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fcrawler-v
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debug-grap
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1
Cargo.lock
generated
1
Cargo.lock
generated
@@ -3893,7 +3893,6 @@ dependencies = [
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"id",
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"strafesnet_common",
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"strafesnet_physics",
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"strafesnet_rbx_loader",
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"strafesnet_session",
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"strafesnet_settings",
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"wgpu",
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@@ -10,7 +10,6 @@ glam = "0.30.0"
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id = { version = "0.1.0", registry = "strafesnet" }
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strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
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strafesnet_physics = { path = "../physics", registry = "strafesnet" }
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strafesnet_rbx_loader = { path = "../../lib/rbx_loader", registry = "strafesnet" }
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strafesnet_session = { path = "../session", registry = "strafesnet" }
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strafesnet_settings = { path = "../settings", registry = "strafesnet" }
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wgpu = "28.0.0"
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@@ -8,17 +8,7 @@ use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
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use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex,DebugGraphicsVertex};
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pub fn required_limits()->wgpu::Limits{
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let mut limits=wgpu::Limits::default();
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limits.max_task_invocations_per_dimension=1;
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limits.max_task_invocations_per_workgroup=1;
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limits.max_mesh_invocations_per_dimension=1;
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limits.max_mesh_invocations_per_workgroup=1;
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limits.max_task_mesh_workgroup_total_count=1;
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limits.max_task_mesh_workgroups_per_dimension=1;
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limits.max_task_payload_size=4;
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limits.max_mesh_output_vertices=2*(3+2+4+8);
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limits.max_mesh_output_primitives=2*(1+2+4+8)+2;
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limits
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wgpu::Limits::default()
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}
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struct Indices{
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@@ -48,124 +38,17 @@ struct GraphicsModel{
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struct DebugGraphicsSubmesh{
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verts:Vec<strafesnet_physics::model::MeshVertId>,
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edges:Vec<[strafesnet_physics::model::MeshVertId;2]>,
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edges:Vec<Indices>,
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faces:Vec<Indices>,
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}
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struct DebugGraphicsMesh{
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vertices:Vec<DebugGraphicsVertex>,
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indices:Indices,
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verts:Indices,
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submeshes:Vec<DebugGraphicsSubmesh>,
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vertex_buf:wgpu::Buffer,
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}
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impl DebugGraphicsMesh{
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fn new(device:&wgpu::Device,mesh:&model::Mesh)->Self{
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let vertices:Vec<DebugGraphicsVertex>=mesh.unique_pos.iter().copied().map(|pos|{
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DebugGraphicsVertex{
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pos:pos.to_array().map(Into::into),
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}
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}).collect();
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let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some("Vertex"),
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contents:bytemuck::cast_slice(&vertices),
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usage:wgpu::BufferUsages::VERTEX,
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});
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macro_rules! indices{
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($indices:expr)=>{
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if (u32::MAX as usize)<vertices.len(){
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panic!("Model has too many vertices!");
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}else if (u16::MAX as usize)<vertices.len(){
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Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u32).collect(),wgpu::IndexFormat::Uint32)
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}else{
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Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u16).collect(),wgpu::IndexFormat::Uint16)
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}
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};
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}
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let mut all_indices=Vec::new();
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let submeshes=if let Ok(physics_mesh)=strafesnet_physics::model::PhysicsMesh::try_from(mesh){
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physics_mesh.submesh_views().into_iter().map(|submesh_view|DebugGraphicsSubmesh{
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verts:submesh_view.verts().to_owned(),
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edges:submesh_view.edge_vert_ids_iter().collect(),
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faces:submesh_view.face_vert_ids_iter().map(|face_verts|{
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// triangulate
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let mut indices=Vec::new();
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let mut poly_vertices=face_verts.into_iter();
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if let (Some(a),Some(mut b))=(poly_vertices.next(),poly_vertices.next()){
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for c in poly_vertices{
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indices.extend([a,b,c]);
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all_indices.extend([a,b,c]);
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b=c;
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}
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}
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indices!(indices)
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}).collect(),
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}).collect()
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}else{
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//idc
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Vec::new()
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};
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let indices=indices!(all_indices);
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DebugGraphicsMesh{
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vertices,
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indices,
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submeshes,
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vertex_buf,
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}
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}
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}
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struct DebugGraphicsModel{
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debug_mesh_id:u32,
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bind_group:wgpu::BindGroup,
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// 32 bytes used to tell the mesh shader where to draw
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// Vert: [vec4,_]
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// Edge: [vec4,vec4]
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debug_buf:wgpu::Buffer,
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model_buf:wgpu::Buffer,
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}
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impl DebugGraphicsModel{
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fn new(device:&wgpu::Device,layout:&wgpu::BindGroupLayout,model:&model::Model,model_id:usize,color:glam::Vec4)->Self{
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let model_uniforms=get_instances_buffer_data(&[GraphicsModelOwned{
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transform:model.transform.into(),
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normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
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color:GraphicsModelColor4::new(color),
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}]);
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let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some(format!("Debug Model{} Buf",model_id).as_str()),
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contents:bytemuck::cast_slice(&model_uniforms),
|
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usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
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});
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let debug_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
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label:Some(format!("Debug Model{} EV Buf",model_id).as_str()),
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contents:bytemuck::cast_slice(&[0u8;32]),
|
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usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
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});
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let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
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layout,
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entries:&[
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wgpu::BindGroupEntry{
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binding:0,
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resource:model_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry{
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binding:1,
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resource:debug_buf.as_entire_binding(),
|
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},
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],
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label:Some(format!("Debug Model{} Bind Group",model_id).as_str()),
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});
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DebugGraphicsModel{
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debug_mesh_id:model.mesh.get(),
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bind_group,
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debug_buf,
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model_buf,
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}
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}
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}
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struct GraphicsSamplers{
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@@ -185,7 +68,7 @@ struct GraphicsBindGroups{
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struct GraphicsPipelines{
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skybox:wgpu::RenderPipeline,
|
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model:wgpu::RenderPipeline,
|
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debug:wgpu::RenderPipeline,
|
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debug_face:wgpu::RenderPipeline,
|
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debug_edge:wgpu::RenderPipeline,
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debug_vert:wgpu::RenderPipeline,
|
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}
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@@ -270,8 +153,6 @@ pub struct GraphicsState{
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models:Vec<GraphicsModel>,
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debug_meshes:Vec<DebugGraphicsMesh>,
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debug_models:Vec<DebugGraphicsModel>,
|
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hitbox_mesh:DebugGraphicsMesh,
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hitbox_model:DebugGraphicsModel,
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depth_view:wgpu::TextureView,
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staging_belt:wgpu::util::StagingBelt,
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}
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@@ -307,13 +188,85 @@ impl GraphicsState{
|
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}
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pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
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//generate debug meshes, each debug model refers to one
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self.debug_meshes=map.meshes.iter().map(|mesh|
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DebugGraphicsMesh::new(device,mesh)
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).collect();
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self.debug_meshes=map.meshes.iter().map(|mesh|{
|
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let vertices:Vec<DebugGraphicsVertex>=mesh.unique_pos.iter().copied().map(|pos|{
|
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DebugGraphicsVertex{
|
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pos:pos.to_array().map(Into::into),
|
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}
|
||||
}).collect();
|
||||
let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||
label:Some("Vertex"),
|
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contents:bytemuck::cast_slice(&vertices),
|
||||
usage:wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
|
||||
macro_rules! indices{
|
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($indices:expr)=>{
|
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if (u32::MAX as usize)<vertices.len(){
|
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panic!("Model has too many vertices!");
|
||||
}else if (u16::MAX as usize)<vertices.len(){
|
||||
Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u32).collect(),wgpu::IndexFormat::Uint32)
|
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}else{
|
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Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u16).collect(),wgpu::IndexFormat::Uint16)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
let submeshes=if let Ok(physics_mesh)=strafesnet_physics::model::PhysicsMesh::try_from(mesh){
|
||||
physics_mesh.submesh_views().into_iter().map(|submesh_view|DebugGraphicsSubmesh{
|
||||
verts:submesh_view.verts().to_owned(),
|
||||
edges:submesh_view.edge_vert_ids_iter().map(|edge_verts|indices!(edge_verts)).collect(),
|
||||
faces:submesh_view.face_vert_ids_iter().map(|face_verts|{
|
||||
// triangulate
|
||||
let mut indices=Vec::new();
|
||||
let mut poly_vertices=face_verts.into_iter();
|
||||
if let (Some(a),Some(mut b))=(poly_vertices.next(),poly_vertices.next()){
|
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for c in poly_vertices{
|
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indices.extend([a,b,c]);
|
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b=c;
|
||||
}
|
||||
}
|
||||
indices!(indices)
|
||||
}).collect(),
|
||||
}).collect()
|
||||
}else{
|
||||
//idc
|
||||
Vec::new()
|
||||
};
|
||||
|
||||
DebugGraphicsMesh{
|
||||
verts:indices!((0..vertices.len() as u32).map(strafesnet_physics::model::MeshVertId::new)),
|
||||
submeshes,
|
||||
vertex_buf,
|
||||
}
|
||||
}).collect();
|
||||
|
||||
//generate debug models, only one will be rendered at a time
|
||||
self.debug_models=map.models.iter().enumerate().map(|(model_id,model)|{
|
||||
DebugGraphicsModel::new(device,&self.bind_group_layouts.debug_model,model,model_id,glam::vec4(1.0,0.0,0.0,0.2))
|
||||
let model_uniforms=get_instances_buffer_data(&[GraphicsModelOwned{
|
||||
transform:model.transform.into(),
|
||||
normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
|
||||
color:GraphicsModelColor4::new(glam::vec4(1.0,0.0,0.0,0.2)),
|
||||
}]);
|
||||
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||
label:Some(format!("Debug Model{} Buf",model_id).as_str()),
|
||||
contents:bytemuck::cast_slice(&model_uniforms),
|
||||
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
|
||||
layout:&self.bind_group_layouts.debug_model,
|
||||
entries:&[
|
||||
wgpu::BindGroupEntry{
|
||||
binding:0,
|
||||
resource:model_buf.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label:Some(format!("Debug Model{} Bind Group",model_id).as_str()),
|
||||
});
|
||||
DebugGraphicsModel{
|
||||
debug_mesh_id:model.mesh.get(),
|
||||
bind_group,
|
||||
}
|
||||
}).collect();
|
||||
|
||||
//generate texture view per texture
|
||||
@@ -696,7 +649,7 @@ impl GraphicsState{
|
||||
entries:&[
|
||||
wgpu::BindGroupLayoutEntry{
|
||||
binding:0,
|
||||
visibility:wgpu::ShaderStages::VERTEX|wgpu::ShaderStages::MESH,
|
||||
visibility:wgpu::ShaderStages::VERTEX,
|
||||
ty:wgpu::BindingType::Buffer{
|
||||
ty:wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset:false,
|
||||
@@ -763,17 +716,7 @@ impl GraphicsState{
|
||||
entries:&[
|
||||
wgpu::BindGroupLayoutEntry{
|
||||
binding:0,
|
||||
visibility:wgpu::ShaderStages::VERTEX_FRAGMENT|wgpu::ShaderStages::MESH,
|
||||
ty:wgpu::BindingType::Buffer{
|
||||
ty:wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset:false,
|
||||
min_binding_size:None,
|
||||
},
|
||||
count:None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry{
|
||||
binding:1,
|
||||
visibility:wgpu::ShaderStages::MESH,
|
||||
visibility:wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty:wgpu::BindingType::Buffer{
|
||||
ty:wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset:false,
|
||||
@@ -937,7 +880,7 @@ impl GraphicsState{
|
||||
&camera_bind_group_layout,
|
||||
&debug_model_bind_group_layout,
|
||||
],
|
||||
immediate_size:0,
|
||||
push_constant_ranges:&[],
|
||||
});
|
||||
let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
|
||||
label:None,
|
||||
@@ -1014,8 +957,8 @@ impl GraphicsState{
|
||||
multiview_mask:None,
|
||||
cache:None,
|
||||
});
|
||||
let debug_model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
|
||||
label:Some("Debug Pipeline"),
|
||||
let mut debug_model_pipeline=wgpu::RenderPipelineDescriptor{
|
||||
label:None,
|
||||
layout:Some(&debug_model_pipeline_layout),
|
||||
vertex:wgpu::VertexState{
|
||||
module:&shader,
|
||||
@@ -1038,51 +981,10 @@ impl GraphicsState{
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive:wgpu::PrimitiveState{
|
||||
topology:wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face:wgpu::FrontFace::Cw,
|
||||
cull_mode:Some(wgpu::Face::Front),
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil:Some(wgpu::DepthStencilState{
|
||||
format:Self::DEPTH_FORMAT,
|
||||
depth_write_enabled:true,
|
||||
depth_compare:wgpu::CompareFunction::LessEqual,
|
||||
stencil:wgpu::StencilState::default(),
|
||||
bias:wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
multisample:wgpu::MultisampleState::default(),
|
||||
multiview_mask:None,
|
||||
cache:None,
|
||||
});
|
||||
let mut debug_model_pipeline_ms=wgpu::MeshPipelineDescriptor{
|
||||
label:None,//filled in below
|
||||
layout:Some(&debug_model_pipeline_layout),
|
||||
task:Some(wgpu::TaskState{
|
||||
module:&shader,
|
||||
entry_point:Some("ts_main"),
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
mesh:wgpu::MeshState{
|
||||
module:&shader,
|
||||
entry_point:None,//filled in below
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment:Some(wgpu::FragmentState{
|
||||
module:&shader,
|
||||
entry_point:Some("fs_debug"),
|
||||
targets:&[Some(wgpu::ColorTargetState{
|
||||
format:config.view_formats[0],
|
||||
blend:Some(wgpu::BlendState::ALPHA_BLENDING),
|
||||
write_mask:wgpu::ColorWrites::default(),
|
||||
})],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive:wgpu::PrimitiveState{
|
||||
topology:wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face:wgpu::FrontFace::Cw,
|
||||
cull_mode:None,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil:Some(wgpu::DepthStencilState{
|
||||
format:Self::DEPTH_FORMAT,
|
||||
depth_write_enabled:true,
|
||||
@@ -1094,12 +996,15 @@ impl GraphicsState{
|
||||
multiview:None,
|
||||
cache:None,
|
||||
};
|
||||
debug_model_pipeline_ms.label=Some("Debug Vert Pipeline");
|
||||
debug_model_pipeline_ms.mesh.entry_point=Some("ms_debug_vert");
|
||||
let debug_model_pipeline_vert=device.create_mesh_pipeline(&debug_model_pipeline_ms);
|
||||
debug_model_pipeline_ms.label=Some("Debug Edge Pipeline");
|
||||
debug_model_pipeline_ms.mesh.entry_point=Some("ms_debug_edge");
|
||||
let debug_model_pipeline_edge=device.create_mesh_pipeline(&debug_model_pipeline_ms);
|
||||
debug_model_pipeline.label=Some("Debug Face Pipeline");
|
||||
debug_model_pipeline.primitive.topology=wgpu::PrimitiveTopology::TriangleList;
|
||||
let debug_model_pipeline_face=device.create_render_pipeline(&debug_model_pipeline);
|
||||
debug_model_pipeline.label=Some("Debug Edge Pipeline");
|
||||
debug_model_pipeline.primitive.topology=wgpu::PrimitiveTopology::LineList;
|
||||
let debug_model_pipeline_edge=device.create_render_pipeline(&debug_model_pipeline);
|
||||
debug_model_pipeline.label=Some("Debug Vert Pipeline");
|
||||
debug_model_pipeline.primitive.topology=wgpu::PrimitiveTopology::PointList;
|
||||
let debug_model_pipeline_vert=device.create_render_pipeline(&debug_model_pipeline);
|
||||
|
||||
let camera=GraphicsCamera::default();
|
||||
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
|
||||
@@ -1136,21 +1041,11 @@ impl GraphicsState{
|
||||
|
||||
let depth_view=Self::create_depth_texture(config,device);
|
||||
|
||||
// WHIP UP A CUBE
|
||||
let cube_face_description=strafesnet_rbx_loader::primitives::CubeFaceDescription::new(Default::default(),RenderConfigId::new(0));
|
||||
let hitbox_mesh=DebugGraphicsMesh::new(device,&strafesnet_rbx_loader::primitives::unit_cube(cube_face_description));
|
||||
let hitbox_model=DebugGraphicsModel::new(device,&debug_model_bind_group_layout,&model::Model{
|
||||
mesh:model::MeshId::new(u32::MAX),
|
||||
attributes:strafesnet_common::gameplay_attributes::CollisionAttributesId::new(0),
|
||||
color:glam::Vec4::new(0.0,0.0,1.0,0.2),
|
||||
transform:strafesnet_common::integer::Planar64Affine3::IDENTITY,
|
||||
},u32::MAX as usize,glam::vec4(0.0,1.0,0.0,0.2));
|
||||
|
||||
Self{
|
||||
pipelines:GraphicsPipelines{
|
||||
skybox:sky_pipeline,
|
||||
model:model_pipeline,
|
||||
debug:debug_model_pipeline,
|
||||
debug_face:debug_model_pipeline_face,
|
||||
debug_edge:debug_model_pipeline_edge,
|
||||
debug_vert:debug_model_pipeline_vert,
|
||||
},
|
||||
@@ -1163,8 +1058,6 @@ impl GraphicsState{
|
||||
models:Vec::new(),
|
||||
debug_meshes:Vec::new(),
|
||||
debug_models:Vec::new(),
|
||||
hitbox_mesh,
|
||||
hitbox_model,
|
||||
depth_view,
|
||||
staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
|
||||
bind_group_layouts:GraphicsBindGroupLayouts{
|
||||
@@ -1224,66 +1117,6 @@ impl GraphicsState{
|
||||
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
|
||||
}
|
||||
*/
|
||||
|
||||
// update hitbox mesh transform
|
||||
if let Some(debug_hitbox_position)=frame_state.debug_hitbox_position{
|
||||
let model_uniforms=get_instances_buffer_data(&[GraphicsModelOwned{
|
||||
transform:debug_hitbox_position.into(),
|
||||
normal_transform:glam::Mat3::IDENTITY,
|
||||
color:GraphicsModelColor4::new(glam::vec4(1.0,0.0,0.0,0.2)),
|
||||
}]);
|
||||
let debug_slice=bytemuck::cast_slice(&model_uniforms);
|
||||
self.staging_belt.write_buffer(
|
||||
&mut encoder,
|
||||
&self.hitbox_model.model_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new(debug_slice.len() as wgpu::BufferAddress).unwrap(),
|
||||
).copy_from_slice(debug_slice);
|
||||
}
|
||||
|
||||
// upload the edge or vertex for the mesh shader to highlight
|
||||
if let Some(hit)=&frame_state.hit{
|
||||
if let Some(closest_fev)=&hit.closest_fev{
|
||||
let model_id:model::ModelId=hit.convex_mesh_id.model_id.into();
|
||||
if let Some(model)=self.debug_models.get(model_id.get() as usize){
|
||||
let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
|
||||
match closest_fev{
|
||||
strafesnet_physics::model::FEV::Face(_face)=>{
|
||||
// face is rendered normally
|
||||
},
|
||||
strafesnet_physics::model::FEV::Edge(edge)=>{
|
||||
let [v0_id,v1_id]=mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].edges[edge.get() as usize];
|
||||
let v0_pos=mesh.vertices[v0_id.get() as usize].pos;
|
||||
let v1_pos=mesh.vertices[v1_id.get() as usize].pos;
|
||||
let debug_data=[glam::Vec3A::from_array(v0_pos).extend(1.0).to_array(),glam::Vec3A::from_array(v1_pos).extend(1.0).to_array()];
|
||||
let debug_slice=bytemuck::cast_slice(&debug_data);
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&model.debug_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new(debug_slice.len() as wgpu::BufferAddress).unwrap(),
|
||||
)
|
||||
.copy_from_slice(debug_slice);
|
||||
},
|
||||
strafesnet_physics::model::FEV::Vert(vert)=>{
|
||||
let vert_id=mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].verts[vert.get() as usize].get();
|
||||
let pos=mesh.vertices[vert_id as usize].pos;
|
||||
let debug_data=[glam::Vec3A::from_array(pos).extend(1.0).to_array()];
|
||||
let debug_slice=bytemuck::cast_slice(&debug_data);
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&model.debug_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new(debug_slice.len() as wgpu::BufferAddress).unwrap(),
|
||||
)
|
||||
.copy_from_slice(debug_slice);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.staging_belt.finish();
|
||||
|
||||
{
|
||||
@@ -1333,7 +1166,7 @@ impl GraphicsState{
|
||||
rpass.draw(0..3,0..1);
|
||||
|
||||
// render a single debug_model in red
|
||||
if let Some(hit)=&frame_state.hit{
|
||||
if let Some(hit)=frame_state.hit{
|
||||
if let Some(closest_fev)=&hit.closest_fev{
|
||||
let model_id:model::ModelId=hit.convex_mesh_id.model_id.into();
|
||||
if let Some(model)=self.debug_models.get(model_id.get() as usize){
|
||||
@@ -1342,35 +1175,29 @@ impl GraphicsState{
|
||||
rpass.set_vertex_buffer(0,mesh.vertex_buf.slice(..));
|
||||
match closest_fev{
|
||||
strafesnet_physics::model::FEV::Face(face)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug);
|
||||
rpass.set_pipeline(&self.pipelines.debug_face);
|
||||
let indices=&mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].faces[face.get() as usize];
|
||||
rpass.set_index_buffer(indices.buf.slice(..),indices.format);
|
||||
//TODO: loop over triangle strips
|
||||
rpass.draw_indexed(0..indices.count,0,0..1);
|
||||
},
|
||||
strafesnet_physics::model::FEV::Edge(_edge)=>{
|
||||
strafesnet_physics::model::FEV::Edge(edge)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug_edge);
|
||||
// the data has already been primed by the staging belt
|
||||
rpass.draw_mesh_tasks(1, 1, 1);
|
||||
let indices=&mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].edges[edge.get() as usize];
|
||||
rpass.set_index_buffer(indices.buf.slice(..),indices.format);
|
||||
rpass.draw_indexed(0..indices.count,0,0..1);
|
||||
},
|
||||
strafesnet_physics::model::FEV::Vert(_vert)=>{
|
||||
strafesnet_physics::model::FEV::Vert(vert)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug_vert);
|
||||
// the data has already been primed by the staging belt
|
||||
rpass.draw_mesh_tasks(1, 1, 1);
|
||||
let indices=&mesh.verts;
|
||||
rpass.set_index_buffer(indices.buf.slice(..),indices.format);
|
||||
let vert_id=mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].verts[vert.get() as usize].get();
|
||||
rpass.draw_indexed(0..1,vert_id as i32,0..1);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if frame_state.debug_hitbox_position.is_some(){
|
||||
rpass.set_bind_group(1,&self.hitbox_model.bind_group,&[]);
|
||||
rpass.set_vertex_buffer(0,self.hitbox_mesh.vertex_buf.slice(..));
|
||||
rpass.set_pipeline(&self.pipelines.debug);
|
||||
rpass.set_index_buffer(self.hitbox_mesh.indices.buf.slice(..),self.hitbox_mesh.indices.format);
|
||||
//TODO: loop over triangle strips
|
||||
rpass.draw_indexed(0..self.hitbox_mesh.indices.count,0,0..1);
|
||||
}
|
||||
}
|
||||
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
|
||||
@@ -15,12 +15,6 @@ pub enum CrawlResult<M:MeshQuery>{
|
||||
Hit(M::Face,GigaTime),
|
||||
}
|
||||
impl<M:MeshQuery> CrawlResult<M>{
|
||||
pub fn fev(self)->FEV<M>{
|
||||
match self{
|
||||
CrawlResult::Miss(fev)=>fev,
|
||||
CrawlResult::Hit(face,_)=>FEV::Face(face),
|
||||
}
|
||||
}
|
||||
pub fn hit(self)->Option<(M::Face,GigaTime)>{
|
||||
match self{
|
||||
CrawlResult::Miss(_)=>None,
|
||||
|
||||
@@ -367,8 +367,8 @@ fn reduce4<M:MeshQuery>(
|
||||
|
||||
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
|
||||
if !pv_w.div_sign(uv_w).is_negative()
|
||||
&&!up_w.div_sign(uv_w).is_negative()
|
||||
&&!uv_p.div_sign(uv_w).is_negative(){
|
||||
||!up_w.div_sign(uv_w).is_negative()
|
||||
||!uv_p.div_sign(uv_w).is_negative(){
|
||||
// origin is contained, this is a positive detection
|
||||
// local direction = Vector3.new(0, 0, 0)
|
||||
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
|
||||
@@ -396,6 +396,8 @@ fn reduce4<M:MeshQuery>(
|
||||
// b0, c0 = c0, d0
|
||||
// b1, c1 = c1, d1
|
||||
(v1,v2)=(v2,v3);
|
||||
}else{
|
||||
v2=v3;
|
||||
}
|
||||
}else{
|
||||
// elseif wuDist == minDist3 then
|
||||
@@ -408,6 +410,8 @@ fn reduce4<M:MeshQuery>(
|
||||
// before [a,b,c,d]
|
||||
(v1,v2)=(v3,v1);
|
||||
// after [a,d,b]
|
||||
}else{
|
||||
v2=v3;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -424,15 +428,17 @@ fn reduce4<M:MeshQuery>(
|
||||
if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
||||
// local direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1, c0, c1
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
}else{
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// local u_u = u:Dot(u)
|
||||
@@ -464,15 +470,17 @@ fn reduce4<M:MeshQuery>(
|
||||
if direction==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}else{
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// return direction, a0, a1, b0, b1
|
||||
@@ -487,15 +495,17 @@ fn reduce4<M:MeshQuery>(
|
||||
// if direction.magnitude == 0 then
|
||||
if dir==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
}else{
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// return direction, a0, a1
|
||||
@@ -525,6 +535,24 @@ impl<Vert> Simplex2_4<Vert>{
|
||||
}
|
||||
}
|
||||
|
||||
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
//infinity fev algorithm state transition
|
||||
#[derive(Debug)]
|
||||
enum Transition<Vert>{
|
||||
@@ -740,7 +768,11 @@ pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->O
|
||||
Simplex1_3::Simplex2([v0,v1])=>{
|
||||
// invert
|
||||
let (v0,v1)=(-v0,-v1);
|
||||
crawl_to_closest_ev(mesh,[v0,v1],point).into()
|
||||
let ev=crawl_to_closest_ev(mesh,[v0,v1],point);
|
||||
if !matches!(ev,EV::Edge(_)){
|
||||
println!("I can't believe it's not an edge!");
|
||||
}
|
||||
ev.into()
|
||||
},
|
||||
Simplex1_3::Simplex3([v0,v1,v2])=>{
|
||||
// invert
|
||||
@@ -748,7 +780,11 @@ pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->O
|
||||
// Shimmy to the side until you find a face that contains the closest point
|
||||
// it's ALWAYS representable as a face, but this algorithm may
|
||||
// return E or V in edge cases but I don't think that will break the face crawler
|
||||
crawl_to_closest_fev(mesh,[v0,v1,v2],point)
|
||||
let fev=crawl_to_closest_fev(mesh,[v0,v1,v2],point);
|
||||
if !matches!(fev,FEV::Face(_)){
|
||||
println!("I can't believe it's not a face!");
|
||||
}
|
||||
fev
|
||||
},
|
||||
})
|
||||
},
|
||||
@@ -764,24 +800,6 @@ pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->O
|
||||
)
|
||||
}
|
||||
|
||||
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
// local function minimumDifference(
|
||||
// queryP, radiusP,
|
||||
// queryQ, radiusQ,
|
||||
|
||||
@@ -91,6 +91,7 @@ pub trait MeshQuery{
|
||||
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
/// This must return a point inside the mesh.
|
||||
#[expect(dead_code)]
|
||||
fn hint_point(&self)->Planar64Vec3;
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->Self::Vert;
|
||||
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
||||
@@ -618,7 +619,7 @@ impl core::ops::Neg for MinkowskiVert{
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
pub enum MinkowskiEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshEdgeId),
|
||||
EdgeVert(SubmeshEdgeId,SubmeshVertId),
|
||||
@@ -670,31 +671,6 @@ pub struct MinkowskiMesh<'a>{
|
||||
mesh1:TransformedMesh<'a>,
|
||||
}
|
||||
|
||||
impl FEV<MinkowskiMesh<'_>>{
|
||||
pub fn mesh0<'a>(self)->FEV<TransformedMesh<'a>>{
|
||||
match self{
|
||||
FEV::Face(face)=>{
|
||||
match face{
|
||||
MinkowskiFace::VertFace(submesh_vert_id,_)=>FEV::Vert(submesh_vert_id),
|
||||
MinkowskiFace::EdgeEdge(submesh_edge_id,..)=>FEV::Edge(submesh_edge_id),
|
||||
MinkowskiFace::FaceVert(submesh_face_id,_)=>FEV::Face(submesh_face_id),
|
||||
}
|
||||
},
|
||||
FEV::Edge(edge)=>{
|
||||
match edge{
|
||||
MinkowskiEdge::VertEdge(submesh_vert_id,_)=>FEV::Vert(submesh_vert_id),
|
||||
MinkowskiEdge::EdgeVert(submesh_edge_id,_)=>FEV::Edge(submesh_edge_id),
|
||||
}
|
||||
},
|
||||
FEV::Vert(vert)=>{
|
||||
match vert{
|
||||
MinkowskiVert::VertVert(submesh_vert_id,_)=>FEV::Vert(submesh_vert_id),
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
|
||||
pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
|
||||
let r=(time-relative_to).to_ratio();
|
||||
@@ -717,24 +693,19 @@ impl MinkowskiMesh<'_>{
|
||||
}
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let start_position=match range.start_bound(){
|
||||
Bound::Included(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Unbounded=>relative_body.position,
|
||||
};
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
|
||||
//continue forwards along the body parabola
|
||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||
}
|
||||
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
||||
// TODO: handle unbounded collision using infinity fev
|
||||
let start_position=match upper_bound{
|
||||
Bound::Included(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Excluded(time)=>relative_body.extrapolated_position(*time),
|
||||
Bound::Unbounded=>relative_body.position,
|
||||
let time=match upper_bound{
|
||||
Bound::Included(&time)=>time,
|
||||
Bound::Excluded(&time)=>time,
|
||||
Bound::Unbounded=>unimplemented!("unbounded collision out"),
|
||||
};
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,start_position)?;
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.extrapolated_position(time))?;
|
||||
// swap and negate bounds to do a time inversion
|
||||
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
||||
let infinity_body=-relative_body;
|
||||
|
||||
@@ -29,7 +29,6 @@ pub enum InternalInstruction{
|
||||
CollisionStart(Collision,model_physics::GigaTime),
|
||||
CollisionEnd(Collision,model_physics::GigaTime),
|
||||
StrafeTick,
|
||||
// TODO: add GigaTime to ReachWalkTargetVelocity
|
||||
ReachWalkTargetVelocity,
|
||||
// Water,
|
||||
}
|
||||
@@ -1039,17 +1038,30 @@ impl PhysicsData{
|
||||
})?;
|
||||
Some(*convex_mesh_id)
|
||||
}
|
||||
pub fn closest_fev_not_inside(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>,point:Planar64Vec3)->Option<model_physics::FEV<model_physics::MinkowskiMesh<'_>>>{
|
||||
pub fn closest_fev_not_inside(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>,point:Planar64Vec3)->Option<model_physics::FEV<TransformedMesh<'static>>>{
|
||||
let model_mesh=self.models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,self.hitbox_mesh.transformed_mesh());
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(&minkowski,point)?;
|
||||
Some(fev)
|
||||
}
|
||||
pub fn trace(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>,body:&Body,time:Time)->Option<model_physics::FEV<model_physics::MinkowskiMesh<'_>>>{
|
||||
let model_mesh=self.models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,self.hitbox_mesh.transformed_mesh());
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(&minkowski,body.extrapolated_position(time))?;
|
||||
Some(fev)
|
||||
Some(match fev{
|
||||
model_physics::FEV::Face(face)=>{
|
||||
match face{
|
||||
model_physics::MinkowskiFace::VertFace(submesh_vert_id,_)=>model_physics::FEV::Vert(submesh_vert_id),
|
||||
model_physics::MinkowskiFace::EdgeEdge(submesh_edge_id,..)=>model_physics::FEV::Edge(submesh_edge_id),
|
||||
model_physics::MinkowskiFace::FaceVert(submesh_face_id,_)=>model_physics::FEV::Face(submesh_face_id),
|
||||
}
|
||||
},
|
||||
model_physics::FEV::Edge(edge)=>{
|
||||
match edge{
|
||||
model_physics::MinkowskiEdge::VertEdge(submesh_vert_id,_)=>model_physics::FEV::Vert(submesh_vert_id),
|
||||
model_physics::MinkowskiEdge::EdgeVert(submesh_edge_id,_)=>model_physics::FEV::Edge(submesh_edge_id),
|
||||
}
|
||||
},
|
||||
model_physics::FEV::Vert(vert)=>{
|
||||
match vert{
|
||||
model_physics::MinkowskiVert::VertVert(submesh_vert_id,_)=>model_physics::FEV::Vert(submesh_vert_id),
|
||||
}
|
||||
},
|
||||
})
|
||||
}
|
||||
pub fn new(map:&map::CompleteMap)->Self{
|
||||
let modes=map.modes.clone().denormalize();
|
||||
@@ -1199,9 +1211,6 @@ impl PhysicsData{
|
||||
modes,
|
||||
}
|
||||
}
|
||||
pub fn vertex_transform(&self)->&integer::Planar64Affine3{
|
||||
&self.hitbox_mesh.transform.vertex
|
||||
}
|
||||
}
|
||||
// the collection of information required to run physics
|
||||
pub struct PhysicsContext<'a>{
|
||||
@@ -1726,20 +1735,7 @@ fn collision_start_intersect(
|
||||
},
|
||||
Some(gameplay_modes::Zone::Finish)=>{
|
||||
match run.finish(time){
|
||||
Ok(())=>{
|
||||
let time=run.time(time);
|
||||
let h=time.get()/(Time::ONE_SECOND.get()*60*60);
|
||||
let m=(time.get()/(Time::ONE_SECOND.get()*60)).rem_euclid(60);
|
||||
let s=(time.get()/(Time::ONE_SECOND.get())).rem_euclid(60);
|
||||
let ms=(time.get()/(Time::ONE_MILLISECOND.get())).rem_euclid(1000);
|
||||
let us=(time.get()/(Time::ONE_MICROSECOND.get())).rem_euclid(1000);
|
||||
let ns=(time.get()/(Time::ONE_NANOSECOND.get())).rem_euclid(1000);
|
||||
if h==0{
|
||||
println!("@@@@ Finished run time={m:02}:{s:02}.{ms:03}_{us:03}_{ns:03}");
|
||||
}else{
|
||||
println!("@@@@ Finished run time={h}:{m:02}:{s:02}.{ms:03}_{us:03}_{ns:03}");
|
||||
}
|
||||
},
|
||||
Ok(())=>println!("@@@@ Finished run time={}",run.time(time)),
|
||||
Err(e)=>println!("@@@@ Run Finish error:{e:?}"),
|
||||
}
|
||||
},
|
||||
@@ -1813,14 +1809,17 @@ fn collision_end_intersect(
|
||||
}
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
|
||||
state.time=ins.time;
|
||||
match ins.instruction{
|
||||
// collisions advance the body precisely
|
||||
let (should_advance_body,goober_time)=match ins.instruction{
|
||||
InternalInstruction::CollisionStart(_,dt)
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt),
|
||||
// this advances imprecisely
|
||||
InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time),
|
||||
// strafe tick decides for itself whether to advance the body.
|
||||
InternalInstruction::StrafeTick=>(),
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
|
||||
InternalInstruction::StrafeTick
|
||||
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
|
||||
};
|
||||
if should_advance_body{
|
||||
match goober_time{
|
||||
Some(dt)=>state.body.advance_time_ratio_dt(dt),
|
||||
None=>state.body.advance_time(state.time),
|
||||
}
|
||||
}
|
||||
match ins.instruction{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
@@ -1867,8 +1866,6 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::zero(){
|
||||
// manually advance time
|
||||
state.body.advance_time(state.time);
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
//this is wrong but will work ig
|
||||
@@ -2041,7 +2038,7 @@ mod test{
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
let platform_mesh=h0.transformed_mesh();
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
|
||||
let collision=minkowski.predict_collision_in(&relative_body,..);
|
||||
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
|
||||
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
|
||||
}
|
||||
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
@@ -2059,7 +2056,7 @@ mod test{
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
let platform_mesh=h0.transformed_mesh();
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
|
||||
let collision=minkowski.predict_collision_in(&relative_body,..);
|
||||
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
|
||||
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
|
||||
}
|
||||
fn test_collision(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
|
||||
@@ -48,11 +48,11 @@ pub enum SessionControlInstruction{
|
||||
StopSpectate,
|
||||
SaveReplay,
|
||||
LoadIntoReplayState,
|
||||
DebugSimulation,
|
||||
}
|
||||
pub enum SessionPlaybackInstruction{
|
||||
SkipForward,
|
||||
SkipBack,
|
||||
TogglePaused,
|
||||
DecreaseTimescale,
|
||||
IncreaseTimescale,
|
||||
}
|
||||
@@ -62,7 +62,6 @@ pub struct FrameState{
|
||||
pub camera:physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
pub hit:Option<Hit>,
|
||||
pub debug_hitbox_position:Option<strafesnet_common::integer::Planar64Affine3>,
|
||||
}
|
||||
|
||||
pub struct Simulation{
|
||||
@@ -79,38 +78,12 @@ impl Simulation{
|
||||
physics,
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(
|
||||
&self,
|
||||
time:SessionTime,
|
||||
debug_model:Option<Hit>,
|
||||
debug_hitbox_position:Option<strafesnet_common::integer::Planar64Affine3>,
|
||||
)->FrameState{
|
||||
pub fn get_frame_state(&self,time:SessionTime,debug_model:Option<Hit>)->FrameState{
|
||||
FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
hit:debug_model,
|
||||
debug_hitbox_position,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// a paused simulation which displays a period of its future traced over the model under the cursor
|
||||
struct DebugSimulation{
|
||||
physics:physics::PhysicsState,
|
||||
timer:strafesnet_common::timer::TimerFixed<Scaled<SessionTimeInner,PhysicsTimeInner>,strafesnet_common::timer::Paused>,
|
||||
cycle_duration:PhysicsTime,
|
||||
}
|
||||
impl DebugSimulation{
|
||||
pub fn new(simulation:&Simulation,time:SessionTime,cycle_duration:PhysicsTime)->Self{
|
||||
let timer=match &simulation.timer{
|
||||
Timer::Paused(timer_fixed)=>*timer_fixed,
|
||||
Timer::Unpaused(timer_fixed)=>timer_fixed.into_paused(time),
|
||||
};
|
||||
Self{
|
||||
physics:simulation.physics.clone(),
|
||||
timer,
|
||||
cycle_duration,
|
||||
hit: debug_model,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -197,7 +170,6 @@ pub struct Session{
|
||||
//players:HashMap<PlayerId,Simulation>,
|
||||
replays:HashMap<BotId,Replay>,
|
||||
last_ray_hit:Option<Hit>,
|
||||
debug_simulation:Option<DebugSimulation>,
|
||||
}
|
||||
impl Session{
|
||||
pub fn new(
|
||||
@@ -215,7 +187,6 @@ impl Session{
|
||||
recording:Default::default(),
|
||||
replays:HashMap::new(),
|
||||
last_ray_hit:None,
|
||||
debug_simulation:None,
|
||||
}
|
||||
}
|
||||
fn clear_recording(&mut self){
|
||||
@@ -226,23 +197,14 @@ impl Session{
|
||||
self.geometry_shared=PhysicsData::new(map);
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
let debug_hitbox_position=self.debug_simulation.as_ref().map(|debug_simulation|{
|
||||
let simulation_time=debug_simulation.timer.time();
|
||||
let loop_time=simulation_time+PhysicsTime::raw(time.get().rem_euclid(debug_simulation.cycle_duration.get())>>1);
|
||||
let transform=self.geometry_shared.vertex_transform();
|
||||
strafesnet_common::integer::Planar64Affine3::new(transform.matrix3,debug_simulation.physics.body().extrapolated_position(loop_time))
|
||||
});
|
||||
match &self.view_state{
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,self.last_ray_hit.clone(),debug_hitbox_position)),
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,self.last_ray_hit.clone())),
|
||||
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
|
||||
replay.simulation.get_frame_state(time,None,debug_hitbox_position)
|
||||
replay.simulation.get_frame_state(time,None)
|
||||
),
|
||||
}
|
||||
}
|
||||
pub fn debug_raycast_print_model_id_if_changed(&mut self,time:SessionTime){
|
||||
let Some(debug_simulation)=&self.debug_simulation else{
|
||||
return;
|
||||
};
|
||||
if let Some(frame_state)=self.get_frame_state(time){
|
||||
let ray=strafesnet_common::ray::Ray{
|
||||
origin:frame_state.body.extrapolated_position(self.simulation.timer.time(time)),
|
||||
@@ -250,15 +212,10 @@ impl Session{
|
||||
};
|
||||
match self.geometry_shared.trace_ray(ray){
|
||||
Some(convex_mesh_id)=>{
|
||||
if self.last_ray_hit.as_ref().map_or(true,|last|last.convex_mesh_id!=convex_mesh_id){
|
||||
println!("MeshId={convex_mesh_id:?}");
|
||||
}
|
||||
let simulation_time=debug_simulation.timer.time();
|
||||
let loop_time=simulation_time+PhysicsTime::raw(time.get().rem_euclid(debug_simulation.cycle_duration.get())>>1);
|
||||
let closest_fev=self.geometry_shared.trace(convex_mesh_id,debug_simulation.physics.body(),loop_time);
|
||||
let closest_fev=self.geometry_shared.closest_fev_not_inside(convex_mesh_id,self.simulation.physics.body().position);
|
||||
self.last_ray_hit=Some(Hit{
|
||||
convex_mesh_id,
|
||||
closest_fev:closest_fev.map(|fev|fev.mesh0()),
|
||||
closest_fev,
|
||||
});
|
||||
},
|
||||
None=>self.last_ray_hit=None,
|
||||
@@ -324,14 +281,7 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
// don't flush the buffered instructions in the mouse interpolator
|
||||
// until the mouse is confirmed to be not moving at a later time
|
||||
// what if they pause for 5ms lmao
|
||||
match &self.view_state{
|
||||
ViewState::Play=>{
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
}
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
|
||||
// Bind: B
|
||||
@@ -452,6 +402,14 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
|
||||
},
|
||||
}
|
||||
}
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
self.clear_recording();
|
||||
self.change_map(complete_map);
|
||||
@@ -480,10 +438,6 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
// begin spectate
|
||||
self.view_state=ViewState::Replay(bot_id);
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::DebugSimulation)=>{
|
||||
println!("Body={}",self.simulation.physics.body());
|
||||
self.debug_simulation=Some(DebugSimulation::new(&self.simulation,ins.time,PhysicsTime::ONE_SECOND<<1));
|
||||
},
|
||||
Instruction::Idle=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Idle);
|
||||
// this just refreshes the replays
|
||||
|
||||
@@ -60,12 +60,8 @@ fn physics_bug_3()->Result<(),ReplayError>{
|
||||
// vec3::raw_xyz(0,-96915585363,1265),
|
||||
// vec3::raw_xyz(0,-429496729600,0),
|
||||
// corner setup before wall hits
|
||||
// vec3::raw_xyz(-1392580080675,3325402529458,-2444727738679),
|
||||
// vec3::raw_xyz(-30259028820,-22950929553,-71141663007),
|
||||
// vec3::raw_xyz(0,-429496729600,0),
|
||||
// Actual bug 3 repro
|
||||
vec3::raw_xyz(-2505538624455,3357963283914,557275711118),
|
||||
vec3::raw_xyz(204188283920,-282280474198,166172785440),
|
||||
vec3::raw_xyz(-1392580080675,3325402529458,-2444727738679),
|
||||
vec3::raw_xyz(-30259028820,-22950929553,-71141663007),
|
||||
vec3::raw_xyz(0,-429496729600,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
|
||||
@@ -12,7 +12,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
[dependencies]
|
||||
bytemuck = "1.14.3"
|
||||
glam = "0.30.0"
|
||||
regex = { version = "1.11.3", default-features = false, features = ["unicode-perl"] }
|
||||
regex = { version = "1.11.3", default-features = false }
|
||||
rbx_mesh = "0.5.0"
|
||||
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
||||
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
||||
|
||||
2580
strafe-client/models/suzanne.obj
Normal file
2580
strafe-client/models/suzanne.obj
Normal file
File diff suppressed because it is too large
Load Diff
2866
strafe-client/models/teapot.obj
Normal file
2866
strafe-client/models/teapot.obj
Normal file
File diff suppressed because it is too large
Load Diff
62
strafe-client/models/teslacyberv3.0.mtl
Normal file
62
strafe-client/models/teslacyberv3.0.mtl
Normal file
@@ -0,0 +1,62 @@
|
||||
# Blender MTL File: 'teslacyberv3.0.blend'
|
||||
# Material Count: 6
|
||||
|
||||
newmtl Material
|
||||
Ns 65.476285
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.411568 0.411568 0.411568
|
||||
Ks 0.614679 0.614679 0.614679
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 36.750000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.001
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.026240 0.026240 0.026240
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Материал.002
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.031837 0.032429 0.029425
|
||||
Ks 0.169725 0.169725 0.169725
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 0.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.003
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.023585 0.083235 0.095923
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 45.049999
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал.004
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
6617
strafe-client/models/teslacyberv3.0.obj
Normal file
6617
strafe-client/models/teslacyberv3.0.obj
Normal file
File diff suppressed because it is too large
Load Diff
@@ -34,8 +34,8 @@ pub fn new(
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
println!("Resizing to {:?}",size);
|
||||
let t0=std::time::Instant::now();
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
config.width=640;
|
||||
config.height=480;
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,&user_settings);
|
||||
println!("Resize took {:?}",t0.elapsed());
|
||||
|
||||
@@ -59,10 +59,6 @@ pub fn new<'a>(
|
||||
},
|
||||
Instruction::Render=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::Idle);
|
||||
|
||||
// update model under cursor
|
||||
session.debug_raycast_print_model_id_if_changed(ins.time);
|
||||
|
||||
if let Some(frame_state)=session.get_frame_state(ins.time){
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::Render(frame_state));
|
||||
}
|
||||
@@ -81,5 +77,8 @@ pub fn new<'a>(
|
||||
run_session_instruction!(ins.time,SessionInstruction::LoadReplay(bot));
|
||||
}
|
||||
}
|
||||
|
||||
//whatever just do it
|
||||
session.debug_raycast_print_model_id_if_changed(ins.time);
|
||||
})
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ fn optional_features()->wgpu::Features{
|
||||
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
}
|
||||
fn required_features()->wgpu::Features{
|
||||
wgpu::Features::TEXTURE_COMPRESSION_BC|wgpu::Features::EXPERIMENTAL_MESH_SHADER
|
||||
wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||
}
|
||||
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
|
||||
wgpu::DownlevelCapabilities{
|
||||
@@ -125,7 +125,7 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
required_limits:needed_limits,
|
||||
memory_hints:wgpu::MemoryHints::Performance,
|
||||
trace:wgpu::Trace::Off,
|
||||
experimental_features:unsafe{wgpu::ExperimentalFeatures::enabled()},
|
||||
experimental_features:wgpu::ExperimentalFeatures::disabled(),
|
||||
},
|
||||
))
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
enable wgpu_mesh_shader;
|
||||
|
||||
struct Camera {
|
||||
// from camera to screen
|
||||
proj: mat4x4<f32>,
|
||||
@@ -92,12 +90,10 @@ fn vs_entity_texture(
|
||||
@binding(0)
|
||||
var<uniform> model_instance: ModelInstance;
|
||||
|
||||
@group(1)
|
||||
@binding(1)
|
||||
var<uniform> ve_verts: array<vec4<f32>, 2>;
|
||||
|
||||
struct DebugEntityOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
@location(2) view: vec3<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
@@ -106,148 +102,11 @@ fn vs_debug(
|
||||
) -> DebugEntityOutput {
|
||||
var position: vec4<f32> = model_instance.transform * vec4<f32>(pos, 1.0);
|
||||
var result: DebugEntityOutput;
|
||||
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
|
||||
result.position = camera.proj * camera.view * position;
|
||||
return result;
|
||||
}
|
||||
|
||||
struct TaskPayload {
|
||||
four_bytes: u32,
|
||||
}
|
||||
|
||||
var<task_payload> taskPayload: TaskPayload;
|
||||
|
||||
@task
|
||||
@payload(taskPayload)
|
||||
@workgroup_size(1)
|
||||
fn ts_main() -> @builtin(mesh_task_size) vec3<u32> {
|
||||
taskPayload.four_bytes = 0;
|
||||
return vec3(1, 1, 1);
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
}
|
||||
struct PrimitiveOutput {
|
||||
@builtin(triangle_indices) indices: vec3<u32>,
|
||||
}
|
||||
|
||||
struct CircleOutput {
|
||||
@builtin(vertices) vertices: array<VertexOutput, 24>,
|
||||
@builtin(primitives) primitives: array<PrimitiveOutput, 22>,
|
||||
@builtin(vertex_count) vertex_count: u32,
|
||||
@builtin(primitive_count) primitive_count: u32,
|
||||
}
|
||||
|
||||
var<workgroup> mesh_output: CircleOutput;
|
||||
|
||||
const tau: f32 = 3.141592653589793 * 2.0;
|
||||
|
||||
fn modulo(value:u32,modulus:u32)->u32{
|
||||
return value-value/modulus*modulus;
|
||||
}
|
||||
|
||||
@mesh(mesh_output)
|
||||
@payload(taskPayload)
|
||||
@workgroup_size(1)
|
||||
fn ms_debug_vert(){
|
||||
// circle with 24 vertices.
|
||||
const LAYERS:u32 = 3;
|
||||
const N:u32 = 3*(1<<LAYERS);
|
||||
mesh_output.vertex_count = N;
|
||||
mesh_output.primitive_count = N-2;
|
||||
|
||||
var vertex_world_position: vec4<f32> = model_instance.transform * ve_verts[0];
|
||||
var vertex_screen_position: vec4<f32> = camera.proj * camera.view * vertex_world_position;
|
||||
|
||||
for (var i:u32 = 0; i<N/4; i++){
|
||||
// draw a 1 unit redius circle
|
||||
var theta: f32 = f32(i) * tau / f32(N);
|
||||
var cos_sin: vec2<f32> = vec2(cos(theta), sin(theta));
|
||||
var offset: vec2<f32> = 0.5 * cos_sin;
|
||||
mesh_output.vertices[i].position = vertex_screen_position + vec4<f32>(offset, 0.0, 0.0);
|
||||
mesh_output.vertices[i+N/4].position = vertex_screen_position + vec4<f32>(-offset.y, offset.x, 0.0, 0.0);
|
||||
mesh_output.vertices[i+N/4*2].position = vertex_screen_position + vec4<f32>(-offset, 0.0, 0.0);
|
||||
mesh_output.vertices[i+N/4*3].position = vertex_screen_position + vec4<f32>(offset.y, -offset.x, 0.0, 0.0);
|
||||
}
|
||||
|
||||
// max area triangle indices
|
||||
|
||||
// the big triangle
|
||||
mesh_output.primitives[0].indices = vec3<u32>(0, N/3, N/3*2);
|
||||
|
||||
// 3 layers of infill triangles to approximate circle better than 1 triangle.
|
||||
// we start on the outer layer because it's easier to construct this way
|
||||
var count:u32=N;
|
||||
var base:u32=1;
|
||||
for (var layer:u32 = 0; layer<LAYERS; layer++){
|
||||
count=count>>1;
|
||||
var step:u32=N/count;
|
||||
for (var i:u32 = 0; i<count; i++){
|
||||
mesh_output.primitives[base+i].indices = vec3<u32>(i*step, i*step+(step>>1), modulo(i*step+step,N));
|
||||
}
|
||||
base+=count;
|
||||
}
|
||||
}
|
||||
|
||||
@mesh(mesh_output)
|
||||
@payload(taskPayload)
|
||||
@workgroup_size(1)
|
||||
fn ms_debug_edge(){
|
||||
// draw two circles for now.
|
||||
const LAYERS:u32 = 3;
|
||||
const N:u32 = 2*(1<<LAYERS);
|
||||
mesh_output.vertex_count = 2*(3+2+4+8);
|
||||
mesh_output.primitive_count = 2*(1+2+4+8)+2;
|
||||
|
||||
var v0_world_position: vec4<f32> = model_instance.transform * ve_verts[0];
|
||||
var v1_world_position: vec4<f32> = model_instance.transform * ve_verts[1];
|
||||
|
||||
var v0_screen_position: vec4<f32> = camera.proj * camera.view * v0_world_position;
|
||||
var v1_screen_position: vec4<f32> = camera.proj * camera.view * v1_world_position;
|
||||
|
||||
var edge_dir_world: vec4<f32> = normalize(v0_world_position - v1_world_position);
|
||||
var edge_dir_screen: vec4<f32> = camera.proj * camera.view * edge_dir_world;
|
||||
|
||||
for (var i:u32 = 0; i<=N/2; i++){
|
||||
// two half circles that make a whole
|
||||
var theta: f32 = f32(i) * tau / f32(N);
|
||||
var cos_sin: vec2<f32> = vec2(cos(theta), sin(theta));
|
||||
|
||||
// construct basis vectors
|
||||
var y_axis: vec2<f32> = edge_dir_screen.xy;
|
||||
var x_axis: vec2<f32> = y_axis.yx;
|
||||
x_axis.x = -x_axis.x;
|
||||
|
||||
var offset: vec4<f32> = vec4<f32>(0.5 * (x_axis * cos_sin.x + y_axis * cos_sin.y), 0.0, 0.0);;
|
||||
|
||||
mesh_output.vertices[i].position = v0_screen_position + offset;
|
||||
mesh_output.vertices[N/2+1+i].position = v1_screen_position - offset;
|
||||
}
|
||||
|
||||
// max area triangle indices
|
||||
// number of primitives per circle half
|
||||
const P:u32 = N/2;
|
||||
// the big triangles between the circles
|
||||
mesh_output.primitives[0].indices = vec3<u32>(0, N/2+1, P);
|
||||
mesh_output.primitives[P].indices = vec3<u32>(N/2+1, 0, P + N/2+1);
|
||||
|
||||
// 3 layers of infill triangles to approximate circle better than 1 triangle.
|
||||
// we start on the outer layer because it's easier to construct this way
|
||||
var count:u32=P;
|
||||
var base:u32=1;
|
||||
for (var layer:u32 = 0; layer<LAYERS; layer++){
|
||||
count=count>>1;
|
||||
var step:u32=P/count;
|
||||
for (var i:u32 = 0; i<count; i++){
|
||||
var indices = vec3<u32>(i*step, i*step+(step>>1), i*step+step);
|
||||
mesh_output.primitives[base+i].indices = indices;
|
||||
mesh_output.primitives[P+base+i].indices = indices + N/2+1;
|
||||
}
|
||||
base+=count;
|
||||
}
|
||||
}
|
||||
|
||||
//group 2 is the skybox texture
|
||||
@group(1)
|
||||
@binding(0)
|
||||
|
||||
@@ -15,7 +15,6 @@ pub enum Instruction{
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse_pos:glam::DVec2,
|
||||
simulation_paused:bool,
|
||||
screen_size:glam::UVec2,
|
||||
window:&'a winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>,
|
||||
@@ -25,35 +24,6 @@ impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
|
||||
}
|
||||
fn free_mouse(&mut self){
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(true);
|
||||
}
|
||||
fn lock_mouse(&mut self){
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(false);
|
||||
}
|
||||
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
|
||||
match event{
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
@@ -64,10 +34,6 @@ impl WindowContext<'_>{
|
||||
}
|
||||
},
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
// don't unpause if manually paused
|
||||
if self.simulation_paused{
|
||||
return;
|
||||
}
|
||||
//pause unpause
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
@@ -80,8 +46,35 @@ impl WindowContext<'_>{
|
||||
..
|
||||
}=>{
|
||||
match (logical_key,state){
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>self.free_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>self.lock_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>{
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
|
||||
if self.window.fullscreen().is_some(){
|
||||
self.window.set_fullscreen(None);
|
||||
@@ -139,16 +132,7 @@ impl WindowContext<'_>{
|
||||
if let Some(session_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
|
||||
// TODO: bind system so playback pausing can use spacebar
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>if s{
|
||||
let paused=!self.simulation_paused;
|
||||
self.simulation_paused=paused;
|
||||
if paused{
|
||||
self.free_mouse();
|
||||
}else{
|
||||
self.lock_mouse();
|
||||
}
|
||||
Some(SessionInstructionSubset::Control(SessionControlInstruction::SetPaused(paused)))
|
||||
}else{None},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>session_playback!(TogglePaused,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
|
||||
@@ -171,7 +155,6 @@ impl WindowContext<'_>{
|
||||
"X"|"x"=>session_ctrl!(StopSpectate,s),
|
||||
"N"|"n"=>session_ctrl!(SaveReplay,s),
|
||||
"J"|"j"=>session_ctrl!(LoadIntoReplayState,s),
|
||||
"H"|"h"=>session_ctrl!(DebugSimulation,s),
|
||||
_=>None,
|
||||
},
|
||||
_=>None,
|
||||
@@ -258,7 +241,6 @@ pub fn worker<'a>(
|
||||
let mut window_context=WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse_pos:glam::DVec2::ZERO,
|
||||
simulation_paused:false,
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
window,
|
||||
|
||||
Reference in New Issue
Block a user