2025-03-28 - 2026-03-28
Overview
9 Pull requests merged by 3 users
Merged
#45 Update bnum to 0.14.3
Merged
#42 Make map tool usable as a library
Merged
#33 Rewrite MeshQuery
Merged
#30 Delete Body.acceleration Field
Merged
#14 Conditionally Advance Body in atomic_internal_instruction StrafeTick
Merged
#25 Implement MinimumDifference Algorithm
Merged
#22 Do Not Collision-Test Existing Contacts
Merged
#19 Gracefully handle 0 acceleration for walking targets
Merged
#20 Ensure collisions are prioritised by model id instead of psuedo-random hashmap ordering
8 Issues closed from 2 users
Closed
#16 Simultaneity Breaks Physics
Closed
#9 Physics Bugs
Closed
#11 NoClip
Closed
#28 Body Acceleration Should Not Be Persistent
Closed
#13 StrafeTick Always Advances Body
Closed
#24 [BUG 13] bhop_arcane Fall Through Logs
Closed
#18 Possible division by zero when there is 0 gravity
Closed
#17 integration tests: Simultaneous collisions do not occur in a consistent order
24 Issues created by 1 user
Opened
#11 NoClip
Opened
#12 Swimming Variable Update Rate
Opened
#13 StrafeTick Always Advances Body
Opened
#16 Simultaneity Breaks Physics
Opened
#17 integration tests: Simultaneous collisions do not occur in a consistent order
Opened
#18 Possible division by zero when there is 0 gravity
Opened
#23 Add Walking Tests
Opened
#24 [BUG 13] bhop_arcane Fall Through Logs
Opened
#26 MD: Incorrect FEV For Nearly Axis-Aligned Mesh
Opened
#27 MD: Infinite Loop
Opened
#28 Body Acceleration Should Not Be Persistent
Opened
#29 Fly Is Not A MoveState
Opened
#32 Directed Acyclic Graph
Opened
#34 Zones Graphics
Opened
#35 Fix Zero-Time CollisionStart
Opened
#36 Boosters Repeated Activation
Opened
#37 Non-convex BSP Mesh Generation
Opened
#38 Moving Mouse Culls Surf Contact
Opened
#39 Graphics & Input: Minimizing Latency
Opened
#40 Mouse Interpolator Buggy at Low Fps
Opened
#41 Remove Implicit Fixed-Point Conversion
Opened
#43 Map Tool Gets Stuck
Opened
#44 Map Conversion Implicitly Reads Files
Opened
#46 Add Test for div_euclid case
1 Unresolved Conversation
Open
#10
Mesh Format v2