Compare commits
16 Commits
fcrawler-v
...
roblox-bot
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594684aea4
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a4acb87a0d
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20
Cargo.lock
generated
20
Cargo.lock
generated
@@ -3834,6 +3834,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
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name = "strafe-client"
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version = "0.11.0"
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dependencies = [
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"chrono",
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"glam",
|
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"parking_lot",
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"pollster",
|
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@@ -3843,9 +3844,13 @@ dependencies = [
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"strafesnet_graphics",
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"strafesnet_physics",
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"strafesnet_rbx_loader",
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"strafesnet_roblox_bot_file",
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"strafesnet_session",
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"strafesnet_settings",
|
||||
"strafesnet_snf",
|
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"wasm-bindgen",
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"wasm-bindgen-futures",
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"web-sys",
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"wgpu",
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"winit",
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]
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@@ -3892,8 +3897,6 @@ dependencies = [
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"glam",
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"id",
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"strafesnet_common",
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"strafesnet_physics",
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"strafesnet_rbx_loader",
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"strafesnet_session",
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"strafesnet_settings",
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"wgpu",
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@@ -3928,6 +3931,17 @@ dependencies = [
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"strafesnet_deferred_loader",
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]
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[[package]]
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name = "strafesnet_roblox_bot_file"
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version = "0.8.1"
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source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
|
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checksum = "33d0fa524476d8b6cf23269b0c9cff6334b70585546b807cb8ec193858defecd"
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dependencies = [
|
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"binrw 0.15.0",
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"bitflags 2.10.0",
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"itertools 0.14.0",
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]
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[[package]]
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name = "strafesnet_session"
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version = "0.1.0"
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@@ -4993,7 +5007,7 @@ version = "0.1.11"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c2a7b1c03c876122aa43f3020e6c3c3ee5c05081c9a00739faf7503aeba10d22"
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dependencies = [
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"windows-sys 0.61.2",
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"windows-sys 0.48.0",
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]
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[[package]]
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@@ -9,8 +9,6 @@ ddsfile = "0.5.1"
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glam = "0.30.0"
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id = { version = "0.1.0", registry = "strafesnet" }
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strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
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strafesnet_physics = { path = "../physics", registry = "strafesnet" }
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strafesnet_rbx_loader = { path = "../../lib/rbx_loader", registry = "strafesnet" }
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strafesnet_session = { path = "../session", registry = "strafesnet" }
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strafesnet_settings = { path = "../settings", registry = "strafesnet" }
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wgpu = "28.0.0"
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@@ -5,20 +5,10 @@ use strafesnet_settings::settings;
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use strafesnet_session::session;
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use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
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use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
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use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex,DebugGraphicsVertex};
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use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
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pub fn required_limits()->wgpu::Limits{
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let mut limits=wgpu::Limits::default();
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limits.max_task_invocations_per_dimension=1;
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limits.max_task_invocations_per_workgroup=1;
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limits.max_mesh_invocations_per_dimension=1;
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limits.max_mesh_invocations_per_workgroup=1;
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limits.max_task_mesh_workgroup_total_count=1;
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limits.max_task_mesh_workgroups_per_dimension=1;
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limits.max_task_payload_size=4;
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limits.max_mesh_output_vertices=2*(3+2+4+8);
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limits.max_mesh_output_primitives=2*(1+2+4+8)+2;
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limits
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wgpu::Limits::default()
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}
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struct Indices{
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@@ -46,135 +36,12 @@ struct GraphicsModel{
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instance_count:u32,
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}
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struct DebugGraphicsSubmesh{
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verts:Vec<strafesnet_physics::model::MeshVertId>,
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edges:Vec<[strafesnet_physics::model::MeshVertId;2]>,
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faces:Vec<Indices>,
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}
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struct DebugGraphicsMesh{
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vertices:Vec<DebugGraphicsVertex>,
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indices:Indices,
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submeshes:Vec<DebugGraphicsSubmesh>,
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vertex_buf:wgpu::Buffer,
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}
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impl DebugGraphicsMesh{
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fn new(device:&wgpu::Device,mesh:&model::Mesh)->Self{
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let vertices:Vec<DebugGraphicsVertex>=mesh.unique_pos.iter().copied().map(|pos|{
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DebugGraphicsVertex{
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pos:pos.to_array().map(Into::into),
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}
|
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}).collect();
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let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some("Vertex"),
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contents:bytemuck::cast_slice(&vertices),
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usage:wgpu::BufferUsages::VERTEX,
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});
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macro_rules! indices{
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($indices:expr)=>{
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if (u32::MAX as usize)<vertices.len(){
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panic!("Model has too many vertices!");
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}else if (u16::MAX as usize)<vertices.len(){
|
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Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u32).collect(),wgpu::IndexFormat::Uint32)
|
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}else{
|
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Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u16).collect(),wgpu::IndexFormat::Uint16)
|
||||
}
|
||||
};
|
||||
}
|
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|
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|
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let mut all_indices=Vec::new();
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|
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let submeshes=if let Ok(physics_mesh)=strafesnet_physics::model::PhysicsMesh::try_from(mesh){
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physics_mesh.submesh_views().into_iter().map(|submesh_view|DebugGraphicsSubmesh{
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verts:submesh_view.verts().to_owned(),
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edges:submesh_view.edge_vert_ids_iter().collect(),
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faces:submesh_view.face_vert_ids_iter().map(|face_verts|{
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// triangulate
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let mut indices=Vec::new();
|
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let mut poly_vertices=face_verts.into_iter();
|
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if let (Some(a),Some(mut b))=(poly_vertices.next(),poly_vertices.next()){
|
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for c in poly_vertices{
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indices.extend([a,b,c]);
|
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all_indices.extend([a,b,c]);
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b=c;
|
||||
}
|
||||
}
|
||||
indices!(indices)
|
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}).collect(),
|
||||
}).collect()
|
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}else{
|
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//idc
|
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Vec::new()
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};
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let indices=indices!(all_indices);
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DebugGraphicsMesh{
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vertices,
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indices,
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submeshes,
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vertex_buf,
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}
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}
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}
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struct DebugGraphicsModel{
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debug_mesh_id:u32,
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bind_group:wgpu::BindGroup,
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// 32 bytes used to tell the mesh shader where to draw
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// Vert: [vec4,_]
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// Edge: [vec4,vec4]
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debug_buf:wgpu::Buffer,
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model_buf:wgpu::Buffer,
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}
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impl DebugGraphicsModel{
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fn new(device:&wgpu::Device,layout:&wgpu::BindGroupLayout,model:&model::Model,model_id:usize,color:glam::Vec4)->Self{
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let model_uniforms=get_instances_buffer_data(&[GraphicsModelOwned{
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transform:model.transform.into(),
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normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
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color:GraphicsModelColor4::new(color),
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}]);
|
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let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
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label:Some(format!("Debug Model{} Buf",model_id).as_str()),
|
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contents:bytemuck::cast_slice(&model_uniforms),
|
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usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
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});
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let debug_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some(format!("Debug Model{} EV Buf",model_id).as_str()),
|
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contents:bytemuck::cast_slice(&[0u8;32]),
|
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usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
|
||||
layout,
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entries:&[
|
||||
wgpu::BindGroupEntry{
|
||||
binding:0,
|
||||
resource:model_buf.as_entire_binding(),
|
||||
},
|
||||
wgpu::BindGroupEntry{
|
||||
binding:1,
|
||||
resource:debug_buf.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label:Some(format!("Debug Model{} Bind Group",model_id).as_str()),
|
||||
});
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DebugGraphicsModel{
|
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debug_mesh_id:model.mesh.get(),
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bind_group,
|
||||
debug_buf,
|
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model_buf,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct GraphicsSamplers{
|
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repeat:wgpu::Sampler,
|
||||
}
|
||||
|
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struct GraphicsBindGroupLayouts{
|
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model:wgpu::BindGroupLayout,
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debug_model:wgpu::BindGroupLayout,
|
||||
}
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|
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struct GraphicsBindGroups{
|
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@@ -185,9 +52,6 @@ struct GraphicsBindGroups{
|
||||
struct GraphicsPipelines{
|
||||
skybox:wgpu::RenderPipeline,
|
||||
model:wgpu::RenderPipeline,
|
||||
debug:wgpu::RenderPipeline,
|
||||
debug_edge:wgpu::RenderPipeline,
|
||||
debug_vert:wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
struct GraphicsCamera{
|
||||
@@ -268,10 +132,6 @@ pub struct GraphicsState{
|
||||
camera_buf:wgpu::Buffer,
|
||||
temp_squid_texture_view:wgpu::TextureView,
|
||||
models:Vec<GraphicsModel>,
|
||||
debug_meshes:Vec<DebugGraphicsMesh>,
|
||||
debug_models:Vec<DebugGraphicsModel>,
|
||||
hitbox_mesh:DebugGraphicsMesh,
|
||||
hitbox_model:DebugGraphicsModel,
|
||||
depth_view:wgpu::TextureView,
|
||||
staging_belt:wgpu::util::StagingBelt,
|
||||
}
|
||||
@@ -306,16 +166,6 @@ impl GraphicsState{
|
||||
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
|
||||
}
|
||||
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
|
||||
//generate debug meshes, each debug model refers to one
|
||||
self.debug_meshes=map.meshes.iter().map(|mesh|
|
||||
DebugGraphicsMesh::new(device,mesh)
|
||||
).collect();
|
||||
|
||||
//generate debug models, only one will be rendered at a time
|
||||
self.debug_models=map.models.iter().enumerate().map(|(model_id,model)|{
|
||||
DebugGraphicsModel::new(device,&self.bind_group_layouts.debug_model,model,model_id,glam::vec4(1.0,0.0,0.0,0.2))
|
||||
}).collect();
|
||||
|
||||
//generate texture view per texture
|
||||
let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
|
||||
let texture_id=model::TextureId::new(texture_id as u32);
|
||||
@@ -696,7 +546,7 @@ impl GraphicsState{
|
||||
entries:&[
|
||||
wgpu::BindGroupLayoutEntry{
|
||||
binding:0,
|
||||
visibility:wgpu::ShaderStages::VERTEX|wgpu::ShaderStages::MESH,
|
||||
visibility:wgpu::ShaderStages::VERTEX,
|
||||
ty:wgpu::BindingType::Buffer{
|
||||
ty:wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset:false,
|
||||
@@ -758,31 +608,6 @@ impl GraphicsState{
|
||||
},
|
||||
],
|
||||
});
|
||||
let debug_model_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
|
||||
label:Some("Debug Model Bind Group Layout"),
|
||||
entries:&[
|
||||
wgpu::BindGroupLayoutEntry{
|
||||
binding:0,
|
||||
visibility:wgpu::ShaderStages::VERTEX_FRAGMENT|wgpu::ShaderStages::MESH,
|
||||
ty:wgpu::BindingType::Buffer{
|
||||
ty:wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset:false,
|
||||
min_binding_size:None,
|
||||
},
|
||||
count:None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry{
|
||||
binding:1,
|
||||
visibility:wgpu::ShaderStages::MESH,
|
||||
ty:wgpu::BindingType::Buffer{
|
||||
ty:wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset:false,
|
||||
min_binding_size:None,
|
||||
},
|
||||
count:None,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let clamp_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
|
||||
label:Some("Clamp Sampler"),
|
||||
@@ -931,14 +756,6 @@ impl GraphicsState{
|
||||
],
|
||||
immediate_size:0,
|
||||
});
|
||||
let debug_model_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
|
||||
label:None,
|
||||
bind_group_layouts:&[
|
||||
&camera_bind_group_layout,
|
||||
&debug_model_bind_group_layout,
|
||||
],
|
||||
immediate_size:0,
|
||||
});
|
||||
let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
|
||||
label:None,
|
||||
bind_group_layouts:&[
|
||||
@@ -1014,92 +831,6 @@ impl GraphicsState{
|
||||
multiview_mask:None,
|
||||
cache:None,
|
||||
});
|
||||
let debug_model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
|
||||
label:Some("Debug Pipeline"),
|
||||
layout:Some(&debug_model_pipeline_layout),
|
||||
vertex:wgpu::VertexState{
|
||||
module:&shader,
|
||||
entry_point:Some("vs_debug"),
|
||||
buffers:&[wgpu::VertexBufferLayout{
|
||||
array_stride:size_of::<DebugGraphicsVertex>() as wgpu::BufferAddress,
|
||||
step_mode:wgpu::VertexStepMode::Vertex,
|
||||
attributes:&wgpu::vertex_attr_array![0=>Float32x3],
|
||||
}],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment:Some(wgpu::FragmentState{
|
||||
module:&shader,
|
||||
entry_point:Some("fs_debug"),
|
||||
targets:&[Some(wgpu::ColorTargetState{
|
||||
format:config.view_formats[0],
|
||||
blend:Some(wgpu::BlendState::ALPHA_BLENDING),
|
||||
write_mask:wgpu::ColorWrites::default(),
|
||||
})],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive:wgpu::PrimitiveState{
|
||||
topology:wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face:wgpu::FrontFace::Cw,
|
||||
cull_mode:Some(wgpu::Face::Front),
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil:Some(wgpu::DepthStencilState{
|
||||
format:Self::DEPTH_FORMAT,
|
||||
depth_write_enabled:true,
|
||||
depth_compare:wgpu::CompareFunction::LessEqual,
|
||||
stencil:wgpu::StencilState::default(),
|
||||
bias:wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
multisample:wgpu::MultisampleState::default(),
|
||||
multiview_mask:None,
|
||||
cache:None,
|
||||
});
|
||||
let mut debug_model_pipeline_ms=wgpu::MeshPipelineDescriptor{
|
||||
label:None,//filled in below
|
||||
layout:Some(&debug_model_pipeline_layout),
|
||||
task:Some(wgpu::TaskState{
|
||||
module:&shader,
|
||||
entry_point:Some("ts_main"),
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
mesh:wgpu::MeshState{
|
||||
module:&shader,
|
||||
entry_point:None,//filled in below
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment:Some(wgpu::FragmentState{
|
||||
module:&shader,
|
||||
entry_point:Some("fs_debug"),
|
||||
targets:&[Some(wgpu::ColorTargetState{
|
||||
format:config.view_formats[0],
|
||||
blend:Some(wgpu::BlendState::ALPHA_BLENDING),
|
||||
write_mask:wgpu::ColorWrites::default(),
|
||||
})],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive:wgpu::PrimitiveState{
|
||||
topology:wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face:wgpu::FrontFace::Cw,
|
||||
cull_mode:None,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil:Some(wgpu::DepthStencilState{
|
||||
format:Self::DEPTH_FORMAT,
|
||||
depth_write_enabled:true,
|
||||
depth_compare:wgpu::CompareFunction::Always,
|
||||
stencil:wgpu::StencilState::default(),
|
||||
bias:wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
multisample:wgpu::MultisampleState::default(),
|
||||
multiview:None,
|
||||
cache:None,
|
||||
};
|
||||
debug_model_pipeline_ms.label=Some("Debug Vert Pipeline");
|
||||
debug_model_pipeline_ms.mesh.entry_point=Some("ms_debug_vert");
|
||||
let debug_model_pipeline_vert=device.create_mesh_pipeline(&debug_model_pipeline_ms);
|
||||
debug_model_pipeline_ms.label=Some("Debug Edge Pipeline");
|
||||
debug_model_pipeline_ms.mesh.entry_point=Some("ms_debug_edge");
|
||||
let debug_model_pipeline_edge=device.create_mesh_pipeline(&debug_model_pipeline_ms);
|
||||
|
||||
let camera=GraphicsCamera::default();
|
||||
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
|
||||
@@ -1136,23 +867,10 @@ impl GraphicsState{
|
||||
|
||||
let depth_view=Self::create_depth_texture(config,device);
|
||||
|
||||
// WHIP UP A CUBE
|
||||
let cube_face_description=strafesnet_rbx_loader::primitives::CubeFaceDescription::new(Default::default(),RenderConfigId::new(0));
|
||||
let hitbox_mesh=DebugGraphicsMesh::new(device,&strafesnet_rbx_loader::primitives::unit_cube(cube_face_description));
|
||||
let hitbox_model=DebugGraphicsModel::new(device,&debug_model_bind_group_layout,&model::Model{
|
||||
mesh:model::MeshId::new(u32::MAX),
|
||||
attributes:strafesnet_common::gameplay_attributes::CollisionAttributesId::new(0),
|
||||
color:glam::Vec4::new(0.0,0.0,1.0,0.2),
|
||||
transform:strafesnet_common::integer::Planar64Affine3::IDENTITY,
|
||||
},u32::MAX as usize,glam::vec4(0.0,1.0,0.0,0.2));
|
||||
|
||||
Self{
|
||||
pipelines:GraphicsPipelines{
|
||||
skybox:sky_pipeline,
|
||||
model:model_pipeline,
|
||||
debug:debug_model_pipeline,
|
||||
debug_edge:debug_model_pipeline_edge,
|
||||
debug_vert:debug_model_pipeline_vert,
|
||||
model:model_pipeline
|
||||
},
|
||||
bind_groups:GraphicsBindGroups{
|
||||
camera:camera_bind_group,
|
||||
@@ -1161,16 +879,9 @@ impl GraphicsState{
|
||||
camera,
|
||||
camera_buf,
|
||||
models:Vec::new(),
|
||||
debug_meshes:Vec::new(),
|
||||
debug_models:Vec::new(),
|
||||
hitbox_mesh,
|
||||
hitbox_model,
|
||||
depth_view,
|
||||
staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
|
||||
bind_group_layouts:GraphicsBindGroupLayouts{
|
||||
model:model_bind_group_layout,
|
||||
debug_model:debug_model_bind_group_layout,
|
||||
},
|
||||
bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
|
||||
samplers:GraphicsSamplers{repeat:repeat_sampler},
|
||||
temp_squid_texture_view:squid_texture_view,
|
||||
}
|
||||
@@ -1224,66 +935,6 @@ impl GraphicsState{
|
||||
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
|
||||
}
|
||||
*/
|
||||
|
||||
// update hitbox mesh transform
|
||||
if let Some(debug_hitbox_position)=frame_state.debug_hitbox_position{
|
||||
let model_uniforms=get_instances_buffer_data(&[GraphicsModelOwned{
|
||||
transform:debug_hitbox_position.into(),
|
||||
normal_transform:glam::Mat3::IDENTITY,
|
||||
color:GraphicsModelColor4::new(glam::vec4(1.0,0.0,0.0,0.2)),
|
||||
}]);
|
||||
let debug_slice=bytemuck::cast_slice(&model_uniforms);
|
||||
self.staging_belt.write_buffer(
|
||||
&mut encoder,
|
||||
&self.hitbox_model.model_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new(debug_slice.len() as wgpu::BufferAddress).unwrap(),
|
||||
).copy_from_slice(debug_slice);
|
||||
}
|
||||
|
||||
// upload the edge or vertex for the mesh shader to highlight
|
||||
if let Some(hit)=&frame_state.hit{
|
||||
if let Some(closest_fev)=&hit.closest_fev{
|
||||
let model_id:model::ModelId=hit.convex_mesh_id.model_id.into();
|
||||
if let Some(model)=self.debug_models.get(model_id.get() as usize){
|
||||
let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
|
||||
match closest_fev{
|
||||
strafesnet_physics::model::FEV::Face(_face)=>{
|
||||
// face is rendered normally
|
||||
},
|
||||
strafesnet_physics::model::FEV::Edge(edge)=>{
|
||||
let [v0_id,v1_id]=mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].edges[edge.get() as usize];
|
||||
let v0_pos=mesh.vertices[v0_id.get() as usize].pos;
|
||||
let v1_pos=mesh.vertices[v1_id.get() as usize].pos;
|
||||
let debug_data=[glam::Vec3A::from_array(v0_pos).extend(1.0).to_array(),glam::Vec3A::from_array(v1_pos).extend(1.0).to_array()];
|
||||
let debug_slice=bytemuck::cast_slice(&debug_data);
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&model.debug_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new(debug_slice.len() as wgpu::BufferAddress).unwrap(),
|
||||
)
|
||||
.copy_from_slice(debug_slice);
|
||||
},
|
||||
strafesnet_physics::model::FEV::Vert(vert)=>{
|
||||
let vert_id=mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].verts[vert.get() as usize].get();
|
||||
let pos=mesh.vertices[vert_id as usize].pos;
|
||||
let debug_data=[glam::Vec3A::from_array(pos).extend(1.0).to_array()];
|
||||
let debug_slice=bytemuck::cast_slice(&debug_data);
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&model.debug_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new(debug_slice.len() as wgpu::BufferAddress).unwrap(),
|
||||
)
|
||||
.copy_from_slice(debug_slice);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.staging_belt.finish();
|
||||
|
||||
{
|
||||
@@ -1319,7 +970,6 @@ impl GraphicsState{
|
||||
rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
|
||||
rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]);
|
||||
|
||||
// Draw all models.
|
||||
rpass.set_pipeline(&self.pipelines.model);
|
||||
for model in &self.models{
|
||||
rpass.set_bind_group(2,&model.bind_group,&[]);
|
||||
@@ -1331,46 +981,6 @@ impl GraphicsState{
|
||||
|
||||
rpass.set_pipeline(&self.pipelines.skybox);
|
||||
rpass.draw(0..3,0..1);
|
||||
|
||||
// render a single debug_model in red
|
||||
if let Some(hit)=&frame_state.hit{
|
||||
if let Some(closest_fev)=&hit.closest_fev{
|
||||
let model_id:model::ModelId=hit.convex_mesh_id.model_id.into();
|
||||
if let Some(model)=self.debug_models.get(model_id.get() as usize){
|
||||
let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
|
||||
rpass.set_bind_group(1,&model.bind_group,&[]);
|
||||
rpass.set_vertex_buffer(0,mesh.vertex_buf.slice(..));
|
||||
match closest_fev{
|
||||
strafesnet_physics::model::FEV::Face(face)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug);
|
||||
let indices=&mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].faces[face.get() as usize];
|
||||
rpass.set_index_buffer(indices.buf.slice(..),indices.format);
|
||||
//TODO: loop over triangle strips
|
||||
rpass.draw_indexed(0..indices.count,0,0..1);
|
||||
},
|
||||
strafesnet_physics::model::FEV::Edge(_edge)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug_edge);
|
||||
// the data has already been primed by the staging belt
|
||||
rpass.draw_mesh_tasks(1, 1, 1);
|
||||
},
|
||||
strafesnet_physics::model::FEV::Vert(_vert)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug_vert);
|
||||
// the data has already been primed by the staging belt
|
||||
rpass.draw_mesh_tasks(1, 1, 1);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if frame_state.debug_hitbox_position.is_some(){
|
||||
rpass.set_bind_group(1,&self.hitbox_model.bind_group,&[]);
|
||||
rpass.set_vertex_buffer(0,self.hitbox_mesh.vertex_buf.slice(..));
|
||||
rpass.set_pipeline(&self.pipelines.debug);
|
||||
rpass.set_index_buffer(self.hitbox_mesh.indices.buf.slice(..),self.hitbox_mesh.indices.format);
|
||||
//TODO: loop over triangle strips
|
||||
rpass.draw_indexed(0..self.hitbox_mesh.indices.count,0,0..1);
|
||||
}
|
||||
}
|
||||
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
|
||||
@@ -8,11 +8,6 @@ pub struct GraphicsVertex{
|
||||
pub normal:[f32;3],
|
||||
pub color:[f32;4],
|
||||
}
|
||||
#[derive(Clone,Copy,Pod,Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct DebugGraphicsVertex{
|
||||
pub pos:[f32;3],
|
||||
}
|
||||
#[derive(Clone,Copy,id::Id)]
|
||||
pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
|
||||
pub struct IndexedGraphicsMeshOwnedRenderConfig{
|
||||
|
||||
@@ -15,12 +15,6 @@ pub enum CrawlResult<M:MeshQuery>{
|
||||
Hit(M::Face,GigaTime),
|
||||
}
|
||||
impl<M:MeshQuery> CrawlResult<M>{
|
||||
pub fn fev(self)->FEV<M>{
|
||||
match self{
|
||||
CrawlResult::Miss(fev)=>fev,
|
||||
CrawlResult::Hit(face,_)=>FEV::Face(face),
|
||||
}
|
||||
}
|
||||
pub fn hit(self)->Option<(M::Face,GigaTime)>{
|
||||
match self{
|
||||
CrawlResult::Miss(_)=>None,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
mod body;
|
||||
mod face_crawler;
|
||||
pub mod model;
|
||||
mod model;
|
||||
mod push_solve;
|
||||
mod minimum_difference;
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ impl DirectedEdge for SubmeshDirectedEdgeId{
|
||||
}
|
||||
|
||||
//Vertex <-> Edge <-> Face -> Collide
|
||||
#[derive(Debug,Clone)]
|
||||
#[derive(Debug)]
|
||||
pub enum FEV<M:MeshQuery>{
|
||||
Face(M::Face),
|
||||
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
|
||||
@@ -444,24 +444,6 @@ pub struct PhysicsMeshView<'a>{
|
||||
data:&'a PhysicsMeshData,
|
||||
topology:&'a PhysicsMeshTopology,
|
||||
}
|
||||
impl PhysicsMeshView<'_>{
|
||||
pub fn verts(&self)->&[MeshVertId]{
|
||||
&self.topology.verts
|
||||
}
|
||||
pub fn edge_vert_ids_iter(&self)->impl Iterator<Item=[MeshVertId;2]>+'_{
|
||||
self.topology.edge_topology.iter().map(|edge|{
|
||||
edge.verts.map(|vert_id|self.topology.verts[vert_id.get() as usize])
|
||||
})
|
||||
}
|
||||
pub fn face_vert_ids_iter(&self)->impl Iterator<Item=impl Iterator<Item=MeshVertId>>+'_{
|
||||
self.topology.face_topology.iter().map(|face|{
|
||||
face.edges.iter().map(|edge_id|{
|
||||
let vert_id=self.topology.edge_topology[edge_id.as_undirected().get() as usize].verts[edge_id.parity() as usize];
|
||||
self.topology.verts[vert_id.get() as usize]
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
impl MeshQuery for PhysicsMeshView<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
type Edge=SubmeshDirectedEdgeId;
|
||||
@@ -544,9 +526,6 @@ impl TransformedMesh<'_>{
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
||||
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
||||
}
|
||||
pub fn faces(&self)->impl Iterator<Item=SubmeshFaceId>{
|
||||
(0..self.view.topology.faces.len() as u32).map(SubmeshFaceId::new)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for TransformedMesh<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
@@ -633,7 +612,7 @@ impl UndirectedEdge for MinkowskiEdge{
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum MinkowskiDirectedEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
||||
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
||||
@@ -670,31 +649,6 @@ pub struct MinkowskiMesh<'a>{
|
||||
mesh1:TransformedMesh<'a>,
|
||||
}
|
||||
|
||||
impl FEV<MinkowskiMesh<'_>>{
|
||||
pub fn mesh0<'a>(self)->FEV<TransformedMesh<'a>>{
|
||||
match self{
|
||||
FEV::Face(face)=>{
|
||||
match face{
|
||||
MinkowskiFace::VertFace(submesh_vert_id,_)=>FEV::Vert(submesh_vert_id),
|
||||
MinkowskiFace::EdgeEdge(submesh_edge_id,..)=>FEV::Edge(submesh_edge_id),
|
||||
MinkowskiFace::FaceVert(submesh_face_id,_)=>FEV::Face(submesh_face_id),
|
||||
}
|
||||
},
|
||||
FEV::Edge(edge)=>{
|
||||
match edge{
|
||||
MinkowskiEdge::VertEdge(submesh_vert_id,_)=>FEV::Vert(submesh_vert_id),
|
||||
MinkowskiEdge::EdgeVert(submesh_edge_id,_)=>FEV::Edge(submesh_edge_id),
|
||||
}
|
||||
},
|
||||
FEV::Vert(vert)=>{
|
||||
match vert{
|
||||
MinkowskiVert::VertVert(submesh_vert_id,_)=>FEV::Vert(submesh_vert_id),
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
|
||||
pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
|
||||
let r=(time-relative_to).to_ratio();
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
use std::collections::{HashMap,HashSet};
|
||||
use crate::model::DirectedEdge;
|
||||
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
|
||||
use strafesnet_common::bvh;
|
||||
use strafesnet_common::map;
|
||||
@@ -263,6 +262,15 @@ pub struct PhysicsCamera{
|
||||
impl PhysicsCamera{
|
||||
const ANGLE_PITCH_LOWER_LIMIT:Angle32=Angle32::NEG_FRAC_PI_2;
|
||||
const ANGLE_PITCH_UPPER_LIMIT:Angle32=Angle32::FRAC_PI_2;
|
||||
pub fn new(
|
||||
sensitivity:Ratio64Vec2,
|
||||
clamped_mouse_pos:glam::IVec2,
|
||||
)->Self{
|
||||
Self{
|
||||
sensitivity,
|
||||
clamped_mouse_pos,
|
||||
}
|
||||
}
|
||||
pub fn move_mouse(&mut self,mouse_delta:glam::IVec2){
|
||||
let mut unclamped_mouse_pos=self.clamped_mouse_pos+mouse_delta;
|
||||
unclamped_mouse_pos.y=unclamped_mouse_pos.y.clamp(
|
||||
@@ -288,8 +296,7 @@ impl PhysicsCamera{
|
||||
.clamp(Self::ANGLE_PITCH_LOWER_LIMIT,Self::ANGLE_PITCH_UPPER_LIMIT);
|
||||
mat3::from_rotation_yx(ax,ay)
|
||||
}
|
||||
#[inline]
|
||||
pub fn rotation(&self)->Planar64Mat3{
|
||||
fn rotation(&self)->Planar64Mat3{
|
||||
self.get_rotation(self.clamped_mouse_pos)
|
||||
}
|
||||
#[expect(dead_code)]
|
||||
@@ -671,7 +678,7 @@ impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
pub struct ContactModelId(u32);
|
||||
struct ContactModelId(u32);
|
||||
impl From<ContactModelId> for ModelId{
|
||||
fn from(value:ContactModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
@@ -683,7 +690,7 @@ impl From<ModelId> for ContactModelId{
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
pub struct IntersectModelId(u32);
|
||||
struct IntersectModelId(u32);
|
||||
impl From<IntersectModelId> for ModelId{
|
||||
fn from(value:IntersectModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
@@ -695,7 +702,7 @@ impl From<ModelId> for IntersectModelId{
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub enum PhysicsModelId{
|
||||
enum PhysicsModelId{
|
||||
Contact(ContactModelId),
|
||||
Intersect(IntersectModelId),
|
||||
}
|
||||
@@ -709,9 +716,9 @@ impl From<PhysicsModelId> for ModelId{
|
||||
}
|
||||
//unique physics meshes indexed by this
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
pub struct ConvexMeshId<Id>{
|
||||
pub model_id:Id,
|
||||
pub submesh_id:PhysicsSubmeshId,
|
||||
struct ConvexMeshId<Id>{
|
||||
model_id:Id,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
impl<Id> ConvexMeshId<Id>{
|
||||
fn map<NewId>(self,model_id:NewId)->ConvexMeshId<NewId>{
|
||||
@@ -876,7 +883,7 @@ pub struct PhysicsState{
|
||||
//input_state
|
||||
input_state:InputState,
|
||||
//style
|
||||
style:StyleModifiers,//mode style with custom style updates applied
|
||||
pub style:StyleModifiers,//mode style with custom style updates applied
|
||||
//gameplay_state
|
||||
mode_state:ModeState,
|
||||
move_state:MoveState,
|
||||
@@ -1000,57 +1007,6 @@ impl PhysicsData{
|
||||
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
|
||||
}
|
||||
}
|
||||
pub fn trace_ray(&self,ray:strafesnet_common::ray::Ray)->Option<ConvexMeshId<PhysicsModelId>>{
|
||||
let (_time,convex_mesh_id)=self.bvh.sample_ray(&ray,Time::ZERO,Time::MAX/4,|&model,ray|{
|
||||
let mesh=self.models.mesh(model);
|
||||
// brute force trace every face
|
||||
let faces=mesh.faces().filter_map(|face_id|{
|
||||
let (n,d)=mesh.face_nd(face_id);
|
||||
// trace ray onto face
|
||||
// n.(o+d*t)==n.p
|
||||
// n.o + n.d * t == n.p
|
||||
// t == (n.p - n.o)/n.d
|
||||
let nd=n.dot(ray.direction);
|
||||
if nd.is_zero(){
|
||||
return None;
|
||||
}
|
||||
let t=(d-n.dot(ray.origin))/nd;
|
||||
Some((face_id,t,n))
|
||||
});
|
||||
let mut min=None;
|
||||
for (face_id,t,n) in faces{
|
||||
if let Some(min)=min&&min<t{
|
||||
continue;
|
||||
}
|
||||
// check if point of intersection is behind face edges
|
||||
// *2 because average of 2 vertices
|
||||
let p=ray.extrapolate(t)*2;
|
||||
let is_inside_face=mesh.face_edges(face_id).as_ref().iter().all(|&directed_edge_id|{
|
||||
let edge_n=mesh.directed_edge_n(directed_edge_id);
|
||||
let cross_n=edge_n.cross(n);
|
||||
let &[vert0,vert1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
cross_n.dot(p)<cross_n.dot(mesh.vert(vert0)+mesh.vert(vert1))
|
||||
});
|
||||
if is_inside_face{
|
||||
min=Some(t);
|
||||
}
|
||||
}
|
||||
min.map(Into::into)
|
||||
})?;
|
||||
Some(*convex_mesh_id)
|
||||
}
|
||||
pub fn closest_fev_not_inside(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>,point:Planar64Vec3)->Option<model_physics::FEV<model_physics::MinkowskiMesh<'_>>>{
|
||||
let model_mesh=self.models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,self.hitbox_mesh.transformed_mesh());
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(&minkowski,point)?;
|
||||
Some(fev)
|
||||
}
|
||||
pub fn trace(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>,body:&Body,time:Time)->Option<model_physics::FEV<model_physics::MinkowskiMesh<'_>>>{
|
||||
let model_mesh=self.models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,self.hitbox_mesh.transformed_mesh());
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(&minkowski,body.extrapolated_position(time))?;
|
||||
Some(fev)
|
||||
}
|
||||
pub fn new(map:&map::CompleteMap)->Self{
|
||||
let modes=map.modes.clone().denormalize();
|
||||
let mut used_contact_attributes=Vec::new();
|
||||
@@ -1199,9 +1155,6 @@ impl PhysicsData{
|
||||
modes,
|
||||
}
|
||||
}
|
||||
pub fn vertex_transform(&self)->&integer::Planar64Affine3{
|
||||
&self.hitbox_mesh.transform.vertex
|
||||
}
|
||||
}
|
||||
// the collection of information required to run physics
|
||||
pub struct PhysicsContext<'a>{
|
||||
|
||||
@@ -48,7 +48,6 @@ pub enum SessionControlInstruction{
|
||||
StopSpectate,
|
||||
SaveReplay,
|
||||
LoadIntoReplayState,
|
||||
DebugSimulation,
|
||||
}
|
||||
pub enum SessionPlaybackInstruction{
|
||||
SkipForward,
|
||||
@@ -61,8 +60,6 @@ pub struct FrameState{
|
||||
pub body:physics::Body,
|
||||
pub camera:physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
pub hit:Option<Hit>,
|
||||
pub debug_hitbox_position:Option<strafesnet_common::integer::Planar64Affine3>,
|
||||
}
|
||||
|
||||
pub struct Simulation{
|
||||
@@ -79,38 +76,11 @@ impl Simulation{
|
||||
physics,
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(
|
||||
&self,
|
||||
time:SessionTime,
|
||||
debug_model:Option<Hit>,
|
||||
debug_hitbox_position:Option<strafesnet_common::integer::Planar64Affine3>,
|
||||
)->FrameState{
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
hit:debug_model,
|
||||
debug_hitbox_position,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// a paused simulation which displays a period of its future traced over the model under the cursor
|
||||
struct DebugSimulation{
|
||||
physics:physics::PhysicsState,
|
||||
timer:strafesnet_common::timer::TimerFixed<Scaled<SessionTimeInner,PhysicsTimeInner>,strafesnet_common::timer::Paused>,
|
||||
cycle_duration:PhysicsTime,
|
||||
}
|
||||
impl DebugSimulation{
|
||||
pub fn new(simulation:&Simulation,time:SessionTime,cycle_duration:PhysicsTime)->Self{
|
||||
let timer=match &simulation.timer{
|
||||
Timer::Paused(timer_fixed)=>*timer_fixed,
|
||||
Timer::Unpaused(timer_fixed)=>timer_fixed.into_paused(time),
|
||||
};
|
||||
Self{
|
||||
physics:simulation.physics.clone(),
|
||||
timer,
|
||||
cycle_duration,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -178,14 +148,8 @@ enum ViewState{
|
||||
Replay(BotId),
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Hit{
|
||||
pub convex_mesh_id:physics::ConvexMeshId<physics::PhysicsModelId>,
|
||||
pub closest_fev:Option<strafesnet_physics::model::FEV<strafesnet_physics::model::TransformedMesh<'static>>>
|
||||
}
|
||||
|
||||
pub struct Session{
|
||||
directories:Directories,
|
||||
directories:Option<Directories>,
|
||||
user_settings:UserSettings,
|
||||
mouse_interpolator:MouseInterpolator,
|
||||
view_state:ViewState,
|
||||
@@ -196,13 +160,11 @@ pub struct Session{
|
||||
recording:Recording,
|
||||
//players:HashMap<PlayerId,Simulation>,
|
||||
replays:HashMap<BotId,Replay>,
|
||||
last_ray_hit:Option<Hit>,
|
||||
debug_simulation:Option<DebugSimulation>,
|
||||
}
|
||||
impl Session{
|
||||
pub fn new(
|
||||
user_settings:UserSettings,
|
||||
directories:Directories,
|
||||
directories:Option<Directories>,
|
||||
simulation:Simulation,
|
||||
)->Self{
|
||||
Self{
|
||||
@@ -214,8 +176,6 @@ impl Session{
|
||||
view_state:ViewState::Play,
|
||||
recording:Default::default(),
|
||||
replays:HashMap::new(),
|
||||
last_ray_hit:None,
|
||||
debug_simulation:None,
|
||||
}
|
||||
}
|
||||
fn clear_recording(&mut self){
|
||||
@@ -226,45 +186,13 @@ impl Session{
|
||||
self.geometry_shared=PhysicsData::new(map);
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
let debug_hitbox_position=self.debug_simulation.as_ref().map(|debug_simulation|{
|
||||
let simulation_time=debug_simulation.timer.time();
|
||||
let loop_time=simulation_time+PhysicsTime::raw(time.get().rem_euclid(debug_simulation.cycle_duration.get())>>1);
|
||||
let transform=self.geometry_shared.vertex_transform();
|
||||
strafesnet_common::integer::Planar64Affine3::new(transform.matrix3,debug_simulation.physics.body().extrapolated_position(loop_time))
|
||||
});
|
||||
match &self.view_state{
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,self.last_ray_hit.clone(),debug_hitbox_position)),
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time)),
|
||||
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
|
||||
replay.simulation.get_frame_state(time,None,debug_hitbox_position)
|
||||
replay.simulation.get_frame_state(time)
|
||||
),
|
||||
}
|
||||
}
|
||||
pub fn debug_raycast_print_model_id_if_changed(&mut self,time:SessionTime){
|
||||
let Some(debug_simulation)=&self.debug_simulation else{
|
||||
return;
|
||||
};
|
||||
if let Some(frame_state)=self.get_frame_state(time){
|
||||
let ray=strafesnet_common::ray::Ray{
|
||||
origin:frame_state.body.extrapolated_position(self.simulation.timer.time(time)),
|
||||
direction:-frame_state.camera.rotation().z_axis,
|
||||
};
|
||||
match self.geometry_shared.trace_ray(ray){
|
||||
Some(convex_mesh_id)=>{
|
||||
if self.last_ray_hit.as_ref().map_or(true,|last|last.convex_mesh_id!=convex_mesh_id){
|
||||
println!("MeshId={convex_mesh_id:?}");
|
||||
}
|
||||
let simulation_time=debug_simulation.timer.time();
|
||||
let loop_time=simulation_time+PhysicsTime::raw(time.get().rem_euclid(debug_simulation.cycle_duration.get())>>1);
|
||||
let closest_fev=self.geometry_shared.trace(convex_mesh_id,debug_simulation.physics.body(),loop_time);
|
||||
self.last_ray_hit=Some(Hit{
|
||||
convex_mesh_id,
|
||||
closest_fev:closest_fev.map(|fev|fev.mesh0()),
|
||||
});
|
||||
},
|
||||
None=>self.last_ray_hit=None,
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn user_settings(&self)->&UserSettings{
|
||||
&self.user_settings
|
||||
}
|
||||
@@ -377,19 +305,21 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
match view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.remove(&bot_id){
|
||||
let mut replays_path=self.directories.replays.clone();
|
||||
let file_name=format!("{}.snfb",ins.time);
|
||||
std::thread::spawn(move ||{
|
||||
std::fs::create_dir_all(replays_path.as_path()).unwrap();
|
||||
replays_path.push(file_name);
|
||||
let file=std::fs::File::create(replays_path).unwrap();
|
||||
strafesnet_snf::bot::write_bot(
|
||||
std::io::BufWriter::new(file),
|
||||
strafesnet_physics::VERSION.get(),
|
||||
replay.recording.instructions
|
||||
).unwrap();
|
||||
println!("Finished writing bot file!");
|
||||
});
|
||||
if let Some(directories)=&self.directories{
|
||||
let mut replays_path=directories.replays.clone();
|
||||
let file_name=format!("{}.snfb",ins.time);
|
||||
std::thread::spawn(move ||{
|
||||
std::fs::create_dir_all(replays_path.as_path()).unwrap();
|
||||
replays_path.push(file_name);
|
||||
let file=std::fs::File::create(replays_path).unwrap();
|
||||
strafesnet_snf::bot::write_bot(
|
||||
std::io::BufWriter::new(file),
|
||||
strafesnet_physics::VERSION.get(),
|
||||
replay.recording.instructions
|
||||
).unwrap();
|
||||
println!("Finished writing bot file!");
|
||||
});
|
||||
}
|
||||
},
|
||||
}
|
||||
_=self.simulation.timer.set_paused(ins.time,false);
|
||||
@@ -480,10 +410,6 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
// begin spectate
|
||||
self.view_state=ViewState::Replay(bot_id);
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::DebugSimulation)=>{
|
||||
println!("Body={}",self.simulation.physics.body());
|
||||
self.debug_simulation=Some(DebugSimulation::new(&self.simulation,ins.time,PhysicsTime::ONE_SECOND<<1));
|
||||
},
|
||||
Instruction::Idle=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Idle);
|
||||
// this just refreshes the replays
|
||||
|
||||
@@ -16,6 +16,7 @@ source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
|
||||
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
|
||||
|
||||
[dependencies]
|
||||
chrono = "0.4.39"
|
||||
glam = "0.30.0"
|
||||
parking_lot = "0.12.1"
|
||||
pollster = "0.4.0"
|
||||
@@ -25,9 +26,13 @@ strafesnet_deferred_loader = { path = "../lib/deferred_loader", registry = "stra
|
||||
strafesnet_graphics = { path = "../engine/graphics", registry = "strafesnet" }
|
||||
strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
|
||||
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", optional = true }
|
||||
strafesnet_roblox_bot_file = { version = "0.8.1", registry = "strafesnet" }
|
||||
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
|
||||
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
|
||||
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
|
||||
wasm-bindgen = "0.2.99"
|
||||
wasm-bindgen-futures = "0.4.49"
|
||||
web-sys = { version = "0.3.76", features = ["console"] }
|
||||
wgpu = "28.0.0"
|
||||
winit = "0.30.7"
|
||||
|
||||
|
||||
@@ -4,12 +4,12 @@ use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::session::Time as SessionTime;
|
||||
|
||||
pub struct App<'a>{
|
||||
root_time:std::time::Instant,
|
||||
root_time:chrono::DateTime<chrono::Utc>,
|
||||
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>,
|
||||
}
|
||||
impl<'a> App<'a>{
|
||||
pub fn new(
|
||||
root_time:std::time::Instant,
|
||||
root_time:chrono::DateTime<chrono::Utc>,
|
||||
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>,
|
||||
)->App<'a>{
|
||||
Self{
|
||||
@@ -18,7 +18,7 @@ impl<'a> App<'a>{
|
||||
}
|
||||
}
|
||||
fn send_timed_instruction(&mut self,instruction:Instruction){
|
||||
let time=integer::Time::from_nanos(self.root_time.elapsed().as_nanos() as i64);
|
||||
let time=integer::Time::from_nanos((chrono::Utc::now()-self.root_time).num_nanoseconds().unwrap());
|
||||
self.window_thread.send(TimedInstruction{time,instruction}).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,11 +2,11 @@ pub type QNWorker<'a,Task>=CompatNWorker<'a,Task>;
|
||||
pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
|
||||
|
||||
pub struct CompatNWorker<'a,Task>{
|
||||
f:Box<dyn FnMut(Task)+Send+'a>,
|
||||
f:Box<dyn FnMut(Task)+'a>,
|
||||
}
|
||||
|
||||
impl<'a,Task> CompatNWorker<'a,Task>{
|
||||
pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
|
||||
pub fn new(f:impl FnMut(Task)+'a)->CompatNWorker<'a,Task>{
|
||||
Self{
|
||||
f:Box::new(f),
|
||||
}
|
||||
|
||||
@@ -87,10 +87,13 @@ pub enum LoadFormat{
|
||||
Bot(strafesnet_snf::bot::Segment),
|
||||
}
|
||||
|
||||
pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<LoadFormat,LoadError>{
|
||||
pub fn load_file<P:AsRef<std::path::Path>>(path:P)->Result<LoadFormat,LoadError>{
|
||||
//blocking because it's simpler...
|
||||
let file=std::fs::File::open(path).map_err(LoadError::File)?;
|
||||
match read(file).map_err(LoadError::ReadError)?{
|
||||
load(file)
|
||||
}
|
||||
pub fn load<R:Read+std::io::Seek>(reader:R)->Result<LoadFormat,LoadError>{
|
||||
match read(reader).map_err(LoadError::ReadError)?{
|
||||
#[cfg(feature="snf")]
|
||||
ReadFormat::SNFB(bot)=>Ok(LoadFormat::Bot(bot)),
|
||||
#[cfg(feature="snf")]
|
||||
|
||||
@@ -33,12 +33,12 @@ pub fn new(
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
println!("Resizing to {:?}",size);
|
||||
let t0=std::time::Instant::now();
|
||||
//let t0=std::time::Instant::now();
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,&user_settings);
|
||||
println!("Resize took {:?}",t0.elapsed());
|
||||
//println!("Resize took {:?}",t0.elapsed());
|
||||
}
|
||||
Instruction::Render(frame_state)=>{
|
||||
//this has to go deeper somehow
|
||||
|
||||
@@ -9,5 +9,8 @@ mod graphics_worker;
|
||||
const TITLE:&'static str=concat!("Strafe Client v",env!("CARGO_PKG_VERSION"));
|
||||
|
||||
fn main(){
|
||||
setup::setup_and_start(TITLE);
|
||||
#[cfg(target_arch="wasm32")]
|
||||
wasm_bindgen_futures::spawn_local(setup::setup_and_start(TITLE));
|
||||
#[cfg(not(target_arch="wasm32"))]
|
||||
pollster::block_on(setup::setup_and_start(TITLE));
|
||||
}
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
use crate::graphics_worker::Instruction as GraphicsInstruction;
|
||||
use strafesnet_settings::{directories::Directories,settings};
|
||||
use strafesnet_session::session::{
|
||||
FrameState,
|
||||
Session,Simulation,SessionInputInstruction,SessionControlInstruction,SessionPlaybackInstruction,ImplicitModeInstruction,
|
||||
Instruction as SessionInstruction,
|
||||
};
|
||||
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
|
||||
use strafesnet_common::physics::Time as PhysicsTime;
|
||||
use strafesnet_common::session::Time as SessionTime;
|
||||
use strafesnet_common::timer::Timer;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::physics::{Time as PhysicsTime,TimeInner as PhysicsTimeInner};
|
||||
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
|
||||
use strafesnet_common::timer::{Scaled,Timer,TimerState};
|
||||
use strafesnet_physics::physics::PhysicsData;
|
||||
|
||||
pub enum Instruction{
|
||||
SessionInput(SessionInputInstruction),
|
||||
@@ -19,12 +21,136 @@ pub enum Instruction{
|
||||
LoadReplay(strafesnet_snf::bot::Segment),
|
||||
}
|
||||
|
||||
fn vector3_to_glam(v:&strafesnet_roblox_bot_file::v0::Vector3)->glam::Vec3{
|
||||
glam::vec3(v.x,v.y,v.z)
|
||||
}
|
||||
fn f32_to_p64(f:f32)->strafesnet_common::integer::Planar64{
|
||||
f.try_into().unwrap_or(strafesnet_common::integer::Planar64::ZERO)
|
||||
}
|
||||
|
||||
struct PlayBacker{
|
||||
//Instructions
|
||||
timelines:strafesnet_roblox_bot_file::v0::Block,
|
||||
//"Simulation"
|
||||
event_id:usize,
|
||||
offset:f64,
|
||||
duration:f64,
|
||||
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
|
||||
physics_data:PhysicsData,
|
||||
camera_offset:strafesnet_common::integer::Planar64Vec3,
|
||||
}
|
||||
impl PlayBacker{
|
||||
pub fn new(
|
||||
physics_data:PhysicsData,
|
||||
timelines:strafesnet_roblox_bot_file::v0::Block,
|
||||
camera_offset:strafesnet_common::integer::Planar64Vec3,
|
||||
)->Self{
|
||||
let first=timelines.output_events.first().unwrap();
|
||||
let last=timelines.output_events.last().unwrap();
|
||||
Self{
|
||||
offset:first.time,
|
||||
duration:last.time-first.time,
|
||||
timelines,
|
||||
event_id:0,
|
||||
timer:Timer::from_state(Scaled::identity(),false),
|
||||
physics_data,
|
||||
camera_offset,
|
||||
}
|
||||
}
|
||||
pub fn handle_instruction(&mut self,TimedInstruction{time,instruction}:&TimedInstruction<SessionInstruction,SessionTime>){
|
||||
//match the instruction so the playback is pausable :D
|
||||
match instruction{
|
||||
&SessionInstruction::Control(SessionControlInstruction::SetPaused(paused))=>{
|
||||
let _=self.timer.set_paused(*time,paused);
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
let simulation_time=self.timer.time(*time);
|
||||
let mut time_float=simulation_time.get() as f64/PhysicsTime::ONE_SECOND.get() as f64+self.offset;
|
||||
loop{
|
||||
match self.timelines.output_events.get(self.event_id+1){
|
||||
Some(next_event)=>{
|
||||
if next_event.time<time_float{
|
||||
self.event_id+=1;
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
},
|
||||
None=>{
|
||||
//reset playback
|
||||
self.event_id=0;
|
||||
self.offset-=self.duration;
|
||||
time_float-=self.duration;
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
use strafesnet_physics::physics::{Body,PhysicsCamera};
|
||||
|
||||
let time=self.timer.time(time);
|
||||
let event0=&self.timelines.output_events[self.event_id];
|
||||
let event1=&self.timelines.output_events[self.event_id+1];
|
||||
let p0=vector3_to_glam(&event0.event.position);
|
||||
let p1=vector3_to_glam(&event1.event.position);
|
||||
let v0=vector3_to_glam(&event0.event.velocity);
|
||||
let v1=vector3_to_glam(&event1.event.velocity);
|
||||
let a0=vector3_to_glam(&event0.event.acceleration);
|
||||
let a1=vector3_to_glam(&event1.event.acceleration);
|
||||
let t0=event0.time;
|
||||
let t1=event1.time;
|
||||
let time_float=time.get() as f64/PhysicsTime::ONE_SECOND.get() as f64;
|
||||
let t=((time_float+self.offset-t0)/(t1-t0)) as f32;
|
||||
let p=p0.lerp(p1,t).to_array().map(f32_to_p64);
|
||||
let v=v0.lerp(v1,t).to_array().map(f32_to_p64);
|
||||
let a=a0.lerp(a1,t).to_array().map(f32_to_p64);
|
||||
|
||||
//println!("position={:?}",p);
|
||||
|
||||
let angles0=vector3_to_glam(&event0.event.angles);
|
||||
let angles1=vector3_to_glam(&event1.event.angles);
|
||||
let angles=angles0.lerp(angles1,t);
|
||||
// mask mantissa out and set it to minimum value
|
||||
// let ax_epsilon=f32::from_bits(angles.x.to_bits()&!((1<<23)-1)|1);
|
||||
// let ay_epsilon=f32::from_bits(angles.y.to_bits()&!((1<<23)-1)|1);
|
||||
let body=Body{
|
||||
time,
|
||||
position:strafesnet_common::integer::Planar64Vec3::new(p)+self.camera_offset,
|
||||
velocity:strafesnet_common::integer::Planar64Vec3::new(v),
|
||||
acceleration:strafesnet_common::integer::Planar64Vec3::new(a),
|
||||
};
|
||||
const FLOAT64_TO_ANGLE32_RADIANS:f64=((1i64<<31) as f64)/std::f64::consts::PI;
|
||||
// xy is reversed in strafe client for some reason
|
||||
let (ax,ay)=(
|
||||
-angles.y as f64*FLOAT64_TO_ANGLE32_RADIANS,
|
||||
-angles.x as f64*FLOAT64_TO_ANGLE32_RADIANS,
|
||||
);
|
||||
let camera=PhysicsCamera::new(
|
||||
strafesnet_common::integer::Ratio64Vec2::new(1.0f32.try_into().unwrap(),1.0f32.try_into().unwrap()),
|
||||
glam::ivec2(ax as i64 as i32,ay as i64 as i32)
|
||||
);
|
||||
FrameState{
|
||||
body,
|
||||
camera,
|
||||
time,
|
||||
}
|
||||
}
|
||||
pub fn user_settings(&self)->settings::UserSettings{
|
||||
//oof, settings ignored
|
||||
settings::UserSettings::default()
|
||||
}
|
||||
pub fn change_map(&mut self,_time:SessionTime,map:&strafesnet_common::map::CompleteMap){
|
||||
self.physics_data=PhysicsData::new(&map);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new<'a>(
|
||||
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
|
||||
directories:Directories,
|
||||
directories:Option<Directories>,
|
||||
user_settings:settings::UserSettings,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>{
|
||||
let physics=strafesnet_physics::physics::PhysicsState::default();
|
||||
let camera_offset=physics.style.camera_offset;
|
||||
let timer=Timer::unpaused(SessionTime::ZERO,PhysicsTime::ZERO);
|
||||
let simulation=Simulation::new(timer,physics);
|
||||
let mut session=Session::new(
|
||||
@@ -32,11 +158,20 @@ pub fn new<'a>(
|
||||
directories,
|
||||
simulation,
|
||||
);
|
||||
//load bot
|
||||
let physics=PhysicsData::empty();
|
||||
let data=include_bytes!("/home/quat/strafesnet/roblox_bot_file/files/bhop_marble_7cf33a64-7120-4514-b9fa-4fe29d9523d");
|
||||
let bot_file=strafesnet_roblox_bot_file::v0::read_all_to_block(std::io::Cursor::new(data)).unwrap();
|
||||
let mut interpolator=PlayBacker::new(
|
||||
physics,
|
||||
bot_file,
|
||||
camera_offset,
|
||||
);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTime>|{
|
||||
// excruciating pain
|
||||
macro_rules! run_session_instruction{
|
||||
($time:expr,$instruction:expr)=>{
|
||||
session.process_instruction(TimedInstruction{
|
||||
interpolator.handle_instruction(&TimedInstruction{
|
||||
time:$time,
|
||||
instruction:$instruction,
|
||||
});
|
||||
@@ -59,20 +194,17 @@ pub fn new<'a>(
|
||||
},
|
||||
Instruction::Render=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::Idle);
|
||||
|
||||
// update model under cursor
|
||||
session.debug_raycast_print_model_id_if_changed(ins.time);
|
||||
|
||||
if let Some(frame_state)=session.get_frame_state(ins.time){
|
||||
if let Some(frame_state)=Some(interpolator.get_frame_state(ins.time)){
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::Render(frame_state));
|
||||
}
|
||||
},
|
||||
Instruction::Resize(physical_size)=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::Idle);
|
||||
let user_settings=session.user_settings().clone();
|
||||
let user_settings=interpolator.user_settings().clone();
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::Resize(physical_size,user_settings));
|
||||
},
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
interpolator.change_map(ins.time,&complete_map);
|
||||
run_session_instruction!(ins.time,SessionInstruction::ChangeMap(&complete_map));
|
||||
run_session_instruction!(ins.time,SessionInstruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId::MAIN,strafesnet_common::gameplay_modes::StageId::FIRST))));
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::ChangeMap(complete_map));
|
||||
|
||||
@@ -3,7 +3,7 @@ fn optional_features()->wgpu::Features{
|
||||
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
}
|
||||
fn required_features()->wgpu::Features{
|
||||
wgpu::Features::TEXTURE_COMPRESSION_BC|wgpu::Features::EXPERIMENTAL_MESH_SHADER
|
||||
wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||
}
|
||||
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
|
||||
wgpu::DownlevelCapabilities{
|
||||
@@ -20,6 +20,16 @@ struct SetupContextPartial1{
|
||||
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||
let mut attr=winit::window::WindowAttributes::default();
|
||||
attr=attr.with_title(title);
|
||||
#[cfg(target_arch="wasm32")]
|
||||
{
|
||||
use wasm_bindgen::JsCast;
|
||||
use winit::platform::web::WindowAttributesExtWebSys;
|
||||
let canvas=web_sys::window().unwrap()
|
||||
.document().unwrap()
|
||||
.get_element_by_id("canvas").unwrap()
|
||||
.dyn_into::<web_sys::HtmlCanvasElement>().unwrap();
|
||||
attr=attr.with_canvas(Some(canvas));
|
||||
}
|
||||
event_loop.create_window(attr)
|
||||
}
|
||||
fn create_instance()->SetupContextPartial1{
|
||||
@@ -44,43 +54,20 @@ struct SetupContextPartial2<'a>{
|
||||
surface:wgpu::Surface<'a>,
|
||||
}
|
||||
impl<'a> SetupContextPartial2<'a>{
|
||||
fn pick_adapter(self)->SetupContextPartial3<'a>{
|
||||
async fn pick_adapter(self)->SetupContextPartial3<'a>{
|
||||
let adapter;
|
||||
|
||||
//TODO: prefer adapter that implements optional features
|
||||
//let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
//no helper function smh gotta write it myself
|
||||
let adapters=pollster::block_on(self.instance.enumerate_adapters(self.backends));
|
||||
|
||||
let mut chosen_adapter=None;
|
||||
let mut chosen_adapter_score=0;
|
||||
for adapter in adapters {
|
||||
if !adapter.is_surface_supported(&self.surface) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let score=match adapter.get_info().device_type{
|
||||
wgpu::DeviceType::IntegratedGpu=>3,
|
||||
wgpu::DeviceType::DiscreteGpu=>4,
|
||||
wgpu::DeviceType::VirtualGpu=>2,
|
||||
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||
};
|
||||
|
||||
let adapter_features=adapter.features();
|
||||
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||
chosen_adapter_score=score;
|
||||
chosen_adapter=Some(adapter);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(maybe_chosen_adapter)=chosen_adapter{
|
||||
adapter=maybe_chosen_adapter;
|
||||
}else{
|
||||
panic!("No suitable GPU adapters found on the system!");
|
||||
}
|
||||
let chosen_adapter=self.instance.request_adapter(&wgpu::RequestAdapterOptions{
|
||||
power_preference:wgpu::PowerPreference::HighPerformance,
|
||||
force_fallback_adapter:false,
|
||||
compatible_surface:Some(&self.surface),
|
||||
}).await;
|
||||
|
||||
adapter=chosen_adapter.unwrap();
|
||||
|
||||
let adapter_info=adapter.get_info();
|
||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||
@@ -110,14 +97,15 @@ struct SetupContextPartial3<'a>{
|
||||
adapter:wgpu::Adapter,
|
||||
}
|
||||
impl<'a> SetupContextPartial3<'a>{
|
||||
fn request_device(self)->SetupContextPartial4<'a>{
|
||||
async fn request_device(self)->SetupContextPartial4<'a>{
|
||||
let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||
let needed_limits=strafesnet_graphics::graphics::required_limits().using_resolution(self.adapter.limits());
|
||||
|
||||
let (device, queue)=pollster::block_on(self.adapter
|
||||
let trace_dir=std::env::var("WGPU_TRACE");
|
||||
let (device, queue)=self.adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor{
|
||||
label:None,
|
||||
@@ -125,9 +113,9 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
required_limits:needed_limits,
|
||||
memory_hints:wgpu::MemoryHints::Performance,
|
||||
trace:wgpu::Trace::Off,
|
||||
experimental_features:unsafe{wgpu::ExperimentalFeatures::enabled()},
|
||||
experimental_features:wgpu::ExperimentalFeatures::disabled(),
|
||||
},
|
||||
))
|
||||
).await
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
SetupContextPartial4{
|
||||
@@ -169,7 +157,7 @@ pub struct SetupContext<'a>{
|
||||
pub config:wgpu::SurfaceConfiguration,
|
||||
}
|
||||
|
||||
pub fn setup_and_start(title:&str){
|
||||
pub async fn setup_and_start(title:&str){
|
||||
let event_loop=winit::event_loop::EventLoop::new().unwrap();
|
||||
|
||||
println!("Initializing the surface...");
|
||||
@@ -180,9 +168,9 @@ pub fn setup_and_start(title:&str){
|
||||
|
||||
let partial_2=partial_1.create_surface(&window).unwrap();
|
||||
|
||||
let partial_3=partial_2.pick_adapter();
|
||||
let partial_3=partial_2.pick_adapter().await;
|
||||
|
||||
let partial_4=partial_3.request_device();
|
||||
let partial_4=partial_3.request_device().await;
|
||||
|
||||
let size=window.inner_size();
|
||||
|
||||
@@ -196,16 +184,16 @@ pub fn setup_and_start(title:&str){
|
||||
setup_context,
|
||||
);
|
||||
|
||||
for arg in std::env::args().skip(1){
|
||||
//for arg in std::env::args().skip(1){
|
||||
window_thread.send(strafesnet_common::instruction::TimedInstruction{
|
||||
time:strafesnet_common::integer::Time::ZERO,
|
||||
instruction:crate::window::Instruction::WindowEvent(winit::event::WindowEvent::DroppedFile(arg.into())),
|
||||
instruction:crate::window::Instruction::WindowEvent(winit::event::WindowEvent::DroppedFile("".into())),
|
||||
}).unwrap();
|
||||
};
|
||||
//};
|
||||
|
||||
println!("Entering event loop...");
|
||||
let mut app=crate::app::App::new(
|
||||
std::time::Instant::now(),
|
||||
chrono::Utc::now(),
|
||||
window_thread
|
||||
);
|
||||
event_loop.run_app(&mut app).unwrap();
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
enable wgpu_mesh_shader;
|
||||
|
||||
struct Camera {
|
||||
// from camera to screen
|
||||
proj: mat4x4<f32>,
|
||||
@@ -88,166 +86,6 @@ fn vs_entity_texture(
|
||||
return result;
|
||||
}
|
||||
|
||||
@group(1)
|
||||
@binding(0)
|
||||
var<uniform> model_instance: ModelInstance;
|
||||
|
||||
@group(1)
|
||||
@binding(1)
|
||||
var<uniform> ve_verts: array<vec4<f32>, 2>;
|
||||
|
||||
struct DebugEntityOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_debug(
|
||||
@location(0) pos: vec3<f32>,
|
||||
) -> DebugEntityOutput {
|
||||
var position: vec4<f32> = model_instance.transform * vec4<f32>(pos, 1.0);
|
||||
var result: DebugEntityOutput;
|
||||
result.position = camera.proj * camera.view * position;
|
||||
return result;
|
||||
}
|
||||
|
||||
struct TaskPayload {
|
||||
four_bytes: u32,
|
||||
}
|
||||
|
||||
var<task_payload> taskPayload: TaskPayload;
|
||||
|
||||
@task
|
||||
@payload(taskPayload)
|
||||
@workgroup_size(1)
|
||||
fn ts_main() -> @builtin(mesh_task_size) vec3<u32> {
|
||||
taskPayload.four_bytes = 0;
|
||||
return vec3(1, 1, 1);
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
}
|
||||
struct PrimitiveOutput {
|
||||
@builtin(triangle_indices) indices: vec3<u32>,
|
||||
}
|
||||
|
||||
struct CircleOutput {
|
||||
@builtin(vertices) vertices: array<VertexOutput, 24>,
|
||||
@builtin(primitives) primitives: array<PrimitiveOutput, 22>,
|
||||
@builtin(vertex_count) vertex_count: u32,
|
||||
@builtin(primitive_count) primitive_count: u32,
|
||||
}
|
||||
|
||||
var<workgroup> mesh_output: CircleOutput;
|
||||
|
||||
const tau: f32 = 3.141592653589793 * 2.0;
|
||||
|
||||
fn modulo(value:u32,modulus:u32)->u32{
|
||||
return value-value/modulus*modulus;
|
||||
}
|
||||
|
||||
@mesh(mesh_output)
|
||||
@payload(taskPayload)
|
||||
@workgroup_size(1)
|
||||
fn ms_debug_vert(){
|
||||
// circle with 24 vertices.
|
||||
const LAYERS:u32 = 3;
|
||||
const N:u32 = 3*(1<<LAYERS);
|
||||
mesh_output.vertex_count = N;
|
||||
mesh_output.primitive_count = N-2;
|
||||
|
||||
var vertex_world_position: vec4<f32> = model_instance.transform * ve_verts[0];
|
||||
var vertex_screen_position: vec4<f32> = camera.proj * camera.view * vertex_world_position;
|
||||
|
||||
for (var i:u32 = 0; i<N/4; i++){
|
||||
// draw a 1 unit redius circle
|
||||
var theta: f32 = f32(i) * tau / f32(N);
|
||||
var cos_sin: vec2<f32> = vec2(cos(theta), sin(theta));
|
||||
var offset: vec2<f32> = 0.5 * cos_sin;
|
||||
mesh_output.vertices[i].position = vertex_screen_position + vec4<f32>(offset, 0.0, 0.0);
|
||||
mesh_output.vertices[i+N/4].position = vertex_screen_position + vec4<f32>(-offset.y, offset.x, 0.0, 0.0);
|
||||
mesh_output.vertices[i+N/4*2].position = vertex_screen_position + vec4<f32>(-offset, 0.0, 0.0);
|
||||
mesh_output.vertices[i+N/4*3].position = vertex_screen_position + vec4<f32>(offset.y, -offset.x, 0.0, 0.0);
|
||||
}
|
||||
|
||||
// max area triangle indices
|
||||
|
||||
// the big triangle
|
||||
mesh_output.primitives[0].indices = vec3<u32>(0, N/3, N/3*2);
|
||||
|
||||
// 3 layers of infill triangles to approximate circle better than 1 triangle.
|
||||
// we start on the outer layer because it's easier to construct this way
|
||||
var count:u32=N;
|
||||
var base:u32=1;
|
||||
for (var layer:u32 = 0; layer<LAYERS; layer++){
|
||||
count=count>>1;
|
||||
var step:u32=N/count;
|
||||
for (var i:u32 = 0; i<count; i++){
|
||||
mesh_output.primitives[base+i].indices = vec3<u32>(i*step, i*step+(step>>1), modulo(i*step+step,N));
|
||||
}
|
||||
base+=count;
|
||||
}
|
||||
}
|
||||
|
||||
@mesh(mesh_output)
|
||||
@payload(taskPayload)
|
||||
@workgroup_size(1)
|
||||
fn ms_debug_edge(){
|
||||
// draw two circles for now.
|
||||
const LAYERS:u32 = 3;
|
||||
const N:u32 = 2*(1<<LAYERS);
|
||||
mesh_output.vertex_count = 2*(3+2+4+8);
|
||||
mesh_output.primitive_count = 2*(1+2+4+8)+2;
|
||||
|
||||
var v0_world_position: vec4<f32> = model_instance.transform * ve_verts[0];
|
||||
var v1_world_position: vec4<f32> = model_instance.transform * ve_verts[1];
|
||||
|
||||
var v0_screen_position: vec4<f32> = camera.proj * camera.view * v0_world_position;
|
||||
var v1_screen_position: vec4<f32> = camera.proj * camera.view * v1_world_position;
|
||||
|
||||
var edge_dir_world: vec4<f32> = normalize(v0_world_position - v1_world_position);
|
||||
var edge_dir_screen: vec4<f32> = camera.proj * camera.view * edge_dir_world;
|
||||
|
||||
for (var i:u32 = 0; i<=N/2; i++){
|
||||
// two half circles that make a whole
|
||||
var theta: f32 = f32(i) * tau / f32(N);
|
||||
var cos_sin: vec2<f32> = vec2(cos(theta), sin(theta));
|
||||
|
||||
// construct basis vectors
|
||||
var y_axis: vec2<f32> = edge_dir_screen.xy;
|
||||
var x_axis: vec2<f32> = y_axis.yx;
|
||||
x_axis.x = -x_axis.x;
|
||||
|
||||
var offset: vec4<f32> = vec4<f32>(0.5 * (x_axis * cos_sin.x + y_axis * cos_sin.y), 0.0, 0.0);;
|
||||
|
||||
mesh_output.vertices[i].position = v0_screen_position + offset;
|
||||
mesh_output.vertices[N/2+1+i].position = v1_screen_position - offset;
|
||||
}
|
||||
|
||||
// max area triangle indices
|
||||
// number of primitives per circle half
|
||||
const P:u32 = N/2;
|
||||
// the big triangles between the circles
|
||||
mesh_output.primitives[0].indices = vec3<u32>(0, N/2+1, P);
|
||||
mesh_output.primitives[P].indices = vec3<u32>(N/2+1, 0, P + N/2+1);
|
||||
|
||||
// 3 layers of infill triangles to approximate circle better than 1 triangle.
|
||||
// we start on the outer layer because it's easier to construct this way
|
||||
var count:u32=P;
|
||||
var base:u32=1;
|
||||
for (var layer:u32 = 0; layer<LAYERS; layer++){
|
||||
count=count>>1;
|
||||
var step:u32=P/count;
|
||||
for (var i:u32 = 0; i<count; i++){
|
||||
var indices = vec3<u32>(i*step, i*step+(step>>1), i*step+step);
|
||||
mesh_output.primitives[base+i].indices = indices;
|
||||
mesh_output.primitives[P+base+i].indices = indices + N/2+1;
|
||||
}
|
||||
base+=count;
|
||||
}
|
||||
}
|
||||
|
||||
//group 2 is the skybox texture
|
||||
@group(1)
|
||||
@binding(0)
|
||||
@@ -272,8 +110,3 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_debug(vertex: DebugEntityOutput) -> @location(0) vec4<f32> {
|
||||
return model_instance.color;
|
||||
}
|
||||
|
||||
@@ -57,7 +57,8 @@ impl WindowContext<'_>{
|
||||
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
|
||||
match event{
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
match crate::file::load(path.as_path()){
|
||||
let data=include_bytes!("/run/media/quat/Files/Documents/map-files/strafesnet/maps/bhop_snfm/5692093612.snfm");
|
||||
match crate::file::load(std::io::Cursor::new(data)){
|
||||
Ok(LoadFormat::Map(map))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::ChangeMap(map)}).unwrap(),
|
||||
Ok(LoadFormat::Bot(bot))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::LoadReplay(bot)}).unwrap(),
|
||||
Err(e)=>println!("Failed to load file: {e}"),
|
||||
@@ -171,7 +172,6 @@ impl WindowContext<'_>{
|
||||
"X"|"x"=>session_ctrl!(StopSpectate,s),
|
||||
"N"|"n"=>session_ctrl!(SaveReplay,s),
|
||||
"J"|"j"=>session_ctrl!(LoadIntoReplayState,s),
|
||||
"H"|"h"=>session_ctrl!(DebugSimulation,s),
|
||||
_=>None,
|
||||
},
|
||||
_=>None,
|
||||
@@ -237,17 +237,21 @@ impl WindowContext<'_>{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn worker<'a>(
|
||||
window:&'a winit::window::Window,
|
||||
setup_context:crate::setup::SetupContext<'a>,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>{
|
||||
// WindowContextSetup::new
|
||||
#[cfg(feature="user-install")]
|
||||
let directories=Directories::user().unwrap();
|
||||
let directories=Directories::user();
|
||||
#[cfg(not(feature="user-install"))]
|
||||
let directories=Directories::portable().unwrap();
|
||||
let directories=Directories::portable().ok();
|
||||
|
||||
let user_settings=directories.settings();
|
||||
let user_settings=match &directories{
|
||||
Some(directories)=>directories.settings(),
|
||||
None=>strafesnet_settings::settings::UserSettings::default(),
|
||||
};
|
||||
|
||||
let mut graphics=strafesnet_graphics::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
|
||||
graphics.load_user_settings(&user_settings);
|
||||
|
||||
1
web-client/.gitignore
vendored
Normal file
1
web-client/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
/dist
|
||||
2
web-client/Trunk.toml
Normal file
2
web-client/Trunk.toml
Normal file
@@ -0,0 +1,2 @@
|
||||
[build]
|
||||
target = "index.html"
|
||||
47
web-client/index.html
Normal file
47
web-client/index.html
Normal file
@@ -0,0 +1,47 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta
|
||||
name="viewport"
|
||||
content="width=device-width, height=device-height, initial-scale=1"
|
||||
/>
|
||||
<title>Strafe Client</title>
|
||||
|
||||
<base data-trunk-public-url />
|
||||
<style type="text/css">
|
||||
:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0px;
|
||||
background: #fff;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#content {
|
||||
/* This allows the flexbox to grow to max size, this is needed for WebGPU */
|
||||
flex: 1 1 100%;
|
||||
/* This forces CSS to ignore the width/height of the canvas, this is needed for WebGL */
|
||||
contain: size;
|
||||
}
|
||||
|
||||
.main-canvas {
|
||||
margin: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas class="main-canvas" id="canvas"></canvas>
|
||||
<link
|
||||
data-trunk
|
||||
rel="rust"
|
||||
href="../strafe-client/Cargo.toml"
|
||||
data-wasm-opt-params="--enable-bulk-memory --enable-nontrapping-float-to-int"
|
||||
/>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user