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luau-md
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debug-grap
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1
Cargo.lock
generated
1
Cargo.lock
generated
@@ -3904,7 +3904,6 @@ dependencies = [
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"arrayvec",
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"glam",
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"id",
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"mlua",
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"strafesnet_common",
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]
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@@ -5,7 +5,7 @@ use strafesnet_settings::settings;
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use strafesnet_session::session;
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use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
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use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
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use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
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use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex,DebugGraphicsVertex};
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pub fn required_limits()->wgpu::Limits{
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wgpu::Limits::default()
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@@ -36,12 +36,22 @@ struct GraphicsModel{
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instance_count:u32,
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}
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struct DebugGraphicsMesh{
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indices:Indices,
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vertex_buf:wgpu::Buffer,
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}
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struct DebugGraphicsModel{
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debug_mesh_id:u32,
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bind_group:wgpu::BindGroup,
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}
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struct GraphicsSamplers{
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repeat:wgpu::Sampler,
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}
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struct GraphicsBindGroupLayouts{
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model:wgpu::BindGroupLayout,
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debug_model:wgpu::BindGroupLayout,
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}
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struct GraphicsBindGroups{
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@@ -52,6 +62,7 @@ struct GraphicsBindGroups{
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struct GraphicsPipelines{
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skybox:wgpu::RenderPipeline,
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model:wgpu::RenderPipeline,
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debug:wgpu::RenderPipeline,
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}
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struct GraphicsCamera{
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@@ -132,6 +143,8 @@ pub struct GraphicsState{
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camera_buf:wgpu::Buffer,
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temp_squid_texture_view:wgpu::TextureView,
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models:Vec<GraphicsModel>,
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debug_meshes:Vec<DebugGraphicsMesh>,
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debug_models:Vec<DebugGraphicsModel>,
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depth_view:wgpu::TextureView,
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staging_belt:wgpu::util::StagingBelt,
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}
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@@ -166,6 +179,76 @@ impl GraphicsState{
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self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
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}
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pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
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//generate debug meshes, each debug model refers to one
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self.debug_meshes=map.meshes.iter().map(|mesh|{
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let vertices:Vec<DebugGraphicsVertex>=mesh.unique_vertices.iter().map(|vertex|{
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DebugGraphicsVertex{
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pos:mesh.unique_pos[vertex.pos.get() as usize].to_array().map(Into::into),
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normal:mesh.unique_normal[vertex.normal.get() as usize].to_array().map(Into::into),
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}
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}).collect();
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let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some("Vertex"),
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contents:bytemuck::cast_slice(&vertices),
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usage:wgpu::BufferUsages::VERTEX,
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});
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let mut indices=Vec::new();
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for physics_group in &mesh.physics_groups{
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for polygon_group_id in &physics_group.groups{
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for poly in mesh.polygon_groups[polygon_group_id.get() as usize].polys(){
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// triangulate
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let mut poly_vertices=poly.into_iter().copied();
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if let (Some(a),Some(mut b))=(poly_vertices.next(),poly_vertices.next()){
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for c in poly_vertices{
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indices.extend([a,b,c]);
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b=c;
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}
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}
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}
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}
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}
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DebugGraphicsMesh{
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indices:if (u32::MAX as usize)<vertices.len(){
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panic!("Model has too many vertices!")
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}else if (u16::MAX as usize)<vertices.len(){
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Indices::new(device,&indices.into_iter().map(|vertex_idx|vertex_idx.get() as u32).collect(),wgpu::IndexFormat::Uint32)
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}else{
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Indices::new(device,&indices.into_iter().map(|vertex_idx|vertex_idx.get() as u16).collect(),wgpu::IndexFormat::Uint16)
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},
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vertex_buf,
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}
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}).collect();
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//generate debug models, only one will be rendered at a time
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self.debug_models=map.models.iter().enumerate().map(|(model_id,model)|{
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let model_uniforms=get_instances_buffer_data(&[GraphicsModelOwned{
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transform:model.transform.into(),
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normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
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color:GraphicsModelColor4::new(glam::vec4(1.0,0.0,0.0,0.2)),
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}]);
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let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some(format!("Debug Model{} Buf",model_id).as_str()),
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contents:bytemuck::cast_slice(&model_uniforms),
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usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
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});
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let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
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layout:&self.bind_group_layouts.debug_model,
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entries:&[
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wgpu::BindGroupEntry{
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binding:0,
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resource:model_buf.as_entire_binding(),
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},
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],
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label:Some(format!("Debug Model{} Bind Group",model_id).as_str()),
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});
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DebugGraphicsModel{
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debug_mesh_id:model.mesh.get(),
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bind_group,
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}
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}).collect();
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//generate texture view per texture
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let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
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let texture_id=model::TextureId::new(texture_id as u32);
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@@ -608,6 +691,21 @@ impl GraphicsState{
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},
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],
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});
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let debug_model_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
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label:Some("Debug Model Bind Group Layout"),
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entries:&[
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wgpu::BindGroupLayoutEntry{
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binding:0,
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visibility:wgpu::ShaderStages::VERTEX_FRAGMENT,
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ty:wgpu::BindingType::Buffer{
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ty:wgpu::BufferBindingType::Uniform,
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has_dynamic_offset:false,
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min_binding_size:None,
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},
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count:None,
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},
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],
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});
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let clamp_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
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label:Some("Clamp Sampler"),
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@@ -756,6 +854,14 @@ impl GraphicsState{
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],
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immediate_size:0,
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});
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let debug_model_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
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label:None,
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bind_group_layouts:&[
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&camera_bind_group_layout,
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&debug_model_bind_group_layout,
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],
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push_constant_ranges:&[],
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});
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let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
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label:None,
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bind_group_layouts:&[
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@@ -831,6 +937,45 @@ impl GraphicsState{
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multiview_mask:None,
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cache:None,
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});
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let debug_model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
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label:Some("Debug Model Pipeline"),
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layout:Some(&debug_model_pipeline_layout),
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vertex:wgpu::VertexState{
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module:&shader,
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entry_point:Some("vs_debug"),
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buffers:&[wgpu::VertexBufferLayout{
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array_stride:size_of::<DebugGraphicsVertex>() as wgpu::BufferAddress,
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step_mode:wgpu::VertexStepMode::Vertex,
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attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x3],
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}],
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compilation_options:wgpu::PipelineCompilationOptions::default(),
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},
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fragment:Some(wgpu::FragmentState{
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module:&shader,
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entry_point:Some("fs_debug"),
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targets:&[Some(wgpu::ColorTargetState{
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format:config.view_formats[0],
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blend:Some(wgpu::BlendState::ALPHA_BLENDING),
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write_mask:wgpu::ColorWrites::default(),
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})],
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compilation_options:wgpu::PipelineCompilationOptions::default(),
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}),
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primitive:wgpu::PrimitiveState{
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front_face:wgpu::FrontFace::Cw,
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cull_mode:Some(wgpu::Face::Front),
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..Default::default()
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},
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depth_stencil:Some(wgpu::DepthStencilState{
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format:Self::DEPTH_FORMAT,
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depth_write_enabled:true,
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depth_compare:wgpu::CompareFunction::Always,
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stencil:wgpu::StencilState::default(),
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bias:wgpu::DepthBiasState::default(),
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}),
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multisample:wgpu::MultisampleState::default(),
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multiview:None,
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cache:None,
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});
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let camera=GraphicsCamera::default();
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let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
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@@ -870,7 +1015,8 @@ impl GraphicsState{
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Self{
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pipelines:GraphicsPipelines{
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skybox:sky_pipeline,
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model:model_pipeline
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model:model_pipeline,
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debug:debug_model_pipeline,
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},
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bind_groups:GraphicsBindGroups{
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camera:camera_bind_group,
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@@ -879,9 +1025,14 @@ impl GraphicsState{
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camera,
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camera_buf,
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models:Vec::new(),
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debug_meshes:Vec::new(),
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debug_models:Vec::new(),
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depth_view,
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staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
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bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
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bind_group_layouts:GraphicsBindGroupLayouts{
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model:model_bind_group_layout,
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debug_model:debug_model_bind_group_layout,
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},
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samplers:GraphicsSamplers{repeat:repeat_sampler},
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temp_squid_texture_view:squid_texture_view,
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}
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@@ -970,6 +1121,7 @@ impl GraphicsState{
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rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
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rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]);
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// Draw all models.
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rpass.set_pipeline(&self.pipelines.model);
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for model in &self.models{
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rpass.set_bind_group(2,&model.bind_group,&[]);
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@@ -981,6 +1133,19 @@ impl GraphicsState{
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rpass.set_pipeline(&self.pipelines.skybox);
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rpass.draw(0..3,0..1);
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// render a single debug_model in red
|
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if let Some(model_id)=frame_state.debug_model{
|
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if let Some(model)=self.debug_models.get(model_id.get() as usize){
|
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let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
|
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rpass.set_pipeline(&self.pipelines.debug);
|
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rpass.set_bind_group(1,&model.bind_group,&[]);
|
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rpass.set_vertex_buffer(0,mesh.vertex_buf.slice(..));
|
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rpass.set_index_buffer(mesh.indices.buf.slice(..),mesh.indices.format);
|
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//TODO: loop over triangle strips
|
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rpass.draw_indexed(0..mesh.indices.count,0,0..1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
|
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@@ -8,6 +8,12 @@ pub struct GraphicsVertex{
|
||||
pub normal:[f32;3],
|
||||
pub color:[f32;4],
|
||||
}
|
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#[derive(Clone,Copy,Pod,Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct DebugGraphicsVertex{
|
||||
pub pos:[f32;3],
|
||||
pub normal:[f32;3],
|
||||
}
|
||||
#[derive(Clone,Copy,id::Id)]
|
||||
pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
|
||||
pub struct IndexedGraphicsMeshOwnedRenderConfig{
|
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|
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@@ -7,7 +7,6 @@ edition = "2024"
|
||||
arrayvec = "0.7.6"
|
||||
glam = "0.30.0"
|
||||
id = { version = "0.1.0", registry = "strafesnet" }
|
||||
mlua = { version = "0.11.5", features = ["luau"] }
|
||||
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
|
||||
@@ -3,7 +3,6 @@ mod face_crawler;
|
||||
mod model;
|
||||
mod push_solve;
|
||||
mod minimum_difference;
|
||||
mod minimum_difference_lua;
|
||||
|
||||
pub mod physics;
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ use crate::model::{MinkowskiMesh,MinkowskiVert};
|
||||
// written by Trey Reynolds in 2021
|
||||
|
||||
type Simplex<const N:usize,Vert>=[Vert;N];
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
#[derive(Clone,Copy)]
|
||||
enum Simplex1_3<Vert>{
|
||||
Simplex1(Simplex<1,Vert>),
|
||||
Simplex2(Simplex<2,Vert>),
|
||||
@@ -136,15 +136,12 @@ fn reduce1<M:MeshQuery>(
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduced<M::Vert>{
|
||||
println!("reduce1");
|
||||
// --debug.profilebegin("reduceSimplex0")
|
||||
// local a = a1 - a0
|
||||
let p0=mesh.vert(v0);
|
||||
|
||||
println!("p0={p0}");
|
||||
// local p = -a
|
||||
let p=-(p0+point);
|
||||
println!("p={p}");
|
||||
|
||||
// local direction = p
|
||||
let mut dir=p;
|
||||
@@ -168,7 +165,6 @@ fn reduce2<M:MeshQuery>(
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduced<M::Vert>{
|
||||
println!("reduce2");
|
||||
// --debug.profilebegin("reduceSimplex1")
|
||||
// local a = a1 - a0
|
||||
// local b = b1 - b0
|
||||
@@ -226,7 +222,6 @@ fn reduce3<M:MeshQuery>(
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduced<M::Vert>{
|
||||
println!("reduce3");
|
||||
// --debug.profilebegin("reduceSimplex2")
|
||||
// local a = a1 - a0
|
||||
// local b = b1 - b0
|
||||
@@ -336,7 +331,6 @@ fn reduce4<M:MeshQuery>(
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduce<M::Vert>{
|
||||
println!("reduce4");
|
||||
// --debug.profilebegin("reduceSimplex3")
|
||||
// local a = a1 - a0
|
||||
// local b = b1 - b0
|
||||
@@ -373,8 +367,8 @@ fn reduce4<M:MeshQuery>(
|
||||
|
||||
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
|
||||
if !pv_w.div_sign(uv_w).is_negative()
|
||||
&&!up_w.div_sign(uv_w).is_negative()
|
||||
&&!uv_p.div_sign(uv_w).is_negative(){
|
||||
||!up_w.div_sign(uv_w).is_negative()
|
||||
||!uv_p.div_sign(uv_w).is_negative(){
|
||||
// origin is contained, this is a positive detection
|
||||
// local direction = Vector3.new(0, 0, 0)
|
||||
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
|
||||
@@ -402,6 +396,8 @@ fn reduce4<M:MeshQuery>(
|
||||
// b0, c0 = c0, d0
|
||||
// b1, c1 = c1, d1
|
||||
(v1,v2)=(v2,v3);
|
||||
}else{
|
||||
v2=v3;
|
||||
}
|
||||
}else{
|
||||
// elseif wuDist == minDist3 then
|
||||
@@ -414,6 +410,8 @@ fn reduce4<M:MeshQuery>(
|
||||
// before [a,b,c,d]
|
||||
(v1,v2)=(v3,v1);
|
||||
// after [a,d,b]
|
||||
}else{
|
||||
v2=v3;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -430,15 +428,17 @@ fn reduce4<M:MeshQuery>(
|
||||
if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
||||
// local direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1, c0, c1
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
}else{
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// local u_u = u:Dot(u)
|
||||
@@ -470,15 +470,17 @@ fn reduce4<M:MeshQuery>(
|
||||
if direction==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}else{
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// return direction, a0, a1, b0, b1
|
||||
@@ -493,15 +495,17 @@ fn reduce4<M:MeshQuery>(
|
||||
// if direction.magnitude == 0 then
|
||||
if dir==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
let dir=if uv_w.is_negative(){
|
||||
narrow_dir2(uv)
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
}else{
|
||||
narrow_dir2(-uv)
|
||||
};
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// return direction, a0, a1
|
||||
@@ -531,6 +535,24 @@ impl<Vert> Simplex2_4<Vert>{
|
||||
}
|
||||
}
|
||||
|
||||
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
//infinity fev algorithm state transition
|
||||
#[derive(Debug)]
|
||||
enum Transition<Vert>{
|
||||
@@ -731,21 +753,11 @@ fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiV
|
||||
}
|
||||
|
||||
pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->Option<FEV<MinkowskiMesh<'a>>>{
|
||||
println!("=== LUA ===");
|
||||
let (hits,_details)=crate::minimum_difference_lua::minimum_difference_details(mesh,point).unwrap();
|
||||
println!("=== RUST ===");
|
||||
let closest_fev_not_inside=closest_fev_not_inside_inner(mesh,point);
|
||||
assert_eq!(hits,closest_fev_not_inside.is_none(),"algorithms disagree");
|
||||
closest_fev_not_inside
|
||||
}
|
||||
|
||||
fn closest_fev_not_inside_inner<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->Option<FEV<MinkowskiMesh<'a>>>{
|
||||
const ENABLE_FAST_FAIL:bool=false;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,simplex|{
|
||||
println!("on_exact is_intersecting={is_intersecting} simplex={simplex:?}");
|
||||
if is_intersecting{
|
||||
return None;
|
||||
}
|
||||
@@ -756,7 +768,11 @@ fn closest_fev_not_inside_inner<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)-
|
||||
Simplex1_3::Simplex2([v0,v1])=>{
|
||||
// invert
|
||||
let (v0,v1)=(-v0,-v1);
|
||||
crawl_to_closest_ev(mesh,[v0,v1],point).into()
|
||||
let ev=crawl_to_closest_ev(mesh,[v0,v1],point);
|
||||
if !matches!(ev,EV::Edge(_)){
|
||||
println!("I can't believe it's not an edge!");
|
||||
}
|
||||
ev.into()
|
||||
},
|
||||
Simplex1_3::Simplex3([v0,v1,v2])=>{
|
||||
// invert
|
||||
@@ -764,7 +780,11 @@ fn closest_fev_not_inside_inner<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)-
|
||||
// Shimmy to the side until you find a face that contains the closest point
|
||||
// it's ALWAYS representable as a face, but this algorithm may
|
||||
// return E or V in edge cases but I don't think that will break the face crawler
|
||||
crawl_to_closest_fev(mesh,[v0,v1,v2],point)
|
||||
let fev=crawl_to_closest_fev(mesh,[v0,v1,v2],point);
|
||||
if !matches!(fev,FEV::Face(_)){
|
||||
println!("I can't believe it's not a face!");
|
||||
}
|
||||
fev
|
||||
},
|
||||
})
|
||||
},
|
||||
@@ -780,24 +800,6 @@ fn closest_fev_not_inside_inner<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)-
|
||||
)
|
||||
}
|
||||
|
||||
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
// local function minimumDifference(
|
||||
// queryP, radiusP,
|
||||
// queryQ, radiusQ,
|
||||
@@ -819,7 +821,6 @@ fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
|
||||
if initial_axis==vec3::zero(){
|
||||
initial_axis=choose_any_direction();
|
||||
}
|
||||
println!("initial_axis={initial_axis}");
|
||||
let last_point=mesh.farthest_vert(-initial_axis);
|
||||
// this represents the 'a' value in the commented code
|
||||
let mut last_pos=mesh.vert(last_point);
|
||||
@@ -828,8 +829,6 @@ fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
|
||||
// exitRadius = testIntersection and 0 or exitRadius or 1/0
|
||||
// for _ = 1, 100 do
|
||||
loop{
|
||||
println!("direction={direction}");
|
||||
|
||||
// new_point_p = queryP(-direction)
|
||||
// new_point_q = queryQ(direction)
|
||||
// local next_point = new_point_q - new_point_p
|
||||
@@ -837,11 +836,7 @@ fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
|
||||
let next_pos=mesh.vert(next_point);
|
||||
|
||||
// if -direction:Dot(next_point) > (exitRadius + radiusP + radiusQ)*direction.magnitude then
|
||||
let d=direction.dot(next_pos+point);
|
||||
let fast_fail=d.is_negative();
|
||||
println!("ENABLE_FAST_FAIL={ENABLE_FAST_FAIL} fast_fail={fast_fail} next_point={} dot={d}",next_pos+point);
|
||||
if ENABLE_FAST_FAIL&&fast_fail{
|
||||
println!("on_fast_fail");
|
||||
if ENABLE_FAST_FAIL&&direction.dot(next_pos+point).is_negative(){
|
||||
return on_fast_fail();
|
||||
}
|
||||
|
||||
@@ -850,11 +845,8 @@ fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
|
||||
// if
|
||||
// direction:Dot(next_point - a) <= 0 or
|
||||
// absDet(next_point, a, b, c) < 1e-6
|
||||
let cond1=!direction.dot(next_pos-last_pos).is_positive();
|
||||
let cond2=simplex_big.det_is_zero(mesh);
|
||||
println!("cond1={cond1} cond2={cond2}");
|
||||
if cond1||cond2{
|
||||
println!("on_exact");
|
||||
if !direction.dot(next_pos-last_pos).is_positive()
|
||||
||simplex_big.det_is_zero(mesh){
|
||||
// Found enough information to compute the exact closest point.
|
||||
// local norm = direction.unit
|
||||
// local dist = a:Dot(norm)
|
||||
@@ -867,7 +859,6 @@ fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
|
||||
match simplex_big.reduce(mesh,point){
|
||||
// if a and b and c and d then
|
||||
Reduce::Escape(simplex)=>{
|
||||
println!("on_escape");
|
||||
// Enough information to conclude that the meshes are intersecting.
|
||||
// Topology information is computed if needed.
|
||||
return on_escape(simplex);
|
||||
|
||||
@@ -1,173 +0,0 @@
|
||||
use mlua::{Lua,FromLuaMulti,IntoLuaMulti,Function,Result as LuaResult,Vector};
|
||||
use strafesnet_common::integer::{Planar64,Planar64Vec3,FixedFromFloatError};
|
||||
|
||||
use crate::model::{MeshQuery,MinkowskiMesh};
|
||||
|
||||
pub fn contains_point(
|
||||
mesh:&MinkowskiMesh,
|
||||
point:Planar64Vec3,
|
||||
)->LuaResult<bool>{
|
||||
Ok(minimum_difference(mesh,point,true)?.hits)
|
||||
}
|
||||
pub fn minimum_difference_details(
|
||||
mesh:&MinkowskiMesh,
|
||||
point:Planar64Vec3,
|
||||
)->LuaResult<(bool,Option<Details>)>{
|
||||
let md=minimum_difference(mesh,point,false)?;
|
||||
Ok((md.hits,md.details))
|
||||
}
|
||||
fn p64v3(v:Vector)->Result<Planar64Vec3,FixedFromFloatError>{
|
||||
Ok(Planar64Vec3::new([
|
||||
v.x().try_into()?,
|
||||
v.y().try_into()?,
|
||||
v.z().try_into()?,
|
||||
]))
|
||||
}
|
||||
fn vec(v:Planar64Vec3)->Vector{
|
||||
Vector::new(v.x.into(),v.y.into(),v.z.into())
|
||||
}
|
||||
struct MinimumDifference{
|
||||
hits:bool,
|
||||
details:Option<Details>
|
||||
}
|
||||
pub struct Details{
|
||||
pub distance:Planar64,
|
||||
pub p_pos:Planar64Vec3,
|
||||
pub p_norm:Planar64Vec3,
|
||||
pub q_pos:Planar64Vec3,
|
||||
pub q_norm:Planar64Vec3,
|
||||
}
|
||||
impl FromLuaMulti for MinimumDifference{
|
||||
fn from_lua_multi(mut values:mlua::MultiValue,_lua:&Lua)->LuaResult<Self>{
|
||||
match values.make_contiguous(){
|
||||
&mut [
|
||||
mlua::Value::Boolean(hits),
|
||||
mlua::Value::Nil,
|
||||
mlua::Value::Nil,
|
||||
mlua::Value::Nil,
|
||||
mlua::Value::Nil,
|
||||
mlua::Value::Nil,
|
||||
]=>Ok(Self{hits,details:None}),
|
||||
&mut [
|
||||
mlua::Value::Boolean(hits),
|
||||
mlua::Value::Number(distance),
|
||||
mlua::Value::Vector(p_pos),
|
||||
mlua::Value::Vector(p_norm),
|
||||
mlua::Value::Vector(q_pos),
|
||||
mlua::Value::Vector(q_norm),
|
||||
]=>Ok(Self{
|
||||
hits,
|
||||
details:Some(Details{
|
||||
distance:distance.try_into().unwrap(),
|
||||
p_pos:p64v3(p_pos).unwrap(),
|
||||
p_norm:p64v3(p_norm).unwrap(),
|
||||
q_pos:p64v3(q_pos).unwrap(),
|
||||
q_norm:p64v3(q_norm).unwrap(),
|
||||
}),
|
||||
}),
|
||||
&mut [
|
||||
mlua::Value::Boolean(hits),
|
||||
mlua::Value::Integer(distance),
|
||||
mlua::Value::Vector(p_pos),
|
||||
mlua::Value::Vector(p_norm),
|
||||
mlua::Value::Vector(q_pos),
|
||||
mlua::Value::Vector(q_norm),
|
||||
]=>Ok(Self{
|
||||
hits,
|
||||
details:Some(Details{
|
||||
distance:distance.into(),
|
||||
p_pos:p64v3(p_pos).unwrap(),
|
||||
p_norm:p64v3(p_norm).unwrap(),
|
||||
q_pos:p64v3(q_pos).unwrap(),
|
||||
q_norm:p64v3(q_norm).unwrap(),
|
||||
}),
|
||||
}),
|
||||
values=>Err(mlua::Error::runtime(format!("Invalid return values: {values:?}"))),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct Args{
|
||||
query_p:Function,
|
||||
radius_p:f64,
|
||||
query_q:Function,
|
||||
radius_q:f64,
|
||||
test_intersection:bool,
|
||||
}
|
||||
impl Args{
|
||||
fn new(
|
||||
lua:&Lua,
|
||||
mesh:&'static MinkowskiMesh<'static>,
|
||||
point:Planar64Vec3,
|
||||
test_intersection:bool,
|
||||
)->LuaResult<Self>{
|
||||
let radius_p=0.0;
|
||||
let radius_q=0.0;
|
||||
// Query the farthest point on the mesh in the given direction.
|
||||
let query_p=lua.create_function(move|_,dir:Option<Vector>|{
|
||||
let Some(dir)=dir else{
|
||||
return Ok(vec(mesh.mesh0.hint_point()));
|
||||
};
|
||||
let dir=p64v3(dir).unwrap();
|
||||
let vert_id=mesh.mesh0.farthest_vert(dir);
|
||||
let dir=mesh.mesh0.vert(vert_id);
|
||||
Ok(vec(dir))
|
||||
})?;
|
||||
// query_q is different since it includes the test point offset.
|
||||
let query_q=lua.create_function(move|_,dir:Option<Vector>|{
|
||||
let Some(dir)=dir else{
|
||||
return Ok(vec(mesh.mesh1.hint_point()+point));
|
||||
};
|
||||
let dir=p64v3(dir).unwrap();
|
||||
let vert_id=mesh.mesh1.farthest_vert(dir);
|
||||
let dir=mesh.mesh1.vert(vert_id)+point;
|
||||
Ok(vec(dir))
|
||||
})?;
|
||||
Ok(Args{
|
||||
query_p,
|
||||
radius_p,
|
||||
query_q,
|
||||
radius_q,
|
||||
test_intersection,
|
||||
})
|
||||
}
|
||||
}
|
||||
impl IntoLuaMulti for Args{
|
||||
fn into_lua_multi(self,lua:&Lua)->LuaResult<mlua::MultiValue>{
|
||||
use mlua::IntoLua;
|
||||
Ok(mlua::MultiValue::from_vec(vec![
|
||||
self.query_p.into_lua(lua)?,
|
||||
self.radius_p.into_lua(lua)?,
|
||||
self.query_q.into_lua(lua)?,
|
||||
self.radius_q.into_lua(lua)?,
|
||||
mlua::Value::Nil,
|
||||
self.test_intersection.into_lua(lua)?,
|
||||
]))
|
||||
}
|
||||
}
|
||||
|
||||
fn minimum_difference(
|
||||
mesh:&MinkowskiMesh,
|
||||
point:Planar64Vec3,
|
||||
test_intersection:bool,
|
||||
)->LuaResult<MinimumDifference>{
|
||||
let ctx=init_lua()?;
|
||||
// SAFETY: mesh lifetime must outlive args usages
|
||||
let mesh=unsafe{core::mem::transmute(mesh)};
|
||||
let args=Args::new(&ctx.lua,mesh,point,test_intersection)?;
|
||||
ctx.f.call(args)
|
||||
}
|
||||
|
||||
struct Ctx{
|
||||
lua:Lua,
|
||||
f:Function,
|
||||
}
|
||||
fn init_lua()->LuaResult<Ctx>{
|
||||
static SOURCE:std::sync::LazyLock<String>=std::sync::LazyLock::new(||std::fs::read_to_string("/home/quat/strafesnet/strafe-project/Trey-MinimumDifference.lua").unwrap());
|
||||
let lua=Lua::new();
|
||||
lua.sandbox(true)?;
|
||||
let lib_f=lua.load(SOURCE.as_str()).set_name("Trey-MinimumDifference").into_function()?;
|
||||
let lib:mlua::Table=lib_f.call(())?;
|
||||
let f=lib.raw_get("difference")?;
|
||||
Ok(Ctx{lua,f})
|
||||
}
|
||||
@@ -91,6 +91,7 @@ pub trait MeshQuery{
|
||||
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
/// This must return a point inside the mesh.
|
||||
#[expect(dead_code)]
|
||||
fn hint_point(&self)->Planar64Vec3;
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->Self::Vert;
|
||||
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
||||
@@ -526,6 +527,9 @@ impl TransformedMesh<'_>{
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
||||
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
||||
}
|
||||
pub fn faces(&self)->impl Iterator<Item=SubmeshFaceId>{
|
||||
(0..self.view.topology.faces.len() as u32).map(SubmeshFaceId::new)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for TransformedMesh<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
@@ -597,7 +601,7 @@ impl core::ops::Neg for MinkowskiVert{
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
pub enum MinkowskiEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshEdgeId),
|
||||
EdgeVert(SubmeshEdgeId,SubmeshVertId),
|
||||
@@ -612,7 +616,7 @@ impl UndirectedEdge for MinkowskiEdge{
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
pub enum MinkowskiDirectedEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
||||
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
||||
@@ -645,8 +649,8 @@ pub enum MinkowskiFace{
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct MinkowskiMesh<'a>{
|
||||
pub mesh0:TransformedMesh<'a>,
|
||||
pub mesh1:TransformedMesh<'a>,
|
||||
mesh0:TransformedMesh<'a>,
|
||||
mesh1:TransformedMesh<'a>,
|
||||
}
|
||||
|
||||
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use std::collections::{HashMap,HashSet};
|
||||
use crate::model::DirectedEdge;
|
||||
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
|
||||
use strafesnet_common::bvh;
|
||||
use strafesnet_common::map;
|
||||
@@ -286,7 +287,8 @@ impl PhysicsCamera{
|
||||
.clamp(Self::ANGLE_PITCH_LOWER_LIMIT,Self::ANGLE_PITCH_UPPER_LIMIT);
|
||||
mat3::from_rotation_yx(ax,ay)
|
||||
}
|
||||
fn rotation(&self)->Planar64Mat3{
|
||||
#[inline]
|
||||
pub fn rotation(&self)->Planar64Mat3{
|
||||
self.get_rotation(self.clamped_mouse_pos)
|
||||
}
|
||||
#[expect(dead_code)]
|
||||
@@ -997,6 +999,45 @@ impl PhysicsData{
|
||||
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
|
||||
}
|
||||
}
|
||||
pub fn trace_ray(&self,ray:strafesnet_common::ray::Ray)->Option<ModelId>{
|
||||
let (_time,convex_mesh_id)=self.bvh.sample_ray(&ray,Time::ZERO,Time::MAX/4,|&model,ray|{
|
||||
let mesh=self.models.mesh(model);
|
||||
// brute force trace every face
|
||||
let faces=mesh.faces().filter_map(|face_id|{
|
||||
let (n,d)=mesh.face_nd(face_id);
|
||||
// trace ray onto face
|
||||
// n.(o+d*t)==n.p
|
||||
// n.o + n.d * t == n.p
|
||||
// t == (n.p - n.o)/n.d
|
||||
let nd=n.dot(ray.direction);
|
||||
if nd.is_zero(){
|
||||
return None;
|
||||
}
|
||||
let t=(d-n.dot(ray.origin))/nd;
|
||||
Some((face_id,t,n))
|
||||
});
|
||||
let mut min=None;
|
||||
for (face_id,t,n) in faces{
|
||||
if let Some(min)=min&&min<t{
|
||||
continue;
|
||||
}
|
||||
// check if point of intersection is behind face edges
|
||||
// *2 because average of 2 vertices
|
||||
let p=ray.extrapolate(t)*2;
|
||||
let is_inside_face=mesh.face_edges(face_id).as_ref().iter().all(|&directed_edge_id|{
|
||||
let edge_n=mesh.directed_edge_n(directed_edge_id);
|
||||
let cross_n=edge_n.cross(n);
|
||||
let &[vert0,vert1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
cross_n.dot(p)<cross_n.dot(mesh.vert(vert0)+mesh.vert(vert1))
|
||||
});
|
||||
if is_inside_face{
|
||||
min=Some(t);
|
||||
}
|
||||
}
|
||||
min.map(Into::into)
|
||||
})?;
|
||||
Some(convex_mesh_id.model_id.into())
|
||||
}
|
||||
pub fn new(map:&map::CompleteMap)->Self{
|
||||
let modes=map.modes.clone().denormalize();
|
||||
let mut used_contact_attributes=Vec::new();
|
||||
|
||||
@@ -2,6 +2,7 @@ use std::collections::HashMap;
|
||||
|
||||
use strafesnet_common::gameplay_modes::{ModeId,StageId};
|
||||
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,InstructionFeedback,TimedInstruction};
|
||||
use strafesnet_common::model::ModelId;
|
||||
// session represents the non-hardware state of the client.
|
||||
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
|
||||
use strafesnet_common::physics::{
|
||||
@@ -52,6 +53,7 @@ pub enum SessionControlInstruction{
|
||||
pub enum SessionPlaybackInstruction{
|
||||
SkipForward,
|
||||
SkipBack,
|
||||
TogglePaused,
|
||||
DecreaseTimescale,
|
||||
IncreaseTimescale,
|
||||
}
|
||||
@@ -60,6 +62,7 @@ pub struct FrameState{
|
||||
pub body:physics::Body,
|
||||
pub camera:physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
pub debug_model:Option<ModelId>,
|
||||
}
|
||||
|
||||
pub struct Simulation{
|
||||
@@ -76,11 +79,12 @@ impl Simulation{
|
||||
physics,
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
pub fn get_frame_state(&self,time:SessionTime,debug_model:Option<ModelId>)->FrameState{
|
||||
FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
debug_model,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -160,6 +164,7 @@ pub struct Session{
|
||||
recording:Recording,
|
||||
//players:HashMap<PlayerId,Simulation>,
|
||||
replays:HashMap<BotId,Replay>,
|
||||
last_ray_hit:Option<ModelId>,
|
||||
}
|
||||
impl Session{
|
||||
pub fn new(
|
||||
@@ -176,6 +181,7 @@ impl Session{
|
||||
view_state:ViewState::Play,
|
||||
recording:Default::default(),
|
||||
replays:HashMap::new(),
|
||||
last_ray_hit:None,
|
||||
}
|
||||
}
|
||||
fn clear_recording(&mut self){
|
||||
@@ -187,12 +193,25 @@ impl Session{
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time)),
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,self.last_ray_hit)),
|
||||
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
|
||||
replay.simulation.get_frame_state(time)
|
||||
replay.simulation.get_frame_state(time,None)
|
||||
),
|
||||
}
|
||||
}
|
||||
pub fn debug_raycast_print_model_id_if_changed(&mut self,time:SessionTime){
|
||||
if let Some(frame_state)=self.get_frame_state(time){
|
||||
let ray=strafesnet_common::ray::Ray{
|
||||
origin:frame_state.body.extrapolated_position(self.simulation.timer.time(time)),
|
||||
direction:-frame_state.camera.rotation().z_axis,
|
||||
};
|
||||
let model_id=self.geometry_shared.trace_ray(ray);
|
||||
if model_id!=self.last_ray_hit{
|
||||
println!("hit={model_id:?}");
|
||||
self.last_ray_hit=model_id;
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn user_settings(&self)->&UserSettings{
|
||||
&self.user_settings
|
||||
}
|
||||
@@ -252,14 +271,7 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
// don't flush the buffered instructions in the mouse interpolator
|
||||
// until the mouse is confirmed to be not moving at a later time
|
||||
// what if they pause for 5ms lmao
|
||||
match &self.view_state{
|
||||
ViewState::Play=>{
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
}
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
|
||||
// Bind: B
|
||||
@@ -380,6 +392,14 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
|
||||
},
|
||||
}
|
||||
}
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
self.clear_recording();
|
||||
self.change_map(complete_map);
|
||||
|
||||
@@ -12,7 +12,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
[dependencies]
|
||||
bytemuck = "1.14.3"
|
||||
glam = "0.30.0"
|
||||
regex = { version = "1.11.3", default-features = false, features = ["unicode-perl"] }
|
||||
regex = { version = "1.11.3", default-features = false }
|
||||
rbx_mesh = "0.5.0"
|
||||
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
||||
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
||||
|
||||
2580
strafe-client/models/suzanne.obj
Normal file
2580
strafe-client/models/suzanne.obj
Normal file
File diff suppressed because it is too large
Load Diff
2866
strafe-client/models/teapot.obj
Normal file
2866
strafe-client/models/teapot.obj
Normal file
File diff suppressed because it is too large
Load Diff
62
strafe-client/models/teslacyberv3.0.mtl
Normal file
62
strafe-client/models/teslacyberv3.0.mtl
Normal file
@@ -0,0 +1,62 @@
|
||||
# Blender MTL File: 'teslacyberv3.0.blend'
|
||||
# Material Count: 6
|
||||
|
||||
newmtl Material
|
||||
Ns 65.476285
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.411568 0.411568 0.411568
|
||||
Ks 0.614679 0.614679 0.614679
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 36.750000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.001
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.026240 0.026240 0.026240
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Материал.002
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.031837 0.032429 0.029425
|
||||
Ks 0.169725 0.169725 0.169725
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 0.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.003
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.023585 0.083235 0.095923
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 45.049999
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал.004
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
6617
strafe-client/models/teslacyberv3.0.obj
Normal file
6617
strafe-client/models/teslacyberv3.0.obj
Normal file
File diff suppressed because it is too large
Load Diff
@@ -77,5 +77,8 @@ pub fn new<'a>(
|
||||
run_session_instruction!(ins.time,SessionInstruction::LoadReplay(bot));
|
||||
}
|
||||
}
|
||||
|
||||
//whatever just do it
|
||||
session.debug_raycast_print_model_id_if_changed(ins.time);
|
||||
})
|
||||
}
|
||||
|
||||
@@ -86,6 +86,29 @@ fn vs_entity_texture(
|
||||
return result;
|
||||
}
|
||||
|
||||
@group(1)
|
||||
@binding(0)
|
||||
var<uniform> model_instance: ModelInstance;
|
||||
|
||||
struct DebugEntityOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
@location(2) view: vec3<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_debug(
|
||||
@location(0) pos: vec3<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
) -> DebugEntityOutput {
|
||||
var position: vec4<f32> = model_instance.transform * vec4<f32>(pos, 1.0);
|
||||
var result: DebugEntityOutput;
|
||||
result.normal = model_instance.normal_transform * normal;
|
||||
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
|
||||
result.position = camera.proj * camera.view * position;
|
||||
return result;
|
||||
}
|
||||
|
||||
//group 2 is the skybox texture
|
||||
@group(1)
|
||||
@binding(0)
|
||||
@@ -110,3 +133,8 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_debug(vertex: DebugEntityOutput) -> @location(0) vec4<f32> {
|
||||
return model_instance.color;
|
||||
}
|
||||
|
||||
@@ -15,7 +15,6 @@ pub enum Instruction{
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse_pos:glam::DVec2,
|
||||
simulation_paused:bool,
|
||||
screen_size:glam::UVec2,
|
||||
window:&'a winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>,
|
||||
@@ -25,35 +24,6 @@ impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
|
||||
}
|
||||
fn free_mouse(&mut self){
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(true);
|
||||
}
|
||||
fn lock_mouse(&mut self){
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(false);
|
||||
}
|
||||
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
|
||||
match event{
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
@@ -64,10 +34,6 @@ impl WindowContext<'_>{
|
||||
}
|
||||
},
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
// don't unpause if manually paused
|
||||
if self.simulation_paused{
|
||||
return;
|
||||
}
|
||||
//pause unpause
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
@@ -80,8 +46,35 @@ impl WindowContext<'_>{
|
||||
..
|
||||
}=>{
|
||||
match (logical_key,state){
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>self.free_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>self.lock_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>{
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
|
||||
if self.window.fullscreen().is_some(){
|
||||
self.window.set_fullscreen(None);
|
||||
@@ -139,16 +132,7 @@ impl WindowContext<'_>{
|
||||
if let Some(session_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
|
||||
// TODO: bind system so playback pausing can use spacebar
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>if s{
|
||||
let paused=!self.simulation_paused;
|
||||
self.simulation_paused=paused;
|
||||
if paused{
|
||||
self.free_mouse();
|
||||
}else{
|
||||
self.lock_mouse();
|
||||
}
|
||||
Some(SessionInstructionSubset::Control(SessionControlInstruction::SetPaused(paused)))
|
||||
}else{None},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>session_playback!(TogglePaused,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
|
||||
@@ -257,7 +241,6 @@ pub fn worker<'a>(
|
||||
let mut window_context=WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse_pos:glam::DVec2::ZERO,
|
||||
simulation_paused:false,
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
window,
|
||||
|
||||
Reference in New Issue
Block a user