2025-09-28 - 2026-03-28

Overview

9 Active Pull Requests
24 Active Issues
Excluding merges, 3 authors have pushed 182 commits to master and 573 commits to all branches. On master, 99 files have changed and there have been 8461 additions and 18730 deletions.

9 Pull requests merged by 3 users

Merged #45 Update bnum to 0.14.3 2026-03-24 18:02:17 +00:00

Merged #42 Make map tool usable as a library 2026-03-01 20:38:05 +00:00

Merged #33 Rewrite MeshQuery 2026-01-29 18:05:55 +00:00

Merged #30 Delete Body.acceleration Field 2026-01-27 17:08:08 +00:00

Merged #14 Conditionally Advance Body in atomic_internal_instruction StrafeTick 2026-01-22 17:00:53 +00:00

Merged #25 Implement MinimumDifference Algorithm 2026-01-21 17:31:53 +00:00

Merged #22 Do Not Collision-Test Existing Contacts 2025-11-19 18:23:38 +00:00

Merged #19 Gracefully handle 0 acceleration for walking targets 2025-11-18 19:47:05 +00:00

Merged #20 Ensure collisions are prioritised by model id instead of psuedo-random hashmap ordering 2025-11-18 19:42:14 +00:00

8 Issues closed from 2 users

Closed #16 Simultaneity Breaks Physics 2026-01-30 18:19:28 +00:00

Closed #9 Physics Bugs 2026-01-30 18:03:30 +00:00

Closed #11 NoClip 2026-01-30 15:05:40 +00:00

Closed #28 Body Acceleration Should Not Be Persistent 2026-01-28 14:55:42 +00:00

Closed #13 StrafeTick Always Advances Body 2026-01-22 17:00:53 +00:00

Closed #24 [BUG 13] bhop_arcane Fall Through Logs 2026-01-21 18:08:48 +00:00

Closed #18 Possible division by zero when there is 0 gravity 2025-11-18 19:47:05 +00:00

Closed #17 integration tests: Simultaneous collisions do not occur in a consistent order 2025-11-18 19:42:14 +00:00

20 Issues created by 1 user

Opened #17 integration tests: Simultaneous collisions do not occur in a consistent order 2025-11-18 12:25:18 +00:00

Opened #18 Possible division by zero when there is 0 gravity 2025-11-18 19:02:50 +00:00

Opened #23 Add Walking Tests 2025-11-19 21:57:35 +00:00

Opened #24 [BUG 13] bhop_arcane Fall Through Logs 2025-12-12 22:34:10 +00:00

Opened #26 MD: Incorrect FEV For Nearly Axis-Aligned Mesh 2026-01-23 17:23:00 +00:00

Opened #27 MD: Infinite Loop 2026-01-23 17:26:24 +00:00

Opened #28 Body Acceleration Should Not Be Persistent 2026-01-27 16:15:19 +00:00

Opened #29 Fly Is Not A MoveState 2026-01-27 17:04:53 +00:00

Opened #32 Directed Acyclic Graph 2026-01-28 18:12:52 +00:00

Opened #34 Zones Graphics 2026-01-30 15:50:01 +00:00

Opened #35 Fix Zero-Time CollisionStart 2026-01-30 17:45:29 +00:00

Opened #36 Boosters Repeated Activation 2026-01-30 17:53:36 +00:00

Opened #37 Non-convex BSP Mesh Generation 2026-01-30 17:57:27 +00:00

Opened #38 Moving Mouse Culls Surf Contact 2026-01-30 17:58:58 +00:00

Opened #39 Graphics & Input: Minimizing Latency 2026-02-03 17:12:25 +00:00

Opened #40 Mouse Interpolator Buggy at Low Fps 2026-02-03 17:32:17 +00:00

Opened #41 Remove Implicit Fixed-Point Conversion 2026-02-05 17:10:13 +00:00

Opened #43 Map Tool Gets Stuck 2026-03-02 04:17:06 +00:00

Opened #44 Map Conversion Implicitly Reads Files 2026-03-02 04:18:09 +00:00

Opened #46 Add Test for div_euclid case 2026-03-25 16:19:57 +00:00

2 Unresolved Conversations

Open #10 Mesh Format v2 2026-01-30 18:07:36 +00:00

Open #12 Swimming Variable Update Rate 2026-01-30 18:06:27 +00:00