pub struct Session{
directories:Directories,
user_settings:UserSettings,
mouse_interpolator:MouseInterpolator,
mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
view_state:ViewState,
//gui:GuiState
geometry_shared:PhysicsData,
geometry_shared:physics::PhysicsData,
simulation:Simulation,
// below fields not included in lite session
recording:Recording,
@@ -179,7 +172,7 @@ impl Session{
user_settings,
directories,
mouse_interpolator:MouseInterpolator::new(),
geometry_shared:PhysicsData::empty(),
geometry_shared:Default::default(),
simulation,
view_state:ViewState::Play,
recording:Default::default(),
@@ -191,13 +184,13 @@ impl Session{
}
fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){
self.simulation.physics.clear();
self.geometry_shared=PhysicsData::new(map);
self.geometry_shared.generate_models(map);
}
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
match &self.view_state{
ViewState::Play=>Some(self.simulation.get_frame_state(time,&self.geometry_shared)),
ViewState::Play=>Some(self.simulation.get_frame_state(time)),
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
replay.simulation.get_frame_state(time,&self.geometry_shared)
replay.simulation.get_frame_state(time)
),
}
}
@@ -246,16 +239,12 @@ impl InstructionConsumer<Instruction<'_>> for Session{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart(mode_id)));
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
self.clear_recording();
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id)));
// TODO: think about this harder. This works around a bug where you fall infinitely when you reset.
self.simulation.timer.set_time(ins.time,PhysicsTime::ZERO);
},
Instruction::Input(SessionInputInstruction::Misc(misc_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(misc_instruction));
@@ -264,14 +253,7 @@ impl InstructionConsumer<Instruction<'_>> for Session{
// don't flush the buffered instructions in the mouse interpolator
// until the mouse is confirmed to be not moving at a later time
// what if they pause for 5ms lmao
match &self.view_state{
ViewState::Play=>{
_=self.simulation.timer.set_paused(ins.time,paused);
},
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
_=replay.simulation.timer.set_paused(ins.time,paused);
},
}
_=self.simulation.timer.set_paused(ins.time,paused);
},
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
// Bind: B
@@ -392,6 +374,14 @@ impl InstructionConsumer<Instruction<'_>> for Session{
},
}
},
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
match &self.view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
},
}
}
Instruction::ChangeMap(complete_map)=>{
self.clear_recording();
self.change_map(complete_map);

View File

@@ -6,8 +6,5 @@ edition = "2024"
[dependencies]
configparser = "3.0.2"
directories = "6.0.0"
glam.workspace = true
strafesnet_common.workspace = true
[lints]
workspace = true
glam = "0.30.0"
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }

View File

@@ -1 +0,0 @@
/test_files

View File

@@ -4,12 +4,6 @@ version = "0.1.0"
edition = "2024"
[dependencies]
glam.workspace = true
strafesnet_common.workspace = true
strafesnet_physics.workspace = true
strafesnet_snf.workspace = true
# this is just for the primitive constructor
strafesnet_rbx_loader.workspace = true
[lints]
workspace = true
strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" }

View File

@@ -1,28 +0,0 @@
#[expect(dead_code)]
#[derive(Debug)]
pub enum ReplayError{
IO(std::io::Error),
SNF(strafesnet_snf::Error),
SNFM(strafesnet_snf::map::Error),
SNFB(strafesnet_snf::bot::Error),
}
impl From<std::io::Error> for ReplayError{
fn from(value:std::io::Error)->Self{
Self::IO(value)
}
}
impl From<strafesnet_snf::Error> for ReplayError{
fn from(value:strafesnet_snf::Error)->Self{
Self::SNF(value)
}
}
impl From<strafesnet_snf::map::Error> for ReplayError{
fn from(value:strafesnet_snf::map::Error)->Self{
Self::SNFM(value)
}
}
impl From<strafesnet_snf::bot::Error> for ReplayError{
fn from(value:strafesnet_snf::bot::Error)->Self{
Self::SNFB(value)
}
}

View File

@@ -1,15 +1,7 @@
mod error;
mod util;
#[cfg(test)]
mod tests;
#[cfg(test)]
mod test_scenes;
use std::io::Cursor;
use std::path::Path;
use std::time::Instant;
use error::ReplayError;
use util::read_entire_file;
use strafesnet_physics::physics::{PhysicsData,PhysicsState,PhysicsContext};
fn main(){
@@ -21,6 +13,40 @@ fn main(){
}
}
#[allow(unused)]
#[derive(Debug)]
enum ReplayError{
IO(std::io::Error),
SNF(strafesnet_snf::Error),
SNFM(strafesnet_snf::map::Error),
SNFB(strafesnet_snf::bot::Error),
}
impl From<std::io::Error> for ReplayError{
fn from(value:std::io::Error)->Self{
Self::IO(value)
}
}
impl From<strafesnet_snf::Error> for ReplayError{
fn from(value:strafesnet_snf::Error)->Self{
Self::SNF(value)
}
}
impl From<strafesnet_snf::map::Error> for ReplayError{
fn from(value:strafesnet_snf::map::Error)->Self{
Self::SNFM(value)
}
}
impl From<strafesnet_snf::bot::Error> for ReplayError{
fn from(value:strafesnet_snf::bot::Error)->Self{
Self::SNFB(value)
}
}
fn read_entire_file(path:impl AsRef<Path>)->Result<Cursor<Vec<u8>>,std::io::Error>{
let data=std::fs::read(path)?;
Ok(Cursor::new(data))
}
fn run_replay()->Result<(),ReplayError>{
println!("loading map file..");
let data=read_entire_file("../tools/bhop_maps/5692113331.snfm")?;
@@ -31,8 +57,9 @@ fn run_replay()->Result<(),ReplayError>{
let bot=strafesnet_snf::read_bot(data)?.read_all()?;
// create recording
let mut physics_data=PhysicsData::default();
println!("generating models..");
let physics_data=PhysicsData::new(&map);
physics_data.generate_models(&map);
println!("simulating...");
let mut physics=PhysicsState::default();
for ins in bot.instructions{
@@ -71,16 +98,16 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
for (i,ins) in bot.instructions.into_iter().enumerate(){
let state_deterministic=physics_deterministic.clone();
let state_filtered=physics_filtered.clone();
PhysicsContext::run_input_instruction(&mut physics_deterministic,physics_data,ins.clone());
PhysicsContext::run_input_instruction(&mut physics_deterministic,&physics_data,ins.clone());
match ins{
strafesnet_common::instruction::TimedInstruction{instruction:strafesnet_common::physics::Instruction::Idle,..}=>(),
other=>{
non_idle_count+=1;
// run
PhysicsContext::run_input_instruction(&mut physics_filtered,physics_data,other.clone());
PhysicsContext::run_input_instruction(&mut physics_filtered,&physics_data,other.clone());
// check if position matches
let b0=physics_deterministic.camera_trajectory(physics_data);
let b1=physics_filtered.camera_trajectory(physics_data);
let b0=physics_deterministic.camera_body();
let b1=physics_filtered.camera_body();
if b0.position!=b1.position{
let nanoseconds=start.elapsed().as_nanos() as u64;
println!("desync at instruction #{}",i);
@@ -140,8 +167,9 @@ fn test_determinism()->Result<(),ReplayError>{
let data=read_entire_file("../tools/bhop_maps/5692113331.snfm")?;
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
let mut physics_data=PhysicsData::default();
println!("generating models..");
let physics_data=PhysicsData::new(&map);
physics_data.generate_models(&map);
let (send,recv)=std::sync::mpsc::channel();

View File

@@ -1,113 +0,0 @@
use strafesnet_physics::physics::{InternalInstruction,PhysicsData,PhysicsState,PhysicsContext};
use strafesnet_common::gameplay_modes::NormalizedModes;
use strafesnet_common::gameplay_attributes::{CollisionAttributes,CollisionAttributesId};
use strafesnet_common::integer::{vec3,mat3,Planar64Affine3,Time};
use strafesnet_common::model::{Mesh,Model,MeshId,ModelId,RenderConfigId};
use strafesnet_common::map::CompleteMap;
use strafesnet_rbx_loader::primitives::{unit_cube,CubeFaceDescription};
struct TestSceneBuilder{
meshes:Vec<Mesh>,
models:Vec<Model>,
}
impl TestSceneBuilder{
fn new()->Self{
Self{
meshes:Vec::new(),
models:Vec::new(),
}
}
fn push_mesh(&mut self,mesh:Mesh)->MeshId{
let mesh_id=self.meshes.len();
self.meshes.push(mesh);
MeshId::new(mesh_id as u32)
}
fn push_mesh_instance(&mut self,mesh:MeshId,transform:Planar64Affine3)->ModelId{
let model=Model{
mesh,
attributes:CollisionAttributesId::new(0),
color:glam::Vec4::ONE,
transform,
};
let model_id=self.models.len();
self.models.push(model);
ModelId::new(model_id as u32)
}
fn build(self)->PhysicsData{
let modes=NormalizedModes::new(Vec::new());
let attributes=vec![CollisionAttributes::contact_default()];
let meshes=self.meshes;
let models=self.models;
let textures=Vec::new();
let render_configs=Vec::new();
PhysicsData::new(&CompleteMap{
modes,
attributes,
meshes,
models,
textures,
render_configs,
})
}
}
fn test_scene()->PhysicsData{
let mut builder=TestSceneBuilder::new();
let cube_face_description=CubeFaceDescription::new(Default::default(),RenderConfigId::new(0));
let mesh=builder.push_mesh(unit_cube(cube_face_description));
// place two 5x5x5 cubes.
builder.push_mesh_instance(mesh,Planar64Affine3::new(
mat3::from_diagonal(vec3::int(5,5,5)>>1),
vec3::int(0,0,0)
));
builder.push_mesh_instance(mesh,Planar64Affine3::new(
mat3::from_diagonal(vec3::int(5,5,5)>>1),
vec3::int(5,-5,0)
));
builder.build()
}
#[test]
fn simultaneous_collision(){
let physics_data=test_scene();
let body=strafesnet_physics::physics::Body::new(
(vec3::int(5+2,0,0)>>1)+vec3::int(1,1,0),
vec3::int(-1,-1,0),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
physics.style_mut().gravity=vec3::zero();
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
// the order that they hit does matter, but we aren't currently worrying about that.
// See multi-collision branch
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(1));
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(1));
assert!(phys_iter.next().is_none());
let body=physics.body();
assert_eq!(body.position,vec3::int(5,0,0));
assert_eq!(body.velocity,vec3::int(0,0,0));
assert_eq!(body.time,Time::from_secs(1));
}
#[test]
fn bug_3(){
let physics_data=test_scene();
let body=strafesnet_physics::physics::Body::new(
(vec3::int(5+2,0,0)>>1)+vec3::int(1,2,0),
vec3::int(-1,-1,0),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
physics.style_mut().gravity=vec3::zero();
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
// touch side of part at 0,0,0
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(1));
// touch top of part at 5,-5,0
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(2));
assert!(phys_iter.next().is_none());
let body=physics.body();
assert_eq!(body.position,vec3::int(5+2,0,0)>>1);
assert_eq!(body.velocity,vec3::int(0,0,0));
assert_eq!(body.time,Time::from_secs(2));
}

View File

@@ -1,78 +0,0 @@
use crate::error::ReplayError;
use crate::util::read_entire_file;
use strafesnet_physics::physics::{PhysicsData,PhysicsState,PhysicsContext};
#[test]
#[ignore]
fn physics_bug_2()->Result<(),ReplayError>{
println!("loading map file..");
let data=read_entire_file("test_files/bhop_monster_jam.snfm")?;
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
// create recording
println!("generating models..");
let physics_data=PhysicsData::new(&map);
println!("simulating...");
//teleport to bug
// body pos = Vector { array: [Fixed { bits: 554895163352 }, Fixed { bits: 1485633089990 }, Fixed { bits: 1279601007173 }] }
// after the fix it's still happening, possibly for a different reason, new position to evince:
// body pos = Vector { array: [Fixed { bits: 555690659654 }, Fixed { bits: 1490485868773 }, Fixed { bits: 1277783839382 }] }
use strafesnet_common::integer::{vec3,Time};
let body=strafesnet_physics::physics::Body::new(
vec3::raw_xyz(555690659654,1490485868773,1277783839382),
vec3::int(0,0,0),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
// wait one second to activate the bug
// hit=Some(ModelId(2262))
PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{
time:Time::from_millis(500),
instruction:strafesnet_common::physics::Instruction::Idle,
});
Ok(())
}
#[test]
#[ignore]
fn physics_bug_3()->Result<(),ReplayError>{
println!("loading map file..");
let data=read_entire_file("../tools/bhop_maps/5692152916.snfm")?;
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
// create recording
println!("generating models..");
let physics_data=PhysicsData::new(&map);
println!("simulating...");
//teleport to bug
use strafesnet_common::integer::{vec3,Time};
let body=strafesnet_physics::physics::Body::new(
// bhop_toc corner position after wall hits
// vec3::raw_xyz(-1401734815424,3315081280280,-2466057177493),
// vec3::raw_xyz(0,-96915585363,1265),
// vec3::raw_xyz(0,-429496729600,0),
// alternate room center position
// vec3::raw_xyz(-1129043783837,3324870327882,-2014012350212),
// vec3::raw_xyz(0,-96915585363,1265),
// vec3::raw_xyz(0,-429496729600,0),
// corner setup before wall hits
// vec3::raw_xyz(-1392580080675,3325402529458,-2444727738679),
// vec3::raw_xyz(-30259028820,-22950929553,-71141663007),
// vec3::raw_xyz(0,-429496729600,0),
// Actual bug 3 repro
vec3::raw_xyz(-2505538624455,3357963283914,557275711118),
vec3::raw_xyz(204188283920,-282280474198,166172785440),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
// wait one second to activate the bug
PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{
time:Time::from_millis(500),
instruction:strafesnet_common::physics::Instruction::Idle,
});
Ok(())
}

View File

@@ -1,7 +0,0 @@
use std::io::Cursor;
use std::path::Path;
pub fn read_entire_file(path:impl AsRef<Path>)->Result<Cursor<Vec<u8>>,std::io::Error>{
let data=std::fs::read(path)?;
Ok(Cursor::new(data))
}

View File

@@ -1,6 +1,6 @@
[package]
name = "strafesnet_bsp_loader"
version = "0.5.0"
version = "0.3.0"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@@ -10,13 +10,10 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
glam.workspace = true
strafesnet_common.workspace = true
strafesnet_deferred_loader.workspace = true
vbsp = "0.9.1"
glam = "0.30.0"
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.0", path = "../deferred_loader", registry = "strafesnet" }
vbsp = "0.8.0"
vbsp-entities-css = "0.6.0"
vmdl = "0.2.0"
vpk = "0.3.0"
[lints]
workspace = true

View File

@@ -1,22 +1,21 @@
use strafesnet_common::{model,integer};
use strafesnet_common::integer::fixed_types::F192_96;
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::integer::{Planar64,Planar64Vec3,Ratio};
use strafesnet_common::integer::{self,Planar64,Planar64Vec3};
use strafesnet_common::model::{self,VertexId};
use strafesnet_common::integer::{vec3::Vector3,Fixed,Ratio};
use crate::{valve_transform_normal,valve_transform_dist};
#[derive(Hash,Eq,PartialEq)]
struct Face{
normal:Planar64Vec3,
dot:Planar64,
normal:integer::Planar64Vec3,
dot:integer::Planar64,
}
#[derive(Debug)]
struct Faces{
faces:Vec<Vec<Planar64Vec3>>,
faces:Vec<Vec<integer::Planar64Vec3>>,
}
fn solve3(c0:&Face,c1:&Face,c2:&Face)->Option<Ratio<Vector3<F192_96>,F192_96>>{
fn solve3(c0:&Face,c1:&Face,c2:&Face)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<3,96>>>{
let n0_n1=c0.normal.cross(c1.normal);
let det=c2.normal.dot(n0_n1);
if det.abs().is_zero(){
@@ -83,12 +82,12 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
// test if any *other* faces occlude the intersection
for new_face in &face_list{
// new face occludes intersection point
if (new_face.dot.widen_128()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
if (new_face.dot.widen_2()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
// replace one of the faces with the new face
// dont' try to replace face0 because we are exploring that face in particular
if let Some(new_intersection)=solve3(face0,new_face,face2){
// face1 does not occlude (or intersect) the new intersection
if (face1.dot.widen_128()/Planar64::ONE).gt_ratio(face1.normal.dot(new_intersection.num)/new_intersection.den){
if (face1.dot.widen_2()/Planar64::ONE).gt_ratio(face1.normal.dot(new_intersection.num)/new_intersection.den){
face1=new_face;
intersection=new_intersection;
continue 'find;
@@ -96,7 +95,7 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
}
if let Some(new_intersection)=solve3(face0,face1,new_face){
// face2 does not occlude (or intersect) the new intersection
if (face2.dot.widen_128()/Planar64::ONE).gt_ratio(face2.normal.dot(new_intersection.num)/new_intersection.den){
if (face2.dot.widen_2()/Planar64::ONE).gt_ratio(face2.normal.dot(new_intersection.num)/new_intersection.den){
face2=new_face;
intersection=new_intersection;
continue 'find;
@@ -121,7 +120,7 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
continue;
}
// new_face occludes intersection meaning intersection is not on convex solid and face0 is degenrate
if (new_face.dot.widen_128()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
if (new_face.dot.widen_2()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
// abort! reject face0 entirely
continue 'face;
}
@@ -139,7 +138,15 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
loop{
// push point onto vertices
// problem: this may push a vertex that does not fit in the fixed point range and is thus meaningless
face.push(intersection.divide().narrow_64().unwrap());
//
// physics bug 2 originates from vertices being imprecise?
//
// Mask off the most precise 16 bits so that
// when face normals are calculated from
// the remaining 16 fractional bits
// they never exceed 32 bits of precision.
const MASK:Planar64=Planar64::raw(!((1<<16)-1));
face.push(intersection.divide().narrow_1().unwrap().map(|c|c&MASK));
// we looped back around to face1, we're done!
if core::ptr::eq(face1,face2){
@@ -188,7 +195,7 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
}
}
#[expect(dead_code)]
#[allow(dead_code)]
#[derive(Debug)]
pub enum BrushToMeshError{
SliceBrushSides,
@@ -205,24 +212,69 @@ impl std::fmt::Display for BrushToMeshError{
}
impl core::error::Error for BrushToMeshError{}
pub fn faces_to_mesh(faces:Vec<Vec<Planar64Vec3>>)->model::Mesh{
fn subdivide_max_area(tris:&mut Vec<Vec<VertexId>>,cw_verts:&[(VertexId,Planar64Vec3)],i0:usize,i2:usize,id0:VertexId,id2:VertexId,v0:Planar64Vec3,v2:Planar64Vec3){
if i0+1==i2{
return;
}
let mut best_i1=i0+1;
if i0+2<i2{
let mut best_area={
let (_,v1)=cw_verts[best_i1.rem_euclid(cw_verts.len())];
(v2-v0).cross(v1-v0).length_squared()
};
for i1 in i0+2..=i2-1{
let (_,v1)=cw_verts[i1.rem_euclid(cw_verts.len())];
let area=(v2-v0).cross(v1-v0).length_squared();
if best_area<area{
best_i1=i1;
best_area=area;
}
}
}
let i1=best_i1;
let (id1,v1)=cw_verts[i1.rem_euclid(cw_verts.len())];
// draw max area first
tris.push(vec![id0,id1,id2]);
subdivide_max_area(tris,cw_verts,i0,i1,id0,id1,v0,v1);
subdivide_max_area(tris,cw_verts,i1,i2,id1,id2,v1,v2);
}
pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
// generate the mesh
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// normals are ignored by physics
let normal=mb.acquire_normal_id(integer::vec3::zero());
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
let polygon_list=faces.into_iter().map(|face|{
face.into_iter().map(|pos|{
let pos=mb.acquire_pos_id(pos);
mb.acquire_vertex_id(model::IndexedVertex{
let polygon_list=faces.into_iter().flat_map(|face|{
let cw_verts=face.into_iter().map(|position|{
let pos=mb.acquire_pos_id(position);
(mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
}).collect()
}),position)
}).collect::<Vec<_>>();
// scan and select maximum area triangle O(n^3)
let len=cw_verts.len();
let cw_verts=cw_verts.as_slice();
let ((i0,i1,i2),(v0,v1,v2))=cw_verts[..len-2].iter().enumerate().flat_map(|(i0,&(_,v0))|
cw_verts[i0+1..len-1].iter().enumerate().flat_map(move|(i1,&(_,v1))|
cw_verts[i0+i1+2..].iter().enumerate().map(move|(i2,&(_,v2))|((i0,i0+i1+1,i0+i1+i2+2),(v0,v1,v2)))
)
).max_by_key(|&(_,(v0,v1,v2))|(v2-v0).cross(v1-v0).length_squared()).unwrap();
// scan and select more maximum area triangles n * O(n)
let mut tris=Vec::with_capacity(len-2);
// da big one
let (id0,id1,id2)=(cw_verts[i0].0,cw_verts[i1].0,cw_verts[i2].0);
tris.push(vec![id0,id1,id2]);
subdivide_max_area(&mut tris,cw_verts,i0,i1,id0,id1,v0,v1);
subdivide_max_area(&mut tris,cw_verts,i1,i2,id1,id2,v1,v2);
subdivide_max_area(&mut tris,cw_verts,i2,i0+len,id2,id0,v2,v0);
tris
}).collect();
let polygon_groups=vec![model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))];

View File

@@ -105,7 +105,7 @@ pub fn convert<'a>(
water:Some(attr::IntersectingWater{
viscosity:integer::Planar64::ONE,
density:integer::Planar64::ONE,
velocity:integer::vec3::zero(),
velocity:integer::vec3::ZERO,
}),
},
general:attr::GeneralAttributes::default(),
@@ -295,7 +295,7 @@ pub fn convert<'a>(
attributes,
transform:integer::Planar64Affine3::new(
integer::mat3::identity(),
integer::vec3::zero(),
integer::vec3::ZERO,
),
color:glam::Vec4::ONE,
});
@@ -347,9 +347,9 @@ pub struct PartialMap1{
modes:NormalizedModes,
}
impl PartialMap1{
pub fn add_prop_meshes(
pub fn add_prop_meshes<'a>(
self,
prop_meshes:Meshes<model::Mesh>,
prop_meshes:Meshes,
)->PartialMap2{
PartialMap2{
attributes:self.attributes,

View File

@@ -1,6 +1,9 @@
pub mod bsp;
pub mod mesh;
use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLoader,RenderConfigDeferredLoader};
mod bsp;
mod mesh;
mod brush;
pub mod loader;
const VALVE_SCALE:f32=1.0/16.0;
pub(crate) fn valve_transform_dist(d:f32)->strafesnet_common::integer::Planar64{
@@ -25,6 +28,28 @@ impl std::fmt::Display for ReadError{
}
impl std::error::Error for ReadError{}
#[derive(Debug)]
pub enum LoadError{
Texture(loader::TextureError),
Mesh(loader::MeshError),
}
impl std::fmt::Display for LoadError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for LoadError{}
impl From<loader::TextureError> for LoadError{
fn from(value:loader::TextureError)->Self{
Self::Texture(value)
}
}
impl From<loader::MeshError> for LoadError{
fn from(value:loader::MeshError)->Self{
Self::Mesh(value)
}
}
pub struct Bsp{
bsp:vbsp::Bsp,
case_folded_file_names:std::collections::HashMap<String,String>,
@@ -59,6 +84,28 @@ impl Bsp{
None=>Ok(None),
}
}
pub fn to_snf(&self,failure_mode:LoadFailureMode,vpk_list:&[Vpk])->Result<strafesnet_common::map::CompleteMap,LoadError>{
let mut texture_deferred_loader=RenderConfigDeferredLoader::new();
let mut mesh_deferred_loader=MeshDeferredLoader::new();
let map_step1=bsp::convert(
self,
&mut texture_deferred_loader,
&mut mesh_deferred_loader,
);
let mut mesh_loader=loader::MeshLoader::new(loader::BspFinder{bsp:self,vpks:vpk_list},&mut texture_deferred_loader);
let prop_meshes=mesh_deferred_loader.into_meshes(&mut mesh_loader,failure_mode).map_err(LoadError::Mesh)?;
let map_step2=map_step1.add_prop_meshes(prop_meshes);
let mut texture_loader=loader::TextureLoader::new();
let render_configs=texture_deferred_loader.into_render_configs(&mut texture_loader,failure_mode).map_err(LoadError::Texture)?;
let map=map_step2.add_render_configs_and_textures(render_configs);
Ok(map)
}
}
pub struct Vpk{
vpk:vpk::VPK,

View File

@@ -1,10 +1,11 @@
use std::{borrow::Cow, io::Read};
use strafesnet_common::model::Mesh;
use strafesnet_deferred_loader::{loader::Loader,texture::Texture};
use super::BspFinder;
use crate::{Bsp,Vpk};
#[expect(dead_code)]
#[allow(dead_code)]
#[derive(Debug)]
pub enum TextureError{
Io(std::io::Error),
@@ -21,17 +22,17 @@ impl From<std::io::Error> for TextureError{
}
}
pub struct TextureLoader;
impl TextureLoader{
pub struct TextureLoader<'a>(std::marker::PhantomData<&'a ()>);
impl TextureLoader<'_>{
pub fn new()->Self{
Self
Self(std::marker::PhantomData)
}
}
impl Loader for TextureLoader{
impl<'a> Loader for TextureLoader<'a>{
type Error=TextureError;
type Index<'a>=Cow<'a,str>;
type Index=Cow<'a,str>;
type Resource=Texture;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let file_name=format!("textures/{}.dds",index);
let mut file=std::fs::File::open(file_name)?;
let mut data=Vec::new();
@@ -40,7 +41,7 @@ impl Loader for TextureLoader{
}
}
#[expect(dead_code)]
#[allow(dead_code)]
#[derive(Debug)]
pub enum MeshError{
Io(std::io::Error),
@@ -72,24 +73,57 @@ impl From<vbsp::BspError> for MeshError{
}
}
pub struct ModelLoader<'bsp,'vpk>{
finder:BspFinder<'bsp,'vpk>,
#[derive(Clone,Copy)]
pub struct BspFinder<'bsp,'vpk>{
pub bsp:&'bsp Bsp,
pub vpks:&'vpk [Vpk],
}
impl ModelLoader<'_,'_>{
impl<'bsp,'vpk> BspFinder<'bsp,'vpk>{
pub fn find<'a>(&self,path:&str)->Result<Option<Cow<'a,[u8]>>,vbsp::BspError>
where
'bsp:'a,
'vpk:'a,
{
// search bsp
if let Some(data)=self.bsp.pack_get(path)?{
return Ok(Some(Cow::Owned(data)));
}
//search each vpk
for vpk in self.vpks{
if let Some(vpk_entry)=vpk.tree_get(path){
return Ok(Some(vpk_entry.get()?));
}
}
Ok(None)
}
}
pub struct ModelLoader<'bsp,'vpk,'a>{
finder:BspFinder<'bsp,'vpk>,
life:core::marker::PhantomData<&'a ()>,
}
impl ModelLoader<'_,'_,'_>{
#[inline]
pub const fn new<'bsp,'vpk>(
pub const fn new<'bsp,'vpk,'a>(
finder:BspFinder<'bsp,'vpk>,
)->ModelLoader<'bsp,'vpk>{
)->ModelLoader<'bsp,'vpk,'a>{
ModelLoader{
finder,
life:core::marker::PhantomData,
}
}
}
impl Loader for ModelLoader<'_,'_>{
impl<'bsp,'vpk,'a> Loader for ModelLoader<'bsp,'vpk,'a>
where
'bsp:'a,
'vpk:'a,
{
type Error=MeshError;
type Index<'a>=&'a str where Self:'a;
type Index=&'a str;
type Resource=vmdl::Model;
fn load<'a>(&'a mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let mdl_path_lower=index.to_lowercase();
//.mdl, .vvd, .dx90.vtx
let path=std::path::PathBuf::from(mdl_path_lower.as_str());
@@ -109,29 +143,33 @@ impl Loader for ModelLoader<'_,'_>{
}
}
pub struct MeshLoader<'bsp,'vpk,'load,'str>{
pub struct MeshLoader<'bsp,'vpk,'load,'a>{
finder:BspFinder<'bsp,'vpk>,
deferred_loader:&'load mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'str,str>>,
deferred_loader:&'load mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'a,str>>,
}
impl MeshLoader<'_,'_,'_,'_>{
#[inline]
pub const fn new<'bsp,'vpk,'load,'str>(
pub const fn new<'bsp,'vpk,'load,'a>(
finder:BspFinder<'bsp,'vpk>,
deferred_loader:&'load mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'str,str>>,
)->MeshLoader<'bsp,'vpk,'load,'str>{
deferred_loader:&'load mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'a,str>>,
)->MeshLoader<'bsp,'vpk,'load,'a>{
MeshLoader{
finder,
deferred_loader
}
}
}
impl Loader for MeshLoader<'_,'_,'_,'_>{
impl<'bsp,'vpk,'load,'a> Loader for MeshLoader<'bsp,'vpk,'load,'a>
where
'bsp:'a,
'vpk:'a,
{
type Error=MeshError;
type Index<'a>=&'a str where Self:'a;
type Resource=strafesnet_bsp_loader::mesh::Mesh;
fn load<'a>(&'a mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
type Index=&'a str;
type Resource=Mesh;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let model=ModelLoader::new(self.finder).load(index)?;
let mesh=strafesnet_bsp_loader::mesh::convert_mesh(model,&mut self.deferred_loader);
let mesh=crate::mesh::convert_mesh(model,&mut self.deferred_loader);
Ok(mesh)
}
}

View File

@@ -5,8 +5,6 @@ use strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader;
use crate::valve_transform;
pub use model::Mesh;
fn ingest_vertex(mb:&mut model::MeshBuilder,vertex:&vmdl::vvd::Vertex,color:model::ColorId)->model::VertexId{
let pos=mb.acquire_pos_id(valve_transform(vertex.position.into()));
let normal=mb.acquire_normal_id(valve_transform(vertex.normal.into()));
@@ -19,7 +17,7 @@ fn ingest_vertex(mb:&mut model::MeshBuilder,vertex:&vmdl::vvd::Vertex,color:mode
})
}
pub fn convert_mesh(model:vmdl::Model,deferred_loader:&mut RenderConfigDeferredLoader<Cow<str>>)->Mesh{
pub fn convert_mesh(model:vmdl::Model,deferred_loader:&mut RenderConfigDeferredLoader<Cow<str>>)->model::Mesh{
let texture_paths=model.texture_directories();
if texture_paths.len()!=1{
println!("WARNING: multiple texture paths");
@@ -63,7 +61,7 @@ pub fn convert_mesh(model:vmdl::Model,deferred_loader:&mut RenderConfigDeferredL
_=>None,
}
})
}).filter_map(|[v1,v2,v3]|{
}).flat_map(|[v1,v2,v3]|{
// this should probably be a fatal error :D
let v1=model_vertices.get(v1)?;
let v2=model_vertices.get(v2)?;

View File

@@ -1,6 +1,6 @@
[package]
name = "strafesnet_common"
version = "0.9.0"
version = "0.6.0"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@@ -12,11 +12,8 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
arrayvec = "0.7.4"
bitflags = "2.6.0"
fixed_wide = { workspace = true, features = ["deferred-division","zeroes","wide-mul"] }
linear_ops = { workspace = true, features = ["deferred-division","named-fields"] }
ratio_ops = { workspace = true }
glam.workspace = true
fixed_wide = { version = "0.2.0", path = "../fixed_wide", registry = "strafesnet", features = ["deferred-division","zeroes","wide-mul"] }
linear_ops = { version = "0.1.1", path = "../linear_ops", registry = "strafesnet", features = ["deferred-division","named-fields"] }
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet" }
glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" }
[lints]
workspace = true

View File

@@ -2,9 +2,7 @@ use crate::integer::{vec3,Planar64Vec3};
#[derive(Clone)]
pub struct Aabb{
// min is inclusive
min:Planar64Vec3,
// max is not inclusive
max:Planar64Vec3,
}
@@ -45,7 +43,7 @@ impl Aabb{
}
#[inline]
pub fn contains(&self,point:Planar64Vec3)->bool{
let bvec=self.min.le(point)&point.lt(self.max);
let bvec=self.min.lt(point)&point.lt(self.max);
bvec.all()
}
#[inline]
@@ -61,11 +59,11 @@ impl Aabb{
pub fn center(&self)->Planar64Vec3{
self.min.map_zip(self.max,|(min,max)|min.midpoint(max))
}
#[inline]
pub fn area_weight(&self)->fixed_wide::types::F128_64{
let d=self.max-self.min;
d.x*d.y+d.y*d.z+d.z*d.x
}
//probably use floats for area & volume because we don't care about precision
// pub fn area_weight(&self)->f32{
// let d=self.max-self.min;
// d.x*d.y+d.y*d.z+d.z*d.x
// }
// pub fn volume(&self)->f32{
// let d=self.max-self.min;
// d.x*d.y*d.z

View File

@@ -3,7 +3,7 @@ use std::collections::BTreeMap;
use crate::aabb::Aabb;
use crate::ray::Ray;
use crate::integer::{Ratio,Planar64,Planar64Vec3};
use crate::integer::{Ratio,Planar64};
use crate::instruction::{InstructionCollector,TimedInstruction};
//da algaritum
@@ -140,34 +140,33 @@ impl<L> BvhNode<L>{
},
}
}
fn populate_nodes<'a,T,IntersectLeaf,IntersectAabb>(
fn populate_nodes<'a,T,F>(
&'a self,
start_point:Planar64Vec3,
collector:&mut InstructionCollector<&'a L,T>,
nodes:&mut BTreeMap<T,&'a BvhNode<L>>,
start_time:T,
intersect_leaf:&IntersectLeaf,
intersect_aabb:&IntersectAabb,
collector:&mut InstructionCollector<&'a L,Ratio<Planar64,Planar64>>,
nodes:&mut BTreeMap<Ratio<Planar64,Planar64>,&'a BvhNode<L>>,
ray:&Ray,
start_time:Ratio<Planar64,Planar64>,
f:&F,
)
where
T:Ord+Copy,
IntersectLeaf:Fn(&L)->Option<T>,
IntersectAabb:Fn(&Aabb)->Option<T>,
Ratio<Planar64,Planar64>:From<T>,
F:Fn(&L,&Ray)->Option<T>,
{
match &self.content{
RecursiveContent::Leaf(leaf)=>if let Some(time)=intersect_leaf(leaf){
let ins=TimedInstruction{time,instruction:leaf};
if start_time<ins.time&&ins.time<collector.time(){
RecursiveContent::Leaf(leaf)=>if let Some(time)=f(leaf,ray){
let ins=TimedInstruction{time:time.into(),instruction:leaf};
if start_time.lt_ratio(ins.time)&&ins.time.lt_ratio(collector.time()){
collector.collect(Some(ins));
}
},
RecursiveContent::Branch(children)=>for child in children{
if child.aabb.contains(start_point){
child.populate_nodes(start_point,collector,nodes,start_time,intersect_leaf,intersect_aabb);
if child.aabb.contains(ray.origin){
child.populate_nodes(collector,nodes,ray,start_time,f);
}else{
// Am I an upcoming superstar?
if let Some(t)=intersect_aabb(&child.aabb){
if start_time<t&&t<collector.time(){
if let Some(t)=intersect_aabb(ray,&child.aabb){
if start_time.lt_ratio(t)&&t.lt_ratio(collector.time()){
nodes.insert(t,child);
}
}
@@ -175,29 +174,27 @@ impl<L> BvhNode<L>{
},
}
}
/// Traverse the BVH using the given sampling functions.
/// Nodes are tested in order of T returned by IntersectAabb.
/// The algorithm ends when T for the next node to test is
/// greater than the current best collected T from IntersectLeaf.
pub fn traverse<T,IntersectLeaf,IntersectAabb>(
pub fn sample_ray<T,F>(
&self,
start_point:Planar64Vec3,
ray:&Ray,
start_time:T,
time_limit:T,
intersect_leaf:IntersectLeaf,
intersect_aabb:IntersectAabb,
f:F,
)->Option<(T,&L)>
where
T:Ord+Copy,
IntersectLeaf:Fn(&L)->Option<T>,
IntersectAabb:Fn(&Aabb)->Option<T>,
T:From<Ratio<Planar64,Planar64>>,
Ratio<Planar64,Planar64>:From<T>,
F:Fn(&L,&Ray)->Option<T>,
{
// source of nondeterminism when Aabb boundaries are coplanar
let mut nodes=BTreeMap::new();
let start_time=start_time.into();
let time_limit=time_limit.into();
let mut collector=InstructionCollector::new(time_limit);
// break open all nodes that contain ray.origin and populate nodes with future intersection times
self.populate_nodes(start_point,&mut collector,&mut nodes,start_time,&intersect_leaf,&intersect_aabb);
self.populate_nodes(&mut collector,&mut nodes,ray,start_time,&f);
// swim through nodes one at a time
while let Some((t,node))=nodes.pop_first(){
@@ -205,18 +202,18 @@ impl<L> BvhNode<L>{
break;
}
match &node.content{
RecursiveContent::Leaf(leaf)=>if let Some(time)=intersect_leaf(leaf){
RecursiveContent::Leaf(leaf)=>if let Some(time)=f(leaf,ray){
let ins=TimedInstruction{time:time.into(),instruction:leaf};
// this lower bound can also be omitted
// but it causes type inference errors lol
if start_time<ins.time&&ins.time<collector.time(){
if start_time.lt_ratio(ins.time)&&ins.time.lt_ratio(collector.time()){
collector.collect(Some(ins));
}
},
// break open the node and predict collisions with the child nodes
RecursiveContent::Branch(children)=>for child in children{
// Am I an upcoming superstar?
if let Some(t)=intersect_aabb(&child.aabb){
if let Some(t)=intersect_aabb(ray,&child.aabb){
// we don't need to check the lower bound
// because child aabbs are guaranteed to be within the parent bounds.
if t<collector.time(){
@@ -248,19 +245,18 @@ pub fn generate_bvh<T>(boxen:Vec<(T,Aabb)>)->BvhNode<T>{
fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
let n=boxen.len();
const MAX_TERMINAL_BRANCH_LEAF_NODES:usize=20;
if force||n<MAX_TERMINAL_BRANCH_LEAF_NODES{
let mut aabb_outer=Aabb::default();
let nodes=boxen.into_iter().map(|(data,aabb)|{
aabb_outer.join(&aabb);
if force||n<20{
let mut aabb=Aabb::default();
let nodes=boxen.into_iter().map(|b|{
aabb.join(&b.1);
BvhNode{
content:RecursiveContent::Leaf(data),
aabb,
content:RecursiveContent::Leaf(b.0),
aabb:b.1,
}
}).collect();
BvhNode{
content:RecursiveContent::Branch(nodes),
aabb:aabb_outer,
aabb,
}
}else{
let mut sort_x=Vec::with_capacity(n);
@@ -276,9 +272,9 @@ fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
sort_y.sort_by_key(|&(_,c)|c);
sort_z.sort_by_key(|&(_,c)|c);
let h=n/2;
let (_,median_x)=sort_x[h];
let (_,median_y)=sort_y[h];
let (_,median_z)=sort_z[h];
let median_x=sort_x[h].1;
let median_y=sort_y[h].1;
let median_z=sort_z[h].1;
//locate a run of values equal to the median
//partition point gives the first index for which the predicate evaluates to false
let first_index_eq_median_x=sort_x.partition_point(|&(_,x)|x<median_x);
@@ -317,10 +313,10 @@ fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
};
list_list[list_id].push((data,aabb));
}
let mut aabb=Aabb::default();
if list_list.len()==1{
generate_bvh_node(list_list.remove(0),true)
}else{
let mut aabb=Aabb::default();
BvhNode{
content:RecursiveContent::Branch(
list_list.into_iter().map(|b|{

View File

@@ -140,15 +140,6 @@ impl ModeId{
pub const MAIN:Self=Self(0);
pub const BONUS:Self=Self(1);
}
impl core::fmt::Display for ModeId{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->core::fmt::Result{
match self{
&Self::MAIN=>write!(f,"Main"),
&Self::BONUS=>write!(f,"Bonus"),
&Self(mode_id)=>write!(f,"Bonus{mode_id}"),
}
}
}
#[derive(Clone)]
pub struct Mode{
style:gameplay_style::StyleModifiers,
@@ -449,11 +440,11 @@ impl ModesBuilder{
}
NormalizedModes::new(modes.into_iter().map(|mode_builder|NormalizedMode(mode_builder.mode)).collect())
}
pub fn insert_mode(&mut self,mode_id:ModeId,mode:Mode)->Result<(),ExistingEntryError>{
error_if_exists(self.modes.insert(mode_id,mode))
pub fn insert_mode(&mut self,mode_id:ModeId,mode:Mode){
assert!(self.modes.insert(mode_id,mode).is_none(),"Cannot replace existing mode");
}
pub fn insert_stage(&mut self,mode_id:ModeId,stage_id:StageId,stage:Stage)->Result<(),ExistingEntryError>{
error_if_exists(self.stages.entry(mode_id).or_insert(HashMap::new()).insert(stage_id,stage))
pub fn insert_stage(&mut self,mode_id:ModeId,stage_id:StageId,stage:Stage){
assert!(self.stages.entry(mode_id).or_insert(HashMap::new()).insert(stage_id,stage).is_none(),"Cannot replace existing stage");
}
pub fn push_mode_update(&mut self,mode_id:ModeId,mode_update:ModeUpdate){
self.mode_updates.push((mode_id,mode_update));
@@ -462,12 +453,3 @@ impl ModesBuilder{
// self.stage_updates.push((mode_id,stage_id,stage_update));
// }
}
#[derive(Debug)]
pub struct ExistingEntryError;
fn error_if_exists<T>(value:Option<T>)->Result<(),ExistingEntryError>{
match value{
Some(_)=>Err(ExistingEntryError),
None=>Ok(())
}
}

View File

@@ -34,7 +34,7 @@ pub struct StyleModifiers{
//unused
pub mass:Planar64,
}
impl Default for StyleModifiers{
impl std::default::Default for StyleModifiers{
fn default()->Self{
Self::roblox_bhop()
}
@@ -66,7 +66,7 @@ impl JumpImpulse{
_mass:Planar64,
)->Planar64Vec3{
match self{
&JumpImpulse::Time(time)=>velocity-(*gravity*time).map(|t|t.divide().clamp_64()),
&JumpImpulse::Time(time)=>velocity-(*gravity*time).map(|t|t.divide().clamp_1()),
&JumpImpulse::Height(height)=>{
//height==-v.y*v.y/(2*g.y);
//use energy to determine max height
@@ -74,10 +74,10 @@ impl JumpImpulse{
let g=gg.sqrt();
let v_g=gravity.dot(velocity);
//do it backwards
let radicand=v_g*v_g+(g*height*2).widen_256();
velocity-(*gravity*(radicand.sqrt().wrap_128()+v_g)/gg).divide().clamp_64()
let radicand=v_g*v_g+(g*height*2).widen_4();
velocity-(*gravity*(radicand.sqrt().wrap_2()+v_g)/gg).divide().clamp_1()
},
&JumpImpulse::Linear(jump_speed)=>velocity+(jump_dir*jump_speed/jump_dir.length()).divide().clamp_64(),
&JumpImpulse::Linear(jump_speed)=>velocity+(jump_dir*jump_speed/jump_dir.length()).divide().clamp_1(),
&JumpImpulse::Energy(_energy)=>{
//calculate energy
//let e=gravity.dot(velocity);
@@ -91,10 +91,10 @@ impl JumpImpulse{
pub fn get_jump_deltav(&self,gravity:&Planar64Vec3,mass:Planar64)->Planar64{
//gravity.length() is actually the proper calculation because the jump is always opposite the gravity direction
match self{
&JumpImpulse::Time(time)=>(gravity.length().wrap_64()*time/2).divide().clamp_64(),
&JumpImpulse::Height(height)=>(gravity.length()*height*2).sqrt().wrap_64(),
&JumpImpulse::Time(time)=>(gravity.length().wrap_1()*time/2).divide().clamp_1(),
&JumpImpulse::Height(height)=>(gravity.length()*height*2).sqrt().wrap_1(),
&JumpImpulse::Linear(deltav)=>deltav,
&JumpImpulse::Energy(energy)=>(energy.sqrt()*2/mass.sqrt()).divide().clamp_64(),
&JumpImpulse::Energy(energy)=>(energy.sqrt()*2/mass.sqrt()).divide().clamp_1(),
}
}
}
@@ -126,10 +126,10 @@ impl JumpSettings{
None=>rel_velocity,
};
let j=boost_vel.dot(jump_dir);
let js=jump_speed.widen_128();
let js=jump_speed.widen_2();
if j<js{
//weak booster: just do a regular jump
boost_vel+jump_dir.with_length(js-j).divide().wrap_64()
boost_vel+jump_dir.with_length(js-j).divide().wrap_1()
}else{
//activate booster normally, jump does nothing
boost_vel
@@ -142,13 +142,13 @@ impl JumpSettings{
None=>rel_velocity,
};
let j=boost_vel.dot(jump_dir);
let js=jump_speed.widen_128();
let js=jump_speed.widen_2();
if j<js{
//speed in direction of jump cannot be lower than amount
boost_vel+jump_dir.with_length(js-j).divide().wrap_64()
boost_vel+jump_dir.with_length(js-j).divide().wrap_1()
}else{
//boost and jump add together
boost_vel+jump_dir.with_length(js).divide().wrap_64()
boost_vel+jump_dir.with_length(js).divide().wrap_1()
}
}
(false,JumpCalculation::Max)=>{
@@ -159,10 +159,10 @@ impl JumpSettings{
None=>rel_velocity,
};
let boost_dot=boost_vel.dot(jump_dir);
let js=jump_speed.widen_128();
let js=jump_speed.widen_2();
if boost_dot<js{
//weak boost is extended to jump speed
boost_vel+jump_dir.with_length(js-boost_dot).divide().wrap_64()
boost_vel+jump_dir.with_length(js-boost_dot).divide().wrap_1()
}else{
//activate booster normally, jump does nothing
boost_vel
@@ -174,7 +174,7 @@ impl JumpSettings{
Some(booster)=>booster.boost(rel_velocity),
None=>rel_velocity,
};
boost_vel+jump_dir.with_length(jump_speed).divide().wrap_64()
boost_vel+jump_dir.with_length(jump_speed).divide().wrap_1()
},
}
}
@@ -267,9 +267,9 @@ pub struct StrafeSettings{
impl StrafeSettings{
pub fn tick_velocity(&self,velocity:Planar64Vec3,control_dir:Planar64Vec3)->Option<Planar64Vec3>{
let d=velocity.dot(control_dir);
let mv=self.mv.widen_128();
let mv=self.mv.widen_2();
match d<mv{
true=>Some(velocity+(control_dir*self.air_accel_limit.map_or(mv-d,|limit|limit.widen_128().min(mv-d))).wrap_64()),
true=>Some(velocity+(control_dir*self.air_accel_limit.map_or(mv-d,|limit|limit.widen_2().min(mv-d))).wrap_1()),
false=>None,
}
}
@@ -290,7 +290,7 @@ pub struct PropulsionSettings{
}
impl PropulsionSettings{
pub fn acceleration(&self,control_dir:Planar64Vec3)->Planar64Vec3{
(control_dir*self.magnitude).clamp_64()
(control_dir*self.magnitude).clamp_1()
}
}
@@ -310,16 +310,16 @@ pub struct WalkSettings{
impl WalkSettings{
pub fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
//TODO: fallible walk accel
let diff_len=target_diff.length().wrap_64();
let diff_len=target_diff.length().wrap_1();
let friction=if diff_len<self.accelerate.topspeed{
self.static_friction
}else{
self.kinetic_friction
};
self.accelerate.accel.min((-gravity.y*friction).clamp_64())
self.accelerate.accel.min((-gravity.y*friction).clamp_1())
}
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::zero(){
if control_dir==crate::integer::vec3::ZERO{
return control_dir;
}
let nn=normal.length_squared();
@@ -329,19 +329,19 @@ impl WalkSettings{
let dd=d*d;
if dd<nnmm{
let cr=normal.cross(control_dir);
if cr==crate::integer::vec3::zero(){
crate::integer::vec3::zero()
if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::ZERO
}else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_64()
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
}
}else{
crate::integer::vec3::zero()
crate::integer::vec3::ZERO
}
}
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
//normal is not guaranteed to be unit length
let ny=normal.dot(up);
let h=normal.length().wrap_64();
let h=normal.length().wrap_1();
//remember this is a normal vector
ny.is_positive()&&h*self.surf_dot<ny
}
@@ -360,7 +360,7 @@ impl LadderSettings{
self.accelerate.accel
}
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::zero(){
if control_dir==crate::integer::vec3::ZERO{
return control_dir;
}
let nn=normal.length_squared();
@@ -368,13 +368,13 @@ impl LadderSettings{
let nnmm=nn*mm;
let d=normal.dot(control_dir);
let mut dd=d*d;
if (self.dot*self.dot*nnmm).clamp_256()<dd{
if (self.dot*self.dot*nnmm).clamp_4()<dd{
if d.is_negative(){
control_dir=Planar64Vec3::new([Planar64::ZERO,mm.clamp_64(),Planar64::ZERO]);
control_dir=Planar64Vec3::new([Planar64::ZERO,mm.clamp_1(),Planar64::ZERO]);
}else{
control_dir=Planar64Vec3::new([Planar64::ZERO,-mm.clamp_64(),Planar64::ZERO]);
control_dir=Planar64Vec3::new([Planar64::ZERO,-mm.clamp_1(),Planar64::ZERO]);
}
dd=(normal.y*normal.y).widen_256();
dd=(normal.y*normal.y).widen_4();
}
//n=d if you are standing on top of a ladder and press E.
//two fixes:
@@ -382,13 +382,13 @@ impl LadderSettings{
//- fix the underlying issue
if dd<nnmm{
let cr=normal.cross(control_dir);
if cr==crate::integer::vec3::zero(){
crate::integer::vec3::zero()
if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::ZERO
}else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_64()
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
}
}else{
crate::integer::vec3::zero()
crate::integer::vec3::ZERO
}
}
}
@@ -417,7 +417,7 @@ impl Hitbox{
}
pub fn source()->Self{
Self{
halfsize:((int3(33,73,33)>>1)*VALVE_SCALE).narrow_64().unwrap(),
halfsize:((int3(33,73,33)>>1)*VALVE_SCALE).narrow_1().unwrap(),
mesh:HitboxMesh::Box,
}
}
@@ -538,11 +538,11 @@ impl StyleModifiers{
tick_rate:Ratio64::new(100,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).narrow_64().unwrap()),
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).narrow_1().unwrap()),
calculation:JumpCalculation::JumpThenBoost,
limit_minimum:true,
}),
gravity:(int3(0,-800,0)*VALVE_SCALE).narrow_64().unwrap(),
gravity:(int3(0,-800,0)*VALVE_SCALE).narrow_1().unwrap(),
mass:int(1),
rocket:None,
walk:Some(WalkSettings{
@@ -565,7 +565,7 @@ impl StyleModifiers{
magnitude:int(12),//?
}),
hitbox:Hitbox::source(),
camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).narrow_64().unwrap(),
camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).narrow_1().unwrap(),
}
}
pub fn source_surf()->Self{
@@ -574,16 +574,16 @@ impl StyleModifiers{
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:Some((int(150)*66*VALVE_SCALE).narrow_64().unwrap()),
air_accel_limit:Some((int(150)*66*VALVE_SCALE).narrow_1().unwrap()),
mv:Planar64::raw(30<<28),
tick_rate:Ratio64::new(66,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).narrow_64().unwrap()),
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).narrow_1().unwrap()),
calculation:JumpCalculation::JumpThenBoost,
limit_minimum:true,
}),
gravity:(int3(0,-800,0)*VALVE_SCALE).narrow_64().unwrap(),
gravity:(int3(0,-800,0)*VALVE_SCALE).narrow_1().unwrap(),
mass:int(1),
rocket:None,
walk:Some(WalkSettings{
@@ -606,7 +606,7 @@ impl StyleModifiers{
magnitude:int(12),//?
}),
hitbox:Hitbox::source(),
camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).narrow_64().unwrap(),
camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).narrow_1().unwrap(),
}
}
}

View File

@@ -34,41 +34,12 @@ pub trait InstructionFeedback<I,T>:InstructionEmitter<I,Time=T>+InstructionConsu
self.process_instruction(instruction);
}
}
#[inline]
fn into_iter(self,time_limit:T)->InstructionIter<I,T,Self>
where
Self:Sized
{
InstructionIter{
time_limit,
feedback:self,
_phantom:core::marker::PhantomData,
}
}
}
impl<I,T,F> InstructionFeedback<I,T> for F
impl<I,T,X> InstructionFeedback<I,T> for X
where
T:Copy,
F:InstructionEmitter<I,Time=T>+InstructionConsumer<I,Time=T>,
X:InstructionEmitter<I,Time=T>+InstructionConsumer<I,Time=T>,
{}
pub struct InstructionIter<I,T:Copy,F:InstructionFeedback<I,T>>{
time_limit:T,
feedback:F,
_phantom:core::marker::PhantomData<I>,
}
impl<I,T,F> Iterator for InstructionIter<I,T,F>
where
I:Clone,
T:Clone+Copy,
F:InstructionFeedback<I,T>,
{
type Item=TimedInstruction<I,T>;
fn next(&mut self)->Option<Self::Item>{
let instruction=self.feedback.next_instruction(self.time_limit)?;
self.feedback.process_instruction(instruction.clone());
Some(instruction)
}
}
//PROPER PRIVATE FIELDS!!!
pub struct InstructionCollector<I,T>{

View File

@@ -1,11 +1,5 @@
pub use fixed_wide::fixed::*;
pub use ratio_ops::ratio::{Ratio,Divide,Parity};
pub mod fixed_types{
pub use fixed_wide::types::*;
}
use fixed_wide::types::F128_64;
pub use ratio_ops::ratio::{Ratio,Divide};
//integer units
@@ -62,19 +56,11 @@ impl<T> Time<T>{
pub const fn coerce<U>(self)->Time<U>{
Time::raw(self.0)
}
#[inline]
pub const fn div_euclid(self,other:Self)->Self{
Time::raw(self.0.div_euclid(other.0))
}
#[inline]
pub const fn rem_euclid(self,other:Self)->Self{
Time::raw(self.0.rem_euclid(other.0))
}
}
impl<T> From<Planar64> for Time<T>{
#[inline]
fn from(value:Planar64)->Self{
Self::raw((value*Planar64::raw(1_000_000_000)).clamp_64().to_raw())
Self::raw((value*Planar64::raw(1_000_000_000)).clamp_1().to_raw())
}
}
impl<T> From<Time<T>> for Ratio<Planar64,Planar64>{
@@ -100,7 +86,7 @@ impl<T> std::fmt::Display for Time<T>{
write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
}
}
impl<T> Default for Time<T>{
impl<T> std::default::Default for Time<T>{
fn default()->Self{
Self::raw(0)
}
@@ -140,51 +126,36 @@ impl_time_additive_assign_operator!(core::ops::AddAssign,add_assign);
impl_time_additive_assign_operator!(core::ops::SubAssign,sub_assign);
impl_time_additive_assign_operator!(core::ops::RemAssign,rem_assign);
impl<T> std::ops::Mul for Time<T>{
type Output=Ratio<F128_64,F128_64>;
type Output=Ratio<fixed_wide::fixed::Fixed<2,64>,fixed_wide::fixed::Fixed<2,64>>;
#[inline]
fn mul(self,rhs:Self)->Self::Output{
Ratio::new(Fixed::raw(self.0)*Fixed::raw(rhs.0),Fixed::from_u64(1_000_000_000u64.pow(2)))
Ratio::new(Fixed::raw(self.0)*Fixed::raw(rhs.0),Fixed::raw_digit(1_000_000_000i64.pow(2)))
}
}
macro_rules! impl_time_i64_rhs_operator {
($op:ident,$method:ident)=>{
impl<T> core::ops::$op<i64> for Time<T>{
type Output=Self;
#[inline]
fn $method(self,rhs:i64)->Self::Output{
Self::raw(self.0.$method(rhs))
}
}
}
}
impl_time_i64_rhs_operator!(Div,div);
impl_time_i64_rhs_operator!(Mul,mul);
impl_time_i64_rhs_operator!(Shr,shr);
impl_time_i64_rhs_operator!(Shl,shl);
impl<T> core::ops::Mul<Time<T>> for Planar64{
type Output=Ratio<F128_64,Planar64>;
impl<T> std::ops::Div<i64> for Time<T>{
type Output=Self;
#[inline]
fn div(self,rhs:i64)->Self::Output{
Self::raw(self.0/rhs)
}
}
impl<T> std::ops::Mul<i64> for Time<T>{
type Output=Self;
#[inline]
fn mul(self,rhs:i64)->Self::Output{
Self::raw(self.0*rhs)
}
}
impl<T> core::ops::Mul<Time<T>> for Planar64{
type Output=Ratio<Fixed<2,64>,Planar64>;
fn mul(self,rhs:Time<T>)->Self::Output{
Ratio::new(self*Fixed::raw(rhs.0),Planar64::raw(1_000_000_000))
}
}
impl<T> From<Time<T>> for f32{
#[inline]
fn from(value:Time<T>)->Self{
value.get() as f32/Time::<T>::ONE_SECOND.get() as f32
}
}
impl<T> From<Time<T>> for f64{
#[inline]
fn from(value:Time<T>)->Self{
value.get() as f64/Time::<T>::ONE_SECOND.get() as f64
}
}
#[cfg(test)]
mod test_time{
use super::*;
use fixed_wide::types::F64_32;
type Time=AbsoluteTime;
type Time=super::AbsoluteTime;
#[test]
fn time_from_planar64(){
let a:Time=Planar64::from(1).into();
@@ -198,13 +169,13 @@ mod test_time{
#[test]
fn time_squared(){
let a=Time::from_secs(2);
assert_eq!(a*a,Ratio::new(F128_64::from_u64(1_000_000_000u64.pow(2))*4,F128_64::from_u64(1_000_000_000u64.pow(2))));
assert_eq!(a*a,Ratio::new(Fixed::<2,64>::raw_digit(1_000_000_000i64.pow(2))*4,Fixed::<2,64>::raw_digit(1_000_000_000i64.pow(2))));
}
#[test]
fn time_times_planar64(){
let a=Time::from_secs(2);
let b=Planar64::from(2);
assert_eq!(b*a,Ratio::new(F128_64::from_u64(1_000_000_000*(1<<32))<<2,F64_32::from_u64(1_000_000_000)));
assert_eq!(b*a,Ratio::new(Fixed::<2,64>::raw_digit(1_000_000_000*(1<<32))<<2,Fixed::<1,32>::raw_digit(1_000_000_000)));
}
}
@@ -242,11 +213,11 @@ impl Ratio64{
}
#[inline]
pub const fn mul_int(&self,rhs:i64)->i64{
(rhs as i128*self.num as i128/self.den as i128) as i64
rhs*self.num/(self.den as i64)
}
#[inline]
pub const fn rhs_div_int(&self,rhs:i64)->i64{
(rhs as i128*self.den as i128/self.num as i128) as i64
rhs*(self.den as i64)/self.num
}
#[inline]
pub const fn mul_ref(&self,rhs:&Ratio64)->Ratio64{
@@ -291,6 +262,7 @@ fn integer_decode_f64(f: f64) -> (u64, i16, i8) {
pub enum Ratio64TryFromFloatError{
Nan,
Infinite,
Subnormal,
HighlyNegativeExponent(i16),
HighlyPositiveExponent(i16),
}
@@ -325,10 +297,8 @@ fn ratio64_from_mes((m,e,s):(u64,i16,i8))->Result<Ratio64,Ratio64TryFromFloatErr
Ok(Ratio64::new(num as i64,den as u64).unwrap())
}else if e<0{
// simple exact representation
Ok(Ratio64::new((m as i64)*(s as i64),1<<-e).unwrap())
}else if (64-m.leading_zeros() as i16)+e<64{
// integer
Ok(Ratio64::new((m as i64)*(s as i64)*(1<<e),1).unwrap())
}else{
Err(Ratio64TryFromFloatError::HighlyPositiveExponent(e))
@@ -360,29 +330,6 @@ impl TryFrom<f64> for Ratio64{
}
}
}
#[cfg(test)]
fn req(r0:Ratio64,r1:Ratio64){
println!("r0={r0:?} r1={r1:?}");
assert_eq!(r0.num(),r1.num(),"Nums not eq");
assert_eq!(r0.den(),r1.den(),"Dens not eq");
}
#[test]
fn test_ratio64_from_float(){
req(2.0.try_into().unwrap(),Ratio64::new(2,1).unwrap());
req(1.0.try_into().unwrap(),Ratio64::new(1,1).unwrap());
req(0.5.try_into().unwrap(),Ratio64::new(1,2).unwrap());
req(1.1.try_into().unwrap(),Ratio64::new(2476979795053773,2251799813685248).unwrap());
req(0.8.try_into().unwrap(),Ratio64::new(3602879701896397,4503599627370496).unwrap());
req(0.61.try_into().unwrap(),Ratio64::new(5494391545392005,9007199254740992).unwrap());
req(0.01.try_into().unwrap(),Ratio64::new(5764607523034235,576460752303423488).unwrap());
req(0.001.try_into().unwrap(),Ratio64::new(1152921504606847,1152921504606846976).unwrap());
req(0.00001.try_into().unwrap(),Ratio64::new(89605456633725,8960545663372499267).unwrap());
req(0.00000000001.try_into().unwrap(),Ratio64::new(35204848,3520484800000000213).unwrap());
req(0.000000000000000001.try_into().unwrap(),Ratio64::new(11,10999999999999999213).unwrap());
req(2222222222222.0.try_into().unwrap(),Ratio64::new(2222222222222,1).unwrap());
req(core::f64::consts::PI.try_into().unwrap(),Ratio64::new(884279719003555,281474976710656).unwrap());
}
impl std::ops::Mul<Ratio64> for Ratio64{
type Output=Ratio64;
#[inline]
@@ -454,10 +401,6 @@ impl Angle32{
pub const NEG_FRAC_PI_2:Self=Self(-1<<30);
pub const PI:Self=Self(-1<<31);
#[inline]
pub const fn raw(num:i32)->Self{
Self(num)
}
#[inline]
pub const fn wrap_from_i64(theta:i64)->Self{
//take lower bits
//note: this was checked on compiler explorer and compiles to 1 instruction!
@@ -572,8 +515,8 @@ fn angle_sin_cos(){
println!("cordic s={} c={}",(s/h).divide(),(c/h).divide());
let (fs,fc)=f.sin_cos();
println!("float s={} c={}",fs,fc);
assert!(close_enough((c/h).divide().wrap_64(),Planar64::raw((fc*((1u64<<32) as f64)) as i64)));
assert!(close_enough((s/h).divide().wrap_64(),Planar64::raw((fs*((1u64<<32) as f64)) as i64)));
assert!(close_enough((c/h).divide().wrap_1(),Planar64::raw((fc*((1u64<<32) as f64)) as i64)));
assert!(close_enough((s/h).divide().wrap_1(),Planar64::raw((fs*((1u64<<32) as f64)) as i64)));
}
test_angle(1.0);
test_angle(std::f64::consts::PI/4.0);
@@ -604,8 +547,8 @@ impl TryFrom<[f32;3]> for Unit32Vec3{
}
*/
pub type Planar64TryFromFloatError=FixedFromFloatError;
pub type Planar64=fixed_wide::types::F64_32;
pub type Planar64TryFromFloatError=fixed_wide::fixed::FixedFromFloatError;
pub type Planar64=fixed_wide::types::I32F32;
pub type Planar64Vec3=linear_ops::types::Vector3<Planar64>;
pub type Planar64Mat3=linear_ops::types::Matrix3<Planar64>;
pub mod vec3{
@@ -613,6 +556,8 @@ pub mod vec3{
pub use linear_ops::types::Vector3;
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
pub const ZERO_2:linear_ops::types::Vector3<Fixed::<2,64>>=linear_ops::types::Vector3::new([Fixed::<2,64>::ZERO;3]);
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
@@ -621,10 +566,6 @@ pub mod vec3{
pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]);
pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]);
pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]);
// TODO: use #![feature(generic_const_items)] when stabilized https://github.com/rust-lang/rust/issues/113521
pub const fn zero<const N:usize,const F:usize>()->Vector3<Fixed<N,F>>{
Vector3::new([Fixed::ZERO;3])
}
#[inline]
pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{
Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)])
@@ -684,8 +625,8 @@ pub mod mat3{
let (yc,ys)=y.cos_sin();
Planar64Mat3::from_cols([
Planar64Vec3::new([xc,Planar64::ZERO,-xs]),
Planar64Vec3::new([(xs*ys).wrap_64(),yc,(xc*ys).wrap_64()]),
Planar64Vec3::new([(xs*yc).wrap_64(),-ys,(xc*yc).wrap_64()]),
Planar64Vec3::new([(xs*ys).wrap_1(),yc,(xc*ys).wrap_1()]),
Planar64Vec3::new([(xs*yc).wrap_1(),-ys,(xc*yc).wrap_1()]),
])
}
#[inline]
@@ -707,13 +648,13 @@ pub mod mat3{
}
}
#[derive(Clone,Copy,Debug,Default,Hash,Eq,PartialEq)]
#[derive(Clone,Copy,Default,Hash,Eq,PartialEq)]
pub struct Planar64Affine3{
pub matrix3:Planar64Mat3,//includes scale above 1
pub translation:Planar64Vec3,
}
impl Planar64Affine3{
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::zero());
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
#[inline]
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
Self{matrix3,translation}
@@ -726,8 +667,8 @@ impl Planar64Affine3{
}
}
#[inline]
pub fn transform_point3(&self,point:Planar64Vec3)->vec3::Vector3<F128_64>{
self.translation.widen_128()+self.matrix3*point
pub fn transform_point3(&self,point:Planar64Vec3)->vec3::Vector3<Fixed<2,64>>{
self.translation.widen_2()+self.matrix3*point
}
}
impl Into<glam::Mat4> for Planar64Affine3{

View File

@@ -1,6 +1,6 @@
use std::collections::HashMap;
use crate::integer::{Planar64,Planar64Vec3,Planar64Affine3};
use crate::integer::{Planar64Vec3,Planar64Affine3};
use crate::gameplay_attributes;
pub type TextureCoordinate=glam::Vec2;
@@ -168,11 +168,6 @@ impl MeshBuilder{
}
}
pub fn acquire_pos_id(&mut self,pos:Planar64Vec3)->PositionId{
// Truncate the 16 most precise bits of the vertex positions.
// This allows the normal vectors to exactly represent the face.
// Remove this in Mesh V2
const MASK:Planar64=Planar64::raw(!((1<<16)-1));
let pos=pos.map(|c|c&MASK);
*self.pos_id_from.entry(pos).or_insert_with(||{
let pos_id=PositionId::new(self.unique_pos.len() as u32);
self.unique_pos.push(pos);

View File

@@ -36,7 +36,6 @@ pub enum SetControlInstruction{
SetMoveForward(bool),
SetJump(bool),
SetZoom(bool),
SetSprint(bool),
}
#[derive(Clone,Debug)]
pub enum ModeInstruction{

View File

@@ -53,23 +53,36 @@ impl std::fmt::Display for Error{
impl std::error::Error for Error{}
#[derive(Clone,Copy,Debug)]
pub enum RunState{
enum RunState{
Created,
Started{timer:TimerFixed<Realtime<PhysicsTimeInner,TimeInner>,Unpaused>},
Finished{timer:TimerFixed<Realtime<PhysicsTimeInner,TimeInner>,Paused>},
}
impl RunState{
#[derive(Clone,Copy,Debug)]
pub struct Run{
state:RunState,
flagged:Option<FlagReason>,
}
impl Run{
pub fn new()->Self{
Self{
state:RunState::Created,
flagged:None,
}
}
pub fn time(&self,time:PhysicsTime)->Time{
match &self{
match &self.state{
RunState::Created=>Time::ZERO,
RunState::Started{timer}=>timer.time(time),
RunState::Finished{timer}=>timer.time(),
}
}
pub fn start(&mut self,time:PhysicsTime)->Result<(),Error>{
match &self{
match &self.state{
RunState::Created=>{
*self=RunState::Started{
self.state=RunState::Started{
timer:TimerFixed::new(time,Time::ZERO),
};
Ok(())
@@ -80,10 +93,10 @@ impl RunState{
}
pub fn finish(&mut self,time:PhysicsTime)->Result<(),Error>{
//this uses Copy
match &self{
match &self.state{
RunState::Created=>Err(Error::NotStarted),
RunState::Started{timer}=>{
*self=RunState::Finished{
self.state=RunState::Finished{
timer:timer.into_paused(time),
};
Ok(())
@@ -91,39 +104,12 @@ impl RunState{
RunState::Finished{..}=>Err(Error::AlreadyFinished),
}
}
}
#[derive(Clone,Copy,Debug)]
pub struct Run{
state:RunState,
flag_reason:Option<FlagReason>,
}
impl Run{
pub fn new()->Self{
Self{
state:RunState::Created,
flag_reason:None,
}
}
pub fn time(&self,time:PhysicsTime)->Time{
self.state.time(time)
}
pub fn start(&mut self,time:PhysicsTime)->Result<(),Error>{
self.state.start(time)
}
pub fn finish(&mut self,time:PhysicsTime)->Result<(),Error>{
self.state.finish(time)
}
pub fn flag(&mut self,flag_reason:FlagReason){
//don't replace the first reason the run was flagged
if self.flag_reason.is_none(){
self.flag_reason=Some(flag_reason);
if self.flagged.is_none(){
self.flagged=Some(flag_reason);
}
}
pub fn flag_reason(&self)->Option<FlagReason>{
self.flag_reason
}
pub fn get_finish_time(&self)->Option<Time>{
match &self.state{
RunState::Finished{timer}=>Some(timer.time()),

View File

@@ -69,8 +69,10 @@ impl<In,Out> Scaled<In,Out>
const fn get_scale(&self)->Ratio64{
self.scale
}
const fn set_scale(&mut self,new_scale:Ratio64){
fn set_scale(&mut self,time:Time<In>,new_scale:Ratio64){
let new_time=self.get_time(time);
self.scale=new_scale;
self.set_time(time,new_time);
}
}
@@ -130,7 +132,7 @@ pub struct TimerFixed<T:TimerState,P:PauseState>{
_paused:P,
}
//some scaled timer methods are generic across PauseState
//scaled timer methods are generic across PauseState
impl<P:PauseState,In,Out> TimerFixed<Scaled<In,Out>,P>
where Time<In>:Copy,
{
@@ -145,22 +147,8 @@ impl<P:PauseState,In,Out> TimerFixed<Scaled<In,Out>,P>
pub const fn get_scale(&self)->Ratio64{
self.state.get_scale()
}
}
// setting the scale of an unpaused timer is different than a paused timer
impl<In,Out> TimerFixed<Scaled<In,Out>,Unpaused>
where Time<In>:Copy,
{
pub fn set_scale(&mut self,time:Time<In>,new_scale:Ratio64){
let new_time=self.state.get_time(time);
self.state.set_scale(new_scale);
self.state.set_time(time,new_time);
}
}
impl<In,Out> TimerFixed<Scaled<In,Out>,Paused>
where Time<In>:Copy,
{
pub fn set_scale(&mut self,new_scale:Ratio64){
self.state.set_scale(new_scale);
self.state.set_scale(time,new_scale)
}
}
@@ -317,7 +305,7 @@ impl<In,Out> Timer<Scaled<In,Out>>
}
pub fn set_scale(&mut self,time:Time<In>,new_scale:Ratio64){
match self{
Self::Paused(timer)=>timer.set_scale(new_scale),
Self::Paused(timer)=>timer.set_scale(time,new_scale),
Self::Unpaused(timer)=>timer.set_scale(time,new_scale),
}
}

View File

@@ -1,6 +1,6 @@
[package]
name = "strafesnet_deferred_loader"
version = "0.6.0"
version = "0.5.0"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@@ -10,7 +10,4 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
strafesnet_common.workspace = true
[lints]
workspace = true
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }

View File

@@ -2,7 +2,7 @@ use std::collections::HashMap;
use crate::loader::Loader;
use crate::mesh::Meshes;
use crate::texture::{RenderConfigs,Texture};
use strafesnet_common::model::{MeshId,RenderConfig,RenderConfigId,TextureId};
use strafesnet_common::model::{Mesh,MeshId,RenderConfig,RenderConfigId,TextureId};
#[derive(Clone,Copy,Debug)]
pub enum LoadFailureMode{
@@ -45,7 +45,7 @@ impl<H:core::hash::Hash+Eq> RenderConfigDeferredLoader<H>{
pub fn into_indices(self)->impl Iterator<Item=H>{
self.render_config_id_from_asset_id.into_keys().flatten()
}
pub fn into_render_configs<'a,L:Loader<Resource=Texture,Index<'a>=H>+'a>(mut self,loader:&mut L,failure_mode:LoadFailureMode)->Result<RenderConfigs,L::Error>{
pub fn into_render_configs<L:Loader<Resource=Texture,Index=H>>(mut self,loader:&mut L,failure_mode:LoadFailureMode)->Result<RenderConfigs,L::Error>{
let mut sorted_textures=vec![None;self.texture_count as usize];
for (index_option,render_config_id) in self.render_config_id_from_asset_id{
let render_config=&mut self.render_configs[render_config_id.get() as usize];
@@ -93,7 +93,7 @@ impl<H:core::hash::Hash+Eq> MeshDeferredLoader<H>{
pub fn into_indices(self)->impl Iterator<Item=H>{
self.mesh_id_from_asset_id.into_keys()
}
pub fn into_meshes<'a,M:Clone,L:Loader<Resource=M,Index<'a>=H>+'a>(self,loader:&mut L,failure_mode:LoadFailureMode)->Result<Meshes<M>,L::Error>{
pub fn into_meshes<L:Loader<Resource=Mesh,Index=H>>(self,loader:&mut L,failure_mode:LoadFailureMode)->Result<Meshes,L::Error>{
let mut mesh_list=vec![None;self.mesh_id_from_asset_id.len()];
for (index,mesh_id) in self.mesh_id_from_asset_id{
let resource_result=loader.load(index);

View File

@@ -2,7 +2,7 @@ use std::error::Error;
pub trait Loader{
type Error:Error;
type Index<'a> where Self:'a;
type Index;
type Resource;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>;
}

View File

@@ -1,15 +1,15 @@
use strafesnet_common::model::MeshId;
use strafesnet_common::model::{Mesh,MeshId};
pub struct Meshes<M>{
meshes:Vec<Option<M>>,
pub struct Meshes{
meshes:Vec<Option<Mesh>>,
}
impl<M> Meshes<M>{
pub(crate) const fn new(meshes:Vec<Option<M>>)->Self{
impl Meshes{
pub(crate) const fn new(meshes:Vec<Option<Mesh>>)->Self{
Self{
meshes,
}
}
pub fn consume(self)->impl Iterator<Item=(MeshId,M)>{
pub fn consume(self)->impl Iterator<Item=(MeshId,Mesh)>{
self.meshes.into_iter().enumerate().filter_map(|(mesh_id,maybe_mesh)|
maybe_mesh.map(|mesh|(MeshId::new(mesh_id as u32),mesh))
)

View File

@@ -1,6 +1,6 @@
[package]
name = "fixed_wide"
version = "0.3.0"
version = "0.2.0"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@@ -14,10 +14,7 @@ wide-mul=[]
zeroes=["dep:arrayvec"]
[dependencies]
bnum = "0.14.3"
bnum = "0.13.0"
arrayvec = { version = "0.7.6", optional = true }
paste = "1.0.15"
ratio_ops = { workspace = true, optional = true }
[lints]
workspace = true
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true }

File diff suppressed because it is too large Load Diff

View File

@@ -1,273 +1,208 @@
use crate::fixed::Fixed;
use crate::types::{F64_32,F128_64,F192_96,F512_256};
use crate::types::I32F32;
use crate::types::I256F256;
#[test]
fn you_can_add_numbers(){
let a=F512_256::from((3i128*2).pow(4));
assert_eq!(a+a,F512_256::from((3i128*2).pow(4)*2));
}
macro_rules! test_bit_by_bit{
($n:expr,$float:ty,$mantissa_bits:expr)=>{{
const MANT:u64=(1<<$mantissa_bits)-1;
// all bits in range
for i in 0..$n-$mantissa_bits{
let a=Fixed::<{$n/8},{$n>>1}>::from_bits(bnum::cast::As::as_::<bnum::Int::<{$n/8}>>(MANT).shl(i));
let b=(MANT as $float)*(2.0 as $float).powi(i as i32-{$n>>1});
let f:$float=a.into();
assert_eq!(f,b,"F{}_{} Into float {i}",$n,$n>>1);
assert_eq!(a,b.try_into().unwrap(),"F{}_{} From float {i}",$n,$n>>1);
}
// underflow
for i in 0u32..$mantissa_bits{
let a=Fixed::<{$n/8},{$n>>1}>::from_bits(bnum::cast::As::as_::<bnum::Int::<{$n/8}>>(MANT>>i));
let b=((MANT>>i) as $float)*(2.0 as $float).powi(-{$n>>1});
let f:$float=a.into();
assert_eq!(f,b,"Underflow F{}_{} Into float {i}",$n,$n>>1);
assert_eq!(a,b.try_into().unwrap(),"Underflow F{}_{} From float {i}",$n,$n>>1);
}
}};
}
#[test]
fn test_many(){
test_bit_by_bit!(64,f32,24);
test_bit_by_bit!(128,f32,24);
// f32 is reaching its limits here
// test_bit_by_bit!(256,f32,24);
// test_bit_by_bit!(512,f32,24);
test_bit_by_bit!(64,f64,53);
test_bit_by_bit!(128,f64,53);
test_bit_by_bit!(256,f64,53);
test_bit_by_bit!(512,f64,53);
let a=I256F256::from((3i128*2).pow(4));
assert_eq!(a+a,I256F256::from((3i128*2).pow(4)*2));
}
#[test]
fn to_f32(){
let a=F64_32::ZERO;
let f:f32=a.into();
assert_eq!(f,0.0f32);
let a=F64_32::from(1)>>2;
let a=I256F256::from(1)>>2;
let f:f32=a.into();
assert_eq!(f,0.25f32);
let f:f32=(-a).into();
assert_eq!(f,-0.25f32);
let a=F64_32::MIN;
let f:f32=a.into();
assert_eq!(f,i32::MIN as f32);
let a=F512_256::from(1)>>2;
let f:f32=a.into();
assert_eq!(f,0.25f32);
let f:f32=(-a).into();
assert_eq!(f,-0.25f32);
let a=F512_256::from(0);
let a=I256F256::from(0);
let f:f32=(-a).into();
assert_eq!(f,0f32);
let a=F512_256::from(237946589723468975i64)<<16;
let a=I256F256::from(237946589723468975i64)<<16;
let f:f32=a.into();
assert_eq!(f,237946589723468975f32*2.0f32.powi(16));
}
#[test]
fn to_f64(){
let a=F64_32::ZERO;
let f:f64=a.into();
assert_eq!(f,0.0f64);
let a=F64_32::from(1)>>2;
let a=I256F256::from(1)>>2;
let f:f64=a.into();
assert_eq!(f,0.25f64);
let f:f64=(-a).into();
assert_eq!(f,-0.25f64);
let a=F64_32::MIN;
let f:f64=a.into();
assert_eq!(f,i32::MIN as f64);
let a=F512_256::from(1)>>2;
let f:f64=a.into();
assert_eq!(f,0.25f64);
let f:f64=(-a).into();
assert_eq!(f,-0.25f64);
let a=F512_256::from(0);
let a=I256F256::from(0);
let f:f64=(-a).into();
assert_eq!(f,0f64);
let a=F512_256::from(237946589723468975i64)<<16;
let a=I256F256::from(237946589723468975i64)<<16;
let f:f64=a.into();
assert_eq!(f,237946589723468975f64*2.0f64.powi(16));
}
#[test]
fn from_f32(){
let a=F64_32::ZERO;
let b:Result<F64_32,_>=0.0f32.try_into();
let a=I256F256::from(1)>>2;
let b:Result<I256F256,_>=0.25f32.try_into();
assert_eq!(b,Ok(a));
let a=F512_256::from(1)>>2;
let b:Result<F512_256,_>=0.25f32.try_into();
let a=I256F256::from(-1)>>2;
let b:Result<I256F256,_>=(-0.25f32).try_into();
assert_eq!(b,Ok(a));
let a=F512_256::from(-1)>>2;
let b:Result<F512_256,_>=(-0.25f32).try_into();
let a=I256F256::from(0);
let b:Result<I256F256,_>=0.try_into();
assert_eq!(b,Ok(a));
let a=F512_256::from(0);
let b:Result<F512_256,_>=0.try_into();
assert_eq!(b,Ok(a));
let a=F512_256::from(0b101011110101001010101010000000000000000000000000000i64)<<16;
let b:Result<F512_256,_>=(0b101011110101001010101010000000000000000000000000000u64 as f32*2.0f32.powi(16)).try_into();
let a=I256F256::from(0b101011110101001010101010000000000000000000000000000i64)<<16;
let b:Result<I256F256,_>=(0b101011110101001010101010000000000000000000000000000u64 as f32*2.0f32.powi(16)).try_into();
assert_eq!(b,Ok(a));
//I32F32::MAX into f32 is truncated into this value
let a=F64_32::raw(0b111111111111111111111111000000000000000000000000000000000000000i64);
let b:Result<F64_32,_>=Into::<f32>::into(F64_32::MAX).try_into();
let a=I32F32::raw(0b111111111111111111111111000000000000000000000000000000000000000i64);
let b:Result<I32F32,_>=Into::<f32>::into(I32F32::MAX).try_into();
assert_eq!(b,Ok(a));
//I32F32::MIN hits a special case since it's not representable as a positive signed integer
//TODO: don't return an overflow because this is technically possible
let a=F64_32::MIN;
let f:f32=a.into();
let b:Result<F64_32,_>=f.try_into();
let _a=I32F32::MIN;
let b:Result<I32F32,_>=Into::<f32>::into(I32F32::MIN).try_into();
assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Overflow));
//16 is within the 24 bits of float precision
let a=-F64_32::MIN.widen_128();
let f:f32=a.into();
let b:Result<F64_32,_>=f.try_into();
let b:Result<I32F32,_>=Into::<f32>::into(-I32F32::MIN.widen_2()).try_into();
assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Overflow));
let b:Result<F64_32,_>=f32::MIN_POSITIVE.try_into();
let b:Result<I32F32,_>=f32::MIN_POSITIVE.try_into();
assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Underflow));
//test many cases
for i in 0..64{
let a=F128_64::from_u64(0b111111111111111111111111000000000000000000000000000000000000000u64)<<i;
let a=crate::fixed::Fixed::<2,64>::raw_digit(0b111111111111111111111111000000000000000000000000000000000000000i64)<<i;
let f:f32=a.into();
let b:Result<F128_64,_>=f.try_into();
let b:Result<crate::fixed::Fixed<2,64>,_>=f.try_into();
assert_eq!(b,Ok(a));
}
}
#[test]
fn from_f64(){
let a=F64_32::ZERO;
let b:Result<F64_32,_>=0.0f64.try_into();
let a=I256F256::from(1)>>2;
let b:Result<I256F256,_>=0.25f64.try_into();
assert_eq!(b,Ok(a));
let a=F512_256::from(1)>>2;
let b:Result<F512_256,_>=0.25f64.try_into();
let a=I256F256::from(-1)>>2;
let b:Result<I256F256,_>=(-0.25f64).try_into();
assert_eq!(b,Ok(a));
let a=F512_256::from(-1)>>2;
let b:Result<F512_256,_>=(-0.25f64).try_into();
let a=I256F256::from(0);
let b:Result<I256F256,_>=0.try_into();
assert_eq!(b,Ok(a));
let a=F512_256::from(0);
let b:Result<F512_256,_>=0.try_into();
assert_eq!(b,Ok(a));
let a=F512_256::from(0b101011110101001010101010000000000000000000000000000i64)<<16;
let b:Result<F512_256,_>=(0b101011110101001010101010000000000000000000000000000u64 as f64*2.0f64.powi(16)).try_into();
let a=I256F256::from(0b101011110101001010101010000000000000000000000000000i64)<<16;
let b:Result<I256F256,_>=(0b101011110101001010101010000000000000000000000000000u64 as f64*2.0f64.powi(16)).try_into();
assert_eq!(b,Ok(a));
}
#[test]
fn you_can_shr_numbers(){
let a=F64_32::from(4);
assert_eq!(a>>1,F64_32::from(2));
let a=I32F32::from(4);
assert_eq!(a>>1,I32F32::from(2));
}
#[test]
fn test_wide_mul(){
let a=F64_32::ONE;
let aa=a.wide_mul_64_64(a);
assert_eq!(aa,F128_64::ONE);
let a=I32F32::ONE;
let aa=a.wide_mul_1_1(a);
assert_eq!(aa,crate::types::I64F64::ONE);
}
#[test]
fn test_wide_div(){
let a=F64_32::ONE*4;
let b=F64_32::ONE*2;
let wide_a=a.wide_mul_64_64(F64_32::ONE);
let wide_b=b.wide_mul_64_64(F64_32::ONE);
let ab=a.wide_div_64_64(b);
assert_eq!(ab,F128_64::ONE*2);
let wab=wide_a.wide_div_128_64(b);
assert_eq!(wab,F192_96::ONE*2);
let awb=a.wide_div_64_128(wide_b);
assert_eq!(awb,F192_96::ONE*2);
let a=I32F32::ONE*4;
let b=I32F32::ONE*2;
let wide_a=a.wide_mul_1_1(I32F32::ONE);
let wide_b=b.wide_mul_1_1(I32F32::ONE);
let ab=a.wide_div_1_1(b);
assert_eq!(ab,crate::types::I64F64::ONE*2);
let wab=wide_a.wide_div_2_1(b);
assert_eq!(wab,crate::fixed::Fixed::<3,96>::ONE*2);
let awb=a.wide_div_1_2(wide_b);
assert_eq!(awb,crate::fixed::Fixed::<3,96>::ONE*2);
}
#[test]
fn test_wide_mul_repeated() {
let a=F64_32::from(2);
let b=F64_32::from(3);
let a=I32F32::from(2);
let b=I32F32::from(3);
let w1=a.wide_mul_64_64(b);
let w2=w1.wide_mul_128_128(w1);
let w3=w2.wide_mul_256_256(w2);
let w1=a.wide_mul_1_1(b);
let w2=w1.wide_mul_2_2(w1);
let w3=w2.wide_mul_4_4(w2);
assert_eq!(w3,F512_256::from((3i128*2).pow(4)));
assert_eq!(w3,I256F256::from((3i128*2).pow(4)));
}
#[test]
fn test_bint(){
let a=F64_32::ONE;
assert_eq!(a*2,F64_32::from(2));
let a=I32F32::ONE;
assert_eq!(a*2,I32F32::from(2));
}
#[test]
fn test_wrap(){
assert_eq!(F64_32::ONE,F512_256::ONE.wrap_64());
assert_eq!(F64_32::NEG_ONE,F512_256::NEG_ONE.wrap_64());
assert_eq!(I32F32::ONE,I256F256::ONE.wrap_1());
assert_eq!(I32F32::NEG_ONE,I256F256::NEG_ONE.wrap_1());
}
#[test]
fn test_narrow(){
assert_eq!(Ok(F64_32::ONE),F512_256::ONE.narrow_64());
assert_eq!(Ok(F64_32::NEG_ONE),F512_256::NEG_ONE.narrow_64());
assert_eq!(Ok(I32F32::ONE),I256F256::ONE.narrow_1());
assert_eq!(Ok(I32F32::NEG_ONE),I256F256::NEG_ONE.narrow_1());
}
#[test]
fn test_widen(){
assert_eq!(F64_32::ONE.widen_512(),F512_256::ONE);
assert_eq!(F64_32::NEG_ONE.widen_512(),F512_256::NEG_ONE);
assert_eq!(I32F32::ONE.widen_8(),I256F256::ONE);
assert_eq!(I32F32::NEG_ONE.widen_8(),I256F256::NEG_ONE);
}
#[test]
fn test_clamp(){
assert_eq!(F64_32::ONE,F512_256::ONE.clamp_64());
assert_eq!(F64_32::NEG_ONE,F512_256::NEG_ONE.clamp_64());
assert_eq!(I32F32::ONE,I256F256::ONE.clamp_1());
assert_eq!(I32F32::NEG_ONE,I256F256::NEG_ONE.clamp_1());
}
#[test]
fn test_sqrt(){
let a=F64_32::ONE*4;
assert_eq!(a.sqrt(),F64_32::from(2));
let a=I32F32::ONE*4;
assert_eq!(a.sqrt(),I32F32::from(2));
}
#[test]
fn test_sqrt_zero(){
let a=F64_32::ZERO;
assert_eq!(a.sqrt(),F64_32::ZERO);
let a=I32F32::ZERO;
assert_eq!(a.sqrt(),I32F32::ZERO);
}
#[test]
fn test_sqrt_low(){
let a=F64_32::HALF;
let a=I32F32::HALF;
let b=a.fixed_mul(a);
assert_eq!(b.sqrt(),a);
}
fn find_equiv_sqrt_via_f64(n:F64_32)->F64_32{
fn find_equiv_sqrt_via_f64(n:I32F32)->I32F32{
//GIMME THEM BITS BOY
let ibits=i64::from_le_bytes(n.to_bits().to_bytes());
let &[bits]=n.to_bits().to_bits().digits();
let ibits=bits as i64;
let f=(ibits as f64)/((1u64<<32) as f64);
let f_ans=f.sqrt();
let i=(f_ans*((1u64<<32) as f64)) as u64;
let r=F64_32::from_u64(i);
let i=(f_ans*((1u64<<32) as f64)) as i64;
let r=I32F32::from_bits(bnum::BInt::<1>::from(i));
//mimic the behaviour of the algorithm,
//return the result if it truncates to the exact answer
if (r+F64_32::EPSILON).wide_mul_64_64(r+F64_32::EPSILON)==n.wide_mul_64_64(F64_32::ONE){
return r+F64_32::EPSILON;
if (r+I32F32::EPSILON).wide_mul_1_1(r+I32F32::EPSILON)==n.wide_mul_1_1(I32F32::ONE){
return r+I32F32::EPSILON;
}
if (r-F64_32::EPSILON).wide_mul_64_64(r-F64_32::EPSILON)==n.wide_mul_64_64(F64_32::ONE){
return r-F64_32::EPSILON;
if (r-I32F32::EPSILON).wide_mul_1_1(r-I32F32::EPSILON)==n.wide_mul_1_1(I32F32::ONE){
return r-I32F32::EPSILON;
}
return r;
}
fn test_exact(n:F64_32){
fn test_exact(n:I32F32){
assert_eq!(n.sqrt(),find_equiv_sqrt_via_f64(n));
}
#[test]
fn test_sqrt_exact(){
//43
for i in 0..((i64::MAX as f32).ln() as u32){
let n=F64_32::from_u64((i as f32).exp() as u64);
let n=I32F32::from_bits(bnum::BInt::<1>::from((i as f32).exp() as i64));
test_exact(n);
}
}
#[test]
fn test_sqrt_max(){
let a=F64_32::MAX;
let a=I32F32::MAX;
test_exact(a);
}
#[test]
@@ -275,9 +210,9 @@ fn test_sqrt_max(){
fn test_zeroes_normal(){
// (x-1)*(x+1)
// x^2-1
let zeroes=F64_32::zeroes2(F64_32::NEG_ONE,F64_32::ZERO,F64_32::ONE);
let zeroes=I32F32::zeroes2(I32F32::NEG_ONE,I32F32::ZERO,I32F32::ONE);
assert_eq!(zeroes,arrayvec::ArrayVec::from_iter([I32F32::NEG_ONE,I32F32::ONE]));
let zeroes=F64_32::zeroes2(F64_32::NEG_ONE*3,F64_32::ONE*2,F64_32::ONE);
let zeroes=I32F32::zeroes2(I32F32::NEG_ONE*3,I32F32::ONE*2,I32F32::ONE);
assert_eq!(zeroes,arrayvec::ArrayVec::from_iter([I32F32::NEG_ONE*3,I32F32::ONE]));
}
#[test]
@@ -285,25 +220,12 @@ fn test_zeroes_normal(){
fn test_zeroes_deferred_division(){
// (x-1)*(x+1)
// x^2-1
let zeroes=F64_32::zeroes2(F64_32::NEG_ONE,F64_32::ZERO,F64_32::ONE);
let zeroes=I32F32::zeroes2(I32F32::NEG_ONE,I32F32::ZERO,I32F32::ONE);
assert_eq!(
zeroes,
arrayvec::ArrayVec::from_iter([
ratio_ops::ratio::Ratio::new(F64_32::ONE*2,F64_32::NEG_ONE*2),
ratio_ops::ratio::Ratio::new(F64_32::ONE*2,F64_32::ONE*2),
ratio_ops::ratio::Ratio::new(I32F32::ONE*2,I32F32::NEG_ONE*2),
ratio_ops::ratio::Ratio::new(I32F32::ONE*2,I32F32::ONE*2),
])
);
}
#[test]
fn test_debug(){
assert_eq!(format!("{:?}",F64_32::EPSILON),"0.00000001");
assert_eq!(format!("{:?}",F64_32::ONE),"1.00000000");
assert_eq!(format!("{:?}",F64_32::TWO),"2.00000000");
assert_eq!(format!("{:?}",F64_32::MAX),"7fffffff.ffffffff");
assert_eq!(format!("{:?}",F64_32::try_from(core::f64::consts::PI).unwrap()),"3.243f6a88");
assert_eq!(format!("{:?}",F64_32::NEG_EPSILON),"-0.00000001");
assert_eq!(format!("{:?}",F64_32::NEG_ONE),"-1.00000000");
assert_eq!(format!("{:?}",F64_32::NEG_TWO),"-2.00000000");
assert_eq!(format!("{:?}",F64_32::MIN),"-80000000.00000000");
}

View File

@@ -1,7 +1,4 @@
use crate::fixed::BNUM_DIGIT_WIDTH;
pub type F64_32=crate::fixed::Fixed<{64/BNUM_DIGIT_WIDTH},32>;
pub type F128_64=crate::fixed::Fixed<{128/BNUM_DIGIT_WIDTH},64>;
pub type F192_96=crate::fixed::Fixed<{192/BNUM_DIGIT_WIDTH},96>;
pub type F256_128=crate::fixed::Fixed<{256/BNUM_DIGIT_WIDTH},128>;
pub type F320_160=crate::fixed::Fixed<{320/BNUM_DIGIT_WIDTH},160>;
pub type F512_256=crate::fixed::Fixed<{512/BNUM_DIGIT_WIDTH},256>;
pub type I32F32=crate::fixed::Fixed<1,32>;
pub type I64F64=crate::fixed::Fixed<2,64>;
pub type I128F128=crate::fixed::Fixed<4,128>;
pub type I256F256=crate::fixed::Fixed<8,256>;

View File

@@ -1,19 +1,18 @@
use crate::fixed::Fixed;
use crate::fixed::BNUM_DIGIT_WIDTH;
use arrayvec::ArrayVec;
use std::cmp::Ordering;
macro_rules! impl_zeroes{
($n:expr)=>{
impl Fixed<{$n/BNUM_DIGIT_WIDTH},{$n>>1}>{
impl Fixed<$n,{$n*32}>{
#[inline]
pub fn zeroes2(a0:Self,a1:Self,a2:Self)->ArrayVec<<Self as core::ops::Div>::Output,2>{
let a2pos=match a2.cmp(&Self::ZERO){
Ordering::Greater=>true,
Ordering::Equal=>return ArrayVec::from_iter(Self::zeroes1(a0,a1)),
Ordering::Equal=>return ArrayVec::from_iter(Self::zeroes1(a0,a1).into_iter()),
Ordering::Less=>false,
};
let radicand=a1*a1-((a2*a0)<<2);
let radicand=a1*a1-a2*a0*4;
match radicand.cmp(&<Self as core::ops::Mul>::Output::ZERO){
Ordering::Greater=>{
// using wrap because sqrt always halves the number of leading digits.
@@ -22,21 +21,21 @@ macro_rules! impl_zeroes{
let planar_radicand=radicand.sqrt().[<wrap_ $n>]();
}
//sort roots ascending and avoid taking the difference of large numbers
let zeroes=match (a2pos,a1.is_positive()){
(true, true )=>[(-a1-planar_radicand)/(a2<<1),(a0<<1)/(-a1-planar_radicand)],
(true, false)=>[(a0<<1)/(-a1+planar_radicand),(-a1+planar_radicand)/(a2<<1)],
(false,true )=>[(a0<<1)/(-a1-planar_radicand),(-a1-planar_radicand)/(a2<<1)],
(false,false)=>[(-a1+planar_radicand)/(a2<<1),(a0<<1)/(-a1+planar_radicand)],
let zeroes=match (a2pos,Self::ZERO<a1){
(true, true )=>[(-a1-planar_radicand)/(a2*2),(a0*2)/(-a1-planar_radicand)],
(true, false)=>[(a0*2)/(-a1+planar_radicand),(-a1+planar_radicand)/(a2*2)],
(false,true )=>[(a0*2)/(-a1-planar_radicand),(-a1-planar_radicand)/(a2*2)],
(false,false)=>[(-a1+planar_radicand)/(a2*2),(a0*2)/(-a1+planar_radicand)],
};
ArrayVec::from_iter(zeroes)
},
Ordering::Equal=>ArrayVec::from_iter([(a1)/(-a2<<1)]),
Ordering::Equal=>ArrayVec::from_iter([(a1)/(a2*-2)]),
Ordering::Less=>ArrayVec::new_const(),
}
}
#[inline]
pub fn zeroes1(a0:Self,a1:Self)->ArrayVec<<Self as core::ops::Div>::Output,1>{
if a1.is_zero(){
if a1==Self::ZERO{
ArrayVec::new_const()
}else{
ArrayVec::from_iter([(-a0)/(a1)])
@@ -45,10 +44,10 @@ macro_rules! impl_zeroes{
}
};
}
impl_zeroes!(64);
impl_zeroes!(128);
impl_zeroes!(192);
impl_zeroes!(256);
impl_zeroes!(1);
impl_zeroes!(2);
impl_zeroes!(3);
impl_zeroes!(4);
//sqrt doubles twice!
//impl_zeroes!(5);
//impl_zeroes!(6);

View File

@@ -1,6 +1,6 @@
[package]
name = "linear_ops"
version = "0.2.0"
version = "0.1.1"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@@ -14,12 +14,9 @@ fixed-wide=["dep:fixed_wide","dep:paste"]
deferred-division=["dep:ratio_ops"]
[dependencies]
ratio_ops = { workspace = true, optional = true }
fixed_wide = { workspace = true, optional = true }
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true }
fixed_wide = { version = "0.2.0", path = "../fixed_wide", registry = "strafesnet", optional = true }
paste = { version = "1.0.15", optional = true }
[dev-dependencies]
fixed_wide = { workspace = true, features = ["wide-mul"] }
[lints]
workspace = true
fixed_wide = { path = "../fixed_wide", registry = "strafesnet", features = ["wide-mul"] }

View File

@@ -5,17 +5,17 @@ macro_rules! impl_fixed_wide_vector_not_const_generic {
(),
$n:expr
) => {
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<{$n>>3},{$n>>1}>>{
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<$n,{$n*32}>>{
#[inline]
pub fn length(self)-><fixed_wide::fixed::Fixed::<{$n>>3},{$n>>1}> as core::ops::Mul>::Output{
pub fn length(self)-><fixed_wide::fixed::Fixed::<$n,{$n*32}> as core::ops::Mul>::Output{
self.length_squared().sqrt_unchecked()
}
#[inline]
pub fn with_length<U,V>(self,length:U)-><Vector<N,V> as core::ops::Div<<fixed_wide::fixed::Fixed::<{$n>>3},{$n>>1}> as core::ops::Mul>::Output>>::Output
pub fn with_length<U,V>(self,length:U)-><Vector<N,V> as core::ops::Div<<fixed_wide::fixed::Fixed::<$n,{$n*32}> as core::ops::Mul>::Output>>::Output
where
fixed_wide::fixed::Fixed<{$n>>3},{$n>>1}>:core::ops::Mul<U,Output=V>,
fixed_wide::fixed::Fixed<$n,{$n*32}>:core::ops::Mul<U,Output=V>,
U:Copy,
V:core::ops::Div<<fixed_wide::fixed::Fixed::<{$n>>3},{$n>>1}> as core::ops::Mul>::Output>,
V:core::ops::Div<<fixed_wide::fixed::Fixed::<$n,{$n*32}> as core::ops::Mul>::Output>,
{
self*length/self.length()
}
@@ -27,7 +27,7 @@ macro_rules! impl_fixed_wide_vector_not_const_generic {
#[macro_export(local_inner_macros)]
macro_rules! macro_4 {
( $macro: ident, $any:tt ) => {
$crate::macro_repeated!($macro,$any,64,128,192,256);
$crate::macro_repeated!($macro,$any,1,2,3,4);
}
}
@@ -39,40 +39,40 @@ macro_rules! impl_fixed_wide_vector {
// I LOVE NOT BEING ABLE TO USE CONST GENERICS
$crate::macro_repeated!(
impl_narrow_not_const_generic,(),
(128,64),(192,64),(256,64),(320,64),(384,64),(448,64),(512,64),(576,64),(640,64),(704,64),(768,64),(832,64),(896,64),(960,64),(1024,64),(1088,64),
(192,128),(256,128),(320,128),(384,128),(448,128),(512,128),(576,128),(640,128),(704,128),(768,128),(832,128),(896,128),(960,128),(1024,128),
(256,192),(320,192),(384,192),(448,192),(512,192),(576,192),(640,192),(704,192),(768,192),(832,192),(896,192),(960,192),(1024,192),
(320,256),(384,256),(448,256),(512,256),(576,256),(640,256),(704,256),(768,256),(832,256),(896,256),(960,256),(1024,256),
(384,320),(448,320),(512,320),(576,320),(640,320),(704,320),(768,320),(832,320),(896,320),(960,320),(1024,320),
(448,384),(512,384),(576,384),(640,384),(704,384),(768,384),(832,384),(896,384),(960,384),(1024,384),
(512,448),(576,448),(640,448),(704,448),(768,448),(832,448),(896,448),(960,448),(1024,448),
(576,512),(640,512),(704,512),(768,512),(832,512),(896,512),(960,512),(1024,512),
(640,576),(704,576),(768,576),(832,576),(896,576),(960,576),(1024,576),
(704,640),(768,640),(832,640),(896,640),(960,640),(1024,640),
(768,704),(832,704),(896,704),(960,704),(1024,704),
(832,768),(896,768),(960,768),(1024,768),
(896,832),(960,832),(1024,832),
(960,896),(1024,896),
(1024,960)
(2,1),(3,1),(4,1),(5,1),(6,1),(7,1),(8,1),(9,1),(10,1),(11,1),(12,1),(13,1),(14,1),(15,1),(16,1),(17,1),
(3,2),(4,2),(5,2),(6,2),(7,2),(8,2),(9,2),(10,2),(11,2),(12,2),(13,2),(14,2),(15,2),(16,2),
(4,3),(5,3),(6,3),(7,3),(8,3),(9,3),(10,3),(11,3),(12,3),(13,3),(14,3),(15,3),(16,3),
(5,4),(6,4),(7,4),(8,4),(9,4),(10,4),(11,4),(12,4),(13,4),(14,4),(15,4),(16,4),
(6,5),(7,5),(8,5),(9,5),(10,5),(11,5),(12,5),(13,5),(14,5),(15,5),(16,5),
(7,6),(8,6),(9,6),(10,6),(11,6),(12,6),(13,6),(14,6),(15,6),(16,6),
(8,7),(9,7),(10,7),(11,7),(12,7),(13,7),(14,7),(15,7),(16,7),
(9,8),(10,8),(11,8),(12,8),(13,8),(14,8),(15,8),(16,8),
(10,9),(11,9),(12,9),(13,9),(14,9),(15,9),(16,9),
(11,10),(12,10),(13,10),(14,10),(15,10),(16,10),
(12,11),(13,11),(14,11),(15,11),(16,11),
(13,12),(14,12),(15,12),(16,12),
(14,13),(15,13),(16,13),
(15,14),(16,14),
(16,15)
);
$crate::macro_repeated!(
impl_widen_not_const_generic,(),
(64,128),
(64,192),(128,192),
(64,256),(128,256),(192,256),
(64,320),(128,320),(192,320),(256,320),
(64,384),(128,384),(192,384),(256,384),(320,384),
(64,448),(128,448),(192,448),(256,448),(320,448),(384,448),
(64,512),(128,512),(192,512),(256,512),(320,512),(384,512),(448,512),
(64,576),(128,576),(192,576),(256,576),(320,576),(384,576),(448,576),(512,576),
(64,640),(128,640),(192,640),(256,640),(320,640),(384,640),(448,640),(512,640),(576,640),
(64,704),(128,704),(192,704),(256,704),(320,704),(384,704),(448,704),(512,704),(576,704),(640,704),
(64,768),(128,768),(192,768),(256,768),(320,768),(384,768),(448,768),(512,768),(576,768),(640,768),(704,768),
(64,832),(128,832),(192,832),(256,832),(320,832),(384,832),(448,832),(512,832),(576,832),(640,832),(704,832),(768,832),
(64,896),(128,896),(192,896),(256,896),(320,896),(384,896),(448,896),(512,896),(576,896),(640,896),(704,896),(768,896),(832,896),
(64,960),(128,960),(192,960),(256,960),(320,960),(384,960),(448,960),(512,960),(576,960),(640,960),(704,960),(768,960),(832,960),(896,960),
(64,1024),(128,1024),(192,1024),(256,1024),(320,1024),(384,1024),(448,1024),(512,1024),(576,1024),(640,1024),(704,1024),(768,1024),(832,1024),(896,1024),(960,1024),
(64,1088)
(1,2),
(1,3),(2,3),
(1,4),(2,4),(3,4),
(1,5),(2,5),(3,5),(4,5),
(1,6),(2,6),(3,6),(4,6),(5,6),
(1,7),(2,7),(3,7),(4,7),(5,7),(6,7),
(1,8),(2,8),(3,8),(4,8),(5,8),(6,8),(7,8),
(1,9),(2,9),(3,9),(4,9),(5,9),(6,9),(7,9),(8,9),
(1,10),(2,10),(3,10),(4,10),(5,10),(6,10),(7,10),(8,10),(9,10),
(1,11),(2,11),(3,11),(4,11),(5,11),(6,11),(7,11),(8,11),(9,11),(10,11),
(1,12),(2,12),(3,12),(4,12),(5,12),(6,12),(7,12),(8,12),(9,12),(10,12),(11,12),
(1,13),(2,13),(3,13),(4,13),(5,13),(6,13),(7,13),(8,13),(9,13),(10,13),(11,13),(12,13),
(1,14),(2,14),(3,14),(4,14),(5,14),(6,14),(7,14),(8,14),(9,14),(10,14),(11,14),(12,14),(13,14),
(1,15),(2,15),(3,15),(4,15),(5,15),(6,15),(7,15),(8,15),(9,15),(10,15),(11,15),(12,15),(13,15),(14,15),
(1,16),(2,16),(3,16),(4,16),(5,16),(6,16),(7,16),(8,16),(9,16),(10,16),(11,16),(12,16),(13,16),(14,16),(15,16),
(1,17)
);
impl<const N:usize,T:fixed_wide::fixed::Wrap<U>,U> fixed_wide::fixed::Wrap<Vector<N,U>> for Vector<N,T>
{
@@ -98,17 +98,17 @@ macro_rules! impl_narrow_not_const_generic{
($lhs:expr,$rhs:expr)
)=>{
paste::item!{
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<{$lhs>>3},{$lhs>>1}>>{
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<$lhs,{$lhs*32}>>{
#[inline]
pub fn [<wrap_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<{$rhs>>3},{$rhs>>1}>>{
pub fn [<wrap_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>>{
self.map(|t|t.[<wrap_ $rhs>]())
}
#[inline]
pub fn [<narrow_ $rhs>](self)->Vector<N,Result<fixed_wide::fixed::Fixed<{$rhs>>3},{$rhs>>1}>,fixed_wide::fixed::NarrowError>>{
pub fn [<narrow_ $rhs>](self)->Vector<N,Result<fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>,fixed_wide::fixed::NarrowError>>{
self.map(|t|t.[<narrow_ $rhs>]())
}
#[inline]
pub fn [<clamp_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<{$rhs>>3},{$rhs>>1}>>{
pub fn [<clamp_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>>{
self.map(|t|t.[<clamp_ $rhs>]())
}
}
@@ -123,9 +123,9 @@ macro_rules! impl_widen_not_const_generic{
($lhs:expr,$rhs:expr)
)=>{
paste::item!{
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<{$lhs>>3},{$lhs>>1}>>{
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<$lhs,{$lhs*32}>>{
#[inline]
pub fn [<widen_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<{$rhs>>3},{$rhs>>1}>>{
pub fn [<widen_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>>{
self.map(|t|t.[<widen_ $rhs>]())
}
}

View File

@@ -204,21 +204,13 @@ macro_rules! impl_matrix_named_fields_shape {
type Target=$struct_outer<Vector<$size_inner,T>>;
#[inline]
fn deref(&self)->&Self::Target{
// This cast is valid because Matrix has #[repr(transparent)]
let ptr:*const [[T;$size_inner];$size_outer]=&self.array;
let ptr=ptr as *const Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference
unsafe{&*ptr}
unsafe{core::mem::transmute(&self.array)}
}
}
impl<T> core::ops::DerefMut for Matrix<$size_outer,$size_inner,T>{
#[inline]
fn deref_mut(&mut self)->&mut Self::Target{
// This cast is valid because Matrix has #[repr(transparent)]
let ptr:*mut [[T;$size_inner];$size_outer]=&mut self.array;
let ptr=ptr as *mut Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference
unsafe{&mut*ptr}
unsafe{core::mem::transmute(&mut self.array)}
}
}
}

View File

@@ -330,21 +330,13 @@ macro_rules! impl_vector_named_fields {
type Target=$struct<T>;
#[inline]
fn deref(&self)->&Self::Target{
// This cast is valid because Vector has #[repr(transparent)]
let ptr:*const [T;$size]=&self.array;
let ptr=ptr as *const Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference
unsafe{&*ptr}
unsafe{core::mem::transmute(&self.array)}
}
}
impl<T> core::ops::DerefMut for Vector<$size,T>{
#[inline]
fn deref_mut(&mut self)->&mut Self::Target{
// This cast is valid because Vector has #[repr(transparent)]
let ptr:*mut [T;$size]=&mut self.array;
let ptr=ptr as *mut Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference
unsafe{&mut*ptr}
unsafe{core::mem::transmute(&mut self.array)}
}
}
}

View File

@@ -1,9 +1,9 @@
use crate::types::{Matrix3,Matrix3x2,Matrix3x4,Matrix4x2,Vector3};
type Planar64=fixed_wide::types::F64_32;
type Planar64Wide1=fixed_wide::types::F128_64;
type Planar64=fixed_wide::types::I32F32;
type Planar64Wide1=fixed_wide::types::I64F64;
//type Planar64Wide2=fixed_wide::types::I128F128;
type Planar64Wide3=fixed_wide::types::F512_256;
type Planar64Wide3=fixed_wide::types::I256F256;
#[test]
fn wide_vec3(){
@@ -72,7 +72,7 @@ fn wide_matrix_det(){
]);
// In[2]:= Det[{{1, 2, 3}, {4, 5, 7}, {6, 8, 9}}]
// Out[2]= 7
assert_eq!(m.det(),fixed_wide::types::F192_96::from(7));
assert_eq!(m.det(),fixed_wide::fixed::Fixed::<3,96>::from(7));
}
#[test]

View File

@@ -8,6 +8,3 @@ description = "Ratio operations using trait bounds for avoiding division like th
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
[lints]
workspace = true

View File

@@ -1,6 +1,6 @@
[package]
name = "strafesnet_rbx_loader"
version = "0.10.2"
version = "0.6.0"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@@ -11,18 +11,14 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
bytemuck = "1.14.3"
glam.workspace = true
regex = { version = "1.11.3", default-features = false, features = ["unicode-perl"] }
rbx_mesh = "0.6.0"
glam = "0.30.0"
lazy-regex = "3.1.0"
rbx_binary = { version = "0.7.4", registry = "strafesnet" }
rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }
rbx_mesh = "0.3.1"
rbx_reflection_database = { version = "0.2.10", registry = "strafesnet" }
rbx_xml = { version = "0.13.3", registry = "strafesnet" }
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
strafesnet_common.workspace = true
strafesnet_deferred_loader.workspace = true
rbx_binary = "2.0.1"
rbx_dom_weak = "4.1.0"
rbx_reflection = "6.1.0"
rbx_reflection_database = "2.0.2"
rbx_xml = "2.0.1"
[lints]
workspace = true
roblox_emulator = { version = "0.4.7", path = "../roblox_emulator", registry = "strafesnet" }
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.0", path = "../deferred_loader", registry = "strafesnet" }

View File

@@ -1,249 +0,0 @@
use std::collections::HashSet;
use std::num::ParseIntError;
use strafesnet_common::gameplay_modes::{StageId,ModeId};
use strafesnet_common::integer::{FixedFromFloatError,Planar64TryFromFloatError};
/// A collection of errors which can be ignored at your peril
#[derive(Debug,Default)]
pub struct RecoverableErrors{
/// A basepart has an invalid / missing property.
pub basepart_property:Vec<InstancePath>,
/// A part has an unconvertable CFrame.
pub basepart_cframe:Vec<CFrameError>,
/// A part has an unconvertable Velocity.
pub basepart_velocity:Vec<Planar64ConvertError>,
/// A part has an invalid / missing property.
pub part_property:Vec<InstancePath>,
/// A part has an invalid shape.
pub part_shape:Vec<ShapeError>,
/// A meshpart has an invalid / missing property.
pub meshpart_property:Vec<InstancePath>,
/// A meshpart has no mesh.
pub meshpart_content:Vec<InstancePath>,
/// A basepart has an unsupported subclass.
pub unsupported_class:HashSet<String>,
/// A decal has an invalid / missing property.
pub decal_property:Vec<InstancePath>,
/// A SurfaceAppearance has an invalid / missing property.
pub surface_appearance_property:Vec<InstancePath>,
/// A decal has an invalid normal_id.
pub normal_id:Vec<NormalIdError>,
/// A texture has an invalid / missing property.
pub texture_property:Vec<InstancePath>,
/// A mode_id failed to parse.
pub mode_id_parse_int:Vec<ParseIntContext>,
/// There is a duplicate mode.
pub duplicate_mode:HashSet<ModeId>,
/// A mode_id failed to parse.
pub stage_id_parse_int:Vec<ParseIntContext>,
/// A Stage was duplicated leading to undefined behaviour.
pub duplicate_stage:HashSet<DuplicateStageError>,
/// A WormholeOut id failed to parse.
pub wormhole_out_id_parse_int:Vec<ParseIntContext>,
/// A WormholeOut was duplicated leading to undefined behaviour.
pub duplicate_wormhole_out:HashSet<u32>,
/// A WormholeIn id failed to parse.
pub wormhole_in_id_parse_int:Vec<ParseIntContext>,
/// A jump limit failed to parse.
pub jump_limit_parse_int:Vec<ParseIntContext>,
}
impl RecoverableErrors{
pub fn count(&self)->usize{
self.basepart_property.len()+
self.basepart_cframe.len()+
self.basepart_velocity.len()+
self.part_property.len()+
self.part_shape.len()+
self.meshpart_property.len()+
self.meshpart_content.len()+
self.unsupported_class.len()+
self.decal_property.len()+
self.surface_appearance_property.len()+
self.normal_id.len()+
self.texture_property.len()+
self.mode_id_parse_int.len()+
self.duplicate_mode.len()+
self.stage_id_parse_int.len()+
self.duplicate_stage.len()+
self.wormhole_out_id_parse_int.len()+
self.duplicate_wormhole_out.len()+
self.wormhole_in_id_parse_int.len()+
self.jump_limit_parse_int.len()
}
}
fn write_comma_separated<T>(
f:&mut std::fmt::Formatter<'_>,
mut it:impl Iterator<Item=T>,
custom_write:impl Fn(&mut std::fmt::Formatter<'_>,T)->std::fmt::Result
)->std::fmt::Result{
if let Some(t)=it.next(){
custom_write(f,t)?;
for t in it{
write!(f,", ")?;
custom_write(f,t)?;
}
}
Ok(())
}
macro_rules! write_instance_path_error{
($f:ident,$self:ident,$field:ident,$class:literal,$class_plural:literal,$problem:literal)=>{
let len=$self.$field.len();
if len!=0{
let plural=if len==1{$class}else{$class_plural};
write!($f,"The following {plural} {}: ",$problem)?;
write_comma_separated($f,$self.$field.iter(),|f,InstancePath(path)|
write!(f,"{path}")
)?;
writeln!($f)?;
}
};
}
macro_rules! write_duplicate_error{
($f:ident,$self:ident,$field:ident,$class:literal,$class_plural:literal)=>{
let len=$self.$field.len();
if len!=0{
let plural=if len==1{$class}else{$class_plural};
write!($f,"The following {plural} duplicates: ")?;
write_comma_separated($f,$self.$field.iter(),|f,id|
write!(f,"{id}")
)?;
writeln!($f)?;
}
};
}
macro_rules! write_bespoke_error{
($f:ident,$self:ident,$field:ident,$class:literal,$class_plural:literal,$problem:literal,$path_field:ident,$error_field:ident)=>{
let len=$self.$field.len();
if len!=0{
let plural=if len==1{$class}else{$class_plural};
write!($f,"The following {plural} {}: ",$problem)?;
write_comma_separated($f,$self.$field.iter(),|f,context|
write!(f,"{} ({})",context.$path_field,context.$error_field)
)?;
writeln!($f)?;
}
};
}
impl core::fmt::Display for RecoverableErrors{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write_instance_path_error!(f,self,basepart_property,"BasePart is","BaseParts are","missing a property");
write_bespoke_error!(f,self,basepart_cframe,"BasePart","BaseParts","CFrame float convert failed",path,error);
write_bespoke_error!(f,self,basepart_velocity,"BasePart","BaseParts","Velocity float convert failed",path,error);
write_instance_path_error!(f,self,part_property,"Part is","Parts are","missing a property");
write_bespoke_error!(f,self,part_shape,"Part","Parts","Shape is invalid",path,shape);
write_instance_path_error!(f,self,meshpart_property,"MeshPart is","MeshParts are","missing a property");
write_instance_path_error!(f,self,meshpart_content,"MeshPart has","MeshParts have","no mesh");
{
let len=self.unsupported_class.len();
if len!=0{
let plural=if len==1{"Class is"}else{"Classes are"};
write!(f,"The following {plural} not supported: ")?;
write_comma_separated(f,self.unsupported_class.iter(),|f,classname|write!(f,"{classname}"))?;
writeln!(f)?;
}
}
write_instance_path_error!(f,self,decal_property,"Decal is","Decals are","missing a property");
write_instance_path_error!(f,self,surface_appearance_property,"SurfaceAppearance is","SurfaceAppearances are","missing a property");
write_bespoke_error!(f,self,normal_id,"Decal","Decals","NormalId is invalid",path,normal_id);
write_instance_path_error!(f,self,texture_property,"Texture is","Textures are","missing a property");
write_bespoke_error!(f,self,mode_id_parse_int,"ModeId","ModeIds","failed to parse",context,error);
write_duplicate_error!(f,self,duplicate_mode,"ModeId has","ModeIds have");
write_bespoke_error!(f,self,stage_id_parse_int,"StageId","StageIds","failed to parse",context,error);
write_duplicate_error!(f,self,duplicate_stage,"StageId has","StageIds have");
write_bespoke_error!(f,self,wormhole_out_id_parse_int,"WormholeOutId","WormholeOutIds","failed to parse",context,error);
write_duplicate_error!(f,self,duplicate_wormhole_out,"WormholeOutId has","WormholeOutIds have");
write_bespoke_error!(f,self,wormhole_in_id_parse_int,"WormholeInId","WormholeInIds","failed to parse",context,error);
write_bespoke_error!(f,self,jump_limit_parse_int,"jump limit","jump limits","failed to parse",context,error);
Ok(())
}
}
/// A Decal was missing required properties
#[derive(Debug)]
pub struct InstancePath(pub String);
impl core::fmt::Display for InstancePath{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
self.0.fmt(f)
}
}
impl InstancePath{
pub fn new(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance)->InstancePath{
let mut names:Vec<_>=core::iter::successors(
Some(instance),
|i|dom.get_by_ref(i.parent())
).map(
|i|i.name.as_str()
).collect();
// discard the name of the root object
names.pop();
names.reverse();
InstancePath(names.join("."))
}
}
#[derive(Debug)]
pub struct ParseIntContext{
pub context:String,
pub error:ParseIntError,
}
impl ParseIntContext{
pub fn parse<T:core::str::FromStr<Err=ParseIntError>>(input:&str)->Result<T,Self>{
input.parse().map_err(|error|ParseIntContext{
context:input.to_owned(),
error,
})
}
}
#[derive(Debug)]
pub struct NormalIdError{
pub path:InstancePath,
pub normal_id:u32,
}
#[derive(Debug)]
pub struct ShapeError{
pub path:InstancePath,
pub shape:u32,
}
#[derive(Debug)]
pub enum CFrameErrorType{
ZeroDeterminant,
Convert(FixedFromFloatError),
}
impl core::fmt::Display for CFrameErrorType{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
#[derive(Debug)]
pub struct CFrameError{
pub path:InstancePath,
pub error:CFrameErrorType,
}
#[derive(Debug)]
pub struct Planar64ConvertError{
pub path:InstancePath,
pub error:Planar64TryFromFloatError,
}
#[derive(Debug,Hash,Eq,PartialEq)]
pub struct DuplicateStageError{
pub mode_id:ModeId,
pub stage_id:StageId,
}
impl core::fmt::Display for DuplicateStageError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{}-Spawn{}",self.mode_id,self.stage_id.get())
}
}

View File

@@ -1,22 +1,41 @@
use std::io::Read;
use rbx_dom_weak::WeakDom;
use roblox_emulator::context::Context;
use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLoader,RenderConfigDeferredLoader};
pub use error::RecoverableErrors;
pub use roblox_emulator::runner::Error as RunnerError;
mod rbx;
mod mesh;
mod union;
pub mod loader;
mod primitives;
pub mod rbx;
pub mod mesh;
mod error;
pub mod union;
pub mod primitives;
pub mod data{
pub struct RobloxMeshBytes(Vec<u8>);
impl RobloxMeshBytes{
pub fn new(bytes:Vec<u8>)->Self{
Self(bytes)
}
pub(crate) fn cursor(self)->std::io::Cursor<Vec<u8>>{
std::io::Cursor::new(self.0)
}
}
}
pub struct Model{
dom:WeakDom,
}
impl Model{
pub fn new(dom:WeakDom)->Self{
fn new(dom:WeakDom)->Self{
Self{dom}
}
pub fn into_place(self)->Place{
let Self{mut dom}=self;
let context=roblox_emulator::context::Context::from_mut(&mut dom);
let services=context.convert_into_place();
Place{dom,services}
}
pub fn to_snf(&self,failure_mode:LoadFailureMode)->Result<strafesnet_common::map::CompleteMap,LoadError>{
to_snf(self,failure_mode)
}
}
impl AsRef<WeakDom> for Model{
fn as_ref(&self)->&WeakDom{
@@ -25,39 +44,106 @@ impl AsRef<WeakDom> for Model{
}
pub struct Place{
context:Context,
dom:WeakDom,
services:roblox_emulator::context::Services,
}
impl Place{
pub fn new(dom:WeakDom)->Result<Self,roblox_emulator::context::ServicesError>{
let context=Context::from_place(dom)?;
Ok(Self{
context,
pub fn new(dom:WeakDom)->Option<Self>{
let context=roblox_emulator::context::Context::from_ref(&dom);
Some(Self{
services:context.find_services()?,
dom,
})
}
pub fn run_scripts(&mut self)->Result<Vec<RunnerError>,RunnerError>{
let Place{context}=self;
let runner=roblox_emulator::runner::Runner::new()?;
pub fn run_scripts(&mut self){
let Place{dom,services}=self;
let runner=roblox_emulator::runner::Runner::new().unwrap();
let context=roblox_emulator::context::Context::from_mut(dom);
let scripts=context.scripts();
let runnable=runner.runnable_context(context)?;
let mut errors=Vec::new();
let runnable=runner.runnable_context_with_services(context,services).unwrap();
for script in scripts{
if let Err(e)=runnable.run_script(script){
errors.push(e);
println!("runner error: {e}");
}
}
Ok(errors)
}
pub fn to_snf(&self,failure_mode:LoadFailureMode)->Result<strafesnet_common::map::CompleteMap,LoadError>{
to_snf(self,failure_mode)
}
}
impl AsRef<WeakDom> for Place{
fn as_ref(&self)->&WeakDom{
self.context.as_ref()
&self.dom
}
}
impl From<Model> for Place{
fn from(model:Model)->Self{
let context=Context::from_model(model.dom);
Self{
context,
}
#[derive(Debug)]
pub enum ReadError{
RbxBinary(rbx_binary::DecodeError),
RbxXml(rbx_xml::DecodeError),
Io(std::io::Error),
UnknownFileFormat,
}
impl std::fmt::Display for ReadError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ReadError{}
pub fn read<R:Read>(input:R)->Result<Model,ReadError>{
let mut buf=std::io::BufReader::new(input);
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
match &peek[0..8]{
b"<roblox!"=>rbx_binary::from_reader(buf).map(Model::new).map_err(ReadError::RbxBinary),
b"<roblox "=>rbx_xml::from_reader_default(buf).map(Model::new).map_err(ReadError::RbxXml),
_=>Err(ReadError::UnknownFileFormat),
}
}
#[derive(Debug)]
pub enum LoadError{
Texture(loader::TextureError),
Mesh(loader::MeshError),
}
impl std::fmt::Display for LoadError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for LoadError{}
impl From<loader::TextureError> for LoadError{
fn from(value:loader::TextureError)->Self{
Self::Texture(value)
}
}
impl From<loader::MeshError> for LoadError{
fn from(value:loader::MeshError)->Self{
Self::Mesh(value)
}
}
fn to_snf(dom:impl AsRef<WeakDom>,failure_mode:LoadFailureMode)->Result<strafesnet_common::map::CompleteMap,LoadError>{
let dom=dom.as_ref();
let mut texture_deferred_loader=RenderConfigDeferredLoader::new();
let mut mesh_deferred_loader=MeshDeferredLoader::new();
let map_step1=rbx::convert(
dom,
&mut texture_deferred_loader,
&mut mesh_deferred_loader,
);
let mut mesh_loader=loader::MeshLoader::new();
let meshpart_meshes=mesh_deferred_loader.into_meshes(&mut mesh_loader,failure_mode).map_err(LoadError::Mesh)?;
let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(meshpart_meshes);
let mut texture_loader=loader::TextureLoader::new();
let render_configs=texture_deferred_loader.into_render_configs(&mut texture_loader,failure_mode).map_err(LoadError::Texture)?;
let map=map_step2.add_render_configs_and_textures(render_configs);
Ok(map)
}

View File

@@ -1,13 +1,10 @@
use std::io::Read;
use rbxassetid::{RobloxAssetId,RobloxAssetIdParseErr};
use strafesnet_common::model::Mesh;
use strafesnet_deferred_loader::{loader::Loader,texture::Texture};
use strafesnet_rbx_loader::mesh::{MeshIndex,MeshType,MeshWithSize};
// disallow non-static lifetimes
fn static_ustr(s:&'static str)->rbx_dom_weak::Ustr{
rbx_dom_weak::ustr(s)
}
use crate::data::RobloxMeshBytes;
use crate::rbx::RobloxFaceTextureDescription;
fn read_entire_file(path:impl AsRef<std::path::Path>)->Result<Vec<u8>,std::io::Error>{
let mut file=std::fs::File::open(path)?;
@@ -16,7 +13,7 @@ fn read_entire_file(path:impl AsRef<std::path::Path>)->Result<Vec<u8>,std::io::E
Ok(data)
}
#[expect(dead_code)]
#[allow(dead_code)]
#[derive(Debug)]
pub enum TextureError{
Io(std::io::Error),
@@ -39,17 +36,17 @@ impl From<RobloxAssetIdParseErr> for TextureError{
}
}
pub struct TextureLoader;
impl TextureLoader{
pub struct TextureLoader<'a>(std::marker::PhantomData<&'a ()>);
impl TextureLoader<'_>{
pub fn new()->Self{
Self
Self(std::marker::PhantomData)
}
}
impl Loader for TextureLoader{
impl<'a> Loader for TextureLoader<'a>{
type Error=TextureError;
type Index<'a>=&'a str;
type Index=&'a str;
type Resource=Texture;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let RobloxAssetId(asset_id)=index.parse()?;
let file_name=format!("textures/{}.dds",asset_id);
let data=read_entire_file(file_name)?;
@@ -57,13 +54,13 @@ impl Loader for TextureLoader{
}
}
#[expect(dead_code)]
#[allow(dead_code)]
#[derive(Debug)]
pub enum MeshError{
Io(std::io::Error),
RobloxAssetIdParse(RobloxAssetIdParseErr),
Mesh(strafesnet_rbx_loader::mesh::Error),
Union(strafesnet_rbx_loader::union::Error),
Mesh(crate::mesh::Error),
Union(crate::union::Error),
DecodeBinary(rbx_binary::DecodeError),
OneChildPolicy,
MissingInstance,
@@ -84,13 +81,13 @@ impl From<RobloxAssetIdParseErr> for MeshError{
Self::RobloxAssetIdParse(value)
}
}
impl From<strafesnet_rbx_loader::mesh::Error> for MeshError{
fn from(value:strafesnet_rbx_loader::mesh::Error)->Self{
impl From<crate::mesh::Error> for MeshError{
fn from(value:crate::mesh::Error)->Self{
Self::Mesh(value)
}
}
impl From<strafesnet_rbx_loader::union::Error> for MeshError{
fn from(value:strafesnet_rbx_loader::union::Error)->Self{
impl From<crate::union::Error> for MeshError{
fn from(value:crate::union::Error)->Self{
Self::Union(value)
}
}
@@ -100,27 +97,68 @@ impl From<rbx_binary::DecodeError> for MeshError{
}
}
pub struct MeshLoader;
impl MeshLoader{
pub fn new()->Self{
Self
#[derive(Hash,Eq,PartialEq)]
pub enum MeshType<'a>{
FileMesh,
Union{
mesh_data:&'a [u8],
physics_data:&'a [u8],
size_float_bits:[u32;3],
part_texture_description:[Option<RobloxFaceTextureDescription>;6],
},
}
#[derive(Hash,Eq,PartialEq)]
pub struct MeshIndex<'a>{
mesh_type:MeshType<'a>,
content:&'a str,
}
impl MeshIndex<'_>{
pub fn file_mesh(content:&str)->MeshIndex{
MeshIndex{
mesh_type:MeshType::FileMesh,
content,
}
}
pub fn union<'a>(
content:&'a str,
mesh_data:&'a [u8],
physics_data:&'a [u8],
size:&rbx_dom_weak::types::Vector3,
part_texture_description:crate::rbx::RobloxPartDescription,
)->MeshIndex<'a>{
MeshIndex{
mesh_type:MeshType::Union{
mesh_data,
physics_data,
size_float_bits:[size.x.to_bits(),size.y.to_bits(),size.z.to_bits()],
part_texture_description,
},
content,
}
}
}
impl Loader for MeshLoader{
pub struct MeshLoader<'a>(std::marker::PhantomData<&'a ()>);
impl MeshLoader<'_>{
pub fn new()->Self{
Self(std::marker::PhantomData)
}
}
impl<'a> Loader for MeshLoader<'a>{
type Error=MeshError;
type Index<'a>=MeshIndex<'a>;
type Resource=MeshWithSize;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{
type Index=MeshIndex<'a>;
type Resource=Mesh;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let mesh=match index.mesh_type{
MeshType::FileMesh=>{
let RobloxAssetId(asset_id)=index.content.parse()?;
let file_name=format!("meshes/{}",asset_id);
let data=read_entire_file(file_name)?;
strafesnet_rbx_loader::mesh::convert(&data)?
crate::mesh::convert(RobloxMeshBytes::new(data))?
},
MeshType::Union{mut physics_data,mut mesh_data,size_float_bits,part_texture_description}=>{
// decode asset
let size=size_float_bits.map(f32::from_bits).into();
let size=glam::Vec3::from_array(size_float_bits.map(f32::from_bits));
if !index.content.is_empty()&&(physics_data.is_empty()||mesh_data.is_empty()){
let RobloxAssetId(asset_id)=index.content.parse()?;
let file_name=format!("unions/{}",asset_id);
@@ -133,18 +171,18 @@ impl Loader for MeshLoader{
return Err(MeshError::MissingInstance);
};
if physics_data.is_empty(){
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=instance.properties.get(&static_ustr("PhysicsData")){
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=instance.properties.get("PhysicsData"){
physics_data=data.as_ref();
}
}
if mesh_data.is_empty(){
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=instance.properties.get(&static_ustr("MeshData")){
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=instance.properties.get("MeshData"){
mesh_data=data.as_ref();
}
}
strafesnet_rbx_loader::union::convert(physics_data,mesh_data,size,part_texture_description)?
crate::union::convert(physics_data,mesh_data,size,part_texture_description)?
}else{
strafesnet_rbx_loader::union::convert(physics_data,mesh_data,size,part_texture_description)?
crate::union::convert(physics_data,mesh_data,size,part_texture_description)?
}
},
};

View File

@@ -1,77 +1,13 @@
use std::collections::HashMap;
use rbx_mesh::mesh::{Vertex2,Vertex2Truncated};
use strafesnet_common::aabb::Aabb;
use strafesnet_common::integer::vec3;
use strafesnet_common::model::{self,ColorId,IndexedVertex,PolygonGroup,PolygonList,RenderConfigId,VertexId};
use crate::rbx::RobloxPartDescription;
#[derive(Hash,Eq,PartialEq)]
pub enum MeshType<'a>{
FileMesh,
Union{
mesh_data:&'a [u8],
physics_data:&'a [u8],
size_float_bits:[u32;3],
part_texture_description:RobloxPartDescription,
},
}
#[derive(Hash,Eq,PartialEq)]
pub struct MeshIndex<'a>{
pub mesh_type:MeshType<'a>,
pub content:&'a str,
}
impl MeshIndex<'_>{
pub fn file_mesh(content:&str)->MeshIndex<'_>{
MeshIndex{
mesh_type:MeshType::FileMesh,
content,
}
}
pub fn union<'a>(
content:&'a str,
mesh_data:&'a [u8],
physics_data:&'a [u8],
size:&rbx_dom_weak::types::Vector3,
part_texture_description:RobloxPartDescription,
)->MeshIndex<'a>{
MeshIndex{
mesh_type:MeshType::Union{
mesh_data,
physics_data,
size_float_bits:[size.x.to_bits(),size.y.to_bits(),size.z.to_bits()],
part_texture_description,
},
content,
}
}
}
#[derive(Clone)]
pub struct MeshWithSize{
mesh:model::Mesh,
size:strafesnet_common::integer::Planar64Vec3,
}
impl MeshWithSize{
pub(crate) const fn new(
mesh:model::Mesh,
size:strafesnet_common::integer::Planar64Vec3,
)->Self{
Self{mesh,size}
}
pub const fn mesh(&self)->&model::Mesh{
&self.mesh
}
pub const fn size(&self)->strafesnet_common::integer::Planar64Vec3{
self.size
}
}
use strafesnet_common::{integer::vec3,model::{self,ColorId,IndexedVertex,NormalId,PolygonGroup,PolygonList,PositionId,RenderConfigId,TextureCoordinateId,VertexId}};
#[allow(dead_code)]
#[derive(Debug)]
pub enum Error{
NoPolygons,
RbxMesh(rbx_mesh::mesh::Error),
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
RbxMesh(rbx_mesh::mesh::Error)
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
@@ -80,50 +16,69 @@ impl std::fmt::Display for Error{
}
impl std::error::Error for Error{}
fn ingest_vertices2(
fn ingest_vertices2<
AcquirePosId,
AcquireTexId,
AcquireNormalId,
AcquireColorId,
AcquireVertexId,
>(
vertices:Vec<Vertex2>,
mb:&mut model::MeshBuilder,
)->HashMap<rbx_mesh::mesh::VertexId2,VertexId>{
acquire_pos_id:&mut AcquirePosId,
acquire_tex_id:&mut AcquireTexId,
acquire_normal_id:&mut AcquireNormalId,
acquire_color_id:&mut AcquireColorId,
acquire_vertex_id:&mut AcquireVertexId,
)->Result<HashMap<rbx_mesh::mesh::VertexId2,VertexId>,Error>
where
AcquirePosId:FnMut([f32;3])->Result<PositionId,Error>,
AcquireTexId:FnMut([f32;2])->TextureCoordinateId,
AcquireNormalId:FnMut([f32;3])->Result<NormalId,Error>,
AcquireColorId:FnMut([f32;4])->ColorId,
AcquireVertexId:FnMut(IndexedVertex)->VertexId,
{
//this monster is collecting a map of old_vertices_index -> unique_vertices_index
//while also doing the inserting unique entries into lists simultaneously
// vertex positions that fail to convert are DROPPED
vertices.into_iter().enumerate().filter_map(|(vertex_id,vertex)|Some((
Ok(vertices.into_iter().enumerate().map(|(vertex_id,vertex)|Ok((
rbx_mesh::mesh::VertexId2(vertex_id as u32),
{
let vertex=IndexedVertex{
pos:mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos).ok()?),
tex:mb.acquire_tex_id(glam::Vec2::from_array(vertex.tex)),
normal:mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm).ok()?),
color:mb.acquire_color_id(glam::Vec4::from_array(vertex.color.map(|f|f as f32/255.0f32))),
};
mb.acquire_vertex_id(vertex)
}
))).collect()
acquire_vertex_id(IndexedVertex{
pos:acquire_pos_id(vertex.pos)?,
tex:acquire_tex_id(vertex.tex),
normal:acquire_normal_id(vertex.norm)?,
color:acquire_color_id(vertex.color.map(|f|f as f32/255.0f32))
}),
))).collect::<Result<_,_>>()?)
}
fn ingest_vertices_truncated2(
fn ingest_vertices_truncated2<
AcquirePosId,
AcquireTexId,
AcquireNormalId,
AcquireVertexId,
>(
vertices:Vec<Vertex2Truncated>,
mb:&mut model::MeshBuilder,
acquire_pos_id:&mut AcquirePosId,
acquire_tex_id:&mut AcquireTexId,
acquire_normal_id:&mut AcquireNormalId,
static_color_id:ColorId,//pick one color and fill everything with it
)->HashMap<rbx_mesh::mesh::VertexId2,VertexId>{
acquire_vertex_id:&mut AcquireVertexId,
)->Result<HashMap<rbx_mesh::mesh::VertexId2,VertexId>,Error>
where
AcquirePosId:FnMut([f32;3])->Result<PositionId,Error>,
AcquireTexId:FnMut([f32;2])->TextureCoordinateId,
AcquireNormalId:FnMut([f32;3])->Result<NormalId,Error>,
AcquireVertexId:FnMut(IndexedVertex)->VertexId,
{
//this monster is collecting a map of old_vertices_index -> unique_vertices_index
//while also doing the inserting unique entries into lists simultaneously
// vertex positions that fail to convert are DROPPED
vertices.into_iter().enumerate().filter_map(|(vertex_id,vertex)|Some((
Ok(vertices.into_iter().enumerate().map(|(vertex_id,vertex)|Ok((
rbx_mesh::mesh::VertexId2(vertex_id as u32),
{
let vertex=IndexedVertex{
pos:mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos).ok()?),
tex:mb.acquire_tex_id(glam::Vec2::from_array(vertex.tex)),
normal:mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm).ok()?),
color:static_color_id,
};
mb.acquire_vertex_id(vertex)
}
))).collect()
}
fn new_polygon_list_checked(list:Vec<model::IndexedVertexList>)->Option<PolygonList>{
(!list.is_empty()).then_some(PolygonList::new(list))
acquire_vertex_id(IndexedVertex{
pos:acquire_pos_id(vertex.pos)?,
tex:acquire_tex_id(vertex.tex),
normal:acquire_normal_id(vertex.norm)?,
color:static_color_id
}),
))).collect::<Result<_,_>>()?)
}
fn ingest_faces2_lods3(
@@ -133,90 +88,130 @@ fn ingest_faces2_lods3(
lods:&[rbx_mesh::mesh::Lod3],
){
//faces have to be split into polygon groups based on lod
polygon_groups.extend(lods.windows(2).filter_map(|lod_pair|
Some(PolygonGroup::PolygonList(new_polygon_list_checked(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().filter_map(|rbx_mesh::mesh::Face2(v0,v1,v2)|
Some(vec![*vertex_id_map.get(&v0)?,*vertex_id_map.get(&v1)?,*vertex_id_map.get(&v2)?])
).collect())?))
polygon_groups.extend(lods.windows(2).map(|lod_pair|
PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().map(|rbx_mesh::mesh::Face2(v0,v1,v2)|
vec![vertex_id_map[&v0],vertex_id_map[&v1],vertex_id_map[&v2]]
).collect()))
))
}
pub fn convert(roblox_mesh_bytes:&[u8])->Result<MeshWithSize,Error>{
pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<model::Mesh,Error>{
//generate that mesh boi
let mut unique_pos=Vec::new();
let mut pos_id_from=HashMap::new();
let mut unique_tex=Vec::new();
let mut tex_id_from=HashMap::new();
let mut unique_normal=Vec::new();
let mut normal_id_from=HashMap::new();
let mut unique_color=Vec::new();
let mut color_id_from=HashMap::new();
let mut unique_vertices=Vec::new();
let mut vertex_id_from=HashMap::new();
let mut polygon_groups=Vec::new();
let mut mb=model::MeshBuilder::new();
match rbx_mesh::read_versioned(std::io::Cursor::new(roblox_mesh_bytes)).map_err(Error::RbxMesh)?{
rbx_mesh::mesh::Mesh::V1(mesh)=>{
let color_id=mb.acquire_color_id(glam::Vec4::ONE);
let polygon_list=new_polygon_list_checked(mesh.vertices.chunks_exact(3).filter_map(|trip|{
let mut ingest_vertex1=|vertex:&rbx_mesh::mesh::Vertex1|{
let vertex=IndexedVertex{
pos:mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos).ok()?),
tex:mb.acquire_tex_id(glam::vec2(vertex.tex[0],vertex.tex[1])),
normal:mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm).ok()?),
color:color_id,
};
Some(mb.acquire_vertex_id(vertex))
};
Some(vec![ingest_vertex1(&trip[0])?,ingest_vertex1(&trip[1])?,ingest_vertex1(&trip[2])?])
}).collect());
if let Some(polygon_list)=polygon_list{
polygon_groups.push(PolygonGroup::PolygonList(polygon_list));
}
let mut acquire_pos_id=|pos|{
let p=vec3::try_from_f32_array(pos).map_err(Error::Planar64Vec3)?;
Ok(PositionId::new(*pos_id_from.entry(p).or_insert_with(||{
let pos_id=unique_pos.len();
unique_pos.push(p);
pos_id
}) as u32))
};
let mut acquire_tex_id=|tex|{
let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
TextureCoordinateId::new(*tex_id_from.entry(h).or_insert_with(||{
let tex_id=unique_tex.len();
unique_tex.push(glam::Vec2::from_array(tex));
tex_id
}) as u32)
};
let mut acquire_normal_id=|normal|{
let n=vec3::try_from_f32_array(normal).map_err(Error::Planar64Vec3)?;
Ok(NormalId::new(*normal_id_from.entry(n).or_insert_with(||{
let normal_id=unique_normal.len();
unique_normal.push(n);
normal_id
}) as u32))
};
let mut acquire_color_id=|color|{
let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
ColorId::new(*color_id_from.entry(h).or_insert_with(||{
let color_id=unique_color.len();
unique_color.push(glam::Vec4::from_array(color));
color_id
}) as u32)
};
let mut acquire_vertex_id=|vertex:IndexedVertex|{
VertexId::new(*vertex_id_from.entry(vertex.clone()).or_insert_with(||{
let vertex_id=unique_vertices.len();
unique_vertices.push(vertex);
vertex_id
}) as u32)
};
match rbx_mesh::read_versioned(roblox_mesh_bytes.cursor()).map_err(Error::RbxMesh)?{
rbx_mesh::mesh::VersionedMesh::Version1(mesh)=>{
let color_id=acquire_color_id([1.0f32;4]);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.vertices.chunks_exact(3).map(|trip|{
let mut ingest_vertex1=|vertex:&rbx_mesh::mesh::Vertex1|Ok(acquire_vertex_id(IndexedVertex{
pos:acquire_pos_id(vertex.pos)?,
tex:acquire_tex_id([vertex.tex[0],vertex.tex[1]]),
normal:acquire_normal_id(vertex.norm)?,
color:color_id,
}));
Ok(vec![ingest_vertex1(&trip[0])?,ingest_vertex1(&trip[1])?,ingest_vertex1(&trip[2])?])
}).collect::<Result<_,_>>()?)));
},
rbx_mesh::mesh::Mesh::V2(mesh)=>{
rbx_mesh::mesh::VersionedMesh::Version2(mesh)=>{
let vertex_id_map=match mesh.header.sizeof_vertex{
rbx_mesh::mesh::SizeOfVertex2::Truncated=>{
//pick white and make all the vertices white
let color_id=mb.acquire_color_id(glam::Vec4::ONE);
ingest_vertices_truncated2(mesh.vertices_truncated,&mut mb,color_id)
let color_id=acquire_color_id([1.0f32;4]);
ingest_vertices_truncated2(mesh.vertices_truncated,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,color_id,&mut acquire_vertex_id)
},
rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut mb),
};
rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id),
}?;
//one big happy group for all the faces
let polygon_list=new_polygon_list_checked(mesh.faces.into_iter().filter_map(|face|
Some(vec![*vertex_id_map.get(&face.0)?,*vertex_id_map.get(&face.1)?,*vertex_id_map.get(&face.2)?])
).collect());
if let Some(polygon_list)=polygon_list{
polygon_groups.push(PolygonGroup::PolygonList(polygon_list));
}
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|face|
vec![vertex_id_map[&face.0],vertex_id_map[&face.1],vertex_id_map[&face.2]]
).collect())));
},
rbx_mesh::mesh::Mesh::V3(mesh)=>{
rbx_mesh::mesh::VersionedMesh::Version3(mesh)=>{
let vertex_id_map=match mesh.header.sizeof_vertex{
rbx_mesh::mesh::SizeOfVertex2::Truncated=>{
let color_id=mb.acquire_color_id(glam::Vec4::ONE);
ingest_vertices_truncated2(mesh.vertices_truncated,&mut mb,color_id)
let color_id=acquire_color_id([1.0f32;4]);
ingest_vertices_truncated2(mesh.vertices_truncated,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,color_id,&mut acquire_vertex_id)
},
rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut mb),
};
rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id),
}?;
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
},
rbx_mesh::mesh::Mesh::V4(mesh)=>{
let vertex_id_map=ingest_vertices2(mesh.vertices,&mut mb);
rbx_mesh::mesh::VersionedMesh::Version4(mesh)=>{
let vertex_id_map=ingest_vertices2(
mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id
)?;
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
},
rbx_mesh::mesh::Mesh::V5(mesh)=>{
let vertex_id_map=ingest_vertices2(mesh.vertices,&mut mb);
rbx_mesh::mesh::VersionedMesh::Version5(mesh)=>{
let vertex_id_map=ingest_vertices2(
mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id
)?;
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
},
}
if polygon_groups.is_empty(){
return Err(Error::NoPolygons);
}
let mesh=mb.build(
Ok(model::Mesh{
unique_pos,
unique_normal,
unique_tex,
unique_color,
unique_vertices,
polygon_groups,
//these should probably be moved to the model...
//but what if models want to use the same texture
vec![model::IndexedGraphicsGroup{
graphics_groups:vec![model::IndexedGraphicsGroup{
render:RenderConfigId::new(0),
//the lowest lod is highest quality
groups:vec![model::PolygonGroupId::new(0)]
}],
//disable physics
Vec::new(),
);
let mut aabb=Aabb::default();
for &point in &mesh.unique_pos{
aabb.grow(point);
}
Ok(MeshWithSize{mesh,size:aabb.size()})
physics_groups:Vec::new(),
})
}

View File

@@ -1,6 +1,5 @@
use crate::rbx::{RobloxPartDescription,RobloxWedgeDescription,RobloxCornerWedgeDescription};
use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,MeshBuilder,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
use strafesnet_common::integer::{vec3,Planar64,Planar64Vec3};
use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
use strafesnet_common::integer::{vec3,Planar64Vec3};
#[derive(Debug)]
pub enum Primitives{
@@ -10,22 +9,7 @@ pub enum Primitives{
Wedge,
CornerWedge,
}
#[derive(Debug)]
pub struct PrimitivesError;
impl TryFrom<u32> for Primitives{
type Error=PrimitivesError;
fn try_from(value:u32)->Result<Self,Self::Error>{
match value{
0=>Ok(Primitives::Sphere),
1=>Ok(Primitives::Cube),
2=>Ok(Primitives::Cylinder),
3=>Ok(Primitives::Wedge),
4=>Ok(Primitives::CornerWedge),
_=>Err(PrimitivesError),
}
}
}
#[derive(Clone,Copy,Hash,PartialEq,Eq)]
#[derive(Hash,PartialEq,Eq)]
pub enum CubeFace{
Right,
Top,
@@ -34,29 +18,13 @@ pub enum CubeFace{
Bottom,
Front,
}
#[derive(Debug)]
pub struct CubeFaceError;
impl TryFrom<u32> for CubeFace{
type Error=CubeFaceError;
fn try_from(value:u32)->Result<Self,Self::Error>{
match value{
0=>Ok(CubeFace::Right),
1=>Ok(CubeFace::Top),
2=>Ok(CubeFace::Back),
3=>Ok(CubeFace::Left),
4=>Ok(CubeFace::Bottom),
5=>Ok(CubeFace::Front),
_=>Err(CubeFaceError),
}
}
}
const CUBE_DEFAULT_TEXTURE_COORDS:[TextureCoordinate;4]=[
TextureCoordinate::new(0.0,0.0),
TextureCoordinate::new(1.0,0.0),
TextureCoordinate::new(1.0,1.0),
TextureCoordinate::new(0.0,1.0),
];
pub const CUBE_DEFAULT_VERTICES:[Planar64Vec3;8]=[
const CUBE_DEFAULT_VERTICES:[Planar64Vec3;8]=[
vec3::int(-1,-1, 1),//0 left bottom back
vec3::int( 1,-1, 1),//1 right bottom back
vec3::int( 1, 1, 1),//2 right top back
@@ -66,7 +34,7 @@ pub const CUBE_DEFAULT_VERTICES:[Planar64Vec3;8]=[
vec3::int( 1,-1,-1),//6 right bottom front
vec3::int(-1,-1,-1),//7 left bottom front
];
pub const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
vec3::int( 1, 0, 0),//CubeFace::Right
vec3::int( 0, 1, 0),//CubeFace::Top
vec3::int( 0, 0, 1),//CubeFace::Back
@@ -75,36 +43,103 @@ pub const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
vec3::int( 0, 0,-1),//CubeFace::Front
];
pub struct CubeFaceDescription([FaceDescription;Self::FACES]);
#[derive(Hash,PartialEq,Eq)]
pub enum WedgeFace{
Right,
TopFront,
Back,
Left,
Bottom,
}
const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
vec3::int( 1, 0, 0),//Wedge::Right
vec3::int( 0, 1,-1),//Wedge::TopFront
vec3::int( 0, 0, 1),//Wedge::Back
vec3::int(-1, 0, 0),//Wedge::Left
vec3::int( 0,-1, 0),//Wedge::Bottom
];
/*
local cornerWedgeVerticies = {
Vector3.new(-1/2,-1/2,-1/2),7
Vector3.new(-1/2,-1/2, 1/2),0
Vector3.new( 1/2,-1/2,-1/2),6
Vector3.new( 1/2,-1/2, 1/2),1
Vector3.new( 1/2, 1/2,-1/2),5
}
*/
#[derive(Hash,PartialEq,Eq)]
pub enum CornerWedgeFace{
Right,
TopBack,
TopLeft,
Bottom,
Front,
}
const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
vec3::int( 1, 0, 0),//CornerWedge::Right
vec3::int( 0, 1, 1),//CornerWedge::BackTop
vec3::int(-1, 1, 0),//CornerWedge::LeftTop
vec3::int( 0,-1, 0),//CornerWedge::Bottom
vec3::int( 0, 0,-1),//CornerWedge::Front
];
#[derive(Default)]
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
impl CubeFaceDescription{
pub const FACES:usize=6;
pub fn new(RobloxPartDescription(part_description):RobloxPartDescription,textureless_render_id:RenderConfigId)->Self{
Self(part_description.map(|face_description|match face_description{
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
None=>FaceDescription::new_with_render_id(textureless_render_id),
}))
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->impl Iterator<Item=(usize,FaceDescription)>{
self.0.into_iter().enumerate().filter_map(|(i,v)|v.map(|u|(i,u)))
}
}
pub struct WedgeFaceDescription([FaceDescription;Self::FACES]);
pub fn unit_cube(render:RenderConfigId)->Mesh{
let mut t=CubeFaceDescription::default();
t.insert(CubeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Top,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Back,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Left,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Bottom,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Front,FaceDescription::new_with_render_id(render));
generate_partial_unit_cube(t)
}
#[derive(Default)]
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
impl WedgeFaceDescription{
pub const FACES:usize=5;
pub fn new(RobloxWedgeDescription(part_description):RobloxWedgeDescription,textureless_render_id:RenderConfigId)->Self{
Self(part_description.map(|face_description|match face_description{
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
None=>FaceDescription::new_with_render_id(textureless_render_id),
}))
pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub struct CornerWedgeFaceDescription([FaceDescription;Self::FACES]);
// pub fn unit_wedge(render:RenderConfigId)->Mesh{
// let mut t=WedgeFaceDescription::default();
// t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::Back,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::Left,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::Bottom,FaceDescription::new_with_render_id(render));
// generate_partial_unit_wedge(t)
// }
#[derive(Default)]
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
impl CornerWedgeFaceDescription{
pub const FACES:usize=5;
pub fn new(RobloxCornerWedgeDescription(part_description):RobloxCornerWedgeDescription,textureless_render_id:RenderConfigId)->Self{
Self(part_description.map(|face_description|match face_description{
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
None=>FaceDescription::new_with_render_id(textureless_render_id),
}))
pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
// pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
// let mut t=CornerWedgeFaceDescription::default();
// t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::TopLeft,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::Bottom,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::Front,FaceDescription::new_with_render_id(render));
// generate_partial_unit_cornerwedge(t)
// }
#[derive(Clone)]
pub struct FaceDescription{
@@ -113,7 +148,7 @@ pub struct FaceDescription{
pub color:Color4,
}
impl FaceDescription{
pub fn new_with_render_id(render:RenderConfigId)->Self{
pub fn new_with_render_id(render:RenderConfigId)->Self {
Self{
render,
transform:glam::Affine2::IDENTITY,
@@ -121,51 +156,51 @@ impl FaceDescription{
}
}
}
pub const CUBE_DEFAULT_POLYS:[[[u32;2];4];6]=[
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
// right (1, 0, 0)
[
[6,2],//[vertex,tex]
[5,1],
[2,0],
[1,3],
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[2,0,0],
[1,3,0],
],
// top (0, 1, 0)
[
[5,3],
[4,2],
[3,1],
[2,0],
[5,3,1],
[4,2,1],
[3,1,1],
[2,0,1],
],
// back (0, 0, 1)
[
[0,3],
[1,2],
[2,1],
[3,0],
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
[
[0,2],
[3,1],
[4,0],
[7,3],
[0,2,3],
[3,1,3],
[4,0,3],
[7,3,3],
],
// bottom (0,-1, 0)
[
[1,1],
[0,0],
[7,3],
[6,2],
[1,1,4],
[0,0,4],
[7,3,4],
[6,2,4],
],
// front (0, 0,-1)
[
[4,1],
[5,0],
[6,3],
[7,2],
[4,1,5],
[5,0,5],
[6,3,5],
[7,2,5],
],
];
pub fn unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Mesh{
let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new();
@@ -176,7 +211,7 @@ pub fn unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Me
let mut physics_group=IndexedPhysicsGroup::default();
let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.into_iter().enumerate(){
for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index
@@ -203,8 +238,8 @@ pub fn unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Me
//push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
CUBE_DEFAULT_POLYS[face_id].map(|[pos_id,tex_id]|{
let pos=CUBE_DEFAULT_VERTICES[pos_id as usize];
CUBE_DEFAULT_POLYS[face_id].map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index
}else{
@@ -216,7 +251,7 @@ pub fn unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Me
//always push vertex
let vertex=IndexedVertex{
pos:PositionId::new(pos_index),
tex:TextureCoordinateId::new(tex_id+4*transform_index),
tex:TextureCoordinateId::new(tup[1]+4*transform_index),
normal:NormalId::new(normal_index),
color:ColorId::new(color_index),
};
@@ -243,49 +278,42 @@ pub fn unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Me
}
}
//don't think too hard about the copy paste because this is all going into the map tool eventually...
pub fn unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)->Mesh{
const WEDGE_DEFAULT_POLYS:[&[[u32;2]];5]=[
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh{
const WEDGE_DEFAULT_POLYS:[&[[u32;3]];5]=[
// right (1, 0, 0)
&[
[6,2],//[vertex,tex]
[2,0],
[1,3],
[6,2,0],//[vertex,tex,norm]
[2,0,0],
[1,3,0],
],
// FrontTop (0, 1, -1)
&[
[3,1],
[2,0],
[6,3],
[7,2],
[3,1,1],
[2,0,1],
[6,3,1],
[7,2,1],
],
// back (0, 0, 1)
&[
[0,3],
[1,2],
[2,1],
[3,0],
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
&[
[0,2],
[3,1],
[7,3],
[0,2,3],
[3,1,3],
[7,3,3],
],
// bottom (0,-1, 0)
&[
[1,1],
[0,0],
[7,3],
[6,2],
[1,1,4],
[0,0,4],
[7,3,4],
[6,2,4],
],
];
const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
vec3::int( 1, 0, 0),//Wedge::Right
vec3::int( 0, 1,-1),//Wedge::TopFront
vec3::int( 0, 0, 1),//Wedge::Back
vec3::int(-1, 0, 0),//Wedge::Left
vec3::int( 0,-1, 0),//Wedge::Bottom
];
let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new();
@@ -296,7 +324,7 @@ pub fn unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)-
let mut physics_group=IndexedPhysicsGroup::default();
let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.into_iter().enumerate(){
for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index
@@ -323,8 +351,8 @@ pub fn unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)-
//push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
WEDGE_DEFAULT_POLYS[face_id].iter().map(|&[pos_id,tex_id]|{
let pos=CUBE_DEFAULT_VERTICES[pos_id as usize];
WEDGE_DEFAULT_POLYS[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index
}else{
@@ -336,7 +364,7 @@ pub fn unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)-
//always push vertex
let vertex=IndexedVertex{
pos:PositionId::new(pos_index),
tex:TextureCoordinateId::new(tex_id+4*transform_index),
tex:TextureCoordinateId::new(tup[1]+4*transform_index),
normal:NormalId::new(normal_index),
color:ColorId::new(color_index),
};
@@ -363,47 +391,40 @@ pub fn unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)-
}
}
pub fn unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedgeFaceDescription)->Mesh{
const CORNERWEDGE_DEFAULT_POLYS:[&[[u32;2]];5]=[
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->Mesh{
const CORNERWEDGE_DEFAULT_POLYS:[&[[u32;3]];5]=[
// right (1, 0, 0)
&[
[6,2],//[vertex,tex]
[5,1],
[1,3],
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[1,3,0],
],
// BackTop (0, 1, 1)
&[
[5,3],
[0,1],
[1,0],
[5,3,1],
[0,1,1],
[1,0,1],
],
// LeftTop (-1, 1, 0)
&[
[5,3],
[7,2],
[0,1],
[5,3,2],
[7,2,2],
[0,1,2],
],
// bottom (0,-1, 0)
&[
[1,1],
[0,0],
[7,3],
[6,2],
[1,1,3],
[0,0,3],
[7,3,3],
[6,2,3],
],
// front (0, 0,-1)
&[
[5,0],
[6,3],
[7,2],
[5,0,4],
[6,3,4],
[7,2,4],
],
];
const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
vec3::int( 1, 0, 0),//CornerWedge::Right
vec3::int( 0, 1, 1),//CornerWedge::BackTop
vec3::int(-1, 1, 0),//CornerWedge::LeftTop
vec3::int( 0,-1, 0),//CornerWedge::Bottom
vec3::int( 0, 0,-1),//CornerWedge::Front
];
let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new();
@@ -414,7 +435,7 @@ pub fn unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedg
let mut physics_group=IndexedPhysicsGroup::default();
let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.into_iter().enumerate(){
for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index
@@ -441,8 +462,8 @@ pub fn unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedg
//push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
CORNERWEDGE_DEFAULT_POLYS[face_id].iter().map(|&[pos_id,tex_id]|{
let pos=CUBE_DEFAULT_VERTICES[pos_id as usize];
CORNERWEDGE_DEFAULT_POLYS[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index
}else{
@@ -454,7 +475,7 @@ pub fn unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedg
//always push vertex
let vertex=IndexedVertex{
pos:PositionId::new(pos_index),
tex:TextureCoordinateId::new(tex_id+4*transform_index),
tex:TextureCoordinateId::new(tup[1]+4*transform_index),
normal:NormalId::new(normal_index),
color:ColorId::new(color_index),
};
@@ -480,133 +501,3 @@ pub fn unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedg
physics_groups:vec![physics_group],
}
}
// TODO: fix face texture orientation
pub fn unit_cylinder(face_descriptions:CubeFaceDescription)->Mesh{
// cylinder is oriented about the x axis
// roblox cylinders use projected grid coordinates
/// how many grid coordinates to use (positive and negative)
const GON:i32=3;
/// grid perimeter
const POINTS:[[i32;2];4*2*GON as usize]=const{
let mut points=[[0;2];{4*2*GON as usize}];
let mut i=-GON;
while i<GON{
points[(i+GON) as usize]=[i,GON];
points[(i+GON+1*2*GON) as usize]=[GON,-i];
points[(i+GON+2*2*GON) as usize]=[-i,-GON];
points[(i+GON+3*2*GON) as usize]=[-GON,i];
i+=1;
}
points
};
let mut mb=MeshBuilder::new();
let mut polygon_groups=Vec::with_capacity(CubeFaceDescription::FACES);
let mut graphics_groups=Vec::with_capacity(CubeFaceDescription::FACES);
let mut physics_group=IndexedPhysicsGroup{groups:Vec::with_capacity(CubeFaceDescription::FACES)};
let CubeFaceDescription([right,top,back,left,bottom,front])=face_descriptions;
macro_rules! end_face{
($face_description:expr,$end:expr,$iter:expr)=>{
let normal=mb.acquire_normal_id($end);
let color=mb.acquire_color_id($face_description.color);
// single polygon for physics
let polygon:Vec<_>=$iter.map(|[x,y]|{
let tex=mb.acquire_tex_id(
$face_description.transform.transform_point2(
(glam::vec2(-x as f32,y as f32).normalize()+1.0)/2.0
)
);
let pos=mb.acquire_pos_id($end+vec3::int(0,-x,y).with_length(Planar64::ONE).divide().wrap_64());
mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color})
}).collect();
// fanned polygons for graphics
let pos=mb.acquire_pos_id($end);
let tex=mb.acquire_tex_id($face_description.transform.transform_point2(glam::Vec2::ONE/2.0));
let center=mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color});
let polygon_list=(0..POINTS.len()).map(|i|
vec![center,polygon[i],polygon[(i+1)%POINTS.len()]]
).collect();
// end face graphics
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(polygon_list)));
graphics_groups.push(IndexedGraphicsGroup{
render:$face_description.render,
groups:vec![group_id],
});
// end face physics
let polygon_list=vec![polygon];
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(polygon_list)));
physics_group.groups.push(group_id);
}
}
macro_rules! tex{
($face_description:expr,$tex:expr)=>{{
let [x,y]=$tex;
$face_description.transform.transform_point2(
glam::vec2((x+GON) as f32,(y+GON) as f32)/(2*GON) as f32
)
}};
}
macro_rules! barrel_face{
($face_description:expr,$loop:ident,$lo_dir:expr,$hi_dir:expr,$tex_0:expr,$tex_1:expr,$tex_2:expr,$tex_3:expr)=>{
let mut polygon_list=Vec::with_capacity(CubeFaceDescription::FACES);
for $loop in -GON..GON{
// lo Z
let lz_dir=$lo_dir.with_length(Planar64::ONE).divide().wrap_64();
// hi Z
let hz_dir=$hi_dir.with_length(Planar64::ONE).divide().wrap_64();
// pos
let lx_lz_pos=mb.acquire_pos_id(vec3::NEG_X+lz_dir);
let lx_hz_pos=mb.acquire_pos_id(vec3::NEG_X+hz_dir);
let hx_hz_pos=mb.acquire_pos_id(vec3::X+hz_dir);
let hx_lz_pos=mb.acquire_pos_id(vec3::X+lz_dir);
// tex
let lx_lz_tex=mb.acquire_tex_id(tex!($face_description,$tex_0));
let lx_hz_tex=mb.acquire_tex_id(tex!($face_description,$tex_1));
let hx_hz_tex=mb.acquire_tex_id(tex!($face_description,$tex_2));
let hx_lz_tex=mb.acquire_tex_id(tex!($face_description,$tex_3));
// norm
let lz_norm=mb.acquire_normal_id(lz_dir);
let hz_norm=mb.acquire_normal_id(hz_dir);
// color
let color=mb.acquire_color_id($face_description.color);
polygon_list.push(vec![
mb.acquire_vertex_id(IndexedVertex{pos:lx_lz_pos,tex:lx_lz_tex,normal:lz_norm,color}),
mb.acquire_vertex_id(IndexedVertex{pos:lx_hz_pos,tex:lx_hz_tex,normal:hz_norm,color}),
mb.acquire_vertex_id(IndexedVertex{pos:hx_hz_pos,tex:hx_hz_tex,normal:hz_norm,color}),
mb.acquire_vertex_id(IndexedVertex{pos:hx_lz_pos,tex:hx_lz_tex,normal:lz_norm,color}),
]);
}
// push face
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(polygon_list)));
graphics_groups.push(IndexedGraphicsGroup{
render:$face_description.render,
groups:vec![group_id],
});
physics_group.groups.push(group_id);
};
}
end_face!(right, vec3::X,POINTS.into_iter());
barrel_face!(top, z,vec3::int(0,GON,z),vec3::int(0,GON,z+1), [GON,z],[GON,z+1],[-GON,z+1],[-GON,z]);
barrel_face!(back, y,vec3::int(0,y+1,GON),vec3::int(0,y,GON), [GON,y+1],[GON,y],[-GON,y],[-GON,y+1]);
end_face!(left, vec3::NEG_X,POINTS.into_iter().rev());
barrel_face!(bottom, z,vec3::int(0,-GON,z+1),vec3::int(0,-GON,z), [-GON,z+1],[-GON,z],[GON,z],[GON,z+1]);
barrel_face!(front, y,vec3::int(0,y,-GON),vec3::int(0,y+1,-GON), [-GON,y],[-GON,y+1],[GON,y+1],[GON,y]);
let physics_groups=vec![physics_group];
mb.build(polygon_groups,graphics_groups,physics_groups)
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,12 +1,8 @@
use crate::mesh::MeshWithSize;
use crate::rbx::RobloxPartDescription;
use crate::primitives::{CUBE_DEFAULT_VERTICES,CUBE_DEFAULT_POLYS,FaceDescription};
use rbx_mesh::mesh_data::{VertexId as MeshDataVertexId,NormalId as MeshDataNormalId,NormalId2 as MeshDataNormalId2,NormalId5 as MeshDataNormalId5};
use rbx_mesh::physics_data::VertexId as PhysicsDataVertexId;
use strafesnet_common::model::{self,IndexedVertex,MeshBuilder,PolygonGroup,PolygonGroupId,PolygonList,RenderConfigId,VertexId};
use rbx_mesh::mesh_data::NormalId2 as MeshDataNormalId2;
use strafesnet_common::model::{self,IndexedVertex,PolygonGroup,PolygonGroupId,PolygonList,RenderConfigId};
use strafesnet_common::integer::vec3;
#[allow(dead_code)]
#[derive(Debug)]
pub enum Error{
Block,
@@ -24,7 +20,7 @@ impl std::fmt::Display for Error{
// wacky state machine to make sure all vertices in a face agree upon what NormalId to use.
// Roblox duplicates this information per vertex when it should only exist per-face.
enum MeshDataNormalStatus{
Agree(MeshDataNormalId),
Agree(MeshDataNormalId2),
Conflicting,
}
struct MeshDataNormalChecker{
@@ -34,7 +30,7 @@ impl MeshDataNormalChecker{
fn new()->Self{
Self{status:None}
}
fn check(&mut self,normal:MeshDataNormalId){
fn check(&mut self,normal:MeshDataNormalId2){
self.status=match self.status.take(){
None=>Some(MeshDataNormalStatus::Agree(normal)),
Some(MeshDataNormalStatus::Agree(old_normal))=>{
@@ -47,7 +43,7 @@ impl MeshDataNormalChecker{
Some(MeshDataNormalStatus::Conflicting)=>Some(MeshDataNormalStatus::Conflicting),
};
}
fn into_agreed_normal(self)->Option<MeshDataNormalId>{
fn into_agreed_normal(self)->Option<MeshDataNormalId2>{
self.status.and_then(|status|match status{
MeshDataNormalStatus::Agree(normal)=>Some(normal),
MeshDataNormalStatus::Conflicting=>None,
@@ -55,133 +51,20 @@ impl MeshDataNormalChecker{
}
}
fn build_mesh2(
mb:&mut MeshBuilder,
polygon_groups_normal_id:&mut [Vec<Vec<VertexId>>;NORMAL_FACES],
cube_face_description:&[Option<FaceDescription>;NORMAL_FACES],
mesh:rbx_mesh::mesh_data::Mesh2,
)->Result<(),Error>{
//autoscale to size, idk what roblox is doing with the graphics mesh size
let mut pos_min=glam::Vec3::MAX;
let mut pos_max=glam::Vec3::MIN;
for vertex in &mesh.vertices{
let p=vertex.pos.into();
pos_min=pos_min.min(p);
pos_max=pos_max.max(p);
}
let graphics_size=pos_max-pos_min;
for [MeshDataVertexId(vertex_id0),MeshDataVertexId(vertex_id1),MeshDataVertexId(vertex_id2)] in mesh.faces{
let face=[
mesh.vertices.get(vertex_id0 as usize).ok_or(Error::MissingVertexId(vertex_id0))?,
mesh.vertices.get(vertex_id1 as usize).ok_or(Error::MissingVertexId(vertex_id1))?,
mesh.vertices.get(vertex_id2 as usize).ok_or(Error::MissingVertexId(vertex_id2))?,
];
let mut normal_agreement_checker=MeshDataNormalChecker::new();
let face=face.into_iter().map(|vertex|{
let MeshDataNormalId2(normal_id)=vertex.normal_id;
normal_agreement_checker.check(normal_id);
let pos=glam::Vec3::from_array(vertex.pos)/graphics_size;
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(pos.to_array())?);
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm)?);
let tex_coord=glam::Vec2::from_array(vertex.tex);
let maybe_face_description=&cube_face_description[normal_id as usize-1];
let (tex,color)=match maybe_face_description{
Some(face_description)=>{
// transform texture coordinates and set decal color
let tex=mb.acquire_tex_id(face_description.transform.transform_point2(tex_coord));
let color=mb.acquire_color_id(face_description.color);
(tex,color)
},
None=>{
// texture coordinates don't matter and pass through mesh vertex color
let tex=mb.acquire_tex_id(tex_coord);
let color=mb.acquire_color_id(glam::Vec4::from_array(vertex.color.map(|f|f as f32/255.0f32)));
(tex,color)
},
};
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect::<Result<Vec<_>,_>>().map_err(Error::Planar64Vec3)?;
if let Some(normal_id)=normal_agreement_checker.into_agreed_normal(){
polygon_groups_normal_id[normal_id as usize-1].push(face);
}else{
print!("[union] Empty face!");
}
}
Ok(())
}
fn build_mesh5(
mb:&mut MeshBuilder,
polygon_groups_normal_id:&mut [Vec<Vec<VertexId>>;NORMAL_FACES],
cube_face_description:&[Option<FaceDescription>;NORMAL_FACES],
mesh:rbx_mesh::mesh_data::CSGMDL5,
)->Result<(),Error>{
//autoscale to size, idk what roblox is doing with the graphics mesh size
let mut pos_min=glam::Vec3::MAX;
let mut pos_max=glam::Vec3::MIN;
for &pos in &mesh.positions{
let p=pos.into();
pos_min=pos_min.min(p);
pos_max=pos_max.max(p);
}
let graphics_size=pos_max-pos_min;
for face in mesh.faces.indices.chunks_exact(3){
let mut normal_agreement_checker=MeshDataNormalChecker::new();
let face=face.into_iter().map(|&vertex_id|{
let vertex_index=vertex_id as usize;
let &pos=mesh.positions.get(vertex_index).ok_or(Error::MissingVertexId(vertex_id))?;
let &MeshDataNormalId5(normal_id)=mesh.normal_ids.get(vertex_index).ok_or(Error::MissingVertexId(vertex_id))?;
let &norm=mesh.normals.get(vertex_index).ok_or(Error::MissingVertexId(vertex_id))?;
let &tex=mesh.tex.get(vertex_index).ok_or(Error::MissingVertexId(vertex_id))?;
let &color=mesh.colors.get(vertex_index).ok_or(Error::MissingVertexId(vertex_id))?;
normal_agreement_checker.check(normal_id);
let pos=glam::Vec3::from_array(pos)/graphics_size;
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(pos.to_array()).map_err(Error::Planar64Vec3)?);
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(norm).map_err(Error::Planar64Vec3)?);
let tex_coord=glam::Vec2::from_array(tex);
let maybe_face_description=&cube_face_description[normal_id as usize-1];
let (tex,color)=match maybe_face_description{
Some(face_description)=>{
// transform texture coordinates and set decal color
let tex=mb.acquire_tex_id(face_description.transform.transform_point2(tex_coord));
let color=mb.acquire_color_id(face_description.color);
(tex,color)
},
None=>{
// texture coordinates don't matter and pass through mesh vertex color
let tex=mb.acquire_tex_id(tex_coord);
let color=mb.acquire_color_id(glam::Vec4::from_array(color.map(|f|f as f32/255.0f32)));
(tex,color)
},
};
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect::<Result<Vec<_>,_>>()?;
if let Some(normal_id)=normal_agreement_checker.into_agreed_normal(){
polygon_groups_normal_id[normal_id as usize-1].push(face);
}else{
print!("[union] Empty face!");
}
}
Ok(())
}
fn new_polygon_list_checked(list:Vec<model::IndexedVertexList>)->Option<PolygonList>{
(!list.is_empty()).then_some(PolygonList::new(list))
}
const NORMAL_FACES:usize=6;
impl std::error::Error for Error{}
pub fn convert(
roblox_physics_data:&[u8],
roblox_mesh_data:&[u8],
size:glam::Vec3,
RobloxPartDescription(part_texture_description):RobloxPartDescription,
)->Result<MeshWithSize,Error>{
part_texture_description:crate::rbx::RobloxPartDescription,
)->Result<model::Mesh,Error>{
const NORMAL_FACES:usize=6;
let mut polygon_groups_normal_id=vec![Vec::new();NORMAL_FACES];
// build graphics and physics meshes
let mut mb=MeshBuilder::new();
let mut mb=strafesnet_common::model::MeshBuilder::new();
// graphics
let (polygon_groups_normal_id,graphics_groups)=if !roblox_mesh_data.is_empty(){
let mut polygon_groups_normal_id:[_;NORMAL_FACES]=[vec![],vec![],vec![],vec![],vec![],vec![]];
let graphics_groups=if !roblox_mesh_data.is_empty(){
// create per-face texture coordinate affine transforms
let cube_face_description=part_texture_description.map(|opt|opt.map(|mut t|{
t.transform.set_size(1.0,1.0);
@@ -191,34 +74,58 @@ pub fn convert(
let mesh_data=rbx_mesh::read_mesh_data_versioned(
std::io::Cursor::new(roblox_mesh_data)
).map_err(Error::RobloxMeshData)?;
match mesh_data{
let graphics_mesh=match mesh_data{
rbx_mesh::mesh_data::MeshData::CSGK(_)=>return Err(Error::Block),
rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::V2(mesh_data2))=>build_mesh2(&mut mb,&mut polygon_groups_normal_id,&cube_face_description,mesh_data2.mesh)?,
rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::V4(mesh_data4))=>build_mesh2(&mut mb,&mut polygon_groups_normal_id,&cube_face_description,mesh_data4.mesh)?,
rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::V5(mesh_data4))=>build_mesh5(&mut mb,&mut polygon_groups_normal_id,&cube_face_description,mesh_data4)?,
rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::CSGMDL2(mesh_data2))=>mesh_data2.mesh,
rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::CSGMDL4(mesh_data4))=>mesh_data4.mesh,
};
let graphics_groups=polygon_groups_normal_id
.iter()
.enumerate()
.filter(|&(_,group)|!group.is_empty())
.enumerate()
.map(|(polygon_group_id,(normal_id,_))|{
model::IndexedGraphicsGroup{
render:cube_face_description[normal_id].as_ref().map_or(RenderConfigId::new(0),|face_description|face_description.render),
groups:vec![PolygonGroupId::new(polygon_group_id as u32)]
}
}).collect();
(polygon_groups_normal_id,graphics_groups)
for [vertex_id0,vertex_id1,vertex_id2] in graphics_mesh.faces{
let face=[
graphics_mesh.vertices.get(vertex_id0.0 as usize).ok_or(Error::MissingVertexId(vertex_id0.0))?,
graphics_mesh.vertices.get(vertex_id1.0 as usize).ok_or(Error::MissingVertexId(vertex_id1.0))?,
graphics_mesh.vertices.get(vertex_id2.0 as usize).ok_or(Error::MissingVertexId(vertex_id2.0))?,
];
let mut normal_agreement_checker=MeshDataNormalChecker::new();
let face=face.into_iter().map(|vertex|{
normal_agreement_checker.check(vertex.normal_id);
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos)?);
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm)?);
let tex_coord=glam::Vec2::from_array(vertex.tex);
let maybe_face_description=&cube_face_description[vertex.normal_id as usize-1];
let (tex,color)=match maybe_face_description{
Some(face_description)=>{
// transform texture coordinates and set decal color
let tex=mb.acquire_tex_id(face_description.transform.transform_point2(tex_coord));
let color=mb.acquire_color_id(face_description.color);
(tex,color)
},
None=>{
// texture coordinates don't matter and pass through mesh vertex color
let tex=mb.acquire_tex_id(tex_coord);
let color=mb.acquire_color_id(glam::Vec4::from_array(vertex.color.map(|f|f as f32/255.0f32)));
(tex,color)
},
};
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect::<Result<Vec<_>,_>>().map_err(Error::Planar64Vec3)?;
if let Some(normal_id)=normal_agreement_checker.into_agreed_normal(){
polygon_groups_normal_id[normal_id as usize-1].push(face);
}else{
panic!("Empty face!");
}
}
(0..NORMAL_FACES).map(|polygon_group_id|{
model::IndexedGraphicsGroup{
render:cube_face_description[polygon_group_id].as_ref().map_or(RenderConfigId::new(0),|face_description|face_description.render),
groups:vec![PolygonGroupId::new(polygon_group_id as u32)]
}
}).collect()
}else{
([vec![],vec![],vec![],vec![],vec![],vec![]],Vec::new())
Vec::new()
};
//physics
let polygon_groups_normal_it=polygon_groups_normal_id.into_iter().filter_map(|faces|
// graphics polygon groups (to be rendered)
Some(PolygonGroup::PolygonList(new_polygon_list_checked(faces)?))
);
let polygon_groups:Vec<PolygonGroup>=if !roblox_physics_data.is_empty(){
let physics_convex_meshes=if !roblox_physics_data.is_empty(){
let physics_data=rbx_mesh::read_physics_data_versioned(
std::io::Cursor::new(roblox_physics_data)
).map_err(Error::RobloxPhysicsData)?;
@@ -227,58 +134,44 @@ pub fn convert(
// have not seen this format in practice
|rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::Block)
=>return Err(Error::Block),
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::V3(meshes))
|rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::V5(meshes))
=>meshes.meshes,
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::V6(meshes))
=>vec![meshes.mesh],
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::V7(meshes))
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::Meshes(meshes))
=>meshes.meshes,
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::PhysicsInfoMesh(pim))
=>vec![pim.mesh],
};
let physics_convex_meshes_it=physics_convex_meshes.into_iter().filter_map(|mesh|{
// this can be factored out of the loop but I am lazy
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// physics polygon groups (to do physics)
let polygons=mesh.faces.into_iter().map(|[PhysicsDataVertexId(vertex_id0),PhysicsDataVertexId(vertex_id1),PhysicsDataVertexId(vertex_id2)]|{
let face=[
mesh.vertices.get(vertex_id0 as usize).ok_or(Error::MissingVertexId(vertex_id0))?,
mesh.vertices.get(vertex_id1 as usize).ok_or(Error::MissingVertexId(vertex_id1))?,
mesh.vertices.get(vertex_id2 as usize).ok_or(Error::MissingVertexId(vertex_id2))?,
].map(|v|glam::Vec3::from_slice(v)/size);
let vertex_norm=(face[1]-face[0])
.cross(face[2]-face[0]);
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex_norm.to_array()).map_err(Error::Planar64Vec3)?);
face.into_iter().map(|vertex_pos|{
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(vertex_pos.to_array()).map_err(Error::Planar64Vec3)?);
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect()
}).collect::<Result<_,_>>();
let polygon_list=match polygons{
Ok(polygons)=>new_polygon_list_checked(polygons)?,
Err(e)=>return Some(Err(e)),
};
Some(Ok(PolygonGroup::PolygonList(polygon_list)))
});
polygon_groups_normal_it.map(Ok).chain(physics_convex_meshes_it).collect::<Result<_,_>>()?
physics_convex_meshes
}else{
// generate a unit cube as default physics
let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1));
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
let normal=mb.acquire_normal_id(vec3::zero());
let color=mb.acquire_color_id(glam::Vec4::ONE);
let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]|
mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color})
).to_vec()).to_vec()));
polygon_groups_normal_it.chain([polygon_group]).collect()
Vec::new()
};
let physics_groups=(graphics_groups.len()..polygon_groups.len()).map(|id|model::IndexedPhysicsGroup{
let polygon_groups:Vec<PolygonGroup>=polygon_groups_normal_id.into_iter().map(|faces|
// graphics polygon groups (to be rendered)
Ok(PolygonGroup::PolygonList(PolygonList::new(faces)))
).chain(physics_convex_meshes.into_iter().map(|mesh|{
// this can be factored out of the loop but I am lazy
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// physics polygon groups (to do physics)
Ok(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|[vertex_id0,vertex_id1,vertex_id2]|{
let face=[
mesh.vertices.get(vertex_id0.0 as usize).ok_or(Error::MissingVertexId(vertex_id0.0))?,
mesh.vertices.get(vertex_id1.0 as usize).ok_or(Error::MissingVertexId(vertex_id1.0))?,
mesh.vertices.get(vertex_id2.0 as usize).ok_or(Error::MissingVertexId(vertex_id2.0))?,
].map(|v|glam::Vec3::from_slice(v)/size);
let vertex_norm=(face[1]-face[0])
.cross(face[2]-face[0]);
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex_norm.to_array()).map_err(Error::Planar64Vec3)?);
face.into_iter().map(|vertex_pos|{
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(vertex_pos.to_array()).map_err(Error::Planar64Vec3)?);
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect()
}).collect::<Result<_,_>>()?)))
})).collect::<Result<_,_>>()?;
let physics_groups=(NORMAL_FACES..polygon_groups.len()).map(|id|model::IndexedPhysicsGroup{
groups:vec![PolygonGroupId::new(id as u32)]
}).collect();
let mesh=mb.build(
Ok(mb.build(
polygon_groups,
graphics_groups,
physics_groups,
);
Ok(MeshWithSize::new(mesh,vec3::ONE))
))
}

View File

@@ -9,6 +9,3 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
url = "2.5.4"
[lints]
workspace = true

View File

@@ -1,6 +1,6 @@
[package]
name = "roblox_emulator"
version = "0.5.3"
version = "0.4.7"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@@ -12,13 +12,10 @@ default=["run-service"]
run-service=[]
[dependencies]
glam.workspace = true
mlua = { version = "0.11.3", features = ["luau"] }
phf = { version = "0.13.1", features = ["macros"] }
rbx_dom_weak = "4.1.0"
rbx_reflection = "6.1.0"
rbx_reflection_database = "2.0.2"
rbx_types = "3.1.0"
[lints]
workspace = true
glam = "0.30.0"
mlua = { version = "0.10.1", features = ["luau"] }
phf = { version = "0.11.2", features = ["macros"] }
rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }
rbx_reflection = { version = "4.7.0", registry = "strafesnet" }
rbx_reflection_database = { version = "0.2.10", registry = "strafesnet" }
rbx_types = { version = "1.10.0", registry = "strafesnet" }

View File

@@ -1,121 +1,93 @@
use crate::util::static_ustr;
use rbx_dom_weak::{types::Ref,InstanceBuilder,WeakDom};
#[derive(Debug)]
pub enum ServicesError{
WorkspaceNotFound,
}
impl std::fmt::Display for ServicesError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ServicesError{}
pub struct Services{
pub(crate) game:Ref,
pub(crate) workspace:Ref,
pub fn class_is_a(class:&str,superclass:&str)->bool{
class==superclass
||rbx_reflection_database::get().classes.get(class)
.is_some_and(|descriptor|
descriptor.superclass.as_ref().is_some_and(|class_super|
class_is_a(class_super,superclass)
)
)
}
impl Services{
fn find_services(dom:&WeakDom)->Result<Services,ServicesError>{
Ok(Services{
workspace:*dom.root().children().iter().find(|&&r|
dom.get_by_ref(r).is_some_and(|instance|instance.class=="Workspace")
).ok_or(ServicesError::WorkspaceNotFound)?,
game:dom.root_ref(),
})
}
}
pub type LuaAppData=&'static mut WeakDom;
#[repr(transparent)]
pub struct Context{
pub(crate)dom:WeakDom,
pub(crate)services:Services,
}
impl Context{
pub fn from_place(dom:WeakDom)->Result<Context,ServicesError>{
let services=Services::find_services(&dom)?;
Ok(Self{dom,services})
pub const fn new(dom:WeakDom)->Self{
Self{dom}
}
pub fn script_singleton(source:String)->(Context,crate::runner::instance::Instance){
pub fn script_singleton(source:String)->(Context,crate::runner::instance::Instance,Services){
let script=InstanceBuilder::new("Script")
.with_property("Source",rbx_types::Variant::String(source));
let script_ref=script.referent();
let dom=WeakDom::new(
let mut context=Self::new(WeakDom::new(
InstanceBuilder::new("DataModel")
.with_child(script)
);
let context=Self::from_model(dom);
(context,crate::runner::instance::Instance::new_unchecked(script_ref))
));
let services=context.convert_into_place();
(context,crate::runner::instance::Instance::new(script_ref),services)
}
pub fn from_ref(dom:&WeakDom)->&Context{
unsafe{&*(dom as *const WeakDom as *const Context)}
}
pub fn from_mut(dom:&mut WeakDom)->&mut Context{
unsafe{&mut *(dom as *mut WeakDom as *mut Context)}
}
/// Creates an iterator over all items of a particular class.
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
let db=rbx_reflection_database::get().unwrap();
let Some(superclass)=db.classes.get(superclass)else{
panic!("Invalid class");
};
self.dom.descendants().filter_map(|instance|{
let class=db.classes.get(instance.class.as_str())?;
db.has_superclass(class,superclass).then(||instance.referent())
})
self.dom.descendants().filter(|&instance|
class_is_a(instance.class.as_ref(),superclass)
).map(|instance|instance.referent())
}
pub fn scripts(&self)->Vec<crate::runner::instance::Instance>{
self.superclass_iter("Script")
.filter_map(|script_ref|{
let script=self.dom.get_by_ref(script_ref)?;
if let None|Some(rbx_dom_weak::types::Variant::Bool(false))=script.properties.get(&static_ustr("Disabled")){
return Some(crate::runner::instance::Instance::new_unchecked(script_ref));
}
None
})
.collect()
self.superclass_iter("LuaSourceContainer").map(crate::runner::instance::Instance::new).collect()
}
pub fn from_model(mut dom:WeakDom)->Context{
pub fn find_services(&self)->Option<Services>{
Some(Services{
workspace:*self.dom.root().children().iter().find(|&&r|
self.dom.get_by_ref(r).is_some_and(|instance|instance.class=="Workspace")
)?,
game:self.dom.root_ref(),
})
}
pub fn convert_into_place(&mut self)->Services{
//snapshot root instances
let children=dom.root().children().to_owned();
let children=self.dom.root().children().to_owned();
//insert services
let game=dom.root_ref();
let terrain_bldr=InstanceBuilder::new("Terrain")
.with_properties([
("CFrame",rbx_dom_weak::types::Variant::CFrame(rbx_dom_weak::types::CFrame::new(rbx_dom_weak::types::Vector3::new(0.0,0.0,0.0),rbx_dom_weak::types::Matrix3::identity()))),
("Size",rbx_dom_weak::types::Variant::Vector3(rbx_dom_weak::types::Vector3::new(1.0,1.0,1.0))),
("Velocity",rbx_dom_weak::types::Variant::Vector3(rbx_dom_weak::types::Vector3::new(0.0,0.0,0.0))),
("Transparency",rbx_dom_weak::types::Variant::Float32(0.0)),
("Color",rbx_dom_weak::types::Variant::Color3uint8(rbx_dom_weak::types::Color3uint8::new(255,255,255))),
("CanCollide",rbx_dom_weak::types::Variant::Bool(true)),
]);
let workspace=dom.insert(game,
let game=self.dom.root_ref();
let terrain_bldr=InstanceBuilder::new("Terrain");
let workspace=self.dom.insert(game,
InstanceBuilder::new("Workspace")
//Set Workspace.Terrain property equal to Terrain
.with_property("Terrain",terrain_bldr.referent())
.with_child(terrain_bldr)
);
{
//Lowercase and upper case workspace property!
let game=self.dom.root_mut();
game.properties.insert("workspace".to_owned(),rbx_types::Variant::Ref(workspace));
game.properties.insert("Workspace".to_owned(),rbx_types::Variant::Ref(workspace));
}
self.dom.insert(game,InstanceBuilder::new("Lighting"));
//transfer original root instances into workspace
for instance in children{
dom.transfer_within(instance,workspace);
self.dom.transfer_within(instance,workspace);
}
{
//Lowercase and upper case workspace property!
let game=dom.root_mut();
// TODO: DELETE THIS!
game.properties.insert(static_ustr("workspace"),rbx_types::Variant::Ref(workspace));
game.properties.insert(static_ustr("Workspace"),rbx_types::Variant::Ref(workspace));
Services{
game,
workspace,
}
dom.insert(game,InstanceBuilder::new("Lighting"));
let services=Services{game,workspace};
Self{dom,services}
}
}
impl AsRef<WeakDom> for Context{
fn as_ref(&self)->&WeakDom{
&self.dom
}
pub struct Services{
pub game:Ref,
pub workspace:Ref,
}

View File

@@ -1,4 +1,3 @@
mod util;
pub mod runner;
pub mod context;
#[cfg(feature="run-service")]
@@ -6,7 +5,3 @@ pub(crate) mod scheduler;
#[cfg(test)]
mod tests;
pub mod mlua{
pub use mlua::{Result,Error};
}

View File

@@ -1,59 +0,0 @@
use super::color3::Color3;
#[derive(Clone,Copy)]
pub struct BrickColor(rbx_types::BrickColor);
impl BrickColor{
pub fn from_name(name:&str)->Option<Self>{
Some(BrickColor(rbx_types::BrickColor::from_name(name)?))
}
pub fn from_number(number:u16)->Option<Self>{
Some(BrickColor(rbx_types::BrickColor::from_number(number)?))
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
table.raw_set("new",
lua.create_function(|_,r:mlua::Value|
match r{
mlua::Value::String(name)=>Ok(BrickColor::from_name(&*name.to_str()?)),
mlua::Value::Integer(number)=>Ok(BrickColor::from_number(number as u16)),
_=>Err(mlua::Error::runtime("Unsupported arguments"))
}
)?
)?;
macro_rules! brickcolor_constructor{
($fname:expr,$internal:ident)=>{
table.raw_set($fname,
lua.create_function(|_,_:()|
Ok(BrickColor(rbx_types::BrickColor::$internal))
)?
)?;
};
}
brickcolor_constructor!("White",White);
brickcolor_constructor!("Gray",MediumStoneGrey);
brickcolor_constructor!("DarkGray",DarkStoneGrey);
brickcolor_constructor!("Black",Black);
brickcolor_constructor!("Red",BrightRed);
brickcolor_constructor!("Yellow",BrightYellow);
brickcolor_constructor!("Green",DarkGreen);
brickcolor_constructor!("Blue",BrightBlue);
globals.set("BrickColor",table)?;
Ok(())
}
impl mlua::UserData for BrickColor{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("Color",|_,BrickColor(this)|{
let rbx_types::Color3uint8{r,g,b}=this.to_color3uint8();
Ok(Color3::from_rgb(r,g,b))
});
}
}
type_from_lua_userdata!(BrickColor);

View File

@@ -1,10 +1,7 @@
use mlua::FromLua;
use super::number::Number;
use super::vector3::Vector3;
#[derive(Clone,Copy)]
pub struct CFrame(glam::Affine3A);
pub struct CFrame(pub(crate)glam::Affine3A);
impl CFrame{
pub fn new(
@@ -37,14 +34,14 @@ fn vec3_from_glam(v:rbx_types::Vector3)->glam::Vec3A{
glam::vec3a(v.x,v.y,v.z)
}
impl From<CFrame> for rbx_types::CFrame{
fn from(CFrame(cf):CFrame)->rbx_types::CFrame{
impl Into<rbx_types::CFrame> for CFrame{
fn into(self)->rbx_types::CFrame{
rbx_types::CFrame::new(
vec3_to_glam(cf.translation),
vec3_to_glam(self.0.translation),
rbx_types::Matrix3::new(
vec3_to_glam(cf.matrix3.x_axis),
vec3_to_glam(cf.matrix3.y_axis),
vec3_to_glam(cf.matrix3.z_axis),
vec3_to_glam(self.0.matrix3.x_axis),
vec3_to_glam(self.0.matrix3.y_axis),
vec3_to_glam(self.0.matrix3.z_axis),
)
)
}
@@ -63,25 +60,16 @@ impl From<rbx_types::CFrame> for CFrame{
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
let cframe_table=lua.create_table()?;
//CFrame.new
table.raw_set("new",
lua.create_function(|lua,tuple:(
mlua::Value,mlua::Value,Option<Number>,
Option<Number>,Option<Number>,Option<Number>,
Option<Number>,Option<Number>,Option<Number>,
Option<Number>,Option<Number>,Option<Number>,
cframe_table.raw_set("new",
lua.create_function(|_,tuple:(
mlua::Value,mlua::Value,Option<f32>,
Option<f32>,Option<f32>,Option<f32>,
Option<f32>,Option<f32>,Option<f32>,
Option<f32>,Option<f32>,Option<f32>,
)|match tuple{
//CFrame.new()
(
mlua::Value::Nil,mlua::Value::Nil,None,
None,None,None,
None,None,None,
None,None,None,
)=>{
Ok(CFrame(glam::Affine3A::IDENTITY))
},
//CFrame.new(pos)
(
mlua::Value::UserData(pos),mlua::Value::Nil,None,
@@ -89,8 +77,8 @@ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
None,None,None,
None,None,None,
)=>{
let Vector3(pos):&Vector3=&*pos.borrow()?;
Ok(CFrame::point(pos.x,pos.y,pos.z))
let pos:Vector3=pos.take()?;
Ok(CFrame::point(pos.0.x,pos.0.y,pos.0.z))
},
//TODO: CFrame.new(pos,look)
(
@@ -99,99 +87,85 @@ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
None,None,None,
None,None,None,
)=>{
let _pos:&Vector3=&*pos.borrow()?;
let _look:&Vector3=&*look.borrow()?;
let _pos:Vector3=pos.take()?;
let _look:Vector3=look.take()?;
Err(mlua::Error::runtime("Not yet implemented"))
},
//CFrame.new(x,y,z)
(
x,y,Some(z),
mlua::Value::Number(x),mlua::Value::Number(y),Some(z),
None,None,None,
None,None,None,
None,None,None,
)=>Ok(CFrame::point(Number::from_lua(x,lua)?.into(),Number::from_lua(y,lua)?.into(),z.into())),
)=>Ok(CFrame::point(x as f32,y as f32,z)),
//CFrame.new(x,y,z,xx,yx,zx,xy,yy,zy,xz,yz,zz)
(
x,y,Some(z),
mlua::Value::Number(x),mlua::Value::Number(y),Some(z),
Some(xx),Some(yx),Some(zx),
Some(xy),Some(yy),Some(zy),
Some(xz),Some(yz),Some(zz),
)=>Ok(CFrame::new(Number::from_lua(x,lua)?.into(),Number::from_lua(y,lua)?.into(),z.into(),
xx.into(),yx.into(),zx.into(),
xy.into(),yy.into(),zy.into(),
xz.into(),yz.into(),zz.into(),
)=>Ok(CFrame::new(x as f32,y as f32,z,
xx,yx,zx,
xy,yy,zy,
xz,yz,zz,
)),
_=>Err(mlua::Error::runtime("Invalid arguments"))
})?
)?;
//CFrame.Angles
let from_euler_angles=lua.create_function(|_,(x,y,z):(Number,Number,Number)|
Ok(CFrame::angles(x.into(),y.into(),z.into()))
cframe_table.raw_set("Angles",
lua.create_function(|_,(x,y,z):(f32,f32,f32)|
Ok(CFrame::angles(x,y,z))
)?
)?;
table.raw_set("Angles",from_euler_angles.clone())?;
table.raw_set("fromEulerAnglesXYZ",from_euler_angles.clone())?;
table.raw_set("FromEulerAnglesXYZ",from_euler_angles)?;
globals.set("CFrame",table)?;
globals.set("CFrame",cframe_table)?;
Ok(())
}
impl mlua::UserData for CFrame{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("p",|_,CFrame(this)|Ok(Vector3(this.translation)));
fields.add_field_method_get("x",|_,CFrame(this)|Ok(this.translation.x));
fields.add_field_method_get("X",|_,CFrame(this)|Ok(this.translation.x));
fields.add_field_method_get("y",|_,CFrame(this)|Ok(this.translation.y));
fields.add_field_method_get("Y",|_,CFrame(this)|Ok(this.translation.y));
fields.add_field_method_get("z",|_,CFrame(this)|Ok(this.translation.z));
fields.add_field_method_get("Z",|_,CFrame(this)|Ok(this.translation.z));
fields.add_field_method_get("rightVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.x_axis)));
fields.add_field_method_get("RightVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.x_axis)));
fields.add_field_method_get("upVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.y_axis)));
fields.add_field_method_get("UpVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.y_axis)));
fields.add_field_method_get("lookVector",|_,CFrame(this)|Ok(Vector3(-this.matrix3.z_axis)));
fields.add_field_method_get("LookVector",|_,CFrame(this)|Ok(Vector3(-this.matrix3.z_axis)));
fields.add_field_method_get("XVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.row(0))));
fields.add_field_method_get("YVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.row(1))));
fields.add_field_method_get("ZVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.row(2))));
//CFrame.p
fields.add_field_method_get("p",|_,this|Ok(Vector3(this.0.translation)));
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_method("components",|_,CFrame(this),()|Ok((
this.translation.x,
this.translation.y,
this.translation.z,
this.matrix3.x_axis.x,
this.matrix3.y_axis.x,
this.matrix3.z_axis.x,
this.matrix3.x_axis.y,
this.matrix3.y_axis.y,
this.matrix3.z_axis.y,
this.matrix3.x_axis.z,
this.matrix3.y_axis.z,
this.matrix3.z_axis.z,
methods.add_method("components",|_,this,()|Ok((
this.0.translation.x,
this.0.translation.y,
this.0.translation.z,
this.0.matrix3.x_axis.x,
this.0.matrix3.y_axis.x,
this.0.matrix3.z_axis.x,
this.0.matrix3.x_axis.y,
this.0.matrix3.y_axis.y,
this.0.matrix3.z_axis.y,
this.0.matrix3.x_axis.z,
this.0.matrix3.y_axis.z,
this.0.matrix3.z_axis.z,
)));
methods.add_method("VectorToWorldSpace",|_,CFrame(this),Vector3(v):Vector3|
Ok(Vector3(this.transform_vector3a(v)))
methods.add_method("VectorToWorldSpace",|_,this,v:Vector3|
Ok(Vector3(this.0.transform_vector3a(v.0)))
);
methods.add_meta_function(mlua::MetaMethod::Mul,|_,(CFrame(this),CFrame(val)):(Self,Self)|Ok(Self(this*val)));
methods.add_meta_function(mlua::MetaMethod::ToString,|_,CFrame(this):Self|
//methods.add_meta_method(mlua::MetaMethod::Mul,|_,this,val:&Vector3|Ok(Vector3(this.0.matrix3*val.0+this.0.translation)));
methods.add_meta_function(mlua::MetaMethod::Mul,|_,(this,val):(Self,Self)|Ok(Self(this.0*val.0)));
methods.add_meta_function(mlua::MetaMethod::ToString,|_,this:Self|
Ok(format!("CFrame.new({},{},{},{},{},{},{},{},{},{},{},{})",
this.translation.x,
this.translation.y,
this.translation.z,
this.matrix3.x_axis.x,
this.matrix3.y_axis.x,
this.matrix3.z_axis.x,
this.matrix3.x_axis.y,
this.matrix3.y_axis.y,
this.matrix3.z_axis.y,
this.matrix3.x_axis.z,
this.matrix3.y_axis.z,
this.matrix3.z_axis.z,
this.0.translation.x,
this.0.translation.y,
this.0.translation.z,
this.0.matrix3.x_axis.x,
this.0.matrix3.y_axis.x,
this.0.matrix3.z_axis.x,
this.0.matrix3.x_axis.y,
this.0.matrix3.y_axis.y,
this.0.matrix3.z_axis.y,
this.0.matrix3.x_axis.z,
this.0.matrix3.y_axis.z,
this.0.matrix3.z_axis.z,
))
);
}

View File

@@ -1,5 +1,3 @@
use super::number::Number;
#[derive(Clone,Copy)]
pub struct Color3{
r:f32,
@@ -10,37 +8,28 @@ impl Color3{
pub const fn new(r:f32,g:f32,b:f32)->Self{
Self{r,g,b}
}
pub const fn from_rgb(r:u8,g:u8,b:u8)->Self{
Color3::new(r as f32/255.0,g as f32/255.0,b as f32/255.0)
}
}
impl From<rbx_types::Color3> for Color3{
fn from(value:rbx_types::Color3)->Color3{
Color3::new(value.r,value.g,value.b)
}
}
impl From<Color3> for rbx_types::Color3{
fn from(value:Color3)->rbx_types::Color3{
rbx_types::Color3::new(value.r,value.g,value.b)
impl Into<rbx_types::Color3> for Color3{
fn into(self)->rbx_types::Color3{
rbx_types::Color3::new(self.r,self.g,self.b)
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
let color3_table=lua.create_table()?;
table.raw_set("new",
lua.create_function(|_,(r,g,b):(Number,Number,Number)|
Ok(Color3::new(r.into(),g.into(),b.into()))
color3_table.raw_set("new",
lua.create_function(|_,(r,g,b):(f32,f32,f32)|
Ok(Color3::new(r,g,b))
)?
)?;
color3_table.raw_set("fromRGB",
lua.create_function(|_,(r,g,b):(u8,u8,u8)|
Ok(Color3::new(r as f32/255.0,g as f32/255.0,b as f32/255.0))
)?
)?;
let from_rgb=lua.create_function(|_,(r,g,b):(u8,u8,u8)|
Ok(Color3::from_rgb(r,g,b))
)?;
table.raw_set("fromRGB",from_rgb.clone())?;
table.raw_set("FromRGB",from_rgb)?;
globals.set("Color3",table)?;
globals.set("Color3",color3_table)?;
Ok(())
}

View File

@@ -1,29 +1,31 @@
#[derive(Clone)]
pub struct ColorSequence(rbx_types::ColorSequence);
#[derive(Clone,Copy)]
pub struct ColorSequence{}
impl ColorSequence{
pub const fn new(keypoints:Vec<rbx_types::ColorSequenceKeypoint>)->Self{
Self(rbx_types::ColorSequence{keypoints})
pub const fn new()->Self{
Self{}
}
}
impl From<ColorSequence> for rbx_types::ColorSequence{
fn from(ColorSequence(value):ColorSequence)->rbx_types::ColorSequence{
value
impl Into<rbx_types::ColorSequence> for ColorSequence{
fn into(self)->rbx_types::ColorSequence{
rbx_types::ColorSequence{
keypoints:Vec::new()
}
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
let number_sequence_table=lua.create_table()?;
table.raw_set("new",
number_sequence_table.raw_set("new",
lua.create_function(|_,_:mlua::MultiValue|
Ok(ColorSequence::new(Vec::new()))
Ok(ColorSequence::new())
)?
)?;
globals.set("ColorSequence",table)?;
globals.set("ColorSequence",number_sequence_table)?;
Ok(())
}
impl mlua::UserData for ColorSequence{}
type_from_lua_userdata_clone!(ColorSequence);
type_from_lua_userdata!(ColorSequence);

View File

@@ -1,136 +1,63 @@
#[derive(Clone,Copy)]
pub struct EnumItem<'a>{
name:Option<&'a str>,
value:u32,
}
impl<'a> EnumItem<'a>{
fn known_name((name,&value):(&'a std::borrow::Cow<'a,str>,&u32))->Self{
Self{name:Some(name.as_ref()),value}
}
}
impl From<rbx_types::Enum> for EnumItem<'_>{
fn from(e:rbx_types::Enum)->Self{
EnumItem{
name:None,
value:e.to_u32(),
}
}
}
impl From<EnumItem<'_>> for rbx_types::Enum{
fn from(e:EnumItem)->rbx_types::Enum{
rbx_types::Enum::from_u32(e.value)
}
}
impl PartialEq for EnumItem<'_>{
fn eq(&self,other:&EnumItem<'_>)->bool{
self.value==other.value&&{
// if both names are known, they must match, otherwise whatever
match (self.name,other.name){
(Some(lhs),Some(rhs))=>lhs==rhs,
_=>true,
}
}
}
}
use mlua::IntoLua;
#[derive(Clone,Copy)]
pub struct Enums;
impl Enums{
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
let db=rbx_reflection_database::get().unwrap();
db.enums.get(index).map(|ed|EnumItems{ed})
}
}
pub struct Enum(u32);
#[derive(Clone,Copy)]
pub struct EnumItems<'a>{
pub struct EnumItems;
#[derive(Clone,Copy)]
pub struct EnumItem<'a>{
ed:&'a rbx_reflection::EnumDescriptor<'a>,
}
impl<'a> EnumItems<'a>{
pub fn from_value(&self,value:u32)->Option<EnumItem<'a>>{
self.ed.items.iter().find(|&(_,&v)|v==value).map(EnumItem::known_name)
}
pub fn from_name(&self,name:&str)->Option<EnumItem<'a>>{
self.ed.items.get_key_value(name).map(EnumItem::known_name)
}
pub fn from_enum(&self,enum_item:EnumItem)->Option<EnumItem<'a>>{
match enum_item.name{
Some(s)=>{
let got=self.from_name(s)?;
(got.value==enum_item.value).then_some(got)
},
None=>self.from_value(enum_item.value)
}
impl Into<rbx_types::Enum> for Enum{
fn into(self)->rbx_types::Enum{
rbx_types::Enum::from_u32(self.0)
}
}
pub enum CoerceEnum<'a>{
Integer(i64),
String(mlua::String),
Enum(EnumItem<'a>),
}
impl CoerceEnum<'_>{
pub fn coerce_to<'a>(self,enum_items:EnumItems<'a>)->mlua::Result<EnumItem<'a>>{
match self{
CoerceEnum::Integer(int)=>enum_items.from_value(int as u32),
CoerceEnum::String(s)=>enum_items.from_name(&*s.to_str()?),
CoerceEnum::Enum(enum_item)=>enum_items.from_enum(enum_item),
}.ok_or_else(||mlua::Error::runtime(format!("Bad {} EnumItem",enum_items.ed.name)))
}
}
impl mlua::FromLua for CoerceEnum<'_>{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::Integer(int)=>Ok(CoerceEnum::Integer(int)),
mlua::Value::String(s)=>Ok(CoerceEnum::String(s)),
mlua::Value::UserData(ud)=>Ok(CoerceEnum::Enum(*ud.borrow()?)),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!(Enum),other))),
}
impl<'a> EnumItem<'a>{
const fn new(ed:&'a rbx_reflection::EnumDescriptor)->Self{
Self{ed}
}
}
pub fn set_globals(_lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
globals.set("Enum",Enums)
globals.set("Enum",EnumItems)
}
impl mlua::UserData for EnumItems<'static>{
fn add_fields<F:mlua::UserDataFields<Self>>(_fields:&mut F){
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_method("FromName",|_,this:&EnumItems,name:mlua::String|Ok(this.from_name(&*name.to_str()?)));
methods.add_method("FromValue",|_,this:&EnumItems,value:u32|Ok(this.from_value(value)));
methods.add_method("GetEnumItems",|_,this:&EnumItems,()|->mlua::Result<Vec<EnumItem>>{
Ok(this.ed.items.iter().map(EnumItem::known_name).collect())
});
methods.add_meta_function(mlua::MetaMethod::Index,|_,(this,val):(EnumItems,mlua::String)|{
let index=&*val.to_str()?;
Ok(this.ed.items.get_key_value(index).map(EnumItem::known_name))
});
}
}
type_from_lua_userdata_lua_lifetime!(EnumItems);
impl mlua::UserData for Enums{
fn add_fields<F:mlua::UserDataFields<Self>>(_fields:&mut F){
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_meta_function(mlua::MetaMethod::Index,|_,(enums,val):(Self,mlua::String)|{
Ok(enums.get(&*val.to_str()?))
});
}
}
type_from_lua_userdata!(Enums);
impl mlua::UserData for EnumItem<'_>{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("Name",|_,this|Ok(this.name));
fields.add_field_method_get("Value",|_,this|Ok(this.value));
fn add_fields<F:mlua::UserDataFields<Self>>(_fields:&mut F){
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_meta_function(mlua::MetaMethod::Eq,|_,(lhs,rhs):(EnumItem<'_>,EnumItem<'_>)|{
Ok(lhs==rhs)
methods.add_meta_function(mlua::MetaMethod::Index,|lua,(this,val):(EnumItem<'_>,mlua::String)|{
match this.ed.items.get(&*val.to_str()?){
Some(&id)=>Enum(id).into_lua(lua),
None=>mlua::Value::Nil.into_lua(lua),
}
});
}
}
type_from_lua_userdata_lua_lifetime!(EnumItem);
impl mlua::UserData for EnumItems{
fn add_fields<F:mlua::UserDataFields<Self>>(_fields:&mut F){
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_meta_function(mlua::MetaMethod::Index,|lua,(_,val):(Self,mlua::String)|{
let db=rbx_reflection_database::get();
match db.enums.get(&*val.to_str()?){
Some(ed)=>EnumItem::new(ed).into_lua(lua),
None=>mlua::Value::Nil.into_lua(lua),
}
});
}
}
type_from_lua_userdata!(EnumItems);
impl mlua::UserData for Enum{
fn add_fields<F:mlua::UserDataFields<Self>>(_fields:&mut F){
}
fn add_methods<M:mlua::UserDataMethods<Self>>(_methods:&mut M){
}
}
type_from_lua_userdata!(Enum);

View File

@@ -2,48 +2,49 @@ use std::collections::{hash_map::Entry,HashMap};
use mlua::{FromLua,FromLuaMulti,IntoLua,IntoLuaMulti};
use rbx_types::Ref;
use rbx_dom_weak::{Ustr,InstanceBuilder,WeakDom};
use rbx_dom_weak::{InstanceBuilder,WeakDom};
use crate::util::static_ustr;
use crate::runner::number::Number;
use crate::runner::vector3::Vector3;
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
//class functions store
lua.set_app_data(ClassMethodsStore::default());
lua.set_app_data(InstanceValueStore::default());
let table=lua.create_table()?;
let instance_table=lua.create_table()?;
//Instance.new
table.raw_set("new",
instance_table.raw_set("new",
lua.create_function(|lua,(class_name,parent):(mlua::String,Option<Instance>)|{
let class_name_str=&*class_name.to_str()?;
let parent_ref=parent.map_or(Ref::none(),|instance|instance.referent);
let parent=parent.ok_or_else(||mlua::Error::runtime("Nil Parent not yet supported"))?;
dom_mut(lua,|dom|{
Ok(Instance::new_unchecked(dom.insert(parent_ref,InstanceBuilder::new(class_name_str))))
//TODO: Nil instances
Ok(Instance::new(dom.insert(parent.referent,InstanceBuilder::new(class_name_str))))
})
})?
)?;
globals.set("Instance",table)?;
globals.set("Instance",instance_table)?;
Ok(())
}
// LMAO look at this function!
pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>)->mlua::Result<T>{
let mut dom=lua.app_data_mut::<crate::context::LuaAppData>().ok_or_else(||mlua::Error::runtime("DataModel missing"))?;
let mut dom=lua.app_data_mut::<&'static mut WeakDom>().ok_or_else(||mlua::Error::runtime("DataModel missing"))?;
f(*dom)
}
pub fn class_is_a(class:&str,superclass:&str)->bool{
let db=rbx_reflection_database::get().unwrap();
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
return false;
};
db.has_superclass(class,superclass)
fn coerce_float32(value:&mlua::Value)->Option<f32>{
match value{
&mlua::Value::Integer(i)=>Some(i as f32),
&mlua::Value::Number(f)=>Some(f as f32),
_=>None,
}
}
fn get_full_name(dom:&WeakDom,instance:&rbx_dom_weak::Instance)->String{
fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance)->String{
let mut full_name=instance.name.clone();
let mut pref=instance.parent();
while let Some(parent)=dom.get_by_ref(pref){
@@ -57,7 +58,7 @@ fn get_full_name(dom:&WeakDom,instance:&rbx_dom_weak::Instance)->String{
pub fn get_name_source(lua:&mlua::Lua,script:Instance)->Result<(String,String),mlua::Error>{
dom_mut(lua,|dom|{
let instance=script.get(dom)?;
let source=match instance.properties.get(&static_ustr("Source")){
let source=match instance.properties.get("Source"){
Some(rbx_dom_weak::types::Variant::String(s))=>s.clone(),
_=>Err(mlua::Error::external("Missing script.Source"))?,
};
@@ -65,46 +66,28 @@ pub fn get_name_source(lua:&mlua::Lua,script:Instance)->Result<(String,String),m
})
}
pub fn find_first_child<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
pub fn find_first_child<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.name==name)
}
pub fn find_first_descendant<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
pub fn find_first_descendant<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
dom.descendants_of(instance.referent()).find(|&inst|inst.name==name)
}
pub fn find_first_child_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
pub fn find_first_child_of_class<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.class==class)
}
pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
pub fn find_first_descendant_of_class<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
dom.descendants_of(instance.referent()).find(|&inst|inst.class==class)
}
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get().unwrap();
let superclass_descriptor=db.classes.get(superclass)?;
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
})
}
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get().unwrap();
let superclass_descriptor=db.classes.get(superclass)?;
dom.descendants_of(instance.referent()).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
})
}
#[derive(Clone,Copy)]
pub struct Instance{
referent:Ref,
}
impl Instance{
pub const fn new_unchecked(referent:Ref)->Self{
pub const fn new(referent:Ref)->Self{
Self{referent}
}
pub fn new(referent:Ref)->Option<Self>{
referent.is_some().then_some(Self{referent})
}
pub fn get<'a>(&self,dom:&'a WeakDom)->mlua::Result<&'a rbx_dom_weak::Instance>{
dom.get_by_ref(self.referent).ok_or_else(||mlua::Error::runtime("Instance missing"))
}
@@ -114,25 +97,40 @@ impl Instance{
}
type_from_lua_userdata!(Instance);
//TODO: update rbx_reflection and use dom.superclasses_iter
pub struct SuperClassIter<'a> {
database: &'a rbx_reflection::ReflectionDatabase<'a>,
descriptor: Option<&'a rbx_reflection::ClassDescriptor<'a>>,
}
impl<'a> SuperClassIter<'a> {
fn next_descriptor(&self) -> Option<&'a rbx_reflection::ClassDescriptor<'a>> {
let superclass = self.descriptor?.superclass.as_ref()?;
self.database.classes.get(superclass)
}
}
impl<'a> Iterator for SuperClassIter<'a> {
type Item = &'a rbx_reflection::ClassDescriptor<'a>;
fn next(&mut self) -> Option<Self::Item> {
let next_descriptor = self.next_descriptor();
std::mem::replace(&mut self.descriptor, next_descriptor)
}
}
impl mlua::UserData for Instance{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fn get_parent(lua:&mlua::Lua,this:&Instance)->mlua::Result<Option<Instance>>{
fields.add_field_method_get("Parent",|lua,this|{
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
Ok(Instance::new(instance.parent()))
})
}
fields.add_field_method_get("parent",get_parent);
fields.add_field_method_get("Parent",get_parent);
fn set_parent(lua:&mlua::Lua,this:&mut Instance,new_parent:Option<Instance>)->mlua::Result<()>{
let parent_ref=new_parent.map_or(Ref::none(),|instance|instance.referent);
});
fields.add_field_method_set("Parent",|lua,this,val:Option<Instance>|{
let parent=val.ok_or_else(||mlua::Error::runtime("Nil Parent not yet supported"))?;
dom_mut(lua,|dom|{
dom.transfer_within(this.referent,parent_ref);
dom.transfer_within(this.referent,parent.referent);
Ok(())
})
}
fields.add_field_method_set("parent",set_parent);
fields.add_field_method_set("Parent",set_parent);
});
fields.add_field_method_get("Name",|lua,this|{
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
@@ -150,38 +148,22 @@ impl mlua::UserData for Instance{
fields.add_field_method_get("ClassName",|lua,this|{
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
Ok(instance.class.to_owned())
Ok(instance.class.clone())
})
});
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
fn clone(lua:&mlua::Lua,this:&Instance,_:())->mlua::Result<Instance>{
dom_mut(lua,|dom|{
let instance_ref=dom.clone_within(this.referent);
Ok(Instance::new_unchecked(instance_ref))
})
}
methods.add_method("clone",clone);
methods.add_method("Clone",clone);
fn get_children(lua:&mlua::Lua,this:&Instance,_:())->mlua::Result<Vec<Instance>>{
methods.add_method("GetChildren",|lua,this,_:()|
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
let children:Vec<_>=instance
.children()
.iter()
.copied()
.map(Instance::new_unchecked)
.map(Instance::new)
.collect();
Ok(children)
})
}
methods.add_method("children",get_children);
methods.add_method("GetChildren",get_children);
methods.add_method("GetFullName",|lua,this,()|
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
Ok(get_full_name(dom,instance))
})
);
fn ffc(lua:&mlua::Lua,this:&Instance,(name,search_descendants):(mlua::String,Option<bool>))->mlua::Result<Option<Instance>>{
let name_str=&*name.to_str()?;
@@ -193,7 +175,7 @@ impl mlua::UserData for Instance{
false=>find_first_child(dom,instance,name_str),
}
.map(|instance|
Instance::new_unchecked(instance.referent())
Instance::new(instance.referent())
)
)
})
@@ -203,29 +185,13 @@ impl mlua::UserData for Instance{
methods.add_method("FindFirstChildOfClass",|lua,this,(class,search_descendants):(mlua::String,Option<bool>)|{
let class_str=&*class.to_str()?;
dom_mut(lua,|dom|{
let inst=this.get(dom)?;
Ok(
match search_descendants.unwrap_or(false){
true=>find_first_descendant_of_class(dom,inst,class_str),
false=>find_first_child_of_class(dom,inst,class_str),
true=>find_first_descendant_of_class(dom,this.get(dom)?,class_str),
false=>find_first_child_of_class(dom,this.get(dom)?,class_str),
}
.map(|instance|
Instance::new_unchecked(instance.referent())
)
)
})
});
methods.add_method("FindFirstChildWhichIsA",|lua,this,(class,search_descendants):(mlua::String,Option<bool>)|{
let class_str=&*class.to_str()?;
dom_mut(lua,|dom|{
let inst=this.get(dom)?;
Ok(
match search_descendants.unwrap_or(false){
true=>find_first_descendant_which_is_a(dom,inst,class_str),
false=>find_first_child_which_is_a(dom,inst,class_str),
}
.map(|instance|
Instance::new_unchecked(instance.referent())
Instance::new(instance.referent())
)
)
})
@@ -235,42 +201,24 @@ impl mlua::UserData for Instance{
let children:Vec<_>=dom
.descendants_of(this.referent)
.map(|instance|
Instance::new_unchecked(instance.referent())
Instance::new(instance.referent())
)
.collect();
Ok(children)
})
);
methods.add_method("IsAncestorOf",|lua,this,descendant:Instance|
dom_mut(lua,|dom|{
let instance=descendant.get(dom)?;
Ok(std::iter::successors(Some(instance),|inst|dom.get_by_ref(inst.parent())).any(|inst|inst.referent()==this.referent))
})
);
methods.add_method("IsDescendantOf",|lua,this,ancestor:Instance|
methods.add_method("IsA",|lua,this,classname:mlua::String|
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
Ok(std::iter::successors(Some(instance),|inst|dom.get_by_ref(inst.parent())).any(|inst|inst.referent()==ancestor.referent))
Ok(crate::context::class_is_a(instance.class.as_str(),&*classname.to_str()?))
})
);
fn is_a(lua:&mlua::Lua,this:&Instance,classname:mlua::String)->mlua::Result<bool>{
methods.add_method("Destroy",|lua,this,()|
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
Ok(class_is_a(instance.class.as_str(),&*classname.to_str()?))
})
}
methods.add_method("isA",is_a);
methods.add_method("IsA",is_a);
fn destroy(lua:&mlua::Lua,this:&Instance,_:())->mlua::Result<()>{
dom_mut(lua,|dom|{
dom.transfer_within(this.referent,Ref::none());
dom.destroy(this.referent);
Ok(())
})
}
methods.add_method("remove",destroy);
methods.add_method("Remove",destroy);
methods.add_method("destroy",destroy);
methods.add_method("Destroy",destroy);
);
methods.add_meta_function(mlua::MetaMethod::ToString,|lua,this:Instance|{
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
@@ -282,40 +230,41 @@ impl mlua::UserData for Instance{
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
//println!("__index t={} i={index:?}",instance.name);
let db=rbx_reflection_database::get().unwrap();
let db=rbx_reflection_database::get();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
// Find existing property
// Interestingly, ustr can know ahead of time if
// a property does not exist in any runtime instance
match Ustr::from_existing(index_str)
.and_then(|index_ustr|
instance.properties.get(&index_ustr).cloned()
)
//Find existing property
match instance.properties.get(index_str)
.cloned()
//Find default value
.or_else(||db.find_default_property(class,index_str).cloned())
//Find virtual property
.or_else(||db.superclasses_iter(class).find_map(|class|
find_virtual_property(&instance.properties,class,index_str)
))
.or_else(||{
SuperClassIter{
database:db,
descriptor:Some(class),
}
.find_map(|class|
find_virtual_property(&instance.properties,class,index_str)
)
})
{
Some(rbx_types::Variant::Bool(val))=>return val.into_lua(lua),
Some(rbx_types::Variant::Int32(val))=>return val.into_lua(lua),
Some(rbx_types::Variant::Int64(val))=>return val.into_lua(lua),
Some(rbx_types::Variant::Float32(val))=>return val.into_lua(lua),
Some(rbx_types::Variant::Float64(val))=>return val.into_lua(lua),
Some(rbx_types::Variant::String(val))=>return val.into_lua(lua),
Some(rbx_types::Variant::Ref(val))=>return Instance::new_unchecked(val).into_lua(lua),
Some(rbx_types::Variant::Enum(e))=>return crate::runner::r#enum::EnumItem::from(e).into_lua(lua),
Some(rbx_types::Variant::Color3(c))=>return crate::runner::color3::Color3::from(c).into_lua(lua),
Some(rbx_types::Variant::CFrame(cf))=>return crate::runner::cframe::CFrame::from(cf).into_lua(lua),
Some(rbx_types::Variant::Vector2(v))=>return crate::runner::vector2::Vector2::from(v).into_lua(lua),
Some(rbx_types::Variant::Vector3(v))=>return crate::runner::vector3::Vector3::from(v).into_lua(lua),
Some(rbx_types::Variant::Ref(val))=>return Instance::new(val).into_lua(lua),
Some(rbx_types::Variant::CFrame(cf))=>return Into::<crate::runner::cframe::CFrame>::into(cf).into_lua(lua),
Some(rbx_types::Variant::Vector3(v))=>return Into::<crate::runner::vector3::Vector3>::into(v).into_lua(lua),
None=>(),
other=>return Err(mlua::Error::runtime(format!("Instance.__index Unsupported property type instance={} index={index_str} value={other:?}",instance.name))),
}
//find a function with a matching name
if let Some(function)=class_methods_store_mut(lua,|cf|{
db.superclasses_iter(class).find_map(|class|{
let mut iter=SuperClassIter{
database:db,
descriptor:Some(class),
};
iter.find_map(|class|{
let mut class_methods=cf.get_or_create_class_methods(&class.name)?;
class_methods.get_or_create_function(lua,index_str)
.transpose()
@@ -336,106 +285,69 @@ impl mlua::UserData for Instance{
}
//find a child with a matching name
find_first_child(dom,instance,index_str)
.map(|instance|Instance::new_unchecked(instance.referent()))
.map(|instance|Instance::new(instance.referent()))
.into_lua(lua)
})
});
methods.add_meta_function(mlua::MetaMethod::NewIndex,|lua,(this,index,value):(Instance,mlua::String,mlua::Value)|{
let index_str=&*index.to_str()?;
dom_mut(lua,|dom|{
let instance=this.get_mut(dom)?;
let db=rbx_reflection_database::get().unwrap();
//println!("__newindex t={} i={index:?} v={value:?}",instance.name);
let index_str=&*index.to_str()?;
let db=rbx_reflection_database::get();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
let property=db.superclasses_iter(class).find_map(|cls|
cls.properties.get(index_str)
).ok_or_else(||
mlua::Error::runtime(format!("Property '{index_str}' missing on class '{}'",class.name))
)?;
let value=match &property.data_type{
let mut iter=SuperClassIter{
database:db,
descriptor:Some(class),
};
let property=iter.find_map(|cls|cls.properties.get(index_str)).ok_or_else(||mlua::Error::runtime(format!("Property '{index_str}' missing on class '{}'",class.name)))?;
match &property.data_type{
rbx_reflection::DataType::Value(rbx_types::VariantType::Vector3)=>{
let typed_value:Vector3=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected Userdata"))?.borrow()?;
instance.properties.insert(index_str.to_owned(),rbx_types::Variant::Vector3(typed_value.into()));
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Float32)=>{
let typed_value=Number::from_lua(value.clone(),lua)?.to_f32();
rbx_types::Variant::Float32(typed_value)
let typed_value:f32=coerce_float32(&value).ok_or_else(||mlua::Error::runtime("Expected f32"))?;
instance.properties.insert(index_str.to_owned(),rbx_types::Variant::Float32(typed_value));
},
rbx_reflection::DataType::Enum(enum_name)=>{
let typed_value=match &value{
&mlua::Value::Integer(int)=>Ok(rbx_types::Enum::from_u32(int as u32)),
&mlua::Value::Number(num)=>Ok(rbx_types::Enum::from_u32(num as u32)),
mlua::Value::String(s)=>{
let e=db.enums.get(enum_name).ok_or_else(||mlua::Error::runtime("Database DataType Enum name does not exist"))?;
let e=db.enums.get(enum_name).ok_or_else(||mlua::Error::runtime("Database DataType Enum name does not exist"))?;
Ok(rbx_types::Enum::from_u32(*e.items.get(&*s.to_str()?).ok_or_else(||mlua::Error::runtime("Invalid enum item"))?))
},
mlua::Value::UserData(any_user_data)=>{
let e:crate::runner::r#enum::EnumItem=*any_user_data.borrow()?;
let e:crate::runner::r#enum::Enum=*any_user_data.borrow()?;
Ok(e.into())
},
_=>Err(mlua::Error::runtime("Expected Enum")),
}?;
rbx_types::Variant::Enum(typed_value)
instance.properties.insert(index_str.to_owned(),rbx_types::Variant::Enum(typed_value));
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Color3)=>{
let typed_value:crate::runner::color3::Color3=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected Color3"))?.borrow()?;
rbx_types::Variant::Color3(typed_value.into())
instance.properties.insert(index_str.to_owned(),rbx_types::Variant::Color3(typed_value.into()));
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Bool)=>{
let typed_value=value.as_boolean().ok_or_else(||mlua::Error::runtime("Expected boolean"))?;
rbx_types::Variant::Bool(typed_value)
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Int32)=>{
let typed_value=value.as_i32().ok_or_else(||mlua::Error::runtime("Expected Int32"))?;
rbx_types::Variant::Int32(typed_value)
instance.properties.insert(index_str.to_owned(),rbx_types::Variant::Bool(typed_value));
},
rbx_reflection::DataType::Value(rbx_types::VariantType::String)=>{
let typed_value=match &value{
mlua::Value::Integer(i)=>i.to_string(),
mlua::Value::Number(n)=>n.to_string(),
mlua::Value::String(s)=>s.to_str()?.to_owned(),
_=>return Err(mlua::Error::runtime("Expected string")),
};
rbx_types::Variant::String(typed_value)
},
rbx_reflection::DataType::Value(rbx_types::VariantType::UDim2)=>{
let typed_value:&crate::runner::udim2::UDim2=&*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected UDim2"))?.borrow()?;
rbx_types::Variant::UDim2(typed_value.clone().into())
},
rbx_reflection::DataType::Value(rbx_types::VariantType::NumberRange)=>{
let typed_value:&crate::runner::number_range::NumberRange=&*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected NumberRange"))?.borrow()?;
rbx_types::Variant::NumberRange(typed_value.clone().into())
let typed_value=value.as_str().ok_or_else(||mlua::Error::runtime("Expected boolean"))?;
instance.properties.insert(index_str.to_owned(),rbx_types::Variant::String(typed_value.to_owned()));
},
rbx_reflection::DataType::Value(rbx_types::VariantType::NumberSequence)=>{
let typed_value:&crate::runner::number_sequence::NumberSequence=&*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected NumberSequence"))?.borrow()?;
rbx_types::Variant::NumberSequence(typed_value.clone().into())
let typed_value:crate::runner::number_sequence::NumberSequence=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected NumberSequence"))?.borrow()?;
instance.properties.insert(index_str.to_owned(),rbx_types::Variant::NumberSequence(typed_value.into()));
},
rbx_reflection::DataType::Value(rbx_types::VariantType::ColorSequence)=>{
let typed_value:&crate::runner::color_sequence::ColorSequence=&*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected ColorSequence"))?.borrow()?;
rbx_types::Variant::ColorSequence(typed_value.clone().into())
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Vector2)=>{
let typed_value:crate::runner::vector2::Vector2=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected Vector2"))?.borrow()?;
rbx_types::Variant::Vector2(typed_value.clone().into())
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Vector3)=>{
let typed_value:crate::runner::vector3::Vector3=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected Vector3"))?.borrow()?;
rbx_types::Variant::Vector3(typed_value.clone().into())
},
rbx_reflection::DataType::Value(rbx_types::VariantType::CFrame)=>{
let typed_value:crate::runner::cframe::CFrame=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected CFrame"))?.borrow()?;
rbx_types::Variant::CFrame(typed_value.clone().into())
},
rbx_reflection::DataType::Value(rbx_types::VariantType::ContentId)=>{
let typed_value=value.as_string().ok_or_else(||mlua::Error::runtime("Expected string"))?.to_str()?.to_owned();
rbx_types::Variant::ContentId(typed_value.into())
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Ref)=>{
// why clone?
let typed_value=Option::<Instance>::from_lua(value.clone(),lua)?;
rbx_types::Variant::Ref(typed_value.map_or(Ref::none(),|instance|instance.referent))
let typed_value:crate::runner::color_sequence::ColorSequence=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected ColorSequence"))?.borrow()?;
instance.properties.insert(index_str.to_owned(),rbx_types::Variant::ColorSequence(typed_value.into()));
},
other=>return Err(mlua::Error::runtime(format!("Unimplemented property type: {other:?}"))),
};
// the index is known to be a real property at this point
// allow creating a permanent ustr (memory leak)
let index_ustr=rbx_dom_weak::ustr(index_str);
instance.properties.insert(index_ustr,value);
}
Ok(())
})
});
@@ -460,53 +372,28 @@ type CFD=phf::Map<&'static str,// Class name
ClassFunctionPointer
>
>;
const GET_SERVICE:ClassFunctionPointer=cf!(|lua,_this,service:mlua::String|{
dom_mut(lua,|dom|{
//dom.root_ref()==this.referent ?
let service=&*service.to_str()?;
match service{
"Lighting"|"RunService"|"Players"|"Workspace"|"MaterialService"|"TweenService"=>{
let referent=find_first_child_of_class(dom,dom.root(),service)
.map(|instance|instance.referent())
.unwrap_or_else(||
dom.insert(dom.root_ref(),InstanceBuilder::new(service))
);
Ok(Instance::new_unchecked(referent))
},
other=>Err(mlua::Error::runtime(format!("Service '{other}' not supported"))),
}
})
});
const GET_PLAYERS:ClassFunctionPointer=cf!(|_lua,_this,()|->mlua::Result<_>{
Ok(Vec::<Instance>::new())
});
const NO_OP:ClassFunctionPointer=cf!(|_lua,_this,_:mlua::MultiValue|->mlua::Result<_>{Ok(())});
static CLASS_FUNCTION_DATABASE:CFD=phf::phf_map!{
"DataModel"=>phf::phf_map!{
"service"=>GET_SERVICE,
"GetService"=>GET_SERVICE,
"GetService"=>cf!(|lua,_this,service:mlua::String|{
dom_mut(lua,|dom|{
//dom.root_ref()==this.referent ?
let service=&*service.to_str()?;
match service{
"Lighting"|"RunService"=>{
let referent=find_first_child_of_class(dom,dom.root(),service)
.map(|instance|instance.referent())
.unwrap_or_else(||
dom.insert(dom.root_ref(),InstanceBuilder::new(service))
);
Ok(Instance::new(referent))
},
other=>Err::<Instance,_>(mlua::Error::runtime(format!("Service '{other}' not supported"))),
}
})
}),
},
"Terrain"=>phf::phf_map!{
"FillBall"=>cf!(|_lua,_,_:(crate::runner::vector3::Vector3,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
"FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,crate::runner::vector3::Vector3,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
"FillCylinder"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Number,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
"SetMaterialColor"=>cf!(|_lua,_,_:(crate::runner::r#enum::CoerceEnum,crate::runner::color3::Color3)|mlua::Result::Ok(())),
},
"Players"=>phf::phf_map!{
"players"=>GET_PLAYERS,
"GetPlayers"=>GET_PLAYERS,
},
"Sound"=>phf::phf_map!{
"Play"=>NO_OP,
},
"TweenService"=>phf::phf_map!{
"Create"=>cf!(|_lua,_,(instance,tween_info,goal):(Instance,crate::runner::tween_info::TweenInfo,mlua::Table)|->mlua::Result<_>{
Ok(crate::runner::tween::Tween::create(
instance,
tween_info,
goal,
))
}),
"FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Vector3,crate::runner::r#enum::Enum)|mlua::Result::Ok(()))
},
};
@@ -522,7 +409,7 @@ struct ClassMethodsStore{
}
impl ClassMethodsStore{
/// return self.classes[class] or create the ClassMethods and then return it
fn get_or_create_class_methods(&mut self,class:&str)->Option<ClassMethods<'_>>{
fn get_or_create_class_methods(&mut self,class:&str)->Option<ClassMethods>{
// Use get_entry to get the &'static str keys of the database
// and use it as a key for the classes hashmap
CLASS_FUNCTION_DATABASE.get_entry(class)
@@ -593,16 +480,16 @@ static VIRTUAL_PROPERTY_DATABASE:VPD=phf::phf_map!{
};
fn find_virtual_property(
properties:&rbx_dom_weak::UstrMap<rbx_types::Variant>,
properties:&HashMap<String,rbx_types::Variant>,
class:&rbx_reflection::ClassDescriptor,
index:&str,
index:&str
)->Option<rbx_types::Variant>{
//Find virtual property
let class_virtual_properties=VIRTUAL_PROPERTY_DATABASE.get(&class.name)?;
let virtual_property=class_virtual_properties.get(index)?;
//Get source property
let variant=properties.get(&static_ustr(virtual_property.property))?;
let variant=properties.get(virtual_property.property)?;
//Transform Source property with provided function
(virtual_property.pointer)(variant)
@@ -617,30 +504,11 @@ type LUD=phf::Map<&'static str,// Class name
CreateUserData
>
>;
fn create_script_signal(lua:&mlua::Lua)->mlua::Result<mlua::AnyUserData>{
lua.create_any_userdata(crate::runner::script_signal::ScriptSignal::new())
}
static LAZY_USER_DATA:LUD=phf::phf_map!{
"RunService"=>phf::phf_map!{
"Stepped"=>create_script_signal,
"Heartbeat"=>create_script_signal,
"RenderStepped"=>create_script_signal,
},
"Players"=>phf::phf_map!{
"PlayerAdded"=>create_script_signal,
},
"BasePart"=>phf::phf_map!{
"Touched"=>create_script_signal,
"TouchEnded"=>create_script_signal,
},
"Instance"=>phf::phf_map!{
"ChildAdded"=>create_script_signal,
"ChildRemoved"=>create_script_signal,
"DescendantAdded"=>create_script_signal,
"DescendantRemoved"=>create_script_signal,
},
"ClickDetector"=>phf::phf_map!{
"MouseClick"=>create_script_signal,
"RenderStepped"=>|lua|{
lua.create_any_userdata(crate::runner::script_signal::ScriptSignal::new())
},
},
};
#[derive(Default)]
@@ -656,7 +524,7 @@ pub struct InstanceValues<'a>{
values:&'a mut HashMap<&'static str,mlua::AnyUserData>,
}
impl InstanceValueStore{
pub fn get_or_create_instance_values(&mut self,instance:&rbx_dom_weak::Instance)->Option<InstanceValues<'_>>{
pub fn get_or_create_instance_values(&mut self,instance:&rbx_dom_weak::Instance)->Option<InstanceValues>{
LAZY_USER_DATA.get(instance.class.as_str())
.map(|named_values|
InstanceValues{

View File

@@ -10,18 +10,6 @@ macro_rules! type_from_lua_userdata{
}
};
}
macro_rules! type_from_lua_userdata_clone{
($ty:ident)=>{
impl mlua::FromLua for $ty{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::UserData(ud)=>Ok(ud.borrow::<Self>()?.clone()),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($ty),other))),
}
}
}
};
}
macro_rules! type_from_lua_userdata_lua_lifetime{
($ty:ident)=>{
impl mlua::FromLua for $ty<'static>{

View File

@@ -3,19 +3,10 @@ mod macros;
mod runner;
mod r#enum;
mod task;
mod udim;
mod tween;
mod udim2;
mod color3;
mod cframe;
mod number;
mod vector2;
mod vector3;
mod brickcolor;
mod tween_info;
pub mod instance;
mod number_range;
mod script_signal;
mod color_sequence;
mod number_sequence;

View File

@@ -1,43 +0,0 @@
// the goal of this module is to provide an intermediate type
// that is guaranteed to be some kind of number, and provide
// methods to coerce it into various more specific types.
#[derive(Clone,Copy)]
pub enum Number{
Integer(i64),
Number(f64),
}
macro_rules! impl_ty{
($ident:ident,$ty:ty)=>{
impl Number{
#[inline]
pub fn $ident(self)->$ty{
match self{
Self::Integer(int)=>int as $ty,
Self::Number(num)=>num as $ty,
}
}
}
impl From<Number> for $ty{
fn from(value:Number)->$ty{
value.$ident()
}
}
};
}
impl_ty!(to_u32,u32);
impl_ty!(to_i32,i32);
impl_ty!(to_f32,f32);
impl_ty!(to_u64,u64);
impl_ty!(to_i64,i64);
impl_ty!(to_f64,f64);
impl mlua::FromLua for Number{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::Integer(int)=>Ok(Number::Integer(int)),
mlua::Value::Number(num)=>Ok(Number::Number(num)),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!(Number),other))),
}
}
}

View File

@@ -1,34 +0,0 @@
use super::number::Number;
#[derive(Clone)]
pub struct NumberRange(rbx_types::NumberRange);
impl NumberRange{
pub const fn new(min:f32,max:f32)->Self{
Self(rbx_types::NumberRange{min,max})
}
}
impl From<NumberRange> for rbx_types::NumberRange{
fn from(NumberRange(value):NumberRange)->rbx_types::NumberRange{
value
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
table.raw_set("new",
lua.create_function(|_,(min,max):(Number,Option<Number>)|{
Ok(match max{
Some(max)=>NumberRange::new(min.into(),max.into()),
None=>NumberRange::new(min.into(),min.into()),
})
})?
)?;
globals.set("NumberRange",table)?;
Ok(())
}
impl mlua::UserData for NumberRange{}
type_from_lua_userdata_clone!(NumberRange);

View File

@@ -1,36 +1,31 @@
#[derive(Clone)]
pub struct NumberSequence(rbx_types::NumberSequence);
#[derive(Clone,Copy)]
pub struct NumberSequence{}
impl NumberSequence{
pub const fn new(keypoints:Vec<rbx_types::NumberSequenceKeypoint>)->Self{
Self(rbx_types::NumberSequence{keypoints})
pub const fn new()->Self{
Self{}
}
}
impl From<NumberSequence> for rbx_types::NumberSequence{
fn from(NumberSequence(value):NumberSequence)->rbx_types::NumberSequence{
value
impl Into<rbx_types::NumberSequence> for NumberSequence{
fn into(self)->rbx_types::NumberSequence{
rbx_types::NumberSequence{
keypoints:Vec::new()
}
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
let number_sequence_table=lua.create_table()?;
table.raw_set("new",
number_sequence_table.raw_set("new",
lua.create_function(|_,_:mlua::MultiValue|
Ok(NumberSequence::new(Vec::new()))
Ok(NumberSequence::new())
)?
)?;
globals.set("NumberSequence",table)?;
globals.set("NumberSequence",number_sequence_table)?;
Ok(())
}
impl mlua::UserData for NumberSequence{}
impl mlua::FromLua for NumberSequence{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::UserData(ud)=>Ok(ud.borrow::<Self>()?.clone()),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!(NumberSequence),other))),
}
}
}
type_from_lua_userdata!(NumberSequence);

View File

@@ -12,12 +12,14 @@ pub enum Error{
error:mlua::Error
},
RustLua(mlua::Error),
NoServices,
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
match self{
Self::Lua{source,error}=>write!(f,"lua error: source:\n{source}\n{error}"),
Self::RustLua(error)=>write!(f,"rust-side lua error: {error}"),
other=>write!(f,"{other:?}"),
}
}
}
@@ -29,30 +31,20 @@ fn init(lua:&mlua::Lua)->mlua::Result<()>{
//global environment
let globals=lua.globals();
super::task::set_globals(lua,&globals)?;
#[cfg(feature="run-service")]
crate::scheduler::set_globals(lua,&globals)?;
super::script_signal::set_globals(lua,&globals)?;
super::r#enum::set_globals(lua,&globals)?;
super::udim::set_globals(lua,&globals)?;
super::udim2::set_globals(lua,&globals)?;
super::color3::set_globals(lua,&globals)?;
super::brickcolor::set_globals(lua,&globals)?;
super::vector2::set_globals(lua,&globals)?;
super::vector3::set_globals(lua,&globals)?;
super::cframe::set_globals(lua,&globals)?;
super::instance::instance::set_globals(lua,&globals)?;
super::tween_info::set_globals(lua,&globals)?;
super::number_range::set_globals(lua,&globals)?;
super::number_sequence::set_globals(lua,&globals)?;
super::color_sequence::set_globals(lua,&globals)?;
Ok(())
}
unsafe fn extend_lifetime_mut<'a,T>(src:&mut T)->&'a mut T{
let ptr:*mut T=src;
unsafe{&mut*ptr}
}
impl Runner{
pub fn new()->Result<Self,Error>{
let runner=Self{
@@ -62,20 +54,22 @@ impl Runner{
Ok(runner)
}
pub fn runnable_context<'a>(self,context:&'a mut Context)->Result<Runnable<'a>,Error>{
let services=context.find_services().ok_or(Error::NoServices)?;
self.runnable_context_with_services(context,&services)
}
pub fn runnable_context_with_services<'a>(self,context:&'a mut Context,services:&crate::context::Services)->Result<Runnable<'a>,Error>{
{
let globals=self.lua.globals();
globals.set("game",super::instance::Instance::new_unchecked(context.services.game)).map_err(Error::RustLua)?;
globals.set("workspace",super::instance::Instance::new_unchecked(context.services.workspace)).map_err(Error::RustLua)?;
globals.set("game",super::instance::Instance::new(services.game)).map_err(Error::RustLua)?;
globals.set("workspace",super::instance::Instance::new(services.workspace)).map_err(Error::RustLua)?;
}
// SAFETY: This is not a &'static mut WeakDom,
// but as long as Runnable<'a> holds the lifetime of &'a mut Context
// it is a valid unique reference.
self.lua.set_app_data::<crate::context::LuaAppData>(unsafe{extend_lifetime_mut(&mut context.dom)});
//this makes set_app_data shut up about the lifetime
self.lua.set_app_data::<&'static mut rbx_dom_weak::WeakDom>(unsafe{core::mem::transmute(&mut context.dom)});
#[cfg(feature="run-service")]
self.lua.set_app_data::<crate::scheduler::Scheduler>(crate::scheduler::Scheduler::default());
Ok(Runnable{
lua:self.lua,
_lifetime:std::marker::PhantomData
_lifetime:&std::marker::PhantomData
})
}
}
@@ -83,11 +77,11 @@ impl Runner{
//Runnable is the same thing but has context set, which it holds the lifetime for.
pub struct Runnable<'a>{
lua:mlua::Lua,
_lifetime:std::marker::PhantomData<&'a ()>
_lifetime:&'a std::marker::PhantomData<()>
}
impl Runnable<'_>{
pub fn drop_context(self)->Runner{
self.lua.remove_app_data::<crate::context::LuaAppData>();
self.lua.remove_app_data::<&'static mut rbx_dom_weak::WeakDom>();
#[cfg(feature="run-service")]
self.lua.remove_app_data::<crate::scheduler::Scheduler>();
Runner{
@@ -101,19 +95,7 @@ impl Runnable<'_>{
.set_name(name).into_function().map_err(Error::RustLua)?;
// TODO: set_environment without losing the ability to print from Lua
let thread=self.lua.create_thread(f).map_err(Error::RustLua)?;
// set timeout
let start=std::time::Instant::now();
self.lua.set_interrupt(move|lua|{
if std::time::Duration::from_secs(1)<start.elapsed(){
lua.remove_interrupt();
return Err(mlua::Error::runtime("timeout"));
}
Ok(mlua::VmState::Continue)
});
thread.resume::<mlua::MultiValue>(()).map_err(|error|Error::Lua{source,error})?;
self.lua.remove_interrupt();
// wait() is called from inside Lua and goes to a rust function that schedules the thread and then yields
// No need to schedule the thread here
Ok(())

View File

@@ -98,9 +98,12 @@ impl ScriptConnection{
impl mlua::UserData for ScriptSignal{
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_method("connect",|_lua,this,f:mlua::Function|Ok(this.connect(f)));
methods.add_method("Connect",|_lua,this,f:mlua::Function|Ok(this.connect(f)));
methods.add_method("Once",|_lua,this,f:mlua::Function|Ok(this.once(f)));
methods.add_method("Connect",|_lua,this,f:mlua::Function|
Ok(this.connect(f))
);
methods.add_method("Once",|_lua,this,f:mlua::Function|
Ok(this.once(f))
);
// Fire is not allowed to be called from Lua
// methods.add_method("Fire",|_lua,this,args:mlua::MultiValue|
// Ok(this.fire(args))
@@ -117,7 +120,7 @@ impl mlua::FromLua for ScriptSignal{
}
impl mlua::UserData for ScriptConnection{
fn add_fields<F:UserDataFields<Self>>(fields:&mut F){
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("Connected",|_,this|{
Ok(this.position().is_some())
});
@@ -161,7 +164,6 @@ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
.call::<mlua::Function>(())?;
lua.register_userdata_type::<ScriptSignal>(|reg|{
reg.add_field("wait",wait.clone());
reg.add_field("Wait",wait);
mlua::UserData::register(reg);
})?;

View File

@@ -1,42 +0,0 @@
#[cfg(not(feature="run-service"))]
fn no_op(_lua:&mlua::Lua,_time:Option<super::number::Number>)->mlua::Result<f64>{
Ok(0.0)
}
fn tick(_lua:&mlua::Lua,_:())->mlua::Result<f64>{
Ok(0.0)
}
// This is used to avoid calling coroutine.yield from the rust side.
const LUA_WAIT:&str=
"local coroutine_yield=coroutine.yield
local schedule_thread=schedule_thread
return function(dt)
schedule_thread(dt)
return coroutine_yield()
end";
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let coroutine_table=globals.get::<mlua::Table>("coroutine")?;
#[cfg(feature="run-service")]
let schedule_thread=lua.create_function(crate::scheduler::schedule_thread)?;
#[cfg(not(feature="run-service"))]
let schedule_thread=lua.create_function(no_op)?;
//create wait function environment
let wait_env=lua.create_table()?;
wait_env.raw_set("coroutine",coroutine_table)?;
wait_env.raw_set("schedule_thread",schedule_thread)?;
//construct wait function from Lua code
let wait=lua.load(LUA_WAIT)
.set_name("wait")
.set_environment(wait_env)
.call::<mlua::Function>(())?;
globals.raw_set("wait",wait)?;
// TODO: move this somewhere it belongs
let tick=lua.create_function(tick)?;
globals.raw_set("tick",tick)?;
Ok(())
}

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@@ -1,35 +0,0 @@
use super::instance::Instance;
use super::tween_info::TweenInfo;
#[expect(dead_code)]
#[derive(Clone)]
pub struct Tween{
instance:Instance,
tween_info:TweenInfo,
goal:mlua::Table,
playback_state:rbx_types::Enum,
}
impl Tween{
pub fn create(
instance:Instance,
tween_info:TweenInfo,
goal:mlua::Table,
)->Self{
Self{
instance,
tween_info,
goal,
// Enum.PlaybackState.Begin
playback_state:rbx_types::Enum::from_u32(0),
}
}
pub fn play(&mut self){
}
}
impl mlua::UserData for Tween{
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_method_mut("Play",|_,this,()|Ok(this.play()))
}
}
type_from_lua_userdata_clone!(Tween);

View File

@@ -1,45 +0,0 @@
use super::number::Number;
use super::r#enum::{CoerceEnum,Enums};
#[expect(dead_code)]
#[derive(Clone)]
pub struct TweenInfo{
time:f64,
easing_style:rbx_types::Enum,
easing_direction:rbx_types::Enum,
repeat_count:u32,
reverses:bool,
delay_time:f64,
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
table.raw_set("new",
lua.create_function(|_,(time,easing_style,easing_direction,repeat_count,reverses,delay_time):(Option<Number>,Option<CoerceEnum>,Option<CoerceEnum>,Option<u32>,Option<bool>,Option<Number>)|{
Ok(TweenInfo{
time:time.map_or(1.0,Number::to_f64),
easing_style:match easing_style{
// Enum.EasingStyle.Quad
None=>rbx_types::Enum::from_u32(3),
Some(e)=>e.coerce_to(Enums.get("EasingStyle").unwrap())?.into(),
},
easing_direction:match easing_direction{
// Enum.EasingDirection.Out
None=>rbx_types::Enum::from_u32(1),
Some(e)=>e.coerce_to(Enums.get("EasingDirection").unwrap())?.into(),
},
repeat_count:repeat_count.unwrap_or(0),
reverses:reverses.unwrap_or(false),
delay_time:delay_time.map_or(0.0,Number::to_f64),
})
})?
)?;
globals.set("TweenInfo",table)?;
Ok(())
}
impl mlua::UserData for TweenInfo{}
type_from_lua_userdata_clone!(TweenInfo);

View File

@@ -1,36 +0,0 @@
use super::number::Number;
#[derive(Clone,Copy)]
pub struct UDim(rbx_types::UDim);
impl UDim{
pub fn new(scale:f32,offset:i32)->Self{
UDim(rbx_types::UDim::new(scale,offset))
}
}
impl From<rbx_types::UDim> for UDim{
fn from(value:rbx_types::UDim)->Self{
Self(value)
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
table.raw_set("new",
lua.create_function(|_,(scale,offset):(Number,i32)|
Ok(UDim::new(scale.into(),offset))
)?
)?;
globals.set("UDim",table)?;
Ok(())
}
impl mlua::UserData for UDim{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("Scale",|_,UDim(this)|Ok(this.scale));
fields.add_field_method_get("Offset",|_,UDim(this)|Ok(this.offset));
}
}
type_from_lua_userdata!(UDim);

View File

@@ -1,40 +0,0 @@
use super::udim::UDim;
use super::number::Number;
#[derive(Clone,Copy)]
pub struct UDim2(rbx_types::UDim2);
impl UDim2{
pub fn new(sx:f32,ox:i32,sy:f32,oy:i32)->Self{
UDim2(rbx_types::UDim2::new(
rbx_types::UDim::new(sx,ox),
rbx_types::UDim::new(sy,oy),
))
}
}
impl From<UDim2> for rbx_types::UDim2{
fn from(UDim2(value):UDim2)->rbx_types::UDim2{
value
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
table.raw_set("new",
lua.create_function(|_,(sx,ox,sy,oy):(Number,i32,Number,i32)|
Ok(UDim2::new(sx.into(),ox,sy.into(),oy))
)?
)?;
globals.set("UDim2",table)?;
Ok(())
}
impl mlua::UserData for UDim2{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("X",|_,UDim2(this)|Ok(UDim::from(this.x)));
fields.add_field_method_get("Y",|_,UDim2(this)|Ok(UDim::from(this.y)));
}
}
type_from_lua_userdata!(UDim2);

View File

@@ -1,93 +0,0 @@
use mlua::FromLua;
use super::number::Number;
#[derive(Clone,Copy)]
pub struct Vector2(glam::Vec2);
impl Vector2{
pub const fn new(x:f32,y:f32)->Self{
Self(glam::vec2(x,y))
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
//Vector2.new
table.raw_set("new",
lua.create_function(|_,(x,y):(Option<Number>,Option<Number>)|
match (x,y){
(Some(x),Some(y))=>Ok(Vector2::new(x.into(),y.into())),
(None,None)=>Ok(Vector2(glam::Vec2::ZERO)),
_=>Err(mlua::Error::runtime("Unsupported arguments to Vector2.new")),
}
)?
)?;
globals.set("Vector2",table)?;
Ok(())
}
impl From<Vector2> for rbx_types::Vector2{
fn from(Vector2(v):Vector2)->rbx_types::Vector2{
rbx_types::Vector2::new(v.x,v.y)
}
}
impl From<rbx_types::Vector2> for Vector2{
fn from(value:rbx_types::Vector2)->Vector2{
Vector2::new(value.x,value.y)
}
}
impl mlua::UserData for Vector2{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("magnitude",|_,Vector2(this)|Ok(this.length()));
fields.add_field_method_get("Magnitude",|_,Vector2(this)|Ok(this.length()));
fields.add_field_method_get("unit",|_,Vector2(this)|Ok(Vector2(this.normalize())));
fields.add_field_method_get("Unit",|_,Vector2(this)|Ok(Vector2(this.normalize())));
fields.add_field_method_get("x",|_,Vector2(this)|Ok(this.x));
fields.add_field_method_get("X",|_,Vector2(this)|Ok(this.x));
fields.add_field_method_get("y",|_,Vector2(this)|Ok(this.y));
fields.add_field_method_get("Y",|_,Vector2(this)|Ok(this.y));
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
//methods.add_method("area",|_,this,()| Ok(this.length * this.width));
methods.add_meta_function(mlua::MetaMethod::Add,|_,(Vector2(this),Vector2(val)):(Self,Self)|Ok(Self(this+val)));
methods.add_meta_function(mlua::MetaMethod::Sub,|_,(Vector2(this),Vector2(val)):(Self,Self)|Ok(Self(this-val)));
methods.add_meta_function(mlua::MetaMethod::Mul,|lua,(lhs,rhs):(mlua::Value,mlua::Value)|{
match (lhs,rhs){
(mlua::Value::UserData(lhs),mlua::Value::UserData(rhs))=>lhs.borrow_scoped(|Vector2(lhs):&Vector2|rhs.borrow_scoped(|Vector2(rhs):&Vector2|Self(lhs*rhs)))?,
(lhs,mlua::Value::UserData(rhs))=>{
let lhs=Number::from_lua(lhs,lua)?;
rhs.borrow_scoped(|Vector2(rhs):&Vector2|Self(lhs.to_f32()*rhs))
},
(mlua::Value::UserData(lhs),rhs)=>{
let rhs=Number::from_lua(rhs,lua)?;
lhs.borrow_scoped(|Vector2(lhs):&Vector2|Self(lhs*rhs.to_f32()))
},
_=>Err(mlua::Error::runtime(format!("Expected Vector2")))
}
});
methods.add_meta_function(mlua::MetaMethod::Div,|_,(Vector2(this),val):(Self,mlua::Value)|{
match val{
mlua::Value::Integer(n)=>Ok(Self(this/(n as f32))),
mlua::Value::Number(n)=>Ok(Self(this/(n as f32))),
mlua::Value::UserData(ud)=>ud.borrow_scoped(|Vector2(rhs):&Vector2|Self(this/rhs)),
other=>Err(mlua::Error::runtime(format!("Attempt to divide Vector2 by {other:?}"))),
}
});
methods.add_meta_function(mlua::MetaMethod::ToString,|_,Vector2(this):Self|
Ok(format!("Vector2.new({},{})",
this.x,
this.y,
))
);
}
}
type_from_lua_userdata!(Vector2);

View File

@@ -1,7 +1,3 @@
use mlua::FromLua;
use super::number::Number;
#[derive(Clone,Copy)]
pub struct Vector3(pub(crate)glam::Vec3A);
@@ -12,27 +8,23 @@ impl Vector3{
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
let vector3_table=lua.create_table()?;
//Vector3.new
table.raw_set("new",
lua.create_function(|_,(x,y,z):(Option<Number>,Option<Number>,Option<Number>)|
match (x,y,z){
(Some(x),Some(y),Some(z))=>Ok(Vector3::new(x.into(),y.into(),z.into())),
(None,None,None)=>Ok(Vector3(glam::Vec3A::ZERO)),
_=>Err(mlua::Error::runtime("Unsupported arguments to Vector3.new")),
}
vector3_table.raw_set("new",
lua.create_function(|_,(x,y,z):(f32,f32,f32)|
Ok(Vector3::new(x,y,z))
)?
)?;
globals.set("Vector3",table)?;
globals.set("Vector3",vector3_table)?;
Ok(())
}
impl From<Vector3> for rbx_types::Vector3{
fn from(Vector3(v):Vector3)->rbx_types::Vector3{
rbx_types::Vector3::new(v.x,v.y,v.z)
impl Into<rbx_types::Vector3> for Vector3{
fn into(self)->rbx_types::Vector3{
rbx_types::Vector3::new(self.0.x,self.0.y,self.0.z)
}
}
@@ -44,50 +36,44 @@ impl From<rbx_types::Vector3> for Vector3{
impl mlua::UserData for Vector3{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("magnitude",|_,Vector3(this)|Ok(this.length()));
fields.add_field_method_get("Magnitude",|_,Vector3(this)|Ok(this.length()));
fields.add_field_method_get("unit",|_,Vector3(this)|Ok(Vector3(this.normalize())));
fields.add_field_method_get("Unit",|_,Vector3(this)|Ok(Vector3(this.normalize())));
fields.add_field_method_get("x",|_,Vector3(this)|Ok(this.x));
fields.add_field_method_get("X",|_,Vector3(this)|Ok(this.x));
fields.add_field_method_get("y",|_,Vector3(this)|Ok(this.y));
fields.add_field_method_get("Y",|_,Vector3(this)|Ok(this.y));
fields.add_field_method_get("z",|_,Vector3(this)|Ok(this.z));
fields.add_field_method_get("Z",|_,Vector3(this)|Ok(this.z));
fields.add_field_method_get("magnitude",|_,this|Ok(this.0.length()));
fields.add_field_method_get("x",|_,this|Ok(this.0.x));
fields.add_field_method_set("x",|_,this,val|{
this.0.x=val;
Ok(())
});
fields.add_field_method_get("y",|_,this|Ok(this.0.y));
fields.add_field_method_set("y",|_,this,val|{
this.0.y=val;
Ok(())
});
fields.add_field_method_get("z",|_,this|Ok(this.0.z));
fields.add_field_method_set("z",|_,this,val|{
this.0.z=val;
Ok(())
});
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
//methods.add_method("area",|_,this,()| Ok(this.length * this.width));
methods.add_meta_function(mlua::MetaMethod::Add,|_,(Vector3(this),Vector3(val)):(Self,Self)|Ok(Self(this+val)));
methods.add_meta_function(mlua::MetaMethod::Sub,|_,(Vector3(this),Vector3(val)):(Self,Self)|Ok(Self(this-val)));
methods.add_meta_function(mlua::MetaMethod::Mul,|lua,(lhs,rhs):(mlua::Value,mlua::Value)|{
match (lhs,rhs){
(mlua::Value::UserData(lhs),mlua::Value::UserData(rhs))=>lhs.borrow_scoped(|Vector3(lhs):&Vector3|rhs.borrow_scoped(|Vector3(rhs):&Vector3|Self(lhs*rhs)))?,
(lhs,mlua::Value::UserData(rhs))=>{
let lhs=Number::from_lua(lhs,lua)?;
rhs.borrow_scoped(|Vector3(rhs):&Vector3|Self(lhs.to_f32()*rhs))
},
(mlua::Value::UserData(lhs),rhs)=>{
let rhs=Number::from_lua(rhs,lua)?;
lhs.borrow_scoped(|Vector3(lhs):&Vector3|Self(lhs*rhs.to_f32()))
},
_=>Err(mlua::Error::runtime(format!("Expected Vector3")))
}
});
methods.add_meta_function(mlua::MetaMethod::Div,|_,(Vector3(this),val):(Self,mlua::Value)|{
methods.add_meta_function(mlua::MetaMethod::Add,|_,(this,val):(Self,Self)|Ok(Self(this.0+val.0)));
methods.add_meta_function(mlua::MetaMethod::Div,|_,(this,val):(Self,mlua::Value)|{
match val{
mlua::Value::Integer(n)=>Ok(Self(this/(n as f32))),
mlua::Value::Number(n)=>Ok(Self(this/(n as f32))),
mlua::Value::UserData(ud)=>ud.borrow_scoped(|Vector3(rhs):&Vector3|Self(this/rhs)),
mlua::Value::Integer(n)=>Ok(Self(this.0/(n as f32))),
mlua::Value::Number(n)=>Ok(Self(this.0/(n as f32))),
mlua::Value::UserData(ud)=>{
let rhs:Vector3=ud.take()?;
Ok(Self(this.0/rhs.0))
},
other=>Err(mlua::Error::runtime(format!("Attempt to divide Vector3 by {other:?}"))),
}
});
methods.add_meta_function(mlua::MetaMethod::ToString,|_,Vector3(this):Self|
methods.add_meta_function(mlua::MetaMethod::ToString,|_,this:Self|
Ok(format!("Vector3.new({},{},{})",
this.x,
this.y,
this.z,
this.0.x,
this.0.y,
this.0.z,
))
);
}

View File

@@ -46,12 +46,12 @@ impl Scheduler{
}
}
pub fn scheduler_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut Scheduler)->mlua::Result<T>)->mlua::Result<T>{
let mut scheduler=lua.app_data_mut::<Scheduler>().ok_or_else(||mlua::Error::runtime("Scheduler missing"))?;
pub fn scheduler_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut crate::scheduler::Scheduler)->mlua::Result<T>)->mlua::Result<T>{
let mut scheduler=lua.app_data_mut::<crate::scheduler::Scheduler>().ok_or_else(||mlua::Error::runtime("Scheduler missing"))?;
f(&mut *scheduler)
}
pub fn schedule_thread(lua:&mlua::Lua,dt:mlua::Value)->Result<(),mlua::Error>{
fn schedule_thread(lua:&mlua::Lua,dt:mlua::Value)->Result<(),mlua::Error>{
let delay=match dt{
mlua::Value::Integer(i)=>i.max(0) as u64*60,
mlua::Value::Number(f)=>{
@@ -75,3 +75,32 @@ pub fn schedule_thread(lua:&mlua::Lua,dt:mlua::Value)->Result<(),mlua::Error>{
Ok(())
})
}
// This is used to avoid calling coroutine.yield from the rust side.
const LUA_WAIT:&str=
"local coroutine_yield=coroutine.yield
local schedule_thread=schedule_thread
return function(dt)
schedule_thread(dt)
return coroutine_yield()
end";
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let coroutine_table=globals.get::<mlua::Table>("coroutine")?;
let schedule_thread=lua.create_function(schedule_thread)?;
//create wait function environment
let wait_env=lua.create_table()?;
wait_env.raw_set("coroutine",coroutine_table)?;
wait_env.raw_set("schedule_thread",schedule_thread)?;
//construct wait function from Lua code
let wait=lua.load(LUA_WAIT)
.set_name("wait")
.set_environment(wait_env)
.call::<mlua::Function>(())?;
globals.raw_set("wait",wait)?;
Ok(())
}

View File

@@ -1,3 +0,0 @@
pub fn static_ustr(s:&'static str)->rbx_dom_weak::Ustr{
rbx_dom_weak::ustr(s)
}

View File

@@ -1,14 +1,11 @@
[package]
name = "strafesnet_snf"
version = "0.4.0"
version = "0.3.0"
edition = "2024"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
binrw = "0.15.0"
binrw = "0.14.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common.workspace = true
[lints]
workspace = true
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }

View File

@@ -6,7 +6,7 @@ use strafesnet_common::physics::Time;
const VERSION:u32=0;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,Time>;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::Time>;
#[derive(Debug)]
pub enum Error{
@@ -85,7 +85,6 @@ pub struct Segment{
#[derive(Clone,Copy,Debug)]
pub struct SegmentInfo{
/// time of the first instruction in this segment.
#[expect(dead_code)]
time:Time,
instruction_count:u32,
/// How many total instructions in segments up to and including this segment
@@ -117,7 +116,6 @@ impl<R:BinReaderExt> StreamableBot<R>{
segment_map,
})
}
#[expect(dead_code)]
fn get_segment_info(&self,segment_id:SegmentId)->Result<SegmentInfo,Error>{
Ok(*self.segment_map.get(segment_id.get() as usize).ok_or(Error::InvalidSegmentId(segment_id))?)
}
@@ -274,7 +272,7 @@ pub fn write_bot<W:BinWriterExt>(mut writer:W,physics_version:u32,instructions:i
//probe header length
let mut bot_header_data=Vec::new();
header.write_le(&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?;
binrw::BinWrite::write_le(&header,&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?;
// the first block location is the map header
block_location.push(offset);

View File

@@ -53,6 +53,8 @@ pub(crate) enum FourCC{
Map,
#[brw(magic=b"SNFB")]
Bot,
#[brw(magic=b"SNFD")]
Demo,
}
#[binrw]
#[brw(little)]

View File

@@ -5,6 +5,7 @@ mod newtypes;
mod file;
pub mod map;
pub mod bot;
pub mod demo;
#[derive(Debug)]
pub enum Error{
@@ -12,6 +13,7 @@ pub enum Error{
Header(file::Error),
Map(map::Error),
Bot(bot::Error),
Demo(demo::Error),
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
@@ -23,6 +25,7 @@ impl std::error::Error for Error{}
pub enum SNF<R:BinReaderExt>{
Map(map::StreamableMap<R>),
Bot(bot::StreamableBot<R>),
Demo(demo::StreamableDemo<R>),
}
pub fn read_snf<R:BinReaderExt>(input:R)->Result<SNF<R>,Error>{
@@ -30,6 +33,7 @@ pub fn read_snf<R:BinReaderExt>(input:R)->Result<SNF<R>,Error>{
Ok(match file.fourcc(){
file::FourCC::Map=>SNF::Map(map::StreamableMap::new(file).map_err(Error::Map)?),
file::FourCC::Bot=>SNF::Bot(bot::StreamableBot::new(file).map_err(Error::Bot)?),
file::FourCC::Demo=>SNF::Demo(demo::StreamableDemo::new(file).map_err(Error::Demo)?),
})
}
pub fn read_map<R:BinReaderExt>(input:R)->Result<map::StreamableMap<R>,Error>{
@@ -46,6 +50,13 @@ pub fn read_bot<R:BinReaderExt>(input:R)->Result<bot::StreamableBot<R>,Error>{
_=>Err(Error::UnexpectedFourCC)
}
}
pub fn read_demo<R:BinReaderExt>(input:R)->Result<demo::StreamableDemo<R>,Error>{
let file=file::File::new(input).map_err(Error::Header)?;
match file.fourcc(){
file::FourCC::Demo=>Ok(demo::StreamableDemo::new(file).map_err(Error::Demo)?),
_=>Err(Error::UnexpectedFourCC)
}
}
#[cfg(test)]
mod tests {

View File

@@ -97,8 +97,8 @@ enum ResourceType{
}
struct ResourceMap<T>{
meshes:HashMap<model::MeshId,T>,
textures:HashMap<model::TextureId,T>,
meshes:HashMap<strafesnet_common::model::MeshId,T>,
textures:HashMap<strafesnet_common::model::TextureId,T>,
}
impl<T> Default for ResourceMap<T>{
fn default()->Self{
@@ -185,7 +185,7 @@ pub struct StreamableMap<R:BinReaderExt>{
//this is every possible attribute... need some sort of streaming system
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
//this is every possible render configuration... shaders and such... need streaming
render_configs:Vec<model::RenderConfig>,
render_configs:Vec<strafesnet_common::model::RenderConfig>,
//this makes sense to keep in memory for streaming, a map of which blocks occupy what space
bvh:BvhNode<BlockId>,
//something something resources hashmaps
@@ -223,7 +223,7 @@ impl<R:BinReaderExt> StreamableMap<R>{
}
Ok(Self{
file,
modes:gameplay_modes::NormalizedModes::new(modes),
modes:strafesnet_common::gameplay_modes::NormalizedModes::new(modes),
attributes,
render_configs,
bvh:strafesnet_common::bvh::generate_bvh(bvh),
@@ -366,12 +366,12 @@ fn collect_spacial_blocks(
block_location.push(sequential_block_data.position());
}else{
match bvh_node.into_content(){
RecursiveContent::Branch(bvh_node_list)=>{
strafesnet_common::bvh::RecursiveContent::Branch(bvh_node_list)=>{
for bvh_node in bvh_node_list{
collect_spacial_blocks(block_location,block_headers,sequential_block_data,bvh_node)?;
}
},
RecursiveContent::Leaf(_)=>panic!(),//bvh branches are 20 leaves minimum
strafesnet_common::bvh::RecursiveContent::Leaf(_)=>panic!(),//bvh branches are 20 leaves minimum
}
}
Ok(())
@@ -384,13 +384,13 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let boxen=map.models.into_iter().enumerate().map(|(model_id,model)|{
//grow your own aabb
let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?;
let mut aabb=Aabb::default();
let mut aabb=strafesnet_common::aabb::Aabb::default();
for &pos in &mesh.unique_pos{
aabb.grow(model.transform.transform_point3(pos).narrow_64().unwrap());
aabb.grow(model.transform.transform_point3(pos).narrow_1().unwrap());
}
Ok(((model::ModelId::new(model_id as u32),model.into()),aabb))
}).collect::<Result<Vec<_>,_>>()?;
let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|size_of::<newtypes::model::Model>());
let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|std::mem::size_of::<newtypes::model::Model>());
//build blocks
//block location is initialized with two values
//the first value represents the location of the first byte after the file header

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